from m4m
your greys probably look a bit too identical ingame
05:18:268 (1) - offscreen http://i.imgur.com/sxrJERl.jpg
05:31:468 (1) - even more http://i.imgur.com/L7j5XSj.jpg
05:31:982 (1) - lol http://i.imgur.com/Pin0CFq.jpg
one thing that happens on many spots in the map is this really bad playfield usage. take 00:05:067 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - for example. it's all in this very small restricted area, making it feel pretty boring
00:19:982 - even spacing or full stack here would make more sense cause tail and both circles map the same sound, similar for things like 00:30:268 (1,2,3) -
01:02:668 - from here on I don't get your rhythm choice at all. at first I thought this was supposed to become some kind of buildup but it just seemingly randomly swaps between repeat slidrs and circles the whole time
01:05:410 - similar but with 1/2
01:11:925 (7,1) - you really have to care more about what autostacking does to things like this . make sure http://i.imgur.com/Ca4sr27.jpg is enabled and it should be obvious. things like http://i.imgur.com/V4dHKWb.jpg happen on smany spots in the whole map and should be manually adjusted
01:27:182 (4) - some kind of whistle would be great here
01:43:810 - whole part could use whistles to accentuate high pitched sounds better
02:26:325 (1,1,1,1,1,1,1,2,1) - I'd just swap this rhythm to introduce the new snapping with repeats instead of having the easier rhythm later. also rhythm sounds like http://i.imgur.com/2Slihsm.jpg would fit better
04:14:668 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - I don't think this makes much sense tapping wise causet he song puts more emphasis on white ticks, but your triples do the opposite
04:31:382 (2) - 1/4 spacing for this whole part is lol and I don't think it makes much sense with the intensity of the song to suddenly make the 1/4 jumps..
04:42:096 (1,2,3,1,2,3,4,5,1,2,3) - one of the many spots where things just get extremely cluttered for no reason, using more of the playfield and more varied movement would help
02:05:753 - 05:15:010 - while the drum beats are very similar for these parts, the others things are quite different, so having the parts feel this similar in the map was is a bit underwhelming
05:35:582 (1,1,1,1,1,1,1,2,1) - similar issue to the other 1/3 stream
gl
your greys probably look a bit too identical ingame
05:18:268 (1) - offscreen http://i.imgur.com/sxrJERl.jpg
05:31:468 (1) - even more http://i.imgur.com/L7j5XSj.jpg
05:31:982 (1) - lol http://i.imgur.com/Pin0CFq.jpg
one thing that happens on many spots in the map is this really bad playfield usage. take 00:05:067 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - for example. it's all in this very small restricted area, making it feel pretty boring
00:19:982 - even spacing or full stack here would make more sense cause tail and both circles map the same sound, similar for things like 00:30:268 (1,2,3) -
01:02:668 - from here on I don't get your rhythm choice at all. at first I thought this was supposed to become some kind of buildup but it just seemingly randomly swaps between repeat slidrs and circles the whole time
01:05:410 - similar but with 1/2
01:11:925 (7,1) - you really have to care more about what autostacking does to things like this . make sure http://i.imgur.com/Ca4sr27.jpg is enabled and it should be obvious. things like http://i.imgur.com/V4dHKWb.jpg happen on smany spots in the whole map and should be manually adjusted
01:27:182 (4) - some kind of whistle would be great here
01:43:810 - whole part could use whistles to accentuate high pitched sounds better
02:26:325 (1,1,1,1,1,1,1,2,1) - I'd just swap this rhythm to introduce the new snapping with repeats instead of having the easier rhythm later. also rhythm sounds like http://i.imgur.com/2Slihsm.jpg would fit better
04:14:668 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - I don't think this makes much sense tapping wise causet he song puts more emphasis on white ticks, but your triples do the opposite
04:31:382 (2) - 1/4 spacing for this whole part is lol and I don't think it makes much sense with the intensity of the song to suddenly make the 1/4 jumps..
04:42:096 (1,2,3,1,2,3,4,5,1,2,3) - one of the many spots where things just get extremely cluttered for no reason, using more of the playfield and more varied movement would help
02:05:753 - 05:15:010 - while the drum beats are very similar for these parts, the others things are quite different, so having the parts feel this similar in the map was is a bit underwhelming
05:35:582 (1,1,1,1,1,1,1,2,1) - similar issue to the other 1/3 stream
gl