no but really I don't think using complicated sliders is the right way to deal with sounds like those. Sure it might look interesting but it just wouldn't fit. It would have been easy to place huge wave sliders or something like that, but I really didn't want it to look unbalanced so I opted for what I ended up doing. not quite sure of what would have been the best way to achieve what I wanted to achieve tbh lool
I wouldn't say that sv3.6 cs3 is going to be super comfortable, but I tried my hardest to rework things to make the map flow as well as it can to maximize the playability. Guess it won't work out for everyone in the end.
the thing is you just copy and paste a lot of parts (not saying copy&paste is bad) and you tried so hard on things like 01:17:518 is a little bit annoying but hey, maped in another rhythm so its understandable.
sorry for not making much valid points to this map.
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