Quick reply to everything as what you guys mentioned
WAS PREVIOUSLY DISCUSSED A LOT IN TAIKO WORLD.tl;dr Nothing is changed now. Here's the compiled timing stuff .osz
https://puu.sh/xcnLk/c474a4615e.osz@Epher
It is very disappointing for anyone who DQ/unrank a map without proper investigation or concrete proof. You mentioned NO WORDS about my own timing's accuracy and its fitness to the music itself. Your (other modders' as well) strongest arguement is just: 1/6 fits the musical theory and basically the majority (99.99%) of swing-tempo music should share this common sense. Repeatedly to say this every single time when whoever say that 1/6 is correct: This music
IS OUGHT TO BE 1/6, but it is
NOT 1/6 (check the content below). The most impt point is that: I would not have this going for ranked if I was not even sure whether my own timing and snappings are correct, and 99.99% of the modders show less respect to my work and effort given there and start blaming for wrong snappings and BPMs without their own tries, outputs, and proper judges on my timing.
If anyone who does not check the whole spread, you should look the shortlist below before you start typing anything:
> There's 12 ms difference between 1/6 (3/18) and 3/16 snaps, mentioned before when I replied to Nardo.
> BPM is not constant BPM=108 judged by two timing programme by me and Gezo in the previous DQ stage already. (You can try BPM=108 and scroll to the last few seconds, you can notice the timing is off)
> I tried splicing the sections with BPM=108 and I find that the notes there are not as consistent as my own version.
> At THE VERY VERY VERY BEGINNING STAGE, I testplayed Pho's Ishukan and I had already figured that
something went wrong with snappings. There were some delays on the vocal and instrumental parts. With enough testing (including using only 1/6, mixing 1/6+3/16, mixing 1/4+3/16, using only 3/16, using only 3/16+5/16), I got my answer: the one you see right now. (To whom may blame me for mapping PP, go check your ears before you even think of it since this is an extreme serious insult to a mapper, not only me.)
Mapping something
OUGHT TO BE RIGHT TO FIT COMMON SENSES but
IT ACTUALLY GOES AGAINST THE MUSIC is not acceptable for me. 3/16 is technically not hard to play which is a well compromised option already.
** Having a map with decent timed setting UNRANK/DQ is extremely disgusting WHEN the reason behind is that:
3/16 is weird and it is not accepted by the general so it is not fine. I mean seriously, did you check my own settings there? Was that wrong? Was that inaccurate? Was that unrankable? Was that off?
In case you think that mappers should follow the common sense rather than following the music, and unless the BPM or snappings are changed, the map would not be back in QF section,
I would rather have it graved since this is my baseline when no one can prove me wrong.@ Raiden/ Pishi
Thanks for your inputs! I checked there and this was done in my mapping process already as mentioned above. The swinging rhythm should be consistently 'irregular', i.e. the no. of red timing point is 1 and the snapping stuff could be solved outside the STREOTYPED 1/6 max. grid.
I have to agree that offset=568 is better than 562 (mine), it is better indeed (also worked in my case of BPM=107.96). Sadly to say, snappings are still 3/16, no change at all.
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In conclusion, 3/16 hitting accurately causes more or less problem in game play but 1/6 does create a delayed feeling in every swinging rhythms there no matter if you can feel that, I can. Nothing is changed.