It's not just "slider-intensive maps becoming more frustrating". It's unpredictable rhythm becoming more frustrating. Specifically BPM increases and decreases.TakuMii wrote:
I wouldn't worry about the ranking side of things; anything that'd be unrankable with ScoreV2 would also be unrankable under the current system anyways.
I mean, sure, it may make slider-intensive maps more frustrating, but it won't change anything gameplay-wise besides handing you more 100s than before (which isn't too big of a deal IMO, considering how combo still accounts for most of your score). SSes would still be possible on pretty much every ranked map (with the exception of a few incredibly old maps) even after slider-accuracy is added to the game. If anything, this should just cause the PP system to weigh wubwub maps even more than before, which would honestly be a good thing for people that are good at those types of maps.
Mappers often use a lot of sliders in these sections because you'd feel cheated out of your accuracy if they didn't. it's very hard to time something rhythmically when 1. you have only a visual cue, no music one
2. it's at a 'random' moment compared to what was before
3. human error in the mapper's timing sections exist
Also, wubwub maps will never give good pp, or at least, not enough to avoid being completely overshadowed by generic maps, simple rhythm, circular flow, gimmickless maps.
What I meant with the pp system requiring an overhaul: well, changing the amount of pp maps will give, is essentially impossible to do without creating an imbalance between the two systems. And giving sliderheads accuracy necessarily changes how it'll work. PP needs an overhaul for different reasons, that I won't go into in this thread. I might make a video or something about it once... It's a pretty big deal to me, to be honest.