thanksKocari wrote:
From Modding Queue
[Endless Sea]01:21:868 (1,2,3,4,1) - Kinda inconsistent to what you are doing. You do 3/4 patterns here then the others are different. I would keep them the same. guess i'll have to change :^)
01:28:382 (1) - SV is throwing me off, I don't think you need this since the quality of sound is similiar to 01:27:353 (1) - which doesn't have it. Plus it doesn't make sense to me to then have a slow part 01:28:896 (2) - overlapping that ok
01:33:353 (3) - Your ending your sliderend on a rather peculiar beat. Having it as a triple or like this http://puu.sh/sNS9O/27195ce4e8.jpg feels better okay, changed
01:33:868 (6) - This is as same as above it's being held too long on a downbeat as well added a circle on a downbeat
02:09:953 (3) - I wouldn't recommend having this single note on a blue tick, people will backlash you sure, i'll make here slider instead
This is all I can give
Key Areas to work on:
Before Kiai mainly your spacing.
I give you effort for trying new things, but it has a lot of flaws that needs to be checked out by others. Your slider shapes most of them are unnecessary. I'll be back in the future to see how far it will progress.
thaanksWishkey wrote:
Yow! from the clan queue
Endless seaHope it helped and GL with the map guys! (srry took a while still kinda sick :/)
- 00:38:668 (5) -,00:41:410 (4) - etc really strong unique sound here, could use a hitsound like a whistle for some feedback while playing added a whistle on sliders head (each)
- 00:46:896 (4,1) - spacing too close here, will prob gonna get misread for a 1/4 gap by some people since your 1/4s were actually even larger then 00:44:325 (6,1) - and 00:49:810 (6,1) - ok
- 00:51:353 (2,3,1) - would emphasize the (1) here more since thats the strongest beat and (3) isnt really that strong, you made a direction change in the previous parts with a bit higher spacing for these so I'd suggest doing something similar here, right now it has lower spacing and in the flow, doesnt really fit in with the rest and the strong beat itself ok
- 00:51:696 (1,4) - 00:48:953 (1) - bit subjective but why all these different really hard shapes? It kinda looks really forced atm to me and something more consistent for these non important sliders would feel better imo to make the long ones stand out even more as the irregular ones ok will see what i can do about it
- 01:28:896 (2) - kinda expected a speedup here instead, seems stronger then 01:28:382 (1) - would consider swapping the sv's since that speedup from (1) feels kinda out of place atm when there it isnt really different then others sliders where you used regular sv for hmmm
- 01:42:439 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - would lower spacing a bit more here, still kinda looks the same like the prev ones and when all the intrsuments drop except the piano I kinda expected a bigger difference here compared to the prev stream ok
- 02:09:953 (3,4) - 3/4 gap kinda threw me off, came rather unexpected maybe best to use a 1/2 slider here like similar shape as 02:09:525 (1) - for example ok
- 02:20:925 (3) - ^ ok
- 04:52:639 (4,1) - kinda late to introduce this kind of jump pattern and I think its the only time you use it,and there have beenplaces where something like this could have applied where the music changes alot like 05:14:925 (8,1) - 05:01:210 (4,1) - so I'd stick with more similar ones like these for consistency and since its alrdy 5 min into the song ok
- 05:24:953 (1) - no sv thingy here? It seems inconsistent with your pattern since its similar sounds like 05:22:468 (5) - 05:16:982 (5) - not sure because i had changed sv previously 02:15:696 (1) -
thaaanksKuranteMelodii wrote:
RIP my activity, maybe i shouldn't aiming to be a BN at the first place lol[Endless Sea]
- Can you make the combo colors lighter a little bit? It blends with the BG too much yeah will try
- 00:41:239 (3) - I think that you have better opinion like stacking to the slider end at 00:40:725 (1) - rather having a gimmick overlap, It will looks more tidier and the current one is kinda forced to make this overlap ok
- 00:41:753 (1) - Optional though, but can you make the end slightly more curve? The aesthetics looks weird imo sure
- 00:44:153 (5,6) - Two straight kick slider is okay here, making a kick slider that complicated might looks cramped and weird made them look simple by copy pasting previous sliders
- 00:43:810 (2,6) - 00:43:982 (3,4,5,1) - Nazi, but i think it looks more better when stacked, But it's okay if you changed those kick slider :^)
- 00:46:896 (4,1) - Perhaps you should make their distance larger, at least move 00:47:239 (1) - so 00:46:896 (4) - can point to it, The flow isn't great when playing at this part, It can't catch up 00:47:239 (1) - so it plays oddly ye
- 00:48:953 (1) - Nazi, but i think it looks better when they're parallel with 00:49:639 (5,6) - , but you might need to adjust 00:49:982 (1) - remapped
- 00:49:982 (1) - Again, Nazi, but at least you adjust the bottom part like this so the wave can stand out and the look will look better ok
- 00:51:525 (3) - This overlap creates reading issues, players won't have time to read it remapped
- 00:58:382 (1,2,3,1,2,3,4,1,2,3) - There's many problems i want to mention in this pattern but i can't make any suggestions on it:
1. 00:57:868 (3,1,2,3) - It doesn't flow well from 3 to 1, it gives a feeling that going to push to the right
2. 00:58:896 (3,4) - The jump distance is strangely decreased yet it also creates flow issues on 00:58:896 (3,4,1) -
3. 00:59:239 (1,2,3,1,2,3,4) - downward motion at 00:59:239 (1,2,3) - then upward at 00:59:668 (2,3,4) - , although it's okay logically but it makes 00:59:582 (1,2,3,4) - easy to choke than expected when i was testplaying it, but sure is this the reason it easy to choke- 01:21:868 (1,2,3,4,1) - Those stacked circles is kinda strange to read, tbh, 01:21:868 (1,2) - Is acceptable but 01:22:382 (3,4,1) - makes the next slider isn't clear enough, but sure is it because the combo color or my skin, but this issue also happened when i was playing it
- 01:26:153 (2,1,2) - Another flow issue though, It's kinda like suddenly reach out for 01:26:668 (1) - idk i'll change for now but later i'll probably remap this section in worst case
- 01:27:868 (3,4,1) - Same thing that i mentioned on 01:21:868 (1,2,3,4,1) - atm not changing; yeah it may confuse player alot; i'll see that can i do abou it
- 04:49:125 (3,6) - Again, those kick sliders no need to be that complicated they're fine imo
- 05:15:010 (1) - No....The path is hidden too much at the end, maybe you can use the same slider as 05:15:268 (2) - ok
- 05:16:296 (2,3) - Nazi, but you can make the head part straight this time ok
- 05:20:153 (1) - The path at the end is kinda hidden too, but better than before it's short and doesn't require big movement so i'll keep it imo
I like the dubstep part though, I really like some of the slider arts, however, the aesthetics and flow needs more work though, what i can see here, you're putting too hard on complicated short slider and gimmick overlaps such as 00:49:982 (1,3) - ,making those part was kinda cramped and hard to sightread, you can review xChorse's part for some parts, his part is awesome
Also, use more copy and paste...:^)
Good luck~