Remapping those kicksliders in 1/3 part. Gonna make them easier to hit and somewhat geommetricaly arranged.squirrelpascals wrote:
M4M from my queuePsystep• Your timing is off. Keep the BPM the same and change the offset to 1,899. You'll also want to go to timing > resnap all notes (in red) and also go to the timing selsections panel, select every green point (shift + click on first and last point), and for "Move selected offsets by:" type "-12" then press move. Need confirmation on this one. Offset sounds fine to me.
• 00:11:339 (1,2,3,1) - All of these sv changes aren't sightreadable and aren't sightreadable by the player, it feels like they come from nowhere almost. You should signify this with an nc over your sv changes. This won't mess up your nc pattern if your sv changes correlate with the song. This goes from the very beginning until 00:27:625 - They never meant to be sighreadable. They do follow recognizable pattern (low SV on every 2nd white tick) and they are well-supported by music. Also NC on every one of those. I actually think that part is the best in terms of making you actually listen to the song instead of just watching the circles. Like I can FC most pp mapst maps of my skill level without music at all and that's now what rythm game is supposed to be. If I'll get more complains about it I will consider remapping though.
• 00:15:411 (4) - Make this 2 circles? 2 distinct beats here I think it's fine - there are no 2 consecutive circles in this part
• One thing I notice a lot of int he intro is clutter. Take a look at parts of the map like 00:16:911 (5,1,3,2,3,1) - and 00:21:946 (2,1,2,1,2,3,4,5) - .All these objects don't have a neat overlay and make them appear as unorganized to the player. Make these organized; to do so you can place different parts of pattern map and/or combos completely separate from eachother, it looks like you're trying to stack everything and you don't have to. This is something that comes with good structure. As far as overalps go, I think it's organized enough. Much less objects are present at the same time on screen when actually playing. It can use some polishing though. Should be better now.
• 00:27:625 (1,1,1,1) - The last two objects here should be spaced by a lot more, because of the patterns such as 00:26:768 (1,2,3) - that have a higher object density. To someone who hasn't played this map before, it looks like the object at 00:28:053 (1) - is supposed to be clicked at 00:27:911 - or so (the nc doesn't help because it gives it the appearance of an sv change). So basically, make your spacing readable by spacing less dense patterns farther apart from eachother. Changed some objects. Hope it's more readable now.
• 00:29:553 (1) - start it at 00:29:339 - the sound this is mapped to starts here Good catch
• 00:33:411 (7,8,9) - Again, nc on your sv changes. This section of the map is better Oh I have a mistake in SV value here. Adding NC just in case
• 00:36:839 (3,6) - Space these objects Okay
• 00:40:053 (2) - nc here, and here 00:51:625 (8) - and so on Changed NC in this whole section
• 00:43:911 (4,5,6) - 00:56:339 (7,8,9,10,11) - 01:01:268 (5,6,7) - etc...- Jagged triples and streams like this don't look organized and are more of a struggle to hit, even if they're closer together. I would put them in a straight line Pretty sure it's fine since they follow the flow
• 00:44:768 (8) - nc here instead , and at 00:48:196 (9) - Reamade NCs in the section. Now it it's more combo based rather than sound.
• 00:49:268 (4,5,6,1,2,3,4,5,6) - This whole part looks cluttered. See my second comment Rearranged
00:58:482 - From here, a lot of the sliders and circles dont sync with the music because you mapped in 1/4, when it should be mapped in 1/6. You'll want to go through the entire map and check for this (I've done this also, I know it sucks ). I'm positive there are almost no 1/6 snapping before "dubsteppy" part starts. There are 3-4 glitch-like sounds though and I mapped them as hold-sliders to not make player suddenly swap to 1/3
• 01:03:196 - It sounds like something should be clickable here. Also, 01:03:089 (5) - should be clickable at 01:03:053 - . Apply this to all sliders like this. Not sure about this. Need confirmation.
• 01:15:196 (5,1) - Space these two, it looks like a smaller time gap here Agreed. Also here 01:19:053 (1) -
• 01:20:768 (1,3) - Space these or add an obvious overlap to them Done
• 01:25:911 (1,4) - Instead of making 2 seperate sliders, you should take the first slider and use keyboard functions to duplicate it and point it in the same direction as 1 is (ctrl c + v slider 1, ctrl+> twice) That actually was not intented, but good suggestion
• 01:29:982 (2,3,4) - Put 4 somewhere where it's not touching these other sliders. Yep
• 01:34:482 (6) - Same, space from the sliders. and so on Done
• 01:38:339 (5) - nc Done
• 01:46:482 - I think the map starts getting better around here. I still think you can place objects in a good place without using overlapping as the sole reason as to why some circle / slider is there. (dont take this as a mod, but just some food for thought) That was the main idea of the map though. Creating well-spaced and easy-to-read maps is actually much easier. Second kiai was made like twice as fast. But then again such maps can be played without music and that sucks.
• 02:02:875 (5,6) - clutter. nc 02:03:196 (6) - to signify the flow break? It's actually less of a clutrer in actual game. Changed a bit, added NC
• 02:06:839 (5,6,3) - space 3 from that stream. and these two also 02:07:803 (4,7) - Changed a bit
• 02:09:839 (6,7,1,2,3) - feels like clutter Minor changes
• 02:10:911 (5,3,4) - would recommend spacing the triple from that slider Changed a bit for aestetics
• 02:16:911 (6) - nc fro previously stated reasons. and space this from 02:17:339 (1) - Cleaned up this combo a bit
• 02:53:339 (6) - 02:56:553 (7) - 02:58:268 (6) - nc Ok
• 03:06:625 (5,6,2) - space 2 from the double Yea
• 03:09:197 (3,3) - perfect / less offset overlap here? Ok
• 03:15:625 (1,2,3,4,5) - 03:17:339 (1,2,3,4,5,6,7) - 03:19:911 (4,5,6,7) - 03:21:625 (4,5,6,7) - Here I really can't figure out why you spaced some jumps considerably less compared to others. To me, it feels like there's nothing new in the music to support it Some notes are more defined than the others. Need confirmation on this one
• 03:41:339 (1,2,3,1) - Space these from eachother? Ok
• 03:46:625 (2,5) - soace 5 from that triple, or make a neater overlap? Rearranged a bit
• 03:49:339 (1,2,3,4) - Yes, you can pull off overlap with short kicksliders like this, but its very hard to do. I would highly suggest spacing these Given them even spacing
• 03:56:053 (1,2,3,4,5,1) - Same, and i would space that slider too from the kickslider pattern, because overlapping that pattern with the slider is also hard to I think the flow is good here. Moved slider tho
• 03:58:482 (5) - nc Yeah, missed that one
• 04:05:053 - slider here for that strong vocal sound? Yeah. That took a lot of experimenting to get right. Decided to go with flow break
• 04:08:196 (3) - nc also Not sure why. 04:08:339 (1) - place here instead
• 04:09:911 (6,7,8,9) - nc and space again Done
• 04:13:053 (4) - 04:19:053 (5) - 04:19:911 (8) - nc. im pointing out nc every time there's a change int he maps speed Yep
• 04:16:196 (4,6,7,8,1) - clutter, etc. Minor changes
• 04:23:482 (6,7,8,9,10) - same same^
Moving on to the next part, its a lot of the same comments.
• 04:40:911 (6,3,4,5) - space the triple from that slider? Ok.
• 04:52:768 (4) - 04:53:196 (6) - nc if you want to keep this gimmick. the change in object timing is currently completley unreadable Good idea
• 04:55:053 (7) - nc should be here, not at 04:55:482 (1) - Kept both actually
• 04:56:768 (8) - same, move nc I think its better for reading as is
• 04:59:625 (4) - 05:00:053 (6) - nc here also
• 05:03:911 (2) - move this to the left and down (away from 5) Dunno how I missed that
• 05:08:768 (7) - nc here instead Kept both
• 05:11:197 (4,5) - ctrl+g here? Nah, was intended
• 05:13:340 (4,6) - you get it by now ye
• 05:16:626 (5) - move it up, you can blanket 05:16:911 (6) - if you want, or its okay just parallel to it also which it is Actually tried to have constant DS with those. Gona think how to make it look better
• 05:22:911 (3) - 05:24:625 (3) - 05:25:482 (6) - short sliders like this with a reverse arrow look really unneat. just make them fit into the shapes of the rest of this part better Okay
• 05:31:053 (7) - nc here instead Yep, a mistake
• 05:39:912 (2,6) - 05:39:912 (2,6) - space these. I thought I would add the reason why im modding for this too.The reason im making the comment to space objects that are barley touching and etc. is because of the player can pick up on the fact that objects were just right next to eachother, so this makes the map just feel unorganised. this even happens sometimes when the notes are organized well, but it still feels weird to the player. Yeah, I got it before aswell. I think the same, just missed those
• 05:47:339 (3) - 05:51:053 (4) - nc to signify the change in pace yea
• 05:53:768 - nothing here? Whoops
• 05:54:625 (4,2) - space yes
• 06:03:625 - Why do the sliders suddenly get faster here? New synth/voice melody is here. Gonna make it a bit less noticable
• 06:04:768 - 06:07:482 - put something here? these notes are getting neglected I was thinking about it and was kind of 50/50 if I should. Music is really messy here. Gona add circle then
• 06:08:196 (4) - 06:13:911 (6) - nc agreedI also answered all of your questions• 01:08:768 (1) and 01:22:482 (1) - are those fit for what they are representing? Yes
• 01:25:911 (1) - 01:39:196 (7) - this whole part. Not sure if it meets the quality I'm aiming for. It's kind of underspaced imo, but the rhythm is suitable
• 02:06:089 (4) - 02:19:803 (4) - those are not the only sliders starting at the blue tick (I believe all of them are supported by music well) but these two in particular make it hard to start the following stream, since they break the rythm. I've tried ton's of objects combination and found this to be most fitting, still not sure tho. Yes, because it's supported by the music. You don't need to worry about when you placed some objects sometimes just beause its on an unusual tick, etc.
• 03:42:625 (1) - 04:51:196 (1) - I won't mind straight up deleting them but imo they are fun. Thanks to Dejirum for the idea. These work well!
• 05:46:482 (1) - and 'till the end: isn't it too unreadable? Music is really messy here, like a mashup of everything that was before. It's a stop-and-go kind of rhythm. I gave you some mods that probably helped with this
Suggest your NC placements to make the map more readable. Hope I helped with this!
Good luck! If you want to ask questions about the mod, etc. you can ask me in irc or message or whatever
Holy molly that's a long mod. Actually helped a lot, especially to sort out NCs, which I'm not too good with. Well-deserved 2 kds. Huge thanks!