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Camellia - Dans la mer de son

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Topic Starter
niyuji
This beatmap was submitted using in-game submission on Saturday, August 4, 2018 at 3:57:38 AM

Artist: Camellia
Title: Dans la mer de son
Tags: Cyphisonia EP e.p. CTCD-0014 _Kise niyuji Jakomo73 xChorse collab collaboration marathon hardcore electronic electric dubstep drumstep Kamel c88 KamelCamellia cametek かめるかめりあ ctcd-014 complextro alternative wub
BPM: 175
Filesize: 12875kb
Play Time: 05:36
Difficulties Available:
  1. Endless Sea (5.42 stars, 1487 notes)
Download: Camellia - Dans la mer de son
Information: Scores/Beatmap Listing
---------------

Collab with xChorse

Collab
00:00:000 - 00:16:039 - _Kise
00:16:039 - 00:37:982 - xChorse
00:37:982 - 00:59:925 - _Kise
00:59:925 - 01:21:868 - xChorse
01:21:868 - 01:43:810 - _Kise
01:43:810 - 02:05:753 - xChorse
02:05:753 - 02:27:696 - _Kise
02:27:696 - 02:38:668 - xChorse
02:38:668 - 02:49:639 - _Kise
02:49:639 - 03:00:610 - xChorse
03:00:610 - 03:11:582 - _Kise
03:11:582 - 03:22:553 - xChorse
03:22:553 - 03:44:496 - _Kise
03:44:496 - 04:09:182 - xChorse
04:09:182 - 04:20:153 - _Kise
04:20:153 - 04:31:125 - xChorse
04:31:125 - 04:53:068 - _Kise
04:53:068 - 05:15:010 - xChorse
05:15:010 - 05:36:953 -_Kise
thx
modders:
ViolentBoo
- Frontier -
hlanden
Drop
Arutsuki
Lulu-
vekt0r
jukkaduei
Osu FLagstar
Nostalgic
Pennek
William K
Kujinn
Yohanes
Joezapy
Cirno-baka9
Ponoyoshi
Zunv
- Zekks -
Naxess
Kocari
Wishkey
KuranteMelodii
C00L
st_stefan
Neoskylove
Nemesis
Lasse
6th
Natsu
Strategas
CucumberCuc
Nemesis (again xd)
Deramok
Einja
FruityEnLoops
Emilia
Yukiyo
etc
Storyboard by Jakomo73
Unfortunatly we have to discard the sb, sorry guys.
older version of this map that could fit the latest sb build. download (.rar) link:
click me
Aniviuh
YAS TY FOR MAKING THIS MAP LETS MOD IT :D (Just my 2cents tbh)
00:10:252 (1,2,3,4) - Move down to replace fourth combo, 00:12:995 (1,2,3,4) - Move up and right to replace the combo before this one, 00:15:738 (1,2,3,4) - and replace this combo with the place ment before. (1,2,3,4 to 1,4,2,3) (This took forever to figure out how to explain.)
01:07:167 (5,6) - Replace with triplet for consistency.
01:34:167 (2) - Reverse this (not flip) it'll look slightly cooler ._. idk
03:12:910 (1) - (Optional) Copy this slider and rotate and move next pastes, (just so it can follow the flow of the previous combo, although it looks fine the way it is.)

Can't really mod maps that well that I Can't play :ss

Good Luck!
Alex3i2
02:13:681 (1) - Can be confusing
Marcotics
Love the map!!
Kensuke
m4m from your queue
[Endless Sea]
  1. No combo colours!
  2. 00:08:195 to 00:18:481 - You could change the spinners to slider art!
  3. 00:34:424 (2) - Why you not nc this to make players know that this isn't continued.
  4. 02:43:424 (6,7) - Aren't these too far? These also make a good flow but they're different from the others.
Good map! But needs more improvment from the other modders.
GL.
xChorse

ViolentBoo wrote:

01:07:167 (5,6) - Replace with triplet for consistency.

- Frontier - wrote:

00:34:424 (2) - Why you not nc this to make players know that this isn't continued.
both changed, thanks
Topic Starter
niyuji
ViolentBoo

ViolentBoo wrote:

YAS TY FOR MAKING THIS MAP LETS MOD IT :D (Just my 2cents tbh)
00:10:252 (1,2,3,4) - Move down to replace fourth combo, 00:12:995 (1,2,3,4) - Move up and right to replace the combo before this one, 00:15:738 (1,2,3,4) - and replace this combo with the place ment before. (1,2,3,4 to 1,4,2,3) (This took forever to figure out how to explain.) - nope
01:07:167 (5,6) - Replace with triplet for consistency.
01:34:167 (2) - Reverse this (not flip) it'll look slightly cooler ._. idk - ok
03:12:910 (1) - (Optional) Copy this slider and rotate and move next pastes, (just so it can follow the flow of the previous combo, although it looks fine the way it is.)

Can't really mod maps that well that I Can't play :ss

Good Luck!

TwillghtSparkle

TwillghtSparkle wrote:

02:13:681 (1) - Can be confusing - ok

- Frontier -

- Frontier - wrote:

m4m from your queue
[Endless Sea]
  1. No combo colours! - ok
  2. 00:08:195 to 00:18:481 - You could change the spinners to slider art! - nope
  3. 00:34:424 (2) - Why you not nc this to make players know that this isn't continued.
  4. 02:43:424 (6,7) - Aren't these too far? These also make a good flow but they're different from the others. - ok, it's kind of similar to previous
Good map! But needs more improvment from the other modders.
GL.
Thanks.
hlanden
Hello! Noob mod incoming :)
P.S: Sorry if I'm going to be too nitpicky!

  • Endless Sea
  1. 00:19:010 (4) - Center this slider slightly bit better.
  2. 00:46:782 (6) - There is literally no sound for this slider.
  3. 01:19:867 (5) - Make this slider curved for viisual consistency (the two before it on the same spot are straight)
  4. 01:20:725 (6) - ^ but curve
  5. 01:30:753 (4) - Positioning of this is a bit wierd imo.
  6. 02:27:753 (5) - Suggesting to curve this one a tiny bit (fits better)
Couldn't find any more mistakes after half of it. Maybe your mapping got better there or my awareness just got lower cuz I got sleepy.
Either case nice job and good luck with it ! :)
xChorse

hlanden wrote:

00:19:010 (4) - Center this slider slightly bit better. Done
01:19:867 (5) - Make this slider curved for viisual consistency (the two before it on the same spot are straight) Done
01:20:725 (6) - ^ but curve It's more aesthetically pleasing like this imo
thanks
Topic Starter
niyuji
hlanden

hlanden wrote:

Hello! Noob mod incoming :)
P.S: Sorry if I'm going to be too nitpicky!

  • Endless Sea
  1. 00:19:010 (4) - Center this slider slightly bit better.
  2. 00:46:782 (6) - There is literally no sound for this slider. - there is
  3. 01:19:867 (5) - Make this slider curved for viisual consistency (the two before it on the same spot are straight)
  4. 01:20:725 (6) - ^ but curve
  5. 01:30:753 (4) - Positioning of this is a bit wierd imo. - i think it's ok
  6. 02:27:753 (5) - Suggesting to curve this one a tiny bit (fits better) - ok
Couldn't find any more mistakes after half of it. Maybe your mapping got better there or my awareness just got lower cuz I got sleepy.
Either case nice job and good luck with it ! :)
Thanks ;)
[ Drop ]
Endless Sea

00:21:753 (5) - NC
00:23:467 (2,3) - place closer?since the rhythm is faster than the previous one
00:28:953 (1,2,3) - not a perfect triangle ?
00:29:982 (6) - NC
00:32:725 (5) - ^
00:33:753 (8) - ^
00:34:096 (1,1) - remove NC
00:36:153 (4) - NC
00:41:125 (5,6) - overmapped?i can't hear any sound
00:43:182 (1,3) - Stack
01:01:525 (7) - NC
ahh
mod stop here
you can call me for full mod after you think your map get better :<
xChorse

[ Drop ] wrote:

00:23:467 (2,3) - place closer?since the rhythm is faster than the previous one for reading but people apparently don't do that zzzz
00:28:953 (1,2,3) - not a perfect triangle ? isosceles
00:34:096 (1,1) - remove NC made same as 00:22:610 -
changed all ncs thanks lo
Topic Starter
niyuji

[ Drop ] wrote:

Endless Sea

00:21:753 (5) - NC
00:23:467 (2,3) - place closer?since the rhythm is faster than the previous one
00:28:953 (1,2,3) - not a perfect triangle ?
00:29:982 (6) - NC
00:32:725 (5) - ^
00:33:753 (8) - ^
00:34:096 (1,1) - remove NC
00:36:153 (4) - NC
00:41:125 (5,6) - overmapped?i can't hear any sound - i don't think so. first of all 00:41:125 (5) - highlights bell sound and both of them represent background percussion. i would rather say that 00:42:839 (2,3) - is overmapped, but if no one pays attention to that part, i'll leave it how it is
00:43:182 (1,3) - Stack - ok
01:01:525 (7) - NC - ok
ahh
mod stop here
you can call me for full mod after you think your map get better :<
Thanks.
Arutsuki
hi nm from q

sea
00:08:210 (1) - the sliders at the start are too cramped, I'd say change them to sliders
00:22:525 (2,3) - might be hard to read for some people, try http://puu.sh/svc5v/a02d8ccf31.jpg
00:33:496 (2,3) - ^
01:33:925 (1,2) - I'd put doubles here, ppl will expect the kicksliders to be regular 1/4 rhythm by their appearance
01:44:896 (1) - try gradually decreasing the stream spacing here to match the sound volume going down
01:57:239 (1,2) - make this the same spacing as 01:58:610 (1,2) - it's confusing the way it is now
02:52:353 (2,3) - the sound's still the same, why make the spacing so small now? either increase this or decrease the spacing on the triples before
03:03:324 (2,3,4) - I think the big spacing you used earlier would be way nicer on these bursts
03:14:210 (2) - same on these^
05:12:925 (12,1) - what
05:38:039 (1,2,3,4,5,6) - you should make the spacing change more apparent so it's clear the rhythm goes 1/3

gl
xChorse

Arutsuki wrote:

00:22:525 (2,3) - might be hard to read for some people, try http://puu.sh/svc5v/a02d8ccf31.jpg ya
00:33:496 (2,3) - ^ ya
02:52:353 (2,3) - the sound's still the same, why make the spacing so small now? either increase this or decrease the spacing on the triples before different mapper lmao
05:12:925 (12,1) - what made it kicksliders now
tyty
Topic Starter
niyuji

Arutsuki wrote:

hi nm from q

sea
00:08:210 (1) - the sliders at the start are too cramped, I'd say change them to sliders
00:22:525 (2,3) - might be hard to read for some people, try http://puu.sh/svc5v/a02d8ccf31.jpg
00:33:496 (2,3) - ^
01:33:925 (1,2) - I'd put doubles here, ppl will expect the kicksliders to be regular 1/4 rhythm by their appearance - ok
01:44:896 (1) - try gradually decreasing the stream spacing here to match the sound volume going down - maybe no
01:57:239 (1,2) - make this the same spacing as 01:58:610 (1,2) - it's confusing the way it is now
02:52:353 (2,3) - the sound's still the same, why make the spacing so small now? either increase this or decrease the spacing on the triples before
03:03:324 (2,3,4) - I think the big spacing you used earlier would be way nicer on these bursts - if you look closer, you will see that spacing slowly increases 03:03:324 (2,3,4) - 03:04:696 (2,3,4) - 03:08:810 (2,3,4) - 03:10:182 (2,3,4) -
03:14:210 (2) - same on these^
05:12:925 (12,1) - what
05:38:039 (1,2,3,4,5,6) - you should make the spacing change more apparent so it's clear the rhythm goes 1/3 - ok

gl
Thank you. ;)
Lulu-
Hi, M4M from your queue

[Endless Sea]
00:41:467 (1) - Add some whistle sliderslide hitsound to slidertails with this sound, there are some nice sounds you could incorporate here
01:45:582 (1,1) - I personally wouldn't NC like this, especially as 01:45:239 (5) already changes in sound but still doesn't get an NC
02:44:382 (3,4,5) - Fix spacing on these, it's slightly off
02:45:239 (1) - Why does this get a NC even though it's literally the same pattern and sound as mentioned above
02:49:353 - These pixel spacing inconsistencies in this part are killing me
03:00:325 - Turn kiai off here and enable it again on 03:03:067 , there is no reason to keep kiai enabled in that part
03:01:010 - This is undermapped, I'd suggest to shorten the slider and map the part from here on
03:02:725 (2) - This sound could be emphasized better with a slider
03:05:467 (8,9) - I'd put kicksliders here for the same reasons (silenced sliderends)
05:01:010 - Turn kiai off for the 2 sliders
05:08:896 (6,7) - Try to come up with anything to emphasize these sounds more

I feel like the time-spacing emphasis here needs some more work, because it's unclear at times and not perfectly sightreadable
Good luck with the map!
xChorse

Lulu- wrote:

[Endless Sea]
03:00:325 - Turn kiai off here and enable it again on 03:03:067 , there is no reason to keep kiai enabled in that part done
03:01:010 - This is undermapped, I'd suggest to shorten the slider and map the part from here on done
05:01:010 - Turn kiai off for the 2 sliders done
05:08:896 (6,7) - Try to come up with anything to emphasize these sounds more these are like the only jumps in the map idk if they need more emphasis than just the hitsounds
tyty
Topic Starter
niyuji

Lulu- wrote:

Hi, M4M from your queue

[Endless Sea]
00:41:467 (1) - Add some whistle sliderslide hitsound to slidertails with this sound, there are some nice sounds you could incorporate here - atm whistle sound all over the slider
01:45:582 (1,1) - I personally wouldn't NC like this, especially as 01:45:239 (5) already changes in sound but still doesn't get an NC - fixed NCs in my way. they distinguish different spacing
02:44:382 (3,4,5) - Fix spacing on these, it's slightly off - ok
02:45:239 (1) - Why does this get a NC even though it's literally the same pattern and sound as mentioned above - ye ok
02:49:353 - These pixel spacing inconsistencies in this part are killing me - fixed
03:00:325 - Turn kiai off here and enable it again on 03:03:067 , there is no reason to keep kiai enabled in that part
03:01:010 - This is undermapped, I'd suggest to shorten the slider and map the part from here on
03:02:725 (2) - This sound could be emphasized better with a slider
03:05:467 (8,9) - I'd put kicksliders here for the same reasons (silenced sliderends) - hm ok
05:01:010 - Turn kiai off for the 2 sliders
05:08:896 (6,7) - Try to come up with anything to emphasize these sounds more

I feel like the time-spacing emphasis here needs some more work, because it's unclear at times and not perfectly sightreadable
Good luck with the map!
Thanks :)
vekt0r
Hi, m4m from your queue

Wow this mod is so long, but I just comment on everything; I really like the map
Also i'm on 2 weeks' break so i temporarily have way too much free time to type out long mods

Endless C
00:20:553 (6,1) - Make it clearer that this is a 1/2 beat gap with small spacing
00:21:753 (1,2,3) - I don’t think the first note should be put on a sliderend, this way would be intuitive:

In general, try to stick with the pattern of 1/1 gaps having small spacing and 1/2 gaps having large spacing for the quiet sections, otherwise the entire section will be hard to read.
Especially make 00:22:782 (4,1) - and 00:34:096 (1,2) - close, after that players can learn the rhythm so it’s less of a problem
00:23:982 (1,2,4) - stack sliderend of 1 on top of 2
00:31:525 (4,2) - move these farther away from others
00:41:296 (6) - I don’t see what the purpose of this is, I think special slider shapes should be reserved for special sounds, and others can use straight sliders or ones with a red anchor
Actually 00:41:125 (5) - is probably deserving of something special, to contrast with 00:46:610 (5) -, which is more dull
00:49:696 (1) - Make the slider vibrate around 00:50:725 -, because the sound vibrates
(By the way I like the shapes of your long sliders)
00:56:896 (1,2,1,2,1,2,1,2,1,2) - just pointing out that of these drums, there is a high pitched electric drum-like sound on 00:56:896 (1) -, 00:57:925 (2) -, 00:58:610 (2) - start and end, 00:58:953 (1) - end, and 00:59:639 (1) - start. There is a bass every beat, but this is too much to not map
01:01:010 (3,6) - NC here instead
01:07:525 (8,9,1) - I like this as a 5 note stream instead
01:13:353 (1,2,3) - I like this pattern, but it’s pretty confusing (I died the first time), so this is more intuitive while also preserving the music:

I don’t really have a preference for either one, plus it’s your choice
01:23:982 (1) - could be a low SV 3/4 beat slider
01:25:267 (4,5) - These stack into the slider body
01:27:410 (2) - ^
01:27:925 (4,5) - Works better as 1/4 slider
01:33:925 (1,2,3,4) - Stack 1,2 and 3,4
01:39:925 (2,3) - These sounds start appearing at 01:38:039 (1) -, you should map them all
01:47:810 (2,4) - You use a partial overlap each time, but the amount that it’s overlapped is inconsistent
01:58:439 (8) - and 02:01:182 (8) - You should really map the piano lines starting here as streams since these piano lines are high-pitched; it contrasts with previous section
01:59:982 (1,2) - I also don’t like this, especially if you use the original pattern from 01:13:353 (1,2,3) -
02:04:096 (1,1) - Why are these two in the same direction?
02:06:153 (1) - I think this should have SV multiplier 1 or 0.75, not 1.5; I don’t see the difference between this and 02:05:467 (1) -
02:07:182 (4) - This beat is quiet, and there is a sound on the sliderend
02:12:239 (2,3,4) - Make 2 to 3 closer than 3 to 4
02:18:153 (6,1) - Replace these two notes with a 1/2 slider because drums start on the 2
02:27:410 (1,2,3,4,5,6,1,2,3,4,5,6) - There’s a drumbeat going on similar to 02:23:639 (4,5,6,7) -, so having 02:27:839 - be on a sliderend is bad
02:28:782 (1,2,3,1,2,3) - Also I think these work better as jumps, because I misread as spaced 1/4 triples; something like this:

I think these are more recognizable as 1/3 at 175 bpm than spaced linear taps, especially because the next section has 1/4 gaps that are even more spaced
02:35:983 (5,6,7) - I suggest replacing each of these with 2 1/4 sliders
In this section with the 1/4 jumps, I suggest not stacking the first 1/4 under the sliderend (02:42:753 (2) - for example) because it creates a stopping motion that doesn’t really fit, and is also very confusing to play.
Also, I suggest a NC every 2 beats instead of every measure in this section, because it is one of the hardest sections, so players need a boost compared to the rest of the map. (Also I like short combos better :) )
02:49:353 (1,2,3,4,5,6,7,8,1,2,3,4,1) - What justifies having 1/4 taps at all between these sliders? The only ones that I hear are 02:49:610 (2) - and 02:50:981 (2) -. Even if there are really quiet sounds on the others, emphasize these two by making the others have smaller spacing.
02:58:782 (7,8,1) - and 02:59:639 (4,5,6) - I think these two triples shouldn’t be stacked
03:02:039 (2,3,4,1,2) - Swap the circle and the 1/4 slider, like this: (NC on the 1/4 slider too)

Also don’t make 2,3,4 overlap, it might be misleading
Same for the second kiai section, NC every two beats
This section felt a bit off, and when I listened closer, the two sounds that the triples (03:06:325 (3,4,5) - for example) were mapped to were actually on blue ticks. To keep up the intensity of the section, I would just suggest adding a note 1/4 before each triple that is mapped to this noise.
Actually, this applies to every triple until 03:18:667 (3,4,5) -
03:13:439 (3) - Don’t make this completely on top of 03:12:925 (1) -
03:18:839 (5,6,7) - Either make it like this:

Or add a note on the red tick at the end of 5, either one works.
03:21:239 (1) - Change to a stream, also connect the stream to 03:20:896 (1) -, since the sound starts on the blue tick right before.
03:55:696 (3) - and all similar cases: Turn this into a 1/4 slider (and increase SV on those)
03:57:517 (1,2,1,1) - These snappings are 3/16 of a beat off, and for 04:02:982 (1,2,3,1,2,3) - you’re using 1/12 grey ticks. If this is unintentional, fix it, and if not, then get someone to time this section for you, don’t just snap to the nearest 1/16th note. (To be honest, I don’t get what’s going on with the rhythm here either)
04:14:725 (2,2,2,2) - Replace these four with two 1/4 beat sliders instead
04:24:839 (6) - There should not be an object here, and I would suggest objects on 04:24:667 - and 04:24:925 -
For this last kiai: something is seriously wrong with the star rating system; only 5.55*? what
04:33:582 (1,2,3) - For all of these patterns, make sure the gap between 1 and 2 is still significantly smaller than from 2 to 3.
04:36:925 (4) - Make this between the 3 and the 1 instead
04:47:896 (4) - ^, and make the gaps smaller
04:52:782 (1,2,1,1,1,1,2) - This rhythm will basically be unreadable no matter what you do, but this is the closest it gets, I think: change 04:53:296 (1) - to a 1/4 slider, and group the combos like 1,2,3,1,2,3,4
04:53:896 (1,2) - Also don’t make these spaced, it’s confusing
05:01:010 (1,2) - Make 1 point upwards, and move 2 to the bottom of the screen for emphasis
05:08:896 (6,7) - Make these 1/4 sliders instead
05:38:039 (1,2,3,4,5,6) - This is also really easily misread as just a spaced stream; adding NC on the 4 would help, but the best way is really to make these jumps like 02:28:782 (1,2,3,1,2,3) - but maybe more intense?

Good luck!
xChorse

vekt0r wrote:

00:20:553 (6,1) - Make it clearer that this is a 1/2 beat gap with small spacing Consistent with the rest of these patterns like this, weak different sounds are short spaced, stronger sounds have larger spacing and same sounds are stacked
00:21:753 (1,2,3) - I don’t think the first note should be put on a sliderend, this way would be intuitive: uh either I'm misunderstanding this or this is really bad, keeping current one

In general, try to stick with the pattern of 1/1 gaps having small spacing and 1/2 gaps having large spacing for the quiet sections, otherwise the entire section will be hard to read.
Especially make 00:22:782 (4,1) - and 00:34:096 (1,2) - close, after that players can learn the rhythm so it’s less of a problem stacked 00:34:096 (1,2) -
00:23:982 (1,2,4) - stack sliderend of 1 on top of 2 it is
00:31:525 (4,2) - move these farther away from others done
01:07:525 (8,9,1) - I like this as a 5 note stream instead eh no
01:13:353 (1,2,3) - I like this pattern, but it’s pretty confusing (I died the first time), so this is more intuitive while also preserving the music: its just a double with a note after it zz, entire diff is intended to be somewhat harder to read because of it's technical nature

I don’t really have a preference for either one, plus it’s your choice
01:47:810 (2,4) - You use a partial overlap each time, but the amount that it’s overlapped is inconsistent doesn't really matter since the overlap is made to make the jumps easier to read than normal stacks
01:58:439 (8) - and 02:01:182 (8) - You should really map the piano lines starting here as streams since these piano lines are high-pitched; it contrasts with previous section drums/kicks are WAY stronger than the piano. the piano sounds are in almost every 1/4 so it would be extremely overmapped
01:59:982 (1,2) - I also don’t like this, especially if you use the original pattern from 01:13:353 (1,2,3) - uh no
02:04:096 (1,1) - Why are these two in the same direction? first 2 notes 02:02:725 (1,1) - are similar but then there's a spike in SV and angle
02:06:153 (1) - I think this should have SV multiplier 1 or 0.75, not 1.5; I don’t see the difference between this and 02:05:467 (1) - one has a stream before it and the other has good buildup for it, lowering SV would ruin the flow
02:07:182 (4) - This beat is quiet, and there is a sound on the sliderend sliders are mapped on the chirping sounds
02:35:983 (5,6,7) - I suggest replacing each of these with 2 1/4 sliders fits the music better and matches the intensity of it
02:58:782 (7,8,1) - and 02:59:639 (4,5,6) - I think these two triples shouldn’t be stacked fine imo
03:02:039 (2,3,4,1,2) - Swap the circle and the 1/4 slider, like this: (NC on the 1/4 slider too)
bad rhythm like this
Also don’t make 2,3,4 overlap, it might be misleading intentional
03:18:839 (5,6,7) - Either make it like this:

Or add a note on the red tick at the end of 5, either one works. unnecessary
03:21:239 (1) - Change to a stream, also connect the stream to 03:20:896 (1) -, since the sound starts on the blue tick right before. Made 1/4s instead like you suggested in the other one
03:55:696 (3) - and all similar cases: Turn this into a 1/4 slider (and increase SV on those) <- wrong timestamp?
03:57:517 (1,2,1,1) - These snappings are 3/16 of a beat off, and for 04:02:982 (1,2,3,1,2,3) - you’re using 1/12 grey ticks. If this is unintentional, fix it, and if not, then get someone to time this section for you, don’t just snap to the nearest 1/16th note. (To be honest, I don’t get what’s going on with the rhythm here either) Changed them all, idk how they are now
04:14:725 (2,2,2,2) - Replace these four with two 1/4 beat sliders instead
04:24:839 (6) - There should not be an object here, and I would suggest objects on 04:24:667 - and 04:24:925 - hmm both look okay imo but im gonna stay with current one
For this last kiai: something is seriously wrong with the star rating system; only 5.55*? what LUL
05:01:010 (1,2) - Make 1 point upwards, and move 2 to the bottom of the screen for emphasis has reduced emphasis, even turned off kiai at this part
05:08:896 (6,7) - Make these 1/4 sliders instead done
jukkaduei
Hello. From my M4M request.

Wow! This is a good map. But this is some issues in this map.
Endless Sea
00:18:496 (1,2,3,4) - These notes you can make it as equilateral triangle
01:45:753 (3,4,5,6,7,8,1) - I think it's too confuse (imo). you can spread them to other way
02:29:467 (1) - Move to x=388 y=172

I hope my mod is helpful.

GL :D
xChorse

jukkaduei wrote:

00:18:496 (1,2,3,4) - These notes you can make it as equilateral triangle it's an isosceles triangle right now so idk
Topic Starter
niyuji
vekt0r

vekt0r wrote:

Hi, m4m from your queue

Wow this mod is so long, but I just comment on everything; I really like the map
Also i'm on 2 weeks' break so i temporarily have way too much free time to type out long mods

00:20:553 (6,1) - Make it clearer that this is a 1/2 beat gap with small spacing
00:21:753 (1,2,3) - I don’t think the first note should be put on a sliderend, this way would be intuitive:

In general, try to stick with the pattern of 1/1 gaps having small spacing and 1/2 gaps having large spacing for the quiet sections, otherwise the entire section will be hard to read.
Especially make 00:22:782 (4,1) - and 00:34:096 (1,2) - close, after that players can learn the rhythm so it’s less of a problem
00:23:982 (1,2,4) - stack sliderend of 1 on top of 2
00:31:525 (4,2) - move these farther away from others
00:41:296 (6) - I don’t see what the purpose of this is, I think special slider shapes should be reserved for special sounds, and others can use straight sliders or ones with a red anchor - made similar to others
Actually 00:41:125 (5) - is probably deserving of something special, to contrast with 00:46:610 (5) -, which is more dull - nah, now it's fine, i don't think that it should stand out immensely
00:49:696 (1) - Make the slider vibrate around 00:50:725 -, because the sound vibrates - not necessary
(By the way I like the shapes of your long sliders) -thanks
00:56:896 (1,2,1,2,1,2,1,2,1,2) - just pointing out that of these drums, there is a high pitched electric drum-like sound on 00:56:896 (1) -, 00:57:925 (2) -, 00:58:610 (2) - start and end, 00:58:953 (1) - end, and 00:59:639 (1) - start. There is a bass every beat, but this is too much to not map - emphasize the kick was my objective
01:01:010 (3,6) - NC here instead - made ncs in my way, may change later
01:07:525 (8,9,1) - I like this as a 5 note stream instead
01:13:353 (1,2,3) - I like this pattern, but it’s pretty confusing (I died the first time), so this is more intuitive while also preserving the music:

I don’t really have a preference for either one, plus it’s your choice
01:23:982 (1) - could be a low SV 3/4 beat slider
01:25:267 (4,5) - These stack into the slider body - so? i think it's ok
01:27:410 (2) - - same ^
01:27:925 (4,5) - Works better as 1/4 slider - don't think so
01:33:925 (1,2,3,4) - Stack 1,2 and 3,4 - ok
01:39:925 (2,3) - These sounds start appearing at 01:38:039 (1) -, you should map them all - wasn't mapping those sounds. if you listen carefully you could hear that the beat changes right there
01:47:810 (2,4) - You use a partial overlap each time, but the amount that it’s overlapped is inconsistent
01:58:439 (8) - and 02:01:182 (8) - You should really map the piano lines starting here as streams since these piano lines are high-pitched; it contrasts with previous section
01:59:982 (1,2) - I also don’t like this, especially if you use the original pattern from 01:13:353 (1,2,3) -
02:04:096 (1,1) - Why are these two in the same direction?
02:06:153 (1) - I think this should have SV multiplier 1 or 0.75, not 1.5; I don’t see the difference between this and 02:05:467 (1) -
02:07:182 (4) - This beat is quiet, and there is a sound on the sliderend
02:12:239 (2,3,4) - Make 2 to 3 closer than 3 to 4 - it is, i don't want to change spacing even more because i've stacked circles
02:18:153 (6,1) - Replace these two notes with a 1/2 slider because drums start on the 2 - ok
02:27:410 (1,2,3,4,5,6,1,2,3,4,5,6) - There’s a drumbeat going on similar to 02:23:639 (4,5,6,7) -, so having 02:27:839 - be on a sliderend is bad - wasn't focusing on that drumbeat; 1/4 drumbeat in background
02:28:782 (1,2,3,1,2,3) - Also I think these work better as jumps, because I misread as spaced 1/4 triples; something like this:

I think these are more recognizable as 1/3 at 175 bpm than spaced linear taps, especially because the next section has 1/4 gaps that are even more spaced - good idea, but i didn't make jumps because i would too hard in non kiai section
02:35:983 (5,6,7) - I suggest replacing each of these with 2 1/4 sliders
In this section with the 1/4 jumps, I suggest not stacking the first 1/4 under the sliderend (02:42:753 (2) - for example) because it creates a stopping motion that doesn’t really fit, and is also very confusing to play.
Also, I suggest a NC every 2 beats instead of every measure in this section, because it is one of the hardest sections, so players need a boost compared to the rest of the map. (Also I like short combos better :) )
02:49:353 (1,2,3,4,5,6,7,8,1,2,3,4,1) - What justifies having 1/4 taps at all between these sliders? The only ones that I hear are 02:49:610 (2) - and 02:50:981 (2) -. Even if there are really quiet sounds on the others, emphasize these two by making the others have smaller spacing. i don't want to make look like it lost its intensity, so no
02:58:782 (7,8,1) - and 02:59:639 (4,5,6) - I think these two triples shouldn’t be stacked
03:02:039 (2,3,4,1,2) - Swap the circle and the 1/4 slider, like this: (NC on the 1/4 slider too)

Also don’t make 2,3,4 overlap, it might be misleading
Same for the second kiai section, NC every two beats
This section felt a bit off, and when I listened closer, the two sounds that the triples (03:06:325 (3,4,5) - for example) were mapped to were actually on blue ticks. To keep up the intensity of the section, I would just suggest adding a note 1/4 before each triple that is mapped to this noise. - i would make map a lot harder to read
Actually, this applies to every triple until 03:18:667 (3,4,5) -
03:13:439 (3) - Don’t make this completely on top of 03:12:925 (1) - - moved away
03:18:839 (5,6,7) - Either make it like this:

Or add a note on the red tick at the end of 5, either one works.
03:21:239 (1) - Change to a stream, also connect the stream to 03:20:896 (1) -, since the sound starts on the blue tick right before.
03:55:696 (3) - and all similar cases: Turn this into a 1/4 slider (and increase SV on those)
03:57:517 (1,2,1,1) - These snappings are 3/16 of a beat off, and for 04:02:982 (1,2,3,1,2,3) - you’re using 1/12 grey ticks. If this is unintentional, fix it, and if not, then get someone to time this section for you, don’t just snap to the nearest 1/16th note. (To be honest, I don’t get what’s going on with the rhythm here either)
04:14:725 (2,2,2,2) - Replace these four with two 1/4 beat sliders instead - not necessary
04:24:839 (6) - There should not be an object here, and I would suggest objects on 04:24:667 - and 04:24:925 -
For this last kiai: something is seriously wrong with the star rating system; only 5.55*? what
04:33:582 (1,2,3) - For all of these patterns, make sure the gap between 1 and 2 is still significantly smaller than from 2 to 3. - it's ok; if you go back by 4/4 so you'll see 4th-time approach circle, it means that the spacing between 1 and 2 is ok but 2 and 3 is contentious
04:36:925 (4) - Make this between the 3 and the 1 instead between 1 and 3 sliders? i would brake the flow and too hard to play
04:47:896 (4) - ^, and make the gaps smaller - don't think so
04:52:782 (1,2,1,1,1,1,2) - This rhythm will basically be unreadable no matter what you do, but this is the closest it gets, I think: change 04:53:296 (1) - to a 1/4 slider, and group the combos like 1,2,3,1,2,3,4 - changed in my way, not sure; maybe change in future
04:53:896 (1,2) - Also don’t make these spaced, it’s confusing - ok
05:01:010 (1,2) - Make 1 point upwards, and move 2 to the bottom of the screen for emphasis
05:08:896 (6,7) - Make these 1/4 sliders instead
05:38:039 (1,2,3,4,5,6) - This is also really easily misread as just a spaced stream; adding NC on the 4 would help, but the best way is really to make these jumps like 02:28:782 (1,2,3,1,2,3) - but maybe more intense? - didn't want to make big jumps there

Good luck!

jukkaduei

jukkaduei wrote:

Hello. From my M4M request.

Wow! This is a good map. But this is some issues in this map.
00:18:496 (1,2,3,4) - These notes you can make it as equilateral triangle
01:45:753 (3,4,5,6,7,8,1) - I think it's too confuse (imo). you can spread them to other way - i can't find a better solution
02:29:467 (1) - Move to x=388 y=172 - i moved right after remappint that section
I hope my mod is helpful.

GL :D

Thanks
Osu FLagstar
Hello, M4M from your queue

[Endless Sea]

01:39:925 (2,3) - Maybe make these into single notes.

02:04:610 (1) - This slider start is really hard to see, especially with Hidden.

02:17:896 (5) - ^

02:18:410 (1) - ^

02:26:639 (5) - ^

02:29:467 (1,2) - Do something different rhythm-wise cuz this doesn't fit the snare drum anymore.

03:11:810 (2,3) - Again, hard to see for the player.

04:23:039 (4) - I'd suggest using single notes instead of sliders in this part.
Nostalgic_old
M4M pls! :)

My map: https://osu.ppy.sh/s/533098

[Endless Sea]
  1. If you want to stack your notes perfectly u may consider stack leniency 3
  2. 00:07:524 (1,2,3,4) - I don't agree on the 1&4 stack. They have an oblivious pitch difference.
  3. 00:10:267 (1,2,3,4) - ^
  4. 00:13:010 (1,2,3,4) - ^
  5. 00:15:753 (1,2,3,4) - ^
  6. 00:18:496 (1,2,3,4) - ^
  7. 00:55:182 (1) - This slider doesn't have a clear path u may need to fix it
  8. 01:38:553 (3) - The strong beat is on 01:38:725 . Consider adding a note or something?
  9. 02:11:467 (1) - This is ugly imo but feel free to ignore
  10. 02:15:667 (5) - ^
  11. 02:20:725 (3) - ^
That's it. Good work I guess ,not really good at modding wub songs. Some slider shapes can be improved tho :)
xChorse

Osu FLagstar wrote:

02:04:610 (1) - This slider start is really hard to see, especially with Hidden. Hmm, you don't even have to move your cursor to do this though


04:23:039 (4) - I'd suggest using single notes instead of sliders in this part. Would be too many doubles imo, want to add some diversity here
Nostalgic didn't note any of my parts, so no changes overall. Thanks!
Topic Starter
niyuji
Osu FLagstar

Osu FLagstar wrote:

Hello, M4M from your queue

[Endless Sea]

01:39:925 (2,3) - Maybe make these into single notes. - don't think so

02:04:610 (1) - This slider start is really hard to see, especially with Hidden.

02:17:896 (5) - ^ - possible to play even without moving a cursor

02:18:410 (1) - ^ - it's fine; yes it might be hard to read but that's why this part is difficult

02:26:639 (5) - ^ - same

02:29:467 (1,2) - Do something different rhythm-wise cuz this doesn't fit the snare drum anymore. - why doesn't fit? it still remains 1/3 rhythm there; you could have posted a suggestion

03:11:810 (2,3) - Again, hard to see for the player. - still playable and also imo looks good

04:23:039 (4) - I'd suggest using single notes instead of sliders in this part.

Nostalgic wrote:

M4M pls! :)

My map: https://osu.ppy.sh/s/533098

[Endless Sea]
  1. If you want to stack your notes perfectly u may consider stack leniency 3
  2. 00:07:524 (1,2,3,4) - I don't agree on the 1&4 stack. They have an oblivious pitch difference.
  3. 00:10:267 (1,2,3,4) - ^
  4. 00:13:010 (1,2,3,4) - ^
  5. 00:15:753 (1,2,3,4) - ^
  6. 00:18:496 (1,2,3,4) - ^ - fixed stacking
  7. 00:55:182 (1) - This slider doesn't have a clear path u may need to fix it - fixed but not sure
  8. 01:38:553 (3) - The strong beat is on 01:38:725 . Consider adding a note or something? - hm ok
  9. 02:11:467 (1) - This is ugly imo but feel free to ignore - changed but not sure
  10. 02:15:667 (5) - ^ - ye
  11. 02:20:725 (3) - ^ - ok i guess
That's it. Good work I guess ,not really good at modding wub songs. Some slider shapes can be improved tho :)
Thanks
Pennek
Nice map! Enjoyed it a lot.

mod
00:44:210 (1) - Maybe it's just me, but I think some sliders are just plain ugly. you could do so much better.
00:55:182 (1) - ^
02:44:039 (2) - ^
05:33:582 (1) - ^ - take the start and put it more up
05:19:867 (1) - ^ - straight slider? it's almost not curved :)
02:16:096 (1) - ^ - maybe angle it in another way to differentiate it from the next two sliders
01:30:753 (4) - change to 1.3 spacing instead of 1.5
02:08:467 (2) - the flows feel off when switch direction in the start of the slider instead of at the end, because it's the first time you introduce them.
02:19:182 (1) - place this more to the right to help the "hold"-motion you have to do on it, and make it a more linear path (you do it by placing it to the right) like you do in the next segments.
02:41:810 (1) - NC
02:43:182 (1) - ^
02:47:296 (1) - ^
02:50:039 (1) - ^
05:08:896 (1) - ^
03:25:010 (1) - 5,6 spacing, really? ik its actually less because of slidermechanics but still. feels really off to play. I'd maybe even go for a circle slider 03:24:496 (1) - instead, and change it to something more intuitive to play
04:19:525 (1,2,3,4,1) - circular stream because its in a circular section. i'd argue that you shouldnt emphasize the subtle sound on 04:19:696 (3) - + its in a circular section


It's possible to polish the DS in the 3rd kiai time but I think it's not needed (fx. 04:36:325 (1,2,3) - 04:37:696 (1,2,3) - )
Topic Starter
niyuji

[ Pennek ] wrote:

Nice map! Enjoyed it a lot.

mod
00:44:210 (1) - Maybe it's just me, but I think some sliders are just plain ugly. you could do so much better. - this is fine imo
00:55:182 (1) - ^ - ye
02:44:039 (2) - ^ - hm ok
05:33:582 (1) - ^ - take the start and put it more up -don't think so
05:19:867 (1) - ^ - straight slider? it's almost not curved :) - fixed
02:16:096 (1) - ^ - maybe angle it in another way to differentiate it from the next two sliders - no
01:30:753 (4) - change to 1.3 spacing instead of 1.5 there is actually 1,7spacing, it shows different because 01:30:839 (5) - ds changes to 1,26
02:08:467 (2) - the flows feel off when switch direction in the start of the slider instead of at the end, because it's the first time you introduce them. - i think it's fine how it is
02:19:182 (1) - place this more to the right to help the "hold"-motion you have to do on it, and make it a more linear path (you do it by placing it to the right) like you do in the next segments. - ok
02:41:810 (1) - NC - ok
02:43:182 (1) - ^ - ok
02:47:296 (1) - ^ - ok
02:50:039 (1) - ^ - ok
05:08:896 (1) - ^
03:25:010 (1) - 5,6 spacing, really? ik its actually less because of slidermechanics but still. feels really off to play. I'd maybe even go for a circle slider 03:24:496 (1) - instead, and change it to something more intuitive to play
04:19:525 (1,2,3,4,1) - circular stream because its in a circular section. i'd argue that you shouldnt emphasize the subtle sound on 04:19:696 (3) - + its in a circular section - i could this stream to 2 sliders but i think that the stream fits here better


It's possible to polish the DS in the 3rd kiai time but I think it's not needed (fx. 04:36:325 (1,2,3) - 04:37:696 (1,2,3) - )
Thanks
xChorse

[ Pennek ] wrote:

05:08:896 (1) - ^ ya
03:25:010 (1) - 5,6 spacing, really? ik its actually less because of slidermechanics but still. feels really off to play. I'd maybe even go for a circle slider 03:24:496 (1) - instead, and change it to something more intuitive to play It's not even 5,6 because the SV is lowered by a lot lol
ty
William K
Hi, M4M

[Endless Sea]

  1. 00:19:696 (5) - NC here? Looks nicer imo.
  2. 00:23:125 (1,2,3) - Spacing seems tricky, they felt like they all have the same gaps of 1/1 rhythm. But actually 00:23:467 (2,3) - are 1/2. I also don't recommend this kind of tricky spacings in the beginning of the map which is still very calm. Consider making it clearer in spacing.
  3. 00:33:753 (4,1) - Not swapping NCs here? I think 00:34:096 (1) - is still a part of 00:33:753 (4) - which is the piano.
  4. 00:41:467 (1) - This slider seems to be passing many instruments. And it make a difference in rhythm density with 00:40:439 (1,2,3,4,5,6) - . 00:40:439 (1,2,3,4,5,6) - have a much more dense rhythm, (and you mapped all the instruments too). I think it would be better to map the instruments like you did at 00:40:439 (1,2,3,4,5,6) - 00:42:839 (2,3,1,2,3,4) - etc... because it's like kinda forced.
  5. 00:44:210 (1) - If you aren't going to change, I have an opinion about this slider. The curve, I'd suggest making it like https://osu.ppy.sh/ss/6733348 so it'd be more polished.
  6. 00:46:610 (5,6) - I felt that the spacing here is too far. And there's nothing strong at 00:46:782 - too, so I think a large spacing here is unnecessary.
  7. 01:01:525 (1,1) - The flow here seems to break, it'd be too hard for players to direct something behind the kickslider.
  8. 01:07:867 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - I can't find the reason why these are mapped differently with 01:02:382 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - even though they had the same sound, the triplets. Should've been consistent since the varieties didn't really go with anything.
  9. 01:30:325 (3,4,5) - I'm not a fan of this kind of triplets since it's kinda crowded. 01:31:182 (1,2) - Also makes it looks crowded.
  10. 01:34:610 (7) - NC here?
  11. 01:33:925 - This's an unecessary green point since there's nothing except circles.
  12. 01:34:953 (9) - Recommend NC-ing this one too, to make players aware of the SVs. That's a huge gap too.
  13. 01:39:925 (2,3) - How about making this circles like you did before? 01:33:925 (1,2,3,4) -
  14. 01:41:125 (5,6,1) - Kinda tricky to me, As players would have more focus on 01:40:782 (1,2,3,4,5,1,2,3,4) - , which is the left of their screen. They would hardly notice 01:41:296 (6) - which is far away with 01:41:125 (5) - . Consider to put 01:41:296 (6) - nearer to 01:41:125 (5) - .
  15. 02:04:353 (1) - Why not a symetrical version of 02:04:096 (1) - ? But you did a reversed one with 02:04:610 (1,1) - . How about https://osu.ppy.sh/ss/6733406? They're reversed.
  16. 04:06:325 - to 04:11:296 - Increasing the volume? Seems to have increased in pitch high.
  17. 05:18:753 (2,3) - Fixing the overlaps? Would make it cleaner

That's all from me, GL!
xChorse

William K wrote:

  1. 00:19:696 (5) - NC here? Looks nicer imo. Done
  2. 00:23:125 (1,2,3) - Spacing seems tricky, they felt like they all have the same gaps of 1/1 rhythm. But actually 00:23:467 (2,3) - are 1/2. I also don't recommend this kind of tricky spacings in the beginning of the map which is still very calm. Consider making it clearer in spacing. Stacked
  3. 00:33:753 (4,1) - Not swapping NCs here? I think 00:34:096 (1) - is still a part of 00:33:753 (4) - which is the piano. Done
  4. 01:07:867 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - I can't find the reason why these are mapped differently with 01:02:382 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - even though they had the same sound, the triplets. Should've been consistent since the varieties didn't really go with anything. Intensity of the 1/2 beats goes up at 01:07:867 - and overshadows the 1/4s
  5. 02:04:353 (1) - Why not a symetrical version of 02:04:096 (1) - ? But you did a reversed one with 02:04:610 (1,1) - . How about https://osu.ppy.sh/ss/6733406? They're reversed. 02:02:725 (1,1) - these are the same because the latter notes are way more intense and I want to put more emphasis on them by making the first 2 similar
ty ty
Topic Starter
niyuji

William K wrote:

Hi, M4M

[Endless Sea]

  1. 00:19:696 (5) - NC here? Looks nicer imo.
  2. 00:23:125 (1,2,3) - Spacing seems tricky, they felt like they all have the same gaps of 1/1 rhythm. But actually 00:23:467 (2,3) - are 1/2. I also don't recommend this kind of tricky spacings in the beginning of the map which is still very calm. Consider making it clearer in spacing.
  3. 00:33:753 (4,1) - Not swapping NCs here? I think 00:34:096 (1) - is still a part of 00:33:753 (4) - which is the piano.
  4. 00:41:467 (1) - This slider seems to be passing many instruments. And it make a difference in rhythm density with 00:40:439 (1,2,3,4,5,6) - . 00:40:439 (1,2,3,4,5,6) - have a much more dense rhythm, (and you mapped all the instruments too). I think it would be better to map the instruments like you did at 00:40:439 (1,2,3,4,5,6) - 00:42:839 (2,3,1,2,3,4) - etc... because it's like kinda forced. - not sure because what i wanted to emphesize 00:41:467 (1) - background sound kind of similar to 'drill sound' as i have heard from others
  5. 00:44:210 (1) - If you aren't going to change, I have an opinion about this slider. The curve, I'd suggest making it like https://osu.ppy.sh/ss/6733348 so it'd be more polished. - ok
  6. 00:46:610 (5,6) - I felt that the spacing here is too far. And there's nothing strong at 00:46:782 - too, so I think a large spacing here is unnecessary. - reduced the spacing but not sure about that stack i've made
  7. 01:01:525 (1,1) - The flow here seems to break, it'd be too hard for players to direct something behind the kickslider. - changed the direction of this slider 01:01:525 (1) - so maybe now it flows better
  8. 01:07:867 (1,2,3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5,6,7,8,9,10) - I can't find the reason why these are mapped differently with 01:02:382 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - even though they had the same sound, the triplets. Should've been consistent since the varieties didn't really go with anything.
  9. 01:30:325 (3,4,5) - I'm not a fan of this kind of triplets since it's kinda crowded. 01:31:182 (1,2) - Also makes it looks crowded. - ツ
  10. 01:34:610 (7) - NC here? - ok
  11. 01:33:925 - This's an unecessary green point since there's nothing except circles. - yeah ok, previously there were sliders
  12. 01:34:953 (9) - Recommend NC-ing this one too, to make players aware of the SVs. That's a huge gap too. - ok
  13. 01:39:925 (2,3) - How about making this circles like you did before? 01:33:925 (1,2,3,4) - - ok
  14. 01:41:125 (5,6,1) - Kinda tricky to me, As players would have more focus on 01:40:782 (1,2,3,4,5,1,2,3,4) - , which is the left of their screen. They would hardly notice 01:41:296 (6) - which is far away with 01:41:125 (5) - . Consider to put 01:41:296 (6) - nearer to 01:41:125 (5) - . - ok
  15. 02:04:353 (1) - Why not a symetrical version of 02:04:096 (1) - ? But you did a reversed one with 02:04:610 (1,1) - . How about https://osu.ppy.sh/ss/6733406? They're reversed.
  16. 04:06:325 - to 04:11:296 - Increasing the volume? Seems to have increased in pitch high. - i don't think this is necessary
  17. 05:18:753 (2,3) - Fixing the overlaps? Would make it cleaner - remapped

That's all from me, GL!
Thanks! :)
Kujinn
Yo~

[Endless Sea]

  1. 02:05:982 (1) - ctrl g?
  2. 02:43:867 (1,2) - Space these two out a little more, has same spacing as previous doubles, can be confusing
  3. 02:43:867 - I can see some inconsistencies with the sliders. The first one 02:44:039 (2) - was placed according to a sound in the music nicely but after that
    02:44:553 (3,4) - the sound begins at a slider end and ends at a single note.
  4. 03:24:496 (1) - use higher sv to emphasize it a little more
  5. I don't see the problem stacking 04:42:667 (2) - on 04:42:153 (3) -
  6. 04:49:867 (2,1) - these two are way too close together, maybe stack on 04:49:353 (5) - ?
  7. 05:04:439 (1,2,1,1) - Raise this up a little higher, 05:04:010 (1,1) - too linear
  8. 05:09:067 (2) - ctrl g, will emphasize 05:09:239 (1) - more


Good Luck!!
xChorse

Kujinn wrote:

  1. 02:05:982 (1) - ctrl g? I want to keep the sudden increase of velocity in the same direction to emphasize the sound
  2. 02:43:867 (1,2) - Space these two out a little more, has same spacing as previous doubles, can be confusing
  3. 05:04:439 (1,2,1,1) - Raise this up a little higher, 05:04:010 (1,1) - too linear Done
  4. 05:09:067 (2) - ctrl g, will emphasize 05:09:239 (1) - more Kicksliders aren't usually followed the entire path, so having the sliderhead further emphasizes it more imo
also changed some other things to make it more consistent (like at 05:13:010 (1,2) - )

ty ty ty
Topic Starter
niyuji

Kujinn wrote:

Yo~

[Endless Sea]

  1. 02:05:982 (1) - ctrl g?
  2. 02:43:867 (1,2) - Space these two out a little more, has same spacing as previous doubles, can be confusing - ok
  3. 02:43:867 - I can see some inconsistencies with the sliders. The first one 02:44:039 (2) - was placed according to a sound in the music nicely but after that
    02:44:553 (3,4) - the sound begins at a slider end and ends at a single note. - yeah, fixed
  4. 03:24:496 (1) - use higher sv to emphasize it a little more
  5. I don't see the problem stacking 04:42:667 (2) - on 04:42:153 (3) - - ok i guess
  6. 04:49:867 (2,1) - these two are way too close together, maybe stack on 04:49:353 (5) - ? - ok
  7. 05:04:439 (1,2,1,1) - Raise this up a little higher, 05:04:010 (1,1) - too linear
  8. 05:09:067 (2) - ctrl g, will emphasize 05:09:239 (1) - more

Good Luck!!
Thanks!!! ;)
Yohanes
Hi!

General
- Normal-hitwhistle has the left channel sounds a lot louder than the right, which is quite unpleasant to hear. I convert it into mono and keep the right channel which is the one that doesn't clip (albeit it sounds quieter). Try to use this instead http://puu.sh/sHaTX/07462c98f6.wav
- The map's outro is quite long (1 minute) Consider map it till the end or cut the mp3 shorter

Endless Sea
- 00:41:467 (1) - You can make this slider looks nicer. fyr= http://puu.sh/sH9vg/ca1e929a31.jpg
- 01:01:010 (1) -, 01:01:353 (1) -, 01:01:525 (1) -, 01:01:867 (1) - These NC seems redundant, remove it for less cluterred looks and better readability
- 01:08:553 (4,5,6) - Switch the rhythm into this instead? It better suited the music I think http://puu.sh/sH9Es/17b8b94e3f.jpg
- 01:57:239 (1,2) - Just suggestion, what do you think about this? It gives more emphasis than your current pattern http://puu.sh/sH9QT/05bfaf90ee.jpg If you do change it, you can apply thus kind of pattern in few more similar places
- 02:34:782 (5,6,7) - It would be better to continue 2-2-2-2 pattern here to fit the rhythm + better readability. http://puu.sh/sHadb/3fa1ac3ea8.jpg
- 02:46:096 (4) - Beat on the white tick is really loud & Pronounced, it's not recommended to skip it. Try this http://puu.sh/sHaiZ/9f1d670808.jpg
- 02:59:810 (6,7) - Change this two into 1/4 slider for more "dramatic" difference toward the slow slider? http://puu.sh/sHanb/625fcb147e.jpg
- 03:14:210 (2) - stack properly lol
- 03:20:896 (1) - split this into 1/4 and 2 circle instead of repeat slider will emphasize the heavy beat better http://puu.sh/sHauu/c66dbb7482.jpg
- 04:23:982 (1,2,3,4) - This rhythm will fit the music better. This way, you don't cover strong sound with slidertail. Just pay attention to the beat http://puu.sh/sHaCZ/5cc5453aa7.jpg
- 04:25:353 (1,2,3,4) -, 04:26:725 (1,2,3,4) - these too, same with above
- 04:38:725 (4,5,6) - Stack with 04:37:953 (2) -
- 04:54:153 (1,2,3,4,1,2,3,4,1,2,3,4) - If I'm not mistaken, this is the only time you use "break" stream ( 04:54:410 (4,1) -, 04:54:753 (4,1) - ) on this whole map. That is not recommended from consistency's perspective. Better make it like 04:39:753 (1,2,3,4,1,2,3,4) - or 04:57:496 (4,5,6,7,8,1,2,3,4) - which is more subtle
- 05:38:267 (3,1) - I see no reason to space this further, just make this whole pattern has the same spacing 05:38:039 (1,2,3,1,2,3) - Oh, also remove the second NC 05:38:381 (1) -

That's all, Good Luck :D
xChorse

Yohanes wrote:

Endless Sea
- 01:08:553 (4,5,6) - Switch the rhythm into this instead? It better suited the music I think http://puu.sh/sH9Es/17b8b94e3f.jpg hmm I want both 01:07:867 (1,2) - to be clickable since they have stronger sounds and if I used your rhythm the 2nd one would be on a sliderend
- 01:57:239 (1,2) - Just suggestion, what do you think about this? It gives more emphasis than your current pattern http://puu.sh/sH9QT/05bfaf90ee.jpg If you do change it, you can apply thus kind of pattern in few more similar places I was going for emphasis on 01:57:582 (3,7) - these notes and it works pretty well imo with those sudden stops and changes in movement
- 02:34:782 (5,6,7) - It would be better to continue 2-2-2-2 pattern here to fit the rhythm + better readability. http://puu.sh/sHadb/3fa1ac3ea8.jpg Kept 2-2-2 and added 2 1/4 sliders to follow the rhythm
- 02:59:810 (6,7) - Change this two into 1/4 slider for more "dramatic" difference toward the slow slider? http://puu.sh/sHanb/625fcb147e.jpg hmm I think the flow break is enough emphasis and the 1/4s wouldn't really follow any sound
- 03:14:210 (2) - stack properly lol oops lol
- 03:20:896 (1) - split this into 1/4 and 2 circle instead of repeat slider will emphasize the heavy beat better http://puu.sh/sHauu/c66dbb7482.jpg ok
- 04:23:982 (1,2,3,4) - This rhythm will fit the music better. This way, you don't cover strong sound with slidertail. Just pay attention to the beat http://puu.sh/sHaCZ/5cc5453aa7.jpg I put more emphasis on the synths instead of the kicks here but I changed it in another way
- 04:25:353 (1,2,3,4) -, 04:26:725 (1,2,3,4) - these too, same with above These focus on the synths so they are fine imo
ty ty ty ty
Topic Starter
niyuji

Yohanes wrote:

Hi!

General
- Normal-hitwhistle has the left channel sounds a lot louder than the right, which is quite unpleasant to hear. I convert it into mono and keep the right channel which is the one that doesn't clip (albeit it sounds quieter). Try to use this instead http://puu.sh/sHaTX/07462c98f6.wav - thank you!
- The map's outro is quite long (1 minute) Consider map it till the end or cut the mp3 shorter - ok

Endless Sea
- 00:41:467 (1) - You can make this slider looks nicer. fyr= http://puu.sh/sH9vg/ca1e929a31.jpg - sure
- 01:01:010 (1) -, 01:01:353 (1) -, 01:01:525 (1) -, 01:01:867 (1) - These NC seems redundant, remove it for less cluterred looks and better readability - ok
- 01:08:553 (4,5,6) - Switch the rhythm into this instead? It better suited the music I think http://puu.sh/sH9Es/17b8b94e3f.jpg
- 01:57:239 (1,2) - Just suggestion, what do you think about this? It gives more emphasis than your current pattern http://puu.sh/sH9QT/05bfaf90ee.jpg If you do change it, you can apply thus kind of pattern in few more similar places
- 02:34:782 (5,6,7) - It would be better to continue 2-2-2-2 pattern here to fit the rhythm + better readability. http://puu.sh/sHadb/3fa1ac3ea8.jpg
- 02:46:096 (4) - Beat on the white tick is really loud & Pronounced, it's not recommended to skip it. Try this http://puu.sh/sHaiZ/9f1d670808.jpg - ok
- 02:59:810 (6,7) - Change this two into 1/4 slider for more "dramatic" difference toward the slow slider? http://puu.sh/sHanb/625fcb147e.jpg
- 03:14:210 (2) - stack properly lol
- 03:20:896 (1) - split this into 1/4 and 2 circle instead of repeat slider will emphasize the heavy beat better http://puu.sh/sHauu/c66dbb7482.jpg
- 04:23:982 (1,2,3,4) - This rhythm will fit the music better. This way, you don't cover strong sound with slidertail. Just pay attention to the beat http://puu.sh/sHaCZ/5cc5453aa7.jpg
- 04:25:353 (1,2,3,4) -, 04:26:725 (1,2,3,4) - these too, same with above
- 04:38:725 (4,5,6) - Stack with 04:37:953 (2) - - ok
- 04:54:153 (1,2,3,4,1,2,3,4,1,2,3,4) - If I'm not mistaken, this is the only time you use "break" stream ( 04:54:410 (4,1) -, 04:54:753 (4,1) - ) on this whole map. That is not recommended from consistency's perspective. Better make it like 04:39:753 (1,2,3,4,1,2,3,4) - or 04:57:496 (4,5,6,7,8,1,2,3,4) - which is more subtle - ok
- 05:38:267 (3,1) - I see no reason to space this further, just make this whole pattern has the same spacing 05:38:039 (1,2,3,1,2,3) - Oh, also remove the second NC 05:38:381 (1) - - ok

That's all, Good Luck :D
Big Thanks!
Izzz
Hello from Rabbit Inc. modding queue!
Cyphisonia was so good, might map The Lost Place In The New World at some point in the future myself.
Mod
00:38:668 (5) - I feel like this is really under emphasized, considering its a tech map maybe having it something like this?

00:44:153 (5) - ^, done in a similar way as above suggestion as you see fit

00:49:639 (5) - ^

01:53:410 (1,2) - I'm going to assume this was purposeful, could you give a reason why you chose not to stack these?

02:16:725 (1) - borderline burai, like even more than the other sliders in this section. Might want to move that anchor immediately following the sliderhead up some, maybe even a little bit higher than the slider head, to avoid any issues with this.

02:57:182 (4,5,6) - I think this may fit better if it was just a double mapped purely to the percussion.

The mp3 cut at the end seems a little iffy imo but its probably fine.
A bit of a short mod... Surprised its only 5.5 stars.
xChorse

Joezapy wrote:

01:53:410 (1,2) - I'm going to assume this was purposeful, could you give a reason why you chose not to stack these? The others weren't stacked and it makes it look nicer since it blankets more of 01:54:096 (4) -

02:57:182 (4,5,6) - I think this may fit better if it was just a double mapped purely to the percussion. ehh it's fine imo

A bit of a short mod... Surprised its only 5.5 stars. shit's rigged, yo
ty ty ty ty ty
Topic Starter
niyuji

Joezapy wrote:

Hello from Rabbit Inc. modding queue!
Cyphisonia was so good, might map The Lost Place In The New World at some point in the future myself.
Mod
00:38:668 (5) - I feel like this is really under emphasized, considering its a tech map maybe having it something like this?

00:44:153 (5) - ^, done in a similar way as above suggestion as you see fit

00:49:639 (5) - ^ - i don't think this is necessary, at this part i want it to keep it as simple as it is

01:53:410 (1,2) - I'm going to assume this was purposeful, could you give a reason why you chose not to stack these?

02:16:725 (1) - borderline burai, like even more than the other sliders in this section. Might want to move that anchor immediately following the sliderhead up some, maybe even a little bit higher than the slider head, to avoid any issues with this. - yeah ok

02:57:182 (4,5,6) - I think this may fit better if it was just a double mapped purely to the percussion.

The mp3 cut at the end seems a little iffy imo but its probably fine.
A bit of a short mod... Surprised its only 5.5 stars.
Thx :)
Sylvette
Hello! Mod from Rabbit Inc. modding queue.

Please note that everything written in the box below is my opinion, and do not need to be changed (unless strictly stated so).

Endless Sea
00:41:753 (1) - In my opinion, the ending part of the slider (around .686 milliseconds into the slider) isn't very visually appealing. I'm unsure how to put my distaste of it to words, but it creates a somewhat ugly "overlap." It also makes it so a slider tick is overlapping the slider end, which doesn't look too good.

00:52:382 (4) - Sliders like these don't look visually appealing, at least to me. They are also an annoyance to play in my opinion.
00:54:439 (1,2,1,2,1,2,1,2) - Repetitive sliders like these aren't too fun in gameplay, and seem like somewhat lazy mapping.
03:00:610 (1) - Slider doesn't look too good.
05:21:782 (2) - This slider doesn't fit to the music, nor does it fit in with the other sliders that are currently placed around it.

I couldn't find many things that didn't fit (in my opinion), mainly because it's already very good.

Good luck with ranking this!
~Cirno.
Topic Starter
niyuji

Cirno-baka9 wrote:

Hello! Mod from Rabbit Inc. modding queue.

Please note that everything written in the box below is my opinion, and do not need to be changed (unless strictly stated so).

Endless Sea
00:41:753 (1) - In my opinion, the ending part of the slider (around .686 milliseconds into the slider) isn't very visually appealing. I'm unsure how to put my distaste of it to words, but it creates a somewhat ugly "overlap." It also makes it so a slider tick is overlapping the slider end, which doesn't look too good. - changed shape to https://osu.ppy.sh/ss/6773175

00:52:382 (4) - Sliders like these don't look visually appealing, at least to me. They are also an annoyance to play in my opinion. - replaced (hope it doesn't break flow much)
00:54:439 (1,2,1,2,1,2,1,2) - Repetitive sliders like these aren't too fun in gameplay, and seem like somewhat lazy mapping. - it may look like lazy mapping here but overall it creates the impression of intensity imo
03:00:610 (1) - Slider doesn't look too good. - ok
05:21:782 (2) - This slider doesn't fit to the music, nor does it fit in with the other sliders that are currently placed around it. - ok

I couldn't find many things that didn't fit (in my opinion), mainly because it's already very good. <3

Good luck with ranking this!
~Cirno.
Thank you! :)
PoNo

NM from my modqueue

Endless sea


00:17:239 (1) - Try that rythmics https://imgur.com/iz73Lg8 could be funnier to play I think.

00:20:668 (1) - Be carefull with that overlaps, because de distance snap is 3 times the same but for 3 different rythms (1/1 1/2 and 1/4) also I think you can at least change the snap for 00:20:325 (4,1) - To make it more logic for the player

00:58:382 (1) - Kinda brutal DS change, bring the player the time to know the music change, also I propose to make a DS Increment for the 2 first triples

01:05:068 (8,1) - Really hard to read even in editor, you must find an issue for this maybe séparate 01:05:068 (8,1) - of 01:04:382 (4) - ?

01:19:125 (9) - You can NC this, not really important

01:21:525 (1) - Why not making a slow slider here ? could be funny

01:28:296 (4) - You changed the DS here, on the last patterns the circle was behind the slider end

01:33:353 (3) - Skip a downbeat here, looks strange

01:40:210 (6) - That HUGE DS change o.o try to nerf a bit !

02:07:296 (3) - mhmmm slider shape could be better In my opinion

02:10:639 (6) - DS too high

02:26:325 (1) - Instant change of rythm with circle only is REALLY hard to acc for the player, I think slider could be better

02:41:239 (4) - DS too high

02:55:468 (3) - You can follow the "wu wu wu wu" song with kickslider imo that could be very cool instead of following kicks

02:59:753 (3) - That DS is very low for 1/2 thats easy confoundable with a 1/4, also be carefull with that

03:10:468 (1) - Why not making similar effect than 03:09:096 (1) - (moving backwards)

05:09:868 (5) - NC

05:11:495 (8) - same

05:27:782 (4) - I'm not a big fan of that pattern, it's really hard to read but personnal suggestion

05:35:582 (1) - Same for the first 1/3 pattern
Globally the map is really nice, looking super original but be really carefull with the DS changes, and the reading patterns !
Have a good day/night~
Topic Starter
niyuji

Ponoyoshi wrote:


NM from my modqueue

Endless sea


00:17:239 (1) - Try that rythmics https://imgur.com/iz73Lg8 could be funnier to play I think.

00:20:668 (1) - Be carefull with that overlaps, because de distance snap is 3 times the same but for 3 different rythms (1/1 1/2 and 1/4) also I think you can at least change the snap for 00:20:325 (4,1) - To make it more logic for the player

00:58:382 (1) - Kinda brutal DS change, bring the player the time to know the music change, also I propose to make a DS Increment for the 2 first triples - okay, i've rotated whole pattern by -45 and moved so now ds should be smaller

01:05:068 (8,1) - Really hard to read even in editor, you must find an issue for this maybe séparate 01:05:068 (8,1) - of 01:04:382 (4) - ?

01:19:125 (9) - You can NC this, not really important

01:21:525 (1) - Why not making a slow slider here ? could be funny

01:28:296 (4) - You changed the DS here, on the last patterns the circle was behind the slider end - fixed

01:33:353 (3) - Skip a downbeat here, looks strange - hmmm i hope i fixed

01:40:210 (6) - That HUGE DS change o.o try to nerf a bit ! - ok

02:07:296 (3) - mhmmm slider shape could be better In my opinion - fixed end of the slider but not sure about whole shape >.<

02:10:639 (6) - DS too high - ok

02:26:325 (1) - Instant change of rythm with circle only is REALLY hard to acc for the player, I think slider could be better - atm not changing (will think about it)

02:41:239 (4) - DS too high - mhm

02:55:468 (3) - You can follow the "wu wu wu wu" song with kickslider imo that could be very cool instead of following kicks

02:59:753 (3) - That DS is very low for 1/2 thats easy confoundable with a 1/4, also be carefull with that

03:10:468 (1) - Why not making similar effect than 03:09:096 (1) - (moving backwards) - im not sure, imo it's more fun to play

05:09:868 (5) - NC

05:11:495 (8) - same

05:27:782 (4) - I'm not a big fan of that pattern, it's really hard to read but personnal suggestion - that's what it makes this section unique :^)

05:35:582 (1) - Same for the first 1/3 pattern - atm not changing (will think about it)
Globally the map is really nice, looking super original but be really carefull with the DS changes, and the reading patterns !
Have a good day/night~
Thank you :)
xChorse

Ponoyoshi wrote:

00:17:239 (1) - Try that rythmics https://imgur.com/iz73Lg8 could be funnier to play I think. current is better imo

00:20:668 (1) - Be carefull with that overlaps, because de distance snap is 3 times the same but for 3 different rythms (1/1 1/2 and 1/4) also I think you can at least change the snap for 00:20:325 (4,1) - To make it more logic for the player done

01:05:068 (8,1) - Really hard to read even in editor, you must find an issue for this maybe séparate 01:05:068 (8,1) - of 01:04:382 (4) - ? simple back and forths, pretty easy to read imo

01:19:125 (9) - You can NC this, not really important yeah why not

02:55:468 (3) - You can follow the "wu wu wu wu" song with kickslider imo that could be very cool instead of following kicks this way it follows both sounds, if I mapped it to the "wu wu wu wu" it would ignore the kicks

02:59:753 (3) - That DS is very low for 1/2 thats easy confoundable with a 1/4, also be carefull with that intended

05:09:868 (5) - NC done

05:11:495 (8) - same done
ty ty ty ty ty ty
Zunv
Hi Hi, m4m for your modding q :)

Endless Sea
  1. 00:27:010 (4) - about here the song gets a little more intense. My suggestion would be to make some of the sliders shortzer so you can have more of the piano clickable:
    1. 00:27:525 (1) - do this a 1/1 slider and add a circle here 00:28:039 (2) - like this http://puu.sh/sLIDK/4d819a32fd.jpg
    2. 00:32:496 (1) - also 1/1 with a circle 00:33:010 (2) -
    3. 00:33:696 (1) - end on the white tick and add a circle where sliderend was 00:34:382 (2) -
  2. 00:41:753 (1) - maybe try to improve the slider shape a little its ending doesn't look that nice
  3. 01:21:868 (1) - end on red and place a circle where slider end was.
  4. 01:22:382 (4) - imo the white tick shouldn't be ignored. You do this serveral times later on so it maybe is ok.... i think it should be clickable tho.
  5. 01:23:410 (2) - here you also ignore the beats. You can do this a 1/2 slider and add circles infront here: 01:23:410 (2) - and 01:23:496 (3) - http://puu.sh/sLJmD/9599caa2a3.jpg OR you do a 1/4 slider infront http://puu.sh/sLJEi/f0e64162cb.jpg
  6. 01:24:610 (1) - again end on red and add a circle where sliderend was
  7. 01:26:153 (2) - white tick should be clickable can do it as i suggested above for 01:23:410 (2) -
  8. I think you get my point, you do the things i mentioned above serveral times in that section. So if you decide to fix it, fix everything
  9. 02:01:639 (1,1,1,1) - These sliders are hard to read and somehow hard to aim because of the spacing of 02:02:153 (1,1) - I would suggest you to move 02:02:153 (1) - up so it stacks where the beginning of 02:02:410 (1) - currently is. Then Move 02:01:896 (1) - slightly to the left and 02:02:410 (1) - slightly up. looks like this: http://puu.sh/sLKg7/c4cfd2b281.jpg
  10. 02:41:925 (1,2,3) - 02:42:610 (1,2,3) - 02:43:296 (1,2,3) - these should have all the same spacing.
  11. 04:42:782 (1,2,3) - That flow is kinda meh. Ctrl+G 04:42:953 (2) - Then rotate 04:43:125 (3) - by 60° clockwise and blanket with end of 04:42:439 (3) - (maybe adjust the following notes by moving up a bit)
  12. 04:45:868 (5) - maybe rotate it by 30° clocklwise because that overlap looks kinda strange. If you do so, then also rotate 04:46:039 (6) - bye 30° clockwise and stack the start with the beginning of 04:46:553 (3) - http://puu.sh/sLLy0/0925aa3723.jpg
  13. That last part (after kiai) it has many different slider shapes. I would suggest you to don't change shapes inside of a combo, just to make it look a littler bit more straight. For example here: 05:21:525 (1,2,3) - maybe only pick 1 shape and use it 3 times. Like this: http://puu.sh/sLLWC/5c0949ddda.jpg (could also be a different shape!)
Alright thats about it i guess. Hope my mod it is of any use for you. I really like that map and looking forward to it!
Good Luck!!! :D
xChorse

Zunv wrote:

  1. 00:27:010 (4) - about here the song gets a little more intense. My suggestion would be to make some of the sliders shortzer so you can have more of the piano clickable:
    1. 00:27:525 (1) - do this a 1/1 slider and add a circle here 00:28:039 (2) - like this http://puu.sh/sLIDK/4d819a32fd.jpg
    2. 00:32:496 (1) - also 1/1 with a circle 00:33:010 (2) -
    3. 00:33:696 (1) - end on the white tick and add a circle where sliderend was 00:34:382 (2) -
I prefer current ones to the suggested ones as yours would be overmapped imo

[*]02:01:639 (1,1,1,1) - These sliders are hard to read and somehow hard to aim because of the spacing of 02:02:153 (1,1) - I would suggest you to move 02:02:153 (1) - up so it stacks where the beginning of 02:02:410 (1) - currently is. Then Move 02:01:896 (1) - slightly to the left and 02:02:410 (1) - slightly up. looks like this: http://puu.sh/sLKg7/c4cfd2b281.jpg It isn't that hard to read and you don't even have to move the cursor so it's fine imo
no changes ty ty ty ty ty ty ty
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