I can't see how ScoreV2 is a good idea.
If you want to put on emphasis on accuracy which is undervalued in the present score system, you could just make the 300s be worth like 1k-1,5k points and make 100 / 50s still be the same. That way you can still surpass someone with a way higher combo than you by being way more accurate, while players that can hold both accuracy and combo will be rewarded with the maximum amount of points.
Slider accuracy maybe SHOULD have been a thing from the start, but changing such a fundemental thing now that the game is 10 years old is not a very good idea.
Look at the many ways you can fail a slider as compared to how you can fail a note. The only way to "fail" a note is to miss it, while (with slider acc) you can not only sliderbreak or miss a sliderend, now you can also get a ridiculously low score for hitting it too early while still having the risk of breaking it.
I don't see why you'd want to compress score down to 1 million either, getting the really high scores is what makes the game fun for some people (like me) and being forced to the never-changing 1million top score feels boring to me.
If slideracc comes, you can be absolutely sure that the mapping-meta will change towards way less sliders than what we're used to. Players will want to avoid to sliders when this change gets live, therefor mappers start catering towards those players by tailoring maps toward that preference.
Most maps will probably have very little passages with sliders and the popular slider methods that we got to see this and last year will vanish as probably noone really wants to play them anymore since sliders (again) have so many more ways of killing your combo now than a regular note would ever have.
Again, if you want to reward accuracy more, than just increase the score for perfectly hitting a note. The discrepancy in points between a high-acc low combo player and someone who has bad acc but holds a big combo will shrink, but will still be favored toward combo, but not to the degree it is now (hitting 100 more combo than someone is already a huge lead right now)
Yes, I know hitting a 100 in the beginning is neglible right now as opposed to getting a 100 at the end. Score V2 MAY BE a good fix for tournaments, but I really don't think it's the right way for solo play, nor the mapping meta.
If you want to put on emphasis on accuracy which is undervalued in the present score system, you could just make the 300s be worth like 1k-1,5k points and make 100 / 50s still be the same. That way you can still surpass someone with a way higher combo than you by being way more accurate, while players that can hold both accuracy and combo will be rewarded with the maximum amount of points.
Slider accuracy maybe SHOULD have been a thing from the start, but changing such a fundemental thing now that the game is 10 years old is not a very good idea.
Look at the many ways you can fail a slider as compared to how you can fail a note. The only way to "fail" a note is to miss it, while (with slider acc) you can not only sliderbreak or miss a sliderend, now you can also get a ridiculously low score for hitting it too early while still having the risk of breaking it.
I don't see why you'd want to compress score down to 1 million either, getting the really high scores is what makes the game fun for some people (like me) and being forced to the never-changing 1million top score feels boring to me.
If slideracc comes, you can be absolutely sure that the mapping-meta will change towards way less sliders than what we're used to. Players will want to avoid to sliders when this change gets live, therefor mappers start catering towards those players by tailoring maps toward that preference.
Most maps will probably have very little passages with sliders and the popular slider methods that we got to see this and last year will vanish as probably noone really wants to play them anymore since sliders (again) have so many more ways of killing your combo now than a regular note would ever have.
Again, if you want to reward accuracy more, than just increase the score for perfectly hitting a note. The discrepancy in points between a high-acc low combo player and someone who has bad acc but holds a big combo will shrink, but will still be favored toward combo, but not to the degree it is now (hitting 100 more combo than someone is already a huge lead right now)
Yes, I know hitting a 100 in the beginning is neglible right now as opposed to getting a 100 at the end. Score V2 MAY BE a good fix for tournaments, but I really don't think it's the right way for solo play, nor the mapping meta.