get a bn
SakuraKaminari wrote:
From my Q! Remember to close Q next time or count down number of slots on your post.
I really can't find anything wrong, so I'm gonna talk about what you did right and why it's so successful with a couple things I did spot. Don't wanna come off as lazy!
Insane
This one has some problems.
00:05:542 (5,6) - all the notes are the same light piano, so why does this one have both distance and slider emphasis? Just because it's last doesn't seem like a good justification. it has vocal on it as well, thats why
00:19:836 (1,2,3,4,5,6,7) - These jumps are forced. None of these beats are accentuated enough to justify the difference between 2,3 and 3,4 1 has a heavy sound (with what every the heck that instrument is xd), the sound repeats on 2, and 3 follows with a light one as well; the drum kicks in on 4, you can hear the triplet sound lightly playing on 5 6 and 7, done in a triangle to transition and for visuals
00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - This is done perfectly. Love how you highlight the spiral upwards in the music by a spinning triangle jump that scales with the pitch increase.
00:49:483 (1,2,3,1,2,1,2,3,4,5) - This rhythm change is so smooth it could get me into bed LOL
00:58:307 (1,1,1,1) - Love the slider stream and combo bringing out the start of kiai.
01:28:307 (1,1,1) - this structure is just so cool having it dilate down to end the song
Great map! Imo basically ready for rank! thank you
Hey lululu wrote:
遲來的M4M
NormalHard
- NM不要太多SV變速,最好是一兩個就好,看要不要重做一些段落 我考虑一下
- 00:13:130 (2) - 這滑條太彎了在NM不易讀 稍改了
- 00:16:660 (3) - 00:18:777 (1) - 00:21:601 (1) - 00:24:424 (1) - 這幾個是同樣的音但是你擺放的卻不一樣 不同更好玩
- 00:27:248 (1) - 這邊都是彎起來的滑條再繞圈圈,要不要試著改變路徑或是把一些滑條改成直的,這樣玩起來比較有新鮮感 最后俩改了
- 00:37:130 (2) - 這邊換成轉盤? 我喜欢现在的
- 01:18:072 (1) - 太彎了 稍改了
- 01:26:542 (2) - ^
- 01:28:130 (1) - 要不要跟01:29:013 (3) - 一樣直 01:26:542 (2) - 的尾巴和DS D:
Insane
- 00:26:013 (4,5,6) - 這邊有些地方改成1/2小跳吧,這樣能對音,又有Hard的感覺 想要和00:24:424 (1,2,3,4,5) - 都一样
- 00:48:954 (2,3) - 放成連打? 呃
- 00:58:307 (1,2,3,4,1) - 也是多放一點1/2小跳 我不太喜欢小跳,感觉跟这个hard不条和 x.x
- 01:11:366 (3,4) - 放個連打 symmetry
- 01:12:072 (6) - 改成1/4 kick slider? 会跟01:11:366 (3,1) -不对称,我想一想吧
- 01:14:895 (4,5,1) - follow 怪怪的,而且DS不同 稍改了
谢谢!!
- 00:15:601 (3,1) - 這只有1/4間距而已太遠了 mentioned in previous mod
- 00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - 擺得太亂了,而且每個三角形的DS差太多 大多数的人都将了,我再看看
- 00:26:895 (2) - 改成兩個短滑條比較合音 小提琴;-;
- 00:44:189 (1) - 這邊吉他音不太適合這種1/1滑條,音樂聽起來很急促,但物件卻慢慢來的感覺 这一段比较慢嘛(the rhythm & sliders, not music)
- 00:45:601 (1) - ^
i wish i can find one D:osuskrub wrote:
get a bn
osuskrub wrote:
get a bn
i will help you find one. lemme ask some people.Jennglebells wrote:
i wish i can find one D:
sureSakuraKaminari wrote:
osuskrub wrote:
get a bni will help you find one. lemme ask some people.Jennglebells wrote:
i wish i can find one D:
EDIT: if I find you an M4M is that also ok
hitsound updates will be applied later, thank you for the mod!aigoh wrote:
Hey! For M4M. Great map, and I can tell you've put in a lot of thoughts into it :'D thank you ;w;
Overall, the main things that can improve are volume, hitsound, and spacing changes (DS). I think you need to find a custom hitclap and hitwhistle. The standard ones you use give not enough feedback. So..steal from someone!! /me runs maybe next time, ill stick with defaults for now (:Mod
- [Hitsound]
This applies to all difficulties
- 00:01:483 - From this point, the vocals get louder...try adding green lines with gradual volume increase:
30% at 00:01:483 -
35% at 00:02:189 -
40% at 00:02:895 - spinner volume increase doesnt really affect things that much- 00:03:248 - From here, I could barely hear anything. Try 45%. You could also add more whistles wherever the piano is strong, like 00:05:189 (3) - 00:05:719 -
- 00:03:248 - hitfinish?
- 00:15:601 - hitclap? (with a good custom hitsounding) will add drumb clap
- 00:27:248 - 00:38:366 - weak volume here too. Anything below 40% sounds weak
[Normal]
Base SV of 1.4 is too fast. 1.1 or 1.2 is better changed to 1.3
SV change is not recommended in Easy/Normal, as newbies are not used to these yet. They think same gap in rhythm = same DS. Try using 1.00x religiously
00:08:807 - to 00:12:866 - flow seems weird and could get some improvement intended since vocals have little pauses- 00:04:660 (3,4) - arrange like this?
- 00:08:895 (1,2,3) - arrange like this? made changes
- 00:11:366 (4,1) - arrange like this? trying to not blanket anything, sorry ><
- 00:29:542 (4) - Change to straight slider? It doesn't look good. sure
- 00:38:366 (1) - 00:55:307 (1) - unstack to be consistent with other 1/2 parts you mapped to 00:38:366 (1) - was stacked for readability, i'll change 00:55:307 (1) - if it gets mentioned again
- 00:41:189 (6,1) - feels cramped, so I would spread these out a bit more https://puu.sh/wtyoX.png because of ds i cant really get creative with this, after changing base sv its even harder for me to; i just removed the note in between
- 00:42:777 (2,1) - might be confusing to the newbies, as these are the same exact sliders but longer made changes
- 01:06:777 (1,2,3) - doesn't look good
- 01:21:954 (6,1) - make it evenly spaced out! I think it's because of the SV change you use haha. Using 1.00x would fix it fixed
[Hard]- 00:07:483 (1,2,1,2) - Same sound, but DS change is inconsistent. Swap positions of 00:07:483 (1,2) -, and Ctrl+G 00:08:895 (1) - okay !
- 00:44:189 (1,2) - vs. 00:45:601 (1,2) - Same problem as above i think this is fine here
- 00:49:836 (1) - There is a good tone change here, so a good place to add jump ^
- 01:16:836 - add note? Vocal is very strong here o.o pause for intensity control
[Insane]
SV 1.4 again?? o.o I would look into other ranked maps of similar BPM and make changes to SV, OD, CS, HP drain rate and such accordingly. i think this is fine for an insane- 00:05:189 (3,4) - The sound is pretty strong at (3). I would move (3) to somewhere like 220,184 sure
- 00:20:366 (2,3,4,5) - I like c: >-<
- 00:49:836 (3) - Increase DS, there's a huge sound here o.o the patterns and things around it should already give emphasizes
- 00:50:542 (2) - here too... ^
- 00:51:424 (2,3) - change positions, as 00:51:424 (2) - needs more emphasis
- 00:57:248 (2) - you get the idea by now--DS needs emphasis will be kept in mind, might change later but for now it'll stay the same
- 01:15:072 (1,2,3) - 01:15:072 (1,2,3) - 01:15:866 - 01:17:277 - add triplet, as there is a prominent drum sound here. 00:54:601 (3,4,5) - you did so here doing so would destroy the pattern
- 01:26:542 (1,2,3,4) - I would remap this part similar to 01:23:719 (1,2,3,4,5,6) - slowly coming to a calm end
- 01:28:307 (1,1,1) - the music gets intense, but SV change contradicts it. I would reverse the SV change its a dial out D:
If you want and Easy GD, poke me--I can whip it up quick XD thank you for the offer, but i'm going to keep this set as it is c:
thank you for the mod !Dashyy- wrote:
hi!!!!! q mod
G:
tbh i feel like the red line should go on 00:03:248 - rather than where you have it now. rn it's ok to have a "pickup note" (or an "anacrusis" for those music experts) before the red line (ex: 00:00:446 (1) - on https://osu.ppy.sh/s/444335). since the spinner isn't really emphasizing anything strong. idk u might wanna ask someone about this i just feel as if it's more appropriate the timing in the ranked mapset also starts at the same place as well
in:
00:03:248 (1,2) - if ur following vocals on these two notes (assuming since 2 is vocal), u should put a circle on the red line after 2 since it sounds awkward to not click on that sound the pause is fine to me, ill wait for more opinion
00:18:072 (3) - this note should receive more emphasis like you did with 00:16:483 (2) - 00:18:072 (3)'s sound is more decreasing, for 00:18:777 (3,4) -
to build up again; theres no need for a flow break
00:19:307 (4) - , 00:22:130 (4) - , 00:23:189 (2) - , same as above
00:31:307 (1) - i don't really get what ur trying to follow on this slider. this would emphasize the piano sound on the white tick appropriately the vocal drowns out the piano sound and is way louder
00:50:189 (1,2,1) - ur using the same ds for 1/1 as u do for 1/2, could mess up a player quite a bit a player this level should be able to determine differences
01:28:307 (1,1,1) - why is the sv decreasing? should be increasing since the sound is getting louder spacing isnt the only way to emphasize a increase in sound, by dialing sv up its a way of showing the intensity as well
hd;
00:03:777 (2) - same issue as insane
00:36:248 (2) - slider should end on 00:36:777 - 00:36:777 - has a different sound, 00:36:248 (2) - is mapped to tete
01:16:659 (1) - should make this a slider instead since u have been using constant 1/2 for the whole kiai answered in many previous mods zzzz
nm:
00:26:542 (3) - you could change these to circles since the sound here is different from the other sliders unnecessary, there isnt too much of a different enough to make it different. 1 2 and 3 are all increasing in intensity /b]
00:37:130 (2) - 3/4 gaps would be kinda confusing to new players who have been doing 1/1 - 1/2 for most of the map. making this a slider would make it easier for the player to recognize [b]theres no music to map to, distance snap should be enough for players to realize. 1 and 2 are stacked for readability so its okay
00:59:719 (3) - sliderend here should be clickable no?? theres no sound after that that can be mapped to without being weird
a
thank you for the mod doormat!Doormat wrote:
from my queue
[General][Normal]
- some of the hitsound volumes are really low. i don't recommend using hitsound volumes below 35% for a song like this
- 00:38:542 - auto finish is fine here since there's a cymbal crash; why is this a drum finish?
- 00:48:601 - you can place a clap here for the snare
- 00:48:954 - 00:49:042 - hitsound these
- 00:51:424 - clap here
- 00:53:895 - 00:54:248 - 00:54:601 - 00:54:689 - 00:54:777 - 00:54:954 - you ignore so many drum sounds please don't do this
- 01:06:777 - can place a finish here
- there are a lot more spots where hitsounding could use more work; this is only a foundation for you to work off of. i really do think hitsounding could use a bit of a overhaul cause it's really scarce the hitsounds will be worked on more and maybe reworked
[Hard]
- 00:16:660 (3) - feels a bit out of place, and is also inconsistent with what you did at 00:18:777 (1) - which is essentially the same sound. maybe remove this circle? will do
- 00:26:542 (3,1) - technically this isn't properly distance snapped, since the slider velocity change actually changes the values. not really a big deal, but i figured you could space this out a bit more yeah
- 00:30:601 (2) - i'd consider shortening this to the white tick at 00:31:130 - since it's a bit more emphasized ok
- 00:37:130 (2) - sound here is incredibly quiet and feels weird to have it as a clickable object, since the instruments cuts here. maybe you can try changing 00:35:719 (1,2) - into something like this? the object here plays better// more natural then without, but i might change it into something else with more mods
- 01:05:366 (4,5,6,7,1) - can you make this a proper pentagon thanks made adjustments
[Insane]
- 00:04:660 (1,2) - i'd consider making these two parallel and then have 00:05:366 (3) - change direction in order to give it more emphasis did by a bit, but not as much
- 00:36:248 (2,3,4) - i'd reconsider the rhythm here; you abruptly switch from piano to vocals and it doesn't really mesh that well here. similarly to what i mentioned in Normal, i think 00:37:130 (4) - would work better if it was on a slider end since this is where the instruments die out. why not try placing a 1/1 slider at 00:36:777 - ? i think two circles works fine c:
- 00:39:248 (3,4,1) - 00:40:660 (2,3,1) - proper equilateral triangles please they're not that hard to make lol
- 00:49:660 (5,1) - spacing from 5->1 could be a bit more higher in order to emphasize the cymbals and change in tone made other changes+ a flow break instead of directly increasing the spacing
- 01:16:659 (1,2) - the spacing for this 1/1 doesn't really feel right, since it's extremely similar in spacing to other previous patterns you used in the kiai, like 01:14:189 (2,3) - . why not try a rhythm like this? fixed
the map has some potential, but too many missing hitsounds and the undermapping/overmapping of certain parts of the song is really holding the mapset back. get some more mods and try calling me back in a few weeks time.
- 00:15:601 (3,1) - spacing here is really high for 1/4 snap distance. i'm assuming this was unintentional and that (1) was meant to be Ctrl + G'd was intentional
- i don't really mind some of the additive triples since they're used to emphasize the downbeats, but 00:22:307 (5) - really doesn't belong. the music doesn't place any emphasis on the blue ticks here will look for a solution, but keeping for now
- 00:27:248 (1) - i'd consider shortening this to the white tick at 00:27:601 - and adding a circle on the red tick 00:27:777 - . your rhythm choice doesn't really make sense here since it appears that you want to place emphasis on the piano notes doing so would complicate the rhythm, the song just reached a calm section; kind of a transition
- 00:31:307 (1) - i'd also change the rhythm for the slider here for the same reason above ^
- 00:37:130 (1) - if you're going to switch to vocals because the piano gets cut off, i expect you to follow the vocals more closely. otherwise i'd consider what you did for the other two diffs and just cut it off at the downbeat done
- 00:39:866 - 00:42:689 - 00:44:101 - 01:13:042 - 01:14:454 - 01:15:866 - 01:17:277 - so you're willing to map additive triples but completely ignore these triples that are actually in the music? ok then. changing these would be a whole lot more stuff added or removed; will go over this with frostings :c
- 00:49:836 (3,1) - swap NCs
- 00:58:307 (1) - the buildup would work much more smoothly if this was a circle instead of a slider; since there's no sound on the red tick in this one instance, associating it with 00:58:660 (1,1,1) - which do have sounds on the red ticks makes it feel inconsistent and throws off the whole pattern fixed
- 01:00:072 (2,3) - i'd space this out more; on first glance it looks extremely similar to 01:00:777 (3,4) - since it appears to be mirrored, even though it really isn't. i'm worried that it'll cause some minor reading issues it should be fine the way it is,
- 01:07:483 (3,4,5) - triple here doesn't sound right; there's no audible sound on the blue tick and additive triples don't work here because the red tick doesn't need to be emphasized
- 01:21:601 (3) - you're really going to ignore the triples in the drum here? as stated above for triples
2017-07-26 12:15 gary00737: have time @@?
2017-07-26 12:15 gary00737: i want mod it on irc
2017-07-26 12:15 gary00737: ACTION is editing [https://osu.ppy.sh/b/1281114 Takigawa Alisa - Sayonara no Yukue ~TV Size~ [Insane]]
2017-07-26 12:16 Jennglebells: sure c;
2017-07-26 12:16 gary00737: it is short mod XD
2017-07-26 12:16 Jennglebells: any help is appreciated uwu
2017-07-26 12:17 gary00737: 00:17:719 - i think here miss note
2017-07-26 12:18 gary00737: 00:32:719 (4) - remove will be better
2017-07-26 12:19 gary00737: 01:00:777 (3,4) - ^
2017-07-26 12:19 gary00737: 01:00:072 (2) - https://imgur-archive.ppy.sh/efuzxYC.png
2017-07-26 12:20 gary00737: 01:28:307 (1,1,1) - i think it is long
2017-07-26 12:20 gary00737: um.
2017-07-26 12:21 Jennglebells: long?
2017-07-26 12:21 gary00737: such as https://imgur-archive.ppy.sh/v3bEpSk.png
2017-07-26 12:21 Jennglebells: as in increasing length?
2017-07-26 12:22 Jennglebells: ohh i see
2017-07-26 12:22 gary00737: let me see other diff@@
2017-07-26 12:23 Jennglebells: thanks :D
2017-07-26 12:23 gary00737: 01:00:777 (3) - i think problem same
2017-07-26 12:24 gary00737: 01:27:601 (4,1) - ctrl+g will be better
2017-07-26 12:24 gary00737: ^ sorry that 2 is hard diff
2017-07-26 12:25 Jennglebells: okay!
2017-07-26 12:26 gary00737: i think in normal/easy diff 2 4 clap is important
2017-07-26 12:26 Jennglebells: the hitsounds right now is a bit messed up xc
2017-07-26 12:26 gary00737: https://imgur-archive.ppy.sh/x9ahCO5.png it is 2 4 clap
2017-07-26 12:27 gary00737: I think it is the source of rhythm
2017-07-26 12:28 gary00737: um . i think that it @_@
2017-07-26 12:28 gary00737: i hope it be helpful;
Kisses wrote:
Insane
00:15:954 (1) - An increase in SV would be nice for this section. At the moment it feels lackluster given that it uses the same low SV as the previous calmer section. An SV similar to the kiai would be more fitting imo. About 1.2-1.3 ~ its not as intense as the kiai in my opinion, so 1.2 isnt really needed; the more intense rhythm and spacing even should make up for it
01:28:307 (1,1,1) - This feels slightly lackluster too, the stacking of objects just creates a very anticlimatic ending when it music gets increasingly more emphatic i've gotten so many other mods saying the same and im really considering changing it, but i still like the way its dialing down the song, i'll wait for more opinions from others for it
no kds. If you care for a full mod form me I can if you want that would be very nice cx
thank you gary and kisses!
Jennglebells wrote:
Kisses wrote:
Insane
00:15:954 (1) - An increase in SV would be nice for this section. At the moment it feels lackluster given that it uses the same low SV as the previous calmer section. An SV similar to the kiai would be more fitting imo. About 1.2-1.3 ~ its not as intense as the kiai in my opinion, so 1.2 isnt really needed; the more intense rhythm and spacing even should make up for it Well to me both the intro and kiai have similar intensity and wouldn't really feel unfitting to play. Anyways the main point is that the speed of which your cursor moves for sliders is the exact same of the earlier section and just increasing spacing and rhythm density doesn't feel suffice imho
01:28:307 (1,1,1) - This feels slightly lackluster too, the stacking of objects just creates a very anticlimatic ending when it music gets increasingly more emphatic i've gotten so many other mods saying the same and im really considering changing it, but i still like the way its dialing down the song, i'll wait for more opinions from others for it If you're really adamant on changing the rhythm or pattern would you consider changing the spacing? The pattern overall is easier than your hard diff. Also one thing I would recommend you do to at least is to swap the SVs around; the music get's more climatic from the start to end but your SVs go from fast to slow.
no kds. If you care for a full mod form me I can if you want that would be very nice cx
some rhythm was changed & added some triplet from doormat's mod as well as adjusted 00:53:895 (1,2,3,4,5,6) - 's positioningKisses wrote:
Insane
- 00:05:013 (2,3,4,5,6) - to me this kind of sticks out like a sore thumb in this section. The spacing is significantly higher than the rest of the section and I think the increase rhythm density would have been enough. If you don't want to change it then I recommend upping the spacing of 00:06:072 (1,2,3) so it doesn't feel so out of place did by a bit
- 00:15:601 (3) - I got to agree with doormat here tbh. Just to add something he didn't bring up, the spacing is so big that it is easily misread as a single reverse slider, not something you really want
- 00:21:424 (1,2) - Listening to this at full speed this did actually sound off to me. After listening to it a few times at 25% I believe the drums to be 1/3 https://osu.ppy.sh/ss/8726104 (ignore object placements) these are where the drum sounds land from what I can tell. Because of this I would suggest this rhythm or something similar as the transition from 1/4 to 1/3 wouldn't be intuitive if you mapped the entire thing as circles https://osu.ppy.sh/ss/8726124 again ignore object placements) i dont really hear any 1/3s.. i looked through the ranked version as well, there are no 1/3s
- 00:22:307 (3) - I kind of agree with doormat on this too. I would suggest this rhythm https://osu.ppy.sh/ss/8726142 as it would fit in with the rhythm you've been using for the entire section with the way you've had triplets on the downbeat. changed; but might have to rework because of 00:15:601 (3) -
- 00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - I just wanted to point out that this is the hardest part of the map because you didn't add jumps in at 00:58:660 (1,1,1) - or 01:28:307 (1,1,1)
- 00:37:130 (1,2,3) - I personally would prefer if you deleted this and had this part empty like the hard diff. Before this part the rhythm naturally follows the piano so when it cuts out it feels natural for you to want to take a break in the map, imo at least. Also it should be pointed out that you even skipped the vocal at 00:36:954 so the transition is awkward too. did something
- 00:49:836 (3,1,2) - Would suggest using same-ish spacing for all of these objects as they are all of similar intensity.
- 00:51:072 - This sound here is part of the rhythm 00:51:248 (1,2,3) - within the song so it feels empty to skip over it. Also the spacing 00:50:542 (2,1,2) is a bit weird as 00:50:542 (2,1) have a 1/1 beat apart where as the rest of the pattern 00:51:248 (1,2,3,4,5) uses the same spacing and they are 1/2 a beat apart
- 00:58:307 (1) - This would be one of those times where I suggest increasing the spacing a lot for a nice emphasis. theres not really a place i can place the circle without it looking weird & unfit D:
[]Hard
- 00:15:601 (1) - This entire section feels a bit like I would map it in a normal tbh :v . The spacing and SVs are so similar to the sections before and after it that when you transition over to them it doesn't feel like you're playing anything different. Also it would be nice to map some of the drum triplets here and there. This kinda goes for the entire map tbh it is a bit slow, but i think it fits pretty well; as for the triples it was explained in another mod
- 00:35:719 (1,2,3,4) - The structure of this pattern make it very easy to misread 00:36:954 (3,4) because the pattern suggests that 3 will be a 1/2 beat. i moved 3 and 4 up by a bit
Well that's all the energy I have for today, I hope this mod was of use to you ~ thank you uwu
Frostings wrote:
no kids kids XDDDDDDDDDDDDD
[Normal][Hard]
- 00:31:483 (3) - move this back 1/2 so it follows the vocals. Also you should fix the spacing in this section, it suddenly changes from 1.1 to 1.0 (it should remain 1.1)
- 00:55:307 (1) - move this back 1/2, I think following the drums is better (make sure you change NC if you do)
fixed all; thank you again frostings
- 01:19:483 (1,2,1) - spacing is kinda weird upped spacing of symmetrical part
- 01:23:719 (1,2,1) - Transition to the third slider is kinda wild ctrl g ?_?
appliedFrostings wrote:
Hard:
00:21:601 (4,1) - swap these NCs
01:21:424 (2,3,1) - I feel like the increased spacing isn't enough to emphasize the third object. A flow change might be better,. You can space out the sliders and place the note in the middle maybe? https://puu.sh/x65Gm/77d2aabb23.png
01:25:130 (1) - maybe have it face the other way? personal preference but it could be shorter as well via SV multiplier https://puu.sh/x65V6/a10faf818a.png
QuiescentRabbit wrote:
Super short mod! Sorry, but maps like this that have already been heavily modded are really hard to find problems with.ModGeneral
Nothing is hit sounded, and everything uses the default soft sample set. I recommend trying to implement hit sounds at certain points in the song to better fit the music. i checked through all the diffs again, they were all hitsounded
Insane
This is arguably the climax of the song, and a 4 star difficulty but it ends with just this slider 01:00:072 (2) - While it does fit, it feels really easy for a 4 star. I'd recommend some way of making it more difficult. it was mapped to the music, theres not a lot of things going on at 01:00:072 (2) - there was even a brief pause before the vocals; the harder part is in kiai of course
Really loved the map overall, definitely worthy of a star! wow >///<; thank you so much!
50542,375,4,2,0,30,1,0
50542,-156.739811912226,4,2,0,30,0,0
51274,352.941176470588,4,2,0,30,1,0
51626,-166.666666666667,4,2,0,30,0,0
52680,366.97247706422,4,2,0,30,1,0
52680,-160.25641025641,4,2,0,30,0,0
53052,352.941176470588,4,2,0,30,1,0
53052,-166.666666666667,4,2,0,30,0,0
54463,338.983050847458,4,2,0,30,1,0
54463,-173.611111111111,4,2,0,30,0,0
55483,352.941176470588,4,2,0,30,1,0
55483,-142.857142857143,4,2,0,30,0,0
Monstrata wrote:
Insane
00:06:072 (1,3) - Use the same slidershape. Take slider 3, copy paste it, and Ctrl+J and use that for 1. +
00:34:307 (1,2) - This is a calm section, so I would avoid jumps this big. Make this smaller so the section doesn't feel like its as difficult as later parts. Helps the map reflect the intensity of the song at different levels. Actually try stacking 00:34:836 (2) - 's slidertail with 00:35:719 (1) - 's head. i think the stacking looks a bit odd and the jump is fine, so i'll leave it as it is
00:38:366 (1,2,3,4) - Your spacing here could be a bit more consistent.
00:41:189 (5,1) - And maybe try blanketting, or making the pattern a bit more even like: changed the sliders around to avoid blanket -w-
00:50:189 (1,2) - The spacing is a bit dubious because its 1/1 but you make it seem like its a 1/2 spacing with your placement. adjusted them by a bit
00:55:836 (4,5) - here too could be spaced a bit more, see how its a bit similar to 5>6>1 after. i dont really see how its similar though, it picks up pretty quick after 4 >.<
01:26:542 (1,2,3,4,5,1,1,1,1) - This is cute. The spacing doesn't respect time-distance equality, but here it's done really well.
Overall the spacing you use on the map could still use a bit more finetuning, I pointed out a few places, but if you understand my logic, see if you can apply it elsewhere too. spacings should be fine, none of them are too explicit looking to me uwu
Hard
00:03:248 (1,2) - Lets not do jumps like this in the intro. +
00:18:424 (4,1) - A bit too close... Looks like a 1/2 jump or something instead of a 1/1 gap. moved up by a bit
00:21:601 (4,1) - Swamp NC's +
00:35:719 (1,2) - This is way too big for the section. Try an arrangement like this: i think its fine
00:49:836 - Here you shift to only 1/1 rhythms, so even though your spacing looks like 1/2 objects, theres nothing to confuse them with 1/2 rhythms cuz there aren't any 1/2 rhythms, so this is good!
00:57:248 (2,1) - Here though, could use a bit more spacing.
01:00:072 (2) - For sliders like this, two ways to construct them. Try one of them instead of this. +
01:09:248 (4,1) - A bit too big. moved in
01:29:013 (5) - Space this out a bit more so its similar to the jumps earlier. did
Generally two points of improvement are: 1) jumps being too big for their section, or just being too big for a Hard difficulty in general. 2) 1/1 and 1/2 spacing being confused sometimes. I think i pointed out most places though, but definitely go through again.
Normal
00:56:542 - This felt unnecessarily empty. Add a circle? If this were an Easy i'd be okay, but since this is a Normal you can afford to make the rhythm a bit denser. +
[]
I think this set is promising. Made some notes on Insane and Hard for stuff you should go through again. Idk if you are still working with Frostings but if you are, ask him to check for those issues too. You can call me back when you feel confident in the map. If you're still working with Frostings, get his approval too~ (Also don't forget to check my map, i'd appreciate it, thx!)
Frostings wrote:
no Kudosuu
Normal:
01:20:895 (4,1) - swap NCs here
01:23:719 (3,1,2) - and here
Hard:
00:21:601 (4,1) - swap NCs
01:28:836 (4,5) - maybe you could use the same distance that you use here 01:27:777 (1,2,3) -
Insane:
00:32:542 (3) - I think you should make this 1/2 slider to maintain flow
00:50:189 (1) - :X I think you should move this back to where it was before. Movement is too erratic
01:03:954 (3,4,5) - this looks really weird. I don't think you should stack them like that. Also the rotational flow might be a little much combined with the previous slider
01:13:130 (4) - make sure you stack this properly !!
01:28:307 (1,1,1) - I actually did like fast to slow better me too!! so im bringing it back
thanks uwu
sorry about that doormatDoormat wrote:
oh i thought i told you to call me back after you got a few mods s:
can i qualify this after the timer?
Web for metaDoormat wrote:
can i get a metadata check?
[Hard][Insane]
- 01:27:601 (4,1) - spacing here is kind of similar to the 1/1 spacing you used for the previous combo, maybe try moving in the 4->1 in a little more to avoid potential confusion?
rest is okay, no kudosu for this post
- 00:15:601 (3,1) - still think you should Ctrl + G the (1) here. i get it's intentional so i'm guessing you wanted high spacing to presumably emphasize the introduction of drums, but this 1/4 spacing is really extreme and out of place with regards to the rest of the mapset. even if you look at your other double repeat sliders, none of them have a crazy distance of 7.6x between notes i tried working around it but i do agree 7.6 is too high, so I applied it
- 01:27:601 (4,5) - same as the hard tbh; moving the NC from 01:28:130 (1) - to 01:27:777 (5) - might also help with differentiation between 1/1s and 1/2s