Hey.
00:11:068 (4) - Idk if it's intended or not but its end cool look a bit better https://osu.ppy.sh/ss/7376087.
00:18:096 (2,1) - Please stack them so the movement start on 00:18:268 (1) - to emphasize it. You already did that at 00:21:525 (1,2,3,4,5,6) - etc.
00:25:125 (2,3) - CTRL+G to keep the using of stacks consistent and coherent. Same goes for 00:33:353 (2,3) -
00:25:468 (4,5) - Maybe you could lower the spawing a bit ? It doesn't look that justified.
00:28:210 (2) - Reverse it for consistency. If you really don't want to do it then you may want to remove that anti-jump 00:28:210 (2,3) -. It can be really surprising for the player since it's the first time that an anti-jump has appeared in your map.
00:41:410 (4) - 00:38:668 (5,6) - Why are they different when they sound the same musically ? You do alternate sliders and kicksliders + triplet consistently from 00:37:982 - to 00:53:925 - but it doesn't make much sense in such a repetitive section and makes the section unbalanced in terms of difficulty since one is much harder than the other.
00:57:182 (1,2,3) - I don't really get why they are different from 00:54:439 (1,2,1,2,1,2,1,2) - (especially the reverse slider), again they sound the same. I guess you wanted to make a transition between these 00:56:839 (2,1) - but it doesn't work well since the player have to suddenly click on a red tick after an 1/1-long slider. Adding a circle at 00:58:210 - would fix that.
00:59:925 (1,2,3,4,1,2,3,4) - I don't really get why you do that but you break momentum at 01:02:668 (1) -, it doesn't reflect the song very well.
01:06:439 (5,6,1) - Spacing seems unnecessarily high compared to 01:07:810 (4,5) - and 01:05:410 (1,2) - , I recommand lowering it.
01:10:896 (1,2,3) - This rhythm is really tricky and inintuitive since it compells the player to suddenly click on white tick, then blue ones. You may want to make a transition between the 2 rhythms, that's why I recommand doing something like http://osu.ppy.sh/ss/7376153 that (just look at rhythm, not placement). The player will notice extended sliders and click just after, therefore it will be much more readable.
01:31:468 (1,2,3,4) - They could easily be read as doubles, try something like http://osu.ppy.sh/ss/7376222
01:48:096 (2,3,4,6) - This isn't visually very pleasing, clean it up.
02:06:010 (2,1) - iirc it's unrankable. Ask a QAT/BN.
02:42:953 (4,1,2,3) - Flow looks too wide between them, I recommand moving the triplet a bit to the right.
02:47:925 (3,4,1) - This feels a bit weird to play tbh, mind moving 02:48:268 (1) - under 02:48:182 (4) - ?
03:01:553 - 03:02:925 - (etc) Are you sure about ignoring that sound ?
03:44:496 (1,2) - 03:49:982 (2,2) - You usually don't overmap calm sections so just extend them to red tick.
03:56:382 (1,1) - They're all finishing on the downbeat so consider reversing 03:55:010 (1) -, it makes more sense.
04:20:839 (5) - NC
04:21:525 (1,2,3,4) - Why does the rhythm change compared to 04:20:153 (1,2,3,4,5,6,7,8) - ?
04:55:039 (4,5,6,7,8,1,2,3,4,1) - It doesn't sound that different from the other streams so why is spacing inconsistent here ?
05:01:296 (1,1) - 05:01:982 (1,2,1) - Please make the rhythm consistent since they sound the same.
This is a good map but you could have done better rhythm choices imo.
00:11:068 (4) - Idk if it's intended or not but its end cool look a bit better https://osu.ppy.sh/ss/7376087.
00:18:096 (2,1) - Please stack them so the movement start on 00:18:268 (1) - to emphasize it. You already did that at 00:21:525 (1,2,3,4,5,6) - etc.
00:25:125 (2,3) - CTRL+G to keep the using of stacks consistent and coherent. Same goes for 00:33:353 (2,3) -
00:25:468 (4,5) - Maybe you could lower the spawing a bit ? It doesn't look that justified.
00:28:210 (2) - Reverse it for consistency. If you really don't want to do it then you may want to remove that anti-jump 00:28:210 (2,3) -. It can be really surprising for the player since it's the first time that an anti-jump has appeared in your map.
00:41:410 (4) - 00:38:668 (5,6) - Why are they different when they sound the same musically ? You do alternate sliders and kicksliders + triplet consistently from 00:37:982 - to 00:53:925 - but it doesn't make much sense in such a repetitive section and makes the section unbalanced in terms of difficulty since one is much harder than the other.
00:57:182 (1,2,3) - I don't really get why they are different from 00:54:439 (1,2,1,2,1,2,1,2) - (especially the reverse slider), again they sound the same. I guess you wanted to make a transition between these 00:56:839 (2,1) - but it doesn't work well since the player have to suddenly click on a red tick after an 1/1-long slider. Adding a circle at 00:58:210 - would fix that.
00:59:925 (1,2,3,4,1,2,3,4) - I don't really get why you do that but you break momentum at 01:02:668 (1) -, it doesn't reflect the song very well.
01:06:439 (5,6,1) - Spacing seems unnecessarily high compared to 01:07:810 (4,5) - and 01:05:410 (1,2) - , I recommand lowering it.
01:10:896 (1,2,3) - This rhythm is really tricky and inintuitive since it compells the player to suddenly click on white tick, then blue ones. You may want to make a transition between the 2 rhythms, that's why I recommand doing something like http://osu.ppy.sh/ss/7376153 that (just look at rhythm, not placement). The player will notice extended sliders and click just after, therefore it will be much more readable.
01:31:468 (1,2,3,4) - They could easily be read as doubles, try something like http://osu.ppy.sh/ss/7376222
01:48:096 (2,3,4,6) - This isn't visually very pleasing, clean it up.
02:06:010 (2,1) - iirc it's unrankable. Ask a QAT/BN.
02:42:953 (4,1,2,3) - Flow looks too wide between them, I recommand moving the triplet a bit to the right.
02:47:925 (3,4,1) - This feels a bit weird to play tbh, mind moving 02:48:268 (1) - under 02:48:182 (4) - ?
03:01:553 - 03:02:925 - (etc) Are you sure about ignoring that sound ?
03:44:496 (1,2) - 03:49:982 (2,2) - You usually don't overmap calm sections so just extend them to red tick.
03:56:382 (1,1) - They're all finishing on the downbeat so consider reversing 03:55:010 (1) -, it makes more sense.
04:20:839 (5) - NC
04:21:525 (1,2,3,4) - Why does the rhythm change compared to 04:20:153 (1,2,3,4,5,6,7,8) - ?
04:55:039 (4,5,6,7,8,1,2,3,4,1) - It doesn't sound that different from the other streams so why is spacing inconsistent here ?
05:01:296 (1,1) - 05:01:982 (1,2,1) - Please make the rhythm consistent since they sound the same.
This is a good map but you could have done better rhythm choices imo.