thanks!Lasse wrote:
from m4m
your greys probably look a bit too identical ingame
05:18:268 (1) - offscreen http://i.imgur.com/sxrJERl.jpg i don't see why is it a problem? say you're playing hr (cs:5.2) then it won't even go offscreen
05:31:468 (1) - even more http://i.imgur.com/L7j5XSj.jpg ok
05:31:982 (1) - lol http://i.imgur.com/Pin0CFq.jpg ok
one thing that happens on many spots in the map is this really bad playfield usage. take 00:05:067 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - for example. it's all in this very small restricted area, making it feel pretty boring i've changed some sliders but main idea is the same, because i stack every 00:05:067 (1,1,1,1) - on previous sliders tail, it's complicated to use whole playfield
01:27:182 (4) - some kind of whistle would be great here ok
01:43:810 - whole part could use whistles to accentuate high pitched sounds better that many hitsounds might be a bit overkill
02:26:325 (1,1,1,1,1,1,1,2,1) - I'd just swap this rhythm to introduce the new snapping with repeats instead of having the easier rhythm later. also rhythm sounds like http://i.imgur.com/2Slihsm.jpg would fit better ok, changed
04:14:668 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,8,9,1,2,3,4,1,2) - I don't think this makes much sense tapping wise causet he song puts more emphasis on white ticks, but your triples do the opposite if i would swap then it would be worse imo, in this case i wanted to make buildup more intense
04:31:382 (2) - 1/4 spacing for this whole part is lol and I don't think it makes much sense with the intensity of the song to suddenly make the 1/4 jumps.. stacked, it's similar to the first kiai, so there won't be 1/4 large spacings, in some places i left because there was no better solution
04:42:096 (1,2,3,1,2,3,4,5,1,2,3) - one of the many spots where things just get extremely cluttered for no reason, using more of the playfield and more varied movement would help well i changed some placement, hope it's better
02:05:753 - 05:15:010 - while the drum beats are very similar for these parts, the others things are quite different, so having the parts feel this similar in the map was is a bit underwhelming it may seem it but that was the basic concept why these parts feel similar; as well as storyboard itself changes at the end
05:35:582 (1,1,1,1,1,1,1,2,1) - similar issue to the other 1/3 stream ok
gl
will try our best to push it for rank