[General]thanks![Endless Sea]
- OD 8,6 for a map like this is overkill, use like 8 - 8,2 i'd say since going up higher is only making it harder to hit and considering you use very cramped patterns that is a pretty big issue, speaking about settings HP is ok i think but if i were you i'd still nerf it to 5,5 because of the same reason as above ^ only that this time you'll lose a lot of hp xd od 8,2
- The bg seems to have no assosiation with the song what so ever, the translation form Dans la mer de son means A sea of her in French yet there seems to be no "sea" here at all just a random anime character. Just a suggestion i have here where the birds representing broken love which represents "her" as a never to forger figure and since "sea" will then represent a deep feeling for "her" it would fit really nicely imo, But you could say the bg suggestion doesn't feel that strong of impact for all the wubs, but if you look at it this way the wubs are not as strong as what you'd compare it to all the other camellia songs (exceptions are kiai's) most of the parts are calm in feeling and relaxing and that's what this bg would fit in. I tihnk lol too late to change it because sb is half way done and we don't really want to change it anyways
- 00:05:067 (1) - If i were you i'd make this a bit quieter than 00:05:410 (3) - so that it would look something like this, For example: (1) gets 10% volume and (3) gets 20% volume in that way you'd make the intensity rise at note (3) emphasized more, since the bells change on that note ever so slightly. Just a suggestion there's nothing wrong with you're current status but i think that would be a pretty dank addition if you done it for all patterns like that in the beginning don't think we need it
- 00:38:839 (6)
- 00:40:382 (2,3) - you should delete these notes tbh, they don't really follow any dominant sounds and if you delete them the emphasis at 00:43:296 (2)
- 00:44:325 (6) - same as before don't map the same slider as you did here 00:44:153 (5) - both different sounds all together
changed- 00:58:382 (1) - ook so for this section the spacing you have used is way too big considering it's more or less the same stream spacing you used in the kiai's this is really really odd to do the same thing here, in the box below this suggestion you will find a couple of links with screenshots to a solution to this pattern i split them up into 3 screenshots to help you see exactly what's going on i've tweaked some flow issues and ds by the time and atm won't change it like you've suggested because imo it's fine and also i had asked many people feedback and they were agreeing with me so no changes there
https://osu.ppy.sh/ss/6800215 - the first screenshot shows you that the triplets are now stacked the reason for that is because there isn't any sounds before that slider that are standing out as much in comparasing to 00:58:725 (1) - for instanse so making it such high spacing is nonsense
http://puu.sh/sOqdL/98df415a76.jpg - The second screenshot shows you the spacing i used for this pattern triplet and its position (its the slider end of 00:57:525 (2) - ) it's curved at a angle to lead into the third screenshot
http://puu.sh/sOqie/ef87efbdf2.jpg - here you see that slider (4) is highlighted that is to show you it's position and that it's rotated by -45* to maintain that circular motion with (3) and finally the last note at the last stacked triplet slider is stacked too, you may be wondering "why doe it's got the same sounds as the previous triple t sound that you just complained about a r e u drunk cool wtf" well let me tell you why, There are many reasons why but the one i solely would focus on is the fact that 00:59:239 (1,2,3) - this thing is the stacked triplet slider before 00:59:582 (1) - the spaced out stream so making the spacing the same (0,5x) as in the previous slider would only make it more awkward to hit since youll be moving downards onto a stream that goes into another angle, it's awkward to hit. So by stacking the notes here you let the player rest a little and stay in a non moving motion before then moving onto the next anti-flow stream which will add emphasis on it too!- 01:28:296 (4,1,2)
- 01:30:782 - remapped
- 01:31:468 (1) - ok so your doubles here don't fit at all tbh you miss a lot of emphasis on most of the part here which is really not fitting and off putting, more or less this is the rhytm you should use for this part to get all the emphasis on everything (i spaced things out i would have, but you can do it differently however you want it was just to give a fair example) doubles are fine imo
- 01:37:468 (2) - for this you could use the same arrangement for the stream as i provided ^, not the same placement just the first note placement if you changed it to that, if not use whatever spacing you did
- 01:42:439 (1) - your volume setting for these is way too loud, you should have start at like 25% rather than 40% maybe your setting are tweaked differently because im ok with 40%
- 02:07:296 (3,5) - these sort of angles on sliders are so bad imo, they just flow so horribly like for example these ones 02:06:782 (1,2) - are fine since they have at least sometime the player can move his cursor the other way, whilst the ones i mentioned first don't give you that time and just put you at a awkward angle to hit, Also in terms of sliders use the same sliders for the same sounds why just spam new and random (sometimes uglier) slider shapes when all of the follow the same sounds, makes it more consistenr and if you get it right once youll get it right always, more all less all this spammy slider section too this point applies for ok
- 02:26:325 (1) - since this is a 1/3 section here and it has been nowhere to be seen in the previous parts start this section off with a 1/3 repeat slider to lead the player nicely into the rest of the 1/3 section so even doing something like this would make it more comfortable to play, since the player 1. isn't expecting it and therefore when plays this section he will mistake this spacing as just 1/2 clicks rather than a 1/3 stream, since spacing is really similar to more or less the quieter sections in the map it's easy to mistaken and placing that slider will introduce him into the rest of the section with a ease of what's going on since he will have a sense of rhythm by that point 2. starting off a totally different snapping stream like for example 1/3 should be represented using something different rather than constant mapping that you used across the whole map, and since it's something newer it should be introduced in a easier fashion than the rest of the map. So even placing straight slider like this one would do the trick its ok imo, yes it would be hard for player to switch between 1/4 and 1/3 but i think that 6circles are better option than 1+3
- 02:38:668 (1,2,3) - although im not a big fan of this pattern it's nicely mapped and follows things well
- 02:40:382 (3) - fix stack with 02:39:353 (1) - ?ok
- 02:41:582 (2) - there's a sound on the blue tick that when missing it out on those sliders is making it sounds relaly offputting, making these longer 1/1 sliders just 1/2 only with a repeat would sound and play much better tbh what sound lol
- 04:34:468 (4,1) - your note placement in this kiai is usually spread out here, making this a stack confuses the shit out of players since literally 1 pattern ago this wasn't the case and it feels odd too, you always kept a 1/2 gap between the next notes too like here 04:31:468 (3,1) - 1/2 gap between the next things or here 04:32:839 (3,1) - these are same sounds all along here too 04:34:210 (3) - ! so keep these things consistent, spacing will be an issue here when you delete this note here yes! but that doesn't mean that should stop you from re-arranging things to make it more consistent ! There's also practically no sound mapped to that! ok but won't change spacing because 04:34:210 (3,1) - and 04:45:182 (3,1) - kind of similar and a ds change would require to remap those sections
- 04:45:439 (4) - ^ ye ^
- 04:49:639 (1) - 4.2x on ds cmon, you never even used that spacing in the kiai itself and this part is calmer, same goes for 04:49:125 (3) - which has even higher spacing jez i don't think it's an issue because at this point music gets highly intense
- 04:52:725 (1) - why make a stream jump at a calmer music part, that just doesn't fit really, make this just a normal stream end and maybe even a slower slider than current state to emphasize that intense music change, so like you could make 04:52:725 (1) - this sv like 1,4x and make it 3/4 too to emphasize that background noise, since the sound you are emphasizing atm is basically hearable all the time whilst this background noise sound isn't which makes it something better to map to ! and if slower things lead into another section more emphasis is gained and because you used a 2x sv slider here 04:53:068 (1) - making a slower slider before that would really fit ye
- 05:35:582 (1) - same suggestion about the 1/3 pattern above that i said you should dohmmmmm told already
[Final Words] The map imo needs a lot more mods looking at rhythm choices, spacing, slider, overlap and placement issues imo, since in it's current state it needs a lot of refinment imo. The points I have made through out this mod apply to more than just one point most likely, I just haven't mentioned it since once you apply it (or deny it w/e) you should then go on looking for similar mistakes and changing them accordingly too. Like that slow slider section for example that i said you could use same shapes that's what i mean more or less.
Anyway that's more or less how i feel about the map, Good Luck!!