updated thanks!
jimdevl wrote:
Insane Difficulty
- 00:10:748 (1) - In that section you can add a burst to make it more interesting . But if you thought about it before and just did not do it to keep the stars / difficulty reasonably good for players such as 50k or lower , then it is good . Yea I think it should be fine
00:16:338 (1) - My recommendation would be to remove that big slider and just add one 1/2 slider in the start of the beat and one note in the end of the beat , because it feels a bit empty and it has a big impact and it does not sound very good changed thanks!
00:30:499 (1) - Move that note to the end of the 1st slider , you know the red tick 00:31:058 - and move the slider to this note 00:30:499 - (The note where the hitcircle was) so it goes more to the beat . also changed
00:27:331 - Add a hitcircle close to the slider (Example : https://osu.ppy.sh/ss/5791698 ) so it goes better to the beat. ok changed
00:34:971 (1) - Move that hitcircle over here 00:35:530 - and move 00:35:158 (2) - that slider to the note that the hitcircle was ( 00:34:971 - ) .
ok switched
00:36:089 (5) - Remove that hitcircle . And add a slider like I did (or make it similar just add a 1/2 slider there because there is a piano note and make it a new combo hitcircle.) http://osu.ppy.sh/ss/5791753 . I feel this section is fine with the jumps
00:40:189 (3) - Remove that slider and split it to two hitcircles and one slider , in this note pattern https://osu.ppy.sh/ss/5791818 (Ignore where i placed the hitcircles and the slider that is totally up to you just look at the highlighted parts on top ). This way it doesn't feel empty and just goes better with the beat I changed this part differently, but it sounds less empty now
00:40:934 (4) - Make that a 1/2 slider. After that add a 1/1 repeat slider here 00:41:307 - so that it looks better and does not feel empty , plus there is an impact kind of sound. And make this a 1/2 slider 00:41:679 (5) - and add a hitcircle here 00:42:052 - . I also changed this part a little differently but I used most of the recommendations
00:42:797 (2) - Switch this hitcircle with the triples and put that hitcircle to this note 00:43:170 - , believe me it will sound a TON better. OK changed
Make this 00:46:338 (1) - slider smaller so that it goes to the white tick ( https://osu.ppy.sh/ss/5792025 The pointer that my mouse is on.) Fixed
00:48:760 - Add a 1/2 slider and remove this hitcircle 00:48:946 (1) - . changed
00:50:996 (1,2) - Remove those two hitcircles and add a 1/2 slider here 00:50:996 - changed
00:51:555 (4,5) - Remove those two hitcircles and add a 1/2 slider here 00:51:555 -changed
00:53:977 (1,2,1,2,1,2) - Replace those with two triangles . That part is more like a triangle > 1-2 jumps. Gotta love triangles
01:07:394 (1) - Remove this slider and add a hitcircle here 01:07:399 - (Example https://osu.ppy.sh/ss/5792213 ) changed a little differently
01:13:356 (1) - Remove this slider and divide it to two 1/2 sliders , 1st starting from here 01:13:356 - and 2nd from here 01:13:729 - but you have to remove this hitcircle 01:13:915 (2) - This part i think is fine
01:20:810 (1) - Move the slider next to the stream , because it's considered a stream speed jump which for most average players it is pretty hard to aim and you rarely see that happening in ranked beatmaps. changed
01:16:710 (5,1,2,3,4,5,6,1) - Change those to 1/2 sliders like so https://osu.ppy.sh/ss/5792541 (Check on the timeline). changed thanks!
01:22:114 (1,2) - Replace those two hitcircles with a 1/2 slider. Did this one a little differently
01:23:791 (1,2) - Remove those two hitcircles and add a 1/2 slider (This part comes to personal preference though if you like it as circles it can be as circles, either way or the other it goes to the beat) . I'd like to keep it as hitcircles
01:24:536 (5,1) - Remove the hitcircle and move the slider to the White Tick.(From there you make it a repeated slider) I feel that the hitcircle should be there
01:25:095 (2,3) - Remove those two hitcircles and add a 1/2 slider there. changed
01:38:698 (2) - Swap this hitcircle with these triples 01:38:884 (3,4,5) - I think this part is good, it feels better to play IMO
01:38:512 (1) - Combo should not start from here , but from here 01:38:698 (2) - . changed
Same for 01:39:257 (1) - and these 01:39:443 (2,3,4) - I think this one is fine
Time taken probably over like 2:30 hours but it was a nice map and I hope I helped . If you have any questions do not hesitate to ask me
np it's a good beatmapPhoenixmaster5 wrote:
modjimdevl wrote:
Insane Difficulty
- 00:10:748 (1) - In that section you can add a burst to make it more interesting . But if you thought about it before and just did not do it to keep the stars / difficulty reasonably good for players such as 50k or lower , then it is good . Yea I think it should be fine
00:16:338 (1) - My recommendation would be to remove that big slider and just add one 1/2 slider in the start of the beat and one note in the end of the beat , because it feels a bit empty and it has a big impact and it does not sound very good changed thanks!
00:30:499 (1) - Move that note to the end of the 1st slider , you know the red tick 00:31:058 - and move the slider to this note 00:30:499 - (The note where the hitcircle was) so it goes more to the beat . also changed
00:27:331 - Add a hitcircle close to the slider (Example : https://osu.ppy.sh/ss/5791698 ) so it goes better to the beat. ok changed
00:34:971 (1) - Move that hitcircle over here 00:35:530 - and move 00:35:158 (2) - that slider to the note that the hitcircle was ( 00:34:971 - ) .
ok switched
00:36:089 (5) - Remove that hitcircle . And add a slider like I did (or make it similar just add a 1/2 slider there because there is a piano note and make it a new combo hitcircle.) http://osu.ppy.sh/ss/5791753 . I feel this section is fine with the jumps
00:40:189 (3) - Remove that slider and split it to two hitcircles and one slider , in this note pattern https://osu.ppy.sh/ss/5791818 (Ignore where i placed the hitcircles and the slider that is totally up to you just look at the highlighted parts on top ). This way it doesn't feel empty and just goes better with the beat I changed this part differently, but it sounds less empty now
00:40:934 (4) - Make that a 1/2 slider. After that add a 1/1 repeat slider here 00:41:307 - so that it looks better and does not feel empty , plus there is an impact kind of sound. And make this a 1/2 slider 00:41:679 (5) - and add a hitcircle here 00:42:052 - . I also changed this part a little differently but I used most of the recommendations
00:42:797 (2) - Switch this hitcircle with the triples and put that hitcircle to this note 00:43:170 - , believe me it will sound a TON better. OK changed
Make this 00:46:338 (1) - slider smaller so that it goes to the white tick ( https://osu.ppy.sh/ss/5792025 The pointer that my mouse is on.) Fixed
00:48:760 - Add a 1/2 slider and remove this hitcircle 00:48:946 (1) - . changed
00:50:996 (1,2) - Remove those two hitcircles and add a 1/2 slider here 00:50:996 - changed
00:51:555 (4,5) - Remove those two hitcircles and add a 1/2 slider here 00:51:555 -changed
00:53:977 (1,2,1,2,1,2) - Replace those with two triangles . That part is more like a triangle > 1-2 jumps. Gotta love triangles
01:07:394 (1) - Remove this slider and add a hitcircle here 01:07:399 - (Example https://osu.ppy.sh/ss/5792213 ) changed a little differently
01:13:356 (1) - Remove this slider and divide it to two 1/2 sliders , 1st starting from here 01:13:356 - and 2nd from here 01:13:729 - but you have to remove this hitcircle 01:13:915 (2) - This part i think is fine
01:20:810 (1) - Move the slider next to the stream , because it's considered a stream speed jump which for most average players it is pretty hard to aim and you rarely see that happening in ranked beatmaps. changed
01:16:710 (5,1,2,3,4,5,6,1) - Change those to 1/2 sliders like so https://osu.ppy.sh/ss/5792541 (Check on the timeline). changed thanks!
01:22:114 (1,2) - Replace those two hitcircles with a 1/2 slider. Did this one a little differently
01:23:791 (1,2) - Remove those two hitcircles and add a 1/2 slider (This part comes to personal preference though if you like it as circles it can be as circles, either way or the other it goes to the beat) . I'd like to keep it as hitcircles
01:24:536 (5,1) - Remove the hitcircle and move the slider to the White Tick.(From there you make it a repeated slider) I feel that the hitcircle should be there
01:25:095 (2,3) - Remove those two hitcircles and add a 1/2 slider there. changed
01:38:698 (2) - Swap this hitcircle with these triples 01:38:884 (3,4,5) - I think this part is good, it feels better to play IMO
01:38:512 (1) - Combo should not start from here , but from here 01:38:698 (2) - . changed
Same for 01:39:257 (1) - and these 01:39:443 (2,3,4) - I think this one is fine
Time taken probably over like 2:30 hours but it was a nice map and I hope I helped . If you have any questions do not hesitate to ask me
Thanks for mod!
Thanks for mod!!miradzin wrote:
modNice map and I love this music, hope I helped you.Insane diff
00:18:760 (2,3) - Replacing them for a 1/1 slider would sound better in my opinion. Ok i changed!
01:07:953 - A stream here would fit pretty well in my opinion, or another triple at 01:08:512 would fit pretty well too. I agree, but I added the triples in a different area
It is pretty well made, I liked it a lot, those were the only things that you could improve in this diff, congrats. Thank you so much!
diff: http://puu.sh/qLzyJ/d729c6a854.osumiradzin wrote:
modClarity's Extra diff
00:13:729 (1,2) - Probably a 1/1 slider would fit better and a 1/2 slider right after would fit better too in my opinion. i prefer having the 1/2 slider instead of a 1/1 silder
00:15:220 (1) - You should make this slider bigger and put a beat right after it at 00:15:779. done
00:16:710 (1,2,3) - Adding a 1/1 slider would sound really better, just as at 00:18:201 (1). dont want to have a 1/1 slider here
00:17:270 (7,8) - Spliting it and making a triangle in specific here would be more interesting. really confused to what you really mean here
00:18:760 - I think you should add a 1/1 slider here, then 2 hitcircles and a 1/2 slider at 00:19:692. done
00:21:182 (1,2) - It should sound better if you replaced them for a 1/1 slider don't want a 1/1 slider there
00:27:145 (1,2) - Probably a 1/1 slider would fit better ^
01:04:412 (1) - A bigger slider here too. ^
01:07:766 - My recomendation is to make a stream here, it would sound pretty well in my opinion. don't really think it would
01:16:151 (7) - I think this slider should be splited in a 1/2 slider and one hitcircle. done
01:24:536 (5,6) - Replacing those for a 1/1 slider would sound better. i dont think it would
01:29:195 - A triple here should be really fine. done
01:30:499 (3,4) - I think a 1/1 slider would be better. dont want a 1/1 slider here
I'm a jump lover but some of those jumps give me the sensation it was made just for increasing the difficulty, I think they should be more living, well just my opinion though, for example 01:18:946 (9,10) this. Most of them are great, there are just a little that I don't agree. I know this diff wasn't made by you, but I hope you understand. fixed
00:14:847 (6,7) - Those are another example, I think they should be closer than that, and one 1/1 slider after, just as one of my recomendations, and this slider you should make with a farther distance. fixed
Most of those recomendations probably will decrease the stars difficulty of the map, but it will probably sound better in my opinion, also adding some simple hitsounds should make it perfect.
someday ill add some hitsounds
someday
Clarity wrote:
00:17:270 (7,8) - Spliting it and making a triangle in specific here would be more interesting. really confused to what you really mean here
Oh I really did a confusing explanation, you can keep it the way it is, it was just an idea.
someday ill add some hitsounds
someday
hitsounds give more life to the map, so I hope this day is soon
diff: http://puu.sh/qLzyJ/d729c6a854.osu
Yamicchi wrote:
[General][Easy]
• Turn off Widescreen Support and letterbox if you don't use SB, or turn on for "Insane" if you intend to add it in later turned off letterbox, but idk what widescreen support is
• I'd suggest adding some custom combo colours not sure how to but ill try[Normal]
00:04:785 (1) - this, for consistent with the 2 first objects Yep changed
00:16:710 (4) - NC here instead of 00:18:201 (1) - then add a NC at 00:19:692 (3) - and remove NC at 00:21:182 - Fixed
00:25:654 (4) - Nc here instead of 00:26:027 - Also Fixed
00:36:462 (5) - weird slidershape tbh, change? Fixed
00:07:766 (5) - Nc here instead Fixed
00:13:729 - Idk the next object after the spinner comes so early, ask someone to know if it's unrankable but I'm sure it is I think it is rankable
00:56:959 (1,2) - what the giant spacing? Fix Fixed
00:59:940 (1,2,3) - here too? wtf Also FIxed
Omg almost 70% of the spacing in Kiai was messed up. Please keep the spacing unchange. Ok I see the problem here, fixed spacing
I can see the Normal diff wasn't pretty well-mapped, which kinda annoys me because I want each and every mapset good enough, not because you mapped Insane first then mapped the other diffs just to have a mapset then wish for it to be ranked. I think it's just that I dont have that much experience mapping normal diffs >.<
Call me again if you still want me to mod, but only after you made Normal good. Good luck OK Thank you!
Don't worry about it you're fineYamicchi wrote:
Demn internet posted twice. Sorry
Thank you so much for your support! It really means a lot[Jenn] wrote:
Rooting for you c:
+1 star
Zyl wrote:
Remember TO NOT hitsound the map, i will and please WAIT FOR IT. No Problem, thanks for hitsounding
I take some time to make a good hitsounding so please waitFrom my Queue~ & Also search a better mp3 quality *cof* It's actually the same oneAnd fix metadata Fixed thanksAritst: Ray
Romanised Artist: Ray
Title: 君といた空
Romanised Title: Kimi to Ita Sora
Source: 蒼の彼方のフォーリズム
KawaiiLuma wrote:
All in all I couldn't notice many things that should be fixed, so I went after the sliders :3 Ok
Easy diff:
Try this to sync up the slider with the song: Fixed!
Normal diff:
Did not find anything Thank you!
Dank's Light Insane: Dank Meme gave me permission to edit his map
00:21:182 (3) - Why does this one has two direction changes? Changed it to one
00:34:599 (1) - Why isn't this one round like all the other "long" sliders? Fixed
00:42:425 (1) - 00:43:356 (1) - Make these one's round, keep these 00:43:915 (2,3,4) - as they are and map 00:40:934 (1,2,3) - those also a bit "edgy" instead of round, that way you can see the difference between main singer and the background singers inside the map. Also fixed!
Well, I hope this helps Thank you it really helps a lot!
Luma
DJ Fish wrote:
Dank's Light InsaneConverting this into an insane collab, he gave me permission to edit his diff
00:07:766 (2,3) - Looks kinda awkward. Maybe try making a little blanket with them Fixed
00:08:512 (4,5) - Similar problem ^^^ Fixed
00:09:816 (2) - Move this to the left side to keep the Clockwise flow like the one at 00:07:766 (2,3,4,5,6) Fixed
00:15:220 (6) - NC Fixed
00:16:338 (8) - Move two grids to the left so it would look more symmetrical and also fix the distance of 00:16:151 (7) - until its distance with 00:16:338 (8) and 00:15:220 (6) is equal Fixed
00:21:182 (3,4) - Fix blanket Fixed
00:21:741 (4,5) - ^^ Fixed
00:30:126 (3) - Make this a little bit more curvier so it would look better with its stack with 00:30:685 (5) Fixed
00:58:449 (1,2,3,4) - Make these all curvier 00:58:449 (1) - Fixed
01:05:903 (1,2) - Blanket Fixed
01:06:276 (2,3,4) - Make these all curvier 01:06:276 (2) - Fixed
01:20:437 (4) - Rotate it until it's angle pattern would be similar to 01:19:319 (1,2,3) Fixed
01:23:605 (6,1) - Blanket Fixed
01:33:108 (2) - Fix shape until its similar to 01:32:735 (1) or just copy 01:32:735 (1) then paste and flip it Fixed
01:33:853 (4) - This slider's shape should be similar to the other previous sliders like 01:32:735 (1) FixedKy's HardNothing wrong except some of the other blankets are slightly imperfect just like 01:07:394 (1,2) and 01:08:884 (1,3)Normal00:04:785 (1) - This slider's shape should be similar to 00:03:294 (3) you can fix this by just copying 00:03:294 (3) and pasting it then flipping it Fixed
00:21:182 (2,3) - Fix blanket by fixing the slider's shape - Fixed
00:22:673 (4,5) - ^^^ Fixed
00:22:673 (4,6) - Try not to let them overlap Fixed
00:50:996 (1,2,3,4) - The pattern is slightly uneven try fixing this by moving 00:51:741 (3) and 00:52:114 (4) until the pattern looks perfectly even Fixed
00:56:959 (1,2) - DS of this is not the same as the others fix it by using the same DS that you used for other objects Fixed
01:13:915 (6,1) - Fix blanket by fixing the shape of 01:14:847 (1) Fixed
01:19:692 (3,1) - Maybe blanket these Fixed
01:20:810 (2,3) - Slightly imperfect blanket, try fixing itFixed
01:27:890 (1,2) - These would look better if you blanket them
GL in mapping Thanks! and Thank you for mod!
Katyusha wrote:
Hey!
From my Q.
Light Insane:
Use Small grid
00:02:549 (3) - I'm sure you can improve the look of this with a blanket http://i.imgur.com/3f3hy12.png It looks the same to me
00:05:344 (2) - The sounds you're using as emphasis here is the same as 00:03:108 (4) - , but SOMEHOW, the spacing of 00:05:344 (2) - is more than double of the first example. this is just the slow part of the song, try to be a bit more consistent at least in the first seconds of the song, especially with the contrast you have when 00:06:276 (1) - is really, REALLY nearby. Fixed
00:07:580 (1) - In my opinion, this NC shouldn't be here, first of all is a red tick, and ALSO, the part when the music truly speeds up is 00:07:766 (2) - , it makes more sense to the NC to be here 00:07:766 (2) - Fixed
00:11:493 (6) - You put a NC here 00:12:611 (1) - , going by this and consistency, shouldn't 00:11:493 (6) - have a NC as well? Fixed
00:17:083 (1) - This feels cheap comparing this to what you did on 00:14:474 (2,3,4,5) -, especially because it comes from hitting 00:16:338 (11) - , it feels... underwhelming , maybe try to do some 1/2 sliders instead? Fixed
00:24:350 (2) - The feedback for this note is REALLY low, because the sound you're using as base is being overwhelm by much stronger beats happening in this part. just compare it to 00:24:164 (1) - and 00:24:536 (3) - . now, what I'm trying to say? that this note could work more as an slider end for this reason, maybe make 00:24:164 (1) - a 1/2 slider, same with 00:25:282 (5) - , actually, they could also work with 00:24:164 (1) - being a triple because of the cymbal you're ignoring 00:24:257 - . I just changed it into streams
00:24:164 (1,2) - This def should be a slider Fixed
00:31:990 (1,2,3,4,5,6) - So, why are you increasing the DS between jumps here if in a very similar part like 00:27:518 (1,2,3,4,5) - you kept it very constant, also, there's nothing happening in the song to make this go "Let's go higher!" when the voice is constant and there's really nothing happening in the background, and actually it makes less sense when comparing this next pattern on 00:33:481 (2,3,4,1,2,3) - when you used a more normal DS and pattern in a very similar part. OK Fixed the DS
00:34:599 - Why the slowdown? Fixed
00:37:114 (6) - This is overmapped, there's nothing here, and while yes, the voice you could say, but there's no vibration here for a note Fixed
00:57:145 (2,5) - Just... no, this really awkward starting the Kiai, because of what you're using as beats for the note and the sliders, with the starting point being a note when the hold on happens, and the slider on a red tick, try this: http://i.imgur.com/n5VHZto.png Fixed
00:59:940 (1,2) - Same suggestion here, the Slider should be first based on what beat is strong, and then a Jumpy note after, not the other way around, the Slider on the red tick feels off. Fixed
01:11:866 (1,2) - Same here, swap them, first Slider because is when the voice holds on and then the note, remember, this is not preference, but what feels more natural to play. Fixed
01:21:555 (3) - CTR G Fixed
01:39:443 (2,3,4) - Stack this, your stacking leniency is high enough. Fixed
Good diff! just try to pay more attention to red sliders, and see if they're truly on a strong hold on beat.
Insane:
00:25:654 - This should be an slider. I think this is a slider...?
00:25:889 - I don't get the idea of having such a small SV, when from here 00:34:226 (3) - to 00:34:226 (3) - the voice is literally the same volume / pitch / constant etc etc, yeah, there area variations, but you're making the player experiment different speeds on places where there's not much happening, the jumps should be enough to put emphasis on rhythm sections I agree, Fixed the problem
00:33:108 (1) - This shouldn't be this, why? because you're making the player have a lot of action and movement all over this section, but this big reverse just works in an underwhelming way, maybe try making it some 1/2 sliders instead? Thanks Fixed! But I feel jumps are better than 1/2 sliders because of the respective difficulty
00:35:903 (4) - This shouldn't be this much of a jump, it can still be a jump, but make it less than 00:36:089 (5) - because the "Stronger voice" starts on 00:36:089 (5) - , and doesn't make sense if this stronger part has a smaller DS than 00:35:717 (3,4) - when there's nothing much happening
Fixed!
00:40:002 (2,3,4,5) - blanket this better, use small grid Fixed
00:52:487 (1,2,3,4,5,1,2,3,1,2,1) - This is really, REALLY, overdone, I mean, 00:51:741 (4,5) - these sliders are sitting on the same sound and they're not as separated, in my opinion, make an "increasing DS on every note" like you did on 00:53:977 (1,2,1,2,1,2,1,2) - , that way it won't feel as overdone and of course, still keeping the intensity, also, it will make this 00:53:977 (1,2,1,2,1,2,1,2) - feel more intense, not "Oh big jumps... oh look more big jumps... " but instead "oh things are getting jumpier... oh god big jumps!" Ok Fixed, gradually increased DS starting from a lower one
01:13:356 (1) - CTR G this Done
Good diff! Thank you!
Sorry if a timecopypaste doesn't fit!
Thanks for mod!ShogunMoon wrote:
Hi!
NM from my Queue~
- [General]
Gonna add them eventually, but im still kinda new to mapping so it might be a while
- No hitsounds?
- [Easy]
- 00:04:785 (1,2) - Imperfect blanket Fixed
- 00:06:276 (3,1) - Inconsistent spacing, the spacing it's x1.60 WTF oops, Fixed
- 00:15:220 (2,3) - Imperfect blanket Fixed
- 00:19:692 (1,2) - Inconsistent spacing Fixed
- 00:21:182 (3) - The slider is not bad but not correctly fixed, do something like this: Fixed
- 00:29:008 (1) - The small squares inside the slider are not at all consistent, fix that: Fixed
- 00:45:406 (1) - The slider is not correct you need to remove one small square on the end of the slider because it's no good: Fixed
- 00:48:015 (3,5) - Imperfect blanket oops, Fixed
- 00:58:449 (5,4) - 01:01:431 (3,4) - This is the same vocals but not the same pattern, me I prefer the blanket, you choose but I need to see a same pattern. Fixed
- 01:10:375 (3,4) - Imperfect blanket Fixed
- 01:29:754 (1,2) - ^ Fixed
- 01:37:953 (4) - Why this slider is curved and not the others ? 01:35:717 (1,3) Fixed
- [Normal]
- Check Distance Snap
- Almost all that I am going to tell you I used Beat Snap Divisor at 1/4 so you need to put this.
- 00:07:766 (1) - This slider end should be here 00:08:139 Fixed
- 00:40:934 (1,2) - Imperfect blanket Fixed
- 00:42:052 (2,3) - Fix this blanket Fixed
- 01:19:692 (3,1) - Imperfect blanket This blanket looks fine to me
- 01:26:772 (1) - The slider is not correctly fixed, like in the Easy diff go to see the picture. Also Fixed
- 01:27:890 (2,3) - Fix a blanket Fixed
- 01:33:294 - Add a note, here 01:33:481 (7) - Replace by a slider renverse, the renverse should be here 01:33:667 - Here 01:34:226 (8) Remove the slider renverse and add a slider here 01:34:785 until 01:35:158 Also Fixed
That's all for me!GOOD LUCK!
Miryle wrote:
From my queue!~
I generalize in parts to keep the mod short and not too grueling for me or you. ThanksCollab InsaneInsane
- Blanket check your whole map between collaborators, in the first twenty seconds I’ve already counted like ten bad blankets. I won’t mention any more in the interest of a shorter less cluttered mod. Will do. Thanks!
- 00:16:338 (3) – Same as Insane, ends on a downbeat that is pretty strong considering there’s the piano and the bass changes.
- NC check your map too. I don’t really get what you’re trying to imply through the current ones. Usually a NC would start on a downbeat, but that doesn’t happen here often. OK
- 00:31:244 (6) – As said above, ends on downbeat.
- 00:55:095 (1,2) – Could probably be spaced more because powerful notes.
- 01:39:816 (1,2) - ^
FIXED ALLInsaneInsane
- 00:31:244 (3) – Ends on a pretty strong note, maybe have something active on this downbeat?
- 00:43:356 (1,2) – Blanket?
- 00:46:338 (1,2) - ^
- 01:31:244 (3,1) – Overlap ;-;
- 01:32:736 (4) – NC?
- 01:33:108 (1,2,1,2) – What are these jumps emphasizing? Guitar? Cuz it’s pretty weak in the background.
FIXED ALL
This song is nice but the maps just need a bit of polishing. Thank you so much! And thanks for mod!
Good luck!~
osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55561
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
Bookmarks: 24816
DistanceSpacing: 1.1
BeatDivisor: 4
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[Metadata]
Title:Kimi to Ita Sora
TitleUnicode:君といた空
Artist:Ray
ArtistUnicode:Ray
Creator:SkyFlame
Version:hitsounds diff
Source:蒼の彼方のフォーリズム
Tags:aokana ao no kanata four rhythm ending beyond the sky into the firmament kyle y clarity dank meme
BeatmapID:0
BeatmapSetID:-1
[Difficulty]
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CircleSize:4.1
OverallDifficulty:8.7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1
[Events]
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
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Mun wrote:
Hi, here to hitsound!
NOTE: PLEASE check your offset. Playtesting it, it felt extremely off despite its rather low OD. I play low BPM a lot, but I was hitting notes unusually and consistently early. Checked offset, it was a little off. Fixed!downloadshttp://puu.sh/rSsWf/1fc4adf088.osz contains a hitsounding diff using your Insane difficulty as a base. To copy these, use p/4390738
http://puu.sh/rSsvL/7fb42875d7.rar contains all of the hitsounding files used for this.
I'm not entirely confident in my work this time around, so please tell me how I did! It's good! Much better than what I could have done :pRay - Kimi to Ita Sora (SkyFlame) {hitsounds diff}osu file format v14
[General]
AudioFilename: audio.mp3
AudioLeadIn: 0
PreviewTime: 55561
Countdown: 0
SampleSet: None
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 1
[Editor]
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DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2.200001
[Metadata]
Title:Kimi to Ita Sora
TitleUnicode:君といた空
Artist:Ray
ArtistUnicode:Ray
Creator:SkyFlame
Version:hitsounds diff
Source:蒼の彼方のフォーリズム
Tags:aokana ao no kanata four rhythm ending beyond the sky into the firmament kyle y clarity dank meme
BeatmapID:0
BeatmapSetID:-1
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CircleSize:4.1
OverallDifficulty:8.7
ApproachRate:9
SliderMultiplier:1.8
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//Storyboard Layer 1 (Fail)
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164,327,100002,1,8,0:0:0:0:
The map was fun to play and to hitsound, thank you and good luck! Thanks a lot!
THANKS FOR MOD!-Liddell wrote:
quick random mod from #modreqSPOILERinsane
00:03:839 (3) - try tweaking slider for better blanket Fixed thanks!
00:05:330 (2) - i might have an ocd xd but this circle is not between sliders 2 and 3. quick fix~ Fixed
00:17:814 (3) - if you will follow the vocal part, try ending the slider at blue tick 00:18:094 since it flows better imo I feel that this slider shouldn't end on a blue tick
00:55:267 (2) - a finish hitsound sounds good here. it's a subjective thing though. i always put a finish hitsound on the last note of a jump part I agree!
00:56:944 (1) - hey i think the clap on every 2 white ticks should start here since it's the kiai part. again it's subjective Fixed
01:02:907 - ayy mate the hitsounding from here to the end feels too random. if you try listening to it, random claps appear out of nowhere. try putting claps just once every 2 white ticks and give it a try. it's an old hitsounding trick but it may give you an idea. here's a map i made where i just spam claps on every 2 white ticks and I think it gives off a pretty cool vibe ( SHAMELESS PLUG https://osu.ppy.sh/s/514649) ) Fixed
01:07:379 (1,2,3,4,5,6,7,8) - if you try to listen to my hitsounding on the map i linked, i put claps on jumps to increase the intensity of that part. try it on this part Fixed
01:15:205 (2,3,4,5,1,2,3,4) - ayy you did it here and it sounds good Thanks!!
01:18:187 (1,2,3,1,2,3) - try continuing it here Fixed
your mapping flow is good sorry i can't mod the other diffs since i'm not a fan of modding boring difficulties lul It's ok dw
hope to see this one ranked Thanks so much!
THANKS FOR MOD!William K wrote:
Hi, from my queue.
[Insane]
- 00:01:789 - There're two points, Timing and Inherited points at the same time. Due to the Ranking Criteria, If you made the two of them at the same place... Inherited Points is only for changing the Slider Velocity. So instead of the Slider Velocity, you musn't change the Hitsound Volume. You may change the Timing point's Hitsound sound at 00:01:789 - to 40% sound like the Inherited point. OK, lowered the Timing point's hitsound to 40% like the Inherited point.
- 00:01:804 - This one is an unecessary inherited point, same effect with 00:01:789 - Fixed
- 00:03:094 (1,2) - How about swapping NCs here? Since 00:03:280 (2) - is a downbeat. Fixed
- 00:05:330 (2) - This is a pretty calm sound, if you're following vocals here how about making the spacing from number 1-2 smaller than 2-3 instead of making 2-3 bigger? Fixed the spacing so it's even.
- 00:05:516 - The beginning of slider 3 has a higher sound compared to the ones before. Oh, and you may make them have the same spacing for consistency with the one you did before. ^
- 00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet. OK, Fixed
- 00:06:820 (2,3) - Actually this sounded pretty the same as 00:06:261 (1) - but if you're going for variations it's okay :3 Yup going for variations
- 00:08:870 (1) - I think NC here isn't necessary, seems not special I think putting NC here would be harder to read, since the pattern would get pretty messy imo. Also I've seen people leave it like this before.
- 00:09:615 (1,1,1) - same ^ ^
- 00:07:193 (3,3) - Just a personal suggestion, how about making those match with 00:07:752 (1,2) - and make a better aesthetics with a fixed-triangle? Aesthetics-wise I think it looks fine to me
- 00:12:597 (5,6,7,8,9,10) - Seems randomized, how about polishing it? Polished it a bit, but im trying to get that clockwise flow
- 00:24:802 (1,2) - You may swap the NCs here since it feels like the drum started at 00:24:895 (2) - , and there's nothing special at 00:24:802 (1) - too :3 It feels more fitting too imo. Fixed
- 00:38:218 (1,2) - Same here Fixed
- 00:44:274 (3) - Maybe it would be nicer to keep consistency with 00:41:292 (7) - since they sound repeating themselves. Fixed
- 00:44:646 (4) - There's no finish sound here, replace it with clap instead? Fixed
- 00:48:000 (1,2,3,4,5,6,7,8) - I think jumps here has a very big spacing compared to the kiai time at 00:58:994 (1,2,3,4,5) - (even if it has something to do with the SV changes.) The kiai time is way much more intense than the one you did at second 48. I suggest to make the spacing 00:48:000 (1,2,3,4,5,6,7,8) - lower, since it's a pretty calm part. Fixed
Note from me : I suggest for not putting the SV changes at random places or like the one you did at "00:05:996 - Start the timing point at 00:06:261 - instead? There's no change in sound at 00:05:996 - yet." And map according to the music would map this better :3 You must take a look at the intensity of the parts, but it's okay if you made some exceptions. Will do, thanks a lot!
That's all from me, Good luck :3
siiickx wrote:
Random mod from a random noob.
Just some minor mods. Couldn't really find anything major to point out.
collab insane
00:47:255 (3) - I'd curve this slider a bit more toward 4 just for the sake of aesthetics. Not really noticeable though lol. Ok, Fixed!
00:49:864 (4,5,6,7) - Might I suggest switching 5 with 7 to make a cross motion just to spice it up a bit? I'm gonna keep this pattern
01:23:031 (3,4,5,6) - Here as well, switching 4 and 6. You can do one or both of these, or none. You and your collab's call. Ok, changed!
insane
00:58:062 (2,3,4) - I think you can space these a little bit more to match the rest of the chorus. I think the spacing is fine here.
01:37:193 (1) - Could space this a bit more as well. Maybe 1.9? Just to gradually increase the spacing as the music gets more intense.
If you get worried about 3 when moving 1, I don't think it would hurt to move everything along with 1, if you don't want to mess up the spacing. Ok, fixed spacing according to the increasing intensity of the song.
That's really all I could find lol. Great job. IMO both of these diffs are well mapped. Can't wait to see it ranked. Good luck. Thank you so much!
THANKS FOR MOD!depzdai wrote:
#modreqs. Checking Easy, Normal, Hard diffs.
[Easy]- AiMOD check. Never forget to snap the DS in Easy and Normal diffs. Fix all of these, please: Fixed thanks!- 00:52:472 (3,4) - Fix the blanket by adjusting the slider 00:53:218 (4) like: https://puu.sh/rVaBM/446a6fd521.png Fixed
- 01:08:125 - Why not make it a finish sound? I think it will keep the beat consistent w/o a finish sound, plus i feel like it would be overused here.
- 01:08:497 (4,1) - Though the music wants us to put a considerable stress here, this visual pattern continues to have players work with the flow instead of a flow drop. Consider curving the slider 01:08:870 (1) like in the image to increase the clarity of the song's stress (also move 01:09:988 (2) to x:128 y:312 to keep the DS): https://puu.sh/rVb5t/6c8c4d633c.png Ok, Fixed!
- 01:12:597 - Here should have a whistle. Fixed
- 01:38:684 (5) - New combo? Fixed!
[Normal]- AiMOD check. Like what I say above: Thanks, Fixed!
- 00:17:441 - Is it necessary to have a whistle here? Nope, Fixed!
- 00:20:795 (3) - You should make this slider straight. It looks really awkward and lonely in the screen when I play this diff. Fixed
- 00:25:640 - Make a finish sound. Added
- 00:26:013 (1,2) - Gotta do a blanket. Fixed
- 00:27:131 (3,4,5) - 00:30:112 (4,5,6) - 00:33:094 (3,4,5) - Unify the hitsounding style in these three similar patterns, otherwise the map will be inconsistent in terms of hitsounding. Fixed
- 01:08:125 (5,1) - Like above. You should make a flow drop when there is an essential stress in the song: https://puu.sh/rVdjc/67064601bc.png Fixed!
- 01:26:758 (1) - This sliderwave isn't symmetric. Go to t/208596 to see how to make a good wave. I believe this is identical to the top right photo, only my sliderwave is flipped over the y-axis. The thing i fixed was that in the forum was that it said to have the slidertick be positioned in the center of the ϟ in order to maintain perfect symmetry.
GL~
THANKS FOR MOD!SolariS wrote:
Hello, from my QNormal, Ky's Hard, InsaneNormal
01:34:584 (4) - Slider shape should match 01:33:839 (3) Fixed
01:40:174 (4) - I dont think this circle is needed OK
Insane
00:12:969 (7) - NC Fixed
01:08:684 (8,9,1) - Merge into one combo Not sure what you mean here, but i would like to keep it.
01:10:174 (7) - Unstack Fixed
01:10:361 (8) - NC Fixed
01:11:292 (1) - NC (to make 01:10:361 (8,9,1,2,3) into same combo) Fixed
01:18:746 (1) - NC Fixed
I like this song, good luck!
Thanks a lot!