forum

Report a Qualified beatmap here!

posted
Total Posts
2,851
show more
Mood Man
Yeah still don't know how this system works or if I have to be a mapper, but I'm still requesting you to check this diff: https://osu.ppy.sh/s/419015
This map seems really off and I'm not sure if that's just a feeling, but the flow seems completly off in it. Also it's basically a map with a strong resemblence to 2013 maps...
_handholding
edit
Frostium

Metal_Reks_You wrote:

Yeah still don't know how this system works or if I have to be a mapper, but I'm still requesting you to check this diff: https://osu.ppy.sh/s/419015
This map seems really off and I'm not sure if that's just a feeling, but the flow seems completly off in it. Also it's basically a map with a strong resemblence to 2013 maps...
this map also has several notes mapped to inaudible or nonexistent sounds.
Doyak
Okay, okay. Please stop posting more discussions here. Post them on the map thread instead.
bibilicu
Raiden
p/6148671

inappropriate 1/6 usage
Okoayu
p/6150660

minor hitsound derps?
+ a few things that would be better off explained

dunno someone pls doublecheck
Kawawa
https://osu.ppy.sh/s/612184

obviously Readable Issue. p/6150075/
Nitrous
https://osu.ppy.sh/s/605271

missing hitsounds on some objects + fixing hitsound delays as stated by this post: p/6152349
tatatat
https://osu.ppy.sh/s/584520
drum-hitfinish23.wav has a 13ms delay.
Shmiklak
p/6154894#p6154894
wrong source
Okoayu
p/6158609
sliderticks must be actually audible if sliderslide is silenced

the examples i listed aren't
Mood Man
https://osu.ppy.sh/s/599272

Could flow/object placement be getting double checked, of the Lunatic diff?
Deif

Metal_Reks_You wrote:

https://osu.ppy.sh/s/599272

Could flow/object placement be getting double checked, of the Lunatic diff?
That's a vague statement. Please elaborate your concerns and show examples that can be improved in the beatmap thread posting a mod in there, and then you can link it in here so a QAT can doublecheck it. See other examples of reports in this thread to see how it's done!
Underforest
invalid report nvm
Doyak
p/6160125 Pretty sure this song is in 1/6s, someone could confirm this
tatatat
https://osu.ppy.sh/forum/p/6159836
This mapset's filesize exceeds 10mb only because of abnormally long silences at the end of hitsounds. In the ranking criteria it says to try and keep the size of the mapset below 10mb, and no effort was taken here.
Swerro
t/368340
highest guest diff has a very questionable/rash diff name

edit: don't bother checking. seems like everyone disagrees
WORSTPOLACKEU

Swerro wrote:

https://osu.ppy.sh/forum/t/368340
highest guest diff has a very questionable/rash diff name
yours too xdd

it's fine.
Surono
p/6164443 24h yet
squirrelpascals
https://osu.ppy.sh/s/623927

map is fine but there's missing timing points at the end of the map that don't account for a tempo change. Starting at 06:03:412 - notes sound misplaced in geneal because of this
tatatat
p/6171319
storyboard images with transparency without a border. Hope I didn't misread the ranking criteria.
Nardoxyribonucleic
p/6175268

General spread issues in lower difficulties.
Xexxar
p/6176257

lacks quality
-Sh1n1-

Xexxar wrote:

https://osu.ppy.sh/forum/p/6176257

lacks quality
same map but this time about metadata, need clarification imo: p/6176494
Xinnoh
p/6182071

keysounds with almost no additional feedback in a technical section
Kagetsu
p/6183099

timing
Kurai
https://osu.ppy.sh/s/595796

SB load goes beyond 11.00x during the kiai when the storyboard is pretty basic (guidelines recommend not going above 5.00x). No point in having a storyboard if only people with a good computer can decently play with it.

SB files nostar.png and bgbaw.png are too big (5MB and 1,75MB) when they could be converted to .jpg (no transparency in those files).

Also check Zetera's post about only having 54% of the mp3 being used.
Lasse
p/6187456
lacking hitsound feedback in at least one spot
overall unfitting hitsound samples
questionable stream emphasis
Raiden
p/6187778

i think it's the same as above...
but in this case it's timing
Mir
p/6190364

main issue: timing
other:questionable concept
overall overbearing hitsounding and additive rhythm
unrepresentative intensity between kiai and non-kiai sections
RockStyle
https://osu.ppy.sh/s/542081

didn't respond to my mod while in qualified and ranked it anyways
Hoa

RockStyle wrote:

https://osu.ppy.sh/s/542081

didn't respond to my mod while in qualified and ranked it anyways
You do realize:
1. Your mod only consists of 2 NCs, which arguably, is kinda subjective. And even if you're right, it's not disqualified-worthy, since it's not a big problem.
2. You posted your mod just a few hours away from the map moving to Ranked status, which is irrevocable.

I may sound rude to you, and I apologize, but you should have posted here or contact a QAT when you think the map has problem and shouldn't be Ranked when it's in Qualified and not taking out your anger at #modhelp and start bashing at other people while they were telling you what is the right course of action at the time. It's not fun and you may get in trouble if you keep doing so.
Monstrata
p/6195511

Timing is wrong. Mapper removed a necessary metronome reset and now all the downbeats are in the wrong places lol.
Underforest
https://osu.ppy.sh/forum/p/6195300

Inconsistent TV Size tag in unicode title (O) and romanised title (X)


Done by IamKwaN
zigizigiefe
https://osu.ppy.sh/forum/p/6196370

Potential metronome issues
Seijiro
Mostly for personal curiosity, I want to make sure the points brought up are valid or not
https://osu.ppy.sh/s/615009 (taiko)
Bonsai
A discussion over rhythmic choices already got started but the mapper didn't respond any further, I agree with many points raised and see an overall problem in transitioning between different rhythmic layers.
p/6200628
MBomb
p/6200834#p6200834

severe problems with dash distances and emphasis which definitely need to be addressed in salad due to being overly confusing for the player.
Lasse
p/6205484

lack of differentiation between sections of varying intensity
overall quality issues
Underforest
https://osu.ppy.sh/s/625048
issues concerning top diff
also mapper broke code of conduct
okorin dq'd
Nao Tomori
p/6210078/

extreme lack of differentiation, unclear rhythm and spacing emphasis, and inconsistent diffnaming scheme.
Kagetsu
Ascendance
p/6210530 speedranked map that has some pretty big issues, probably needs more mods.
Surono
p/6211517 metadata
Exote
p/6212296 questionable 1/4 throughout the whole map
BOUYAAA

Exote wrote:

https://osu.ppy.sh/forum/p/6212296 questionable 1/4 throughout the whole map
Seconding this as one section uses alot of overmaps that do not follow the song p/6212106
Seijiro
p/6214667

Lack of contrast (spacing-wise) in the second top diff
marcuddles
p/6214667

I made a mod containing minor and high issues of the map, so everything's there.
This is the same map of above
5henry
t/519318
my 1st 400bpm
Protastic101
p/6216397 wrong snaps
Xinnoh
keysound flub
p/6219667
Underforest
p/6223197
wrong unicode title?
Cellina
p/6224094#p6224094 snap / low quality
quila
bibilicu

4n3c wrote:

https://osu.ppy.sh/s/615376

unsnapped note :) :D ;) :o >:( :( :? 8-) :lol: :x :P :oops: :cry: :| :roll: :!: :?: :idea: :arrow: :shock:
where exactly?
Shiranai
Just want to drop by,

Loctav wrote:

We will regularily wipe the threads from old reports, so it does not get too cluttered.
Shouldn't we delete some old report? 37 pages just too much imo
Monstrata
p/6235798

Timing is very noticeably off on certain notes and could benefit from better timing. Also some other quality concerns that can wait for the mapper's response.
puxtu
p/6236185 aimod says there's some unsnapped notes so yeah......
Astivelia
if allowed I want to make it qualified https://osu.ppy.sh/s/662862
bibilicu

Astivelia wrote:

if allowed I want to make it qualified https://osu.ppy.sh/s/662862
sorry but this is not a modding queue go to 60 to seek the modding queues
Nardoxyribonucleic
p/6239111

Lack of rest moments in lower difficulties and unnecessary kiai flashes in Ayyri's Inner Oni.
Astivelia

ByBy wrote:

Astivelia wrote:

if allowed I want to make it qualified https://osu.ppy.sh/s/662862
sorry but this is not a modding queue go to 60 to seek the modding queues
sorry I do not know it
MaridiuS
p/6240029/

Background very low quality, 800x600 resolution.
Djulus
http://osu.ppy.sh/forum/t/584472/start=75 the mapper isn't answered properly to the mod
Kaitjuh
p/6248384/ Mapper agreed to fix a small misplaced object
Blocko
p/6250266 questionable patterning with the HEAVENLY difficulty
peaceGiant
p/6252131 Easy has off-screen stuff
Skylish
Difficulty naming issue, custom diff. name is used outside of the top diff.

p/6253544/
fartownik
p/6251903

explanation in the post
frukoyurdakul
https://osu.ppy.sh/forum/p/6256188

Timing and inconsistency, but mostly the timing stuff.


Issues resolved, turns out I was wrong.
nextplay
https://osu.ppy.sh/s/623205

Some stuff about spread between hard and normal and searching for a advanced diff
bibilicu
p/6261371 two hitobjects placed on the same timestamp on top diff
Rizen
p/6261811

unused .osb file + one diff is still using default colours while rest are using customs (not sure, "force use" in RC not very clear)
Xinnoh

Sinnoh wrote:

keyhitsound flub
p/6262397/
Rizen
p/6266474

incorrect storyboard lyrics
Bursthammy
https://osu.ppy.sh/s/595314

Fairly certain this map isn't using the timing that staff agreed was most accurate in Skylish's de-ranked mapset thread: p/6212001
MaridiuS
p/6270711/

Contains hard parts with incorrect offset, sometimes it's earlier, sometimes later, will need additional red lines for better playability.
Monstrata
p/6272651

Some issues with the Hard (and other people had concerns about highest diff / other difficulties in the set anyways). Probably requires more discussion.
Lasse

Monstrata wrote:

https://osu.ppy.sh/forum/p/6272651

Some issues with the Hard (and other people had concerns about highest diff / other difficulties in the set anyways). Probably requires more discussion.
p/6273418 going to add an easier hard so would be nice if someone could dq this lol
Aurele
p/6273923/ late offset :3c
byd
t/628049/start=90

I'd like to make some changes to the mapset before rank
Yuii-
p/6279130

snap me properly, daddy
Skylish
p/6281435#p6281435

Offset (timing) issue
squishyguppy
intro timing is inaccurate as described by post p/6282477
Arzenvald
inaudible keysound p/6283321
Monstrata
p/6291077

Interesting case about metadata.

The metadata on the map is probably "correct" according to an official source by the artist. The problem is that the artist's metadata itself is wrong. They added capitalization to the title that the original song didn't have, and they also split a word up (uta awase, vs the original's utaawase).
ZiRoX
p/6292152#

Wrongly snapped stuff.
Raveille
t/558292/start=60

Some valid points being risen for room for improvement yet it is all being ignored.
pimp
https://osu.ppy.sh/s/664841


00:06:158 - offset is earlier here
01:10:285 - same sounds are off here
01:39:112 -
01:39:824 -
01:40:187 - piano is very off, not accurate to the vocal too.
01:43:436 -
01:45:759 - there was no need to add a red timeline here, the piano in the end is just 1/6

also lack of modding
Bursthammy
t/644853/start=0

The current difficulty names are not appropriate since they do not indicate towards a collaboration, thus confusing players. A more appropriate alternative would be to add "Team" before "Sample Text" to indicate a collaboration, or to replace each respective difficulty with "Collab ____".
Sieg
Monstrata best mapper
error_exe777
didn't wanna have to use this forum but

t/570195/start=15

wrong snaps. there are 3 instances of 1/12th notes that are meant to be snapped to 1/16th, in all the normal difficulties.

cry
Okoayu
p/6304614 someone help me confirm im not insane
Nardoxyribonucleic
p/6304729

Lack of rest moments/consecutive mapping in Kantan and Futsuu.
Nardoxyribonucleic
p/6307706

Suboptimal finish usage in Oni difficulty.
Nardoxyribonucleic
p/6310192

Consecutive mapping in lower difficulties especially Muzukashii.
Monstrata
p/6315640

Questionable difficulty names...
Mun
t/613091

Top diff has highly questionable rhythm choice and consistency.
TTGL
t/639362

questionable metadata, the original version of this song is 5 minutes and has two hardstyle parts in the middle of the song, this song is 3 minutes and has them removed and the rest of the song is spliced together

personally I think having the same metadata as the original song doesn't make sense since at this point it isn't even that song anymore, it should definitely state it's an edit in the title at the very least
show more
Please sign in to reply.

New reply