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Camellia - Dans la mer de son

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Topic Starter
niyuji
This beatmap was submitted using in-game submission on Saturday, August 4, 2018 at 3:57:38 AM

Artist: Camellia
Title: Dans la mer de son
Tags: Cyphisonia EP e.p. CTCD-0014 _Kise niyuji Jakomo73 xChorse collab collaboration marathon hardcore electronic electric dubstep drumstep Kamel c88 KamelCamellia cametek かめるかめりあ ctcd-014 complextro alternative wub
BPM: 175
Filesize: 12875kb
Play Time: 05:36
Difficulties Available:
  1. Endless Sea (5.42 stars, 1487 notes)
Download: Camellia - Dans la mer de son
Information: Scores/Beatmap Listing
---------------

Collab with xChorse

Collab
00:00:000 - 00:16:039 - _Kise
00:16:039 - 00:37:982 - xChorse
00:37:982 - 00:59:925 - _Kise
00:59:925 - 01:21:868 - xChorse
01:21:868 - 01:43:810 - _Kise
01:43:810 - 02:05:753 - xChorse
02:05:753 - 02:27:696 - _Kise
02:27:696 - 02:38:668 - xChorse
02:38:668 - 02:49:639 - _Kise
02:49:639 - 03:00:610 - xChorse
03:00:610 - 03:11:582 - _Kise
03:11:582 - 03:22:553 - xChorse
03:22:553 - 03:44:496 - _Kise
03:44:496 - 04:09:182 - xChorse
04:09:182 - 04:20:153 - _Kise
04:20:153 - 04:31:125 - xChorse
04:31:125 - 04:53:068 - _Kise
04:53:068 - 05:15:010 - xChorse
05:15:010 - 05:36:953 -_Kise
thx
modders:
ViolentBoo
- Frontier -
hlanden
Drop
Arutsuki
Lulu-
vekt0r
jukkaduei
Osu FLagstar
Nostalgic
Pennek
William K
Kujinn
Yohanes
Joezapy
Cirno-baka9
Ponoyoshi
Zunv
- Zekks -
Naxess
Kocari
Wishkey
KuranteMelodii
C00L
st_stefan
Neoskylove
Nemesis
Lasse
6th
Natsu
Strategas
CucumberCuc
Nemesis (again xd)
Deramok
Einja
FruityEnLoops
Emilia
Yukiyo
etc
Storyboard by Jakomo73
Unfortunatly we have to discard the sb, sorry guys.
older version of this map that could fit the latest sb build. download (.rar) link:
click me
Aniviuh
YAS TY FOR MAKING THIS MAP LETS MOD IT :D (Just my 2cents tbh)
00:10:252 (1,2,3,4) - Move down to replace fourth combo, 00:12:995 (1,2,3,4) - Move up and right to replace the combo before this one, 00:15:738 (1,2,3,4) - and replace this combo with the place ment before. (1,2,3,4 to 1,4,2,3) (This took forever to figure out how to explain.)
01:07:167 (5,6) - Replace with triplet for consistency.
01:34:167 (2) - Reverse this (not flip) it'll look slightly cooler ._. idk
03:12:910 (1) - (Optional) Copy this slider and rotate and move next pastes, (just so it can follow the flow of the previous combo, although it looks fine the way it is.)

Can't really mod maps that well that I Can't play :ss

Good Luck!
Alex3i2
02:13:681 (1) - Can be confusing
Marcotics
Love the map!!
- Frontier -
m4m from your queue
[Endless Sea]
  1. No combo colours!
  2. 00:08:195 to 00:18:481 - You could change the spinners to slider art!
  3. 00:34:424 (2) - Why you not nc this to make players know that this isn't continued.
  4. 02:43:424 (6,7) - Aren't these too far? These also make a good flow but they're different from the others.
Good map! But needs more improvment from the other modders.
GL.
xChorse

ViolentBoo wrote:

01:07:167 (5,6) - Replace with triplet for consistency.

- Frontier - wrote:

00:34:424 (2) - Why you not nc this to make players know that this isn't continued.
both changed, thanks
Topic Starter
niyuji
ViolentBoo

ViolentBoo wrote:

YAS TY FOR MAKING THIS MAP LETS MOD IT :D (Just my 2cents tbh)
00:10:252 (1,2,3,4) - Move down to replace fourth combo, 00:12:995 (1,2,3,4) - Move up and right to replace the combo before this one, 00:15:738 (1,2,3,4) - and replace this combo with the place ment before. (1,2,3,4 to 1,4,2,3) (This took forever to figure out how to explain.) - nope
01:07:167 (5,6) - Replace with triplet for consistency.
01:34:167 (2) - Reverse this (not flip) it'll look slightly cooler ._. idk - ok
03:12:910 (1) - (Optional) Copy this slider and rotate and move next pastes, (just so it can follow the flow of the previous combo, although it looks fine the way it is.)

Can't really mod maps that well that I Can't play :ss

Good Luck!

TwillghtSparkle

TwillghtSparkle wrote:

02:13:681 (1) - Can be confusing - ok

- Frontier -

- Frontier - wrote:

m4m from your queue
[Endless Sea]
  1. No combo colours! - ok
  2. 00:08:195 to 00:18:481 - You could change the spinners to slider art! - nope
  3. 00:34:424 (2) - Why you not nc this to make players know that this isn't continued.
  4. 02:43:424 (6,7) - Aren't these too far? These also make a good flow but they're different from the others. - ok, it's kind of similar to previous
Good map! But needs more improvment from the other modders.
GL.
Thanks.
hlanden
Hello! Noob mod incoming :)
P.S: Sorry if I'm going to be too nitpicky!

  • Endless Sea
  1. 00:19:010 (4) - Center this slider slightly bit better.
  2. 00:46:782 (6) - There is literally no sound for this slider.
  3. 01:19:867 (5) - Make this slider curved for viisual consistency (the two before it on the same spot are straight)
  4. 01:20:725 (6) - ^ but curve
  5. 01:30:753 (4) - Positioning of this is a bit wierd imo.
  6. 02:27:753 (5) - Suggesting to curve this one a tiny bit (fits better)
Couldn't find any more mistakes after half of it. Maybe your mapping got better there or my awareness just got lower cuz I got sleepy.
Either case nice job and good luck with it ! :)
xChorse

hlanden wrote:

00:19:010 (4) - Center this slider slightly bit better. Done
01:19:867 (5) - Make this slider curved for viisual consistency (the two before it on the same spot are straight) Done
01:20:725 (6) - ^ but curve It's more aesthetically pleasing like this imo
thanks
Topic Starter
niyuji
hlanden

hlanden wrote:

Hello! Noob mod incoming :)
P.S: Sorry if I'm going to be too nitpicky!

  • Endless Sea
  1. 00:19:010 (4) - Center this slider slightly bit better.
  2. 00:46:782 (6) - There is literally no sound for this slider. - there is
  3. 01:19:867 (5) - Make this slider curved for viisual consistency (the two before it on the same spot are straight)
  4. 01:20:725 (6) - ^ but curve
  5. 01:30:753 (4) - Positioning of this is a bit wierd imo. - i think it's ok
  6. 02:27:753 (5) - Suggesting to curve this one a tiny bit (fits better) - ok
Couldn't find any more mistakes after half of it. Maybe your mapping got better there or my awareness just got lower cuz I got sleepy.
Either case nice job and good luck with it ! :)
Thanks ;)
[ Drop ]
Endless Sea

00:21:753 (5) - NC
00:23:467 (2,3) - place closer?since the rhythm is faster than the previous one
00:28:953 (1,2,3) - not a perfect triangle ?
00:29:982 (6) - NC
00:32:725 (5) - ^
00:33:753 (8) - ^
00:34:096 (1,1) - remove NC
00:36:153 (4) - NC
00:41:125 (5,6) - overmapped?i can't hear any sound
00:43:182 (1,3) - Stack
01:01:525 (7) - NC
ahh
mod stop here
you can call me for full mod after you think your map get better :<
xChorse

[ Drop ] wrote:

00:23:467 (2,3) - place closer?since the rhythm is faster than the previous one for reading but people apparently don't do that zzzz
00:28:953 (1,2,3) - not a perfect triangle ? isosceles
00:34:096 (1,1) - remove NC made same as 00:22:610 -
changed all ncs thanks lo
Topic Starter
niyuji

[ Drop ] wrote:

Endless Sea

00:21:753 (5) - NC
00:23:467 (2,3) - place closer?since the rhythm is faster than the previous one
00:28:953 (1,2,3) - not a perfect triangle ?
00:29:982 (6) - NC
00:32:725 (5) - ^
00:33:753 (8) - ^
00:34:096 (1,1) - remove NC
00:36:153 (4) - NC
00:41:125 (5,6) - overmapped?i can't hear any sound - i don't think so. first of all 00:41:125 (5) - highlights bell sound and both of them represent background percussion. i would rather say that 00:42:839 (2,3) - is overmapped, but if no one pays attention to that part, i'll leave it how it is
00:43:182 (1,3) - Stack - ok
01:01:525 (7) - NC - ok
ahh
mod stop here
you can call me for full mod after you think your map get better :<
Thanks.
Arutsuki
hi nm from q

sea
00:08:210 (1) - the sliders at the start are too cramped, I'd say change them to sliders
00:22:525 (2,3) - might be hard to read for some people, try http://puu.sh/svc5v/a02d8ccf31.jpg
00:33:496 (2,3) - ^
01:33:925 (1,2) - I'd put doubles here, ppl will expect the kicksliders to be regular 1/4 rhythm by their appearance
01:44:896 (1) - try gradually decreasing the stream spacing here to match the sound volume going down
01:57:239 (1,2) - make this the same spacing as 01:58:610 (1,2) - it's confusing the way it is now
02:52:353 (2,3) - the sound's still the same, why make the spacing so small now? either increase this or decrease the spacing on the triples before
03:03:324 (2,3,4) - I think the big spacing you used earlier would be way nicer on these bursts
03:14:210 (2) - same on these^
05:12:925 (12,1) - what
05:38:039 (1,2,3,4,5,6) - you should make the spacing change more apparent so it's clear the rhythm goes 1/3

gl
xChorse

Arutsuki wrote:

00:22:525 (2,3) - might be hard to read for some people, try http://puu.sh/svc5v/a02d8ccf31.jpg ya
00:33:496 (2,3) - ^ ya
02:52:353 (2,3) - the sound's still the same, why make the spacing so small now? either increase this or decrease the spacing on the triples before different mapper lmao
05:12:925 (12,1) - what made it kicksliders now
tyty
Topic Starter
niyuji

Arutsuki wrote:

hi nm from q

sea
00:08:210 (1) - the sliders at the start are too cramped, I'd say change them to sliders
00:22:525 (2,3) - might be hard to read for some people, try http://puu.sh/svc5v/a02d8ccf31.jpg
00:33:496 (2,3) - ^
01:33:925 (1,2) - I'd put doubles here, ppl will expect the kicksliders to be regular 1/4 rhythm by their appearance - ok
01:44:896 (1) - try gradually decreasing the stream spacing here to match the sound volume going down - maybe no
01:57:239 (1,2) - make this the same spacing as 01:58:610 (1,2) - it's confusing the way it is now
02:52:353 (2,3) - the sound's still the same, why make the spacing so small now? either increase this or decrease the spacing on the triples before
03:03:324 (2,3,4) - I think the big spacing you used earlier would be way nicer on these bursts - if you look closer, you will see that spacing slowly increases 03:03:324 (2,3,4) - 03:04:696 (2,3,4) - 03:08:810 (2,3,4) - 03:10:182 (2,3,4) -
03:14:210 (2) - same on these^
05:12:925 (12,1) - what
05:38:039 (1,2,3,4,5,6) - you should make the spacing change more apparent so it's clear the rhythm goes 1/3 - ok

gl
Thank you. ;)
Lulu-
Hi, M4M from your queue

[Endless Sea]
00:41:467 (1) - Add some whistle sliderslide hitsound to slidertails with this sound, there are some nice sounds you could incorporate here
01:45:582 (1,1) - I personally wouldn't NC like this, especially as 01:45:239 (5) already changes in sound but still doesn't get an NC
02:44:382 (3,4,5) - Fix spacing on these, it's slightly off
02:45:239 (1) - Why does this get a NC even though it's literally the same pattern and sound as mentioned above
02:49:353 - These pixel spacing inconsistencies in this part are killing me
03:00:325 - Turn kiai off here and enable it again on 03:03:067 , there is no reason to keep kiai enabled in that part
03:01:010 - This is undermapped, I'd suggest to shorten the slider and map the part from here on
03:02:725 (2) - This sound could be emphasized better with a slider
03:05:467 (8,9) - I'd put kicksliders here for the same reasons (silenced sliderends)
05:01:010 - Turn kiai off for the 2 sliders
05:08:896 (6,7) - Try to come up with anything to emphasize these sounds more

I feel like the time-spacing emphasis here needs some more work, because it's unclear at times and not perfectly sightreadable
Good luck with the map!
xChorse

Lulu- wrote:

[Endless Sea]
03:00:325 - Turn kiai off here and enable it again on 03:03:067 , there is no reason to keep kiai enabled in that part done
03:01:010 - This is undermapped, I'd suggest to shorten the slider and map the part from here on done
05:01:010 - Turn kiai off for the 2 sliders done
05:08:896 (6,7) - Try to come up with anything to emphasize these sounds more these are like the only jumps in the map idk if they need more emphasis than just the hitsounds
tyty
Topic Starter
niyuji

Lulu- wrote:

Hi, M4M from your queue

[Endless Sea]
00:41:467 (1) - Add some whistle sliderslide hitsound to slidertails with this sound, there are some nice sounds you could incorporate here - atm whistle sound all over the slider
01:45:582 (1,1) - I personally wouldn't NC like this, especially as 01:45:239 (5) already changes in sound but still doesn't get an NC - fixed NCs in my way. they distinguish different spacing
02:44:382 (3,4,5) - Fix spacing on these, it's slightly off - ok
02:45:239 (1) - Why does this get a NC even though it's literally the same pattern and sound as mentioned above - ye ok
02:49:353 - These pixel spacing inconsistencies in this part are killing me - fixed
03:00:325 - Turn kiai off here and enable it again on 03:03:067 , there is no reason to keep kiai enabled in that part
03:01:010 - This is undermapped, I'd suggest to shorten the slider and map the part from here on
03:02:725 (2) - This sound could be emphasized better with a slider
03:05:467 (8,9) - I'd put kicksliders here for the same reasons (silenced sliderends) - hm ok
05:01:010 - Turn kiai off for the 2 sliders
05:08:896 (6,7) - Try to come up with anything to emphasize these sounds more

I feel like the time-spacing emphasis here needs some more work, because it's unclear at times and not perfectly sightreadable
Good luck with the map!
Thanks :)
vekt0r
Hi, m4m from your queue

Wow this mod is so long, but I just comment on everything; I really like the map
Also i'm on 2 weeks' break so i temporarily have way too much free time to type out long mods

Endless C
00:20:553 (6,1) - Make it clearer that this is a 1/2 beat gap with small spacing
00:21:753 (1,2,3) - I don’t think the first note should be put on a sliderend, this way would be intuitive:

In general, try to stick with the pattern of 1/1 gaps having small spacing and 1/2 gaps having large spacing for the quiet sections, otherwise the entire section will be hard to read.
Especially make 00:22:782 (4,1) - and 00:34:096 (1,2) - close, after that players can learn the rhythm so it’s less of a problem
00:23:982 (1,2,4) - stack sliderend of 1 on top of 2
00:31:525 (4,2) - move these farther away from others
00:41:296 (6) - I don’t see what the purpose of this is, I think special slider shapes should be reserved for special sounds, and others can use straight sliders or ones with a red anchor
Actually 00:41:125 (5) - is probably deserving of something special, to contrast with 00:46:610 (5) -, which is more dull
00:49:696 (1) - Make the slider vibrate around 00:50:725 -, because the sound vibrates
(By the way I like the shapes of your long sliders)
00:56:896 (1,2,1,2,1,2,1,2,1,2) - just pointing out that of these drums, there is a high pitched electric drum-like sound on 00:56:896 (1) -, 00:57:925 (2) -, 00:58:610 (2) - start and end, 00:58:953 (1) - end, and 00:59:639 (1) - start. There is a bass every beat, but this is too much to not map
01:01:010 (3,6) - NC here instead
01:07:525 (8,9,1) - I like this as a 5 note stream instead
01:13:353 (1,2,3) - I like this pattern, but it’s pretty confusing (I died the first time), so this is more intuitive while also preserving the music:

I don’t really have a preference for either one, plus it’s your choice
01:23:982 (1) - could be a low SV 3/4 beat slider
01:25:267 (4,5) - These stack into the slider body
01:27:410 (2) - ^
01:27:925 (4,5) - Works better as 1/4 slider
01:33:925 (1,2,3,4) - Stack 1,2 and 3,4
01:39:925 (2,3) - These sounds start appearing at 01:38:039 (1) -, you should map them all
01:47:810 (2,4) - You use a partial overlap each time, but the amount that it’s overlapped is inconsistent
01:58:439 (8) - and 02:01:182 (8) - You should really map the piano lines starting here as streams since these piano lines are high-pitched; it contrasts with previous section
01:59:982 (1,2) - I also don’t like this, especially if you use the original pattern from 01:13:353 (1,2,3) -
02:04:096 (1,1) - Why are these two in the same direction?
02:06:153 (1) - I think this should have SV multiplier 1 or 0.75, not 1.5; I don’t see the difference between this and 02:05:467 (1) -
02:07:182 (4) - This beat is quiet, and there is a sound on the sliderend
02:12:239 (2,3,4) - Make 2 to 3 closer than 3 to 4
02:18:153 (6,1) - Replace these two notes with a 1/2 slider because drums start on the 2
02:27:410 (1,2,3,4,5,6,1,2,3,4,5,6) - There’s a drumbeat going on similar to 02:23:639 (4,5,6,7) -, so having 02:27:839 - be on a sliderend is bad
02:28:782 (1,2,3,1,2,3) - Also I think these work better as jumps, because I misread as spaced 1/4 triples; something like this:

I think these are more recognizable as 1/3 at 175 bpm than spaced linear taps, especially because the next section has 1/4 gaps that are even more spaced
02:35:983 (5,6,7) - I suggest replacing each of these with 2 1/4 sliders
In this section with the 1/4 jumps, I suggest not stacking the first 1/4 under the sliderend (02:42:753 (2) - for example) because it creates a stopping motion that doesn’t really fit, and is also very confusing to play.
Also, I suggest a NC every 2 beats instead of every measure in this section, because it is one of the hardest sections, so players need a boost compared to the rest of the map. (Also I like short combos better :) )
02:49:353 (1,2,3,4,5,6,7,8,1,2,3,4,1) - What justifies having 1/4 taps at all between these sliders? The only ones that I hear are 02:49:610 (2) - and 02:50:981 (2) -. Even if there are really quiet sounds on the others, emphasize these two by making the others have smaller spacing.
02:58:782 (7,8,1) - and 02:59:639 (4,5,6) - I think these two triples shouldn’t be stacked
03:02:039 (2,3,4,1,2) - Swap the circle and the 1/4 slider, like this: (NC on the 1/4 slider too)

Also don’t make 2,3,4 overlap, it might be misleading
Same for the second kiai section, NC every two beats
This section felt a bit off, and when I listened closer, the two sounds that the triples (03:06:325 (3,4,5) - for example) were mapped to were actually on blue ticks. To keep up the intensity of the section, I would just suggest adding a note 1/4 before each triple that is mapped to this noise.
Actually, this applies to every triple until 03:18:667 (3,4,5) -
03:13:439 (3) - Don’t make this completely on top of 03:12:925 (1) -
03:18:839 (5,6,7) - Either make it like this:

Or add a note on the red tick at the end of 5, either one works.
03:21:239 (1) - Change to a stream, also connect the stream to 03:20:896 (1) -, since the sound starts on the blue tick right before.
03:55:696 (3) - and all similar cases: Turn this into a 1/4 slider (and increase SV on those)
03:57:517 (1,2,1,1) - These snappings are 3/16 of a beat off, and for 04:02:982 (1,2,3,1,2,3) - you’re using 1/12 grey ticks. If this is unintentional, fix it, and if not, then get someone to time this section for you, don’t just snap to the nearest 1/16th note. (To be honest, I don’t get what’s going on with the rhythm here either)
04:14:725 (2,2,2,2) - Replace these four with two 1/4 beat sliders instead
04:24:839 (6) - There should not be an object here, and I would suggest objects on 04:24:667 - and 04:24:925 -
For this last kiai: something is seriously wrong with the star rating system; only 5.55*? what
04:33:582 (1,2,3) - For all of these patterns, make sure the gap between 1 and 2 is still significantly smaller than from 2 to 3.
04:36:925 (4) - Make this between the 3 and the 1 instead
04:47:896 (4) - ^, and make the gaps smaller
04:52:782 (1,2,1,1,1,1,2) - This rhythm will basically be unreadable no matter what you do, but this is the closest it gets, I think: change 04:53:296 (1) - to a 1/4 slider, and group the combos like 1,2,3,1,2,3,4
04:53:896 (1,2) - Also don’t make these spaced, it’s confusing
05:01:010 (1,2) - Make 1 point upwards, and move 2 to the bottom of the screen for emphasis
05:08:896 (6,7) - Make these 1/4 sliders instead
05:38:039 (1,2,3,4,5,6) - This is also really easily misread as just a spaced stream; adding NC on the 4 would help, but the best way is really to make these jumps like 02:28:782 (1,2,3,1,2,3) - but maybe more intense?

Good luck!
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