The scale used for scores is completely arbitrary, changing it doesn't affect the balance of the rankings (For example, you could change it so all values become the logarithm of their previous values, and nothing would change in terms of relative rankings). That said, I consider 9% of the maximum score for a play like that not a bad representation of the worth of the play. If someone managed to get 9% score in some map after about 8 hours of practice, it wouldn't be strange they only managed to achieve a 90% score after over 100 hours of practice.Kyreo wrote:
I'm not saying we should reward anyone, just that people need to be encouraged to play. The difference between what you call a mediocre and an amazing play will still exist whatever it takes. A very good player will do something like 980 000 to 1 000 000 points, that is to say an average achievement of 98% to 100% of the map while a "mediocre" (you're somewhat condescending just by saying so) with 500 000 points will have an average achievement of 50% of the map. It is totally legit to me. Besides, I'm not for "earning a great score", just something coherent with the true achievement. Having a 90k under 1000k is not representative of what I've done, clearly. It's representative of what I could have done a few days before when I was less experienced.
And yea, the scoring system is here to rank people. Still, it is more than possible while being logic at the same time. Scorev2 will not help e sport & competition at all. Why? Imagine a second: there's a 1 million limit. If someone already did the maximum score, then someone else, & again... How are these people ranked? Who will be displayed as the first? With the "limitless" system of scorev1, you could manage to surpass the first of the ladder by adding mods, doing better at accuracy or combos or by spinning faster. The limitless system is the one rewarding the best players who always manage to be in the ladder. With a one million limit, how many maps do you think we will have with numerous rank 1? Scorev1 already ranks the best players on top of the ladder.
Ps: I've a question; what about the leveling system? Since you progress thanks to the scores you make, will it be changed aswell?
The score limit doesn't actually have any effect on the score ranks, it is just a linear scaling to make the maximum 1 million. For example, if doing "perfectly" (all 300s with no combo breaks) on a map would give 8 million without the score limit, and a some other play gives 4 million, then the scores become 1 million and 0.5 million respectively with the score limit. The only effect the score limit has on balance is indirectly affecting the worth of spinners (the longer the map, the more important it becomes to overspin), but that is an issue that should be addressed (though, I haven't tested this recently, and I don't know where to look for the exact current formula of scorev2)
The leveling system doesn't have much importance. They could keep it the way it is currently (using a calculated scorev1 in the background for the experience), or change it (maybe giving experience per play proportional to the score and the length of the map).