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toby fox - Bergentruckung [CatchTheBeat]

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Topic Starter
Razor Sharp
This beatmap was submitted using in-game submission on 7. september 2017 at 00:17:00

Artist: toby fox
Title: Bergentruckung
Source: Undertale
Tags: king under the mountain radiation Asgore boss battle theme determination - Magic Bomb -
BPM: 113
Filesize: 1218kb
Play Time: 00:32
Difficulties Available:
  1. Cup (1,2 stars, 47 notes)
  2. MBomb's Platter (2,46 stars, 68 notes)
  3. Salad (1,79 stars, 68 notes)
Download: toby fox - Bergentruckung
Information: Scores/Beatmap Listing
---------------
i dont even know
Benita
haha gimme kudosu
2017-08-22 14:47 Razor Sharp: ACTION is listening to [https://osu.ppy.sh/b/1390553 toby fox - Bergentrueckung]
2017-08-22 14:50 Benny-: 00:01:081 (3) - den er veldig cramped og man må kind of tap stoppe hvis du skjønner
2017-08-22 14:50 Benny-: 00:05:329 (3) - please ikke så mange repeat
2017-08-22 14:50 Benny-: ta heller 2 sliders
2017-08-22 14:50 Benny-: 00:22:320 (3) - same here
2017-08-22 14:52 Benny-: http://osu.ppy.sh/ss/8907817
2017-08-22 14:52 Benny-: 00:29:754 (1,2,3,4) -
2017-08-22 14:54 Benny-: 00:31:612 (6) - would remove this cuz weak beat
2017-08-22 14:54 Razor Sharp: all fixed
2017-08-22 15:00 Benny-: 00:01:081 (3,1) - 00:03:205 (1,1) - 00:18:073 (4,1) - bruk 2.40 spacing som alle andre dashes pls
2017-08-22 15:01 Razor Sharp: 00:04:267 (1) -
2017-08-22 15:01 Razor Sharp: fixed
2017-08-22 15:02 Benny-: 00:23:117 (6,1) -
2017-08-22 15:02 Razor Sharp: fixed that one too
2017-08-22 15:02 Benny-: 00:31:612 (6,1) - burde være dash her egt
2017-08-22 15:03 Razor Sharp: 00:31:612 (6) -
2017-08-22 15:03 Razor Sharp: x268
2017-08-22 15:03 Razor Sharp: 368******
Xinnoh
spedrank

general
Your beatmap is shorter than 45 seconds. Consider making it longer!
You could delete literally all of the inherited points except the last one
00:25:506 (1) - helo why are you being gimmicky with hitsounds, you picked a boring song you need to match with consistent hitsounds
this video but apply to hitsound

salat
00:06:391 (1,2) - just leave one whistle on each head, bit much to have 5x in a row
00:26:568 (3,1) - maybe antiflow for emphasis
disable widescreensupport!!!
00:31:878 (1) - could use 1/4, none have been introduced so far but same for song so matches better

cup
nc every two bars fits density better imo
00:06:922 (2,3) - 00:17:011 (1,2) - 00:19:135 (1,2) - reduce spacing for noob friendly distance
00:27:630 (1,2,3) - weird spacing is rly small now since it's highest pitch is here
00:31:878 (1,2) - increase spacing
i'd just suggest to keep max walking distance to 1.3x, 1.4 is bit much for very easy song.
Topic Starter
Razor Sharp

Sinnoh wrote:

spedrank
Fixed all!
Topic Starter
Razor Sharp
Log from mod by crystallize
log
15:29 Razor Sharp: https://osu.ppy.sh/s/656307
15:29 Razor Sharp: can you mod? 35 sec cup and salad
15:29 Crystallize: sue
15:29 Razor Sharp: thanks
15:29 Crystallize: sure*
15:29 Crystallize: both diffs right?
15:30 Razor Sharp: aye
15:30 Crystallize: you want on thread or?\
15:30 Crystallize: ?
15:30 Crystallize: thread or here?
15:30 Razor Sharp: here in a min
15:30 Crystallize: okay
15:31 Razor Sharp: just gonna test a map first
15:32 Crystallize: ok
15:32 Crystallize: i will tell you when i find something
15:36 Crystallize: wait what am I supposed to mod in here ?do you think something in particular is off?
15:36 Crystallize: 00:03:205 (3,1) - there are a lot of jumps like this
15:36 Crystallize: some of them are actually spaced more
15:37 Razor Sharp: what diff
15:37 Crystallize: salad
15:37 Razor Sharp: they are actually spaced to 2.4
15:38 Razor Sharp: so they are same :p
15:38 Crystallize: 00:20:197 (4,1) -
15:38 Crystallize: all are spaced at same?
15:38 Razor Sharp: yeah
15:38 Crystallize: oh yeah
15:38 Crystallize: 1 thing i noticed
15:38 Crystallize: on both diffs
15:38 Razor Sharp: o
15:38 Crystallize: you don't use the sliders too much
15:39 Crystallize: make them more curved
15:39 Razor Sharp: any specific sliders in mind?
15:40 Crystallize: 00:09:577 (5) - this for example
15:40 Crystallize: i can show all of them that need more curve
15:40 Razor Sharp: please do
15:42 Crystallize: ok so first on salad
15:42 Razor Sharp: ok
15:44 Crystallize: 00:01:081 (3) - 00:03:205 (3) - 00:07:453 (3) - 00:09:577 (5) - 00:15:949 (3) - 00:26:568 (3) - 00:28:692 (3) - 00:32:940 (3) -
15:45 Crystallize: if any of these you want unchanged explain why because i need to know your reasoning behind these
15:46 Razor Sharp: changed them all
15:46 Razor Sharp: now cup?
15:46 Crystallize: sure ,1 sec
15:47 Crystallize: 00:01:081 (3) - this,after first tick you want to make it go quicker to the left
15:48 Razor Sharp: that on cup or salad?
15:48 Crystallize: cup
15:49 Razor Sharp: ok moved the note after slider more to left
15:49 Crystallize: 00:08:515 (1) - more lenght to right,because the catcher stops kinda offflow to catch droplets
15:50 Razor Sharp: fixed
15:50 Crystallize: 00:09:577 (2) - same tick thing
15:51 Razor Sharp: dixed
15:51 Razor Sharp: fixed**
15:51 Crystallize: 00:10:639 (1) - that tick should be a little more on the right or else it'll be only catcher stoping 1 position,so we want it to move after the tick for flow
15:52 Razor Sharp: done
15:52 Crystallize: 00:11:701 (2) - only a little more curve to left
15:53 Razor Sharp: done
15:55 Crystallize: 00:15:949 (3) - you have to move the slider to the left because the beat feels better with a longer push,but your push on that slider location ends on screen end and you just wait for big fruit
15:55 Razor Sharp: ok fixed that too
15:55 Crystallize: but you want to make the slider be long enough not in curve but in straightness so that it emphasises the long press beat
15:55 Razor Sharp: yeah i know
15:56 Crystallize: 00:18:073 (3) - the tick thing from before,this time move the tick on the left so that you make like a reverse 7 slider
15:57 Crystallize: 00:20:197 (3) - same here
15:57 Razor Sharp: ok done
15:58 Crystallize: 00:22:320 (3) - you could add a little space between? how it is now just feels like normal fruits
15:58 Razor Sharp: ok tilted more to the left
15:58 Crystallize: 00:24:444 (3) - more curve to left
15:59 Razor Sharp: ok
15:59 Crystallize: 00:26:568 (3) - from second tick you want to go more right
15:59 Razor Sharp: fixed that
16:00 Crystallize: if it feels like after fruit too far,move that a little too
16:00 Crystallize: 00:28:692 (3) - more curve too
16:00 Razor Sharp: done
16:00 Razor Sharp: and done
16:00 Crystallize: `00:32:940 (2) - more more curve
16:01 Razor Sharp: done
16:01 Razor Sharp: thats all, right?
16:01 Crystallize: yes,the patterns are okay
16:01 Razor Sharp: sweet
16:01 Razor Sharp: remember to post log for kds
16:01 Crystallize: sure
16:01 Crystallize: also
16:01 Crystallize: did u update them?
16:01 Crystallize: so that i can test
16:02 Razor Sharp: will do it after applying sinnoh mod
16:02 Razor Sharp: sec
16:03 Crystallize: also i didn't have the log messages checked,could you send it to me on osu messages?site
16:03 Razor Sharp: sure
Crystallize
OwO what's this?!
Topic Starter
Razor Sharp
Gave him kds for the mod in the logs in the post above him
F D Flourite
Why would anyone try to map this? :thinking:

SPOILER
22:21 *F D Flourite is editing [https://osu.ppy.sh/b/1390553 toby fox - Bergentrueckung [Salad]]
22:21 F D Flourite: 00:06:125 (6,1) - so this one is intended for walk?
22:21 F D Flourite: cause I don't think so
22:22 Razor Sharp: no its not
22:22 Razor Sharp: let me fix
22:22 Razor Sharp: fixed
22:22 F D Flourite: 00:31:612 (6,1) - yeah also ambiguous distance
22:23 Razor Sharp: too smal or big?
22:23 F D Flourite: too small I suppose
22:23 Razor Sharp: ok
22:23 Razor Sharp: made it 2.40
22:23 F D Flourite: 00:03:205 (3,1) - this distance is actually small too
22:24 Razor Sharp: fixed it
22:25 F D Flourite: yeah. nothing to say too much about flow or hitsound I guess
22:25 Razor Sharp: so cup now then?
22:26 F D Flourite: let me testplay it again
22:26 Razor Sharp: ok
22:27 F D Flourite: 00:25:506 (1) - what's the point using drums from here?
22:27 Razor Sharp: let me remove drum
22:29 *F D Flourite is playing [https://osu.ppy.sh/b/1390552 toby fox - Bergentrueckung [Cup]] <CatchTheBeat>
22:30 Razor Sharp: ok
22:30 F D Flourite: 00:05:329 (3,4,5) - Emphasis here is going on weird. I don't see the reason why 00:05:329 (3,4) - gap is so large
22:31 Razor Sharp: decreased it a little
22:31 F D Flourite: 00:08:515 (1,2) - This distance is relatively large. Considering reducing by a bit
22:32 Razor Sharp: done
22:33 F D Flourite: Honestly I suggest you to change a pattern of 00:22:320 (3) - because it's kinda hard for new players to decide when to walk on such patterns imo
22:34 Razor Sharp: ok changed it as there is no repeat. 2 stacked sliders, where one is ctrl+g'd
22:34 Razor Sharp: so now its move to left, wait, move to right
22:34 F D Flourite: yeah
22:35 F D Flourite: 00:18:073 (3,4) - This one appears to be a little bit weird
22:35 F D Flourite: no movement here
22:35 F D Flourite: it looks so different in the whole map
22:35 Razor Sharp: moved it to the left of the slider, so it flows toward 5
22:35 Razor Sharp: with same spacing
22:36 F D Flourite: 00:00:020 (1) - x 456?
22:37 F D Flourite: the continuous movement at the very beginning is sorta confusing
22:37 Razor Sharp: ok
22:38 Razor Sharp: done
22:38 F D Flourite: 00:15:949 (7,1) - This one is a little bit harsh to walk
22:38 Razor Sharp: decreased distance
22:39 F D Flourite: 00:20:196 (6,1) - move these altogether right for about 24 px?
22:40 Razor Sharp: done
22:41 F D Flourite: 00:27:630 (4,5) - also kinda small imo
22:42 F D Flourite: be careful about spacings when fixing mod
22:42 Razor Sharp: yeah i know
22:42 Razor Sharp: changed the pattern, and had to reduce the curve on the next slider as i had to move it closer too
22:42 F D Flourite: yeah
22:42 F D Flourite: update the map and I'll recheck it again
22:43 Razor Sharp: done
22:44 F D Flourite: 00:14:356 (4) - move right for 12 px
22:45 Razor Sharp: done
22:46 F D Flourite: 00:15:418 (6) - x444?
22:46 Razor Sharp: hmm
22:46 Razor Sharp: yeah sure why not
22:48 F D Flourite: ok update it again I think
22:49 Razor Sharp: done
22:50 F D Flourite: ohh
22:50 *F D Flourite is editing [https://osu.ppy.sh/b/1390552 toby fox - Bergentrueckung [Cup]]
22:50 Razor Sharp: yes?
22:51 F D Flourite: 00:17:542 (2) - x336 ; 00:18:073 (3) - x92 ; 00:19:135 (4) - x340;
22:51 Razor Sharp: done
22:52 F D Flourite: should make the whole flow and distance more general
22:52 F D Flourite: 00:18:073 (3) - slightly change the shape of it
22:52 F D Flourite: to make distance between it and 00:19:135 (4) - a little bit larger
22:54 F D Flourite: when you make it, update it again
22:56 Razor Sharp: sec
22:56 Razor Sharp: ok
22:56 Razor Sharp: updating
22:57 Razor Sharp: done
Topic Starter
Razor Sharp

F D Flourite wrote:

Why would anyone try to map this? :thinking:

SPOILER
22:21 *F D Flourite is editing [https://osu.ppy.sh/b/1390553 toby fox - Bergentrueckung [Salad]]
22:21 F D Flourite: 00:06:125 (6,1) - so this one is intended for walk?
22:21 F D Flourite: cause I don't think so
22:22 Razor Sharp: no its not
22:22 Razor Sharp: let me fix
22:22 Razor Sharp: fixed
22:22 F D Flourite: 00:31:612 (6,1) - yeah also ambiguous distance
22:23 Razor Sharp: too smal or big?
22:23 F D Flourite: too small I suppose
22:23 Razor Sharp: ok
22:23 Razor Sharp: made it 2.40
22:23 F D Flourite: 00:03:205 (3,1) - this distance is actually small too
22:24 Razor Sharp: fixed it
22:25 F D Flourite: yeah. nothing to say too much about flow or hitsound I guess
22:25 Razor Sharp: so cup now then?
22:26 F D Flourite: let me testplay it again
22:26 Razor Sharp: ok
22:27 F D Flourite: 00:25:506 (1) - what's the point using drums from here?
22:27 Razor Sharp: let me remove drum
22:29 *F D Flourite is playing [https://osu.ppy.sh/b/1390552 toby fox - Bergentrueckung [Cup]] <CatchTheBeat>
22:30 Razor Sharp: ok
22:30 F D Flourite: 00:05:329 (3,4,5) - Emphasis here is going on weird. I don't see the reason why 00:05:329 (3,4) - gap is so large
22:31 Razor Sharp: decreased it a little
22:31 F D Flourite: 00:08:515 (1,2) - This distance is relatively large. Considering reducing by a bit
22:32 Razor Sharp: done
22:33 F D Flourite: Honestly I suggest you to change a pattern of 00:22:320 (3) - because it's kinda hard for new players to decide when to walk on such patterns imo
22:34 Razor Sharp: ok changed it as there is no repeat. 2 stacked sliders, where one is ctrl+g'd
22:34 Razor Sharp: so now its move to left, wait, move to right
22:34 F D Flourite: yeah
22:35 F D Flourite: 00:18:073 (3,4) - This one appears to be a little bit weird
22:35 F D Flourite: no movement here
22:35 F D Flourite: it looks so different in the whole map
22:35 Razor Sharp: moved it to the left of the slider, so it flows toward 5
22:35 Razor Sharp: with same spacing
22:36 F D Flourite: 00:00:020 (1) - x 456?
22:37 F D Flourite: the continuous movement at the very beginning is sorta confusing
22:37 Razor Sharp: ok
22:38 Razor Sharp: done
22:38 F D Flourite: 00:15:949 (7,1) - This one is a little bit harsh to walk
22:38 Razor Sharp: decreased distance
22:39 F D Flourite: 00:20:196 (6,1) - move these altogether right for about 24 px?
22:40 Razor Sharp: done
22:41 F D Flourite: 00:27:630 (4,5) - also kinda small imo
22:42 F D Flourite: be careful about spacings when fixing mod
22:42 Razor Sharp: yeah i know
22:42 Razor Sharp: changed the pattern, and had to reduce the curve on the next slider as i had to move it closer too
22:42 F D Flourite: yeah
22:42 F D Flourite: update the map and I'll recheck it again
22:43 Razor Sharp: done
22:44 F D Flourite: 00:14:356 (4) - move right for 12 px
22:45 Razor Sharp: done
22:46 F D Flourite: 00:15:418 (6) - x444?
22:46 Razor Sharp: hmm
22:46 Razor Sharp: yeah sure why not
22:48 F D Flourite: ok update it again I think
22:49 Razor Sharp: done
22:50 F D Flourite: ohh
22:50 *F D Flourite is editing [https://osu.ppy.sh/b/1390552 toby fox - Bergentrueckung [Cup]]
22:50 Razor Sharp: yes?
22:51 F D Flourite: 00:17:542 (2) - x336 ; 00:18:073 (3) - x92 ; 00:19:135 (4) - x340;
22:51 Razor Sharp: done
22:52 F D Flourite: should make the whole flow and distance more general
22:52 F D Flourite: 00:18:073 (3) - slightly change the shape of it
22:52 F D Flourite: to make distance between it and 00:19:135 (4) - a little bit larger
22:54 F D Flourite: when you make it, update it again
22:56 Razor Sharp: sec
22:56 Razor Sharp: ok
22:56 Razor Sharp: updating
22:57 Razor Sharp: done
thankyouu!<3
Benita
big pp
Nelly
MEGALOVANIA when
Ascendance
Disappointing speedrank... There's some glaring issues I wish to address! The cup has instances where notes are crushed together in a way that makes them hard to read and challenging to play due to high note density. The salad has poor usage of dashes and a LACK of dashes in places where there should be.

Cup:

  1. 00:04:267 (1,2) - is way too cramped together in comparison to other notes.
  2. 00:05:329 (3,4) - as well is very cramped.
  3. 00:07:453 (7) - almost no curve here makes this slider incredibly boring to play.
  4. 00:22:320 (3,4,5) - another place where it's almost a standstill
  5. 00:28:692 (6,1,2,3,4,5) - not sure i'm a fan of this density in a cup, even at this bpm it can be hard to manage. Turning 00:29:754 (1,2,3,4,5) - into a 1/1 repeat slider allows you to make a circle at 00:31:347 - , giving it extra emphasis.
Salad:

  1. I got the opinions of a few other people who also agreed with me that the dash allocation in this difficulty is completely wrong. Instead of dashing to the strongest sounds like 00:01:081 (3) - , you dash to unimportant sounds that have no significance except "they're a downbeat" such as 00:02:143 (1) - .
  2. Even in situations like 00:06:125 (6,1) - , you can still catch these notes without dashing.
  3. 00:08:515 (1,2,3,4) - Standstill patterns like this are not very fulfilling to play, it doesn't add much to the map at all
  4. 00:11:701 (3,1) - Awkward antiflow dash although nothing calls for such
  5. 00:28:692 (3) - and 00:30:816 (5) - are some of the strongest sounds in the song but don't have any emphasis whatsoever, and you can almost catch 00:32:674 (5,6) - by walking
Hopefully you consider some of these points. Maybe this could have used a few more mods before being moved forward. Good luck!
Dea ex machina
if this is being dq'd, please fix the NCs in the cup difficulty. they are way too long. the density of the difficulty along with the high combos is an issue imo

the amount of fruits on the platter goes above 8 at times, while 8 is the recommended max amount for a cup

in the salad difficulty, you follow the combo structure i've laid out below, which is even more reasoning to fix the cup combos.

the following notes should have a NC

00:02:143 (4) -
00:06:391 (5) -
00:10:639 (3) -
00:14:887 (5) -
00:19:135 (4) -
00:23:382 (5) -
00:27:630 (4) -

edit: after seeing Nelly's hitsounding suggestions, i took a look at your current ones and have a few two more suggestions to add:

00:06:922 (2) - the whistle on the head does not fit your current hitsounding pattern and is random, so you should remove it

00:26:037 (2,3,1,2,3) - the drum sampleset on these notes really doesn't make sense. i think i understand your intention, but it doesn't sound good at all. furthermore, you didn't even add a drum sampleset onto this note 00:25:506 (1) -

you should apply these along with Nelly's.
MBomb
Gonna say I mostly agree with stuff Ascendance said after looking through this with him, also gonna bring up some of my own concerns that he didn't mention, as I feel as though there's some other stuff that could be done to polish this.

[Cup]

The amount of times combo goes over 8 is kinda odd, a more common NC pattern, such as every downbeat, could easily be used and fit a lot nicer in my opinion.

00:00:020 (1,2,3) - Distancing here is pretty confusing, as 3 is undeniably a lot stronger than 2, yet a very similar distancing is used, which I think ignores the intensity of the music here slightly.
00:03:205 (6) - Really high distance to this, especially considering the pitch and intensity is going down, since you'd expect distancing to get a bit lower here. Move the head to the left a bit and adjust curve accordingly with flow to try and keep it similar to how it is now.
00:07:453 (7) - As well as this being a really weak curve like Ascendance mentioned, the above point also applies of the intensity getting lower, but this distance being really far, I'd say it'd be difficult to hit for a cup player anyway. Reduce distance to the head slightly as you adjust this curve please.
00:10:639 (3) - REALLY strong distancing here, especially considering you've used much weaker 1/2 distances everywhere else in the map. As a comparison, this is 1.73x ds, the highest ds used on 1/2 other than this is 1.48x, and I'd even argue that is very slightly too high.
00:15:949 (7) - Again, would highly suggest a lower distancing here considering lowering intensity.
00:17:011 (1) - This is a really short distance for the downbeat of the start of the section here, you've used 1.32x for this generally, try increasing this one.
00:19:666 (5) - Major concerns with emphasis here once again. 5 is definitely weaker than 6, yet has a stronger distance to it here.
00:21:258 (1) - As mentioned in the bold point, I think this one is a bit too big too, try something like x:60.
00:21:789 (2,3,4) - Ascendance already mentioned this section but I'd just like to add to the fact that the distancing between 2 and 3 is really small as well, and then 3,4 is completely different to any other pattern you've used for these sounds, and it can really throw the player off.
00:26:037 (2) - Again, really small distancing to and from this compared to other distancing used in these types of patterns.
00:27:630 (4,5,6) - This is by far more intense noticably than the rest of the previous sections, try a bit higher distancing to show that.
00:30:816 (5) - One of the strongest notes in the song, and it's accompanied by one of the weakest 1/2 movements in the map. Heavily damages how the map plays and sounds to me, I would recommend a lot higher distancing to this.
00:31:878 (1) - Again, really intense part of the song with smaller distancing than the less intense part of the song? Sounds really bad to me, higher distancing would be greatly desired.

[Salad]

Won't post much here but I have to agree that the dash allocation is way off, Ascendance's mod explains it. I would also say that dash density is way too high, a dash every 2.2s is quite demanding for a salad player.

00:06:391 (1,2) - Lowering distancing here would be nice, but I'd also like to point out that 2 is higher distance than 3 despite the fact 3 is definitely a stronger note. Whilst neither should be a dash in my eyes, a more correct emphasis would be nice.
00:09:046 (3,4,5) - Again, 3 having the same distance as 5 seems strange when 5 is definitely a stronger note.
00:15:418 (2,3) - Same as above, the emphasis feels really weird this way.
00:21:789 (2,3) - Again, higher distance to 2 than 3 is not only inconsistent with previous emphasis choices but sounds really weird with the song.

And so on, generally emphasis issues are prominant throughout the difficulty, you should really be trying to better follow the song with the distances you use, just because something isn't a dash, doesn't mean you can't use a bigger or smaller non-dash distance to emphasise a sound's increasing or decreasing strength, and I feel like it'd be nice if you utilised that throughout the map.

00:32:077 - Oh also lastly, would be nice to map the grace note here in the salad.
Akasha-
Offset is a little bit too early I think
Around (+10) would be help

Good luck
Raiden
Confirming ^

I get +12
Nelly
Suggestion about hitsounding.
  1. 00:14:887 (1) - 00:15:418 (2) - 00:23:382 (1) - 00:23:913 (2) - Remove whistles. Don't think spamming all these 4 notes with whistles is a good idea.
  2. 00:05:329 (3) - 00:13:825 (3) - 00:22:320 (3) - 00:32:940 (6) - Add whistles.
About Cup difficulty is basically the same. You'll find where is important and where's not. That's all for me.
Deif
Looks like there are plenty of post-qualification mods that need to be addressed. Bringing the map back to Pending status so they can get clarified. Good luck!
IamKwaN
romanised title should be Bergentruckung, it's stated on the soundtrack page on steam
http://store.steampowered.com/app/39157 ... oundtrack/
> 76. Bergentruckung (0:21)
even though we romanise ü as ue normally, have to stick with official romanisation in this case

good luck with requalification
Ascendance

IamKwaN wrote:

romanised title should be Bergentruckung, it's stated on the soundtrack page on steam
http://store.steampowered.com/app/39157 ... oundtrack/
> 76. Bergentruckung (0:21)
even though we romanise ü as ue normally, have to stick with official romanisation in this case

good luck with requalification
kwan add me on steam i love you
MBomb
Platter as promised. Hitsounded myself, so issues brought up in terms of hitsounds shouldn't relevant.

code
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 20
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.4
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1

[Metadata]
Title:Bergentrueckung
TitleUnicode:Bergentrückung
Artist:toby fox
ArtistUnicode:toby fox
Creator:Razor Sharp
Version:MBomb's Platter
Source:Undertale
Tags:king under the mountain radiation Asgore boss battle theme determination
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
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Topic Starter
Razor Sharp
Romanised title changed.
Salad mostly remapped (having empathized the spacing on the strong sounds, and changed patterns)
Cup mods all applied.
MB's Platty added.
Offset changed.
Hitsounds should be ok now.

Thanks all!
Nokashi

Hello There!





I was summoned by - Magic Bomb - for a quick check on his Diff.

MBomb's Platter
Seems odd that you only use a clap on every stanza occurence of this sound 00:00:032 - rather than every measure occurence like 00:02:155 - where the pitch is basically the same, just on a different note. On one hand it might seem too stacked, but its still simplistic
  1. 00:01:093 (3,3) - I would switch the placement of these sliders on the timeline, mainly cause of the fact that the higher pitch on the former should have more movement than whats currently being given. Same applies for the latter with its lower pitch, which should deserve less movement. A striking example is this pattern 00:07:465 (5) - where the slider has a curve on a really low pitched sound
  2. 00:09:589 (3,3) - 2 different sounds using the same slider shape is a bit ehh. You could go for some variation
  3. 00:11:713 (3) - I would ease out this curve, it is currently borderline antiflow. Make so it flows more naturally into (3)
  4. 00:12:775 (1,2) - Considering pattern/spacing choices as of now for this set of sounds, this seems extremely underwhelming. Normally there would be dashes connecting these sounds together ( or even dash antiflow ), yet here it is a simple walk
  5. 00:18:085 (3) - Same point as 00:11:713 (3) about the curve
  6. 00:23:660 (2,3) - Somewhat ambiguous spacing. You never used a dash to connect this string of sounds ( usually the dash was here 00:23:129 (6,1) - ) So this could be mildly confusing
  7. 00:28:704 (3,4) - I'd keep these as walks instead of dashes. Offering the same accentuation on sliders with strong synth on them like here 00:27:642 (1,2) - and weak synth like 00:28:704 (3,4) - is noticably awkward
  8. 00:30:828 (4,5) - I dont see any reason to stack claps here
I mean, it doesnt need any more mods than this one imo, I've covered all the issues on my end. Maybe one of the BNs that decides to push this can do a check as well.

Good Luck!
MBomb

Nokashi wrote:

Hello There!





I was summoned by - Magic Bomb - for a quick check on his Diff.

MBomb's Platter
Seems odd that you only use a clap on every stanza occurence of this sound 00:00:032 - rather than every measure occurence like 00:02:155 - where the pitch is basically the same, just on a different note. On one hand it might seem too stacked, but its still simplistic - Yeah that just feels like a bit too much to me. I think the claps emphasising the start of each stanza works fine.
  1. 00:01:093 (3,3) - I would switch the placement of these sliders on the timeline, mainly cause of the fact that the higher pitch on the former should have more movement than whats currently being given. Same applies for the latter with its lower pitch, which should deserve less movement. A striking example is this pattern 00:07:465 (5) - where the slider has a curve on a really low pitched sound - In my opinion, the movement on the current first pattern is actually stronger as there is a direction change in the slider, whereas the next slider only requires moving to one direction after the HDash.
  2. 00:09:589 (3,3) - 2 different sounds using the same slider shape is a bit ehh. You could go for some variation - Did a less steep movement to the second.
  3. 00:11:713 (3) - I would ease out this curve, it is currently borderline antiflow. Make so it flows more naturally into (3) - Fixed with previous change.
  4. 00:12:775 (1,2) - Considering pattern/spacing choices as of now for this set of sounds, this seems extremely underwhelming. Normally there would be dashes connecting these sounds together ( or even dash antiflow ), yet here it is a simple walk - There is never a dash to these sounds in the two other places these sounds are repeated though? (00:04:279 (1,2) - and 00:21:270 (1,2) - ).
  5. 00:18:085 (3) - Same point as 00:11:713 (3) about the curve - More than a quarter second of standstill here, don't think that can really be justified as antiflow.
  6. 00:23:660 (2,3) - Somewhat ambiguous spacing. You never used a dash to connect this string of sounds ( usually the dash was here 00:23:129 (6,1) - ) So this could be mildly confusing - This is easily possible without dashing, I don't think it should cause any confusion.
  7. 00:28:704 (3,4) - I'd keep these as walks instead of dashes. Offering the same accentuation on sliders with strong synth on them like here 00:27:642 (1,2) - and weak synth like 00:28:704 (3,4) - is noticably awkward - Pitch change here highly calls to a dash for me.
  8. 00:30:828 (4,5) - I dont see any reason to stack claps here - Removed the one on 4.
I mean, it doesnt need any more mods than this one imo, I've covered all the issues on my end. Maybe one of the BNs that decides to push this can do a check as well.

Good Luck!
Thanks for the mod!

osu file format v14

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AudioLeadIn: 0
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[Editor]
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BeatDivisor: 4
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[Metadata]
Title:Bergentruckung
TitleUnicode:Bergentrückung
Artist:toby fox
ArtistUnicode:toby fox
Creator:Razor Sharp
Version:MBomb's Platter
Source:Undertale
Tags:king under the mountain radiation Asgore boss battle theme determination - Magic Bomb -
BeatmapID:1397756
BeatmapSetID:656307

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Topic Starter
Razor Sharp
im late i know. updated!
F D Flourite
[Cup]
  1. 00:21:801 (2) - around x312?
  2. 00:06:403 (1,2) - too short compared to how the music shows
  3. 00:25:518 (1,2,3) - tbh this movement pause still isn't really fun
[Salad]
  1. 00:19:147 (1,2,3,4) - control the flow here to move 00:20:209 (4) - left by a bit. Now it's close to the boudary
[Mbomb's Platter]
  1. 00:11:182 (2,3) - where's the HDash
  2. 00:26:049 (2,3) - slightly antiflow? the beginning of 00:26:580 (3) - has the same direction of 00:26:049 (2) - , which is opposite to the HDash
  3. 00:26:580 (3,1) - intentional HDash? It is inconsistent but it can go with this ofc. Just ask you here in case.
MBomb

F D Flourite wrote:

[Mbomb's Platter]
  1. 00:11:182 (2,3) - where's the HDash - Good question, fixed.
  2. 00:26:049 (2,3) - slightly antiflow? the beginning of 00:26:580 (3) - has the same direction of 00:26:049 (2) - , which is opposite to the HDash - I think this is fine, it's actually kinda a stand still at the start, plus the actual direction change is very weak.
  3. 00:26:580 (3,1) - intentional HDash? It is inconsistent but it can go with this ofc. Just ask you here in case. - Yeah, it's here for the higher pitch.
Thanks for the mod!

osu file format v14

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Artist:toby fox
ArtistUnicode:toby fox
Creator:Razor Sharp
Version:MBomb's Platter
Source:Undertale
Tags:king under the mountain radiation Asgore boss battle theme determination - Magic Bomb -
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This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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