Hello, m4m from my queue.
Bummer
msg me ingame if i messed something up or you don't understand something. Good luck!
You can stack 00:12:507 (2) - on 00:11:328 (1) - tail to make it easier to read, currently it obstructs the sliderend making it unnecessarily hard to read the length of the slider.
Stack 00:19:364 (2) - tail on 00:18:507 (2) - ^
00:24:185 - this section is pretty cluttered because it's mapped mostly in one spot of the grid, you could try to space it out a bit, but that's not necessary.
00:27:614 (1,1,1,1) - doesn't look great imo, you could try something like this: https://osu.ppy.sh/ss/7701022. That's just an example, you should experiment with slidershapes to find out what looks bets to you.
01:03:078 (5) - the sound that you mapped this slider on starts at 01:02:971 - so consider changing 01:02:757 (4) - to a 1/4 slider.
01:01:900 (1) - is there a reason why this is mapped differently from 00:58:471 (1) - and sliders like it? I think they sound the same so they should probably follow the same rhythm. But you should add a clap at the end of it.
01:05:328 (1) - ^
01:07:042 (1) - ^ you mapped clap sounds with a hitcircle instead of a sliderend before, you should keep that consistent by changing it as well.
01:10:471 (1) - ^
01:12:185 (1) - ^
01:15:614 (1) - ^
01:19:042 (1) - ^
01:24:185 (1) - ^
01:03:614 (1) - this one is fine because there is no sound cut on 01:03:935 - and it follows the same sound until its end.
01:33:614 (3,4,5,6,7) - this plays weird, make something like this: https://osu.ppy.sh/ss/7701132.
02:06:292 - you ignore this sound, but you mapped it before with a sliderend 02:05:114 (9) - so just make 02:06:185 (5) - a slider.
02:20:007 - similar to ^
02:13:042 - strong sound, you should definitely map this.
02:13:578 - this one is less noticeable so you should decide whether you want to map it or not.
02:54:614 (4,3) - stack?
03:24:185 (1,2,3,4) - pretty random pattern compared to 03:25:900 (1,2,3,4) - so I would recommend making it organized.
03:44:757 (1,2,3,4,5) - these shouldn't get progressively lower spaced because 03:45:614 (4) - is probably the strongest note in there, but it has one of the smallest spacing out of them.
03:51:614 (1,2,3,4) - ^
03:59:328 (4) - is the strongest note again, like ^
03:54:042 (2,3) - blanket instead, looks pretty weird as an overlap atm.
04:06:471 (5,6) - these sounds start at 04:06:185 - so you should map 1/6 sliders on 04:06:185 - and 04:06:328 -
04:18:042 (2) - Imo stacking it under the slidertail is a bad idea because it stops the flow. You should do something like 04:10:471 (1,2) - or 04:24:185 (1,2) -
04:31:042 (1,2) - ^
04:34:042 (4) - you should move this somewhere else because 04:33:614 (1,2,3,4) - looks cluttered atm.
04:55:328 - you mapped this sound before 04:53:614 (4) - so you should map this too.
05:09:042 - ^
06:13:900 (1) - move to x:170 y:234 to blanket it's tail with 06:13:042 (4,5) - since imo it would look nicer.
Stack 00:19:364 (2) - tail on 00:18:507 (2) - ^
00:24:185 - this section is pretty cluttered because it's mapped mostly in one spot of the grid, you could try to space it out a bit, but that's not necessary.
00:27:614 (1,1,1,1) - doesn't look great imo, you could try something like this: https://osu.ppy.sh/ss/7701022. That's just an example, you should experiment with slidershapes to find out what looks bets to you.
01:03:078 (5) - the sound that you mapped this slider on starts at 01:02:971 - so consider changing 01:02:757 (4) - to a 1/4 slider.
01:01:900 (1) - is there a reason why this is mapped differently from 00:58:471 (1) - and sliders like it? I think they sound the same so they should probably follow the same rhythm. But you should add a clap at the end of it.
01:05:328 (1) - ^
01:07:042 (1) - ^ you mapped clap sounds with a hitcircle instead of a sliderend before, you should keep that consistent by changing it as well.
01:10:471 (1) - ^
01:12:185 (1) - ^
01:15:614 (1) - ^
01:19:042 (1) - ^
01:24:185 (1) - ^
01:03:614 (1) - this one is fine because there is no sound cut on 01:03:935 - and it follows the same sound until its end.
01:33:614 (3,4,5,6,7) - this plays weird, make something like this: https://osu.ppy.sh/ss/7701132.
02:06:292 - you ignore this sound, but you mapped it before with a sliderend 02:05:114 (9) - so just make 02:06:185 (5) - a slider.
02:20:007 - similar to ^
02:13:042 - strong sound, you should definitely map this.
02:13:578 - this one is less noticeable so you should decide whether you want to map it or not.
02:54:614 (4,3) - stack?
03:24:185 (1,2,3,4) - pretty random pattern compared to 03:25:900 (1,2,3,4) - so I would recommend making it organized.
03:44:757 (1,2,3,4,5) - these shouldn't get progressively lower spaced because 03:45:614 (4) - is probably the strongest note in there, but it has one of the smallest spacing out of them.
03:51:614 (1,2,3,4) - ^
03:59:328 (4) - is the strongest note again, like ^
03:54:042 (2,3) - blanket instead, looks pretty weird as an overlap atm.
04:06:471 (5,6) - these sounds start at 04:06:185 - so you should map 1/6 sliders on 04:06:185 - and 04:06:328 -
04:18:042 (2) - Imo stacking it under the slidertail is a bad idea because it stops the flow. You should do something like 04:10:471 (1,2) - or 04:24:185 (1,2) -
04:31:042 (1,2) - ^
04:34:042 (4) - you should move this somewhere else because 04:33:614 (1,2,3,4) - looks cluttered atm.
04:55:328 - you mapped this sound before 04:53:614 (4) - so you should map this too.
05:09:042 - ^
06:13:900 (1) - move to x:170 y:234 to blanket it's tail with 06:13:042 (4,5) - since imo it would look nicer.
msg me ingame if i messed something up or you don't understand something. Good luck!