Sorry late reply guys~
[Lami]
Thank you for mod ^^
[Pentori]
Thank you for mod all of you :3
your mod would get a bit late btw since I get pretty busy lately x-x
hope you can wait :3
Updated~!
[Lami]
SPOILER
Lami wrote:
Easy + Normal
recommend to make same end time with other diffs.
pretty strong melody for ampping, i think. < yeah I'm thinking of doing that too, but I guess it can't be helped... Mapping normally is okay for Insane, and using double spinner is also okay for Hard. But I would like to avoid using double spinner for Normal and Easy since I think it would be pretty surprising (?) for new player and merging the spinner (use the same spinner) for the sound from here 04:37:012 to here 04:42:419 feels pretty weird imo since there's totally sound change here 04:39:803 and I think the spinner would be too long too if I did so.... no change for now
Easy
01:22:012 (2,3) - 1/2 gap is so bad in easiest diff.
pls avoid this. < yeah, but it also can't be helped. It's either 1/2 gap or polarity, nothing inbetween. And I guess it's fine tho since I use it very rarely (only 3 times if I remember it correctly) and the sound here 01:22:884 (3) - is slightly bigger than the other red tick sound so I guess emphasizing it more with 1/2 pattern is fitting enough.
00:49:570 (3,1,2) - DS < I'm pretty sure it DS-ed just fine, tried to improve tho.
02:42:593 (1,3) - little confuse approach on readability. < I can't think of a nicer place .-. any suggestion?
Normal
00:03:175 (5,2) - too close 300 burst, with reverse arrow. < I'll just stack the head then
01:19:396 (2,4) - this stacking is so awful for beginner diff. < I guess I'll just remove (2)
Insane
00:59:163 (6) - 1/8 isn't gerenally beat in here....
play for bad. i think 1/4 is more cool for playing.
plz consider to other notes. < I still hear slightly different and faster sounds than 1/4... I think it don't play that bad tho. Keeping these
looks so good on high diff.
but low diff can more polish i think. (DS consistent or readability issue or.. etc)
Thank you for mod ^^
Thank you for mod and star :3jakomo73 wrote:
NM/M4M from my queue (and yours lol) Thanks for the mod on my map, sorry it took a few days to get to this mod, I was fixing the problems in my map! Easy 00:00:733 (1) - Put the first anchor point to the left by one grid (and vice versa for the last anchor point) so it blankets 1 better < I've said a thing about nazi blanket... I guess fixed
00:04:919 (2) - Make the curve the same as 1 so that as the ball is sliding it looks aesthetically pleasing imo https://puu.sh/qj30k/fa871fcbdb.gif < the ds would be too troublesome imo .-. It not big deal tho, no change for now
00:08:058 (2) - Better blanket on 1 https://puu.sh/qj38h/53c52d4488.png
00:09:105 (2) - Same as 00:04:919 < same as above
00:13:291 (3) - Better blanket on 2 (used 1/8 snaps to see if 1 and 3 both had 2 blanketed perfectly at same time)
00:17:477 (1) - Move over middle anchor point to the left by one grid to better blanket 4
00:24:279 (2) - Better blanket over 3
These blanket things apply to other sliders that are like them, but depends on if you are gonna change or not so don't wanna spam you < I've said a thing about nazi blanket (2), I'm not checking all of above, I guess they looked just fine. Don't have to be too precise about blankets.
00:44:163 - Missing a note here, sounds empty without it < I'm avoiding 1/2 pattern since it's Easy
01:18:175 - Beat starts here < it's only vocal there, I'm following drum, not vocal.
01:19:570 (2) - Should make this a slider imo, sounds empty with nothing on the red and next white tick (and there is singing there, might be best to end it on red tick if you change) < changing it to slider = 1/2 pattern = bad = nope.
01:48:175 (2) - Change so that the slider tick hits the curve, there is a beat there and it sounds weird having the curve be right beforehand < nah, it's not that important, same below
02:31:431 (1) - ^Normal 00:03:524 (1) - Should blanket 5 < nah
00:34:744 - Should add a note here, but idk if it would be too hard for normal < yes, and there's no really big sound there, just pretty weak vocal.
00:34:919 (2) - Shouldn't have it stack with 3 so spacing stays consistent, have been using 1/2 beats without stacking before and after this < okay, but the pattern would not look that nice...
00:37:884 (2) - Should make it a slider and end on white tick, as there are vocals on the white tick < it would be too crowded and I don't follow vocal.
01:18:175 - Beat starts here (won't say for other diffs so I don't spam you ) < same thing with easy
01:50:761 (3) - Should add 3 notes (one on each white tick) as there is audio after this that isn't too difficult for normal < I'm assuming it's the three sound here 01:51:140 it's pretty weak, so I think a little break would be nice enough for Normal
02:20:791 (2) - Angle it the other way so that flow is consistent imo < that would look ugly I'll just move (2) a bit for better flow.
03:11:721 (4, 5) - There is a note between these two, so people would be rushing to get to 5 I think < the DS snap says about the rhythm enough imo.
03:44:163 (1) - Extend to the end of her phrase at 03:48:524 < nah, the music clearly becomes silent here 03:48:088 so it would be weird to extend the spinner more than that.
04:20:965 (1,2) - Make these more symmetrical with each other imo < why tho, they don't even appear together...Hard 00:07:710 (5, 6) - DS between these imo < nah, I want to make a little pause there.
00:11:896 (1) - Blanket 2 < kay
00:14:686 (1) - Blanket 8 < nah
00:31:779 (2, 1) - Should have a greater gap between these imo, confusing to have them right by each other when they are so far apart in beat < it's fine, that kind of pattern is commonly used for Hard and above and people who can play Hard should be able to read those just fine.
00:34:221 (1) - Should make it symmetrical imo, but more importantly, should have the red tick be the elbow of this slider, as there are vocals and would flow better imo < not big deal imo. Making it symmetrical would make the blanket looks forced.
01:16:082 (1) - Get rid of NC here so it's easier to read, and there is a huge gap between 1 and 2 which looks kind of weird when 2 stars < nah, the gap between 01:15:907 (7,1) - is pretty big and it's big white tick so it would be normal to emphasize with NC
01:21:140 (8) - Blanket 7 < kay
02:02:826 (8, 9, 10) - Confusing to read, should swap 9 and 10's positions < nah, it's not that hard to read imo. 02:02:826 (8,9) - is covering the same sound so it would make sense to stack them
02:20:268 (1) - Bad blanket on 10 < fix
02:26:547 (3) - Can put up middle a bit so it blankets 4 perfectly < fix
02:41:026 (3, 4) - Make these more symmetrical imo < what
02:50:617 (7) - Blanket 6 better
03:32: 477 (8) - Blanket 7 better
03:50:791 (3) - Blanket 2 better
03:53:582 (3) - Make more symmetrical with 2 imo < (3) means to blanket (2) body, not symmetrical tho. I'm not checking all of your blanket mods because I think most of them looked just fine.
I found nothing wrong with Reunion of Goodbye, it looks like a really fun map!
Good luck in getting it ranked!
Also shot a star for how helpful you were
[Pentori]
SPOILER
Pentori wrote:
m4m https://osu.ppy.sh/s/464706
[Easy]
00:39:803 (1,2) - gap is kinda awkward here since there is a kick drum on 00:40:500 (2) . just make it something like 00:34:221 (1) < yeah, but I just can't map all the things like 00:34:221 (1) ... I'll keep for variation
01:07:710 (1,2) - blanket could be slightly improved imo < lol, rly
01:11:721 (1) - combo's seem inconsistent here. i dont see why you have to nc this when you didn't later on. 01:20:093 (3) - 01:22:884 (3) - 01:28:465 (2) - 01:34:047 (2) < because the sound here seems slightly bigger than the other so, emphasize stuff
01:15:384 (4) - get rid of the manual break after this. beginners will take their hands off their keyboard lol < won't it be too long that it would drain too much HP without break? .-.
02:25:849 (1,2,3) - u should try avoid overlaps like this in easy when the overlapped note isn't a nc. beginners suck at reading so its much preferred to have an obvious flow. something like http://puu.sh/qjadv/588b16f76b.jpg could work where 02:27:244 (3) - is stacked on 02:25:151 (4) < yeah, but the DS won't... sigh
02:29:861 (1) - remove nc
02:31:431 (1,3) - possibly stack 3 on 1's bend? < yeah
03:20:617 (3,1,2) - these blankets could be better < I tried
[Normal]
00:21:489 (4) - change this to a circle on 00:21:663 - since it you're trying to represent the cymbal and the vocal here in one slider it plays really awkwardly :/ if you just kept it to the cymbal it would play a lot nicer < where's the cymbal? here 00:21:663 ? I don't think the sound is that big to be called cymbal xD and because of not too big sound, I don't want to waste emphasize with circles and I think 2 circles in a row would be a little too much for Normal xD
00:31:431 (1,2,3,4,5,6) - this whole combo is so dense ._. maybe change 00:33:698 (5,6) - to a reverse 1/2 slider < can't really do that since the big sound is already at (6)'s head and it would be weird to land it at reverse, and they also cover different sound so it also feel weird to mix them... Do something with (1,2) rhythm.
00:43:117 (2,3,4) - really confusing because of low ar, i would avoid this < fine
00:55:151 (1) - why nc? i'd remove this for consistency < right... why I even do this
01:00:210 (3,4,5,6,7,8) - another combo that kinda drags on for ages. this is the slow transition of the song and should be mapped with that in consideration. even tho you might make some beats unclickable, remember that this is a normal and you do have to give up some beats. from what i can hear, 01:00:907 (6) - is a very audible clap so that should be clickable. 01:00:210 (3,4) - are only kick drums so you could turn that into a 1/2 reverse slider. it also works with vocals as the player is holding while the vocals are held. < okay, I merged (3,4) into one slider... don't really want to do it tho since it would less emphasize the white tick, and (6) (now (5)) is already clickable btw.
01:11:721 (1) - since you didn't nc every finish you should keep this consistent and remove nc. like u didn't nc 00:32:651 (3) - so theres no reason to nc this. < same thing as Easy, and extra explanation, I think the sound is as big (if not bigger) than the sound here 01:10:500 where I usually NC so I think it reasonable enough to also do NC.
01:16:082 (1) - remove the break here. its much better to let hp drain. u can do this by giving 01:18:524 (1) - a wiggle till the break dissapears. < I'm still not sure... need more input about this
01:19:570 (3,4) - try avoid this < avoid what? I see no problem here .-. the seemingly pointy flow? the "bumper" and slider leniency will do the thing.
02:04:919 (4,5,6) - the music here is guitar beat/guitar beat/clap beat. 02:04:919 (4,5) - here u represented it well but then the next guitar beat falls on the slider end of 02:05:268 (5) - and then the clap is on the slider end of 02:05:791 (6) . maybe a rhythm like http://puu.sh/qjcdI/cef803dd16.jpg would work better here. you can mess around with it < I disliked your suggestion, lol xD it's not that big deal imo :3
02:11:547 (6) - probably not the best idea to have a finish on a slider end. maybe a rhythm like http://puu.sh/qjclS/a4ac2d2c7f.jpg would do the trick. also make sure to nc the finish. < the vocal here 02:11:721 is too weak for even slider end imo. And I think it's not that bad to do it once in a while :3 The vocal is also like stopped tho so it feel kinda "something" with rhythm like this :3
02:13:989 (5) - i think you should keep the reverse slider to represent the guitar. you dont have to make every kick drum audible and it would be better to have the clap as a clickable object. this rhythm achieves this: http://puu.sh/qjcpi/7ea33ff9c5.jpg < lol, nope.
02:29:861 (1) - like i said earlier. because you didnt keep this comboing of the finishes consistent you should remove this nc < same above^^^ gonna change if there's more comment about this I guess, but no for now
02:56:547 (1) - i would make this a 1/1 slider as you are missing the clap beat on 02:56:896 < I think the sound here 02:56:721 is more worth mapping because it's drum+guitar while here 02:56:896 is only drum.
03:04:744 (5) - remove this beat. no need to double tap when its a slow section < I want to make it kinda different so it would make the big sound at (1) emphasized better tho... but okay then
03:44:163 (1) - i think this spinner ends of big white tick in easy. make sure its consistent across all difficulties :p < moved the thing on Easy.
full size songs are so draining to look at
from a first inspection + testplay hard and insane look very clean
i modded like ~ 9 mins drain time so maybe you could mod 3 diffs from mine?
anyways gl!
Thank you for mod all of you :3
your mod would get a bit late btw since I get pretty busy lately x-x
hope you can wait :3
Updated~!