hitsound updates will be applied later, thank you for the mod!aigoh wrote:
Hey! For M4M. Great map, and I can tell you've put in a lot of thoughts into it :'D thank you ;w;
Overall, the main things that can improve are volume, hitsound, and spacing changes (DS). I think you need to find a custom hitclap and hitwhistle. The standard ones you use give not enough feedback. So..steal from someone!! /me runs maybe next time, ill stick with defaults for now (:Mod
- [Hitsound]
This applies to all difficulties
- 00:01:483 - From this point, the vocals get louder...try adding green lines with gradual volume increase:
30% at 00:01:483 -
35% at 00:02:189 -
40% at 00:02:895 - spinner volume increase doesnt really affect things that much- 00:03:248 - From here, I could barely hear anything. Try 45%. You could also add more whistles wherever the piano is strong, like 00:05:189 (3) - 00:05:719 -
- 00:03:248 - hitfinish?
- 00:15:601 - hitclap? (with a good custom hitsounding) will add drumb clap
- 00:27:248 - 00:38:366 - weak volume here too. Anything below 40% sounds weak
[Normal]
Base SV of 1.4 is too fast. 1.1 or 1.2 is better changed to 1.3
SV change is not recommended in Easy/Normal, as newbies are not used to these yet. They think same gap in rhythm = same DS. Try using 1.00x religiously
00:08:807 - to 00:12:866 - flow seems weird and could get some improvement intended since vocals have little pauses- 00:04:660 (3,4) - arrange like this?
- 00:08:895 (1,2,3) - arrange like this? made changes
- 00:11:366 (4,1) - arrange like this? trying to not blanket anything, sorry ><
- 00:29:542 (4) - Change to straight slider? It doesn't look good. sure
- 00:38:366 (1) - 00:55:307 (1) - unstack to be consistent with other 1/2 parts you mapped to 00:38:366 (1) - was stacked for readability, i'll change 00:55:307 (1) - if it gets mentioned again
- 00:41:189 (6,1) - feels cramped, so I would spread these out a bit more https://puu.sh/wtyoX.png because of ds i cant really get creative with this, after changing base sv its even harder for me to; i just removed the note in between
- 00:42:777 (2,1) - might be confusing to the newbies, as these are the same exact sliders but longer made changes
- 01:06:777 (1,2,3) - doesn't look good
- 01:21:954 (6,1) - make it evenly spaced out! I think it's because of the SV change you use haha. Using 1.00x would fix it fixed
[Hard]- 00:07:483 (1,2,1,2) - Same sound, but DS change is inconsistent. Swap positions of 00:07:483 (1,2) -, and Ctrl+G 00:08:895 (1) - okay !
- 00:44:189 (1,2) - vs. 00:45:601 (1,2) - Same problem as above i think this is fine here
- 00:49:836 (1) - There is a good tone change here, so a good place to add jump ^
- 01:16:836 - add note? Vocal is very strong here o.o pause for intensity control
[Insane]
SV 1.4 again?? o.o I would look into other ranked maps of similar BPM and make changes to SV, OD, CS, HP drain rate and such accordingly. i think this is fine for an insane- 00:05:189 (3,4) - The sound is pretty strong at (3). I would move (3) to somewhere like 220,184 sure
- 00:20:366 (2,3,4,5) - I like c: >-<
- 00:49:836 (3) - Increase DS, there's a huge sound here o.o the patterns and things around it should already give emphasizes
- 00:50:542 (2) - here too... ^
- 00:51:424 (2,3) - change positions, as 00:51:424 (2) - needs more emphasis
- 00:57:248 (2) - you get the idea by now--DS needs emphasis will be kept in mind, might change later but for now it'll stay the same
- 01:15:072 (1,2,3) - 01:15:072 (1,2,3) - 01:15:866 - 01:17:277 - add triplet, as there is a prominent drum sound here. 00:54:601 (3,4,5) - you did so here doing so would destroy the pattern
- 01:26:542 (1,2,3,4) - I would remap this part similar to 01:23:719 (1,2,3,4,5,6) - slowly coming to a calm end
- 01:28:307 (1,1,1) - the music gets intense, but SV change contradicts it. I would reverse the SV change its a dial out D:
If you want and Easy GD, poke me--I can whip it up quick XD thank you for the offer, but i'm going to keep this set as it is c: