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Chorogons - Ishukan Communication (TV Size) [Ta...

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Raiden
568,555.555555555556,4,2,0,100,1,0
11695,555.555555555556,4,2,0,100,1,0
49485,555.555555555556,4,2,0,100,1,0
76160,555.555555555556,4,2,0,100,1,0
87264,555.555555555556,4,2,0,100,1,0

based off pishfati's initial timing but adjusted some offsets

to me this sounds mostly accurate

feel free to gather more opinions of more experienced and expert guys (i am not rofl)
Greenshell
Drama in a taiko thread \:D/
since this got unranked, is there any reason to have "ravioli" in tags other than for the meme?
and yeah about the timing you should gather more opinions if you're still willing to push this forward
Ephemeral
In Skylish's defense, the original full-length Ishukan track is absolutely fucked as far as timing goes as well, so there's no error on his part from attempting to approximate it. We just need to use the "splice" method to reset the bpm before major verses or places where it begins to drift in this case, as the drift seems to be very inconsistent even across the source material. Some weird production stuff going on there.
toara_fict
OMG... ;___________;
davidminh0111
Oh no!
A ranked beatmap got disqualified :(
Mini Gaunt

Ephemeral wrote:

In Skylish's defense, the original full-length Ishukan track is absolutely fucked as far as timing goes as well, so there's no error on his part from attempting to approximate it. We just need to use the "splice" method to reset the bpm before major verses or places where it begins to drift in this case, as the drift seems to be very inconsistent even across the source material. Some weird production stuff going on there.
Did Skylish make the cut himself or was a TV-size cut made by someone else? Because the cut may have exasterbated the timing issues in the full length song.

Besides that, because the original track has timing issues, Is Skylish necessarily wrong in his strange 3/16 timing if the source material has correspondingly terrible timing?

Regardless I think the culmination of all the timing issues with the song ACCIDENTALLY abuse the pp system. Yes it is a clear abuse of the pp system but it isn't intentional by anyone involved.
Bonsai
timing is a happy thing

@BPM: To me, pishifat's timing (not the one Raiden posted) seems mostly better than Skylish's, I still don't think it's 100% perfect as a few beats still sounds slightly late to me, but they seem more neglegible than a few beats sounding more early in Skylish's.

@snapping: Even with Skylish's timing (which is earlier than pishi's in pmuch every spot) around half the vocals or more would sound late to me if they were snapped to 1/6 too, so I find 3/16 to be more accurate on every level. 1/6 can work perfectly fine as simplification (so don't tell Pho to redo everything in their map lol), but if Skylish wants it to be more precise I'm completely on their side.
Of course I'm not a Taiko-person and didn't really know how broken your pp-system is until now, so that aspect isn't for me to judge really, though I'd personally find it weird to avoid accuracy just for the sake of formulas that might be changed any time(?).

now to cut myself. φ(^ω^*)ノ✂


On a sidenote, none of this would be a problem if you mapped this way better version of the song too 8-) 8-) 8-)

 
DeletedUser_7890942
nice ranked -> updated
ts8zs
https://puu.sh/xbxOH/7d6494b3d2.mp3
maybe this mp3 better,idk,for offset 580

no,this song's vocal is a mess at all
I prefer to flow the drums because some song's vocal have a little bit early so that when it could sound clearly when drum hits.
Joe Castle

Greenshell wrote:

Drama in a taiko thread \:D/
since this got unranked, is there any reason to have "ravioli" in tags other than for the meme?
and yeah about the timing you should gather more opinions if you're still willing to push this forward
but ravioli ravioli, please dont lewd the dragon loli
tatatat
o no!
World Fraction
........... is all i have to say
Topic Starter
Skylish
Quick reply to everything as what you guys mentioned WAS PREVIOUSLY DISCUSSED A LOT IN TAIKO WORLD.

tl;dr Nothing is changed now. Here's the compiled timing stuff .osz https://puu.sh/xcnLk/c474a4615e.osz

@Epher

It is very disappointing for anyone who DQ/unrank a map without proper investigation or concrete proof. You mentioned NO WORDS about my own timing's accuracy and its fitness to the music itself. Your (other modders' as well) strongest arguement is just: 1/6 fits the musical theory and basically the majority (99.99%) of swing-tempo music should share this common sense. Repeatedly to say this every single time when whoever say that 1/6 is correct: This music IS OUGHT TO BE 1/6, but it is NOT 1/6 (check the content below). The most impt point is that: I would not have this going for ranked if I was not even sure whether my own timing and snappings are correct, and 99.99% of the modders show less respect to my work and effort given there and start blaming for wrong snappings and BPMs without their own tries, outputs, and proper judges on my timing.

If anyone who does not check the whole spread, you should look the shortlist below before you start typing anything:

> There's 12 ms difference between 1/6 (3/18) and 3/16 snaps, mentioned before when I replied to Nardo.

> BPM is not constant BPM=108 judged by two timing programme by me and Gezo in the previous DQ stage already. (You can try BPM=108 and scroll to the last few seconds, you can notice the timing is off)

> I tried splicing the sections with BPM=108 and I find that the notes there are not as consistent as my own version.

> At THE VERY VERY VERY BEGINNING STAGE, I testplayed Pho's Ishukan and I had already figured that something went wrong with snappings. There were some delays on the vocal and instrumental parts. With enough testing (including using only 1/6, mixing 1/6+3/16, mixing 1/4+3/16, using only 3/16, using only 3/16+5/16), I got my answer: the one you see right now. (To whom may blame me for mapping PP, go check your ears before you even think of it since this is an extreme serious insult to a mapper, not only me.)

Mapping something OUGHT TO BE RIGHT TO FIT COMMON SENSES but IT ACTUALLY GOES AGAINST THE MUSIC is not acceptable for me. 3/16 is technically not hard to play which is a well compromised option already.

** Having a map with decent timed setting UNRANK/DQ is extremely disgusting WHEN the reason behind is that: 3/16 is weird and it is not accepted by the general so it is not fine. I mean seriously, did you check my own settings there? Was that wrong? Was that inaccurate? Was that unrankable? Was that off?

In case you think that mappers should follow the common sense rather than following the music, and unless the BPM or snappings are changed, the map would not be back in QF section, I would rather have it graved since this is my baseline when no one can prove me wrong.

@ Raiden/ Pishi

Thanks for your inputs! I checked there and this was done in my mapping process already as mentioned above. The swinging rhythm should be consistently 'irregular', i.e. the no. of red timing point is 1 and the snapping stuff could be solved outside the STREOTYPED 1/6 max. grid.

I have to agree that offset=568 is better than 562 (mine), it is better indeed (also worked in my case of BPM=107.96). Sadly to say, snappings are still 3/16, no change at all.

[]

In conclusion, 3/16 hitting accurately causes more or less problem in game play but 1/6 does create a delayed feeling in every swinging rhythms there no matter if you can feel that, I can. Nothing is changed.
Alchyr
random input

playing the map, it doesn't feel noticably off.

The only real issue is that the taiko star rating system results in extreme inflation when objects are snapped weirdly.
Is there a reason that this can't be changed?
Surono

Bonsai wrote:

timing is a happy thing

now to cut myself. φ(^ω^*)ノ✂


On a sidenote, none of this would be a problem if you mapped this way better version of the song too 8-) 8-) 8-)

 
8bit <3 3
yea
the map played perfectly fine in my eyes, I am surprised this got "deranked" out of all maps
Surono

yea wrote:

the map played perfectly fine in my eyes, I am surprised this got "deranked" out of all maps
yeah it was unexpected to see
Stefan
I am also surprised, in fact I believed that ranked maps stays ranked - no matter how crucial the issues are.
Topic Starter
Skylish
The righteous of using 3/16 stays, as well as the BPM. I will notify Epher again within several days later, about my decision on this mapset.

Thanks for all inputs again.
milr_
wait
ranked -> disqualified?
amazing
_handholding
idk, I read Ephemeral's post and it's like... did he even play the map?
Samuraiwarm
Wait, what?! If ranked maps can be disqualified, then the other old, bad Taiko maps at current standards should be unranked as well. I played and FC'ed the Inner Oni one this map and I don't really feel anything wrong at all, just my fault of not catching the song tempo correctly. It might sound fine if you try 1/6, but actually it would be too fast if you try listen at 25%, 50% or even 75% if you have good ears. Basicry, it's too fast on the highlighted red da dada dada dada etc.

It's the matter between

1.) keeping the map sounds right, even though it isn't conventional, and who the heck cares about "unconventional 3/16"? It's just equivalent to 3/4 with 1/4 of the note length in 1 measure (room divider), and 3/4 is well known as "Waltz", conventional enough.
2.) changing the map to 1/6, so that it won't have any problems. I would rather not submit the map if knowing that several people aren't ok with the 1/6 map. And if it's also about avoiding the overrated difficulty, it's not even the mapper's fault at all. And why is star difficulty calculation based on something like time signature? Shouldn't the difficulty *independent* on the whatever the time signature is? The system should look at how the rhythm repetition instead...? Just take a grain of photon for my opinion on star diff system.
DeletedUser_1981781
I was not going to post anymore in this thread but it seems like many posters here are forgetting the real meaning about a map being ranked.

"Ranked" doesn't mean "your map is cool so we will make it official xD"; instead, it means "we'll add a scoreboard to your map in order for players compare their skills".

That's what the pp system is, the most accurate way the developers found to make a fair calculation of players skills. Therefore, when the word "RANKED" comes in play, the way it helps this system to calculate players skills is the most important thing to have on account, even if failing at this purpose is or not the mapper's fault.

Star Rating system is not accurate and needs to be fixed? Yes. Still that is not enough reason to let the pp system to be broke.
Others pointed out that are other overweighted maps... Do they make a difference of 1.5 stars? I don't think so, that's the main concern about this map

Mappers should take that on account, they are making a notechart for an already established game system. That means the mapper can do as much as experimental maps as they like, but they most probably are not going to be suitable for the game.

I think this should be understandable enough.
Catgirl

ARGENTINE DREAM wrote:

Star Rating system is not accurate and needs to be fixed? Yes. Still that is not enough reason to let the pp system to be broke.
the pp system is mostly broken because the star rating system is broke. the only reason this is a pp map in its current state is because it's 5.63* and 7.88* with DT. there wouldn't even be a discussion on this if star rating made sense for this type of snapping.

ARGENTINE DREAM wrote:

Others pointed out that are other overweighted maps... Do they make a difference of 1.5 stars? I don't think so, that's the main concern about this map
there are plenty of ranked maps that play at a much lower star rating, but have one or two difficult spots that raise the star rating extremely high. this is true in both standard and taiko. i'll point out a few recent examples:

https://osu.ppy.sh/b/1330403 - this is a nearly 6 minute map, if you remove three streams in the middle of the map then you have a 5 minute map that is 4.32*. the entire map is 6.2*, but if you can play a few difficult streams, even with a couple misses, you're getting extreme amounts of pp for a 4.32* map.

https://osu.ppy.sh/b/690886 - another 6+ minute map, if you remove a total of 15 notes in the 1/8 doubles section, making them single notes instead, the star rating drops from 7.08* to 5.97*. and 1/8 doubles at that speed aren't hard to play, even though they're kinda easy to shitmiss on. it's basically a free star rating increase and thus a free pp increase.

the only difference between this map and the two i mentioned above are that those maps have the star rating increased by sections that are difficult, and this map just has star rating increased due to the awkward snapping, the map isn't technically any harder on 3/16 than 1/6. it should be easier on 3/16 because the doubles are slower and farther apart on 3/16 than on 1/6.
DeletedUser_1981781

Catgirl wrote:

the pp system is mostly broken because the star rating system is broke
You mean: "the main reason of the pp system being broken is the SR calculation". Yes, that doesn't mean the PP system itself is broken by the most part because a vast majority of maps work well according to both SR and PP.

Catgirl wrote:

there wouldn't even be a discussion on this if star rating made sense for this type of snapping.
There would... Didn't you read the rest of the thread? The concerns about the snapping started in the modding stage. Even if SR worked well with this kind of snapping, the music theory backing up the fact this shouldn't be mapped this way would still exist and there's people that's gonna point it out.

This map is also a good point of debate for QATs to discuss about osu! being a game about music or osu! being a game about trying to press hitcircles in exact milisecond points over a sound playing in the background. So I think you shouldn't really try to minimize what's going on here, because it is actually a really important matter.

Catgirl wrote:

https://osu.ppy.sh/b/1330403 - this is a nearly 6 minute map, if you remove three streams in the middle of the map then you have a 5 minute map that is 4.32*. the entire map is 6.2*, but if you can play a few difficult streams, even with a couple misses, you're getting extreme amounts of pp for a 4.32* map.
Here the SR reflects the difficulty of the song, you know, that section in the middle is actually part of the song. If the HP is set correctly, you could probably fail the song just by missing notes at that section. Players whose limit is 4.3 stars wouldn't get a decent score.

Catgirl wrote:

https://osu.ppy.sh/b/690886 - another 6+ minute map, if you remove a total of 15 notes in the 1/8 doubles section, making them single notes instead, the star rating drops from 7.08* to 5.97*. and 1/8 doubles at that speed aren't hard to play, even though they're kinda easy to shitmiss on. it's basically a free star rating increase and thus a free pp increase.
I've heard about flams giving extra pp, but still, flams are resources that are pretty much used in drumming (and in the original TnT), also there's the difficulty on being consistent over them... Probably still too much SR boost.
In this map feel like some of them are placed correctly, but there's that section with a lot of them that could have been better represented by big notes. Still this shouldn't be that much of an issue on maps like this, that are meant for 6 stars players.

As far as I know, extra pp boost is also a bonus for having played a long map, which probably is understandable and makes sense. Probably the devs are going to take a lot of stuff on account for the next time they modify SR calculation. I don't have a formal opinion on this specific point.

Catgirl wrote:

the only difference between this map and the two i mentioned above are that those maps have the star rating increased by sections that are difficult, and this map just has star rating increased due to the awkward snapping
Do you really think that "only difference" is just a little difference? Comparing these maps to Ishukan Communication is just biased.

Catgirl wrote:

the map isn't technically any harder on 3/16 than 1/6. it should be easier on 3/16 because the doubles are slower and farther apart on 3/16 than on 1/6
Because the calculation works over musical notation, not over "space length/ms distance" and other kind of stuff which is more mathematical than musical.
In the practice, there are no significant gamplay changes if you fit the grid to 1/6 (or 1/12 - I don't remember if there were any 1/4 in this map) the map plays the same at normal speed for most players. This is inconceivable for Skylish whose claims are this is a song "out of common sense" and therefore decided on keeping the division snap unchanged regardless it is rankable or not.

The input of the osu!team was needed on the matter and I'm pretty sure they are working to make osu! better. In fact I think every input made here will help make osu! better.
strickluke
wtf dont take my pp
Nifty

Surono wrote:

yea wrote:

yeah yea it was unexpected to see
ftfy
Yuzeyun
I can't believe I lost an UYA run to this
I'm kinda lazy to make a PM to ARGENTINE DREAM, if you see this do answer me in PM instead; but some of my points will be also meant for the general public (because there is a huge misunderstanding about pp and star rating in general)


That's what the pp system is, the most accurate way the developers found to make a fair calculation of players skills. Therefore, when the word "RANKED" comes in play, the way it helps this system to calculate players skills is the most important thing to have on account, even if failing at this purpose is or not the mapper's fault.

Star Rating system is not accurate and needs to be fixed? Yes. Still that is not enough reason to let the pp system to be broke.
Others pointed out that are other overweighted maps... Do they make a difference of 1.5 stars? I don't think so, that's the main concern about this map

Mappers should take that on account, they are making a notechart for an already established game system. That means the mapper can do as much as experimental maps as they like, but they most probably are not going to be suitable for the game.
I only half-agree with this and I'll go point by point, though the first third of this is actually true: pp was meant to make a fair ranking. However, the problem isn't its result, but the combination of Star Rating, OD, length (in NOTECOUNT and not duration), mods and everything else playing towards the final result.
And this is where it falls off.

Star Rating system is not accurate and needs to be fixed? Yes. Still that is not enough reason to let the pp system to be broke.
Everyone's been yelling about this for more time than you'd think! There are many examples of maps that have been overrated while other have been underrated - snapping plays a huge part in this, and star rating is the main reason why pp is so broken: it is absolutely overrating doubles, 24+16th complex streams, patterns that comes in packs of 3 like ddk ddk ddk...., but fast stamina maps have their SR ridiculously low for how hard they are. Case in point: compare The Limit Does Not Exist [Limit Break] (7.50 stars, 260 BPM with huge deathstreams) and Last Fortune (pocotan remix) [Inner Oni] (7.56 stars, 176 BPM with 24+16ths). Nearly everything goes in favour of the latter map: more notes, more stars; but lower OD gives a lower acuracy bonus. It did not stop players from getting HDDTFCs on it, while TLDNE probably still does not have >20 nomod FCs.

Mappers should take that on account
They should not take something that broken into account. Those who think SR has to be taken into account are lying to themselves. There are people who are abusing it, it's their problem; but the honest ones who just want to make a good map and can't get that ranked because the automated difficulty calculator is extremely broken are the ones that lose. There are instances of maps where the Oni is deemed easier than its lower difficulties, because its lower difficulties uses different patterns that are processed as "harder". Anything containing doubles will be shot up by it. Same goes for an innocent ddk ddk ddk.

Others pointed out that are other overweighted maps... Do they make a difference of 1.5 stars? I don't think so
I think so. I'll be talking about Last Fortune again, as the map without any single 1/6 only is 5.15. a 2.41 star difference. The 24+16ths aren't even that hard as it isn't awkwardly handswapping.

a vast majority of maps work well according to both SR and PP.
A vast majority of maps being pretty much anything that doesn't go out of the ordinary. Of course this will work, because all other existing cases are ridiculous. 360 BPM with 1/4? Boom, 7.65 stars. 178 BPM with a lot of 24+16ths streams? Boom, 9.29 stars. See the problem...?


Now let's actually talk about the map eh? If you want to discuss pp please do it here: t/181852 - hopefully this will wake up more people...

About the map:
its fuckin 3/16
Ephemeral
Is there any particular reason why the whole-bpm splice timing wasn't applied? I practically wrote an essay on why low interval snaps and non-whole bpms are a terrible idea, and in any conceivable future where I'd be willing to compromise on the snap would be in a universe where the timing is at least approximated to sections instead of allowed to drift 3ms across the length of the track, as stated earlier.
Surono

Nifty wrote:

Suroyea wrote:

yeah yea it was unexpected to see
ftfy
fkfy

Unmei Muma wrote:

About the map:
its fuckin 3/16

i would talking for this again, if top 50 scoreboard are A ~ D Rank. should it if a map have a really perfect with timing? orz piano or 90's song are dem. dont take it seriously, if its not from an human error.. yeah I wont tig
Topic Starter
Skylish
After a long discussion after unranked, here's a list of amendments and updates:

> Change the offset from 562 to 568

> Need 3 more modders who agree with the timing setting

> Base SV is re-arranged to 1.4, with 1.2 / 1.2 / 1.3 / 1.4 / 1.5 additional SVs used in Kantan, Futsuu, Muzukashii, Oni, and Inner Oni, based on Nardo's suggestion before.
_handholding

Ephemeral wrote:

I practically wrote an essay on why low interval snaps and non-whole bpms are a terrible idea
I actually believe some of the points you stated are somewhat irrelevant and the rest could be easily argued against. I would have replied but since this isn't my map I decided against it
[]
I would like to add that I very much agree with the snapping Skylish has used. I thought the old base SVs were better but the new one works too ~
Nifty
Hey, as a player, I felt nothing wrong while playing. The map is pretty easy even for a casual player, so you can just look at the notes if you're having troubling feeling out 3/16. This doesn't speak for any mods, however, but mods shouldn't apply when ranking a map.

I think we all agree pp shouldn't be a reason to dq, so I won't even talk about that.

As a mapper, I think the 3/16 is also aight, it fits the music. I've seen maps ranked this year that are pretty far off the perceived downbeat, but everyone splashes water when the sr rises, talkin about 2 ms this, arrow vortex that.

Also I've come across songs that have similar kind of drift, specifically from Aphex Twin. Dunno if it's just his music style that calls for the 200.08 bpm in Mt Saint Michel + St Michaels Mount but it fits and is weird as hell.
Ephemeral

Kisses wrote:

Ephemeral wrote:

I practically wrote an essay on why low interval snaps and non-whole bpms are a terrible idea
I actually believe some of the points you stated are somewhat irrelevant and the rest could be easily argued against. I would have replied but since this isn't my map I decided against it
[]
I would like to add that I very much agree with the snapping Skylish has used. I thought the old base SVs were better but the new one works too ~
You'll need to explain what you mean, or I can't actively consider your opinion as meaning much in this particular case.
Greenshell
I'm not a timing expert at all but to my ears the current timing sounds clean enough and the 3/16 snaps sound accurate for the most part. There are some notes that are noticeably late (00:06:855 (12) - 00:18:803 (13) - 00:32:420 (4) - 00:50:482 (5) - in Inner Oni caught my eye) but I think it's okay to keep snapping consistent for the purpose of not confusing players, especially when anything else is snapped as accurately as possible.
That said, I'm completely on Skylish's side concerning the timing / snapping. (I still don't get why you put ravioli in tags though lol)
Topic Starter
Skylish
Ask Pho why he put up Ravioli there lmao

> Removed 'ravioli' 'kantoku' from the tag column.
Vulkin
rip tags
good luck on this Skylish (again)
DeletedUser_1981781

Unmei Muma wrote:

Now let's actually talk about the map eh? If you want to discuss pp please do it here: t/181852 - hopefully this will wake up more people...
We were always talking about mappiong and ranking criteria. The thread you linked there is pretty useful and everyone should check it out.
Even though I already had a little chat with you by PM, I really want to state here that I never defended the current SR calculation system or anything, I just think that you can't keep on doing things that completely destroy the purpose of the ranking system just hoping that they someday will be fixed... If you told me "hey, they gonna fix SR for the next month" then probably this wouldn't be that much of a problem. That goes more as "the way to do things" than the current system or the mapping instead.

Unmei Muma wrote:

About the map:
its fuckin 3/16
If they wanted to be as precise as they claim shouldn't they snap it on 5/32?, that's way more accurate. That's one of the reasons the "righteous of using 3/16" doesn't even make 100% sense.
Surono

Skylish wrote:

After a long discussion after unranked, here's a list of amendments and updates:

> Need 3 more modders who agree with the timing setting Agreed

> Base SV is re-arranged to 1.4, with 1.2 / 1.2 / 1.3 / 1.4 / 1.5 additional SVs used in Kantan, Futsuu, Muzukashii, Oni, and Inner Oni, based on Nardo's suggestion before. yep like my previously post about it too, increasing SVs is worth for this snapping of mapset instead slider velocity.

Unmei Muma wrote:

About the map:
its fuckin 3/16
Ephemeral
Pop quiz time!

Which of these is 1/6, and which is 3/16?

https://puu.sh/xhG8x/732a6707e0.webm A

https://puu.sh/xhG5T/44955b6b10.webm B
Topic Starter
Skylish
Name: Skylish Date Aug 24, 2017 Score : -- /1

A: 3/16

B: 1/6

I can hear that B has a general 'lazy poi' feeling in doublets, and two relatively quite obvious delays in vocal later on.
DeletedUser_1981781

Ephemeral wrote:

Pop quiz time!

Which of these is 1/6, and which is 3/16?
The only thing I can feel like a little "sloppy" is the one with the filename ending in "27" when the verse part starts. Both play right anyway.
Shadowa Pinkman
Name: zigizigiephe Date: Aug 23, 2017 Score: idk/1

A: 3/16
B: 1/6

The notes in A come in time, however in B, they feel late.
frukoyurdakul
A: 3/16
B: 1/6

3/16 seems more accurate for me.
Shiro
I was asked to look at this timing (hello) and pishifat's original timing is a lot better (albeit not perfect) and makes 1/6 snap correctly.

I don't believe the 3/16 is correct either. It's 1/6, except the timing is wonky. The one provided by pishifat is good enough to fix that problem.
mangomizer
A clearly identifies as an apache attack helicopter, while B's timing is AstONIshing to say the least.

I haven't a clue.
MBomb
people using SR as an argument for why the changes need to be made doesn't make sense, the pp system should never dictate how anyone maps
_handholding

Ephemeral wrote:

That is but one reason why we do not use 1/16 anything.
The reason why people don't use 1/16 is because it would be incorrect timing not because of the effects the pp system gives. I can't really see it being right to use different timings solely because of the weight of performance points given. I actually don't even see it as that broken, it's a slightly over-weighted map, it alone wont break the whole system. If it were a case of using incorrect snaps to intentionally abuse the system then fair enough but you can clearly tell when listening to it, both in editor and whilst playing it that the snaps correctly match the vocals. If you were care solely about the effects a map has on the pp system Im surprised you didn't go after maps such as rog unlimitation lul

I can't speak for everyone but I did actually acc higher with 3/16 snaps after playing the map with 1/6 and 3/16 at a few times each (a friend gave me the 2 maps with randomized names and spoofed the SR so I couldn't tell which was which)
DeletedUser_1981781

- Magic Bomb - wrote:

people using SR as an argument for why the changes need to be made doesn't make sense, the pp system should never dictate how anyone maps
BN's saying it's ok to break the pp system for a minimum almost nonexistent difference that doesn't even change the gameplay experience make the less sense.

By the way, no one said the pp system should dictate how to map, but instead the game system is what dictates what is not suitable for a RANKED state. Forcing broken stuff just because you think it is OK is never going to be a good thing. It seems a few of you are lacking the ability to worry about the community in general.

Kisses wrote:

(a friend gave me the 2 maps randomized and spoofed the SR so I couldn't tell which was which)
Is that even possible?
MBomb
it's not forcing broken stuff though to map to the song, and it shouldn't affect a map's ability to get ranked just because you map to the song. worrying about the community is unrelated to how to map to the song as well by the way.

oh also i'd just like to say i have no opinion on this map in particular, i haven't seen anything about this map nor do i know anything about taiko so me looking would be useless other than to say whether i think it's 1/6 or 3/16, but that isn't important. the only point i'm trying to make is that using star rating to make any judgement about anything is stupid because it is based on some weird formula that clearly doesn't work as intended if it could be broken so easily, and i'd say no one has ever truly thought the pp system has worked as intended in any mode.
Ephemeral
Pop quiz results time!

Both A and B are 1/6 snapped and recorded seconds after each other with no individual changes to the beatmap beforehand.

But Ephemeral, that's disingenuous of you. You did this to trap and humiliate people! You phrased the question like they were both snapped differently from each other.

It is a little bit, but it was done so with a very important point. The pop quiz illustrates not a failing in any of the people who choose to try it to correctly identify snapping within a map, but the near-impossibility of relying on human senses for such incredible precision, and the incredible number of factors in any particular situation that can thwart such attempts.

A few people in the modding discord correctly identified to me in private that both videos were in 1/6. One person did so after investigating each video for per-frame, per-pixel differences. This suggests to me that those particular people took the effort to consider an alternate solution to the obvious one that was offered and sought to substantiate differences they noticed in the videos with real, tangible evidence. That is the kind of problem solving that I want to see more of in modding, instead of blind reliance on what 'feels' correct.

This extends to using peculiar snaps like 3/16, as well. It may 'feel' correct, but it is musically incorrect, and it is at best, a pale workaround to a much greater issue.

The effective difference between 1/6 and 3/16 is minute. Almost impossibly minute. The reason that it subjectively sounds and plays superior to many of the people who have expressed as much in the thread is that with the current beatmap's imprecise timing (due to its approximated bpm), the greater precision of the 3/16 split allows for note placement closer to the actual sounds of the beatmap. 3/16 allows for in essence, correction of incorrect timing.

The 107.96 bpm approximation that Ishukan has is the direct reason why 3/16 is thought to be required. Any map with an approximated bpm would demonstrate the same effect of feeling "more accurate" if notes were placed on a considerably more precise interval, where individual notes can be tailored to match sounds at a much higher level of allowed deviation. This does not make their timing correct - if anything, it exacerbates the problem at higher levels of play such as when using mods like DT or HR, and those timing inaccuracies compound into significantly greater problems. A good example could be made in halving a map's BPM and doubling the lowest level of snapping used to map it with. You wouldn't do that, so similarly, you shouldn't do it here, either.

pishifat and Shiro have both suggested alternate timing using the splice method. Indeed, 1/6 within their timing schema is both the musically correct and technically correct way to approach a track composed in this general measure. The two of them are both very experienced and highly skilled timers - perhaps among the eminent tiers of excellence in their respective fields. To disregard their expertise would be very silly indeed.

Thus, from the observations outlined earlier and the reasoning above, I must insist that the splice timing is applied and the snapping adjusted to 1/6.

I may have said earlier that I was willing to compromise on the matter, but after further consideration and the subsequent example as portrayed by the "pop quiz", I no longer feel comfortable relying on the measurement of a handful of people's ears (and being at the mercy to the dozens of potential confounding factors thereof) in comparison to hundreds of years of musical theory and first-hand knowledge of how timing functions in this game.

If the mapper does not wish to capitulate on this front, then there will be no recourse but to leave the map in the graveyard until he decides otherwise. That, or someone presents sufficient evidence to suggest that my line of reasoning is faulty, and that two of the game's best timers apparently do not know what they're talking about.
DeletedUser_1981781
^ This dude is amazing. :idea:
Shadowa Pinkman

- Magic Bomb - wrote:

people using SR as an argument for why the changes need to be made doesn't make sense, the pp system should never dictate how anyone maps
I agree with MBomb. You guys should check quality of the beatmaps instead of SR.
I will say the truth. With Skylish's timing, 3/16 works perfect. If timing is different as pishifat re-timed, 1/6 may work. Unranking any ranked beatmap make people feel like "Even if your map has been ranked, it wouldn't save it from getting unranked.". I've been expecting the possibility that Ephemeral's question is "tricky", but I tried to see the "difference" anyways.
Taiko SR system works like "If snapping is uncommon, then high SR because no one could FC it." according to what I experienced. That's why many people discussed for MANIERA, right?
For Ephemeral: When there're many maps that its BPM/Offset is totally wrong, you and other staff did nothing and you unranked that due to free pp stuff. If you think I'm trying to justify Skylish for pp, let me say that: I didn't get pp from this map when it's ranked. Even if I try for pp, I can't get anyway. I do it because I explained on my first words.
Ephemeral
We should aim for correctness wherever possible. On some things, views may meet a tidy compromise. On some things, they simply cannot. Timing must always be as correct as possible and Ishukan being in a period recent enough since ranking to fix without losing too many scores is mainly due to timely reports from concerned parties.

The cycle being lax and the system failing in the past is no excuse, nor ample precedent to allow it to occur again.

At least not while I am watching over it.
Shiirn
Please don't forget that potentially extremely minor issues regarding timing have occurred dozens of times in the past - I distinctly remember several maps from several high and low profile mappers being disqualified or unranked for such minor issues as the wrong timing signature or incorrectly using half or double bpm. Note that both of those do not impact the performance points, difficulty rating, or indeed, do not affect the playing field in any way whatsoever.

There are many cases of electronically timed music having slight drift over the course of their track. The first that pops into my head as a good example is Memme - Avalanche, of which you can find a dozen maps for. It's pretty obvious just listening to this track that it's a form of swing, as Ephemeral said, so you shouldn't need to fuck with the timing that hard to fix it. This would be far from the first map to have any sort of neat-integer-bpm-but-drifts-over-time issue, so setting the bpm flat and yelling "but it's off at the end" is just narrow-minded and really shows inexperience with mapping and music in general.

Ephemeral's assumption that the production office just less-than-perfectly chopped up the full size version (which is already probably messed up due to shitty production values) to a TV cut is by far the most likely reason for this drift - I think other TV sizes have had this issue, but can't remember any examples to spit out.

Fixing this is a matter of pride and precision, not a matter of morals and intent. Don't try to appeal to emotion. The entire reason Ephemeral pointed out that the map vastly fucked with the difficulty algorithm is that he was making an example of how significant even small changes can be - taking it to mean "I'm demanding you change the timing to something else so you don't break this broken system" is a rather extreme and malicious way to understand his intent, isn't it?
Topic Starter
Skylish
lol I stated that: 'that's a trap for this pop quiz as they are the same'. And indeed they are the same.... whatever here's the issue:

> Not going to repeat why 107.96 BPM, and 3/16 snappings usage.

> I did not show disrespect to Pishifat and Shiro. I checked his suggestion and find it not suitable, as well explained already. To be honest, do you really check my reply there, Epher?

> As you are so determined, and so do I, this mapset will be graved because the main point you put focus on is SR and 1/16 snaps, where you do not want to have any single example made. I can understand that, but simultaneously feel sorry to say that: this is a real inappropriate action.

To haters:

Yeah I guess you guys are on Cloud 9 now. Stay tuned boys.
DDMythical
how about we fix the pp system instead
World Fraction
graveyarding the dragons... im sad now
m421
Hi. I like this map, hope re-rank.

For your reference.
In "Aozora no Rhapsody" the theme song of 小林さんちのメイドラゴン, similer snap is actually used in the Inner Oni of Taiko no Tatsujin.
https://www.youtube.com/watch?v=_5fT530of4A

I hope this map to be ranked in keep current style.
When it's brought close to general-snap placement, play becomes easy, but it's nothing other than to destroy the characteristics of the song.
I think that it's most important what can't do without this song.
Vulkin

maziari1105 wrote:

Hi. I like this map, hope re-rank.

For your reference.
In "Aozora no Rhapsody" the theme song of 小林さんちのメイドラゴン, similer snap is actually used in the Inner Oni of Taiko no Tatsujin.
https://www.youtube.com/watch?v=_5fT530of4A

I hope this map to be ranked in keep current style.
When it's brought close to general-snap placement, play becomes easy, but it's nothing other than to destroy the characteristics of the song.
I think that it's most important what can't do without this song.
Skylish already mentioned what you mentioned
However it was already decided
This thread has gotten too tensioned
and death was where the map had headed

Foolish was the Star Rating
playing with its baiting
Ruining such a good idea
Without fruition, leaving us waiting

Seriously though, Just a Re-Write on the Star Rating and it could have worked, but I guess its forbidden to rank a weird snap
It got mentioned in Despacito about the weird snap too, so if its something that goes over all maps, then people should just put a bloody rule about it, because i dont see it, but whatever.
The map is dead now sadly :(
Dusk-

Vulkin wrote:

maziari1105 wrote:

Hi. I like this map, hope re-rank.

For your reference.
In "Aozora no Rhapsody" the theme song of 小林さんちのメイドラゴン, similer snap is actually used in the Inner Oni of Taiko no Tatsujin.
https://www.youtube.com/watch?v=_5fT530of4A

I hope this map to be ranked in keep current style.
When it's brought close to general-snap placement, play becomes easy, but it's nothing other than to destroy the characteristics of the song.
I think that it's most important what can't do without this song.
Skylish already mentioned what you mentioned
However it was already decided
This thread has gotten too tensioned
and death was where the map had headed

Foolish was the Star Rating
playing with its baiting
Ruining such a good idea
Without fruition, leaving us waiting

Seriously though, Just a Re-Write on the Star Rating and it could have worked, but I guess its forbidden to rank a weird snap
It got mentioned in Despacito about the weird snap too, so if its something that goes over all maps, then people should just put a bloody rule about it, because i dont see it, but whatever.
The map is dead now sadly :(
I fucking love you Vulkin LOL
iloveyou4ever
Please rerank for a happier ily4
DeletedUser_1981781

iloveyou4ever wrote:

Please rerank for a happier ily4
Well played wwwww
BanchoBot
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