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MrWeebl - Narwhals

posted
Total Posts
104
Topic Starter
bite you death
This beatmap was submitted using in-game submission on den 28 september 2017 at 20:53:11

Artist: MrWeebl
Title: Narwhals
Tags: ohwow hydrocannon13 hc youtube weebls weebl stuff
BPM: 151
Filesize: 8278kb
Play Time: 00:32
Difficulties Available:
  1. Advanced (2,53 stars, 82 notes)
  2. Easy (1,57 stars, 42 notes)
  3. HC's Hard (3,21 stars, 103 notes)
  4. Monodon monoceros (4,11 stars, 127 notes)
  5. Ohwow's Normal (1,8 stars, 60 notes)
Download: MrWeebl - Narwhals
Download: MrWeebl - Narwhals (no video)
Information: Scores/Beatmap Listing
---------------
Status: Ranked!

Easy by me

Normal by Ohwow

Advanced by me (rip collab)

Hard by HydroCannon13

Monodon monoceros by me

the legendary quote

KorwiN wrote:

This level I do not like... He is'nt bad, but Also not good.
awesomemacD
f a s t
Moge-ko's Hard:
00:13:997 (4,5) - If this was a 1/2 slider instead of 2 circles it would emphasize the downbeat on 00:14:394 (1) - better.
00:19:957 (1,2,3,4) - This would be better off as 2 1/4 repeat sliders like this:
The rhythm is just too complex for a hard diff, especially the 1/8 slider.
00:25:520 - Maybe end the slider on the red tick and put a circle on the downbeat for emphasis?
hope this helps
Lusumi

awesomemacD wrote:

f a s t
Moge-ko's Hard:
00:13:997 (4,5) - If this was a 1/2 slider instead of 2 circles it would emphasize the downbeat on 00:14:394 (1) - better. changed that lel
00:19:957 (1,2,3,4) - This would be better off as 2 1/4 repeat sliders like this: dont like that change cuz 1/4 Slider Repeating Slider
are cancer to read cuz u literly cant really read them and cuz its only part where it would be used i would prefer not using them at all

The rhythm is just too complex for a hard diff, especially the 1/8 slider. well i dont really agree cuz it LITERLY plays like a 1/4 slider and is placed like i placed the 1/4 slider but i changed it cuz people will complain lol
00:25:520 - Maybe end the slider on the red tick and put a circle on the downbeat for emphasis?
well all other sliderends end on white ticks too would be inconsistent
hope this helps
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6447,12805,14394,19162,20752,22739,27109,32871,33368
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Moge-ko's Hard
Source:
Tags:ohwow
BeatmapID:1388436
BeatmapSetID:652142

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"memes.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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19957,-100,4,2,1,60,0,0
20752,-100,4,2,1,60,0,0
33368,-100,4,2,1,5,0,0


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ts8zs
[Insane]
00:00:487 (2) - 64,288 to keep distance like 00:00:885 (4,5) - or https://osu.ppy.sh/ss/8882898 is also better
00:06:249 (7) - Ctrl+G fits music better
00:33:268 (4) - ^
00:13:600 (5,6) - should have bigger distance,how about move 00:13:600 (5) - to 224,224
Good map
[Moge-ko]
00:11:216 (3) - I think you need NC here to divide from 00:10:421 (1,2) -
00:13:997 (1) - and you don't need this NC or swap with 00:13:600 (3) -
00:15:189 (4) - If you choose swap prev one you should NC this one
00:19:957 (1,2,3,4) - I think you can try reverse slider
00:29:692 (3) - remove NC
[Ohwow]
00:19:162 (1,2,3,4) - I'm not sure about this one
00:25:520 (4,5,6,7) - ^
00:31:679 (4,5,6,7) - ^
00:29:295 (5,6) - change to a 1/1 reverse maybe better
[Easy]
00:12:805 (1) - I moved 5th and 6th points to make this looks better https://osu.ppy.sh/ss/8882977
good one too :D
Topic Starter
bite you death

ts8zs wrote:

[Insane]
00:00:487 (2) - 64,288 to keep distance like 00:00:885 (4,5) - or https://osu.ppy.sh/ss/8882898 is also better changed to 53,273 to fit structure of map
00:06:249 (7) - Ctrl+G fits music better ill think about it
00:33:268 (4) - ^ ^
00:13:600 (5,6) - should have bigger distance,how about move 00:13:600 (5) - to 224,224 I think this is fine, (but mostly i dont wanna change this :v)
Good map ty

[Easy]
00:12:805 (1) - I moved 5th and 6th points to make this looks better https://osu.ppy.sh/ss/8882977 made something similar to this
good one too :Dty again xd
thanks for mod!!
QazseWsxdr
Hi, thought I'd try my hand at modding

Easy
00:24:725 Make it a little bit more interesting with something like this? https://osu.ppy.sh/ss/8883532
00:32:672 Reverse slider at the end too maybe.

Ohwow's Normal
I don't know much about hitsounds but they don't seem to be working as intended. Have a check.
00:02:275 (4,5) and 00:03:864 (2,3) If you space these out like this it will look better, be easier to read and not be significantly more difficult, but I understand it would be hard to make this consistent throughout the map: https://osu.ppy.sh/ss/8883631 || https://osu.ppy.sh/ss/8883635
00:08:633 (4,5) Same as above, I won't bother listing all of them
00:11:017 You can do this for more variation, up to you : https://osu.ppy.sh/ss/8883671
00:19:162 Someone already mentioned this one.
00:20:752 It'd be nice if the klai times match with the other diffs. If not, maybe just remove it completely.

Moge-ko's Hard
00:03:268 (1) Curve this slider to match the previous combo?
00:14:791 https://osu.ppy.sh/ss/8883776 This feels like a better rhythm

Insane
00:01:977 (1,2) Angle like this : https://osu.ppy.sh/ss/8883830
I would probably put 2 sliders to emphasise on the "Nar-whals" sound after 00:20:752 but you'd have to rework a lot of the map so don't worry about it


I've never modded before but I hope you find it useful. Tell me how I can improve :)
Topic Starter
bite you death

QazseWsxdr wrote:

Hi, thought I'd try my hand at modding

Easy
00:24:725 Make it a little bit more interesting with something like this? https://osu.ppy.sh/ss/8883532 this is supposed to be an easy diff, so very simple patterns and rhythms belong here, this pattern would belong in normal or hard
00:32:672 Reverse slider at the end too maybe. as i said before, i'd like to keep the rhythm simple.

Insane
00:01:977 (1,2) Angle like this : https://osu.ppy.sh/ss/8883830 doesn't fit the rest of the map
I would probably put 2 sliders to emphasise on the "Nar-whals" sound after 00:20:752 but you'd have to rework a lot of the map so don't worry about it ?

I've never modded before but I hope you find it useful. Tell me how I can improve :) mod more i guess, also try to learn the ranking criterias for the difficulties you want to mod
ty for mod
QazseWsxdr
I would probably put 2 sliders to emphasise on the "Nar-whals" sound after 00:20:752 but you'd have to rework a lot of the map so don't worry about it ?
00:23:136 This is what I meant : https://osu.ppy.sh/ss/8884354
Topic Starter
bite you death

QazseWsxdr wrote:

I would probably put 2 sliders to emphasise on the "Nar-whals" sound after 00:20:752 but you'd have to rework a lot of the map so don't worry about it ?
00:23:136 This is what I meant : https://osu.ppy.sh/ss/8884354
still makes no sense to me
Lusumi

ts8zs wrote:

[Insane]
00:00:487 (2) - 64,288 to keep distance like 00:00:885 (4,5) - or https://osu.ppy.sh/ss/8882898 is also better
00:06:249 (7) - Ctrl+G fits music better
00:33:268 (4) - ^
00:13:600 (5,6) - should have bigger distance,how about move 00:13:600 (5) - to 224,224
Good map
[Moge-ko]
00:11:216 (3) - I think you need NC here to divide from 00:10:421 (1,2) - changed lul
00:13:997 (1) - and you don't need this NC or swap with 00:13:600 (3) - changed too
00:15:189 (4) - If you choose swap prev one you should NC this one k
00:19:957 (1,2,3,4) - I think you can try reverse slider dont like that change cuz 1/4 Slider Repeating Slider
are cancer to read cuz u literly cant really read them and cuz its only part where it would be used i would prefer not using them at all

00:29:692 (3) - remove NC k
[Ohwow]
00:19:162 (1,2,3,4) - I'm not sure about this one
00:25:520 (4,5,6,7) - ^
00:31:679 (4,5,6,7) - ^
00:29:295 (5,6) - change to a 1/1 reverse maybe better
[Easy]
00:12:805 (1) - I moved 5th and 6th points to make this looks better https://osu.ppy.sh/ss/8882977
good one too :D
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 6447,12805,14394,19162,20752,22739,27109,32871,33368
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Moge-ko's Hard
Source:
Tags:ohwow
BeatmapID:1388436
BeatmapSetID:652142

[Difficulty]
HPDrainRate:5
CircleSize:3.7
OverallDifficulty:6
ApproachRate:7.5
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"memes.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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19957,-100,4,2,1,60,0,0
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33368,-100,4,2,1,5,0,0


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Lusumi

QazseWsxdr wrote:

Hi, thought I'd try my hand at modding

Easy
00:24:725 Make it a little bit more interesting with something like this? https://osu.ppy.sh/ss/8883532
00:32:672 Reverse slider at the end too maybe.

Ohwow's Normal
I don't know much about hitsounds but they don't seem to be working as intended. Have a check.
00:02:275 (4,5) and 00:03:864 (2,3) If you space these out like this it will look better, be easier to read and not be significantly more difficult, but I understand it would be hard to make this consistent throughout the map: https://osu.ppy.sh/ss/8883631 || https://osu.ppy.sh/ss/8883635
00:08:633 (4,5) Same as above, I won't bother listing all of them
00:11:017 You can do this for more variation, up to you : https://osu.ppy.sh/ss/8883671
00:19:162 Someone already mentioned this one.
00:20:752 It'd be nice if the klai times match with the other diffs. If not, maybe just remove it completely.

Moge-ko's Hard
00:03:268 (1) Curve this slider to match the previous combo? nope lol dun wanna use 1 fuckin slider all the time cuz looks boring af and i used curved then straight then curved an straight again lol
00:14:791 https://osu.ppy.sh/ss/8883776 This feels like a better rhythm k lul changed it

Insane
00:01:977 (1,2) Angle like this : https://osu.ppy.sh/ss/8883830
I would probably put 2 sliders to emphasise on the "Nar-whals" sound after 00:20:752 but you'd have to rework a lot of the map so don't worry about it


I've never modded before but I hope you find it useful. Tell me how I can improve :)
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

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Bookmarks: 6447,12805,14394,19162,20752,22739,27109,32871,33368
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.7

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Moge-ko's Hard
Source:
Tags:ohwow
BeatmapID:1388436
BeatmapSetID:652142

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CircleSize:3.7
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SliderMultiplier:1.4
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N0thingSpecial
00:12:507 (8,10) - overmapped, replace with 1/4 sliders should be fine

kds for now xd i'll do irc later
Topic Starter
bite you death

N0thingSpecial wrote:

00:12:507 (8,10) - overmapped, replace with 1/4 sliders should be fine but i like

kds for now xd i'll do irc later

eat a rock or 2
Ohwow

ts8zs wrote:

[Ohwow]
00:19:162 (1,2,3,4) - I'm not sure about this one why?
00:25:520 (4,5,6,7) - ^ ^
00:31:679 (4,5,6,7) - ^ ^
00:29:295 (5,6) - change to a 1/1 reverse maybe better Want more intense pattern
D

QazseWsxdr wrote:

Ohwow's Normal
I don't know much about hitsounds but they don't seem to be working as intended. Have a check. From the looks of it, it seems that you're using your own skin to mod, instead of the default skin. it's your own skin's hitsound that doesn't follow what i hitsound.
00:02:275 (4,5) and 00:03:864 (2,3) If you space these out like this it will look better, be easier to read and not be significantly more difficult, but I understand it would be hard to make this consistent throughout the map: https://osu.ppy.sh/ss/8883631 || https://osu.ppy.sh/ss/8883635 Distance snapping has to be consistent on Normal (and Easy) difficulties. (part of the ranking criteria)
00:08:633 (4,5) Same as above, I won't bother listing all of them ^
00:11:017 You can do this for more variation, up to you : https://osu.ppy.sh/ss/8883671 ^
00:19:162 Someone already mentioned this one. yeah but never gave a reason.
00:20:752 It'd be nice if the klai times match with the other diffs. If not, maybe just remove it completely. kiai times between GDs do not have to match.

I've never modded before but I hope you find it useful. Tell me how I can improve :) I see your intentions, but gotta remember the rules and guidelines. Thank you for trying though C:
Made my own changes
osu file format v14

[General]
AudioFilename: thing.mp3
AudioLeadIn: 0
PreviewTime: 90
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.9
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1.5

[Metadata]
Title:Narwhals
TitleUnicode:Narwhals
Artist:MrWeebl
ArtistUnicode:MrWeebl
Creator:bite you death
Version:Ohwow's Normal
Source:
Tags:ohwow moge ko youtube weebl's stuff
BeatmapID:1388437
BeatmapSetID:652142

[Difficulty]
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505,212,25917,2,0,L|432:253,1,60,2|0,1:2|0:0,0:0:0:0:
401,234,26315,2,0,L|371:181,1,60,2|0,1:2|0:0,0:0:0:0:
341,136,26712,2,0,P|281:146|224:128,1,120,2|2,1:2|1:2,0:0:0:0:
149,51,27507,6,0,L|69:60,1,60,2|0,1:2|0:0,0:0:0:0:
45,89,27904,2,0,P|29:145|52:200,1,120,2|2,1:2|1:2,0:0:0:0:
97,240,28500,1,0,0:0:0:0:
97,240,28699,2,0,P|114:263|117:292,1,60,2|0,1:2|0:0,0:0:0:0:
223,315,29295,2,0,P|236:288|262:273,1,60,0|2,0:0|1:2,0:0:0:0:
316,273,29692,2,0,B|358:285|358:285|461:272,1,120
487,266,30288,5,2,1:2:0:0:
435,170,30686,2,0,L|359:179,1,60,2|0,1:2|0:0,0:0:0:0:
336,140,31083,2,0,P|282:114|221:122,1,120,2|2,1:2|1:2,0:0:0:0:
182,154,31679,1,0,0:0:0:0:
182,154,31878,2,0,L|166:211,1,60,2|0,1:2|0:0,0:0:0:0:
118,237,32275,2,0,L|60:221,1,60,2|0,1:2|0:0,0:0:0:0:
35,173,32672,2,0,L|50:115,1,60,2|0,1:2|0:0,0:0:0:0:
40,61,33070,5,2,1:2:0:0:
KorwiN
Helou :D
Easy
00:12:805 (1) - Behind the map
The rest is okey

Ohwow's Normal
Change right away Ar? 5,5 ? 6 ?
00:00:090 (1) - Behind the map
00:01:679 (3) - over mapped, 00:04:858 (4) - Over mapped ...
00:15:984 (1) - same ... up^
00:18:368 (2,1) - Between them circle and here 00:19:163 (1,3) -
This level I do not like... He is'nt bad, but Also not good.

Moge-ko's Hard
00:00:885 (2) - over mapped, and here 00:08:832 (4) -
00:11:414 (2) - Now circle behind the map
00:13:997 (4) - Minimally circle behind the map
00:18:368 (1) - The end of the slider behind the map
00:22:540 (1) - You... know
00:22:938 (2,3) - Between them circle :)
00:22:540 (1) - up^
00:29:295 (2,3) - UP^
00:29:692 (3) - over mapped
00:31:878 (1) - up^


And last diff
Insane
00:16:977 (5,7) - over mapped and here 00:18:368 (4) -
00:19:560 (2) - up^
00:23:931 (1) - The start of the slider behind the map
00:29:891 (5,1) - circles behind the map, and here 00:32:673 (1) -
00:33:070 (3,4) - make circles ... ~If the sound is not in blue , do not do it!~Korwin// Make only two circles.. on red and white ...

I waiting for kudosu :D
Lusumi

KorwiN wrote:

Helou :D
Easy
00:12:805 (1) - Behind the map
The rest is okey

Ohwow's Normal
Change right away Ar? 5,5 ? 6 ?
00:00:090 (1) - Behind the map
00:01:679 (3) - over mapped, 00:04:858 (4) - Over mapped ...
00:15:984 (1) - same ... up^
00:18:368 (2,1) - Between them circle and here 00:19:163 (1,3) -
This level I do not like... He is'nt bad, but Also not good.

Moge-ko's Hard
00:00:885 (2) - over mapped, and here 00:08:832 (4) - wtf??? ITS NOT OVERMAPPED I MAPPED THE VOCALS HERE LOL Overmapping = mapping sounds that don't exist... Maybe u meant something different but if i have to guess what the fuck u suggesting for changes and why then u SERIOUSLY did something wrong
00:11:414 (2) - Now circle behind the map It's not behind the map lmao... and its not that far out of map that its noticable... u can still clearly see it with score meter size maxxed out.
00:13:997 (4) - Minimally circle behind the map can u stop complaining about shit thats only noticable in the editor it kinda seems you just "modded" it cuz u want sum sweet kds lol...
00:18:368 (1) - The end of the slider behind the map .....
00:22:540 (1) - You... know your disgusting me rn...
00:22:938 (2,3) - Between them circle :) u marking a slider and a circle and saying "between the circles" what should it say me? that it looks good? that theres too much spacing or idk... or maybe u delete the half mod i dont fucking know... can u PLEASE explain WHAT IS WRONG then WHY THE CHANGE WOULD MAKE THE MAP BETTER IN YOUR OPINION OR AAAAT LEEEAAST TRY TO EXPLAIN IT WITH MORE THEN 3 WORDS THAT I MAYBE HAVE A CHANCE OF UNDERRSTANDING WHAT U MEAN?
00:22:540 (1) - up^ ... do u mean that from above or u mean up there is a slider or should i put it slightly up??? EXPLAAAAAAIN USE WORDS...
IS IT THAT HARD?

00:29:295 (2,3) - UP^ ...
00:29:692 (3) - over mapped IT IS NOT OVERMAPPED...
00:31:878 (1) - up^
YOUR MOD DIGUSTS ME RN...


And last diff
Insane
00:16:977 (5,7) - over mapped and here 00:18:368 (4) -
00:19:560 (2) - up^
00:23:931 (1) - The start of the slider behind the map
00:29:891 (5,1) - circles behind the map, and here 00:32:673 (1) -
00:33:070 (3,4) - make circles ... ~If the sound is not in blue , do not do it!~Korwin// Make only two circles.. on red and white ...

I waiting for kudosu :D
I hope u dont get any kds... u didnt really deserved that i probably spend more time raging and replying to your mod then you doing the "mod"
(im not sure if u can even call this a mod lol) this is disgusting if u mod u should at least act like u care about the map and not just farm kds...

THANKS for your very DETAILED and well EXPLAINED mod that no one fucking needed/wanted it really HELPED me IMPROVE THE MAP (and i totaly didnt had any problems understanding the bs u wrote there)
Topic Starter
bite you death

KorwiN wrote:

Helou :D
Easy
00:12:805 (1) - Behind the map no
The rest is okey

And last diff
Insane
00:16:977 (5,7) - over mapped and here 00:18:368 (4) - no
00:19:560 (2) - up^ no
00:23:931 (1) - The start of the slider behind the map no
00:29:891 (5,1) - circles behind the map, and here 00:32:673 (1) - no
00:33:070 (3,4) - make circles ... ~If the sound is not in blue , do not do it!~Korwin// Make only two circles.. on red and white ... ill think about it

I waiting for kudosu :D zzz
Ohwow

KorwiN wrote:

Helou :D
Ohwow's Normal
Change right away Ar? 5,5 ? 6 ? that' too high for a normal
00:00:090 (1) - Behind the map ?
00:01:679 (3) - over mapped, 00:04:858 (4) - Over mapped ... ?
00:15:984 (1) - same ... up^ ?
00:18:368 (2,1) - Between them circle and here 00:19:163 (1,3) - ?
This level I do not like... He is'nt bad, but Also not good. ?

No changes.
Blan_C
Hello, mod from #emm...

Moge-ko's Hard
  1. I liked your map until 00:20:752 - Sliders like 00:21:547 (3) - or are to big and kinda bad-looking. I know you match these to vocals, but this vocal on the sliderend - its better when sound on upbeat is clickable as its heavy + represents diferent word and is in other tonation too (in this song). Maybe try to map it to some instruments - try to shorten these sliders to red tick and put circle where sliderends were - imo better. If you follow that, fix every other slider like that in this part (end on red tick) to make it consistant.
  2. 00:14:593 (2) - I wouldn't start it on red tick - It's only one place when you make it like that. Making slider on white one will be consistant + you wont end it on heavy hitsound (shall be clickable). Ctrl+G 00:14:593 (2,3) - Shall fix that.
  3. And this minor thing: 00:05:255 (2) - Move it from x362 y:147 to x363 y:147 to improve stack, and then the same with 00:06:447 (1) -
Topic Starter
bite you death

Blan_C wrote:

Hello, mod from #emm...

Moge-ko's Hard
  1. I liked your map until 00:20:752 - Sliders like 00:21:547 (3) - or are to big and kinda bad-looking. I know you match these to vocals, but this vocal on the sliderend - its better when sound on upbeat is clickable as its heavy + represents diferent word and is in other tonation too (in this song). Maybe try to map it to some instruments - try to shorten these sliders to red tick and put circle where sliderends were - imo better. If you follow that, fix every other slider like that in this part (end on red tick) to make it consistant.
  2. 00:14:593 (2) - I wouldn't start it on red tick - It's only one place when you make it like that. Making slider on white one will be consistant + you wont end it on heavy hitsound (shall be clickable). Ctrl+G 00:14:593 (2,3) - Shall fix that.
  3. And this minor thing: 00:05:255 (2) - Move it from x362 y:147 to x363 y:147 to improve stack, and then the same with 00:06:447 (1) -
not even my diff unmutualed
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