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posted
This beatmap was submitted using in-game submission on Sunday, September 24, 2017 at 9:22:16 AM

Artist: Alisa Takigawa
Title: Sayonara no Yukue ~TV size~
Source: 終物語
Tags: owarimonogatari ending bakemonogatari light novel ed
BPM: 170
Filesize: 2423kb
Play Time: 01:29
Difficulties Available:
  1. Hard (3.09 stars, 181 notes)
  2. Insane (3.84 stars, 258 notes)
  3. Normal (1.92 stars, 127 notes)


Download: Alisa Takigawa - Sayonara no Yukue ~TV size~
Information: Scores/Beatmap Listing
---------------
shout out to Frostings, the best mentor anyone could ask for ever. Make sure to give his super awesome diff a play!
osuskrub is a cool person check out his maps too c:
posted
Don't kudosu any of my posts

  1. 00:18:424 (3) - You can choose to replace this with a circle in order to put a triple here 00:18:601 - to fit better with the music
  2. 00:20:895 (1,2) - and the rhythm here should technically be circle, triple, triple
  3. 00:24:248 - This should be mapped the keep the map flowing. Normally a circle would be fine, but it might interfere with your following circle pattern.
    Maybe a better change is: 00:23:366 (2) - First move this closer to (5,1) to follow distance snapping. It'll make the pattern look a little bit neater. Then you can copy+paste 2 (!!), rotate it 180 degrees and stack it on 00:24:424 (1) - . It'll create a simple slider pair that revolves around (5)'s tail. Then simply create another slider between 2 and 3 at 00:24:072 -
  4. 00:41:895 - Note to keep the flow
  5. 00:48:424 (2) - You should break this up into circle + slider, and consider a triple here 00:49:042 -
  6. 00:54:072 (2) - Consider changing this to a 1/2 slider + circle, and adding a triple here 00:54:689 -
  7. 01:19:483 (1,2) - kinda strange how you changed it to this. I think the rotation before was fine, but I guess this is ok too
posted

Frostings wrote:

Don't kudosu any of my posts

  1. 00:18:424 (3) - You can choose to replace this with a circle in order to put a triple here 00:18:601 - to fit better with the music
  2. 00:20:895 (1,2) - and the rhythm here should technically be circle, triple, triple
  3. 00:24:248 - This should be mapped the keep the map flowing. Normally a circle would be fine, but it might interfere with your following circle pattern.
    Maybe a better change is: 00:23:366 (2) - First move this closer to (5,1) to follow distance snapping. It'll make the pattern look a little bit neater. Then you can copy+paste 2 (!!), rotate it 180 degrees and stack it on 00:24:424 (1) - . It'll create a simple slider pair that revolves around (5)'s tail. Then simply create another slider between 2 and 3 at 00:24:072 -
  4. 00:41:895 - Note to keep the flow
  5. 00:48:424 (2) - You should break this up into circle + slider, and consider a triple here 00:49:042 -
  6. 00:54:072 (2) - Consider changing this to a 1/2 slider + circle, and adding a triple here 00:54:689 -
  7. 01:19:483 (1,2) - kinda strange how you changed it to this. I think the rotation before was fine, but I guess this is ok too
all fixed
note to self: 00:48:424 (2) -was changed to triples and slider
posted
  1. 00:03:777 (2) - like this https://puu.sh/vHE90/8df56318ee.png

Ok starting from now, a lot of my suggestions might greatly alter the map. This is the real deal :P
I suggest you make a copy difficulty to make changes so you can revert back if necessary

For better design, you should be considering making more concrete patterns.
Make the objects work together instead of making them look randomly placed

I'll point out some patterns that could be designed better
  1. 00:05:719 (6,1) - This transition is really weak because (1) is near 45 degrees, the weakest kind of slider x( Closer to horizontal and maybe a slight flow change might help here. I also suggest grouping it with 00:06:777 (3) - to make it structured better https://puu.sh/vHGB6/b93803d088.png
  2. 00:17:013 (1,2,3,4) - Here you could consider grouping 2 and 3 to make a better pattern
  3. 00:20:366 (2,3,4,5,6,7,1,2,3) - Observe where the emphasis lies in the song. It's at 00:20:895 (4,7,3) - So in your mapping you should try to reflect this. (3) doesn't need the flow change that you mapped, but (4) and the (5,6,7) triple should. You can easily fix this by mapping something like this. If you make this change, you can also change 00:21:424 (1,2,3) - to fit better with this pattern by putting it snugly between (4) and (5,6,7) triple (and then adjusting the following 00:22:130 (4) - to fit with this new pattern)
  4. 00:28:660 (1,2) - You should group these as well. Maybe alter the rhythm too (something like this? https://puu.sh/vHG1O/72c0de186b.png)
  5. 00:32:542 (4,5,1) - (1) is very weak here because of lack of flow change and the jump on (4,5). One option is to ctrl+G this slider to improve the emphasis. Then you could setup a pattern like this on the following notes. You could instead Alter the flow on (1) to make a pattern like this
  6. 00:39:248 (4,5) - The direction these guys go is very weak. Near 90 degrees (either vertical or horizontal) would make them feel stronger https://puu.sh/vHGcv/0452165453.png


We'll keep it at that for now
posted

Frostings wrote:

  1. 00:03:777 (2) - like this https://puu.sh/vHE90/8df56318ee.png
i went back over and fixed xd
Ok starting from now, a lot of my suggestions might greatly alter the map. This is the real deal :P
I suggest you make a copy difficulty to make changes so you can revert back if necessary yep, insane b

For better design, you should be considering making more concrete patterns.
Make the objects work together instead of making them look randomly placed

I'll point out some patterns that could be designed better
  1. 00:05:719 (6,1) - This transition is really weak because (1) is near 45 degrees, the weakest kind of slider x( Closer to horizontal and maybe a slight flow change might help here. I also suggest grouping it with 00:06:777 (3) - to make it structured better https://puu.sh/vHGB6/b93803d088.png done
  2. 00:17:013 (1,2,3,4) - Here you could consider grouping 2 and 3 to make a better pattern made change but still kinda awkward, i'll think of something to replace soon
  3. 00:20:366 (2,3,4,5,6,7,1,2,3) - Observe where the emphasis lies in the song. It's at 00:20:895 (4,7,3) - So in your mapping you should try to reflect this. (3) doesn't need the flow change that you mapped, but (4) and the (5,6,7) triple should. You can easily fix this by mapping something like this. If you make this change, you can also change 00:21:424 (1,2,3) - to fit better with this pattern by putting it snugly between (4) and (5,6,7) triple (and then adjusting the following 00:22:130 (4) - to fit with this new pattern) yee, i changed it up and readjusted 4 making it ended up looking like that
  4. 00:28:660 (1,2) - You should group these as well. Maybe alter the rhythm too (something like this? https://puu.sh/vHG1O/72c0de186b.png) done, although i shifted these few notes over by a bit
  5. 00:32:542 (4,5,1) - (1) is very weak here because of lack of flow change and the jump on (4,5). One option is to ctrl+G this slider to improve the emphasis. Then you could setup a pattern like this on the following notes. You could instead Alter the flow on (1) to make a pattern like this I went with making 1 horizontal (and remapped that bit. hopefully it looks fine), also changed rhythm a bit so there's no gaps anymore
  6. 00:39:248 (4,5) - The direction these guys go is very weak. Near 90 degrees (either vertical or horizontal) would make them feel stronger https://puu.sh/vHGcv/0452165453.png done as well


We'll keep it at that for now
posted
You should look for every opportunity to group or relate sliders together. It will help with visuals and structure

  1. 00:03:248 (1,2) - 1, 2, 3 or whatever else you can come up with (:
  2. 00:06:777 (3,1) - an example

    ---

  3. 00:29:189 (2,1) - be careful of unintentional overlaps
  4. 00:32:542 (4,5,1) - the spacing is a bit unnecessary pic
  5. 00:38:542 (1,2,3,4,5) - Ok nevermind, maybe this looks a little strange .. maybe it's because they're all horizontal. 00:39:248 (4,5) - Perhaps if you make this vertical ... maybe like this if you can understand that picture (the green (2,3) and blue (4,5) don't change. Also blue 3 is rotated in this specific example to help with the flow from 1,2)
posted

Frostings wrote:

You should look for every opportunity to group or relate sliders together. It will help with visuals and structure going to find some and (hopefully) make them better!

  1. 00:03:248 (1,2) - 1, 2, 3 or whatever else you can come up with (: went with 2
  2. 00:06:777 (3,1) - an example fixed

    ---

  3. 00:29:189 (2,1) - be careful of unintentional overlaps moved 1, 2 over a bit
  4. 00:32:542 (4,5,1) - the spacing is a bit unnecessary pic made smaller
  5. 00:38:542 (1,2,3,4,5) - Ok nevermind, maybe this looks a little strange .. maybe it's because they're all horizontal. 00:39:248 (4,5) - Perhaps if you make this vertical ... maybe like this if you can understand that picture (the green (2,3) and blue (4,5) don't change. Also blue 3 is rotated in this specific example to help with the flow from 1,2) changed it to that, also remapped a few second afterwards because it looked extremely awkward :P
posted
alright I'm just gonna point out everything. These are all super minor suggestions about stylistic changes. You don't need to follow these if you don't want to
  1. 00:03:248 (1,2) - I think it's important to have (2) directed slightly upwards. This probably sounds crazy, but I think it fits the music better. It'll also have liiiittle better progression to the next note, because right now the flow is too smooth creating an unwanted antijump effect. Also maybe consider slightly directing (1) upwards as well. I'd move them spatially apart too. Right now it looks a little bit constraining. Actually while I'm at it, I might also consider giving both sliders a slight bit more curvature to make them look a little stronger
    example incorporating all these things

  2. 00:08:542 - This one is kind of a bigger change ... You could consider making this whole part more symmetric. The pattern will be really similar:
    1. 00:08:542 (2) - center this circle
    2. 00:09:424 (2,3) - center these, maybe at around 256|124
    3. 00:08:895 (1,2,3) - then copy these onto 00:10:307 - and rotate 180 degrees
    4. 00:11:719 (1,2,3) - and you can continue the centered pattern with these. maybe an idea
    5. 00:13:130 (1,2) - and then adjusting these accordingly
  3. 00:15:954 (1) - Also a little bigger change, I would consider making this go upwards. It'll help greatly with the emphasis because of the huge flowbreak, if you're ok with a little increase in difficulty. example, here I altered pink (3) as well to make it look better with my new slider

  4. 00:18:601 (1,2,3) - If you take the above suggestion, this slider should follow suit in emphasis with a flowbreak of its own. I would also swap the rhythm here 00:19:307 (4,5) - . You could structure it like this to make sure the transition from (5) to (1) still makes sense

  5. 00:20:366 (2,3,4) - move (4) further away from (2) to maintain an equal distance between these three notes
  6. 00:28:660 (1,2) - I would also have these slightly directed upwards https://puu.sh/vP3IK/7ff12133b9.png
  7. 00:34:307 (1,2) - You could consider mapping these similarly as before to maintain style, example, keeping the level of curvature on the sliders consistent
  8. 00:53:895 (3,1,2) - I think a better rhythm would be slider + circle + circle, or slider + slider, as the emphasis from vocals are on the red ticks
  9. 00:56:895 (1) - This should be a 1/2 slider, and I would fill in the gaps here 00:57:777 - , maybe a circle + 1/2 slider starting from that timestamp
  10. 01:05:366 (1,3) - You should really make these sliders the same as 01:05:719 (2,4) -
  11. 01:12:424 (1,2,3,4,5) - The overlap on 4 looks kinda weird. Maybe like this, with 5 stacked on 3 (notice in this example I change the direction of 2 as well, it makes the structure a little more interesting
  12. 01:25:130 (1) - just so you know, this is a bezier curve and not a standard 3-point circular slider. It happens when you add a fourth sliderpoint and then remove it. You should delete and remake this slider to make it a standard circular slider
posted

Frostings wrote:

alright I'm just gonna point out everything. These are all super minor suggestions about stylistic changes. You don't need to follow these if you don't want to
  1. 00:03:248 (1,2) - I think it's important to have (2) directed slightly upwards. This probably sounds crazy, but I think it fits the music better. It'll also have liiiittle better progression to the next note, because right now the flow is too smooth creating an unwanted antijump effect. Also maybe consider slightly directing (1) upwards as well. I'd move them spatially apart too. Right now it looks a little bit constraining. Actually while I'm at it, I might also consider giving both sliders a slight bit more curvature to make them look a little stronger
    example incorporating all these things

  2. 00:08:542 - This one is kind of a bigger change ... You could consider making this whole part more symmetric. The pattern will be really similar:
    1. 00:08:542 (2) - center this circle
    2. 00:09:424 (2,3) - center these, maybe at around 256|124
    3. 00:08:895 (1,2,3) - then copy these onto 00:10:307 - and rotate 180 degrees
    4. 00:11:719 (1,2,3) - and you can continue the centered pattern with these. maybe an idea
    5. 00:13:130 (1,2) - and then adjusting these accordingly
  3. 00:15:954 (1) - Also a little bigger change, I would consider making this go upwards. It'll help greatly with the emphasis because of the huge flowbreak, if you're ok with a little increase in difficulty. example, here I altered pink (3) as well to make it look better with my new slider

  4. 00:18:601 (1,2,3) - If you take the above suggestion, this slider should follow suit in emphasis with a flowbreak of its own. I would also swap the rhythm here 00:19:307 (4,5) - . You could structure it like this to make sure the transition from (5) to (1) still makes sense

  5. 00:20:366 (2,3,4) - move (4) further away from (2) to maintain an equal distance between these three notes
  6. 00:28:660 (1,2) - I would also have these slightly directed upwards https://puu.sh/vP3IK/7ff12133b9.png
  7. 00:34:307 (1,2) - You could consider mapping these similarly as before to maintain style, example, keeping the level of curvature on the sliders consistent
  8. 00:53:895 (3,1,2) - I think a better rhythm would be slider + circle + circle, or slider + slider, as the emphasis from vocals are on the red ticks used slider+slider and made them symmetrical in the same direction
  9. 00:56:895 (1) - This should be a 1/2 slider, and I would fill in the gaps here 00:57:777 - , maybe a circle + 1/2 slider starting from that timestamp
  10. 01:05:366 (1,3) - You should really make these sliders the same as 01:05:719 (2,4) -
  11. 01:12:424 (1,2,3,4,5) - The overlap on 4 looks kinda weird. Maybe like this, with 5 stacked on 3 (notice in this example I change the direction of 2 as well, it makes the structure a little more interesting
  12. 01:25:130 (1) - just so you know, this is a bezier curve and not a standard 3-point circular slider. It happens when you add a fourth sliderpoint and then remove it. You should delete and remake this slider to make it a standard circular slider
fixed all :D
posted
Final touch ups :oops:
  1. 00:23:719 (4) - To create neater structure, this should tilt slightly into (3) instead of slightly out (ie rotate by -5 to -10 degrees). Same with the next (5) slider, it should be leaning slightly towards the (4) slider instead of away (you should rotate it the same amount as you did for (4))
  2. 00:39:248 (4) - Conversely, this should be tilted slightly away from (5) (-5 degree rotation) and (5) should go from outwards to inwards (also -5 degree rotation)
posted

Frostings wrote:

Final touch ups :oops:
  1. 00:23:719 (4) - To create neater structure, this should tilt slightly into (3) instead of slightly out (ie rotate by -5 to -10 degrees). Same with the next (5) slider, it should be leaning slightly towards the (4) slider instead of away (you should rotate it the same amount as you did for (4))
  2. 00:39:248 (4) - Conversely, this should be tilted slightly away from (5) (-5 degree rotation) and (5) should go from outwards to inwards (also -5 degree rotation)
both fixed!
posted
[Hard]

  1. You should look to DS wherever possible to help with reading and neatness:
    1. 00:15:601 (1,2) - You should move these further away
    2. 00:27:248 (1,2,3,4) - Make sure these are spaced out the same amount visually
    3. 00:31:307 (1) - Same with this slider with the previous 3 sliders.
    4. 00:33:777 (2,3,1) - and so on. You should go through the map and adjust wherever you can
  2. 00:05:013 (2) - perhaps it's better to split this into 1/2 + 1/1. It'll emphasize the piano a bit better. Feel free to move around the previous (1) slider to make your patterning if you make this change
  3. 00:17:366 (1,2) - A better rhythm might be circle + 1/1, to get two active hits on the drum and to make it more dense and thus smoother
  4. 00:24:424 (1,2,1,2) - This is probably too hard. Maybe uh you could try something like this or some other pattern (the example is 30 degree rotations by the way)
  5. 00:52:660 (1,2) - watch the distance. Maybe try something like this (note I change the red (1) slider as well just for different flow)


We'll leave it at that for now

[rhythmv2]
I'm assuming this is the rhythm for Normal xP
  1. 00:11:719 (1,2) - You should merge these into a single 3/2 reverse slider. It'll sound smoother hitting the note on the red tick
  2. 00:17:013 (4,1) - You should also merge these into a 3/2 slider. Making the strong note a slider is better for emphasis + you don't need to emphasize the sound at 00:17:366 - as much
  3. 00:19:836 (2) - This would also work better as a slider. This time though, you should only make it 1/1 and leave the note at 00:20:366 (1) -. It'll feel good for variety :)
  4. 00:22:660 (2) - Also consider extending this to a 1/1 slider
  5. 00:28:307 (2) - I think it's better to move this 1/2 earlier. Also maybe consider making it into a 1/1 slider
  6. 00:30:072 (1,2,3,1) - hmm.. rhythm could get needlessly complicated here. Might be better to cut our losses by mapping the entire piano with a single slider https://puu.sh/wc52H/ae4d6a156c.png (and starting the following blue slider 1/2 later)
  7. 00:35:719 (1,2) - better to merge as 3/2 reverse


I need to talk to you in-game about the chorus, and just in general before you start mapping the normal. hit me up when you can :)
posted
Don't forget to add hitsounds to your diffs

[Normal]
AR -> 5. It'll fit better with the dense patterns you have
Just a heads up: I'm really sorry and should've seen this coming, but the SV you use on the chorus is a little on the fast side. It IS fine the way it is now, and would probably be a hassle to change it. It's not that big of a deal, but I'm just letting you know, since you might get comments about it. Usually for choruses in lower diffs especially I use the same SV but make the rhythm or patterns harder
  1. 01:28:130 (1,2) - might be better to delete the circle, move the slider back 1/2 and make it a reverse. Maybe that's easier to play? I'm actually not sure
  2. 00:25:483 (1) - Drop NC. It's unnecessary
  3. 00:37:130 (1,2,1) - Swap these three NCs. It's better to not have NC on lead-outs and a NC on a lead-in
  4. 00:55:307 (3,1) - Swap these. It's better to not NC on stack




[Hard]
Visual Distance
You should look to maintain equal visual distance between your objects to make your map appear cleaner overall. I'm just gonna mention the major ones. The others aren't really that important
  1. 00:55:130 (4,1,2,3) -
  2. 01:05:366 (1,2,3,4,1) -

Slider curvature
Slider curvature is good to structure your patterns. But after a certain curvature threshold, your sliders begin to create their own structure, rather than working together with other sliders i.e. too curvy = draw too much attention to themselves. You should look to decrease the curvature of the following sliders for these reasons:
  1. 00:08:895 (1,1) -
  2. 00:27:248 (1,2,3,4) -


---
  1. 00:10:307 (1) - I think you can drop NC here to make the symmetry stand out more
  2. 00:25:483 (1) - drop NC for better pattern recognition
  3. 00:37:130 (1,2,1) - you should toggle these three NCs for the same reason as Normal (stack and lead-in)
  4. 00:59:013 (1) - Drop NC
  5. 01:02:542 (5,1) - Swap NC for downbeat
posted

Frostings wrote:

Don't forget to add hitsounds to your diffs just copied from hs diff

[Normal]
AR -> 5. It'll fit better with the dense patterns you have
Just a heads up: I'm really sorry and should've seen this coming, but the SV you use on the chorus is a little on the fast side. It IS fine the way it is now, and would probably be a hassle to change it. It's not that big of a deal, but I'm just letting you know, since you might get comments about it. Usually for choruses in lower diffs especially I use the same SV but make the rhythm or patterns harder i can always go back and change it if its for the better, i dont mind :D
  1. 01:28:130 (1,2) - might be better to delete the circle, move the slider back 1/2 and make it a reverse. Maybe that's easier to play? I'm actually not sure i think it is easier
  2. 00:25:483 (1) - Drop NC. It's unnecessary
  3. 00:37:130 (1,2,1) - Swap these three NCs. It's better to not have NC on lead-outs and a NC on a lead-in
  4. 00:55:307 (3,1) - Swap these. It's better to not NC on stack




[Hard]
Visual Distance
You should look to maintain equal visual distance between your objects to make your map appear cleaner overall. I'm just gonna mention the major ones. The others aren't really that important
  1. 00:55:130 (4,1,2,3) -
  2. 01:05:366 (1,2,3,4,1) - i made changes to both, hopefully good

Slider curvature
Slider curvature is good to structure your patterns. But after a certain curvature threshold, your sliders begin to create their own structure, rather than working together with other sliders i.e. too curvy = draw too much attention to themselves. You should look to decrease the curvature of the following sliders for these reasons:
  1. 00:08:895 (1,1) -
  2. 00:27:248 (1,2,3,4) -


---
  1. 00:10:307 (1) - I think you can drop NC here to make the symmetry stand out more
  2. 00:25:483 (1) - drop NC for better pattern recognition
  3. 00:37:130 (1,2,1) - you should toggle these three NCs for the same reason as Normal (stack and lead-in)
  4. 00:59:013 (1) - Drop NC
  5. 01:02:542 (5,1) - Swap NC for downbeat
posted
Hell yea i love monogatari
From my modding queue:

TL;DR Overall just watch out for inconsistent spacing and slidershapes
but probably read the mod anyway


Normal
00:27:248 (1,2) - The spacing is very small for such a large gap in the music
00:28:660 (1,2,1) - ^
00:41:189 (3,1) - These should probably be stacked like you did with 00:38:366 (1,2)
00:48:248 (3,1) - ^
00:49:660 (3,1) - ^
Just in general watch out for overlaps since they are hard to read for new players
00:41:366 (1,2,1) - You were following the drum beat but then switched to vocals, I'd stay to the drum since the vocals are very wierd to play for any noobies
01:21:601 (4,5,1) - Spacing is inconsistent here


Hard
00:36:954 (3,4) - You follow the vocals here but then ignore them in the next bar
00:36:954 (3,4) - They are also very close to the previous slider for such a long gap
00:45:424 (4) - This should probaly be blanketed with 00:45:601 (1), which would also fix the inconsistent spacing there
00:58:836 (2) - ^ but with 00:59:013 (3)
01:00:072 (2) - This should probably be farther away from the last note since it looks like a 1/4 gap instead of a 1/2 gap
01:16:659 (1,2) - Feels wierd that there's nothing in between here since both the violin and the vocals are doing stuff
01:27:601 (4,1) - Not sure why it has the same spacing as 01:27:248 (3,4), i'd put them closer together


Insane
00:09:424 (2,3) - These should probably be blanketed with 00:08:895 (1)
00:10:836 (2,3) - ^
Slider shapes are inconsistent, probably copy + paste to make ones in the same section look the same, then just rotate and flip
00:22:130 (4) - Not sure what this is following since its just another drawn out chord like 00:21:601 (3)
00:24:424 (1) - These jumps feel very haphazardly placed, I'd copy paste the first 3 then rotate them
00:31:307 (1) - This probably shouldn't be drawn out so long, since both the piano and the vocals are doing stuff in the middle of it
00:37:130 (1) - ^ but this time its just the vocals doing sutff, i'd cahnge it to something like you have here 00:37:660 (2)
00:57:954 (4,1,1,1,1) - The intensity is increasing here but the spacing stays the same
01:28:307 (1,1,1) - ^ the sliders probably shouldnt decrease when the intensity increases


Thank you for letting me listen to some awesome monogatari music while modding <3
GL!
posted

Shogud wrote:

Hell yea i love monogatari
From my modding queue:

TL;DR Overall just watch out for inconsistent spacing and slidershapes
but probably read the mod anyway


Normal
00:27:248 (1,2) - The spacing is very small for such a large gap in the music adjusted a bit
00:28:660 (1,2,1) - ^
00:41:189 (3,1) - These should probably be stacked like you did with 00:38:366 (1,2) these 1/2s overlap, so i didnt stack them. 00:38:366 (1,2) was different
00:48:248 (3,1) - ^
00:49:660 (3,1) - ^
Just in general watch out for overlaps since they are hard to read for new players
00:41:366 (1,2,1) - You were following the drum beat but then switched to vocals, I'd stay to the drum since the vocals are very wierd to play for any noobies i'll change what i can
01:21:601 (4,5,1) - Spacing is inconsistent here its not, because of the sv change on 1


Hard
00:36:954 (3,4) - You follow the vocals here but then ignore them in the next bar
00:36:954 (3,4) - They are also very close to the previous slider for such a long gap
00:45:424 (4) - This should probaly be blanketed with 00:45:601 (1), which would also fix the inconsistent spacing there blanket would destroy the structure of 00:45:424 (4,1,2) -
00:58:836 (2) - ^ but with 00:59:013 (3)
01:00:072 (2) - This should probably be farther away from the last note since it looks like a 1/4 gap instead of a 1/2 gap it doesnt
01:16:659 (1,2) - Feels wierd that there's nothing in between here since both the violin and the vocals are doing stuff for intensity control
01:27:601 (4,1) - Not sure why it has the same spacing as 01:27:248 (3,4), i'd put them closer together its fine


Insane
00:09:424 (2,3) - These should probably be blanketed with 00:08:895 (1) no thank you
00:10:836 (2,3) - ^
Slider shapes are inconsistent, probably copy + paste to make ones in the same section look the same, then just rotate and flip
00:22:130 (4) - Not sure what this is following since its just another drawn out chord like 00:21:601 (3) its following the drum sound
00:24:424 (1) - These jumps feel very haphazardly placed, I'd copy paste the first 3 then rotate them each one gets bigger because it grows more intense
00:31:307 (1) - This probably shouldn't be drawn out so long, since both the piano and the vocals are doing stuff in the middle of it starts on 'wo,' ends on 'hai'
00:37:130 (1) - ^ but this time its just the vocals doing sutff, i'd cahnge it to something like you have here 00:37:660 (2)
00:57:954 (4,1,1,1,1) - The intensity is increasing here but the spacing stays the same but the sv is increasing
01:28:307 (1,1,1) - ^ the sliders probably shouldnt decrease when the intensity increases its drawing a conclusion to the start of kiai's increase


Thank you for letting me listen to some awesome monogatari music while modding <3
GL!
thank you for the mod :D
posted
dang frostings modded your map so hard that i couldn't find much to point out xd

[general]
i think it would be alright if you would have "bakemonogatari" in the tags, since this is related to that anime.

don't forget about combo colours!



[insane]
00:13:130 (1,2,5) - ugly overlap ;w;

00:15:601 (3) - won't it be better for this to be a 1/4 stream to increase emphasis on the violin?

00:22:130 (4) - ^ (but you're emphasizing drums here, so it would be much more important for this to be a 1/4 stream)

00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - try not to let your jumps overlap too much (unless the overlap is perfect), a cluster like this 00:24:601 (2,2,1,1) - would be easily fixed by just spacing them away from each other.

00:26:542 (1,2) - it's okay to use 1/4 sliders here though, the violin is going down in scale as it adds emphasis onto 00:27:248 (1) - upon being clicked.

00:58:307 (1,1,1,1) - why are there NC's? nothing has changed, and you could use use 1/2 circle jumps instead since it adds buildup for the kiai part.

01:28:307 (1,1,1) - ^ (it would greatly emphasize the ending since the ending is a strong beat itself.)

[normal]
you never change SV (slider velocity) in normal, it just isn't right.

your ds has to be consistent, just because it doesn't show up in aimod doesn't mean all ds is perfect. this for example 00:08:189 (2,1) - has 0.88 ds between it while the rest of the notes have 1.0 here are a few ds issues i pointed out (either too far or too close)

00:20:366 (2,3) - 0.94 ds

00:27:248 (1,2) - 1.15 ds

00:28:130 (2,1) - 0.91 ds

00:38:366 (1,2) - not sure about this one, because stacks aren't recommended in lower diffs. also the fact it's tapping 1/2 doesn't feel right, but i see a lot of other normal diffs do this, so it's up to you if you want to change it.

00:38:542 (2,3) - 0.87

00:42:777 (1,2) - 0.89
00:43:307 (2,1) - ^

00:48:248 (3,1) - 1.08

00:57:601 (2) - ds issue between prev and next note


and a ton of other ds issues.


that's all from me now, good luck
posted
monogatari <3

[General]

add a few more tags like "light novel" and "ed" so that your map could be more accessible for searching.

combo colors

[Normal]

00:11:366 (2,1) - visually it would be nicer if 2 is tilted a bit more downwards to have a better looking entry into 1

00:27:248 (1) - this slider alone looks fairly empty in rhythm, personally it would be better to make it 1/1 with a note on 00:27:777 -

00:37:130 (2) - this note doesn't seem to be mapped to any sound. care to explain?

00:39:248 (3) - ctrl + j would make the patterning look nicer

00:43:307 (2) - don't see the need for a sharper slider while the song is in a fairly calm state, making it a smooth curve would fit better

00:59:719 (1) - a drum sampleset fits a lot better on the head of this slider, normal sampleset sounds very off

01:05:366 (1,2,3,4) - usually for a normal diff you shouldn't have this many consecutive circles. i understand that you are emphasizing the vocals, though the max circles i would put for these gaps is 3.

01:06:777 (1,2,3) - this could be cleaned up a bit, the angle from 2,3 looks a bit eh

01:21:601 (4) - moving this a bit upwards would make the exit from the slider a bit cleaner


[Hard]

00:04:660 (1,2,3) - how come 1 is tilted to the left while 2,3 are to the right? should they all be the same?

00:18:777 (1,2) - align these 2 more like this, https://puu.sh/wlpXf/de3dd5807c.jpg

01:08:719 (2,3) - the distance between these objects is unecessarily high, also i think ctrl + g the rhythm would be better

there's not much for me to say on this diff! good job!

[Insane]

00:39:866 - missing a note here

00:49:836 (3) - instead of making this just a circle make it a 1/2 slider

00:58:307 (1,1,1,1) - why is the last 1 different than the others? wouldn't it be cool to have them the same direction?

01:05:366 (1,2,3,4) - emphasize the vocals in 2,3,4 by not making them the same as 1

01:11:366 (2,3,4) - switch the arrangement of these sliders


that's all I have to say! good job and good luck on this mapset!
posted

Einja wrote:

dang frostings modded your map so hard that i couldn't find much to point out xd xd
[general]
i think it would be alright if you would have "bakemonogatari" in the tags, since this is related to that anime. sure

don't forget about combo colours! c:



[insane]
00:13:130 (1,2,5) - ugly overlap ;w; its unnoticeable when playing, but i will change it if it gets mentioned again

00:15:601 (3) - won't it be better for this to be a 1/4 stream to increase emphasis on the violin? i think this is fine

00:22:130 (4) - ^ (but you're emphasizing drums here, so it would be much more important for this to be a 1/4 stream) the map will only have one stream if i added one

00:24:424 (1,2,3,1,2,3,1,2,3,1,2,3) - try not to let your jumps overlap too much (unless the overlap is perfect), a cluster like this 00:24:601 (2,2,1,1) - would be easily fixed by just spacing them away from each other. the jumps play fine for me

00:26:542 (1,2) - it's okay to use 1/4 sliders here though, the violin is going down in scale as it adds emphasis onto 00:27:248 (1) - upon being clicked. theres a repeated sound D:

00:58:307 (1,1,1,1) - why are there NC's? nothing has changed, and you could use use 1/2 circle jumps instead since it adds buildup for the kiai part. theres no need for these jumps

01:28:307 (1,1,1) - ^ (it would greatly emphasize the ending since the ending is a strong beat itself.)

[normal]
you never change SV (slider velocity) in normal, it just isn't right. usually, yeah. but i'll remap if its necessary

your ds has to be consistent, just because it doesn't show up in aimod doesn't mean all ds is perfect. this for example 00:08:189 (2,1) - has 0.88 ds between it while the rest of the notes have 1.0 here are a few ds issues i pointed out (either too far or too close) fixing them

00:20:366 (2,3) - 0.94 ds

00:27:248 (1,2) - 1.15 ds

00:28:130 (2,1) - 0.91 ds

00:38:366 (1,2) - not sure about this one, because stacks aren't recommended in lower diffs. also the fact it's tapping 1/2 doesn't feel right, but i see a lot of other normal diffs do this, so it's up to you if you want to change it. its okay if not abused

00:38:542 (2,3) - 0.87

00:42:777 (1,2) - 0.89
00:43:307 (2,1) - ^

00:48:248 (3,1) - 1.08

00:57:601 (2) - ds issue between prev and next note


and a ton of other ds issues.


that's all from me now, good luck thank you for the mod :P

osuskrub wrote:

monogatari <3

[General]

add a few more tags like "light novel" and "ed" so that your map could be more accessible for searching. yee

combo colors !

[Normal]

00:11:366 (2,1) - visually it would be nicer if 2 is tilted a bit more downwards to have a better looking entry into 1 done

00:27:248 (1) - this slider alone looks fairly empty in rhythm, personally it would be better to make it 1/1 with a note on 00:27:777 - i think its fine

00:37:130 (2) - this note doesn't seem to be mapped to any sound. care to explain? removing the note would make it feel very awkward, it plays more naturally with a note

00:39:248 (3) - ctrl + j would make the patterning look nicer sure

00:43:307 (2) - don't see the need for a sharper slider while the song is in a fairly calm state, making it a smooth curve would fit better yeah

00:59:719 (1) - a drum sampleset fits a lot better on the head of this slider, normal sampleset sounds very off yes, also added a finish

01:05:366 (1,2,3,4) - usually for a normal diff you shouldn't have this many consecutive circles. i understand that you are emphasizing the vocals, though the max circles i would put for these gaps is 3. for the vocals, yeah

01:06:777 (1,2,3) - this could be cleaned up a bit, the angle from 2,3 looks a bit eh distance snap :o

01:21:601 (4) - moving this a bit upwards would make the exit from the slider a bit cleaner up by a bit


[Hard]

00:04:660 (1,2,3) - how come 1 is tilted to the left while 2,3 are to the right? should they all be the same? for visual, it looks better

00:18:777 (1,2) - align these 2 more like this, https://puu.sh/wlpXf/de3dd5807c.jpg having them like this emphasize the "dun" sound better

01:08:719 (2,3) - the distance between these objects is unecessarily high, also i think ctrl + g the rhythm would be better i did smth with it

there's not much for me to say on this diff! good job! thank you owo

[Insane]

00:39:866 - missing a note here adding one here means adding some in other places as well, i like the way it is now

00:49:836 (3) - instead of making this just a circle make it a 1/2 slider having a little pause here plays nicely, making it into a 1/2 would also mean destroying the triangle ;w;

00:58:307 (1,1,1,1) - why is the last 1 different than the others? wouldn't it be cool to have them the same direction? sure why not

01:05:366 (1,2,3,4) - emphasize the vocals in 2,3,4 by not making them the same as 1 its fine

01:11:366 (2,3,4) - switch the arrangement of these sliders im not sure what you mean, but i removed the 1/4s and did some change


that's all I have to say! good job and good luck on this mapset! thank you so much !!
posted
NM from queue
sorry for modding only insane
Insane


00:13:130 (1,2,5) - overlap xd
00:15:601 (3) - stacked stream would be better imo
00:16:483 (2) - plz follow flow of sliders
00:18:248 (4) - here actually two notes would work much better, the violin is so strong to be ignored
00:21:601 (3,4) - follow flow
00:26:013 (1,2,3) - for this one, you have different angles for the previous ▲, why at the end u kept the same, and i think increasing spacing for each ▲ would work better.
00:26:895 (2) - move closer https://osu.ppy.sh/ss/8361912
00:28:130 (3,3) - plz generalize where u use sliders where u use notes. like for the first one, its vocals. then the second one is piano notes.
00:34:836 (2) - lower spacing- calm section.
00:36:248 (2,3,4,5) - i dont get this.
00:37:130 (1,2) - blanket
00:40:836 (5,6) - blanket lel
00:53:895 (1,2) - this is ugly, plz follow flow
00:54:954 (6) - why a slider here?
01:28:307 (1,1,1) - perfect opportunity to bum up the pee pee haha just joking.


good luck! good song
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