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Ray - Kimi to Ita Sora

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Topic Starter
SkyFlame
mod

KawaiiLuma wrote:

All in all I couldn't notice many things that should be fixed, so I went after the sliders :3 Ok :D

Easy diff:

Try this to sync up the slider with the song: Fixed!


Normal diff:

Did not find anything :) Thank you!

Dank's Light Insane: Dank Meme gave me permission to edit his map

00:21:182 (3) - Why does this one has two direction changes? Changed it to one
00:34:599 (1) - Why isn't this one round like all the other "long" sliders? Fixed
00:42:425 (1) - 00:43:356 (1) - Make these one's round, keep these 00:43:915 (2,3,4) - as they are and map 00:40:934 (1,2,3) - those also a bit "edgy" instead of round, that way you can see the difference between main singer and the background singers inside the map. Also fixed!

Well, I hope this helps :D Thank you it really helps a lot!
Luma

Thank you so much for mod!
DJ Fish
Hello from my queue

Dank's Light Insane
00:07:766 (2,3) - Looks kinda awkward. Maybe try making a little blanket with them
00:08:512 (4,5) - Similar problem ^^^
00:09:816 (2) - Move this to the left side to keep the Clockwise flow like the one at 00:07:766 (2,3,4,5,6)
00:15:220 (6) - NC
00:16:338 (8) - Move two grids to the left so it would look more symmetrical and also fix the distance of 00:16:151 (7) - until its distance with 00:16:338 (8) and 00:15:220 (6) is equal
00:21:182 (3,4) - Fix blanket
00:21:741 (4,5) - ^^
00:30:126 (3) - Make this a little bit more curvier so it would look better with its stack with 00:30:685 (5)
00:58:449 (1,2,3,4) - Make these all curvier
01:05:903 (1,2) - Blanket
01:06:276 (2,3,4) - Make these all curvier
01:20:437 (4) - Rotate it until it's angle pattern would be similar to 01:19:319 (1,2,3)
01:23:605 (6,1) - Blanket
01:33:108 (2) - Fix shape until its similar to 01:32:735 (1) or just copy 01:32:735 (1) then paste and flip it
01:33:853 (4) - This slider's shape should be similar to the other previous sliders like 01:32:735 (1)

Ky's Hard
Nothing wrong except some of the other blankets are slightly imperfect just like 01:07:394 (1,2) and 01:08:884 (1,3)

Normal
00:04:785 (1) - This slider's shape should be similar to 00:03:294 (3) you can fix this by just copying 00:03:294 (3) and pasting it then flipping it
00:21:182 (2,3) - Fix blanket by fixing the slider's shape
00:22:673 (4,5) - ^^^
00:22:673 (4,6) - Try not to let them overlap
00:50:996 (1,2,3,4) - The pattern is slightly uneven try fixing this by moving 00:51:741 (3) and 00:52:114 (4) until the pattern looks perfectly even
00:56:959 (1,2) - DS of this is not the same as the others fix it by using the same DS that you used for other objects
01:13:915 (6,1) - Fix blanket by fixing the shape of 01:14:847 (1)
01:19:692 (3,1) - Maybe blanket these
01:20:810 (2,3) - Slightly imperfect blanket, try fixing it
01:27:890 (1,2) - These would look better if you blanket them

GL in mapping :)
CodeS
Hey!

From my Q.

Light Insane:

Use Small grid

00:02:549 (3) - I'm sure you can improve the look of this with a blanket http://i.imgur.com/3f3hy12.png
00:05:344 (2) - The sounds you're using as emphasis here is the same as 00:03:108 (4) - , but SOMEHOW, the spacing of 00:05:344 (2) - is more than double of the first example. this is just the slow part of the song, try to be a bit more consistent at least in the first seconds of the song, especially with the contrast you have when 00:06:276 (1) - is really, REALLY nearby.

00:07:580 (1) - In my opinion, this NC shouldn't be here, first of all is a red tick, and ALSO, the part when the music truly speeds up is 00:07:766 (2) - , it makes more sense to the NC to be here 00:07:766 (2) -
00:11:493 (6) - You put a NC here 00:12:611 (1) - , going by this and consistency, shouldn't 00:11:493 (6) - have a NC as well?
00:17:083 (1) - This feels cheap comparing this to what you did on 00:14:474 (2,3,4,5) -, especially because it comes from hitting 00:16:338 (11) - , it feels... underwhelming , maybe try to do some 1/2 sliders instead?
00:24:350 (2) - The feedback for this note is REALLY low, because the sound you're using as base is being overwhelm by much stronger beats happening in this part. just compare it to 00:24:164 (1) - and 00:24:536 (3) - . now, what I'm trying to say? that this note could work more as an slider end for this reason, maybe make 00:24:164 (1) - a 1/2 slider, same with 00:25:282 (5) - , actually, they could also work with 00:24:164 (1) - being a triple because of the cymbal you're ignoring 00:24:257 - .
00:24:164 (1,2) - This def should be a slider
00:31:990 (1,2,3,4,5,6) - So, why are you increasing the DS between jumps here if in a very similar part like 00:27:518 (1,2,3,4,5) - you kept it very constant, also, there's nothing happening in the song to make this go "Let's go higher!" when the voice is constant and there's really nothing happening in the background, and actually it makes less sense when comparing this next pattern on 00:33:481 (2,3,4,1,2,3) - when you used a more normal DS and pattern in a very similar part.

00:34:599 - Why the slowdown?
00:37:114 (6) - This is overmapped, there's nothing here, and while yes, the voice you could say, but there's no vibration here for a note
00:57:145 (2,5) - Just... no, this really awkward starting the Kiai, because of what you're using as beats for the note and the sliders, with the starting point being a note when the hold on happens, and the slider on a red tick, try this: http://i.imgur.com/n5VHZto.png
00:59:940 (1,2) - Same suggestion here, the Slider should be first based on what beat is strong, and then a Jumpy note after, not the other way around, the Slider on the red tick feels off.
01:11:866 (1,2) - Same here, swap them, first Slider because is when the voice holds on and then the note, remember, this is not preference, but what feels more natural to play.
01:21:555 (3) - CTR G
01:39:443 (2,3,4) - Stack this, your stacking leniency is high enough.


Good diff! just try to pay more attention to red sliders, and see if they're truly on a strong hold on beat.

Insane:

00:25:654 - This should be an slider.
00:25:889 - I don't get the idea of having such a small SV, when from here 00:34:226 (3) - to 00:34:226 (3) - the voice is literally the same volume / pitch / constant etc etc, yeah, there area variations, but you're making the player experiment different speeds on places where there's not much happening, the jumps should be enough to put emphasis on rhythm sections
00:33:108 (1) - This shouldn't be this, why? because you're making the player have a lot of action and movement all over this section, but this big reverse just works in an underwhelming way, maybe try making it some 1/2 sliders instead?

00:35:903 (4) - This shouldn't be this much of a jump, it can still be a jump, but make it less than 00:36:089 (5) - because the "Stronger voice" starts on 00:36:089 (5) - , and doesn't make sense if this stronger part has a smaller DS than 00:35:717 (3,4) - when there's nothing much happening
00:40:002 (2,3,4,5) - blanket this better, use small grid

00:52:487 (1,2,3,4,5,1,2,3,1,2,1) - This is really, REALLY, overdone, I mean, 00:51:741 (4,5) - these sliders are sitting on the same sound and they're not as separated, in my opinion, make an "increasing DS on every note" like you did on 00:53:977 (1,2,1,2,1,2,1,2) - , that way it won't feel as overdone and of course, still keeping the intensity, also, it will make this 00:53:977 (1,2,1,2,1,2,1,2) - feel more intense, not "Oh big jumps... oh look more big jumps... " but instead "oh things are getting jumpier... oh god big jumps!"
01:13:356 (1) - CTR G this



Good diff!

Sorry if a timecopypaste doesn't fit!
Topic Starter
SkyFlame

DJ Fish wrote:

Dank's Light Insane
Converting this into an insane collab, he gave me permission to edit his diff
00:07:766 (2,3) - Looks kinda awkward. Maybe try making a little blanket with them Fixed
00:08:512 (4,5) - Similar problem ^^^ Fixed
00:09:816 (2) - Move this to the left side to keep the Clockwise flow like the one at 00:07:766 (2,3,4,5,6) Fixed
00:15:220 (6) - NC Fixed
00:16:338 (8) - Move two grids to the left so it would look more symmetrical and also fix the distance of 00:16:151 (7) - until its distance with 00:16:338 (8) and 00:15:220 (6) is equal Fixed
00:21:182 (3,4) - Fix blanket Fixed
00:21:741 (4,5) - ^^ Fixed
00:30:126 (3) - Make this a little bit more curvier so it would look better with its stack with 00:30:685 (5) Fixed
00:58:449 (1,2,3,4) - Make these all curvier 00:58:449 (1) - Fixed
01:05:903 (1,2) - Blanket Fixed
01:06:276 (2,3,4) - Make these all curvier 01:06:276 (2) - Fixed
01:20:437 (4) - Rotate it until it's angle pattern would be similar to 01:19:319 (1,2,3) Fixed
01:23:605 (6,1) - Blanket Fixed
01:33:108 (2) - Fix shape until its similar to 01:32:735 (1) or just copy 01:32:735 (1) then paste and flip it Fixed
01:33:853 (4) - This slider's shape should be similar to the other previous sliders like 01:32:735 (1) Fixed


Ky's Hard
Nothing wrong except some of the other blankets are slightly imperfect just like 01:07:394 (1,2) and 01:08:884 (1,3)

Normal
00:04:785 (1) - This slider's shape should be similar to 00:03:294 (3) you can fix this by just copying 00:03:294 (3) and pasting it then flipping it Fixed
00:21:182 (2,3) - Fix blanket by fixing the slider's shape - Fixed
00:22:673 (4,5) - ^^^ Fixed
00:22:673 (4,6) - Try not to let them overlap Fixed
00:50:996 (1,2,3,4) - The pattern is slightly uneven try fixing this by moving 00:51:741 (3) and 00:52:114 (4) until the pattern looks perfectly even Fixed
00:56:959 (1,2) - DS of this is not the same as the others fix it by using the same DS that you used for other objects Fixed
01:13:915 (6,1) - Fix blanket by fixing the shape of 01:14:847 (1) Fixed
01:19:692 (3,1) - Maybe blanket these Fixed
01:20:810 (2,3) - Slightly imperfect blanket, try fixing itFixed
01:27:890 (1,2) - These would look better if you blanket them

GL in mapping :) Thanks! and Thank you for mod!
Topic Starter
SkyFlame
mod

Katyusha wrote:

Hey!

From my Q.

Light Insane:

Use Small grid

00:02:549 (3) - I'm sure you can improve the look of this with a blanket http://i.imgur.com/3f3hy12.png It looks the same to me

00:05:344 (2) - The sounds you're using as emphasis here is the same as 00:03:108 (4) - , but SOMEHOW, the spacing of 00:05:344 (2) - is more than double of the first example. this is just the slow part of the song, try to be a bit more consistent at least in the first seconds of the song, especially with the contrast you have when 00:06:276 (1) - is really, REALLY nearby. Fixed

00:07:580 (1) - In my opinion, this NC shouldn't be here, first of all is a red tick, and ALSO, the part when the music truly speeds up is 00:07:766 (2) - , it makes more sense to the NC to be here 00:07:766 (2) - Fixed

00:11:493 (6) - You put a NC here 00:12:611 (1) - , going by this and consistency, shouldn't 00:11:493 (6) - have a NC as well? Fixed

00:17:083 (1) - This feels cheap comparing this to what you did on 00:14:474 (2,3,4,5) -, especially because it comes from hitting 00:16:338 (11) - , it feels... underwhelming , maybe try to do some 1/2 sliders instead? Fixed

00:24:350 (2) - The feedback for this note is REALLY low, because the sound you're using as base is being overwhelm by much stronger beats happening in this part. just compare it to 00:24:164 (1) - and 00:24:536 (3) - . now, what I'm trying to say? that this note could work more as an slider end for this reason, maybe make 00:24:164 (1) - a 1/2 slider, same with 00:25:282 (5) - , actually, they could also work with 00:24:164 (1) - being a triple because of the cymbal you're ignoring 00:24:257 - . I just changed it into streams

00:24:164 (1,2) - This def should be a slider Fixed

00:31:990 (1,2,3,4,5,6) - So, why are you increasing the DS between jumps here if in a very similar part like 00:27:518 (1,2,3,4,5) - you kept it very constant, also, there's nothing happening in the song to make this go "Let's go higher!" when the voice is constant and there's really nothing happening in the background, and actually it makes less sense when comparing this next pattern on 00:33:481 (2,3,4,1,2,3) - when you used a more normal DS and pattern in a very similar part. OK Fixed the DS

00:34:599 - Why the slowdown? Fixed

00:37:114 (6) - This is overmapped, there's nothing here, and while yes, the voice you could say, but there's no vibration here for a note Fixed

00:57:145 (2,5) - Just... no, this really awkward starting the Kiai, because of what you're using as beats for the note and the sliders, with the starting point being a note when the hold on happens, and the slider on a red tick, try this: http://i.imgur.com/n5VHZto.png Fixed

00:59:940 (1,2) - Same suggestion here, the Slider should be first based on what beat is strong, and then a Jumpy note after, not the other way around, the Slider on the red tick feels off. Fixed

01:11:866 (1,2) - Same here, swap them, first Slider because is when the voice holds on and then the note, remember, this is not preference, but what feels more natural to play. Fixed

01:21:555 (3) - CTR G Fixed

01:39:443 (2,3,4) - Stack this, your stacking leniency is high enough. Fixed


Good diff! just try to pay more attention to red sliders, and see if they're truly on a strong hold on beat.

Insane:

00:25:654 - This should be an slider. I think this is a slider...?

00:25:889 - I don't get the idea of having such a small SV, when from here 00:34:226 (3) - to 00:34:226 (3) - the voice is literally the same volume / pitch / constant etc etc, yeah, there area variations, but you're making the player experiment different speeds on places where there's not much happening, the jumps should be enough to put emphasis on rhythm sections I agree, Fixed the problem

00:33:108 (1) - This shouldn't be this, why? because you're making the player have a lot of action and movement all over this section, but this big reverse just works in an underwhelming way, maybe try making it some 1/2 sliders instead? Thanks Fixed! But I feel jumps are better than 1/2 sliders because of the respective difficulty

00:35:903 (4) - This shouldn't be this much of a jump, it can still be a jump, but make it less than 00:36:089 (5) - because the "Stronger voice" starts on 00:36:089 (5) - , and doesn't make sense if this stronger part has a smaller DS than 00:35:717 (3,4) - when there's nothing much happening
Fixed!
00:40:002 (2,3,4,5) - blanket this better, use small grid Fixed

00:52:487 (1,2,3,4,5,1,2,3,1,2,1) - This is really, REALLY, overdone, I mean, 00:51:741 (4,5) - these sliders are sitting on the same sound and they're not as separated, in my opinion, make an "increasing DS on every note" like you did on 00:53:977 (1,2,1,2,1,2,1,2) - , that way it won't feel as overdone and of course, still keeping the intensity, also, it will make this 00:53:977 (1,2,1,2,1,2,1,2) - feel more intense, not "Oh big jumps... oh look more big jumps... " but instead "oh things are getting jumpier... oh god big jumps!" Ok Fixed, gradually increased DS starting from a lower one

01:13:356 (1) - CTR G this Done



Good diff! Thank you!

Sorry if a timecopypaste doesn't fit!

Thank you for mod!
Shunao
Hi!
NM from my Queue~



  • [General]
  1. No hitsounds?

  • [Easy]
  1. 00:04:785 (1,2) - Imperfect blanket
  2. 00:06:276 (3,1) - Inconsistent spacing, the spacing it's x1.60 WTF
  3. 00:15:220 (2,3) - Imperfect blanket
  4. 00:19:692 (1,2) - Inconsistent spacing
  5. 00:21:182 (3) - The slider is not bad but not correctly fixed, do something like this:
  6. 00:29:008 (1) - The small squares inside the slider are not at all consistent, fix that:
  7. 00:45:406 (1) - The slider is not correct you need to remove one small square on the end of the slider because it's no good:
  8. 00:48:015 (3,5) - Imperfect blanket
  9. 00:58:449 (5,4) - 01:01:431 (3,4) - This is the same vocals but not the same pattern, me I prefer the blanket, you choose but I need to see a same pattern.
  10. 01:10:375 (3,4) - Imperfect blanket
  11. 01:29:754 (1,2) - ^
  12. 01:37:953 (4) - Why this slider is curved and not the others ? 01:35:717 (1,3)

  • [Normal]
  1. Check Distance Snap
  2. Almost all that I am going to tell you I used Beat Snap Divisor at 1/4 so you need to put this.
  3. 00:07:766 (1) - This slider end should be here 00:08:139
  4. 00:40:934 (1,2) - Imperfect blanket
  5. 00:42:052 (2,3) - Fix this blanket
  6. 01:19:692 (3,1) - Imperfect blanket
  7. 01:26:772 (1) - The slider is not correctly fixed, like in the Easy diff go to see the picture.
  8. 01:27:890 (2,3) - Fix a blanket
  9. 01:33:294 - Add a note, here 01:33:481 (7) - Replace by a slider renverse, the renverse should be here 01:33:667 - Here 01:34:226 (8) Remove the slider renverse and add a slider here 01:34:785 until 01:35:158

  • [Hard]
  1. 00:31:244 (4) - Me I would put this note before, on the blue tick and I would have directly handed an other one later to make a good consistency.
  2. 00:44:847 (4) - Ctrl+G ?

    Nice diff, omg the flows are nice!

That's all for me!
GOOD LUCK!
Topic Starter
SkyFlame

ShogunMoon wrote:

Hi!
NM from my Queue~



  • [General]
  1. No hitsounds?
Gonna add them eventually, but im still kinda new to mapping so it might be a while


  • [Easy]
  1. 00:04:785 (1,2) - Imperfect blanket Fixed
  2. 00:06:276 (3,1) - Inconsistent spacing, the spacing it's x1.60 WTF oops, Fixed
  3. 00:15:220 (2,3) - Imperfect blanket Fixed
  4. 00:19:692 (1,2) - Inconsistent spacing Fixed
  5. 00:21:182 (3) - The slider is not bad but not correctly fixed, do something like this: Fixed
  6. 00:29:008 (1) - The small squares inside the slider are not at all consistent, fix that: Fixed
  7. 00:45:406 (1) - The slider is not correct you need to remove one small square on the end of the slider because it's no good: Fixed
  8. 00:48:015 (3,5) - Imperfect blanket oops, Fixed
  9. 00:58:449 (5,4) - 01:01:431 (3,4) - This is the same vocals but not the same pattern, me I prefer the blanket, you choose but I need to see a same pattern. Fixed
  10. 01:10:375 (3,4) - Imperfect blanket Fixed
  11. 01:29:754 (1,2) - ^ Fixed
  12. 01:37:953 (4) - Why this slider is curved and not the others ? 01:35:717 (1,3) Fixed

  • [Normal]
  1. Check Distance Snap
  2. Almost all that I am going to tell you I used Beat Snap Divisor at 1/4 so you need to put this.
  3. 00:07:766 (1) - This slider end should be here 00:08:139 Fixed
  4. 00:40:934 (1,2) - Imperfect blanket Fixed
  5. 00:42:052 (2,3) - Fix this blanket Fixed
  6. 01:19:692 (3,1) - Imperfect blanket This blanket looks fine to me
  7. 01:26:772 (1) - The slider is not correctly fixed, like in the Easy diff go to see the picture. Also Fixed
  8. 01:27:890 (2,3) - Fix a blanket Fixed
  9. 01:33:294 - Add a note, here 01:33:481 (7) - Replace by a slider renverse, the renverse should be here 01:33:667 - Here 01:34:226 (8) Remove the slider renverse and add a slider here 01:34:785 until 01:35:158 Also Fixed



That's all for me!
GOOD LUCK!
Thanks for mod!
Mir
From my queue!~

I generalize in parts to keep the mod short and not too grueling for me or you.

Collab Insane

Insane

  1. Blanket check your whole map between collaborators, in the first twenty seconds I’ve already counted like ten bad blankets. I won’t mention any more in the interest of a shorter less cluttered mod.
  2. 00:16:338 (3) – Same as Insane, ends on a downbeat that is pretty strong considering there’s the piano and the bass changes.
  3. NC check your map too. I don’t really get what you’re trying to imply through the current ones. Usually a NC would start on a downbeat, but that doesn’t happen here often.
  4. 00:31:244 (6) – As said above, ends on downbeat.
  5. 00:55:095 (1,2) – Could probably be spaced more because powerful notes.
  6. 01:39:816 (1,2) - ^

Insane

Insane

  1. 00:31:244 (3) – Ends on a pretty strong note, maybe have something active on this downbeat?
  2. 00:43:356 (1,2) – Blanket?
  3. 00:46:338 (1,2) - ^
  4. 01:31:244 (3,1) – Overlap ;-;
  5. 01:32:736 (4) – NC?
  6. 01:33:108 (1,2,1,2) – What are these jumps emphasizing? Guitar? Cuz it’s pretty weak in the background.

This song is nice but the maps just need a bit of polishing.

Good luck!~
Topic Starter
SkyFlame

Miryle wrote:

From my queue!~

I generalize in parts to keep the mod short and not too grueling for me or you. Thanks :D

Collab Insane

Insane

  1. Blanket check your whole map between collaborators, in the first twenty seconds I’ve already counted like ten bad blankets. I won’t mention any more in the interest of a shorter less cluttered mod. Will do. Thanks!
  2. 00:16:338 (3) – Same as Insane, ends on a downbeat that is pretty strong considering there’s the piano and the bass changes.
  3. NC check your map too. I don’t really get what you’re trying to imply through the current ones. Usually a NC would start on a downbeat, but that doesn’t happen here often. OK
  4. 00:31:244 (6) – As said above, ends on downbeat.
  5. 00:55:095 (1,2) – Could probably be spaced more because powerful notes.
  6. 01:39:816 (1,2) - ^

    FIXED ALL

Insane

Insane

  1. 00:31:244 (3) – Ends on a pretty strong note, maybe have something active on this downbeat?
  2. 00:43:356 (1,2) – Blanket?
  3. 00:46:338 (1,2) - ^
  4. 01:31:244 (3,1) – Overlap ;-;
  5. 01:32:736 (4) – NC?
  6. 01:33:108 (1,2,1,2) – What are these jumps emphasizing? Guitar? Cuz it’s pretty weak in the background.

    FIXED ALL

This song is nice but the maps just need a bit of polishing. Thank you so much! And thanks for mod!

Good luck!~
Mun
Hi, here to hitsound!

NOTE: PLEASE check your offset. Playtesting it, it felt extremely off despite its rather low OD. I play low BPM a lot, but I was hitting notes unusually and consistently early.

downloads
http://puu.sh/rSsWf/1fc4adf088.osz contains a hitsounding diff using your Insane difficulty as a base. To copy these, use p/4390738
http://puu.sh/rSsvL/7fb42875d7.rar contains all of the hitsounding files used for this.

I'm not entirely confident in my work this time around, so please tell me how I did!

Ray - Kimi to Ita Sora (SkyFlame) {hitsounds diff}
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55561
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24816
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.200001

[Metadata]
Title:Kimi to Ita Sora
TitleUnicode:君といた空
Artist:Ray
ArtistUnicode:Ray
Creator:SkyFlame
Version:hitsounds diff
Source:蒼の彼方のフォーリズム
Tags:aokana ao no kanata four rhythm ending beyond the sky into the firmament kyle y clarity dank meme
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.1
OverallDifficulty:8.7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1449012995562.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
1804,372.670807453416,4,3,1,80,1,0
1804,-133.333333333333,4,3,1,80,0,0
5996,-166.666666666667,4,3,1,80,0,0
7766,-100,4,3,1,80,0,0
10748,-133.333333333333,4,2,1,80,0,0
11772,-100,4,2,1,80,0,0
14102,-100,4,3,1,80,0,0
15499,-133.333333333333,4,3,1,80,0,0
16803,-100,4,3,1,80,0,0
19415,-100,4,3,1,80,0,0
21081,-133.333333333333,4,3,1,80,0,0
25841,-100,4,3,1,80,0,0
27416,-100,4,3,1,80,0,0
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The map was fun to play and to hitsound, thank you and good luck!
Topic Starter
SkyFlame

Mun wrote:

Hi, here to hitsound!

NOTE: PLEASE check your offset. Playtesting it, it felt extremely off despite its rather low OD. I play low BPM a lot, but I was hitting notes unusually and consistently early. Checked offset, it was a little off. Fixed!

downloads
http://puu.sh/rSsWf/1fc4adf088.osz contains a hitsounding diff using your Insane difficulty as a base. To copy these, use p/4390738
http://puu.sh/rSsvL/7fb42875d7.rar contains all of the hitsounding files used for this.

I'm not entirely confident in my work this time around, so please tell me how I did! It's good! Much better than what I could have done :p

Ray - Kimi to Ita Sora (SkyFlame) {hitsounds diff}
osu file format v14

[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55561
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 24816
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.200001

[Metadata]
Title:Kimi to Ita Sora
TitleUnicode:君といた空
Artist:Ray
ArtistUnicode:Ray
Creator:SkyFlame
Version:hitsounds diff
Source:蒼の彼方のフォーリズム
Tags:aokana ao no kanata four rhythm ending beyond the sky into the firmament kyle y clarity dank meme
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:6
CircleSize:4.1
OverallDifficulty:8.7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"1449012995562.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Combo2 : 46,92,115
Combo3 : 245,43,125
Combo4 : 252,252,58

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296,168,40095,1,0,0:0:0:0:
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219,196,42890,1,0,0:0:0:0:
230,177,42983,1,0,0:0:0:0:
261,57,43171,1,8,0:0:0:0:
395,113,43356,6,0,P|435:177|406:245,1,135.000005149842,4|0,0:0|0:0,0:0:0:0:
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175,147,45033,1,4,0:0:0:0:
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166,336,46058,1,0,0:0:0:0:
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275,192,46897,2,0,L|252:126,1,67.5000025749208,8|4,0:0|0:0,0:0:0:0:
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192,120,48015,5,4,0:0:0:0:
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262,160,48946,1,0,0:0:0:0:
96,192,49133,1,4,0:0:0:0:
157,18,49319,1,0,0:0:0:0:
262,160,49505,2,0,P|273:199|254:236,1,67.5000025749208,4|0,0:0|0:0,0:0:0:0:
165,281,49878,5,4,0:0:0:0:
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314,305,50251,1,8,0:0:0:0:
139,156,50437,1,4,0:0:0:0:
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240,120,51369,1,8,0:0:0:0:
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334,272,52859,1,8,0:0:0:0:
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376,152,53232,1,4,0:0:0:0:
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277,52,53605,1,8,0:0:0:0:
352,304,53791,1,0,0:0:0:0:
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398,170,54537,1,8,0:0:0:0:
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415,295,54910,1,0,0:0:0:0:
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245,277,56400,1,0,0:0:0:0:
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347,109,61431,6,0,P|352:175|344:215,1,90,4|0,0:0|0:0,0:0:0:0:
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347,109,62549,1,8,0:0:0:0:
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178,212,62922,6,0,P|227:177|283:187,1,90,4|0,0:0|0:0,0:0:0:0:
373,292,63294,1,8,0:0:0:0:
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272,247,66276,1,8,0:0:0:0:
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440,223,66648,2,0,P|392:207|352:207,1,90,8|0,0:0|0:0,0:0:0:0:
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380,254,67580,1,0,0:0:0:0:
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364,256,68791,1,8,0:0:0:0:
364,256,68884,6,0,P|338:302|301:319,1,90,4|0,0:0|0:0,0:0:0:0:
207,170,69257,1,8,0:0:0:0:
342,96,69443,1,0,0:0:0:0:
427,216,69630,2,0,P|355:173|288:225,1,180,0|8,0:0|0:0,0:0:0:0:
288,224,70189,1,0,0:0:0:0:
417,297,70375,2,0,P|497:271|503:187,1,180,4|4,0:0|0:0,0:0:0:0:
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460,243,71679,1,4,0:0:0:0:
401,91,71866,2,0,P|333:75|266:182,1,180,8|0,0:0|0:0,0:0:0:0:
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223,70,72984,1,4,0:0:0:0:
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263,148,73356,6,0,P|288:228|222:282,1,180,8|0,0:0|0:0,0:0:0:0:
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102,242,80810,6,0,P|82:184|93:147,1,90,4|0,0:0|0:0,0:0:0:0:
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210,37,81555,1,4,0:0:0:0:
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335,266,82300,5,4,0:0:0:0:
364,101,82486,1,0,0:0:0:0:
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438,204,83232,1,0,0:0:0:0:
269,82,83418,2,0,P|205:96|180:148,1,90,8|0,0:0|0:0,0:0:0:0:
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101,312,84163,5,8,0:0:0:0:
188,37,84350,1,0,0:0:0:0:
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184,320,85095,2,0,B|232:344|288:336,1,90,0|8,0:0|0:0,0:0:0:0:
276,175,85468,1,0,0:0:0:0:
388,322,85654,1,8,0:0:0:0:
388,171,85841,2,0,P|383:127|366:85,1,90
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388,171,86400,1,8,0:0:0:0:
203,150,86586,1,0,0:0:0:0:
385,258,86772,2,0,B|405:203|387:169,1,90,4|0,0:0|0:0,0:0:0:0:
152,96,87145,2,0,B|200:56|256:96,1,90,8|0,0:0|0:0,0:0:0:0:
360,207,87518,2,0,P|300:207|256:183,1,90,4|0,0:0|0:0,0:0:0:0:
152,96,87890,5,8,0:0:0:0:
256,268,88077,1,0,0:0:0:0:
291,99,88263,1,4,0:0:0:0:
156,276,88449,1,0,0:0:0:0:
70,90,88636,2,0,P|112:76|151:95,1,90,8|0,0:0|0:0,0:0:0:0:
295,187,89008,6,0,P|299:127|287:91,1,90,4|0,0:0|0:0,0:0:0:0:
150,188,89381,2,0,P|146:248|158:280,1,90,8|0,0:0|0:0,0:0:0:0:
195,131,89754,2,0,P|155:111|114:126,1,90,4|0,0:0|0:0,0:0:0:0:
66,195,90126,2,0,P|70:255|58:287,1,90,8|0,0:0|0:0,0:0:0:0:
155,275,90499,2,0,P|169:233|206:208,1,90,4|0,0:0|0:0,0:0:0:0:
448,304,90872,5,8,0:0:0:0:
285,127,91058,1,0,0:0:0:0:
432,146,91244,1,4,0:0:0:0:
226,277,91431,1,0,0:0:0:0:
487,235,91617,6,0,P|443:224|397:243,1,90,8|0,0:0|0:0,0:0:0:0:
363,308,91990,2,0,P|405:318|447:303,1,90,4|0,0:0|0:0,0:0:0:0:
310,243,92363,2,0,P|266:232|220:251,1,90,4|0,0:0|0:0,0:0:0:0:
187,317,92736,6,0,P|229:327|271:312,1,90,4|0,0:0|0:0,0:0:0:0:
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206,169,93481,5,4,0:0:0:0:
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204,313,95344,1,8,0:0:0:0:
384,223,95530,1,4,0:0:0:0:
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85,77,96089,5,4,0:0:0:0:
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287,104,96648,1,4,0:0:0:0:
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316,207,97580,1,0,0:0:0:0:
120,155,97766,1,4,0:0:0:0:
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260,115,98512,1,4,0:0:0:0:
108,251,98698,5,8,0:0:0:0:
340,159,98884,1,4,0:0:0:0:
340,159,98977,1,4,0:0:0:0:
340,159,99071,1,4,0:0:0:0:
124,159,99257,5,8,0:0:0:0:
304,283,99443,1,4,0:0:0:0:
304,283,99536,1,4,0:0:0:0:
304,283,99630,1,4,0:0:0:0:
252,59,99816,5,4,0:0:0:0:
164,327,100002,1,8,0:0:0:0:

The map was fun to play and to hitsound, thank you and good luck! Thanks a lot!
-Liddell
quick random mod from #modreq

SPOILER
insane

00:03:839 (3) - try tweaking slider for better blanket


00:05:330 (2) - i might have an ocd xd but this circle is not between sliders 2 and 3. quick fix~

00:17:814 (3) - if you will follow the vocal part, try ending the slider at blue tick 00:18:094 since it flows better imo

00:55:267 (2) - a finish hitsound sounds good here. it's a subjective thing though. i always put a finish hitsound on the last note of a jump part :)

00:56:944 (1) - hey i think the clap on every 2 white ticks should start here since it's the kiai part. again it's subjective :)

01:02:907 - ayy mate the hitsounding from here to the end feels too random. if you try listening to it, random claps appear out of nowhere. try putting claps just once every 2 white ticks and give it a try. it's an old hitsounding trick but it may give you an idea. here's a map i made where i just spam claps on every 2 white ticks and I think it gives off a pretty cool vibe ( SHAMELESS PLUG https://osu.ppy.sh/s/514649) )

01:07:379 (1,2,3,4,5,6,7,8) - if you try to listen to my hitsounding on the map i linked, i put claps on jumps to increase the intensity of that part. try it on this part :)

01:15:205 (2,3,4,5,1,2,3,4) - ayy you did it here and it sounds good :)

01:18:187 (1,2,3,1,2,3) - try continuing it here :)

your mapping flow is good :) sorry i can't mod the other diffs since i'm not a fan of modding boring difficulties lul

hope to see this one ranked :)
William K
Hi, from my queue.

[Insane]

  1. 00:01:789 - There're two points, Timing and Inherited points at the same time. Due to the Ranking Criteria, If you made the two of them at the same place... Inherited Points is only for changing the Slider Velocity. So instead of the Slider Velocity, you musn't change the Hitsound Volume. You may change the Timing point's Hitsound sound at 00:01:789 - to 40% sound like the Inherited point.
  2. 00:01:804 - This one is an unecessary inherited point, same effect with 00:01:789 -
  3. 00:03:094 (1,2) - How about swapping NCs here? Since 00:03:280 (2) - is a downbeat.
  4. 00:05:330 (2) - This is a pretty calm sound, if you're following vocals here how about making the spacing from number 1-2 smaller than 2-3 instead of making 2-3 bigger? 00:05:516 - The beginning of slider 3 has a higher sound compared to the ones before. Oh, and you may make them have the same spacing for consistency with the one you did before.
  5. 00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet.
  6. 00:06:820 (2,3) - Actually this sounded pretty the same as 00:06:261 (1) - but if you're going for variations it's okay :3
  7. 00:08:870 (1) - I think NC here isn't necessary, seems not special
  8. 00:09:615 (1,1,1) - same ^
  9. 00:07:193 (3,3) - Just a personal suggestion, how about making those match with 00:07:752 (1,2) - and make a better aesthetics with a fixed-triangle?
  10. 00:12:597 (5,6,7,8,9,10) - Seems randomized, how about polishing it?
  11. 00:24:802 (1,2) - You may swap the NCs here since it feels like the drum started at 00:24:895 (2) - , and there's nothing special at 00:24:802 (1) - too :3 It feels more fitting too imo.
  12. 00:38:218 (1,2) - Same here
  13. 00:44:274 (3) - Maybe it would be nicer to keep consistency with 00:41:292 (7) - since they sound repeating themselves.
  14. 00:44:646 (4) - There's no finish sound here, replace it with clap instead?
  15. 00:48:000 (1,2,3,4,5,6,7,8) - I think jumps here has a very big spacing compared to the kiai time at 00:58:994 (1,2,3,4,5) - (even if it has something to do with the SV changes.) The kiai time is way much more intense than the one you did at second 48. I suggest to make the spacing 00:48:000 (1,2,3,4,5,6,7,8) - lower, since it's a pretty calm part.

Note from me : I suggest for not putting the SV changes at random places or like the one you did at "00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet." And map according to the music would map this better :3 You must take a look at the intensity of the parts, but it's okay if you made some exceptions.

That's all from me, Good luck :3
Topic Starter
SkyFlame

-Liddell wrote:

quick random mod from #modreq

SPOILER
insane

00:03:839 (3) - try tweaking slider for better blanket Fixed thanks!


00:05:330 (2) - i might have an ocd xd but this circle is not between sliders 2 and 3. quick fix~ Fixed

00:17:814 (3) - if you will follow the vocal part, try ending the slider at blue tick 00:18:094 since it flows better imo I feel that this slider shouldn't end on a blue tick

00:55:267 (2) - a finish hitsound sounds good here. it's a subjective thing though. i always put a finish hitsound on the last note of a jump part :) I agree!

00:56:944 (1) - hey i think the clap on every 2 white ticks should start here since it's the kiai part. again it's subjective :) Fixed

01:02:907 - ayy mate the hitsounding from here to the end feels too random. if you try listening to it, random claps appear out of nowhere. try putting claps just once every 2 white ticks and give it a try. it's an old hitsounding trick but it may give you an idea. here's a map i made where i just spam claps on every 2 white ticks and I think it gives off a pretty cool vibe ( SHAMELESS PLUG https://osu.ppy.sh/s/514649) ) Fixed

01:07:379 (1,2,3,4,5,6,7,8) - if you try to listen to my hitsounding on the map i linked, i put claps on jumps to increase the intensity of that part. try it on this part :) Fixed

01:15:205 (2,3,4,5,1,2,3,4) - ayy you did it here and it sounds good :) Thanks!!

01:18:187 (1,2,3,1,2,3) - try continuing it here :) Fixed

your mapping flow is good :) sorry i can't mod the other diffs since i'm not a fan of modding boring difficulties lul It's ok dw

hope to see this one ranked :) Thanks so much!
THANKS FOR MOD!
Topic Starter
SkyFlame
Mod

William K wrote:

Hi, from my queue.

[Insane]

  1. 00:01:789 - There're two points, Timing and Inherited points at the same time. Due to the Ranking Criteria, If you made the two of them at the same place... Inherited Points is only for changing the Slider Velocity. So instead of the Slider Velocity, you musn't change the Hitsound Volume. You may change the Timing point's Hitsound sound at 00:01:789 - to 40% sound like the Inherited point. OK, lowered the Timing point's hitsound to 40% like the Inherited point.
  2. 00:01:804 - This one is an unecessary inherited point, same effect with 00:01:789 - Fixed
  3. 00:03:094 (1,2) - How about swapping NCs here? Since 00:03:280 (2) - is a downbeat. Fixed
  4. 00:05:330 (2) - This is a pretty calm sound, if you're following vocals here how about making the spacing from number 1-2 smaller than 2-3 instead of making 2-3 bigger? Fixed the spacing so it's even.
  5. 00:05:516 - The beginning of slider 3 has a higher sound compared to the ones before. Oh, and you may make them have the same spacing for consistency with the one you did before. ^
  6. 00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet. OK, Fixed
  7. 00:06:820 (2,3) - Actually this sounded pretty the same as 00:06:261 (1) - but if you're going for variations it's okay :3 Yup going for variations :D
  8. 00:08:870 (1) - I think NC here isn't necessary, seems not special I think putting NC here would be harder to read, since the pattern would get pretty messy imo. Also I've seen people leave it like this before.
  9. 00:09:615 (1,1,1) - same ^ ^
  10. 00:07:193 (3,3) - Just a personal suggestion, how about making those match with 00:07:752 (1,2) - and make a better aesthetics with a fixed-triangle? Aesthetics-wise I think it looks fine to me
  11. 00:12:597 (5,6,7,8,9,10) - Seems randomized, how about polishing it? Polished it a bit, but im trying to get that clockwise flow
  12. 00:24:802 (1,2) - You may swap the NCs here since it feels like the drum started at 00:24:895 (2) - , and there's nothing special at 00:24:802 (1) - too :3 It feels more fitting too imo. Fixed
  13. 00:38:218 (1,2) - Same here Fixed
  14. 00:44:274 (3) - Maybe it would be nicer to keep consistency with 00:41:292 (7) - since they sound repeating themselves. Fixed
  15. 00:44:646 (4) - There's no finish sound here, replace it with clap instead? Fixed
  16. 00:48:000 (1,2,3,4,5,6,7,8) - I think jumps here has a very big spacing compared to the kiai time at 00:58:994 (1,2,3,4,5) - (even if it has something to do with the SV changes.) The kiai time is way much more intense than the one you did at second 48. I suggest to make the spacing 00:48:000 (1,2,3,4,5,6,7,8) - lower, since it's a pretty calm part. Fixed

Note from me : I suggest for not putting the SV changes at random places or like the one you did at "00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet." And map according to the music would map this better :3 You must take a look at the intensity of the parts, but it's okay if you made some exceptions. Will do, thanks a lot!

That's all from me, Good luck :3
THANKS FOR MOD!
siiickx
Random mod from a random noob.

Just some minor mods. Couldn't really find anything major to point out.

collab insane

00:47:255 (3) - I'd curve this slider a bit more toward 4 just for the sake of aesthetics. Not really noticeable though lol.

00:49:864 (4,5,6,7) - Might I suggest switching 5 with 7 to make a cross motion just to spice it up a bit?

01:23:031 (3,4,5,6) - Here as well, switching 4 and 6. You can do one or both of these, or none. You and your collab's call.


insane

00:58:062 (2,3,4) - I think you can space these a little bit more to match the rest of the chorus.

01:37:193 (1) - Could space this a bit more as well. Maybe 1.9? Just to gradually increase the spacing as the music gets more intense.
If you get worried about 3 when moving 1, I don't think it would hurt to move everything along with 1, if you don't want to mess up the spacing.


That's really all I could find lol. Great job. IMO both of these diffs are well mapped. Can't wait to see it ranked. Good luck.
Topic Starter
SkyFlame
Mod

siiickx wrote:

Random mod from a random noob.

Just some minor mods. Couldn't really find anything major to point out.

collab insane

00:47:255 (3) - I'd curve this slider a bit more toward 4 just for the sake of aesthetics. Not really noticeable though lol. Ok, Fixed!

00:49:864 (4,5,6,7) - Might I suggest switching 5 with 7 to make a cross motion just to spice it up a bit? I'm gonna keep this pattern

01:23:031 (3,4,5,6) - Here as well, switching 4 and 6. You can do one or both of these, or none. You and your collab's call. Ok, changed!


insane

00:58:062 (2,3,4) - I think you can space these a little bit more to match the rest of the chorus. I think the spacing is fine here.

01:37:193 (1) - Could space this a bit more as well. Maybe 1.9? Just to gradually increase the spacing as the music gets more intense.
If you get worried about 3 when moving 1, I don't think it would hurt to move everything along with 1, if you don't want to mess up the spacing. Ok, fixed spacing according to the increasing intensity of the song.


That's really all I could find lol. Great job. IMO both of these diffs are well mapped. Can't wait to see it ranked. Good luck. Thank you so much!

THANKS FOR MOD!
depzdai
#modreqs. Checking Easy, Normal, Hard diffs.

[Easy]- AiMOD check. Never forget to snap the DS in Easy and Normal diffs. Fix all of these, please: - 00:52:472 (3,4) - Fix the blanket by adjusting the slider 00:53:218 (4) like: https://puu.sh/rVaBM/446a6fd521.png
- 01:08:125 - Why not make it a finish sound?
- 01:08:497 (4,1) - Though the music wants us to put a considerable stress here, this visual pattern continues to have players work with the flow instead of a flow drop. Consider curving the slider 01:08:870 (1) like in the image to increase the clarity of the song's stress (also move 01:09:988 (2) to x:128 y:312 to keep the DS): https://puu.sh/rVb5t/6c8c4d633c.png
- 01:12:597 - Here should have a whistle.
- 01:38:684 (5) - New combo?

[Normal]- AiMOD check. Like what I say above: - 00:17:441 - Is it necessary to have a whistle here?
- 00:20:795 (3) - You should make this slider straight. It looks really awkward and lonely in the screen when I play this diff.
- 00:25:640 - Make a finish sound.
- 00:26:013 (1,2) - Gotta do a blanket.
- 00:27:131 (3,4,5) - 00:30:112 (4,5,6) - 00:33:094 (3,4,5) - Unify the hitsounding style in these three similar patterns, otherwise the map will be inconsistent in terms of hitsounding.
- 01:08:125 (5,1) - Like above. You should make a flow drop when there is an essential stress in the song: https://puu.sh/rVdjc/67064601bc.png
- 01:26:758 (1) - This sliderwave isn't symmetric. Go to t/208596 to see how to make a good wave.

[KY's Hard]- 00:18:000 - It has vocal. Why didn't you map it?
- 00:25:640 - You should have a finish sound here to notify that the song has moved to the next medley and a more dynamic rhythm. Actually it sounded awkward as the finish sound wasn't appeared until 00:28:621.
- 00:25:640 (1,2,3,4,5,1,2,3,4,5) - 00:28:621 (1,2,3,4,5,1,2,3,4,5) - 00:31:603 (1,2,3,4,5,1,2,3) - Unify the hitsounding style in these three similar patterns, otherwise the map will be inconsistent in terms of hitsounding. At the very least, you can make 00:28:621 (1,2,3,4,5,1,2,3,4,5) hitsounded different from 2 others although I don't promote it.
- 00:39:056 - Sampleset soft sound at the end of the slider 00:38:963 (5).
- 00:47:628 - Make this clickable since there is an important progressive tone in every vocal note (00:46:882 - 00:47:255 - 00:47:628 - ). Or I may advise a timing section which is suitable with that tone imo.
Advice
https://puu.sh/rVUvB/5308ad865d.png
- 00:48:000 (1) - Dat slider shape. Sliderkink may suit here: https://puu.sh/rVVoC/f934b9ce2c.png
- 00:55:640 (1) - Mute the slider tail/Inherited timing point 5% sound.
- 01:04:398 (1) - Resnap the slider.
- 01:08:497 (3) - Mute the slider tail/Inherited timing point 5% sound. And the clap isn unnecessary and inapt in the map.
- 01:24:149 (2) - The guitar sound is being pushed up here. More clickable 1/2-beat notes are much better than a 2-beat slider which is covering almost all the guitar sound.
GL~
Affirmation
Q

[General]
at first time, Easy and Normal have almost same rhythm, I think.

[Normal]
00:20:050 (1,2,3) - why this is suddenly 1/2 patterns?
01:40:174 - add a beat,

[Hard]
00:11:479 (3,4) - make 1/2 sliders for cinsistency
00:38:963 (5) - ctrl G for flow
totally, I could see bad overlap like00:43:342 (1,2) - 00:46:323 (1,2,3) - .

Good luck
Topic Starter
SkyFlame

depzdai wrote:

#modreqs. Checking Easy, Normal, Hard diffs.

[Easy]- AiMOD check. Never forget to snap the DS in Easy and Normal diffs. Fix all of these, please: Fixed thanks!- 00:52:472 (3,4) - Fix the blanket by adjusting the slider 00:53:218 (4) like: https://puu.sh/rVaBM/446a6fd521.png Fixed
- 01:08:125 - Why not make it a finish sound? I think it will keep the beat consistent w/o a finish sound, plus i feel like it would be overused here.
- 01:08:497 (4,1) - Though the music wants us to put a considerable stress here, this visual pattern continues to have players work with the flow instead of a flow drop. Consider curving the slider 01:08:870 (1) like in the image to increase the clarity of the song's stress (also move 01:09:988 (2) to x:128 y:312 to keep the DS): https://puu.sh/rVb5t/6c8c4d633c.png Ok, Fixed!
- 01:12:597 - Here should have a whistle. Fixed
- 01:38:684 (5) - New combo? Fixed!

[Normal]- AiMOD check. Like what I say above: Thanks, Fixed!
- 00:17:441 - Is it necessary to have a whistle here? Nope, Fixed!
- 00:20:795 (3) - You should make this slider straight. It looks really awkward and lonely in the screen when I play this diff. Fixed
- 00:25:640 - Make a finish sound. Added
- 00:26:013 (1,2) - Gotta do a blanket. Fixed
- 00:27:131 (3,4,5) - 00:30:112 (4,5,6) - 00:33:094 (3,4,5) - Unify the hitsounding style in these three similar patterns, otherwise the map will be inconsistent in terms of hitsounding. Fixed
- 01:08:125 (5,1) - Like above. You should make a flow drop when there is an essential stress in the song: https://puu.sh/rVdjc/67064601bc.png Fixed!
- 01:26:758 (1) - This sliderwave isn't symmetric. Go to t/208596 to see how to make a good wave. I believe this is identical to the top right photo, only my sliderwave is flipped over the y-axis. The thing i fixed was that in the forum was that it said to have the slidertick be positioned in the center of the ϟ in order to maintain perfect symmetry.


GL~
THANKS FOR MOD!
Topic Starter
SkyFlame
Mod

Neoskylove wrote:

Q

[General]
at first time, Easy and Normal have almost same rhythm, I think. Changed up the rhythm

[Normal]
00:20:050 (1,2,3) - why this is suddenly 1/2 patterns? Fixed
01:40:174 - add a beat, Added

Good luck Thanks!

THANKS FOR MOD!
SolariS
Hello, from my Q

Normal, Ky's Hard, Insane
Normal

01:34:584 (4) - Slider shape should match 01:33:839 (3)
01:40:174 (4) - I dont think this circle is needed

Ky's Hard

00:03:280 (2) - NC
00:04:771 (2) - NC
00:06:261 (3) - NC
00:16:696 (1) - Should end on red tick
00:17:628 (3,1) - Add a circle in between
00:55:640 (1) - Overlapped, ending on white tick sounds better
01:08:497 (3) - Same for here, red tick
01:33:466 (3) - ^
01:35:702 (1) - ^
Changing those sliders will show differentiation compared to other sections for example:
01:16:696 (3,4,5)
01:20:050 (3,4)

Insane

00:12:969 (7) - NC
01:08:684 (8,9,1) - Merge into one combo
01:10:174 (7) - Unstack
01:10:361 (8) - NC
01:11:292 (1) - NC (to make 01:10:361 (8,9,1,2,3) into same combo)
01:18:746 (1) - NC

I like this song, good luck! :)
Topic Starter
SkyFlame

SolariS wrote:

Hello, from my Q

Normal, Ky's Hard, Insane
Normal

01:34:584 (4) - Slider shape should match 01:33:839 (3) Fixed
01:40:174 (4) - I dont think this circle is needed OK

Insane

00:12:969 (7) - NC Fixed
01:08:684 (8,9,1) - Merge into one combo Not sure what you mean here, but i would like to keep it.
01:10:174 (7) - Unstack Fixed
01:10:361 (8) - NC Fixed
01:11:292 (1) - NC (to make 01:10:361 (8,9,1,2,3) into same combo) Fixed
01:18:746 (1) - NC Fixed

I like this song, good luck! :)
Thanks a lot!
THANKS FOR MOD!
-Latias-
From my Q

Insane
-One thing, you already have an insane thats 4*+. You should probably call this diff Extra or something of that sort as it is 5.14* and the *'s needed to be an extra is 5.10*

00:04:771(1,1) you can blanket these two
00:07:193(3) line up with 00:04:771
00:27:876(2,3) why this distance ? no reason in the music for this distance
00:29:553(4) line up with 00:28:062(3)
00:34:957(2,3) imo, sounds better without 2 and moving 3 to 2's tick

Also, with the timing you should lower if its not in kiai time as it should not be as loud as kiai time. Timing section 01:20:518

Hope this mod helps ! :D
Topic Starter
SkyFlame

-Latias- wrote:

From my Q

Insane
-One thing, you already have an insane thats 4*+. You should probably call this diff Extra or something of that sort as it is 5.14* and the *'s needed to be an extra is 5.10* I think the ranking criteria says that extra is 5.25*+. Also the other insane is kinda like a "Light Insane" but i think "Collab Insane" is fine for the diff name. I guess for Insane i'll have to think of a custom diff name.

00:04:771(1,1) you can blanket these two I want to keep the clockwise flow here
00:07:193(3) line up with 00:04:771 Fixed
00:27:876(2,3) why this distance ? no reason in the music for this distance Fixed
00:29:553(4) line up with 00:28:062(3) Fixed
00:34:957(2,3) imo, sounds better without 2 and moving 3 to 2's tick I feel that the 2 should be here, to me it plays better

Also, with the timing you should lower if its not in kiai time as it should not be as loud as kiai time. Timing section 01:20:518 Fixed
Hope this mod helps ! :D It did! Thanks a lot!
THANKS FOR MOD!
I Am Kawaii
From #modreqs

Collab Insane
00:04:398 (7) - I don't understand why there is a slider here ? >.<
00:18:000 (4) - You could put this circle away, it doesn't seem right imo
00:17:441 (3) - You could also change this for a better flow (just a suggestion)
00:20:050 (1,2) - Maybe you can change this, it seems a bit boring >w<
00:30:671 (3) - maybe put this closer to 00:30:485 (2) - because the difference seems too high, the song didn't go faster or slower

As general tip, sometimes the jumps seem to go really high with no reason (for example: 01:14:460 (1,2) - )
Maybe you could change this >.<

Bye~ nice map btw! Hope it'll get ranked~ :3
Topic Starter
SkyFlame

I Am Kawaii wrote:

From #modreqs

Collab Insane
00:04:398 (7) - I don't understand why there is a slider here ? >.< Fixed
00:18:000 (4) - You could put this circle away, it doesn't seem right imo Fixed
00:17:441 (3) - You could also change this for a better flow (just a suggestion) Fixed
00:20:050 (1,2) - Maybe you can change this, it seems a bit boring >w< Fixed
00:30:671 (3) - maybe put this closer to 00:30:485 (2) - because the difference seems too high, the song didn't go faster or slower Fixed

As general tip, sometimes the jumps seem to go really high with no reason (for example: 01:14:460 (1,2) - )
Maybe you could change this >.< I think it might be fine. I feel that the gradually increased spacing helps to reflect tine increasing intensity of the song.

Bye~ nice map btw! Hope it'll get ranked~ :3 Thank you!
THANKS FOR MOD!
Venix
From queue~

[Easy]
  1. What are you think about stacking 00:02:907 (2,2) - these two circles? Not a big deal, but will do fine blanket composition with 00:04:771 (1) - this slider.
  2. 00:07:752 (1,2) - This flow can be a bit harsh for beginners, because transition here is very sharp and uncomfortable. I prefer try something like this. http://puu.sh/v06Pp/199eaa6b92.jpg
  3. 00:14:087 (1,2,3) - Why did you used bigger spacing? It's a bit nonsense, because you haven't used it on rest of the map.
  4. 00:27:131 (3,4) - This flow is uncomfortable I think. Transition is very sharp and slider doesn't follow flow maked by previous composition. Mby try it? http://osu.ppy.sh/ss/7670295
  5. 00:41:292 (3,4) - Again, very sharp angle, but here you should just make angle between objects higher.
  6. Again, flow problem. 00:49:864 (4,5) - Here you've very uncomfortable flow. I know you are aiming here for best aesthetics, but you should keep good flow then I prefer rotate 00:50:236 (5) - this slider like this. http://puu.sh/v079u/7493e7d619.jpg
  7. 00:58:435 (3,1) - This stack can make reading problem, because gap between end of first slider and start of second slider is just 2/1. It will be better if you unstack it or just stack, but with start of first slider instead of end.
  8. 01:01:044 (2,3) - Small antiflow here. You can avoid it by moving 01:01:417 (3) - this slider a bit to right and then rotate it a bit to left like ~5°.
  9. 01:10:361 (3,4) - Here you should move 01:11:479 (4) - this circle a bit to down to obtain perfect blanket.
  10. 01:21:913 (2,3) - Too sharp angle here, it can be uncomfortable for beginner level players. Mby try it? http://puu.sh/v07xB/a5665720b0.jpg
[Normal]
  1. 00:24:149 (3) - What are you think about Ctrl+G on this slider? Not a big deal, but flow will be more comfortable if you do this.
  2. 00:26:013 (1,2) - You should move 00:26:385 (2) - this slider a bit to up to obtain perfect blanket and better aesthetics. The same 01:20:795 (2,3) - here, but here you should move slider a bit to down.
  3. 01:18:559 (2,3,1) - This flow is a bit harsh, because 01:20:050 (1) - this slider doesn't continue transition maked by 01:18:559 (2,3) - these notes. Mby try something like this? http://puu.sh/v07PK/81a0d1dcfb.jpg
    01:38:684 (1,2,3) - Don't you think it will looks better when you do triangle like this? http://puu.sh/v07Vs/336a299d7b.jpg
I'll continue mod, but now is time for me then I'll do it a bit later xD
Topic Starter
SkyFlame
Mod

Venix wrote:

From queue~

[Easy]
  1. What are you think about stacking 00:02:907 (2,2) - these two circles? Not a big deal, but will do fine blanket composition with 00:04:771 (1) - this slider. Ok, fixed
  2. 00:07:752 (1,2) - This flow can be a bit harsh for beginners, because transition here is very sharp and uncomfortable. I prefer try something like this. http://puu.sh/v06Pp/199eaa6b92.jpg Yup fixed
  3. 00:14:087 (1,2,3) - Why did you used bigger spacing? It's a bit nonsense, because you haven't used it on rest of the map. Didn't see that, fixed
  4. 00:27:131 (3,4) - This flow is uncomfortable I think. Transition is very sharp and slider doesn't follow flow maked by previous composition. Mby try it? http://osu.ppy.sh/ss/7670295 Good idea thanks!
  5. 00:41:292 (3,4) - Again, very sharp angle, but here you should just make angle between objects higher. Fixed
  6. Again, flow problem. 00:49:864 (4,5) - Here you've very uncomfortable flow. I know you are aiming here for best aesthetics, but you should keep good flow then I prefer rotate 00:50:236 (5) - this slider like this. http://puu.sh/v079u/7493e7d619.jpg Thanks fixed!
  7. 00:58:435 (3,1) - This stack can make reading problem, because gap between end of first slider and start of second slider is just 2/1. It will be better if you unstack it or just stack, but with start of first slider instead of end. Ok fixed
  8. 01:01:044 (2,3) - Small antiflow here. You can avoid it by moving 01:01:417 (3) - this slider a bit to right and then rotate it a bit to left like ~5°. Didn't really notice much of this after some changes but i did move it a little
  9. 01:10:361 (3,4) - Here you should move 01:11:479 (4) - this circle a bit to down to obtain perfect blanket. Fixed
  10. 01:21:913 (2,3) - Too sharp angle here, it can be uncomfortable for beginner level players. Mby try it? http://puu.sh/v07xB/a5665720b0.jpg Sure fixed!
[Normal]
  1. 00:24:149 (3) - What are you think about Ctrl+G on this slider? Not a big deal, but flow will be more comfortable if you do this. Much better, fixed!
  2. 00:26:013 (1,2) - You should move 00:26:385 (2) - this slider a bit to up to obtain perfect blanket and better aesthetics. The same 01:20:795 (2,3) - here, but here you should move slider a bit to down. Fixed
  3. 01:18:559 (2,3,1) - This flow is a bit harsh, because 01:20:050 (1) - this slider doesn't continue transition maked by 01:18:559 (2,3) - these notes. Mby try something like this? http://puu.sh/v07PK/81a0d1dcfb.jpg I agree, but i changed it a little differently
    01:38:684 (1,2,3) - Don't you think it will looks better when you do triangle like this? http://puu.sh/v07Vs/336a299d7b.jpg Yup Fixed!
I'll continue mod, but now is time for me then I'll do it a bit later xD Looking forward to it :D
Thank you for the mod!!
yoshee4232
NM from my Queueue

collab insane
  1. 00:15:205 (1,2) - I don't really think there should be an overlap here, especially since this is like the only time you ever overlap like this in the map
  2. 00:26:385 (2,3) - blanket
  3. 00:28:249 (1,1) - ^
  4. 00:30:485 (4,1) - ^
  5. 01:01:044 (5,1) - blanket a little better, move it back or increase the curve
  6. 01:01:230 (6) - personally I would move this down slightly, the angle feels a little to sharp compared to the rest of the map
  7. 01:04:025 (6,1) - better blanket plz
  8. 01:13:342 (1,3) - you could probably blanket these two
  9. 01:22:286 (1,2) - I think these should be structured more like this http://puu.sh/v7CjI.jpg

The Sky With You
  1. 00:21:168 (1,2) - fix blanket
  2. 00:23:218 (2,4) - ^
  3. 00:28:621 (1,2) - ^
  4. 00:45:951 (2,3,4,1) - space these a bit more, it feels a bit low compared to the rest of this section
  5. 00:51:354 (1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,5) - I feel like you should break up this section with at least a few sliders, maybe put some in here 00:55:640 (1,2,3,1,2,3)
  6. 01:13:901 (2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - break this up with some sliders too, and this kinda feels like the random "we need farm jumps" type of section, because the intensity of the song doesn't really go up that much
  7. 01:27:131 (2,3) - make these sliders identical
  8. 01:29:367 (7) - make the curve a bit wider on this to make the blanket more obvious
  9. 01:35:702 (5,1,2) - blanket these better
Topic Starter
SkyFlame

cooldude4232 wrote:

NM from my Queueue

collab insane
  1. 00:15:205 (1,2) - I don't really think there should be an overlap here, especially since this is like the only time you ever overlap like this in the map Fixed
  2. 00:26:385 (2,3) - blanket Fixed
  3. 00:28:249 (1,1) - ^ Fixed
  4. 00:30:485 (4,1) - ^ Fixed
  5. 01:01:044 (5,1) - blanket a little better, move it back or increase the curve Fixed
  6. 01:01:230 (6) - personally I would move this down slightly, the angle feels a little to sharp compared to the rest of the map Fixed
  7. 01:04:025 (6,1) - better blanket plz Fixed
  8. 01:13:342 (1,3) - you could probably blanket these two I think this one is fine
  9. 01:22:286 (1,2) - I think these should be structured more like this http://puu.sh/v7CjI.jpg Changed Differently

The Sky With You
  1. 00:21:168 (1,2) - fix blanket I changed it to where it doesn't need to blanket
  2. 00:23:218 (2,4) - ^ Same as above
  3. 00:28:621 (1,2) - ^ Fixed
  4. 00:45:951 (2,3,4,1) - space these a bit more, it feels a bit low compared to the rest of this section Fixed
  5. 00:51:354 (1,2,1,2,1,2,1,2,3,4,1,2,3,4,1,2,3,1,2,3,1,2,1,2,3,1,2,3,4,5) - I feel like you should break up this section with at least a few sliders, Fixed

    maybe put some in here 00:55:640 (1,2,3,1,2,3) I don't think that sliders would fit here
  6. 01:13:901 (2,3,1,2,3,1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4,1,2,1,2,1,2,1,2) - break this up with some sliders too, and this kinda feels like the random "we need farm jumps" type of section, because the intensity of the song doesn't really go up that much In my opinion, I think that the intensity of the song increases here, but I do agree with you on the fact that the jumps are excessive
  7. 01:27:131 (2,3) - make these sliders identical Fixed
  8. 01:29:367 (7) - make the curve a bit wider on this to make the blanket more obvious Fixed
  9. 01:35:702 (5,1,2) - blanket these better Fixed
Thanks for mod!!
Neptunee
oi owo
modding cause i love the series and songs and map as well
Limitless

You are doing great dear owo
00:14:833 - put this note at the slider end of 00:16:137 -
00:18:000 - same here with the slider it's on
00:20:795 - place this on the slider head
00:24:149 - maybe instead of stacking you put it in the form of a 2 note stream leading into the slider? owo
00:26:385 - move this slider down so it's not overlapping the slider before
00:28:249 - move this slider over to 00:29:180 - for the stack
01:09:615 - maybe putting the note here on the slider from before where it curves at
01:09:802 - put the note here on the sliderend of the next slider

that's all from me owo

GL love :3c
Topic Starter
SkyFlame

Neptunee wrote:

oi owo
modding cause i love the series and songs and map as well
Limitless

You are doing great dear owo
00:14:833 - put this note at the slider end of 00:16:137 Fixed
00:18:000 - same here with the slider it's on Fixed
00:20:795 - place this on the slider head Fixed
00:24:149 - maybe instead of stacking you put it in the form of a 2 note stream leading into the slider? owo Ok, this part i just completely remapped lol
00:26:385 - move this slider down so it's not overlapping the slider before Fixed
00:28:249 - move this slider over to 00:29:180 - for the stack Fixed
01:09:615 - maybe putting the note here on the slider from before where it curves at I think it's fine here because it is still blanketed by the curve in the beginning of the slider.
01:09:802 - put the note here on the sliderend of the next slider I want the direction of these jumps to continue in a counterclockwise, rather than have them jump randomly in different directions.

that's all from me owo

GL love :3c
Thank you for the mod and for all of your support!
_DT3
Hey o/
From the SR of my queue~
If the suggestions don't seem like a lot, keep in mind that I'm modding for 15 mins per diff ^^

[General]
  1. Apparently there are some files unused (and I'm not sure myself what exactly they and the folder are there for :o), so please check if you need the following files and delete them if they aren't:

    drum\drum-hitclap.wav
    drum\drum-hitclap1.wav
    drum\drum-hitfinish.wav
    drum\drum-hitwhistle.wav
    drum\drum hitfinish\drum-hitfinish.wav
  2. In your Easy and Normal, a spinner (00:10:733 (1) - ) has extremely low spinner recovery time (1 beat). According to the RC Guidelines for each difficulty, Easies should have 4 beat spinner recovery time and Normals 2 beats. Please fix this as beginners may have a hard time recovering from the spinner with such short time
[Limitless]
  1. 00:04:771 (1,2,3) - I see that you have stacked these two objects 00:05:330 (2,3) - but you stacked those objects here 00:01:789 (1,2,3) - . Both parts sound extremely similar next to the different lyrics so you should either stack both rhythm or leave both rhythms unstacked for consistency
  2. 00:08:870 (1,1,1) - Hmm, why do you NC here so often? The NCs don't really highlight something in the song and seem to be there for the sake of aesthetics as it seems right now (I could be wrong though), the NCs rhythmically speaking (as you did in the part before too) should be here 00:09:243 (3) - and 00:10:733 (3) - . Keep in mind you would need to remove all the previous NCs mentioned and this one too 00:11:013 (1) - .
  3. 00:14:646 (4,1) - Maybe you weren't going for a blanket, but given the position of the slider and the fact that it's curved looks like it should be a blanket and it feels pretty upsetting that it isn't one :c
  4. 00:25:640 (1) - You were following the vocals before, but why skip the vocal here with the slider? The transition should be similar to the transition here since both parts sound pretty similar 00:13:715 (3,1) -
  5. 00:26:758 (5,6) - This jump is extremely big looking at the other jumps in this part (and the emphasis is way too much for the calmer note imo), so please reduce it in some way
[Collab Insane]
  1. 00:06:261 (3,1) - I don't agree with the fact that the 1/2 and 1/1 spacing look the same, the 1/1 should be a bit bigger imo to differentiate between the two snappings
  2. 00:10:733 (1) - I'm not sure why you decided to use a 3/4 slider here, for one it skips the 1/4 sounds within the slider if you listen closely, and second, the stream would be more intuitive to catch with a 1/2 slider and a 1/4 circle directly afterwards
  3. 00:35:143 (2,3,4,5,1,2,3,4) - Looking at the jumps before, I feel like these jumps should either be bigger or the previous jumps smaller because the highlighted objects feel more intense that the previous part but the spacing of the hitcircles remains the same if not even smaller
  4. 01:02:721 (6,1) - Why is spacing here so small suddenly? It doesn't emphasize the sound on the downbeat enough like you did here 00:59:739 (6,1) - imo
  5. 01:10:361 (1,2) - This shouldn't me mapped with different rhythm as 01:01:417 (1,2,3,4) - imo, one focuses more on the vocals with two 1/1 sliders but the other one maps jumps instead of the slider. Both should be focused on the same rhythm though since they sound extremely similar, so pleace fix this inconsistency
  6. 01:12:503 (4) - Idk about you but this note seems overmapped and added for the sake of having a triplet although the music doesn't support a triplet here (also doesn't seem intentional but rather random). Please remove this note
  7. 01:12:410 (3,4,1,4) - Need more distance to the previous objects imo, the vocals here are pretty strong imo
Seems like a nice set, but could use some more mods first if you want to get it ranked
If you have any questions or would like a longer mod when I'm free, feel free to PM me
GL!
Topic Starter
SkyFlame
Mod

_DT3 wrote:

Hey o/
From the SR of my queue~
If the suggestions don't seem like a lot, keep in mind that I'm modding for 15 mins per diff ^^

[General]
  1. Apparently there are some files unused (and I'm not sure myself what exactly they and the folder are there for :o), so please check if you need the following files and delete them if they aren't:

    drum\drum-hitclap.wav
    drum\drum-hitclap1.wav
    drum\drum-hitfinish.wav
    drum\drum-hitwhistle.wav
    drum\drum hitfinish\drum-hitfinish.wav "Ok I didn't need these files, so I deleted them.
  2. In your Easy and Normal, a spinner (00:10:733 (1) - ) has extremely low spinner recovery time (1 beat). According to the RC Guidelines for each difficulty, Easies should have 4 beat spinner recovery time and Normals 2 beats. Please fix this as beginners may have a hard time recovering from the spinner with such short time Ok fixed by deleting spinners and adding stuff.
[Limitless]
  1. 00:04:771 (1,2,3) - I see that you have stacked these two objects 00:05:330 (2,3) - but you stacked those objects here 00:01:789 (1,2,3) - . Both parts sound extremely similar next to the different lyrics so you should either stack both rhythm or leave both rhythms unstacked for consistency Sure

  2. 00:08:870 (1,1,1) - Hmm, why do you NC here so often? The NCs don't really highlight something in the song and seem to be there for the sake of aesthetics as it seems right now (I could be wrong though), the NCs rhythmically speaking (as you did in the part before too) should be here 00:09:243 (3) - and 00:10:733 (3) - . Keep in mind you would need to remove all the previous NCs mentioned and this one too 00:11:013 (1) - . Yea I was using the NC as aesthetics but this makes sense.

  3. 00:14:646 (4,1) - Maybe you weren't going for a blanket, but given the position of the slider and the fact that it's curved looks like it should be a blanket and it feels pretty upsetting that it isn't one :c Blanketed

  4. 00:25:640 (1) - You were following the vocals before, but why skip the vocal here with the slider? The transition should be similar to the transition here since both parts sound pretty similar 00:13:715 (3,1) - Ok fixed

  5. 00:26:758 (5,6) - This jump is extremely big looking at the other jumps in this part (and the emphasis is way too much for the calmer note imo), so please reduce it in some way Sure


[Collab Insane]
  1. 00:06:261 (3,1) - I don't agree with the fact that the 1/2 and 1/1 spacing look the same, the 1/1 should be a bit bigger imo to differentiate between the two snappings Slightly remapped this part to made sure that the spacing difference was noticeable

  2. 00:10:733 (1) - I'm not sure why you decided to use a 3/4 slider here, for one it skips the 1/4 sounds within the slider if you listen closely, and second, the stream would be more intuitive to catch with a 1/2 slider and a 1/4 circle directly afterwards Changed this up a bit

  3. 00:35:143 (2,3,4,5,1,2,3,4) - Looking at the jumps before, I feel like these jumps should either be bigger or the previous jumps smaller because the highlighted objects feel more intense that the previous part but the spacing of the hitcircles remains the same if not even smaller Ok, I increased the spacing on the highlighted jumps

  4. 01:02:721 (6,1) - Why is spacing here so small suddenly? It doesn't emphasize the sound on the downbeat enough like you did here 00:59:739 (6,1) - imo Ok i fixed that

  5. 01:10:361 (1,2) - This shouldn't me mapped with different rhythm as 01:01:417 (1,2,3,4) - imo, one focuses more on the vocals with two 1/1 sliders but the other one maps jumps instead of the slider. Both should be focused on the same rhythm though since they sound extremely similar, so pleace fix this inconsistency Yup I realized that too

  6. 01:12:503 (4) - Idk about you but this note seems overmapped and added for the sake of having a triplet although the music doesn't support a triplet here (also doesn't seem intentional but rather random). Please remove this note OK

  7. 01:12:410 (3,4,1,4) - Need more distance to the previous objects imo, the vocals here are pretty strong imo Not really sure what you meant by needing more distance, but since you said the vocals here are strong, then I'm assuming you meant increase the distance between the objects so that's what I did.
Seems like a nice set, but could use some more mods first if you want to get it ranked
If you have any questions or would like a longer mod when I'm free, feel free to PM me
GL! Thanks a lot!


Thanks for mod!
Baeguetteman
Mod
  • Normal
  1. 00:23:404 (2,3) - This can flow better.
  2. 01:31:230 (2,3) - This can flow better. (use Distance Snap 1,3x)


    Normal
  3. Maybe add a Spinner from 00:55:454 to 00:56:572


    Ky's Hard
  4. 01:25:267 (1,2,3,1) - Remap this part. Playing against the flow with overlapping sliders is awful!
  5. 01:38:125 (5,6) - I would use a circle with a 1/4 beat.
    https://gyazo.com/d9b9294593e2042f54fc8e28a7b3ea74


    Limitless
    Very nice mapped mate!
  6. 01:20:795 (1,2) - This can flow better! The slider after the stream is mapped against the flow... fix that.
  7. 01:34:957 (1,2,3) - Use Distance Snap 1,0x from (1) to (2,3) just like you did it at 01:36:448 (5,6,7)
Topic Starter
SkyFlame

SST SnowTiger wrote:

Mod
  • Normal
  1. 00:23:404 (2,3) - This can flow better.
  2. 01:31:230 (2,3) - This can flow better. (use Distance Snap 1,3x)

    Replaying to both mods above, I don't know how to make the patterns flow any better; also I want to keep the aesthetics of both patterns.


    Normal
  3. Maybe add a Spinner from 00:55:454 to 00:56:572

    I did used to have a spinner here, but then I decided not to add it for sake of keeping the difficulty as it is.


    Ky's Hard

    *Ky gave me permission to edit his diff so here we go*


  4. 01:25:267 (1,2,3,1) - Remap this part. Playing against the flow with overlapping sliders is awful! I think this part is fine, I feel that the sliders playing against the flow is a good representation of the change in the vocals of the song.
  5. 01:38:125 (5,6) - I would use a circle with a 1/4 beat. I don't think the slider here would work either, but I changed it differently
    https://gyazo.com/d9b9294593e2042f54fc8e28a7b3ea74



    Limitless
    Very nice mapped mate! Thank you! :D
  6. 01:20:795 (1,2) - This can flow better! The slider after the stream is mapped against the flow... fix that. Fixed!
  7. 01:34:957 (1,2,3) - Use Distance Snap 1,0x from (1) to (2,3) just like you did it at 01:36:448 (5,6,7) Ok, fixed!
Thanks for mod!
Dewott
[Limitless]
00:26:572 (4,5,6,1) - This jump here is a little too long and short. Make both of them equal. As well, move the slider up, including the other jumps after the slider.
00:39:429 (1,2,3) - Equal spacing.
01:08:870 (1) - Weird slider. Make it symmetrical
01:09:802 (4,5) - make them more visible, move away from the other notes to prevent stacking. Maybe like this: https://osu.ppy.sh/ss/8262373
01:10:920 (2,3,4,5,6) - make a proper star
01:12:410 (2,3,4,5,6,1) - this looks a little awkward to me. Try to make all the notes equally spaced so it makes a hexagon. You can try something else here, but that's what I recommend.
01:16:323 (1,2,1,2,1,2,1) - Long, short, long, long. The 2nd line jump is a little too short. Make it longer.
01:34:957 (4,5,6) - Stack it fully.
01:36:448 (5,6,7) - Same here
That's it. ;) GL of getting it ranked.
-Crem
Topic Starter
SkyFlame
Mod

Creminite wrote:

[Limitless]

00:26:572 (4,5,6,1) - This jump here is a little too long and short. Make both of them equal. As well, move the slider up, including the other jumps after the slider. Sorry, I think this is fine as it is, playability wise the jump is not too big or too small, also I dont want to move the slider to risk giving up aesthetics here.

00:39:429 (1,2,3) - Equal spacing. Ok, I think it's equal spacing. But I also dont want to sacrifice the emphasis of the vocals.

01:08:870 (1) - Weird slider. Make it symmetrical I'm using that slider as blanket for 01:09:615 (3) -

01:09:802 (4,5) - make them more visible, move away from the other notes to prevent stacking. Maybe like this: https://osu.ppy.sh/ss/8262373 I don't really like the way that pattern plays. I feel the closer spacing would be better to play.

01:10:920 (2,3,4,5,6) - make a proper star Right here I'm prioritizing flow/playability over aesthetics.

01:12:410 (2,3,4,5,6,1) - this looks a little awkward to me. Try to make all the notes equally spaced so it makes a hexagon. You can try something else here, but that's what I recommend. This part looks ok to me, but ill change some of the locations of the jumps.

01:16:323 (1,2,1,2,1,2,1) - Long, short, long, long. The 2nd line jump is a little too short. Make it longer. Good idea! But I think ill shorten the length of the other jumps so it will gradually increase into those bigger jumps.

01:34:957 (4,5,6) - Stack it fully. I think this part is fine; It should also be easier to read for players

01:36:448 (5,6,7) - Same here Same as above^

That's it. ;) GL of getting it ranked.
-Crem Thanks for your support and mod! Sorry If it doesn't seem like I did anything, but I definitely thought about your mods. :D
Sidetail
just few things before getting BNs

[general]
please convert current image to jpg (~50% decrease in image size) to save space and you`re not taking advantage of transparency anyway

soft-hitclap has very short noise in the beginning before main sound starts and muted portion in the end was bit long. Here is fixed one https://puu.sh/wf42o/472bc726ef.wav (if you do not want audio boosted one below)

here is boosted audio edited version: https://puu.sh/wf4W5/2ac8ff869c.wav

[limitless]
- delete greenline: 00:52:100 since its same setting as previous point
- please make clap a bit more louder (after kiai)
- 01:24:149 (2,3) - switch clap (current seems really messed up)

[collab insane]
00:48:000 (1) - sliderend - clap? there is clap in music
01:23:777 (1) - sliderend - clap, suddenly missing while other objects have it

[Ky`s hard]
00:24:149 (1) - from song, its really this https://puu.sh/wf4tw/ace4becb25.jpg
01:04:398 (1) - unsnapped sliderend and also add clap at sliderend
01:05:889 (1,2,3) - honestly this rhythm is weird
01:07:379 (1) - ^
01:13:342 (1,2) - i think you`re just wayy over using your blue ticks everywhere, try slider#1 on red. It sounds a lot better...
(rhythm is bit weird... but ok)

[normal]
00:21:168 (2,3) - slider#3 is missing whistle while 00:18:187 (3,4) - each do have one.
01:30:485 (3) - ctrl+g for easier flow without breaking any distance

recheck the hitsounds please, anyways, easy is good, good luck !
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