xChorse
Big thanks, your mod helped to bring more structure to the map! Will definetly do mod back this weekend, sorry for the delay.xChorse wrote:
Hello, m4m from my queue.Bummer You can stack 00:12:507 (2) - on 00:11:328 (1) - tail to make it easier to read, currently it obstructs the sliderend making it unnecessarily hard to read the length of the slider. Ok
Stack 00:19:364 (2) - tail on 00:18:507 (2) - ^ Yep
00:24:185 - this section is pretty cluttered because it's mapped mostly in one spot of the grid, you could try to space it out a bit, but that's not necessary. It won't allow for such pattern otherwise
00:27:614 (1,1,1,1) - doesn't look great imo, you could try something like this: https://osu.ppy.sh/ss/7701022. That's just an example, you should experiment with slidershapes to find out what looks bets to you. This looks cool! I'll go with something similar.
01:03:078 (5) - the sound that you mapped this slider on starts at 01:02:971 - so consider changing 01:02:757 (4) - to a 1/4 slider. It's been like you suggest at first but I've decided to go with current one as I think it represents the music and rythm better. And the gap between slider and buzz-slider is just for comfortable play.
01:01:900 (1) - is there a reason why this is mapped differently from 00:58:471 (1) - and sliders like it? I think they sound the same so they should probably follow the same rhythm. But you should add a clap at the end of it. There is actually a reason - 00:58:792 there is a faint sound here and 00:58:471 (1) - starts at stronger sound. But you are right, I'll change smth about it.
01:05:328 (1) - ^
01:07:042 (1) - ^ you mapped clap sounds with a hitcircle instead of a sliderend before, you should keep that consistent by changing it as well.
01:10:471 (1) - ^
01:12:185 (1) - ^
01:15:614 (1) - ^
01:19:042 (1) - ^
01:24:185 (1) - ^ Changed some of those to have more logic behind object choice
01:03:614 (1) - this one is fine because there is no sound cut on 01:03:935 - and it follows the same sound until its end.
01:33:614 (3,4,5,6,7) - this plays weird, make something like this: https://osu.ppy.sh/ss/7701132. Moved around those
02:06:292 - you ignore this sound, but you mapped it before with a sliderend 02:05:114 (9) - so just make 02:06:185 (5) - a slider.
02:20:007 - similar to ^ Okay. Plays much better now.
02:13:042 - strong sound, you should definitely map this. Yes
02:13:578 - this one is less noticeable so you should decide whether you want to map it or not. No, I like the sense of breaking the rythm here.
02:54:614 (4,3) - stack? whoops
03:24:185 (1,2,3,4) - pretty random pattern compared to 03:25:900 (1,2,3,4) - so I would recommend making it organized. Ye
03:44:757 (1,2,3,4,5) - these shouldn't get progressively lower spaced because 03:45:614 (4) - is probably the strongest note in there, but it has one of the smallest spacing out of them.
03:51:614 (1,2,3,4) - ^
03:59:328 (4) - is the strongest note again, like ^ Did a bootleg patch of those.
03:54:042 (2,3) - blanket instead, looks pretty weird as an overlap atm. I like it. Will change if there will be other comments
04:06:471 (5,6) - these sounds start at 04:06:185 - so you should map 1/6 sliders on 04:06:185 - and 04:06:328 - Well there are 2 sounds that are just on the start of those sliders. Will keep it for now
04:18:042 (2) - Imo stacking it under the slidertail is a bad idea because it stops the flow. You should do something like 04:10:471 (1,2) - or 04:24:185 (1,2) - Stopping the flow was exactly the intention of it. At least I feel it this way in the music.
04:31:042 (1,2) - ^ ^
04:34:042 (4) - you should move this somewhere else because 04:33:614 (1,2,3,4) - looks cluttered atm. True.
04:55:328 - you mapped this sound before 04:53:614 (4) - so you should map this too. Ok
05:09:042 - ^ Ok
06:13:900 (1) - move to x:170 y:234 to blanket it's tail with 06:13:042 (4,5) - since imo it would look nicer. Agreed. 06:13:042 (4,5,1) - was supposed to be cute little mushroom :3
msg me ingame if i messed something up or you don't understand something. Good luck!
Troponoop
Working on the reply atm
Troponoop wrote:
howdy, returning the m4m
00:25:042 (1,2,3,4) - seems a bit hard to read, while you have been doing some cute overlaps and stacking, i dont think that it should be emphasized that much But it's so cool D: I like this pattern a lot. Will try to keep it unless BN says otherwise.
00:31:471 (2,1) - could blanket 2 with the slider end of 1. currently i think that 2 is too close to 00:31:900 (3) - Just moved (2) a bith further from (3)
00:31:042 (1,1,1) - i highly dislike these pauses, it takes away from the flow, so you could definitely make these into sliders because ur ignoring a strong sound there (there is a bunch more) Huh? There are literally no sounds between 00:31:042 (1,2) - and similar except some noise. Experimenting with adding sliders rn to try to make a better flow but that's borderline overmapping
01:13:042 (4,1) - since its kiai time, this is where the map should be getting spicy, but these slow SV changes dont seem to fit naturally. Just seems to be an odd place to start using them here Yeah, you might be right. Giving them more SV
01:15:614 (1,1) - again, turn these into sliders, ur ignoring sounds to promote odd anti-flow. Again, don't think I'm ignoring anything here, but giving more empasis to the sound after those may be a good idea.
02:27:185 (1) - cute slider, maybe try putting SV changes on these as well 02:08:757 (3,2) - Nah, those would break the flow too much
03:45:614 (4,4) - should do something to emphasize these better Done in prev. mod
04:06:400 - there is a sound on this red tick that could be filled Addressed this in prev mod too
04:12:185 (6,7,8,2,3,4) - DS is slightly off for these. i think your trying to have reduced spacing for each note and if thats the case, then you should reduce the spacing further cuz it doesnt seem to emphasize much atm ( just style preference ) I'm considering giving them even DS, but there was reduced spacing on similar once before so I don't know. Will think more about it.
04:15:614 (1,5,1) - so its apparent that this is the gimmick your picking (lots of pauses), but its at the expense of some juicy sounds, some wonderfully funky sliders could be used here and it would be epic. Nope, still no sounds there. Will explore the possibility of adding some sliders though.
06:05:900 (6) - mmm seems a bit out of place with all the other curved / straight sliders They are supposed to remind of 03:48:757 (6) - this since those are the same sounds. Changed a bit tho.
general thoughts:
the first half plays like a 4.5 star map, which isn't exactly a bad thing, but i just dont think that the difficulty spike should be that high, either reduce the jumps / streams or make the first part of the map a bit more difficult. Yeah I have the same concern. I've nefed it by about half a star last time I remapped and I'm kind of satisfied with diff spikes now. The first half is much more technical to at least try to balance the spikes out.
for the gimmicky anti-flow pauses / jumps, i dont think there needs to be so many. there are multiple times that a dominant sound is present, but you neglect it and keep the gimmick instead Added some juicy sliders here and there
fun fun map though its got a lot of potential
Thanks for the mod! Gave me something to think about.