Don't forget to add hitsounds to your diffs
[Normal]
AR -> 5. It'll fit better with the dense patterns you have
Just a heads up: I'm really sorry and should've seen this coming, but the SV you use on the chorus is a little on the fast side. It IS fine the way it is now, and would probably be a hassle to change it. It's not that big of a deal, but I'm just letting you know, since you might get comments about it. Usually for choruses in lower diffs especially I use the same SV but make the rhythm or patterns harder
[Hard]
Visual Distance
You should look to maintain equal visual distance between your objects to make your map appear cleaner overall. I'm just gonna mention the major ones. The others aren't really that important
Slider curvature is good to structure your patterns. But after a certain curvature threshold, your sliders begin to create their own structure, rather than working together with other sliders i.e. too curvy = draw too much attention to themselves. You should look to decrease the curvature of the following sliders for these reasons:
[Normal]
AR -> 5. It'll fit better with the dense patterns you have
Just a heads up: I'm really sorry and should've seen this coming, but the SV you use on the chorus is a little on the fast side. It IS fine the way it is now, and would probably be a hassle to change it. It's not that big of a deal, but I'm just letting you know, since you might get comments about it. Usually for choruses in lower diffs especially I use the same SV but make the rhythm or patterns harder
- 01:28:130 (1,2) - might be better to delete the circle, move the slider back 1/2 and make it a reverse. Maybe that's easier to play? I'm actually not sure
- 00:25:483 (1) - Drop NC. It's unnecessary
- 00:37:130 (1,2,1) - Swap these three NCs. It's better to not have NC on lead-outs and a NC on a lead-in
- 00:55:307 (3,1) - Swap these. It's better to not NC on stack
[Hard]
Visual Distance
You should look to maintain equal visual distance between your objects to make your map appear cleaner overall. I'm just gonna mention the major ones. The others aren't really that important
- 00:55:130 (4,1,2,3) -
- 01:05:366 (1,2,3,4,1) -
Slider curvature is good to structure your patterns. But after a certain curvature threshold, your sliders begin to create their own structure, rather than working together with other sliders i.e. too curvy = draw too much attention to themselves. You should look to decrease the curvature of the following sliders for these reasons:
- 00:08:895 (1,1) -
- 00:27:248 (1,2,3,4) -
- 00:10:307 (1) - I think you can drop NC here to make the symmetry stand out more
- 00:25:483 (1) - drop NC for better pattern recognition
- 00:37:130 (1,2,1) - you should toggle these three NCs for the same reason as Normal (stack and lead-in)
- 00:59:013 (1) - Drop NC
- 01:02:542 (5,1) - Swap NC for downbeat