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Ray - Kimi to Ita Sora

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Mir
From my queue!~

I generalize in parts to keep the mod short and not too grueling for me or you.

Collab Insane

Insane

  1. Blanket check your whole map between collaborators, in the first twenty seconds I’ve already counted like ten bad blankets. I won’t mention any more in the interest of a shorter less cluttered mod.
  2. 00:16:338 (3) – Same as Insane, ends on a downbeat that is pretty strong considering there’s the piano and the bass changes.
  3. NC check your map too. I don’t really get what you’re trying to imply through the current ones. Usually a NC would start on a downbeat, but that doesn’t happen here often.
  4. 00:31:244 (6) – As said above, ends on downbeat.
  5. 00:55:095 (1,2) – Could probably be spaced more because powerful notes.
  6. 01:39:816 (1,2) - ^

Insane

Insane

  1. 00:31:244 (3) – Ends on a pretty strong note, maybe have something active on this downbeat?
  2. 00:43:356 (1,2) – Blanket?
  3. 00:46:338 (1,2) - ^
  4. 01:31:244 (3,1) – Overlap ;-;
  5. 01:32:736 (4) – NC?
  6. 01:33:108 (1,2,1,2) – What are these jumps emphasizing? Guitar? Cuz it’s pretty weak in the background.

This song is nice but the maps just need a bit of polishing.

Good luck!~
Topic Starter
SkyFlame

Miryle wrote:

From my queue!~

I generalize in parts to keep the mod short and not too grueling for me or you. Thanks :D

Collab Insane

Insane

  1. Blanket check your whole map between collaborators, in the first twenty seconds I’ve already counted like ten bad blankets. I won’t mention any more in the interest of a shorter less cluttered mod. Will do. Thanks!
  2. 00:16:338 (3) – Same as Insane, ends on a downbeat that is pretty strong considering there’s the piano and the bass changes.
  3. NC check your map too. I don’t really get what you’re trying to imply through the current ones. Usually a NC would start on a downbeat, but that doesn’t happen here often. OK
  4. 00:31:244 (6) – As said above, ends on downbeat.
  5. 00:55:095 (1,2) – Could probably be spaced more because powerful notes.
  6. 01:39:816 (1,2) - ^

    FIXED ALL

Insane

Insane

  1. 00:31:244 (3) – Ends on a pretty strong note, maybe have something active on this downbeat?
  2. 00:43:356 (1,2) – Blanket?
  3. 00:46:338 (1,2) - ^
  4. 01:31:244 (3,1) – Overlap ;-;
  5. 01:32:736 (4) – NC?
  6. 01:33:108 (1,2,1,2) – What are these jumps emphasizing? Guitar? Cuz it’s pretty weak in the background.

    FIXED ALL

This song is nice but the maps just need a bit of polishing. Thank you so much! And thanks for mod!

Good luck!~
Mun
Hi, here to hitsound!

NOTE: PLEASE check your offset. Playtesting it, it felt extremely off despite its rather low OD. I play low BPM a lot, but I was hitting notes unusually and consistently early.

downloads
http://puu.sh/rSsWf/1fc4adf088.osz contains a hitsounding diff using your Insane difficulty as a base. To copy these, use p/4390738
http://puu.sh/rSsvL/7fb42875d7.rar contains all of the hitsounding files used for this.

I'm not entirely confident in my work this time around, so please tell me how I did!

Ray - Kimi to Ita Sora (SkyFlame) {hitsounds diff}
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55561
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24816
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.200001

[Metadata]
Title:Kimi to Ita Sora
TitleUnicode:君といた空
Artist:Ray
ArtistUnicode:Ray
Creator:SkyFlame
Version:hitsounds diff
Source:蒼の彼方のフォーリズム
Tags:aokana ao no kanata four rhythm ending beyond the sky into the firmament kyle y clarity dank meme
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.1
OverallDifficulty:8.7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1449012995562.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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The map was fun to play and to hitsound, thank you and good luck!
Topic Starter
SkyFlame

Mun wrote:

Hi, here to hitsound!

NOTE: PLEASE check your offset. Playtesting it, it felt extremely off despite its rather low OD. I play low BPM a lot, but I was hitting notes unusually and consistently early. Checked offset, it was a little off. Fixed!

downloads
http://puu.sh/rSsWf/1fc4adf088.osz contains a hitsounding diff using your Insane difficulty as a base. To copy these, use p/4390738
http://puu.sh/rSsvL/7fb42875d7.rar contains all of the hitsounding files used for this.

I'm not entirely confident in my work this time around, so please tell me how I did! It's good! Much better than what I could have done :p

Ray - Kimi to Ita Sora (SkyFlame) {hitsounds diff}
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55561
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24816
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.200001

[Metadata]
Title:Kimi to Ita Sora
TitleUnicode:君といた空
Artist:Ray
ArtistUnicode:Ray
Creator:SkyFlame
Version:hitsounds diff
Source:蒼の彼方のフォーリズム
Tags:aokana ao no kanata four rhythm ending beyond the sky into the firmament kyle y clarity dank meme
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.1
OverallDifficulty:8.7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1449012995562.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Combo4 : 252,252,58

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363,308,91990,2,0,P|405:318|447:303,1,90,4|0,0:0|0:0,0:0:0:0:
310,243,92363,2,0,P|266:232|220:251,1,90,4|0,0:0|0:0,0:0:0:0:
187,317,92736,6,0,P|229:327|271:312,1,90,4|0,0:0|0:0,0:0:0:0:
54,216,93108,5,8,0:0:0:0:
187,317,93295,1,0,0:0:0:0:
206,169,93481,5,4,0:0:0:0:
99,297,93668,1,0,0:0:0:0:
128,200,93853,6,0,P|176:168|215:173,1,90,8|0,0:0|0:0,0:0:0:0:
384,313,94226,2,0,L|384:224,1,90,4|0,0:0|0:0,0:0:0:0:
384,132,94599,1,8,0:0:0:0:
204,223,94785,1,0,0:0:0:0:
384,313,94971,5,4,0:0:0:0:
294,133,95158,1,0,0:0:0:0:
204,313,95344,1,8,0:0:0:0:
384,223,95530,1,4,0:0:0:0:
204,133,95717,2,0,B|152:128|112:160,1,90,8|0,0:0|0:0,0:0:0:0:
85,77,96089,5,4,0:0:0:0:
85,77,96276,2,0,P|138:51|177:49,1,90,8|0,0:0|0:0,0:0:0:0:
287,104,96648,1,4,0:0:0:0:
287,104,96835,2,0,P|234:130|195:132,1,90,8|0,0:0|0:0,0:0:0:0:
118,154,97207,6,0,P|90:206|110:250,1,90,4|8,0:0|0:0,0:0:0:0:
316,207,97580,1,0,0:0:0:0:
120,155,97766,1,4,0:0:0:0:
276,279,97953,1,8,0:0:0:0:
164,87,98139,1,0,0:0:0:0:
180,311,98325,1,8,0:0:0:0:
260,115,98512,1,4,0:0:0:0:
108,251,98698,5,8,0:0:0:0:
340,159,98884,1,4,0:0:0:0:
340,159,98977,1,4,0:0:0:0:
340,159,99071,1,4,0:0:0:0:
124,159,99257,5,8,0:0:0:0:
304,283,99443,1,4,0:0:0:0:
304,283,99536,1,4,0:0:0:0:
304,283,99630,1,4,0:0:0:0:
252,59,99816,5,4,0:0:0:0:
164,327,100002,1,8,0:0:0:0:

The map was fun to play and to hitsound, thank you and good luck! Thanks a lot!
-Liddell
quick random mod from #modreq

SPOILER
insane

00:03:839 (3) - try tweaking slider for better blanket


00:05:330 (2) - i might have an ocd xd but this circle is not between sliders 2 and 3. quick fix~

00:17:814 (3) - if you will follow the vocal part, try ending the slider at blue tick 00:18:094 since it flows better imo

00:55:267 (2) - a finish hitsound sounds good here. it's a subjective thing though. i always put a finish hitsound on the last note of a jump part :)

00:56:944 (1) - hey i think the clap on every 2 white ticks should start here since it's the kiai part. again it's subjective :)

01:02:907 - ayy mate the hitsounding from here to the end feels too random. if you try listening to it, random claps appear out of nowhere. try putting claps just once every 2 white ticks and give it a try. it's an old hitsounding trick but it may give you an idea. here's a map i made where i just spam claps on every 2 white ticks and I think it gives off a pretty cool vibe ( SHAMELESS PLUG https://osu.ppy.sh/s/514649) )

01:07:379 (1,2,3,4,5,6,7,8) - if you try to listen to my hitsounding on the map i linked, i put claps on jumps to increase the intensity of that part. try it on this part :)

01:15:205 (2,3,4,5,1,2,3,4) - ayy you did it here and it sounds good :)

01:18:187 (1,2,3,1,2,3) - try continuing it here :)

your mapping flow is good :) sorry i can't mod the other diffs since i'm not a fan of modding boring difficulties lul

hope to see this one ranked :)
William K
Hi, from my queue.

[Insane]

  1. 00:01:789 - There're two points, Timing and Inherited points at the same time. Due to the Ranking Criteria, If you made the two of them at the same place... Inherited Points is only for changing the Slider Velocity. So instead of the Slider Velocity, you musn't change the Hitsound Volume. You may change the Timing point's Hitsound sound at 00:01:789 - to 40% sound like the Inherited point.
  2. 00:01:804 - This one is an unecessary inherited point, same effect with 00:01:789 -
  3. 00:03:094 (1,2) - How about swapping NCs here? Since 00:03:280 (2) - is a downbeat.
  4. 00:05:330 (2) - This is a pretty calm sound, if you're following vocals here how about making the spacing from number 1-2 smaller than 2-3 instead of making 2-3 bigger? 00:05:516 - The beginning of slider 3 has a higher sound compared to the ones before. Oh, and you may make them have the same spacing for consistency with the one you did before.
  5. 00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet.
  6. 00:06:820 (2,3) - Actually this sounded pretty the same as 00:06:261 (1) - but if you're going for variations it's okay :3
  7. 00:08:870 (1) - I think NC here isn't necessary, seems not special
  8. 00:09:615 (1,1,1) - same ^
  9. 00:07:193 (3,3) - Just a personal suggestion, how about making those match with 00:07:752 (1,2) - and make a better aesthetics with a fixed-triangle?
  10. 00:12:597 (5,6,7,8,9,10) - Seems randomized, how about polishing it?
  11. 00:24:802 (1,2) - You may swap the NCs here since it feels like the drum started at 00:24:895 (2) - , and there's nothing special at 00:24:802 (1) - too :3 It feels more fitting too imo.
  12. 00:38:218 (1,2) - Same here
  13. 00:44:274 (3) - Maybe it would be nicer to keep consistency with 00:41:292 (7) - since they sound repeating themselves.
  14. 00:44:646 (4) - There's no finish sound here, replace it with clap instead?
  15. 00:48:000 (1,2,3,4,5,6,7,8) - I think jumps here has a very big spacing compared to the kiai time at 00:58:994 (1,2,3,4,5) - (even if it has something to do with the SV changes.) The kiai time is way much more intense than the one you did at second 48. I suggest to make the spacing 00:48:000 (1,2,3,4,5,6,7,8) - lower, since it's a pretty calm part.

Note from me : I suggest for not putting the SV changes at random places or like the one you did at "00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet." And map according to the music would map this better :3 You must take a look at the intensity of the parts, but it's okay if you made some exceptions.

That's all from me, Good luck :3
Topic Starter
SkyFlame

-Liddell wrote:

quick random mod from #modreq

SPOILER
insane

00:03:839 (3) - try tweaking slider for better blanket Fixed thanks!


00:05:330 (2) - i might have an ocd xd but this circle is not between sliders 2 and 3. quick fix~ Fixed

00:17:814 (3) - if you will follow the vocal part, try ending the slider at blue tick 00:18:094 since it flows better imo I feel that this slider shouldn't end on a blue tick

00:55:267 (2) - a finish hitsound sounds good here. it's a subjective thing though. i always put a finish hitsound on the last note of a jump part :) I agree!

00:56:944 (1) - hey i think the clap on every 2 white ticks should start here since it's the kiai part. again it's subjective :) Fixed

01:02:907 - ayy mate the hitsounding from here to the end feels too random. if you try listening to it, random claps appear out of nowhere. try putting claps just once every 2 white ticks and give it a try. it's an old hitsounding trick but it may give you an idea. here's a map i made where i just spam claps on every 2 white ticks and I think it gives off a pretty cool vibe ( SHAMELESS PLUG https://osu.ppy.sh/s/514649) ) Fixed

01:07:379 (1,2,3,4,5,6,7,8) - if you try to listen to my hitsounding on the map i linked, i put claps on jumps to increase the intensity of that part. try it on this part :) Fixed

01:15:205 (2,3,4,5,1,2,3,4) - ayy you did it here and it sounds good :) Thanks!!

01:18:187 (1,2,3,1,2,3) - try continuing it here :) Fixed

your mapping flow is good :) sorry i can't mod the other diffs since i'm not a fan of modding boring difficulties lul It's ok dw

hope to see this one ranked :) Thanks so much!
THANKS FOR MOD!
Topic Starter
SkyFlame
Mod

William K wrote:

Hi, from my queue.

[Insane]

  1. 00:01:789 - There're two points, Timing and Inherited points at the same time. Due to the Ranking Criteria, If you made the two of them at the same place... Inherited Points is only for changing the Slider Velocity. So instead of the Slider Velocity, you musn't change the Hitsound Volume. You may change the Timing point's Hitsound sound at 00:01:789 - to 40% sound like the Inherited point. OK, lowered the Timing point's hitsound to 40% like the Inherited point.
  2. 00:01:804 - This one is an unecessary inherited point, same effect with 00:01:789 - Fixed
  3. 00:03:094 (1,2) - How about swapping NCs here? Since 00:03:280 (2) - is a downbeat. Fixed
  4. 00:05:330 (2) - This is a pretty calm sound, if you're following vocals here how about making the spacing from number 1-2 smaller than 2-3 instead of making 2-3 bigger? Fixed the spacing so it's even.
  5. 00:05:516 - The beginning of slider 3 has a higher sound compared to the ones before. Oh, and you may make them have the same spacing for consistency with the one you did before. ^
  6. 00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet. OK, Fixed
  7. 00:06:820 (2,3) - Actually this sounded pretty the same as 00:06:261 (1) - but if you're going for variations it's okay :3 Yup going for variations :D
  8. 00:08:870 (1) - I think NC here isn't necessary, seems not special I think putting NC here would be harder to read, since the pattern would get pretty messy imo. Also I've seen people leave it like this before.
  9. 00:09:615 (1,1,1) - same ^ ^
  10. 00:07:193 (3,3) - Just a personal suggestion, how about making those match with 00:07:752 (1,2) - and make a better aesthetics with a fixed-triangle? Aesthetics-wise I think it looks fine to me
  11. 00:12:597 (5,6,7,8,9,10) - Seems randomized, how about polishing it? Polished it a bit, but im trying to get that clockwise flow
  12. 00:24:802 (1,2) - You may swap the NCs here since it feels like the drum started at 00:24:895 (2) - , and there's nothing special at 00:24:802 (1) - too :3 It feels more fitting too imo. Fixed
  13. 00:38:218 (1,2) - Same here Fixed
  14. 00:44:274 (3) - Maybe it would be nicer to keep consistency with 00:41:292 (7) - since they sound repeating themselves. Fixed
  15. 00:44:646 (4) - There's no finish sound here, replace it with clap instead? Fixed
  16. 00:48:000 (1,2,3,4,5,6,7,8) - I think jumps here has a very big spacing compared to the kiai time at 00:58:994 (1,2,3,4,5) - (even if it has something to do with the SV changes.) The kiai time is way much more intense than the one you did at second 48. I suggest to make the spacing 00:48:000 (1,2,3,4,5,6,7,8) - lower, since it's a pretty calm part. Fixed

Note from me : I suggest for not putting the SV changes at random places or like the one you did at "00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet." And map according to the music would map this better :3 You must take a look at the intensity of the parts, but it's okay if you made some exceptions. Will do, thanks a lot!

That's all from me, Good luck :3
THANKS FOR MOD!
siiickx
Random mod from a random noob.

Just some minor mods. Couldn't really find anything major to point out.

collab insane

00:47:255 (3) - I'd curve this slider a bit more toward 4 just for the sake of aesthetics. Not really noticeable though lol.

00:49:864 (4,5,6,7) - Might I suggest switching 5 with 7 to make a cross motion just to spice it up a bit?

01:23:031 (3,4,5,6) - Here as well, switching 4 and 6. You can do one or both of these, or none. You and your collab's call.


insane

00:58:062 (2,3,4) - I think you can space these a little bit more to match the rest of the chorus.

01:37:193 (1) - Could space this a bit more as well. Maybe 1.9? Just to gradually increase the spacing as the music gets more intense.
If you get worried about 3 when moving 1, I don't think it would hurt to move everything along with 1, if you don't want to mess up the spacing.


That's really all I could find lol. Great job. IMO both of these diffs are well mapped. Can't wait to see it ranked. Good luck.
Topic Starter
SkyFlame
Mod

siiickx wrote:

Random mod from a random noob.

Just some minor mods. Couldn't really find anything major to point out.

collab insane

00:47:255 (3) - I'd curve this slider a bit more toward 4 just for the sake of aesthetics. Not really noticeable though lol. Ok, Fixed!

00:49:864 (4,5,6,7) - Might I suggest switching 5 with 7 to make a cross motion just to spice it up a bit? I'm gonna keep this pattern

01:23:031 (3,4,5,6) - Here as well, switching 4 and 6. You can do one or both of these, or none. You and your collab's call. Ok, changed!


insane

00:58:062 (2,3,4) - I think you can space these a little bit more to match the rest of the chorus. I think the spacing is fine here.

01:37:193 (1) - Could space this a bit more as well. Maybe 1.9? Just to gradually increase the spacing as the music gets more intense.
If you get worried about 3 when moving 1, I don't think it would hurt to move everything along with 1, if you don't want to mess up the spacing. Ok, fixed spacing according to the increasing intensity of the song.


That's really all I could find lol. Great job. IMO both of these diffs are well mapped. Can't wait to see it ranked. Good luck. Thank you so much!

THANKS FOR MOD!
depzdai
#modreqs. Checking Easy, Normal, Hard diffs.

[Easy]- AiMOD check. Never forget to snap the DS in Easy and Normal diffs. Fix all of these, please: - 00:52:472 (3,4) - Fix the blanket by adjusting the slider 00:53:218 (4) like: https://puu.sh/rVaBM/446a6fd521.png
- 01:08:125 - Why not make it a finish sound?
- 01:08:497 (4,1) - Though the music wants us to put a considerable stress here, this visual pattern continues to have players work with the flow instead of a flow drop. Consider curving the slider 01:08:870 (1) like in the image to increase the clarity of the song's stress (also move 01:09:988 (2) to x:128 y:312 to keep the DS): https://puu.sh/rVb5t/6c8c4d633c.png
- 01:12:597 - Here should have a whistle.
- 01:38:684 (5) - New combo?

[Normal]- AiMOD check. Like what I say above: - 00:17:441 - Is it necessary to have a whistle here?
- 00:20:795 (3) - You should make this slider straight. It looks really awkward and lonely in the screen when I play this diff.
- 00:25:640 - Make a finish sound.
- 00:26:013 (1,2) - Gotta do a blanket.
- 00:27:131 (3,4,5) - 00:30:112 (4,5,6) - 00:33:094 (3,4,5) - Unify the hitsounding style in these three similar patterns, otherwise the map will be inconsistent in terms of hitsounding.
- 01:08:125 (5,1) - Like above. You should make a flow drop when there is an essential stress in the song: https://puu.sh/rVdjc/67064601bc.png
- 01:26:758 (1) - This sliderwave isn't symmetric. Go to t/208596 to see how to make a good wave.

[KY's Hard]- 00:18:000 - It has vocal. Why didn't you map it?
- 00:25:640 - You should have a finish sound here to notify that the song has moved to the next medley and a more dynamic rhythm. Actually it sounded awkward as the finish sound wasn't appeared until 00:28:621.
- 00:25:640 (1,2,3,4,5,1,2,3,4,5) - 00:28:621 (1,2,3,4,5,1,2,3,4,5) - 00:31:603 (1,2,3,4,5,1,2,3) - Unify the hitsounding style in these three similar patterns, otherwise the map will be inconsistent in terms of hitsounding. At the very least, you can make 00:28:621 (1,2,3,4,5,1,2,3,4,5) hitsounded different from 2 others although I don't promote it.
- 00:39:056 - Sampleset soft sound at the end of the slider 00:38:963 (5).
- 00:47:628 - Make this clickable since there is an important progressive tone in every vocal note (00:46:882 - 00:47:255 - 00:47:628 - ). Or I may advise a timing section which is suitable with that tone imo.
Advice
https://puu.sh/rVUvB/5308ad865d.png
- 00:48:000 (1) - Dat slider shape. Sliderkink may suit here: https://puu.sh/rVVoC/f934b9ce2c.png
- 00:55:640 (1) - Mute the slider tail/Inherited timing point 5% sound.
- 01:04:398 (1) - Resnap the slider.
- 01:08:497 (3) - Mute the slider tail/Inherited timing point 5% sound. And the clap isn unnecessary and inapt in the map.
- 01:24:149 (2) - The guitar sound is being pushed up here. More clickable 1/2-beat notes are much better than a 2-beat slider which is covering almost all the guitar sound.
GL~
Affirmation
Q

[General]
at first time, Easy and Normal have almost same rhythm, I think.

[Normal]
00:20:050 (1,2,3) - why this is suddenly 1/2 patterns?
01:40:174 - add a beat,

[Hard]
00:11:479 (3,4) - make 1/2 sliders for cinsistency
00:38:963 (5) - ctrl G for flow
totally, I could see bad overlap like00:43:342 (1,2) - 00:46:323 (1,2,3) - .

Good luck
Topic Starter
SkyFlame

depzdai wrote:

#modreqs. Checking Easy, Normal, Hard diffs.

[Easy]- AiMOD check. Never forget to snap the DS in Easy and Normal diffs. Fix all of these, please: Fixed thanks!- 00:52:472 (3,4) - Fix the blanket by adjusting the slider 00:53:218 (4) like: https://puu.sh/rVaBM/446a6fd521.png Fixed
- 01:08:125 - Why not make it a finish sound? I think it will keep the beat consistent w/o a finish sound, plus i feel like it would be overused here.
- 01:08:497 (4,1) - Though the music wants us to put a considerable stress here, this visual pattern continues to have players work with the flow instead of a flow drop. Consider curving the slider 01:08:870 (1) like in the image to increase the clarity of the song's stress (also move 01:09:988 (2) to x:128 y:312 to keep the DS): https://puu.sh/rVb5t/6c8c4d633c.png Ok, Fixed!
- 01:12:597 - Here should have a whistle. Fixed
- 01:38:684 (5) - New combo? Fixed!

[Normal]- AiMOD check. Like what I say above: Thanks, Fixed!
- 00:17:441 - Is it necessary to have a whistle here? Nope, Fixed!
- 00:20:795 (3) - You should make this slider straight. It looks really awkward and lonely in the screen when I play this diff. Fixed
- 00:25:640 - Make a finish sound. Added
- 00:26:013 (1,2) - Gotta do a blanket. Fixed
- 00:27:131 (3,4,5) - 00:30:112 (4,5,6) - 00:33:094 (3,4,5) - Unify the hitsounding style in these three similar patterns, otherwise the map will be inconsistent in terms of hitsounding. Fixed
- 01:08:125 (5,1) - Like above. You should make a flow drop when there is an essential stress in the song: https://puu.sh/rVdjc/67064601bc.png Fixed!
- 01:26:758 (1) - This sliderwave isn't symmetric. Go to t/208596 to see how to make a good wave. I believe this is identical to the top right photo, only my sliderwave is flipped over the y-axis. The thing i fixed was that in the forum was that it said to have the slidertick be positioned in the center of the ϟ in order to maintain perfect symmetry.


GL~
THANKS FOR MOD!
Topic Starter
SkyFlame
Mod

Neoskylove wrote:

Q

[General]
at first time, Easy and Normal have almost same rhythm, I think. Changed up the rhythm

[Normal]
00:20:050 (1,2,3) - why this is suddenly 1/2 patterns? Fixed
01:40:174 - add a beat, Added

Good luck Thanks!

THANKS FOR MOD!
SolariS
Hello, from my Q

Normal, Ky's Hard, Insane
Normal

01:34:584 (4) - Slider shape should match 01:33:839 (3)
01:40:174 (4) - I dont think this circle is needed

Ky's Hard

00:03:280 (2) - NC
00:04:771 (2) - NC
00:06:261 (3) - NC
00:16:696 (1) - Should end on red tick
00:17:628 (3,1) - Add a circle in between
00:55:640 (1) - Overlapped, ending on white tick sounds better
01:08:497 (3) - Same for here, red tick
01:33:466 (3) - ^
01:35:702 (1) - ^
Changing those sliders will show differentiation compared to other sections for example:
01:16:696 (3,4,5)
01:20:050 (3,4)

Insane

00:12:969 (7) - NC
01:08:684 (8,9,1) - Merge into one combo
01:10:174 (7) - Unstack
01:10:361 (8) - NC
01:11:292 (1) - NC (to make 01:10:361 (8,9,1,2,3) into same combo)
01:18:746 (1) - NC

I like this song, good luck! :)
Topic Starter
SkyFlame

SolariS wrote:

Hello, from my Q

Normal, Ky's Hard, Insane
Normal

01:34:584 (4) - Slider shape should match 01:33:839 (3) Fixed
01:40:174 (4) - I dont think this circle is needed OK

Insane

00:12:969 (7) - NC Fixed
01:08:684 (8,9,1) - Merge into one combo Not sure what you mean here, but i would like to keep it.
01:10:174 (7) - Unstack Fixed
01:10:361 (8) - NC Fixed
01:11:292 (1) - NC (to make 01:10:361 (8,9,1,2,3) into same combo) Fixed
01:18:746 (1) - NC Fixed

I like this song, good luck! :)
Thanks a lot!
THANKS FOR MOD!
-Latias-
From my Q

Insane
-One thing, you already have an insane thats 4*+. You should probably call this diff Extra or something of that sort as it is 5.14* and the *'s needed to be an extra is 5.10*

00:04:771(1,1) you can blanket these two
00:07:193(3) line up with 00:04:771
00:27:876(2,3) why this distance ? no reason in the music for this distance
00:29:553(4) line up with 00:28:062(3)
00:34:957(2,3) imo, sounds better without 2 and moving 3 to 2's tick

Also, with the timing you should lower if its not in kiai time as it should not be as loud as kiai time. Timing section 01:20:518

Hope this mod helps ! :D
Topic Starter
SkyFlame

-Latias- wrote:

From my Q

Insane
-One thing, you already have an insane thats 4*+. You should probably call this diff Extra or something of that sort as it is 5.14* and the *'s needed to be an extra is 5.10* I think the ranking criteria says that extra is 5.25*+. Also the other insane is kinda like a "Light Insane" but i think "Collab Insane" is fine for the diff name. I guess for Insane i'll have to think of a custom diff name.

00:04:771(1,1) you can blanket these two I want to keep the clockwise flow here
00:07:193(3) line up with 00:04:771 Fixed
00:27:876(2,3) why this distance ? no reason in the music for this distance Fixed
00:29:553(4) line up with 00:28:062(3) Fixed
00:34:957(2,3) imo, sounds better without 2 and moving 3 to 2's tick I feel that the 2 should be here, to me it plays better

Also, with the timing you should lower if its not in kiai time as it should not be as loud as kiai time. Timing section 01:20:518 Fixed
Hope this mod helps ! :D It did! Thanks a lot!
THANKS FOR MOD!
I Am Kawaii
From #modreqs

Collab Insane
00:04:398 (7) - I don't understand why there is a slider here ? >.<
00:18:000 (4) - You could put this circle away, it doesn't seem right imo
00:17:441 (3) - You could also change this for a better flow (just a suggestion)
00:20:050 (1,2) - Maybe you can change this, it seems a bit boring >w<
00:30:671 (3) - maybe put this closer to 00:30:485 (2) - because the difference seems too high, the song didn't go faster or slower

As general tip, sometimes the jumps seem to go really high with no reason (for example: 01:14:460 (1,2) - )
Maybe you could change this >.<

Bye~ nice map btw! Hope it'll get ranked~ :3
Topic Starter
SkyFlame

I Am Kawaii wrote:

From #modreqs

Collab Insane
00:04:398 (7) - I don't understand why there is a slider here ? >.< Fixed
00:18:000 (4) - You could put this circle away, it doesn't seem right imo Fixed
00:17:441 (3) - You could also change this for a better flow (just a suggestion) Fixed
00:20:050 (1,2) - Maybe you can change this, it seems a bit boring >w< Fixed
00:30:671 (3) - maybe put this closer to 00:30:485 (2) - because the difference seems too high, the song didn't go faster or slower Fixed

As general tip, sometimes the jumps seem to go really high with no reason (for example: 01:14:460 (1,2) - )
Maybe you could change this >.< I think it might be fine. I feel that the gradually increased spacing helps to reflect tine increasing intensity of the song.

Bye~ nice map btw! Hope it'll get ranked~ :3 Thank you!
THANKS FOR MOD!
Venix
From queue~

[Easy]
  1. What are you think about stacking 00:02:907 (2,2) - these two circles? Not a big deal, but will do fine blanket composition with 00:04:771 (1) - this slider.
  2. 00:07:752 (1,2) - This flow can be a bit harsh for beginners, because transition here is very sharp and uncomfortable. I prefer try something like this. http://puu.sh/v06Pp/199eaa6b92.jpg
  3. 00:14:087 (1,2,3) - Why did you used bigger spacing? It's a bit nonsense, because you haven't used it on rest of the map.
  4. 00:27:131 (3,4) - This flow is uncomfortable I think. Transition is very sharp and slider doesn't follow flow maked by previous composition. Mby try it? http://osu.ppy.sh/ss/7670295
  5. 00:41:292 (3,4) - Again, very sharp angle, but here you should just make angle between objects higher.
  6. Again, flow problem. 00:49:864 (4,5) - Here you've very uncomfortable flow. I know you are aiming here for best aesthetics, but you should keep good flow then I prefer rotate 00:50:236 (5) - this slider like this. http://puu.sh/v079u/7493e7d619.jpg
  7. 00:58:435 (3,1) - This stack can make reading problem, because gap between end of first slider and start of second slider is just 2/1. It will be better if you unstack it or just stack, but with start of first slider instead of end.
  8. 01:01:044 (2,3) - Small antiflow here. You can avoid it by moving 01:01:417 (3) - this slider a bit to right and then rotate it a bit to left like ~5°.
  9. 01:10:361 (3,4) - Here you should move 01:11:479 (4) - this circle a bit to down to obtain perfect blanket.
  10. 01:21:913 (2,3) - Too sharp angle here, it can be uncomfortable for beginner level players. Mby try it? http://puu.sh/v07xB/a5665720b0.jpg
[Normal]
  1. 00:24:149 (3) - What are you think about Ctrl+G on this slider? Not a big deal, but flow will be more comfortable if you do this.
  2. 00:26:013 (1,2) - You should move 00:26:385 (2) - this slider a bit to up to obtain perfect blanket and better aesthetics. The same 01:20:795 (2,3) - here, but here you should move slider a bit to down.
  3. 01:18:559 (2,3,1) - This flow is a bit harsh, because 01:20:050 (1) - this slider doesn't continue transition maked by 01:18:559 (2,3) - these notes. Mby try something like this? http://puu.sh/v07PK/81a0d1dcfb.jpg
    01:38:684 (1,2,3) - Don't you think it will looks better when you do triangle like this? http://puu.sh/v07Vs/336a299d7b.jpg
I'll continue mod, but now is time for me then I'll do it a bit later xD
Topic Starter
SkyFlame
Mod

Venix wrote:

From queue~

[Easy]
  1. What are you think about stacking 00:02:907 (2,2) - these two circles? Not a big deal, but will do fine blanket composition with 00:04:771 (1) - this slider. Ok, fixed
  2. 00:07:752 (1,2) - This flow can be a bit harsh for beginners, because transition here is very sharp and uncomfortable. I prefer try something like this. http://puu.sh/v06Pp/199eaa6b92.jpg Yup fixed
  3. 00:14:087 (1,2,3) - Why did you used bigger spacing? It's a bit nonsense, because you haven't used it on rest of the map. Didn't see that, fixed
  4. 00:27:131 (3,4) - This flow is uncomfortable I think. Transition is very sharp and slider doesn't follow flow maked by previous composition. Mby try it? http://osu.ppy.sh/ss/7670295 Good idea thanks!
  5. 00:41:292 (3,4) - Again, very sharp angle, but here you should just make angle between objects higher. Fixed
  6. Again, flow problem. 00:49:864 (4,5) - Here you've very uncomfortable flow. I know you are aiming here for best aesthetics, but you should keep good flow then I prefer rotate 00:50:236 (5) - this slider like this. http://puu.sh/v079u/7493e7d619.jpg Thanks fixed!
  7. 00:58:435 (3,1) - This stack can make reading problem, because gap between end of first slider and start of second slider is just 2/1. It will be better if you unstack it or just stack, but with start of first slider instead of end. Ok fixed
  8. 01:01:044 (2,3) - Small antiflow here. You can avoid it by moving 01:01:417 (3) - this slider a bit to right and then rotate it a bit to left like ~5°. Didn't really notice much of this after some changes but i did move it a little
  9. 01:10:361 (3,4) - Here you should move 01:11:479 (4) - this circle a bit to down to obtain perfect blanket. Fixed
  10. 01:21:913 (2,3) - Too sharp angle here, it can be uncomfortable for beginner level players. Mby try it? http://puu.sh/v07xB/a5665720b0.jpg Sure fixed!
[Normal]
  1. 00:24:149 (3) - What are you think about Ctrl+G on this slider? Not a big deal, but flow will be more comfortable if you do this. Much better, fixed!
  2. 00:26:013 (1,2) - You should move 00:26:385 (2) - this slider a bit to up to obtain perfect blanket and better aesthetics. The same 01:20:795 (2,3) - here, but here you should move slider a bit to down. Fixed
  3. 01:18:559 (2,3,1) - This flow is a bit harsh, because 01:20:050 (1) - this slider doesn't continue transition maked by 01:18:559 (2,3) - these notes. Mby try something like this? http://puu.sh/v07PK/81a0d1dcfb.jpg I agree, but i changed it a little differently
    01:38:684 (1,2,3) - Don't you think it will looks better when you do triangle like this? http://puu.sh/v07Vs/336a299d7b.jpg Yup Fixed!
I'll continue mod, but now is time for me then I'll do it a bit later xD Looking forward to it :D
Thank you for the mod!!
yoshee4232
NM from my Queueue

collab insane
  1. 00:15:205 (1,2) - I don't really think there should be an overlap here, especially since this is like the only time you ever overlap like this in the map
  2. 00:26:385 (2,3) - blanket
  3. 00:28:249 (1,1) - ^
  4. 00:30:485 (4,1) - ^
  5. 01:01:044 (5,1) - blanket a little better, move it back or increase the curve
  6. 01:01:230 (6) - personally I would move this down slightly, the angle feels a little to sharp compared to the rest of the map
  7. 01:04:025 (6,1) - better blanket plz
  8. 01:13:342 (1,3) - you could probably blanket these two
  9. 01:22:286 (1,2) - I think these should be structured more like this http://puu.sh/v7CjI.jpg

The Sky With You
  1. 00:21:168 (1,2) - fix blanket
  2. 00:23:218 (2,4) - ^
  3. 00:28:621 (1,2) - ^
  4. 00:45:951 (2,3,4,1) - space these a bit more, it feels a bit low compared to the rest of this section
  5. 00:51:354 (1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,5) - I feel like you should break up this section with at least a few sliders, maybe put some in here 00:55:640 (1,2,3,1,2,3)
  6. 01:13:901 (2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - break this up with some sliders too, and this kinda feels like the random "we need farm jumps" type of section, because the intensity of the song doesn't really go up that much
  7. 01:27:131 (2,3) - make these sliders identical
  8. 01:29:367 (7) - make the curve a bit wider on this to make the blanket more obvious
  9. 01:35:702 (5,1,2) - blanket these better
Topic Starter
SkyFlame

cooldude4232 wrote:

NM from my Queueue

collab insane
  1. 00:15:205 (1,2) - I don't really think there should be an overlap here, especially since this is like the only time you ever overlap like this in the map Fixed
  2. 00:26:385 (2,3) - blanket Fixed
  3. 00:28:249 (1,1) - ^ Fixed
  4. 00:30:485 (4,1) - ^ Fixed
  5. 01:01:044 (5,1) - blanket a little better, move it back or increase the curve Fixed
  6. 01:01:230 (6) - personally I would move this down slightly, the angle feels a little to sharp compared to the rest of the map Fixed
  7. 01:04:025 (6,1) - better blanket plz Fixed
  8. 01:13:342 (1,3) - you could probably blanket these two I think this one is fine
  9. 01:22:286 (1,2) - I think these should be structured more like this http://puu.sh/v7CjI.jpg Changed Differently

The Sky With You
  1. 00:21:168 (1,2) - fix blanket I changed it to where it doesn't need to blanket
  2. 00:23:218 (2,4) - ^ Same as above
  3. 00:28:621 (1,2) - ^ Fixed
  4. 00:45:951 (2,3,4,1) - space these a bit more, it feels a bit low compared to the rest of this section Fixed
  5. 00:51:354 (1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,5) - I feel like you should break up this section with at least a few sliders, Fixed

    maybe put some in here 00:55:640 (1,2,3,1,2,3) I don't think that sliders would fit here
  6. 01:13:901 (2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - break this up with some sliders too, and this kinda feels like the random "we need farm jumps" type of section, because the intensity of the song doesn't really go up that much In my opinion, I think that the intensity of the song increases here, but I do agree with you on the fact that the jumps are excessive
  7. 01:27:131 (2,3) - make these sliders identical Fixed
  8. 01:29:367 (7) - make the curve a bit wider on this to make the blanket more obvious Fixed
  9. 01:35:702 (5,1,2) - blanket these better Fixed
Thanks for mod!!
Neptunee
oi owo
modding cause i love the series and songs and map as well
Limitless

You are doing great dear owo
00:14:833 - put this note at the slider end of 00:16:137 -
00:18:000 - same here with the slider it's on
00:20:795 - place this on the slider head
00:24:149 - maybe instead of stacking you put it in the form of a 2 note stream leading into the slider? owo
00:26:385 - move this slider down so it's not overlapping the slider before
00:28:249 - move this slider over to 00:29:180 - for the stack
01:09:615 - maybe putting the note here on the slider from before where it curves at
01:09:802 - put the note here on the sliderend of the next slider

that's all from me owo

GL love :3c
Topic Starter
SkyFlame

Neptunee wrote:

oi owo
modding cause i love the series and songs and map as well
Limitless

You are doing great dear owo
00:14:833 - put this note at the slider end of 00:16:137 Fixed
00:18:000 - same here with the slider it's on Fixed
00:20:795 - place this on the slider head Fixed
00:24:149 - maybe instead of stacking you put it in the form of a 2 note stream leading into the slider? owo Ok, this part i just completely remapped lol
00:26:385 - move this slider down so it's not overlapping the slider before Fixed
00:28:249 - move this slider over to 00:29:180 - for the stack Fixed
01:09:615 - maybe putting the note here on the slider from before where it curves at I think it's fine here because it is still blanketed by the curve in the beginning of the slider.
01:09:802 - put the note here on the sliderend of the next slider I want the direction of these jumps to continue in a counterclockwise, rather than have them jump randomly in different directions.

that's all from me owo

GL love :3c
Thank you for the mod and for all of your support!
_DT3
Hey o/
From the SR of my queue~
If the suggestions don't seem like a lot, keep in mind that I'm modding for 15 mins per diff ^^

[General]
  1. Apparently there are some files unused (and I'm not sure myself what exactly they and the folder are there for :o), so please check if you need the following files and delete them if they aren't:

    drum\drum-hitclap.wav
    drum\drum-hitclap1.wav
    drum\drum-hitfinish.wav
    drum\drum-hitwhistle.wav
    drum\drum hitfinish\drum-hitfinish.wav
  2. In your Easy and Normal, a spinner (00:10:733 (1) - ) has extremely low spinner recovery time (1 beat). According to the RC Guidelines for each difficulty, Easies should have 4 beat spinner recovery time and Normals 2 beats. Please fix this as beginners may have a hard time recovering from the spinner with such short time
[Limitless]
  1. 00:04:771 (1,2,3) - I see that you have stacked these two objects 00:05:330 (2,3) - but you stacked those objects here 00:01:789 (1,2,3) - . Both parts sound extremely similar next to the different lyrics so you should either stack both rhythm or leave both rhythms unstacked for consistency
  2. 00:08:870 (1,1,1) - Hmm, why do you NC here so often? The NCs don't really highlight something in the song and seem to be there for the sake of aesthetics as it seems right now (I could be wrong though), the NCs rhythmically speaking (as you did in the part before too) should be here 00:09:243 (3) - and 00:10:733 (3) - . Keep in mind you would need to remove all the previous NCs mentioned and this one too 00:11:013 (1) - .
  3. 00:14:646 (4,1) - Maybe you weren't going for a blanket, but given the position of the slider and the fact that it's curved looks like it should be a blanket and it feels pretty upsetting that it isn't one :c
  4. 00:25:640 (1) - You were following the vocals before, but why skip the vocal here with the slider? The transition should be similar to the transition here since both parts sound pretty similar 00:13:715 (3,1) -
  5. 00:26:758 (5,6) - This jump is extremely big looking at the other jumps in this part (and the emphasis is way too much for the calmer note imo), so please reduce it in some way
[Collab Insane]
  1. 00:06:261 (3,1) - I don't agree with the fact that the 1/2 and 1/1 spacing look the same, the 1/1 should be a bit bigger imo to differentiate between the two snappings
  2. 00:10:733 (1) - I'm not sure why you decided to use a 3/4 slider here, for one it skips the 1/4 sounds within the slider if you listen closely, and second, the stream would be more intuitive to catch with a 1/2 slider and a 1/4 circle directly afterwards
  3. 00:35:143 (2,3,4,5,1,2,3,4) - Looking at the jumps before, I feel like these jumps should either be bigger or the previous jumps smaller because the highlighted objects feel more intense that the previous part but the spacing of the hitcircles remains the same if not even smaller
  4. 01:02:721 (6,1) - Why is spacing here so small suddenly? It doesn't emphasize the sound on the downbeat enough like you did here 00:59:739 (6,1) - imo
  5. 01:10:361 (1,2) - This shouldn't me mapped with different rhythm as 01:01:417 (1,2,3,4) - imo, one focuses more on the vocals with two 1/1 sliders but the other one maps jumps instead of the slider. Both should be focused on the same rhythm though since they sound extremely similar, so pleace fix this inconsistency
  6. 01:12:503 (4) - Idk about you but this note seems overmapped and added for the sake of having a triplet although the music doesn't support a triplet here (also doesn't seem intentional but rather random). Please remove this note
  7. 01:12:410 (3,4,1,4) - Need more distance to the previous objects imo, the vocals here are pretty strong imo
Seems like a nice set, but could use some more mods first if you want to get it ranked
If you have any questions or would like a longer mod when I'm free, feel free to PM me
GL!
Topic Starter
SkyFlame
Mod

_DT3 wrote:

Hey o/
From the SR of my queue~
If the suggestions don't seem like a lot, keep in mind that I'm modding for 15 mins per diff ^^

[General]
  1. Apparently there are some files unused (and I'm not sure myself what exactly they and the folder are there for :o), so please check if you need the following files and delete them if they aren't:

    drum\drum-hitclap.wav
    drum\drum-hitclap1.wav
    drum\drum-hitfinish.wav
    drum\drum-hitwhistle.wav
    drum\drum hitfinish\drum-hitfinish.wav "Ok I didn't need these files, so I deleted them.
  2. In your Easy and Normal, a spinner (00:10:733 (1) - ) has extremely low spinner recovery time (1 beat). According to the RC Guidelines for each difficulty, Easies should have 4 beat spinner recovery time and Normals 2 beats. Please fix this as beginners may have a hard time recovering from the spinner with such short time Ok fixed by deleting spinners and adding stuff.
[Limitless]
  1. 00:04:771 (1,2,3) - I see that you have stacked these two objects 00:05:330 (2,3) - but you stacked those objects here 00:01:789 (1,2,3) - . Both parts sound extremely similar next to the different lyrics so you should either stack both rhythm or leave both rhythms unstacked for consistency Sure

  2. 00:08:870 (1,1,1) - Hmm, why do you NC here so often? The NCs don't really highlight something in the song and seem to be there for the sake of aesthetics as it seems right now (I could be wrong though), the NCs rhythmically speaking (as you did in the part before too) should be here 00:09:243 (3) - and 00:10:733 (3) - . Keep in mind you would need to remove all the previous NCs mentioned and this one too 00:11:013 (1) - . Yea I was using the NC as aesthetics but this makes sense.

  3. 00:14:646 (4,1) - Maybe you weren't going for a blanket, but given the position of the slider and the fact that it's curved looks like it should be a blanket and it feels pretty upsetting that it isn't one :c Blanketed

  4. 00:25:640 (1) - You were following the vocals before, but why skip the vocal here with the slider? The transition should be similar to the transition here since both parts sound pretty similar 00:13:715 (3,1) - Ok fixed

  5. 00:26:758 (5,6) - This jump is extremely big looking at the other jumps in this part (and the emphasis is way too much for the calmer note imo), so please reduce it in some way Sure


[Collab Insane]
  1. 00:06:261 (3,1) - I don't agree with the fact that the 1/2 and 1/1 spacing look the same, the 1/1 should be a bit bigger imo to differentiate between the two snappings Slightly remapped this part to made sure that the spacing difference was noticeable

  2. 00:10:733 (1) - I'm not sure why you decided to use a 3/4 slider here, for one it skips the 1/4 sounds within the slider if you listen closely, and second, the stream would be more intuitive to catch with a 1/2 slider and a 1/4 circle directly afterwards Changed this up a bit

  3. 00:35:143 (2,3,4,5,1,2,3,4) - Looking at the jumps before, I feel like these jumps should either be bigger or the previous jumps smaller because the highlighted objects feel more intense that the previous part but the spacing of the hitcircles remains the same if not even smaller Ok, I increased the spacing on the highlighted jumps

  4. 01:02:721 (6,1) - Why is spacing here so small suddenly? It doesn't emphasize the sound on the downbeat enough like you did here 00:59:739 (6,1) - imo Ok i fixed that

  5. 01:10:361 (1,2) - This shouldn't me mapped with different rhythm as 01:01:417 (1,2,3,4) - imo, one focuses more on the vocals with two 1/1 sliders but the other one maps jumps instead of the slider. Both should be focused on the same rhythm though since they sound extremely similar, so pleace fix this inconsistency Yup I realized that too

  6. 01:12:503 (4) - Idk about you but this note seems overmapped and added for the sake of having a triplet although the music doesn't support a triplet here (also doesn't seem intentional but rather random). Please remove this note OK

  7. 01:12:410 (3,4,1,4) - Need more distance to the previous objects imo, the vocals here are pretty strong imo Not really sure what you meant by needing more distance, but since you said the vocals here are strong, then I'm assuming you meant increase the distance between the objects so that's what I did.
Seems like a nice set, but could use some more mods first if you want to get it ranked
If you have any questions or would like a longer mod when I'm free, feel free to PM me
GL! Thanks a lot!


Thanks for mod!
Baeguetteman
Mod
  • Normal
  1. 00:23:404 (2,3) - This can flow better.
  2. 01:31:230 (2,3) - This can flow better. (use Distance Snap 1,3x)


    Normal
  3. Maybe add a Spinner from 00:55:454 to 00:56:572


    Ky's Hard
  4. 01:25:267 (1,2,3,1) - Remap this part. Playing against the flow with overlapping sliders is awful!
  5. 01:38:125 (5,6) - I would use a circle with a 1/4 beat.
    https://gyazo.com/d9b9294593e2042f54fc8e28a7b3ea74


    Limitless
    Very nice mapped mate!
  6. 01:20:795 (1,2) - This can flow better! The slider after the stream is mapped against the flow... fix that.
  7. 01:34:957 (1,2,3) - Use Distance Snap 1,0x from (1) to (2,3) just like you did it at 01:36:448 (5,6,7)
Topic Starter
SkyFlame

SST SnowTiger wrote:

Mod
  • Normal
  1. 00:23:404 (2,3) - This can flow better.
  2. 01:31:230 (2,3) - This can flow better. (use Distance Snap 1,3x)

    Replaying to both mods above, I don't know how to make the patterns flow any better; also I want to keep the aesthetics of both patterns.


    Normal
  3. Maybe add a Spinner from 00:55:454 to 00:56:572

    I did used to have a spinner here, but then I decided not to add it for sake of keeping the difficulty as it is.


    Ky's Hard

    *Ky gave me permission to edit his diff so here we go*


  4. 01:25:267 (1,2,3,1) - Remap this part. Playing against the flow with overlapping sliders is awful! I think this part is fine, I feel that the sliders playing against the flow is a good representation of the change in the vocals of the song.
  5. 01:38:125 (5,6) - I would use a circle with a 1/4 beat. I don't think the slider here would work either, but I changed it differently
    https://gyazo.com/d9b9294593e2042f54fc8e28a7b3ea74



    Limitless
    Very nice mapped mate! Thank you! :D
  6. 01:20:795 (1,2) - This can flow better! The slider after the stream is mapped against the flow... fix that. Fixed!
  7. 01:34:957 (1,2,3) - Use Distance Snap 1,0x from (1) to (2,3) just like you did it at 01:36:448 (5,6,7) Ok, fixed!
Thanks for mod!
Dewott
[Limitless]
00:26:572 (4,5,6,1) - This jump here is a little too long and short. Make both of them equal. As well, move the slider up, including the other jumps after the slider.
00:39:429 (1,2,3) - Equal spacing.
01:08:870 (1) - Weird slider. Make it symmetrical
01:09:802 (4,5) - make them more visible, move away from the other notes to prevent stacking. Maybe like this: https://osu.ppy.sh/ss/8262373
01:10:920 (2,3,4,5,6) - make a proper star
01:12:410 (2,3,4,5,6,1) - this looks a little awkward to me. Try to make all the notes equally spaced so it makes a hexagon. You can try something else here, but that's what I recommend.
01:16:323 (1,2,1,2,1,2,1) - Long, short, long, long. The 2nd line jump is a little too short. Make it longer.
01:34:957 (4,5,6) - Stack it fully.
01:36:448 (5,6,7) - Same here
That's it. ;) GL of getting it ranked.
-Crem
Topic Starter
SkyFlame
Mod

Creminite wrote:

[Limitless]

00:26:572 (4,5,6,1) - This jump here is a little too long and short. Make both of them equal. As well, move the slider up, including the other jumps after the slider. Sorry, I think this is fine as it is, playability wise the jump is not too big or too small, also I dont want to move the slider to risk giving up aesthetics here.

00:39:429 (1,2,3) - Equal spacing. Ok, I think it's equal spacing. But I also dont want to sacrifice the emphasis of the vocals.

01:08:870 (1) - Weird slider. Make it symmetrical I'm using that slider as blanket for 01:09:615 (3) -

01:09:802 (4,5) - make them more visible, move away from the other notes to prevent stacking. Maybe like this: https://osu.ppy.sh/ss/8262373 I don't really like the way that pattern plays. I feel the closer spacing would be better to play.

01:10:920 (2,3,4,5,6) - make a proper star Right here I'm prioritizing flow/playability over aesthetics.

01:12:410 (2,3,4,5,6,1) - this looks a little awkward to me. Try to make all the notes equally spaced so it makes a hexagon. You can try something else here, but that's what I recommend. This part looks ok to me, but ill change some of the locations of the jumps.

01:16:323 (1,2,1,2,1,2,1) - Long, short, long, long. The 2nd line jump is a little too short. Make it longer. Good idea! But I think ill shorten the length of the other jumps so it will gradually increase into those bigger jumps.

01:34:957 (4,5,6) - Stack it fully. I think this part is fine; It should also be easier to read for players

01:36:448 (5,6,7) - Same here Same as above^

That's it. ;) GL of getting it ranked.
-Crem Thanks for your support and mod! Sorry If it doesn't seem like I did anything, but I definitely thought about your mods. :D
Sidetail
just few things before getting BNs

[general]
please convert current image to jpg (~50% decrease in image size) to save space and you`re not taking advantage of transparency anyway

soft-hitclap has very short noise in the beginning before main sound starts and muted portion in the end was bit long. Here is fixed one https://puu.sh/wf42o/472bc726ef.wav (if you do not want audio boosted one below)

here is boosted audio edited version: https://puu.sh/wf4W5/2ac8ff869c.wav

[limitless]
- delete greenline: 00:52:100 since its same setting as previous point
- please make clap a bit more louder (after kiai)
- 01:24:149 (2,3) - switch clap (current seems really messed up)

[collab insane]
00:48:000 (1) - sliderend - clap? there is clap in music
01:23:777 (1) - sliderend - clap, suddenly missing while other objects have it

[Ky`s hard]
00:24:149 (1) - from song, its really this https://puu.sh/wf4tw/ace4becb25.jpg
01:04:398 (1) - unsnapped sliderend and also add clap at sliderend
01:05:889 (1,2,3) - honestly this rhythm is weird
01:07:379 (1) - ^
01:13:342 (1,2) - i think you`re just wayy over using your blue ticks everywhere, try slider#1 on red. It sounds a lot better...
(rhythm is bit weird... but ok)

[normal]
00:21:168 (2,3) - slider#3 is missing whistle while 00:18:187 (3,4) - each do have one.
01:30:485 (3) - ctrl+g for easier flow without breaking any distance

recheck the hitsounds please, anyways, easy is good, good luck !
Topic Starter
SkyFlame
Mod

Sidetail wrote:

just few things before getting BNs

[general]
please convert current image to jpg (~50% decrease in image size) to save space and you`re not taking advantage of transparency anyway Ok

soft-hitclap has very short noise in the beginning before main sound starts and muted portion in the end was bit long. Here is fixed one https://puu.sh/wf42o/472bc726ef.wav (if you do not want audio boosted one below)

here is boosted audio edited version: https://puu.sh/wf4W5/2ac8ff869c.wav Thanks a lot!

[limitless]
- delete greenline: 00:52:100 since its same setting as previous point Ok
- please make clap a bit more louder (after kiai) Sure
- 01:24:149 (2,3) - switch clap (current seems really messed up) Fixed

[collab insane]
00:48:000 (1) - sliderend - clap? there is clap in music Ok
01:23:777 (1) - sliderend - clap, suddenly missing while other objects have it ^

[Ky`s hard] Ky gave me permission to edit his diff
00:24:149 (1) - from song, its really this https://puu.sh/wf4tw/ace4becb25.jpg Fixed
01:04:398 (1) - unsnapped sliderend and also add clap at sliderend Didn't see that, thanks!
01:05:889 (1,2,3) - honestly this rhythm is weird Fixed
01:07:379 (1) - ^ Fixed
01:13:342 (1,2) - i think you`re just wayy over using your blue ticks everywhere, try slider#1 on red. It sounds a lot better...
(rhythm is bit weird... but ok) Fixed

[normal]
00:21:168 (2,3) - slider#3 is missing whistle while 00:18:187 (3,4) - each do have one. Sure
01:30:485 (3) - ctrl+g for easier flow without breaking any distance Yea

recheck the hitsounds please, anyways, easy is good, good luck ! Thank you so much for mod!
Stack
I am no bn but I can give you a mod as I feel that I can still address some things

Limitless

00:03:839 (2,1) - You have so much space so why would you let these overlap

00:07:566 (4,1) - You spaced this like your other 1/1 timing gap at 00:07:193 (3,4) - so it doesn't instinctively play as a 1/2. Shorten the distance or something

00:36:075 (1,2,3,4) - I know it's a strong sound but this flowbreak is like the complete other way, from clockwise to counter-clockwise. If you are sure about this then np but it feels too unnatural

00:36:261 (2,5) - I know you want to stack 00:37:193 (5,6) - but move 00:38:125 (6) - maybe a bit so you can stack it at both sides

00:39:988 (2) - Why is this a slider, you have a vocal on the head and then a stronger vocal+instrumentals on the tail

00:40:920 (1) - this super strong sound on the tail tilts me badly, maybe something like 3/4 slider and then a circle would be better

00:45:951 (2,4) - I hate to be that guy but the stack is off

00:47:628 (3,2) - again stacking off but this time by alot more

00:50:050 (3,1) - spacing emphasis please, you spaced this just like 00:49:864 (2,3) - which had a really weak sound on the 3

00:56:944 (1,4) - also not properly stacked

01:01:976 (2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I don't think you mapped the song, it feels like a 1/2 metronome
It's not beacause there is a sound of some description on every 1/2 that you can actually just place jumps

01:06:261 (3,3) - stack again

01:14:833 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - does this part of the song feel more intense than the kiai, beacause you mapped it that way
The song even calms down at 01:17:815 (1) - but you keep increasing the spacing

01:32:721 (1) - would up the spacing instead of lowering it as the sound is really loud and important

There are probably more stacks I missed so check those
Gl with the map :)
Topic Starter
SkyFlame
Mod

gottagof4ast wrote:

I am no bn but I can give you a mod as I feel that I can still address some things

Limitless

00:03:839 (2,1) - You have so much space so why would you let these overlap Fixed

00:07:566 (4,1) - You spaced this like your other 1/1 timing gap at 00:07:193 (3,4) - so it doesn't instinctively play as a 1/2. Shorten the distance or something Fixed

00:36:075 (1,2,3,4) - I know it's a strong sound but this flowbreak is like the complete other way, from clockwise to counter-clockwise. If you are sure about this then np but it feels too unnatural Fixed

00:36:261 (2,5) - I know you want to stack 00:37:193 (5,6) - but move 00:38:125 (6) - maybe a bit so you can stack it at both sides The previous mod changed the location of 00:37:193 (5) - , but hopefully it still works out.

00:39:988 (2) - Why is this a slider, you have a vocal on the head and then a stronger vocal+instrumentals on the tail Fixed

00:40:920 (1) - this super strong sound on the tail tilts me badly, maybe something like 3/4 slider and then a circle would be better Sure

00:45:951 (2,4) - I hate to be that guy but the stack is off I'm pretty sure this is fine, i tried it again just to be sure.

00:47:628 (3,2) - again stacking off but this time by a lot more Fixed

00:50:050 (3,1) - spacing emphasis please, you spaced this just like 00:49:864 (2,3) - which had a really weak sound on the 3 Fixed

00:56:944 (1,4) - also not properly stacked I'm pretty sure this is fine.

01:01:976 (2,3,4,5,6,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - I don't think you mapped the song, it feels like a 1/2 metronome
It's not beacause there is a sound of some description on every 1/2 that you can actually just place jumps I feel like there are some parts where 1/2 jumps can justify the song, but I do think i overdid this part so i added sliders.

01:06:261 (3,3) - stack again OK, looks like i have to lower stack leniency.

01:14:833 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - does this part of the song feel more intense than the kiai, beacause you mapped it that way
The song even calms down at 01:17:815 (1) - but you keep increasing the spacing I do feel like there's empty rhythm here, so I decided that since its still in the kiai time to add an interesting part. There are plenty of other songs that do this too, such as Ni-Sokkususu - Blade Dance or Hagumi Nishizawa - My Hero! Up to you!, both of which were inspirations in mapping this part. But at 01:17:815 (1) - , you're right about this part so I decided to decrease spacing on this section.

01:32:721 (1) - would up the spacing instead of lowering it as the sound is really loud and important Fixed

There are probably more stacks I missed so check those Should be good to go now.

Gl with the map :) Thanks!
Thanks for the mod!
- Sophia
Easy diff
00:13:715 - add nc 00:14:087 - remove nc
00:37:566 - add nc 00:37:938 - remove nc
01:23:777 - add nc 01:26:758 nc and 01:26:758 - add nc here

Nice map,good luck to ranked! :)
Topic Starter
SkyFlame
Thanks!
paydayzcool
Hi there, random NM because I found this near my map on pending list. :D

Easy
00:04:771 (1,2) - To blanket this perfectly, Move the timeline cursor to an appropriate spot and follow the circular curve of 2 so that it looks like this: https://puu.sh/wPoky/15118ee82c.png
00:27:131 (3,4,5) - I reckon you should make note configuration so that the 2nd and 4th beats either have circles on them or have sliderends on them. Notice how 5's end here is on an important downbeat which imo should be clickable.
00:45:392 (1) - I reckon the 3rd point of this slider should be positioned on (x:163,y:286) for a smoother curve.
00:53:963 (1,2) - For readability purposes I suggest reversing the 1 and moving 2 to 00:55:454 and turning it into a circle.
01:13:342 (3,1) - Unfortunately newer players will get tripped up by this overlap, so I recommend moving the 1.
01:15:951 (2) - I'm getting weirded out by this slider because its end is on a downbeat. I reckon this can be better represented by moving the start of 2 to 01:16:323 and putting a circle on 01:15:951.
01:25:267 (3) - Just saying, why are you using 4-point bezier curves when you can just use 3 for a cleaner curve?

Normal
00:22:659 (1,2) - As before I reckon you should use the technique I mentioned before in the easy diff to smoothen your blankets.
00:53:963 (1,2,3) - 1/2 sliders could be a bit too fast for newer players, but I reckon you should clarify this with someone else.
01:14:833 (1) - You might want to remake this slider as the curve is a bit off.

Hard
00:41:665 (4,1) - I reckon these two sliders should be spaced further apart. If I was playing this with HD mod I would have hit 1 too early.
00:44:833 (4,1) - ^
Good diff!

Collab Insane
00:33:094 (1) - I suggest remaking this slider as the curve is not perfect (it's not your usual 3-point slider).
00:41:665 (4,5) - Put these two notes a bit further apart to tell players that this note is further away on the timeline and should he hit later.
00:44:646 (4,5) - ^
00:49:305 (1,2) - Make these sliders parallel.

Limitless diff looks as good as it is.
I hope I was helpful with my suggestions. Good luck with the mapset!
Topic Starter
SkyFlame

paydayzcool wrote:

Hi there, random NM because I found this near my map on pending list. :D Wow thanks a lot!! :D

Easy
00:04:771 (1,2) - To blanket this perfectly, Move the timeline cursor to an appropriate spot and follow the circular curve of 2 so that it looks like this: https://puu.sh/wPoky/15118ee82c.png Sure
00:27:131 (3,4,5) - I reckon you should make note configuration so that the 2nd and 4th beats either have circles on them or have sliderends on them. Notice how 5's end here is on an important downbeat which imo should be clickable. Fixed
00:45:392 (1) - I reckon the 3rd point of this slider should be positioned on (x:163,y:286) for a smoother curve. Fixed a little bit differently
00:53:963 (1,2) - For readability purposes I suggest reversing the 1 and moving 2 to 00:55:454 and turning it into a circle. I want to keep the distance snap here, also I want to keep 00:55:081 (2) - because i like how it synchronizes with the music
01:13:342 (3,1) - Unfortunately newer players will get tripped up by this overlap, so I recommend moving the 1. Fixed
01:15:951 (2) - I'm getting weirded out by this slider because its end is on a downbeat. I reckon this can be better represented by moving the start of 2 to 01:16:323 and putting a circle on 01:15:951. I agree with the weird slider, but I changed this part a little differently
01:25:267 (3) - Just saying, why are you using 4-point bezier curves when you can just use 3 for a cleaner curve? Fixed

Normal
00:22:659 (1,2) - As before I reckon you should use the technique I mentioned before in the easy diff to smoothen your blankets. Fixed, thanks for the tip!
00:53:963 (1,2,3) - 1/2 sliders could be a bit too fast for newer players, but I reckon you should clarify this with someone else. This part I feel is fine, I tried using doubles instead but that doesn't really make it feel like a normal. Also it shouldn't be too fast for them because the spacing between the sliders during the music leaves enough time for players to aim them; also the SV and length of the slider shouldn't be as fast either because the sliders are short enough to abuse slider leniency.
01:14:833 (1) - You might want to remake this slider as the curve is a bit off. It looks good to me, tried to remake it to look better, but still looks the same imo

Hard
00:41:665 (4,1) - I reckon these two sliders should be spaced further apart. If I was playing this with HD mod I would have hit 1 too early. Fixed
00:44:833 (4,1) - ^ Fixed
Good diff!

Collab Insane
00:33:094 (1) - I suggest remaking this slider as the curve is not perfect (it's not your usual 3-point slider). I think it's fine, not everything has to be usual.
00:41:665 (4,5) - Put these two notes a bit further apart to tell players that this note is further away on the timeline and should he hit later. This is ok, I measured the distance between the sliderend of 00:41:292 (3) - to 00:41:665 (4) - and made sure that the spacing stayed the same between 00:41:665 (4,5) - (because it makes the same sounds here)
00:44:646 (4,5) - ^ This part was just a copy and paste of the previous patterns except rotated so the distance spacing should be the same hehe
00:49:305 (1,2) - Make these sliders parallel.
Fixed

Limitless diff looks as good as it is. I'm glad it meets your standards :D
I hope I was helpful with my suggestions. Good luck with the mapset!
Thank you for mod!
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