Hello, returning m4m.
[Bummer]
* 00:13:911 (5) - NC
* 00:24:518 (2,2,2,2) - imo better NC these since there is a huge SV change but sliders' lengths look almost visuallly same with 00:24:196 (1,1,1,1) - , therefore could be comfusing
* 00:56:339 (8,9,10,11,12) - I think there is no musical support to seperate 00:56:339 (8,9,10) - and 00:56:661 (11,12) -
better just use a regular pattern,
or if you want to use ds changing stream it should be sth like this : http://puu.sh/tu1Wz/c5c6a10b89.jpg
since these two 00:56:339 (8,9) - have unique sound, but not these three 00:56:553 (10,11,12) -
* 00:55:911 (6) - NC
* 01:01:268 (5,6,7) - this triple looks kinda looks ugly, maybe just stack them?
* 01:08:768 (1) - imo this sliders seems a bit too exaggerated, just 1~2 red anchor should be enough.
maybe like this? http://puu.sh/tu2fw/e874442f1a.jpg
* 01:10:482 (6) - NC, 01:11:339 (1) - remove NC
* 01:24:196 (6) - 01:25:053 (1) - ^
* 01:26:982 (1) - remove NC
* 01:25:911 (1) - this feels too random, maybe copy paste 01:26:553 (3) - this then ctrl+h,g? since you used lots of symmetrical patterns from here.
http://puu.sh/tu2tD/feb0700994.jpg
* 01:28:268 (2,3,4) - same as above, using what you used before when the music is repeating will make the map more well structured.
maybe sth like this : https://www.youtube.com/watch?v=grQHxyvGsJw&feature=youtu.be
* 01:52:053 (3) - this flow feels awkward since you used kinda circular flow at other similar parts 01:46:911 (3) - 01:48:625 (3) - 01:50:339 (3) -
just my suggestion, ctrl+g 01:52:053 (3) - then move 01:51:625 (1,2) - like this http://puu.sh/tu35P/d18b65f111.jpg
then ctrl+g 01:52:375 (4,5,6,7) -
* 01:54:625 (7) - ctrl+g, like you changed the direction at 01:53:768 (3) - , where the strong beat is on.
* 02:03:196 (1) - remove NC
* 02:16:911 (1) - ^
* 03:11:339 (5) - NC
* 03:16:482 (5) - 03:18:196 (5) - 03:19:911 (4) - 03:21:625 (4) - ^
* 03:40:482 (3) - NC
* NC inconsistencies from 03:42:625 - to 04:37:911 - , please fix them. (I tried to pick them all one by one, but there are too many)
* 04:43:911 (1) - remove NC
Apology if I offend you, but I think I have to say this.
My honest opinion about the map is, the structure of the objects are too randomly placed regardless of the music (e.g. at 05:04:196 (4,5,1) - bigger jump at 05:04:339 (5) - weak sound, smaller jump at 05:04:482 (1) - strong sound, with no particular pattern), I can't figure out what to mod. I think your rhythm choices are good enough, so imo if you put more effort on structures, it would improve more.
[Timing]
* offset seems a bit late, try 1890 (I'm not an expert at timing tho)
and don't forget to snap objects and timing lines after changing the offset.
Good luck!
[Bummer]
* 00:13:911 (5) - NC
* 00:24:518 (2,2,2,2) - imo better NC these since there is a huge SV change but sliders' lengths look almost visuallly same with 00:24:196 (1,1,1,1) - , therefore could be comfusing
* 00:56:339 (8,9,10,11,12) - I think there is no musical support to seperate 00:56:339 (8,9,10) - and 00:56:661 (11,12) -
better just use a regular pattern,
or if you want to use ds changing stream it should be sth like this : http://puu.sh/tu1Wz/c5c6a10b89.jpg
since these two 00:56:339 (8,9) - have unique sound, but not these three 00:56:553 (10,11,12) -
* 00:55:911 (6) - NC
* 01:01:268 (5,6,7) - this triple looks kinda looks ugly, maybe just stack them?
* 01:08:768 (1) - imo this sliders seems a bit too exaggerated, just 1~2 red anchor should be enough.
maybe like this? http://puu.sh/tu2fw/e874442f1a.jpg
* 01:10:482 (6) - NC, 01:11:339 (1) - remove NC
* 01:24:196 (6) - 01:25:053 (1) - ^
* 01:26:982 (1) - remove NC
* 01:25:911 (1) - this feels too random, maybe copy paste 01:26:553 (3) - this then ctrl+h,g? since you used lots of symmetrical patterns from here.
http://puu.sh/tu2tD/feb0700994.jpg
* 01:28:268 (2,3,4) - same as above, using what you used before when the music is repeating will make the map more well structured.
maybe sth like this : https://www.youtube.com/watch?v=grQHxyvGsJw&feature=youtu.be
* 01:52:053 (3) - this flow feels awkward since you used kinda circular flow at other similar parts 01:46:911 (3) - 01:48:625 (3) - 01:50:339 (3) -
just my suggestion, ctrl+g 01:52:053 (3) - then move 01:51:625 (1,2) - like this http://puu.sh/tu35P/d18b65f111.jpg
then ctrl+g 01:52:375 (4,5,6,7) -
* 01:54:625 (7) - ctrl+g, like you changed the direction at 01:53:768 (3) - , where the strong beat is on.
* 02:03:196 (1) - remove NC
* 02:16:911 (1) - ^
* 03:11:339 (5) - NC
* 03:16:482 (5) - 03:18:196 (5) - 03:19:911 (4) - 03:21:625 (4) - ^
* 03:40:482 (3) - NC
* NC inconsistencies from 03:42:625 - to 04:37:911 - , please fix them. (I tried to pick them all one by one, but there are too many)
* 04:43:911 (1) - remove NC
Apology if I offend you, but I think I have to say this.
My honest opinion about the map is, the structure of the objects are too randomly placed regardless of the music (e.g. at 05:04:196 (4,5,1) - bigger jump at 05:04:339 (5) - weak sound, smaller jump at 05:04:482 (1) - strong sound, with no particular pattern), I can't figure out what to mod. I think your rhythm choices are good enough, so imo if you put more effort on structures, it would improve more.
[Timing]
* offset seems a bit late, try 1890 (I'm not an expert at timing tho)
and don't forget to snap objects and timing lines after changing the offset.
Good luck!