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Arzest - Enemy

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Ashton

-himei wrote:

no its bcuz your are lazy

if I was lazy, I wouldn't have modded your map.


You shouldn't call someone who modded your map (for free) 'lazy'

but then again... You don't like me, so I can see why you are trying to fit in unnecesarry insults! :k_hand:


Good luck with the map! :D
Topic Starter
hi-mei
actually i was mistaken, you are 29th

so im still looking for 30th mod
Zonthem
Hi, from your modding queue !
[Gloom]00:10:605(1) : you have put this type of slider twice previously but this one hasn't the same cure, it looks quite bad
00:11:290(3, 4, 5, 6, 7, 8, 9, 10, 1) : since the slider isn't aligned with the stream, have you consider making the stream like an inverted S to align everything ?
00:17:376(2) i would put this circle near x=186;y=264 to fit the two sliders next to
00:28:776(1) : i don't like how you reuse your jump pattern. It is a good pattern but i feel more comfortable to play it 1 beat later. You should also find a way to delay the pattern from one beat imo
01:12:319(1, 2, 3) : there is a little align issue
01:18:833(6, 8) : it could be better with Ctrl+G, and also ajust the next triple position
02:09:233(1, 2) : this jump should go up since it goes up at 02:03:747
02:11:976(1, 2) : this one should go up too like the previous one because music only gets more acute
02:49:176(6) : a triplet over there would greatly improve the rythm
02:56:890 : have you consider making a slider there (and keep 02:57:062(2)) ?
03:15:747(1, 2) : thoe objects are weirdly aligned, does it better or nothing imo
04:10:605(1, 2, 3, 4, 5, 6, 7) : perhaps too cruvy
04:39:919(3) : this slider has same pattern than others but not the same timing, and it's not because it is in the same combo that difference is clearly visible, what about changing a little bit its shape ?

I didn't find a lot of things to say on jump patterns and everything else since i cant play more than the first half^^
Hope it helped you !
@+
Topic Starter
hi-mei
thanks, gonna apply these tomorrow
Frostmourne
General
- The whole offsets need to be +10 from the one here. (1005 -> 1015)
- drum samplesets don't suit the majority parts of this song. Normal hitsounds feel much better compared to drum.

Gloom
This difficulty is a mess, they are full of jumps that I completely failed to understand why they are.
00:11:976 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - if you intend to make a stack leniency properly in the center of the screen, use stacking function on the top left -> View -> Stacking to show where you need to place to make them stack properly. The current ones at 00:12:319 (2) - actually starts on next to middle a bit top left which I think it shouldn't be what you wanted while you set all symmetric stuffs for the other sliders in this part.
00:17:805 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - same
01:05:118 (7) - unsnapped
03:06:147 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is going to be a problematic pattern to most of players with annoying slider misses while they can be made better for playability experience. 1/8 sliders spaced are too much for this.

While other mods might not tell you their honest, I am going to do that this map may better fit the Loved or Approval category. The major problem that I see objectively isn't about copy-paste patterns, but spacings used in the song are random and widened just for the sake of difficulty spiked. The easiest examples to explain as to why they are random is the spacings in kiai parts (which means more intense) are pretty the same as the spacings in non-kiai parts (which means less intense). I am not going to point out all of them but showing some examples I think they do not fit at all.
00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - look at that picture, can you make them easier than it should be when the mapped notes are even stronger than kiai parts
01:51:919 (4,1,2,3,4,1) - why jump in this silent part?
01:54:147 (1,2,3,4,5,6,7,8) - ^
01:56:719 (2,3,4,5,6) - ^
01:58:776 (4,1,2,3,4) - ^
02:00:833 (2,3,4,5) - ^
02:01:690 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - these are the perfect example what you should have done to this mapset, having them progressing from the start to end with gradually increasing spacings this way along with the music is amazing
02:23:633 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - don't think this part fit with large jump this way
Topic Starter
hi-mei

FrostxE wrote:

General
- The whole offsets need to be +10 from the one here. (1005 -> 1015)
@ i think its ok as it is
- drum samplesets don't suit the majority parts of this song. Normal hitsounds feel much better compared to drum.
@ ^
Gloom
This difficulty is a mess, they are full of jumps that I completely failed to understand why they are.
@ well... idk, its up to BNs and QAT
00:11:976 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - if you intend to make a stack leniency properly in the center of the screen, use stacking function on the top left -> View -> Stacking to show where you need to place to make them stack properly. The current ones at 00:12:319 (2) - actually starts on next to middle a bit top left which I think it shouldn't be what you wanted while you set all symmetric stuffs for the other sliders in this part.
@ i have no idea why is that so fucked, ive never used stacking.
this is how it looks like for me https://osu.ppy.sh/ss/6381459

00:17:805 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - same
@ https://osu.ppy.sh/ss/6381466
01:05:118 (7) - unsnapped
@ its snapped lmao https://osu.ppy.sh/ss/6381473
03:06:147 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is going to be a problematic pattern to most of players with annoying slider misses while they can be made better for playability experience. 1/8 sliders spaced are too much for this.

While other mods might not tell you their honest, I am going to do that this map may better fit the Loved or Approval category. The major problem that I see objectively isn't about copy-paste patterns, but spacings used in the song are random and widened just for the sake of difficulty spiked. The easiest examples to explain as to why they are random is the spacings in kiai parts (which means more intense) are pretty the same as the spacings in non-kiai parts (which means less intense). I am not going to point out all of them but showing some examples I think they do not fit at all.
00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2,1,2,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,1) - look at that picture, can you make them easier than it should be when the mapped notes are even stronger than kiai parts
@ well... it fits to the song pretty well, it is interesting to play and fits to the bass, but honestly i cant find any other pattern to fit there.
01:51:919 (4,1,2,3,4,1) - why jump in this silent part?
01:54:147 (1,2,3,4,5,6,7,8) - ^
01:56:719 (2,3,4,5,6) - ^
01:58:776 (4,1,2,3,4) - ^
02:00:833 (2,3,4,5) - ^
@ it used to be 1/2, or something. but then after some mods i realized that it should be mapped into some basic patterns.
02:01:690 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - these are the perfect example what you should have done to this mapset, having them progressing from the start to end with gradually increasing spacings this way along with the music is amazing
02:23:633 (1,2,1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6,7,1,2,3,4,1,2,1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7) - don't think this part fit with large jump this way
@ it is a kiai time and it it should be spaced because of repetetive melody so it will be not that boring to play and also its ok due to this SR
thanks!
Topic Starter
hi-mei

Nherantelon wrote:

Hi, from your modding queue !
[Gloom]00:10:605(1) : you have put this type of slider twice previously but this one hasn't the same cure, it looks quite bad
@ ok changed
00:11:290(3, 4, 5, 6, 7, 8, 9, 10, 1) : since the slider isn't aligned with the stream, have you consider making the stream like an inverted S to align everything ?
@ yea nice idea but idk yet how to make it good
00:17:376(2) i would put this circle near x=186;y=264 to fit the two sliders next to
@ nah
00:28:776(1) : i don't like how you reuse your jump pattern. It is a good pattern but i feel more comfortable to play it 1 beat later. You should also find a way to delay the pattern from one beat imo
@ its ok
01:12:319(1, 2, 3) : there is a little align issue
@ idk what you talking about
01:18:833(6, 8) : it could be better with Ctrl+G, and also ajust the next triple position
02:09:233(1, 2) : this jump should go up since it goes up at 02:03:747
@ okay
02:11:976(1, 2) : this one should go up too like the previous one because music only gets more acute
@ idk about this
02:49:176(6) : a triplet over there would greatly improve the rythm
02:56:890 : have you consider making a slider there (and keep 02:57:062(2)) ?
@ nah
03:15:747(1, 2) : thoe objects are weirdly aligned, does it better or nothing imo
04:10:605(1, 2, 3, 4, 5, 6, 7) : perhaps too cruvy
04:39:919(3) : this slider has same pattern than others but not the same timing, and it's not because it is in the same combo that difference is clearly visible, what about changing a little bit its shape ?
@ i dont know, its just to fit the triangle pattern there tho.

I didn't find a lot of things to say on jump patterns and everything else since i cant play more than the first half^^
Hope it helped you !
@+
thanks, gonna mod your map once ill get some free time.
Frostmourne

FrostxE wrote:

Gloom
00:11:976 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1) - if you intend to make a stack leniency properly in the center of the screen, use stacking function on the top left -> View -> Stacking to show where you need to place to make them stack properly. The current ones at 00:12:319 (2) - actually starts on next to middle a bit top left which I think it shouldn't be what you wanted while you set all symmetric stuffs for the other sliders in this part.
@ i have no idea why is that so fucked, ive never used stacking.
this is how it looks like for me https://osu.ppy.sh/ss/6381459

00:17:805 (2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2) - same
@ https://osu.ppy.sh/ss/6381466

This shows how ignorant you are by not checking what I stated on above. The one I am seeing is a complete full of stack that irritates the playing experience.

01:05:118 (7) - unsnapped
@ its snapped lmao https://osu.ppy.sh/ss/6381473
It is unsnapped sorry. If you bother checking with AIMod, it shows you exactly what you overlook.
Not surprising at all based on what you have replied to my mod post, an ignorant and defensive one that you were trying to be you. I can accept how your music interpretation is by trying to understand your subjective opinions on other parts that I don't find fit, but you find them fit. I won't bring them up here.
However, some objective matters I brought up above are clearly unrankable and unintentional yet you still tried to be you against the one I found unrankable without any explanation to that. This shows how ignorant you are, so as your mapping. If this map is going to be ranked by any BNs who deem it is ready for ranked, I will be contesting to its finale to take it down if it was still this far from what quality mapping should be.
Topic Starter
hi-mei

FrostxE wrote:

FrostxE wrote:

Gloom
Not surprising at all based on what you have replied to my mod post, an ignorant and defensive one that you were trying to be you. I can accept how your music interpretation is by trying to understand your subjective opinions on other parts that I don't find fit, but you find them fit. I won't bring them up here.
However, some objective matters I brought up above are clearly unrankable and unintentional yet you still tried to be you against the one I found unrankable without any explanation to that. This shows how ignorant you are, so as your mapping. If this map is going to be ranked by any BNs who deem it is ready for ranked, I will be contesting to its finale to take it down if it was still this far from what quality mapping should be.
On a more serious note, I dont even know what is AI mode for, theres no one who even mentioned this. ALso, Ive never heard about it in RC or any guides. So yea, for me "unsnapped" means completely off from the timing ticks.
For stack leniency thing I didnt really understand what you meant there, I have never used that thing before.
So yea, you either explain things properly or you just dont bother yourself. Because the way you mod is completely fucked for newbies like me. I dont understand how to use this tool, basically all of centered notes are placed on 256/192, which is the center of the screen (again, if Im not mistaken). After your screenshot I fixedw this immidiately.

Not surprising at all based on what you have replied to my mod post, an ignorant and defensive one that you were trying to be you.
Well, I dont really care about people which are using some weird shit stuff in their mods without any explanation on actually how to use that stuff. But honestly, Im mature enough to not get offended by such words. Am I ignorant? well... think so! xd xd

I can accept how your music interpretation is by trying to understand your subjective opinions on other parts that I don't find fit, but you find them fit. I won't bring them up here.
Im always open for any ideas that were explained good. But when someone forces me to do stuff I dont understand what is made for then I wont react normaly.

However, some objective matters I brought up above are clearly unrankable and unintentional yet you still tried to be you against the one I found unrankable without any explanation to that.
Explanations?
?
Did you explain something like, why is that unrankable or bad itself? I guess, no. Anyways, it is fixed now.

This shows how ignorant you are, so as your mapping.
Im actually not that ignorant as you can see in my repsonses in the past mods.

If this map is going to be ranked by any BNs who deem it is ready for ranked, I will be contesting to its finale to take it down if it was still this far from what quality mapping should be.


Oh! I like that!
Lets fight around it! Im actually happy that someone good finaly noticed me! So yea, feel free to shit on this map, I like criticism and will use that to improve myself. Like, the way I live is that Im trying to be the best at my works or any stuff I do.
I hope you will keep your words!
vipto
What is consistency

Sidenote: +5 offset
Shiguri
do me a favor and respect your modders atleast on a map like this
theyre willing to mod a map for you that could improve your mapping in the future and yet you shit on them
still bummed
Good map ! ;-)
Keep it up, proud of you ;-0000
Bonsai
Admittedly this really wasn't the best way to explain stuff to an inexperienced mapper, most of it is basically "Here are some flaws of your map that are bad but I'm not really telling you why or how to improve it" lol

Just on a side-note, which is why I'm writing this post: The issue with stacking lies in the fact that you have disabled viewing stacking in the editor, making it appear different in the editor than ingame -> It's the lowermost thing here, just activate it and you'll see the issue (or simply testplay those sections LOL). An easy way to fix this would be to decrease the stack-leniency until those 3/2-gaps ( = 00:12:490 (3,2) etc) don't autostack anymore.

I whish you good luck on your mapping-journey, I really like some ideas in this map, like 00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2) - <3, but it simply lacks a bit of consistency / overall concept across the whole map, which is something that can't be taught very easily, but gaining more experience through simply mapping more definitely helps a lot. I don't know any backstory to this, but expecting your very first, or second, or third map to get ranked is rather 'naive' (can't find a better word rn, I mean no harm ^^), I'd personally advise to simply map a few more different maps and then come back to this map at a later point, it will help you have a better understanding of mapping in general and will save modders some time trying to explain stuff that is hard to explain but relatively easy to learn with experience!
Topic Starter
hi-mei

Bonsai wrote:

Admittedly this really wasn't the best way to explain stuff to an inexperienced mapper, most of it is basically "Here are some flaws of your map that are bad but I'm not really telling you why or how to improve it" lol

Just on a side-note, which is why I'm writing this post: The issue with stacking lies in the fact that you have disabled viewing stacking in the editor, making it appear different in the editor than ingame -> It's the lowermost thing here, just activate it and you'll see the issue (or simply testplay those sections LOL). An easy way to fix this would be to decrease the stack-leniency until those 3/2-gaps ( = 00:12:490 (3,2) etc) don't autostack anymore.

I whish you good luck on your mapping-journey, I really like some ideas in this map, like 00:22:947 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,1,2) - <3, but it simply lacks a bit of consistency / overall concept across the whole map, which is something that can't be taught very easily, but gaining more experience through simply mapping more definitely helps a lot. I don't know any backstory to this, but expecting your very first, or second, or third map to get ranked is rather 'naive' (can't find a better word rn, I mean no harm ^^), I'd personally advise to simply map a few more different maps and then come back to this map at a later point, it will help you have a better understanding of mapping in general and will save modders some time trying to explain stuff that is hard to explain but relatively easy to learn with experience!
Thanks dude.

But the thing is I dont really consider to map anything more, I have no time basically to spend another 200 hours on something like this. I will try to rank it, maybe remap some parts, but I dont think Ill be able to start a new project cuz its super stressfull and I got some stuff to do irl unfortunatly.
Topic Starter
hi-mei
Feel free to mod it. Im out of home for next week or so.
Do not expect me to respond fast ~
Topic Starter
hi-mei
quit w
Topic Starter
hi-mei
to hell and back
Doyak
2 hours of IRC mod
2016-11-10 00:59 -himei: hi! i would like to ask you for help with my map. it has 100 sp and 30 mods. basically BNs are saying that its not ready for ranking yet, tho they are not saying why.
2016-11-10 00:59 Doyak: Okay let me see (though I won't icon)
2016-11-10 00:59 -himei: also im getting a lot of positive responses from people, and they are wondering why is it not ranked.
2016-11-10 00:59 -himei: ACTION is listening to [https://osu.ppy.sh/b/1056987 Arzest - Enemy]
2016-11-10 01:09 Doyak: alright
2016-11-10 01:09 Doyak: here's the summary
2016-11-10 01:09 Doyak: Sometimes you did make great patterns
2016-11-10 01:09 Doyak: but other than that, the whole map is almost full of random jumps
2016-11-10 01:10 -himei: they are not random tho
2016-11-10 01:10 -himei: can u turn ar 5 on?
2016-11-10 01:10 -himei: it has linear structure most of the times
2016-11-10 01:10 -himei: sec
2016-11-10 01:10 -himei: ill show you
2016-11-10 01:12 Doyak: I mean it's random in 2 ways
2016-11-10 01:12 Doyak: the placement is random "except some good parts"
2016-11-10 01:12 -himei: http://puu.sh/scuWf/25f90022c6.jpg
2016-11-10 01:12 Doyak: also you put jumps everywhere even when the song isn't calling for it
2016-11-10 01:12 Doyak: well
2016-11-10 01:13 Doyak: the thing you showed me is about
2016-11-10 01:13 Doyak: the flow
2016-11-10 01:13 Doyak: flow != pattern
2016-11-10 01:13 -himei: uh there are a lot of similar places. well i think you are telling me about this part right?01:52:100 (1) - ?
2016-11-10 01:13 Doyak: Yes
2016-11-10 01:14 Doyak: that stroke me so hard
2016-11-10 01:14 -himei: these jumps, yea i dont really know how to map this, cuz it was mapped to the voice line
2016-11-10 01:14 -himei: and people told me that its super undermapped and boring itself
2016-11-10 01:15 -himei: so i changed that to something more playable and you know
2016-11-10 01:15 -himei: faster
2016-11-10 01:16 Doyak: still I don't think it represents the song better in any way
2016-11-10 01:16 -himei: is this the only part that is really bad?
2016-11-10 01:16 Doyak: all you did is just consistent moving
2016-11-10 01:16 Doyak: uhh
2016-11-10 01:16 Doyak: I'll point more parts out
2016-11-10 01:16 Doyak: 02:40:100 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - how does this 1/4 stream make sense?
2016-11-10 01:17 -himei: uh
2016-11-10 01:17 -himei: hmm
2016-11-10 01:17 -himei: sec
2016-11-10 01:18 -himei: lmao yea youre right
2016-11-10 01:19 Doyak: 03:33:072 (4,6) - how would you justify these jumps?
2016-11-10 01:20 Doyak: What I feel from these jumps on kiais, is that it's not following anything
2016-11-10 01:20 Doyak: because the strong bass sounds are only on white ticks, and what-it-is-called melody sounds are not full 1/2 jumps
2016-11-10 01:20 -himei: sec
2016-11-10 01:20 Doyak: so what you're following is not certain
2016-11-10 01:21 -himei: yes i agree
2016-11-10 01:22 -himei: uh actually idk how did i miss that
2016-11-10 01:23 Doyak: 03:36:672 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2016-11-10 01:23 Doyak: let me ask
2016-11-10 01:24 Doyak: if I ask you for some logic behind this placement
2016-11-10 01:24 Doyak: then you may say "03:37:057 (5,8,3) - is linear"?
2016-11-10 01:24 Doyak: or 03:37:186 (6,8,2) - is linear?
2016-11-10 01:24 -himei: sec
2016-11-10 01:25 -himei: yea
2016-11-10 01:25 -himei: i was thinking about that when i mapped it
2016-11-10 01:25 Doyak: then I'd say, it lacks logic
2016-11-10 01:25 Doyak: you kinda have one, but that's not well-done
2016-11-10 01:25 -himei: i know its overmapped there
2016-11-10 01:25 -himei: you showed me this xd
2016-11-10 01:25 Doyak: I'm not talking about overmap here
2016-11-10 01:26 Doyak: as I said, the map contains random jumps in 2 ways
2016-11-10 01:26 Doyak: one is about overmaps we talked about before
2016-11-10 01:26 Doyak: and now, the placement logic
2016-11-10 01:26 -himei: well if i wasnt overmapping it by 1/4 i would make a consistent thing with sliders i guess...
2016-11-10 01:27 -himei: yea i understand
2016-11-10 01:27 -himei: thanks
2016-11-10 01:27 Doyak: now you got this
2016-11-10 01:27 Doyak: Well then, good luck with your mapping!
2016-11-10 01:28 -himei: uh wait
2016-11-10 01:28 -himei: thats all?
2016-11-10 01:28 -himei: so the only problematic part is
2016-11-10 01:29 Doyak: oh you want more examples?
2016-11-10 01:29 -himei: well, its actually like
2016-11-10 01:29 -himei: 30% of the map
2016-11-10 01:29 -himei: yea
2016-11-10 01:29 -himei: please
2016-11-10 01:29 Doyak: well these repeat themselves actually
2016-11-10 01:29 -himei: 30% is more than enough for me to remap xd
2016-11-10 01:30 -himei: just give me the timings of bad things, if its not hard plz ;w;
2016-11-10 01:30 Doyak: I think the map needs general improvement actually...
2016-11-10 01:30 -himei: in what way?
2016-11-10 01:30 Doyak: more reasonable patterning?
2016-11-10 01:31 -himei: well i think the first 50% are decent
2016-11-10 01:31 Doyak: and structure
2016-11-10 01:31 Doyak: 00:33:929 (1,2,3,4) -
2016-11-10 01:31 Doyak: until here it was pretty good
2016-11-10 01:31 Doyak: now see that 4 notes
2016-11-10 01:31 Doyak: the only 'clear' 1/2 sounds are
2016-11-10 01:31 Doyak: only on 1-2-3
2016-11-10 01:31 Doyak: but not 4
2016-11-10 01:32 Doyak: the sound is more related to other 1/2 sliders
2016-11-10 01:32 -himei: yea true thanks
2016-11-10 01:32 Doyak: hence I don't think it deserves same kind of jump as 2
2016-11-10 01:32 Doyak: same goes for 00:35:814 (3) -
2016-11-10 01:32 -himei: hmm
2016-11-10 01:33 -himei: tho if i remove that
2016-11-10 01:33 Doyak: if you want to add more jumps than probably 00:36:843 - is better
2016-11-10 01:33 -himei: it will be very slow and boring
2016-11-10 01:33 Doyak: 00:37:186 (3) - doesn't fit as well
2016-11-10 01:33 Doyak: you can find some actual good 1/2 beats to make them clickable
2016-11-10 01:33 Doyak: but not randomly
2016-11-10 01:33 -himei: yea ty
2016-11-10 01:33 Doyak: 00:37:872 (3) - is a good jump since it has a swoosh sound
2016-11-10 01:34 -himei: i understand the rest of this section
2016-11-10 01:34 -himei: you can move forward
2016-11-10 01:34 -himei: xd
2016-11-10 01:34 Doyak: okay
2016-11-10 01:35 Doyak: by general improvement I mean
2016-11-10 01:35 Doyak: 00:54:500 (1,2,3,4) - already randomly-placed
2016-11-10 01:35 -himei: uh
2016-11-10 01:35 Doyak: 01:02:729 (1,2,3,4) - the tention gets intense, but why does this have smaller movement than 01:01:357 (1,2,3,4) - ?
2016-11-10 01:36 Doyak: actually if you want a full 1/2 click part, this is a good one
2016-11-10 01:36 -himei: yea ty
2016-11-10 01:37 Doyak: the rhythm of the first kiai seems good
2016-11-10 01:37 -himei: 01:10:957 (1) - is this a good pattern?
2016-11-10 01:37 Doyak: but I don't see much of patterning on the whole part
2016-11-10 01:37 -himei: cuz its not emphasizes
2016-11-10 01:37 -himei: the music
2016-11-10 01:37 -himei: it doesnt*
2016-11-10 01:38 Doyak: better if you can emphasize it in some way
2016-11-10 01:38 Doyak: there's no 'correct answer' in mapping
2016-11-10 01:38 Doyak: that's why you can always aim for the better
2016-11-10 01:38 Doyak: no ultimate answer
2016-11-10 01:39 -himei: i would keep it tho im not certain about it. like, the melody is reversed to the patter, it should be getting smaller with the sound
2016-11-10 01:39 -himei: yea well i always tried to improve this
2016-11-10 01:39 Doyak: 01:10:957 (1,2,3,4,5,6,7,8) - is actually pretty good
2016-11-10 01:39 Doyak: but about the others uhh
2016-11-10 01:40 Doyak: you can't tell me much of logic behind them
2016-11-10 01:40 Doyak: I mean, the placement
2016-11-10 01:40 Doyak: 01:21:929 (1,2,3,4,5,6,7,8,1,2,3,4) - good enough
2016-11-10 01:40 Doyak: 01:26:043 (1) - this slider is a bit weird
2016-11-10 01:41 Doyak: because this is a
2016-11-10 01:41 Doyak: how should I call it
2016-11-10 01:41 Doyak: start of a new section
2016-11-10 01:41 Doyak: as a downbeat
2016-11-10 01:41 -himei: yea i understand
2016-11-10 01:42 Doyak: you used full 1/2 circles after this
2016-11-10 01:42 Doyak: so having only this one as a slider doesn't make much sense
2016-11-10 01:42 -himei: yea
2016-11-10 01:43 Doyak: 01:40:272 (2,3) - I wonder if you wanted to represent those strange voice with this
2016-11-10 01:44 -himei: yes lol
2016-11-10 01:44 -himei: i was uncertain about the second note
2016-11-10 01:44 Doyak: That doesn't seem working nicely for me though
2016-11-10 01:44 -himei: and theres no good sound under it
2016-11-10 01:44 Doyak: Can you consider those second ones as a proper 'beat'?
2016-11-10 01:44 -himei: yea im not certain about it either
2016-11-10 01:44 Doyak: then making it clickable doesn't make much sense
2016-11-10 01:45 -himei: +
2016-11-10 01:45 Doyak: you can always try sliders for that
2016-11-10 01:45 Doyak: also it ends much earlier than 1/2
2016-11-10 01:45 Doyak: I don't know how others might think about this
2016-11-10 01:45 Doyak: but using a 1/4 slider or something
2016-11-10 01:45 Doyak: makes much more sense to me
2016-11-10 01:45 -himei: well natsu said its ok
2016-11-10 01:46 -himei: sonnyc didnt say anything about it
2016-11-10 01:46 -himei: and other bns... i dont remember
2016-11-10 01:46 -himei: well yea ill remap it tho i dont really know
2016-11-10 01:46 -himei: how to make it entertaining
2016-11-10 01:46 -himei: its bascially slider>note
2016-11-10 01:46 -himei: which is dull
2016-11-10 01:47 Doyak: lmao I don't know how to map this kind of song even
2016-11-10 01:47 Doyak: I only map songs with very clear beats
2016-11-10 01:48 Doyak: also the hardest map I've ever made is 5.5*
2016-11-10 01:48 Doyak: doesn't really know how 6+ star map works
2016-11-10 01:48 -himei: yea man i got the undertanding that it was a bad call to map this as a first map
2016-11-10 01:48 -himei: tho ive spent too much time on it to just you know
2016-11-10 01:48 -himei: let it go
2016-11-10 01:48 -himei: ;w;
2016-11-10 01:49 Doyak: hmm
2016-11-10 01:49 Doyak: if you really like this to be ranked
2016-11-10 01:49 -himei: that was my full vacation ;w; like 200 hours or so
2016-11-10 01:49 -himei: yea i do
2016-11-10 01:49 Doyak: then I might advise you to... pause this for the time being
2016-11-10 01:49 Doyak: even if you manage to rank this somehow
2016-11-10 01:50 Doyak: I think you'll regret it in the future
2016-11-10 01:50 Doyak: "I could have made this better with improved skill..." like thing
2016-11-10 01:50 -himei: uh... i dont really consider to map anything with such input in the future
2016-11-10 01:50 -himei: cuz of irl life
2016-11-10 01:50 Doyak: You don't really need to put too much input on others
2016-11-10 01:50 -himei: it was my hard attempt to do something good lol
2016-11-10 01:50 Doyak: I mean, you just need to improve your skill
2016-11-10 01:51 Doyak: to make this even better in the future
2016-11-10 01:51 -himei: well i can tell you that
2016-11-10 01:51 Doyak: You already had pretty good experience I think
2016-11-10 01:51 -himei: ive remapped this like
2016-11-10 01:51 -himei: 5 times at least
2016-11-10 01:51 -himei: the whole song
2016-11-10 01:51 -himei: ofc it was part by part
2016-11-10 01:51 Doyak: That's a hard thing yeah I know
2016-11-10 01:52 -himei: >good experience
2016-11-10 01:52 -himei: not really
2016-11-10 01:52 -himei: as i said its my first map
2016-11-10 01:52 -himei: tho ive read a lot of guides before started
2016-11-10 01:52 -himei: videos etc. well also it gets me sad
2016-11-10 01:52 -himei: when i see something like
2016-11-10 01:52 -himei: haitai getting ranked
2016-11-10 01:53 -himei: with like
2016-11-10 01:53 -himei: a note with no sounds under it
2016-11-10 01:53 -himei: which is clear overmapping which is unrankable
2016-11-10 01:53 Doyak: overmapping is not unrankable
2016-11-10 01:53 Doyak: but you need to explain reasonably
2016-11-10 01:53 Doyak: that it represents the music better in the map's design
2016-11-10 01:54 Doyak: though I know a lot of maps out there are being ranked
2016-11-10 01:54 Doyak: with so many flaws
2016-11-10 01:54 -himei: ACTION is editing [https://osu.ppy.sh/b/994495 Ayase Rie - Yuima-ru*World TVver. [Ultimate]]
2016-11-10 01:54 -himei: 00:38:892 (1) -
2016-11-10 01:54 -himei: lol
2016-11-10 01:55 Doyak: oh it's that Fycho map
2016-11-10 01:55 -himei: yea but
2016-11-10 01:55 -himei: theres clearly
2016-11-10 01:55 Doyak: it has a sound though
2016-11-10 01:55 -himei: NO sound under that note
2016-11-10 01:55 Doyak: it has
2016-11-10 01:55 -himei: what
2016-11-10 01:55 Doyak: a drum is under that note
2016-11-10 01:56 -himei: hm
2016-11-10 01:56 Doyak: ah
2016-11-10 01:56 Doyak: not a drum
2016-11-10 01:56 Doyak: but has a sound
2016-11-10 01:56 -himei: hmm yea its strange cuz i was 100% sure that it hasnt
2016-11-10 01:56 -himei: yesterday
2016-11-10 01:56 -himei: lol
2016-11-10 01:57 -himei: well yea tho
2016-11-10 01:57 -himei: are you done with my map?
2016-11-10 01:57 Doyak: it's hard to listen to realize that there's a sound
2016-11-10 01:57 Doyak: you still want more? xD
2016-11-10 01:57 -himei: we are stopped at
2016-11-10 01:57 Doyak: it's basically repeating
2016-11-10 01:57 -himei: well the way of my thinkng is
2016-11-10 01:57 -himei: i get a list of TODO
2016-11-10 01:57 -himei: and i following it step by step
2016-11-10 01:58 -himei: so when i receiving something like "well.. its still not that good" it gets me super badly
2016-11-10 01:58 -himei: ;w;
2016-11-10 01:58 Doyak: you're making me fully mod this, aren't you? xDDD
2016-11-10 01:58 Doyak: even though I'm closed with mods atm
2016-11-10 01:59 -himei: 02:16:100 (1) - what about this
2016-11-10 01:59 -himei: LOL
2016-11-10 01:59 -himei: well ...
2016-11-10 01:59 -himei: you said its not about icon
2016-11-10 01:59 Doyak: Yeah
2016-11-10 01:59 Doyak: because I won't fully check it lol
2016-11-10 02:00 Doyak: nothing wrong with 02:16:100 (1) - imo
2016-11-10 02:00 Doyak: kinda weird you dind't put NC on 02:16:786 (5) - though
2016-11-10 02:00 Doyak: also
2016-11-10 02:00 -himei: 02:19:529 (1,2,3,4,5,6) - i think this is bad
2016-11-10 02:01 Doyak: 02:16:100 (1,2,3,4,5,6,7,8) - not all of these have equal strength
2016-11-10 02:01 -himei: yea
2016-11-10 02:01 Doyak: yet you put it in a single pentagon jump
2016-11-10 02:01 Doyak: 02:19:529 (1,2,3,4,5,6) - does seem weird
2016-11-10 02:01 Doyak: but well
2016-11-10 02:02 Doyak: as I said the whole map can be improved in terms of placement
2016-11-10 02:02 -himei: i think it should be like sliders or so
2016-11-10 02:02 -himei: i mean
2016-11-10 02:03 -himei: jumps arent good here, i just did that ... idk even
2016-11-10 02:03 -himei: i was mad when some one said that its a dull part
2016-11-10 02:03 -himei: so yea... xd
2016-11-10 02:03 Doyak: The best map you can make is
2016-11-10 02:03 Doyak: the map you can explain all by yourself
2016-11-10 02:03 -himei: well you know, my mindset was to make this map enjoyable
2016-11-10 02:03 -himei: like
2016-11-10 02:03 -himei: sec
2016-11-10 02:04 Doyak: "why this note is here and what it wants to represent"
2016-11-10 02:05 -himei: well i gave up on this map like 2 weeks ago
2016-11-10 02:05 -himei: after some drama in that thread
2016-11-10 02:05 -himei: tho today i was watching hellblinde, the osu! streamer
2016-11-10 02:05 Doyak: with Frostmourne?
2016-11-10 02:05 -himei: frostxe yea
2016-11-10 02:06 -himei: uh btw
2016-11-10 02:06 -himei: sec
2016-11-10 02:06 -himei: https://puu.sh/s2cit/38425f26f7.png
2016-11-10 02:06 -himei: hes a good guy probably
2016-11-10 02:06 -himei: lol
2016-11-10 02:07 Doyak: lol
2016-11-10 02:07 Doyak: he recently had some trouble with Lasse iirc
2016-11-10 02:07 Doyak: but he's generally okay
2016-11-10 02:07 -himei: so today i was watching some osu stream and that guy told me that my map is good, and it inspired to me keep on fighting over it xd
2016-11-10 02:07 -himei: https://www.twitch.tv/helblinde/v/99962773?t=31m45s
2016-11-10 02:07 -himei: if you want
2016-11-10 02:09 Doyak: hmm I don't really trust "players" saying certain map is good xD
2016-11-10 02:09 -himei: well its not only him
2016-11-10 02:09 Doyak: my first few ranked maps are shitty
2016-11-10 02:09 Doyak: still they have high user rating
2016-11-10 02:09 Doyak: my recent maps are much better
2016-11-10 02:09 Doyak: not much change
2016-11-10 02:09 -himei: the most responses are very positive, ive asked like 50 players from top100 to check it out
2016-11-10 02:09 -himei: anyways
2016-11-10 02:09 -himei: so...
2016-11-10 02:09 -himei: sec
2016-11-10 02:09 Doyak: people like nyan nyan drive
2016-11-10 02:10 Doyak: they like jump practice maps
2016-11-10 02:10 Doyak: they like deathstream practice maps
2016-11-10 02:10 -himei: hmm
2016-11-10 02:10 -himei: true
2016-11-10 02:10 -himei: but like
2016-11-10 02:10 -himei: theres a clear difference
2016-11-10 02:10 -himei: when you make a anime opening song like a jump practice
2016-11-10 02:11 -himei: or you make a hardbass song that well.. can be represented as a jump map
2016-11-10 02:11 -himei: in my opinion
2016-11-10 02:11 Doyak: I mean, if one can make it fit the music then it's okay
2016-11-10 02:11 Doyak: but players generally don't consider these things
2016-11-10 02:12 -himei: well i did that mistake when i tried to map this for playability only
2016-11-10 02:12 Doyak: some can like random maps but that's not a well-constructed map
2016-11-10 02:12 -himei: and i sacrificed some logical aspects
2016-11-10 02:13 Doyak: hmm have you talked with Sonnyc?
2016-11-10 02:13 -himei: and now im about to change it to the mapper-view side
2016-11-10 02:13 -himei: yea
2016-11-10 02:13 Doyak: I think he'll be happy to explain you things
2016-11-10 02:13 -himei: like a month ago
2016-11-10 02:13 -himei: hmm we were talking about my map in general
2016-11-10 02:13 Doyak: (he's better at English than me too xD)
2016-11-10 02:13 -himei: tho he just showed me the parts he liked
2016-11-10 02:14 -himei: and said i should map something else
2016-11-10 02:14 -himei: which is a good advise
2016-11-10 02:14 -himei: tho i do not have time to map something else
2016-11-10 02:14 -himei: it just too hard to map something with 5 min drain time
2016-11-10 02:16 -himei: alright can we finish this plz? 02:23:643 (1) - this part is it a good way to represent that melody? i feels like tripplets/reversed sliders are ok, but its overmapped
2016-11-10 02:16 Doyak: urgh wait a sec
2016-11-10 02:16 -himei: uh, not really
2016-11-10 02:16 Doyak: I'm talking with like 4 people atm
2016-11-10 02:16 -himei: okay i need 5 min to order some food too
2016-11-10 02:19 Doyak: the 1/4s are not overmapped
2016-11-10 02:19 Doyak: I'm pretty sure they're supposed to be actual 1/4s
2016-11-10 02:21 Doyak: but 02:35:215 (3,5) - is overmapped
2016-11-10 02:21 -himei: are you sure
2016-11-10 02:22 -himei: uh wait
2016-11-10 02:22 Doyak: actually I don't hear anything on 02:35:129 (2) - either
2016-11-10 02:22 -himei: i think theres a sound, try to listen with 25%
2016-11-10 02:22 Doyak: oh yeah
2016-11-10 02:22 -himei: its like
2016-11-10 02:22 Doyak: very tiny sound...
2016-11-10 02:22 Doyak: then there's another problem
2016-11-10 02:23 -himei: paaaaaaam, pam-pam, paaaaaaam, pam-pam
2016-11-10 02:23 Doyak: 02:34:957 (1,2) - why is this such a big spacing?
2016-11-10 02:23 -himei: because i didnt know where to put that note
2016-11-10 02:24 Doyak: I think
2016-11-10 02:24 -himei: theres no logical place after 02:34:615 (7) -
2016-11-10 02:24 Doyak: you'd better try putting notes closer when the sound is not strong
2016-11-10 02:25 Doyak: A map should have its basic 'spacing'
2016-11-10 02:25 Doyak: it doesn't mean you should fix ds
2016-11-10 02:25 -himei: yea i understand
2016-11-10 02:25 Doyak: but it can help with the map's structure
2016-11-10 02:25 Doyak: I think you have watched pishifat's videos too then?
2016-11-10 02:25 -himei: ofc
2016-11-10 02:26 -himei: all of them
2016-11-10 02:26 -himei: tho as you said
2016-11-10 02:26 -himei: theres no bold rules in mapping
2016-11-10 02:26 -himei: so i used that rule in that case
2016-11-10 02:26 -himei: lol
2016-11-10 02:26 -himei: 02:57:929 (1,2,3,4,5,6,7) - this is my biggest concern
2016-11-10 02:26 -himei: its like i should
2016-11-10 02:27 -himei: 02:58:357 - map this sounds
2016-11-10 02:27 -himei: instead of jumps
2016-11-10 02:28 -himei: damn ... im thinking of rempping the whole thing now
2016-11-10 02:28 -himei: ;w;
2016-11-10 02:28 -himei: its just way too bad
2016-11-10 02:28 Doyak: You don't need to map every 1/4s
2016-11-10 02:29 Doyak: if you feel it doesn't deserved to be mapped
2016-11-10 02:29 Doyak: like that one is really tiny and vague sound
2016-11-10 02:29 Doyak: if you think not mapping it represents the song better
2016-11-10 02:29 Doyak: then go for it
2016-11-10 02:29 Doyak: you have your reason here
2016-11-10 02:32 Doyak: 03:02:643 (3,5) -
2016-11-10 02:32 Doyak: "oh it's not overmap" you might say
2016-11-10 02:32 -himei: yes
2016-11-10 02:33 Doyak: what I'm gonna say about this is
2016-11-10 02:33 Doyak: 03:01:957 (7) -
2016-11-10 02:33 Doyak: see the similarity and difference?
2016-11-10 02:33 -himei: uhhh
2016-11-10 02:33 -himei: yea
2016-11-10 02:33 -himei: its a different sound
2016-11-10 02:33 Doyak: You used exact same pattern
2016-11-10 02:34 Doyak: but one is a clear drum sound
2016-11-10 02:34 Doyak: and others are vague sounds
2016-11-10 02:34 -himei: yea ill r3m3p
2016-11-10 02:38 -himei: wait so 03:21:243 (1,2,3,4,5,6,7) - did you say anything about this at the beggining? i dont remember. so basically you said that it shouldnt be like 1/4 jumps, cuz the bas is only on white ticks
2016-11-10 02:39 Doyak: Yes
2016-11-10 02:39 Doyak: if you don't have anything to represent on the red ticks
2016-11-10 02:39 -himei: ok
2016-11-10 02:39 Doyak: then using same kind of jump over and over again doesn't make sense
2016-11-10 02:39 Doyak: it's just about
2016-11-10 02:39 Doyak: explaing stuff by yourself
2016-11-10 02:39 Doyak: if you cannot, then it's probably wrong
2016-11-10 02:40 -himei: i think there should be a sliders on red ticks that are finishes on blue ones xd
2016-11-10 02:40 -himei: alright im about to stop poking you for now xd
2016-11-10 02:40 -himei: ty for your time
2016-11-10 02:41 Doyak: woo finally releasing me
2016-11-10 02:41 -himei: uh also it'll be good if you post this on the forums so ppl will know that im not done yeat
2016-11-10 02:41 -himei: yet*
2016-11-10 02:41 Doyak: okay good luck!
2016-11-10 02:41 Doyak: sure
2016-11-10 02:41 Doyak: I can get a kudosu as well so why not xD
2016-11-10 02:42 -himei: are you working by your mod queue
2016-11-10 02:42 -himei: or?
2016-11-10 02:42 Doyak: I don't have queue
2016-11-10 02:42 Doyak: I just uhh
2016-11-10 02:42 Doyak: announce on my userpage
2016-11-10 02:42 -himei: im not sure how can i ask you for recheck this, probably in 1-2 months
2016-11-10 02:42 Doyak: so that only those who really want my mod can get it
2016-11-10 02:42 Doyak: but
2016-11-10 02:42 -himei: uh
2016-11-10 02:42 Doyak: I don't nominate 6+ star maps
2016-11-10 02:42 -himei: so i was the lucky one
2016-11-10 02:43 -himei: xd
2016-11-10 02:43 -himei: it wont be 6
2016-11-10 02:43 -himei: lol
2016-11-10 02:43 -himei: wait why
2016-11-10 02:43 Doyak: as I said it's still technically closed
2016-11-10 02:43 -himei: even for next few months?
2016-11-10 02:43 Doyak: well
2016-11-10 02:43 Doyak: recently there has been Loctav's saying
2016-11-10 02:44 -himei: ill finish this at the end of the december i guess
2016-11-10 02:44 Doyak: "do not moninate maps you can't play"
2016-11-10 02:44 Doyak: I can't play this
2016-11-10 02:44 -himei: are you sure you cant play it
2016-11-10 02:44 -himei: LOL
2016-11-10 02:44 -himei: u got 5.7k pp
2016-11-10 02:44 -himei: anyways
2016-11-10 02:44 Doyak: yeah but I have one 6+ star FC
2016-11-10 02:44 Doyak: which is Midnight Siege
2016-11-10 02:44 Doyak: only extreme streams
2016-11-10 02:45 -himei: so technically
2016-11-10 02:45 Doyak: nothing else
2016-11-10 02:45 -himei: its possible
2016-11-10 02:45 -himei: lol
2016-11-10 02:45 Doyak: nah
2016-11-10 02:45 Doyak: I can't even FC jumpy 5.5 star maps
2016-11-10 02:45 Doyak: 6 star is barely passable
2016-11-10 02:45 -himei: play =/= fc?
2016-11-10 02:45 Doyak: also more important thing is
2016-11-10 02:45 Doyak: that I quit playing
2016-11-10 02:45 Doyak: like a year ago
2016-11-10 02:45 -himei: ok i got this
2016-11-10 02:46 -himei: i guess ill just ask you for recheck with no icon, just like today lol
2016-11-10 02:46 -himei: will find someone else to give an icon
2016-11-10 02:46 -himei: tho i was about to offer money to ppl
2016-11-10 02:46 -himei: to actually help with this
2016-11-10 02:46 Doyak: lol money
2016-11-10 02:47 -himei: it doesnt really matter how much
2016-11-10 02:47 -himei: like 100$
2016-11-10 02:47 -himei: or so
2016-11-10 02:47 -himei: i mean, bns arent getting paid right
2016-11-10 02:47 Doyak: We're pure volunteers
2016-11-10 02:47 -himei: tho i think that their work should be payabble
2016-11-10 02:48 -himei: cuz they making maps rankable = game getting more ppl in it buy playing good maps
2016-11-10 02:48 -himei: so peppy gets more money from supporters
2016-11-10 02:48 Doyak: hmm it would be great if so
2016-11-10 02:48 Doyak: but that requires a whole change in the current system
2016-11-10 02:48 Doyak: so yeah
2016-11-10 02:48 -himei: so i think that it would be understandable if i donate something
2016-11-10 02:48 -himei: but well
2016-11-10 02:49 -himei: nobody accepted it
2016-11-10 02:49 -himei: lmao
2016-11-10 02:49 -himei: yea i know
2016-11-10 02:49 -himei: alright
2016-11-10 02:49 -himei: thanks for your time and advises
2016-11-10 02:49 Doyak: okay good luck with your map~
2016-11-10 02:50 -himei: will use them for good, and help others
Topic Starter
hi-mei

Doyak wrote:

2 hours of IRC mod
2016-11-10 00:59 -himei: hi! i would like to ask you for help with my map. it has 100 sp and 30 mods. basically BNs are saying that its not ready for ranking yet, tho they are not saying why.
2016-11-10 00:59 Doyak: Okay let me see (though I won't icon)
2016-11-10 00:59 -himei: also im getting a lot of positive responses from people, and they are wondering why is it not ranked.
2016-11-10 00:59 -himei: ACTION is listening to [https://osu.ppy.sh/b/1056987 Arzest - Enemy]
2016-11-10 01:09 Doyak: alright
2016-11-10 01:09 Doyak: here's the summary
2016-11-10 01:09 Doyak: Sometimes you did make great patterns
2016-11-10 01:09 Doyak: but other than that, the whole map is almost full of random jumps
2016-11-10 01:10 -himei: they are not random tho
2016-11-10 01:10 -himei: can u turn ar 5 on?
2016-11-10 01:10 -himei: it has linear structure most of the times
2016-11-10 01:10 -himei: sec
2016-11-10 01:10 -himei: ill show you
2016-11-10 01:12 Doyak: I mean it's random in 2 ways
2016-11-10 01:12 Doyak: the placement is random "except some good parts"
2016-11-10 01:12 -himei: http://puu.sh/scuWf/25f90022c6.jpg
2016-11-10 01:12 Doyak: also you put jumps everywhere even when the song isn't calling for it
2016-11-10 01:12 Doyak: well
2016-11-10 01:13 Doyak: the thing you showed me is about
2016-11-10 01:13 Doyak: the flow
2016-11-10 01:13 Doyak: flow != pattern
2016-11-10 01:13 -himei: uh there are a lot of similar places. well i think you are telling me about this part right?01:52:100 (1) - ?
2016-11-10 01:13 Doyak: Yes
2016-11-10 01:14 Doyak: that stroke me so hard
2016-11-10 01:14 -himei: these jumps, yea i dont really know how to map this, cuz it was mapped to the voice line
2016-11-10 01:14 -himei: and people told me that its super undermapped and boring itself
2016-11-10 01:15 -himei: so i changed that to something more playable and you know
2016-11-10 01:15 -himei: faster
2016-11-10 01:16 Doyak: still I don't think it represents the song better in any way
2016-11-10 01:16 -himei: is this the only part that is really bad?
2016-11-10 01:16 Doyak: all you did is just consistent moving
2016-11-10 01:16 Doyak: uhh
2016-11-10 01:16 Doyak: I'll point more parts out
2016-11-10 01:16 Doyak: 02:40:100 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - how does this 1/4 stream make sense?
2016-11-10 01:17 -himei: uh
2016-11-10 01:17 -himei: hmm
2016-11-10 01:17 -himei: sec
2016-11-10 01:18 -himei: lmao yea youre right
2016-11-10 01:19 Doyak: 03:33:072 (4,6) - how would you justify these jumps?
2016-11-10 01:20 Doyak: What I feel from these jumps on kiais, is that it's not following anything
2016-11-10 01:20 Doyak: because the strong bass sounds are only on white ticks, and what-it-is-called melody sounds are not full 1/2 jumps
2016-11-10 01:20 -himei: sec
2016-11-10 01:20 Doyak: so what you're following is not certain
2016-11-10 01:21 -himei: yes i agree
2016-11-10 01:22 -himei: uh actually idk how did i miss that
2016-11-10 01:23 Doyak: 03:36:672 (2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
2016-11-10 01:23 Doyak: let me ask
2016-11-10 01:24 Doyak: if I ask you for some logic behind this placement
2016-11-10 01:24 Doyak: then you may say "03:37:057 (5,8,3) - is linear"?
2016-11-10 01:24 Doyak: or 03:37:186 (6,8,2) - is linear?
2016-11-10 01:24 -himei: sec
2016-11-10 01:25 -himei: yea
2016-11-10 01:25 -himei: i was thinking about that when i mapped it
2016-11-10 01:25 Doyak: then I'd say, it lacks logic
2016-11-10 01:25 Doyak: you kinda have one, but that's not well-done
2016-11-10 01:25 -himei: i know its overmapped there
2016-11-10 01:25 -himei: you showed me this xd
2016-11-10 01:25 Doyak: I'm not talking about overmap here
2016-11-10 01:26 Doyak: as I said, the map contains random jumps in 2 ways
2016-11-10 01:26 Doyak: one is about overmaps we talked about before
2016-11-10 01:26 Doyak: and now, the placement logic
2016-11-10 01:26 -himei: well if i wasnt overmapping it by 1/4 i would make a consistent thing with sliders i guess...
2016-11-10 01:27 -himei: yea i understand
2016-11-10 01:27 -himei: thanks
2016-11-10 01:27 Doyak: now you got this
2016-11-10 01:27 Doyak: Well then, good luck with your mapping!
2016-11-10 01:28 -himei: uh wait
2016-11-10 01:28 -himei: thats all?
2016-11-10 01:28 -himei: so the only problematic part is
2016-11-10 01:29 Doyak: oh you want more examples?
2016-11-10 01:29 -himei: well, its actually like
2016-11-10 01:29 -himei: 30% of the map
2016-11-10 01:29 -himei: yea
2016-11-10 01:29 -himei: please
2016-11-10 01:29 Doyak: well these repeat themselves actually
2016-11-10 01:29 -himei: 30% is more than enough for me to remap xd
2016-11-10 01:30 -himei: just give me the timings of bad things, if its not hard plz ;w;
2016-11-10 01:30 Doyak: I think the map needs general improvement actually...
2016-11-10 01:30 -himei: in what way?
2016-11-10 01:30 Doyak: more reasonable patterning?
2016-11-10 01:31 -himei: well i think the first 50% are decent
2016-11-10 01:31 Doyak: and structure
2016-11-10 01:31 Doyak: 00:33:929 (1,2,3,4) -
2016-11-10 01:31 Doyak: until here it was pretty good
2016-11-10 01:31 Doyak: now see that 4 notes
2016-11-10 01:31 Doyak: the only 'clear' 1/2 sounds are
2016-11-10 01:31 Doyak: only on 1-2-3
2016-11-10 01:31 Doyak: but not 4
2016-11-10 01:32 Doyak: the sound is more related to other 1/2 sliders
2016-11-10 01:32 -himei: yea true thanks
2016-11-10 01:32 Doyak: hence I don't think it deserves same kind of jump as 2
2016-11-10 01:32 Doyak: same goes for 00:35:814 (3) -
2016-11-10 01:32 -himei: hmm
2016-11-10 01:33 -himei: tho if i remove that
2016-11-10 01:33 Doyak: if you want to add more jumps than probably 00:36:843 - is better
2016-11-10 01:33 -himei: it will be very slow and boring
2016-11-10 01:33 Doyak: 00:37:186 (3) - doesn't fit as well
2016-11-10 01:33 Doyak: you can find some actual good 1/2 beats to make them clickable
2016-11-10 01:33 Doyak: but not randomly
2016-11-10 01:33 -himei: yea ty
2016-11-10 01:33 Doyak: 00:37:872 (3) - is a good jump since it has a swoosh sound
2016-11-10 01:34 -himei: i understand the rest of this section
2016-11-10 01:34 -himei: you can move forward
2016-11-10 01:34 -himei: xd
2016-11-10 01:34 Doyak: okay
2016-11-10 01:35 Doyak: by general improvement I mean
2016-11-10 01:35 Doyak: 00:54:500 (1,2,3,4) - already randomly-placed
2016-11-10 01:35 -himei: uh
2016-11-10 01:35 Doyak: 01:02:729 (1,2,3,4) - the tention gets intense, but why does this have smaller movement than 01:01:357 (1,2,3,4) - ?
2016-11-10 01:36 Doyak: actually if you want a full 1/2 click part, this is a good one
2016-11-10 01:36 -himei: yea ty
2016-11-10 01:37 Doyak: the rhythm of the first kiai seems good
2016-11-10 01:37 -himei: 01:10:957 (1) - is this a good pattern?
2016-11-10 01:37 Doyak: but I don't see much of patterning on the whole part
2016-11-10 01:37 -himei: cuz its not emphasizes
2016-11-10 01:37 -himei: the music
2016-11-10 01:37 -himei: it doesnt*
2016-11-10 01:38 Doyak: better if you can emphasize it in some way
2016-11-10 01:38 Doyak: there's no 'correct answer' in mapping
2016-11-10 01:38 Doyak: that's why you can always aim for the better
2016-11-10 01:38 Doyak: no ultimate answer
2016-11-10 01:39 -himei: i would keep it tho im not certain about it. like, the melody is reversed to the patter, it should be getting smaller with the sound
2016-11-10 01:39 -himei: yea well i always tried to improve this
2016-11-10 01:39 Doyak: 01:10:957 (1,2,3,4,5,6,7,8) - is actually pretty good
2016-11-10 01:39 Doyak: but about the others uhh
2016-11-10 01:40 Doyak: you can't tell me much of logic behind them
2016-11-10 01:40 Doyak: I mean, the placement
2016-11-10 01:40 Doyak: 01:21:929 (1,2,3,4,5,6,7,8,1,2,3,4) - good enough
2016-11-10 01:40 Doyak: 01:26:043 (1) - this slider is a bit weird
2016-11-10 01:41 Doyak: because this is a
2016-11-10 01:41 Doyak: how should I call it
2016-11-10 01:41 Doyak: start of a new section
2016-11-10 01:41 Doyak: as a downbeat
2016-11-10 01:41 -himei: yea i understand
2016-11-10 01:42 Doyak: you used full 1/2 circles after this
2016-11-10 01:42 Doyak: so having only this one as a slider doesn't make much sense
2016-11-10 01:42 -himei: yea
2016-11-10 01:43 Doyak: 01:40:272 (2,3) - I wonder if you wanted to represent those strange voice with this
2016-11-10 01:44 -himei: yes lol
2016-11-10 01:44 -himei: i was uncertain about the second note
2016-11-10 01:44 Doyak: That doesn't seem working nicely for me though
2016-11-10 01:44 -himei: and theres no good sound under it
2016-11-10 01:44 Doyak: Can you consider those second ones as a proper 'beat'?
2016-11-10 01:44 -himei: yea im not certain about it either
2016-11-10 01:44 Doyak: then making it clickable doesn't make much sense
2016-11-10 01:45 -himei: +
2016-11-10 01:45 Doyak: you can always try sliders for that
2016-11-10 01:45 Doyak: also it ends much earlier than 1/2
2016-11-10 01:45 Doyak: I don't know how others might think about this
2016-11-10 01:45 Doyak: but using a 1/4 slider or something
2016-11-10 01:45 Doyak: makes much more sense to me
2016-11-10 01:45 -himei: well natsu said its ok
2016-11-10 01:46 -himei: sonnyc didnt say anything about it
2016-11-10 01:46 -himei: and other bns... i dont remember
2016-11-10 01:46 -himei: well yea ill remap it tho i dont really know
2016-11-10 01:46 -himei: how to make it entertaining
2016-11-10 01:46 -himei: its bascially slider>note
2016-11-10 01:46 -himei: which is dull
2016-11-10 01:47 Doyak: lmao I don't know how to map this kind of song even
2016-11-10 01:47 Doyak: I only map songs with very clear beats
2016-11-10 01:48 Doyak: also the hardest map I've ever made is 5.5*
2016-11-10 01:48 Doyak: doesn't really know how 6+ star map works
2016-11-10 01:48 -himei: yea man i got the undertanding that it was a bad call to map this as a first map
2016-11-10 01:48 -himei: tho ive spent too much time on it to just you know
2016-11-10 01:48 -himei: let it go
2016-11-10 01:48 -himei: ;w;
2016-11-10 01:49 Doyak: hmm
2016-11-10 01:49 Doyak: if you really like this to be ranked
2016-11-10 01:49 -himei: that was my full vacation ;w; like 200 hours or so
2016-11-10 01:49 -himei: yea i do
2016-11-10 01:49 Doyak: then I might advise you to... pause this for the time being
2016-11-10 01:49 Doyak: even if you manage to rank this somehow
2016-11-10 01:50 Doyak: I think you'll regret it in the future
2016-11-10 01:50 Doyak: "I could have made this better with improved skill..." like thing
2016-11-10 01:50 -himei: uh... i dont really consider to map anything with such input in the future
2016-11-10 01:50 -himei: cuz of irl life
2016-11-10 01:50 Doyak: You don't really need to put too much input on others
2016-11-10 01:50 -himei: it was my hard attempt to do something good lol
2016-11-10 01:50 Doyak: I mean, you just need to improve your skill
2016-11-10 01:51 Doyak: to make this even better in the future
2016-11-10 01:51 -himei: well i can tell you that
2016-11-10 01:51 Doyak: You already had pretty good experience I think
2016-11-10 01:51 -himei: ive remapped this like
2016-11-10 01:51 -himei: 5 times at least
2016-11-10 01:51 -himei: the whole song
2016-11-10 01:51 -himei: ofc it was part by part
2016-11-10 01:51 Doyak: That's a hard thing yeah I know
2016-11-10 01:52 -himei: >good experience
2016-11-10 01:52 -himei: not really
2016-11-10 01:52 -himei: as i said its my first map
2016-11-10 01:52 -himei: tho ive read a lot of guides before started
2016-11-10 01:52 -himei: videos etc. well also it gets me sad
2016-11-10 01:52 -himei: when i see something like
2016-11-10 01:52 -himei: haitai getting ranked
2016-11-10 01:53 -himei: with like
2016-11-10 01:53 -himei: a note with no sounds under it
2016-11-10 01:53 -himei: which is clear overmapping which is unrankable
2016-11-10 01:53 Doyak: overmapping is not unrankable
2016-11-10 01:53 Doyak: but you need to explain reasonably
2016-11-10 01:53 Doyak: that it represents the music better in the map's design
2016-11-10 01:54 Doyak: though I know a lot of maps out there are being ranked
2016-11-10 01:54 Doyak: with so many flaws
2016-11-10 01:54 -himei: ACTION is editing [https://osu.ppy.sh/b/994495 Ayase Rie - Yuima-ru*World TVver. [Ultimate]]
2016-11-10 01:54 -himei: 00:38:892 (1) -
2016-11-10 01:54 -himei: lol
2016-11-10 01:55 Doyak: oh it's that Fycho map
2016-11-10 01:55 -himei: yea but
2016-11-10 01:55 -himei: theres clearly
2016-11-10 01:55 Doyak: it has a sound though
2016-11-10 01:55 -himei: NO sound under that note
2016-11-10 01:55 Doyak: it has
2016-11-10 01:55 -himei: what
2016-11-10 01:55 Doyak: a drum is under that note
2016-11-10 01:56 -himei: hm
2016-11-10 01:56 Doyak: ah
2016-11-10 01:56 Doyak: not a drum
2016-11-10 01:56 Doyak: but has a sound
2016-11-10 01:56 -himei: hmm yea its strange cuz i was 100% sure that it hasnt
2016-11-10 01:56 -himei: yesterday
2016-11-10 01:56 -himei: lol
2016-11-10 01:57 -himei: well yea tho
2016-11-10 01:57 -himei: are you done with my map?
2016-11-10 01:57 Doyak: it's hard to listen to realize that there's a sound
2016-11-10 01:57 Doyak: you still want more? xD
2016-11-10 01:57 -himei: we are stopped at
2016-11-10 01:57 Doyak: it's basically repeating
2016-11-10 01:57 -himei: well the way of my thinkng is
2016-11-10 01:57 -himei: i get a list of TODO
2016-11-10 01:57 -himei: and i following it step by step
2016-11-10 01:58 -himei: so when i receiving something like "well.. its still not that good" it gets me super badly
2016-11-10 01:58 -himei: ;w;
2016-11-10 01:58 Doyak: you're making me fully mod this, aren't you? xDDD
2016-11-10 01:58 Doyak: even though I'm closed with mods atm
2016-11-10 01:59 -himei: 02:16:100 (1) - what about this
2016-11-10 01:59 -himei: LOL
2016-11-10 01:59 -himei: well ...
2016-11-10 01:59 -himei: you said its not about icon
2016-11-10 01:59 Doyak: Yeah
2016-11-10 01:59 Doyak: because I won't fully check it lol
2016-11-10 02:00 Doyak: nothing wrong with 02:16:100 (1) - imo
2016-11-10 02:00 Doyak: kinda weird you dind't put NC on 02:16:786 (5) - though
2016-11-10 02:00 Doyak: also
2016-11-10 02:00 -himei: 02:19:529 (1,2,3,4,5,6) - i think this is bad
2016-11-10 02:01 Doyak: 02:16:100 (1,2,3,4,5,6,7,8) - not all of these have equal strength
2016-11-10 02:01 -himei: yea
2016-11-10 02:01 Doyak: yet you put it in a single pentagon jump
2016-11-10 02:01 Doyak: 02:19:529 (1,2,3,4,5,6) - does seem weird
2016-11-10 02:01 Doyak: but well
2016-11-10 02:02 Doyak: as I said the whole map can be improved in terms of placement
2016-11-10 02:02 -himei: i think it should be like sliders or so
2016-11-10 02:02 -himei: i mean
2016-11-10 02:03 -himei: jumps arent good here, i just did that ... idk even
2016-11-10 02:03 -himei: i was mad when some one said that its a dull part
2016-11-10 02:03 -himei: so yea... xd
2016-11-10 02:03 Doyak: The best map you can make is
2016-11-10 02:03 Doyak: the map you can explain all by yourself
2016-11-10 02:03 -himei: well you know, my mindset was to make this map enjoyable
2016-11-10 02:03 -himei: like
2016-11-10 02:03 -himei: sec
2016-11-10 02:04 Doyak: "why this note is here and what it wants to represent"
2016-11-10 02:05 -himei: well i gave up on this map like 2 weeks ago
2016-11-10 02:05 -himei: after some drama in that thread
2016-11-10 02:05 -himei: tho today i was watching hellblinde, the osu! streamer
2016-11-10 02:05 Doyak: with Frostmourne?
2016-11-10 02:05 -himei: frostxe yea
2016-11-10 02:06 -himei: uh btw
2016-11-10 02:06 -himei: sec
2016-11-10 02:06 -himei: https://puu.sh/s2cit/38425f26f7.png
2016-11-10 02:06 -himei: hes a good guy probably
2016-11-10 02:06 -himei: lol
2016-11-10 02:07 Doyak: lol
2016-11-10 02:07 Doyak: he recently had some trouble with Lasse iirc
2016-11-10 02:07 Doyak: but he's generally okay
2016-11-10 02:07 -himei: so today i was watching some osu stream and that guy told me that my map is good, and it inspired to me keep on fighting over it xd
2016-11-10 02:07 -himei: https://www.twitch.tv/helblinde/v/99962773?t=31m45s
2016-11-10 02:07 -himei: if you want
2016-11-10 02:09 Doyak: hmm I don't really trust "players" saying certain map is good xD
2016-11-10 02:09 -himei: well its not only him
2016-11-10 02:09 Doyak: my first few ranked maps are shitty
2016-11-10 02:09 Doyak: still they have high user rating
2016-11-10 02:09 Doyak: my recent maps are much better
2016-11-10 02:09 Doyak: not much change
2016-11-10 02:09 -himei: the most responses are very positive, ive asked like 50 players from top100 to check it out
2016-11-10 02:09 -himei: anyways
2016-11-10 02:09 -himei: so...
2016-11-10 02:09 -himei: sec
2016-11-10 02:09 Doyak: people like nyan nyan drive
2016-11-10 02:10 Doyak: they like jump practice maps
2016-11-10 02:10 Doyak: they like deathstream practice maps
2016-11-10 02:10 -himei: hmm
2016-11-10 02:10 -himei: true
2016-11-10 02:10 -himei: but like
2016-11-10 02:10 -himei: theres a clear difference
2016-11-10 02:10 -himei: when you make a anime opening song like a jump practice
2016-11-10 02:11 -himei: or you make a hardbass song that well.. can be represented as a jump map
2016-11-10 02:11 -himei: in my opinion
2016-11-10 02:11 Doyak: I mean, if one can make it fit the music then it's okay
2016-11-10 02:11 Doyak: but players generally don't consider these things
2016-11-10 02:12 -himei: well i did that mistake when i tried to map this for playability only
2016-11-10 02:12 Doyak: some can like random maps but that's not a well-constructed map
2016-11-10 02:12 -himei: and i sacrificed some logical aspects
2016-11-10 02:13 Doyak: hmm have you talked with Sonnyc?
2016-11-10 02:13 -himei: and now im about to change it to the mapper-view side
2016-11-10 02:13 -himei: yea
2016-11-10 02:13 Doyak: I think he'll be happy to explain you things
2016-11-10 02:13 -himei: like a month ago
2016-11-10 02:13 -himei: hmm we were talking about my map in general
2016-11-10 02:13 Doyak: (he's better at English than me too xD)
2016-11-10 02:13 -himei: tho he just showed me the parts he liked
2016-11-10 02:14 -himei: and said i should map something else
2016-11-10 02:14 -himei: which is a good advise
2016-11-10 02:14 -himei: tho i do not have time to map something else
2016-11-10 02:14 -himei: it just too hard to map something with 5 min drain time
2016-11-10 02:16 -himei: alright can we finish this plz? 02:23:643 (1) - this part is it a good way to represent that melody? i feels like tripplets/reversed sliders are ok, but its overmapped
2016-11-10 02:16 Doyak: urgh wait a sec
2016-11-10 02:16 -himei: uh, not really
2016-11-10 02:16 Doyak: I'm talking with like 4 people atm
2016-11-10 02:16 -himei: okay i need 5 min to order some food too
2016-11-10 02:19 Doyak: the 1/4s are not overmapped
2016-11-10 02:19 Doyak: I'm pretty sure they're supposed to be actual 1/4s
2016-11-10 02:21 Doyak: but 02:35:215 (3,5) - is overmapped
2016-11-10 02:21 -himei: are you sure
2016-11-10 02:22 -himei: uh wait
2016-11-10 02:22 Doyak: actually I don't hear anything on 02:35:129 (2) - either
2016-11-10 02:22 -himei: i think theres a sound, try to listen with 25%
2016-11-10 02:22 Doyak: oh yeah
2016-11-10 02:22 -himei: its like
2016-11-10 02:22 Doyak: very tiny sound...
2016-11-10 02:22 Doyak: then there's another problem
2016-11-10 02:23 -himei: paaaaaaam, pam-pam, paaaaaaam, pam-pam
2016-11-10 02:23 Doyak: 02:34:957 (1,2) - why is this such a big spacing?
2016-11-10 02:23 -himei: because i didnt know where to put that note
2016-11-10 02:24 Doyak: I think
2016-11-10 02:24 -himei: theres no logical place after 02:34:615 (7) -
2016-11-10 02:24 Doyak: you'd better try putting notes closer when the sound is not strong
2016-11-10 02:25 Doyak: A map should have its basic 'spacing'
2016-11-10 02:25 Doyak: it doesn't mean you should fix ds
2016-11-10 02:25 -himei: yea i understand
2016-11-10 02:25 Doyak: but it can help with the map's structure
2016-11-10 02:25 Doyak: I think you have watched pishifat's videos too then?
2016-11-10 02:25 -himei: ofc
2016-11-10 02:26 -himei: all of them
2016-11-10 02:26 -himei: tho as you said
2016-11-10 02:26 -himei: theres no bold rules in mapping
2016-11-10 02:26 -himei: so i used that rule in that case
2016-11-10 02:26 -himei: lol
2016-11-10 02:26 -himei: 02:57:929 (1,2,3,4,5,6,7) - this is my biggest concern
2016-11-10 02:26 -himei: its like i should
2016-11-10 02:27 -himei: 02:58:357 - map this sounds
2016-11-10 02:27 -himei: instead of jumps
2016-11-10 02:28 -himei: damn ... im thinking of rempping the whole thing now
2016-11-10 02:28 -himei: ;w;
2016-11-10 02:28 -himei: its just way too bad
2016-11-10 02:28 Doyak: You don't need to map every 1/4s
2016-11-10 02:29 Doyak: if you feel it doesn't deserved to be mapped
2016-11-10 02:29 Doyak: like that one is really tiny and vague sound
2016-11-10 02:29 Doyak: if you think not mapping it represents the song better
2016-11-10 02:29 Doyak: then go for it
2016-11-10 02:29 Doyak: you have your reason here
2016-11-10 02:32 Doyak: 03:02:643 (3,5) -
2016-11-10 02:32 Doyak: "oh it's not overmap" you might say
2016-11-10 02:32 -himei: yes
2016-11-10 02:33 Doyak: what I'm gonna say about this is
2016-11-10 02:33 Doyak: 03:01:957 (7) -
2016-11-10 02:33 Doyak: see the similarity and difference?
2016-11-10 02:33 -himei: uhhh
2016-11-10 02:33 -himei: yea
2016-11-10 02:33 -himei: its a different sound
2016-11-10 02:33 Doyak: You used exact same pattern
2016-11-10 02:34 Doyak: but one is a clear drum sound
2016-11-10 02:34 Doyak: and others are vague sounds
2016-11-10 02:34 -himei: yea ill r3m3p
2016-11-10 02:38 -himei: wait so 03:21:243 (1,2,3,4,5,6,7) - did you say anything about this at the beggining? i dont remember. so basically you said that it shouldnt be like 1/4 jumps, cuz the bas is only on white ticks
2016-11-10 02:39 Doyak: Yes
2016-11-10 02:39 Doyak: if you don't have anything to represent on the red ticks
2016-11-10 02:39 -himei: ok
2016-11-10 02:39 Doyak: then using same kind of jump over and over again doesn't make sense
2016-11-10 02:39 Doyak: it's just about
2016-11-10 02:39 Doyak: explaing stuff by yourself
2016-11-10 02:39 Doyak: if you cannot, then it's probably wrong
2016-11-10 02:40 -himei: i think there should be a sliders on red ticks that are finishes on blue ones xd
2016-11-10 02:40 -himei: alright im about to stop poking you for now xd
2016-11-10 02:40 -himei: ty for your time
2016-11-10 02:41 Doyak: woo finally releasing me
2016-11-10 02:41 -himei: uh also it'll be good if you post this on the forums so ppl will know that im not done yeat
2016-11-10 02:41 -himei: yet*
2016-11-10 02:41 Doyak: okay good luck!
2016-11-10 02:41 Doyak: sure
2016-11-10 02:41 Doyak: I can get a kudosu as well so why not xD
2016-11-10 02:42 -himei: are you working by your mod queue
2016-11-10 02:42 -himei: or?
2016-11-10 02:42 Doyak: I don't have queue
2016-11-10 02:42 Doyak: I just uhh
2016-11-10 02:42 Doyak: announce on my userpage
2016-11-10 02:42 -himei: im not sure how can i ask you for recheck this, probably in 1-2 months
2016-11-10 02:42 Doyak: so that only those who really want my mod can get it
2016-11-10 02:42 Doyak: but
2016-11-10 02:42 -himei: uh
2016-11-10 02:42 Doyak: I don't nominate 6+ star maps
2016-11-10 02:42 -himei: so i was the lucky one
2016-11-10 02:43 -himei: xd
2016-11-10 02:43 -himei: it wont be 6
2016-11-10 02:43 -himei: lol
2016-11-10 02:43 -himei: wait why
2016-11-10 02:43 Doyak: as I said it's still technically closed
2016-11-10 02:43 -himei: even for next few months?
2016-11-10 02:43 Doyak: well
2016-11-10 02:43 Doyak: recently there has been Loctav's saying
2016-11-10 02:44 -himei: ill finish this at the end of the december i guess
2016-11-10 02:44 Doyak: "do not moninate maps you can't play"
2016-11-10 02:44 Doyak: I can't play this
2016-11-10 02:44 -himei: are you sure you cant play it
2016-11-10 02:44 -himei: LOL
2016-11-10 02:44 -himei: u got 5.7k pp
2016-11-10 02:44 -himei: anyways
2016-11-10 02:44 Doyak: yeah but I have one 6+ star FC
2016-11-10 02:44 Doyak: which is Midnight Siege
2016-11-10 02:44 Doyak: only extreme streams
2016-11-10 02:45 -himei: so technically
2016-11-10 02:45 Doyak: nothing else
2016-11-10 02:45 -himei: its possible
2016-11-10 02:45 -himei: lol
2016-11-10 02:45 Doyak: nah
2016-11-10 02:45 Doyak: I can't even FC jumpy 5.5 star maps
2016-11-10 02:45 Doyak: 6 star is barely passable
2016-11-10 02:45 -himei: play =/= fc?
2016-11-10 02:45 Doyak: also more important thing is
2016-11-10 02:45 Doyak: that I quit playing
2016-11-10 02:45 Doyak: like a year ago
2016-11-10 02:45 -himei: ok i got this
2016-11-10 02:46 -himei: i guess ill just ask you for recheck with no icon, just like today lol
2016-11-10 02:46 -himei: will find someone else to give an icon
2016-11-10 02:46 -himei: tho i was about to offer money to ppl
2016-11-10 02:46 -himei: to actually help with this
2016-11-10 02:46 Doyak: lol money
2016-11-10 02:47 -himei: it doesnt really matter how much
2016-11-10 02:47 -himei: like 100$
2016-11-10 02:47 -himei: or so
2016-11-10 02:47 -himei: i mean, bns arent getting paid right
2016-11-10 02:47 Doyak: We're pure volunteers
2016-11-10 02:47 -himei: tho i think that their work should be payabble
2016-11-10 02:48 -himei: cuz they making maps rankable = game getting more ppl in it buy playing good maps
2016-11-10 02:48 -himei: so peppy gets more money from supporters
2016-11-10 02:48 Doyak: hmm it would be great if so
2016-11-10 02:48 Doyak: but that requires a whole change in the current system
2016-11-10 02:48 Doyak: so yeah
2016-11-10 02:48 -himei: so i think that it would be understandable if i donate something
2016-11-10 02:48 -himei: but well
2016-11-10 02:49 -himei: nobody accepted it
2016-11-10 02:49 -himei: lmao
2016-11-10 02:49 -himei: yea i know
2016-11-10 02:49 -himei: alright
2016-11-10 02:49 -himei: thanks for your time and advises
2016-11-10 02:49 Doyak: okay good luck with your map~
2016-11-10 02:50 -himei: will use them for good, and help others
thanks, will try to work this out
Topic Starter
hi-mei
Parts to remap:
00:33:929 (1,2,3,4) -
00:54:500 (1,2,3,4) -
01:01:357 -
01:06:843 -
01:02:729 (1,2,3,4) - the tention gets intense, but why does this have smaller movement than 01:01:357 (1,2,3,4) - ?
01:26:043 (1) -
01:52:100 (1) -
02:16:100 (1,2,3,4,5,6,7,8) -
02:19:529 (1,2,3,4,5,6) -
02:34:957 (1,2) - why is this such a big spacing?
02:40:100 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) -
03:01:957 (7) -
03:21:243 (1,2,3,4,5,6,7) -
03:33:072 (4,6) -

here we go

13 nov 16 :
00:33:929 (1) - to 01:28:786 (1) - remapped
14 nov 16:
01:39:757 (1) - to 01:49:529 (5) - remapped
....
01:50:729 (1) - to 02:01:015 (2) - remapped
17 nov 16:
02:12:672 - to 02:23:986 - remapped
18 nov 16:
02:23:986 - to 02:34:615 - remapped
20 nov 16:
02:34:615 - 02:45:586 - remapped
21 nov 16:
02:45:586 - to 03:04:786 - remapped
24 nov 16:
03:06:157 - to 04:57:243 - remapped

its done
Topic Starter
hi-mei
Small irc mod by Nao Tomori
2016-11-13 20:03 -himei: 1:28 tho ;w;
2016-11-13 20:03 -himei: uh
2016-11-13 20:03 -himei: wait are thy plauying today
2016-11-13 20:03 -himei: whaaa
2016-11-13 20:03 -himei: t
2016-11-13 20:03 Nao Tomori: usa vs norway in tiebrek
2016-11-13 20:03 -himei: uh shiit
2016-11-13 20:04 Nao Tomori: well we won anyway gg
2016-11-13 20:04 Nao Tomori: ok
2016-11-13 20:04 Nao Tomori: link
2016-11-13 20:04 -himei: ACTION is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
2016-11-13 20:04 -himei: second diff
2016-11-13 20:05 -himei: ACTION is editing [https://osu.ppy.sh/b/1128049 Arzest - Enemy [r3m3p™ (unfinished, do not play this)]]
2016-11-13 20:05 -himei: till the sauares
2016-11-13 20:06 -himei: gg
2016-11-13 20:06 Nao Tomori: fuck squares
2016-11-13 20:07 Nao Tomori: this is pretty good
2016-11-13 20:07 Nao Tomori: but there are some thing i think can be improved easily
2016-11-13 20:07 -himei: wut
2016-11-13 20:07 Nao Tomori: ?
2016-11-13 20:07 -himei: what thing?
2016-11-13 20:08 Nao Tomori: ya ill tell u
2016-11-13 20:08 Nao Tomori: 00:11:986 (1) -
2016-11-13 20:08 Nao Tomori: just aesthetically
2016-11-13 20:08 -himei: uh yea
2016-11-13 20:08 Nao Tomori: these sliders could be a bit wider
2016-11-13 20:08 Nao Tomori: so that it looks like a blanket more
2016-11-13 20:08 -himei: ill leave this for later, after i finish remap ;w;
2016-11-13 20:09 Nao Tomori: 00:11:986 (1,1) - these follow different things, so maybe you should make them different sliders?
2016-11-13 20:09 Nao Tomori: huh
2016-11-13 20:09 Nao Tomori: why not
2016-11-13 20:09 Nao Tomori: you can apply it to the rest of the remap
2016-11-13 20:09 -himei: uh sec
2016-11-13 20:09 -himei: hm
2016-11-13 20:09 -himei: i think that the main thing i tried to follow is
2016-11-13 20:09 -himei: fundamental structure
2016-11-13 20:10 -himei: so its super understandable for player
2016-11-13 20:10 Nao Tomori: ya this is true
2016-11-13 20:10 -himei: and also fits to the melody
2016-11-13 20:10 -himei: yea i agree
2016-11-13 20:10 -himei: that it could be different
2016-11-13 20:10 -himei: cuz the sounds are different as well
2016-11-13 20:10 -himei: tho...
2016-11-13 20:10 -himei: i fucked my brain way too much on this part
2016-11-13 20:10 -himei: and i hate this part so much
2016-11-13 20:10 Nao Tomori: gg
2016-11-13 20:11 -himei: so yea i basically cant find anything that can replace the current structre
2016-11-13 20:11 -himei: but yea
2016-11-13 20:11 Nao Tomori: 00:18:500 (2,3) -
2016-11-13 20:11 -himei: ill change that stream
2016-11-13 20:11 Nao Tomori: this one could be a jump too
2016-11-13 20:11 -himei: ya i know
2016-11-13 20:11 Nao Tomori: cuz its 2 strong notes rather than 1
2016-11-13 20:11 -himei: y
2016-11-13 20:12 -himei: zzz
2016-11-13 20:12 -himei: yea it should be changed ;w;
2016-11-13 20:12 -himei: fkkkkkkkkkkkk
2016-11-13 20:12 -himei: eoprifjgdwopfsgj-09e4wr5igj
2016-11-13 20:12 -himei: aaaaaa
2016-11-13 20:12 Nao Tomori: 00:31:186 (1) - you could do like
2016-11-13 20:12 Nao Tomori: a faster slider here
2016-11-13 20:12 Nao Tomori: since it has the vocal
2016-11-13 20:12 Nao Tomori: 00:25:700 (1) - here too
2016-11-13 20:12 -himei: zzzz
2016-11-13 20:12 -himei: yea
2016-11-13 20:12 -himei: DUDE i fcking hate this part
2016-11-13 20:12 -himei: i remapped this so many times
2016-11-13 20:13 -himei: okay
2016-11-13 20:13 -himei: ill change it
2016-11-13 20:13 Nao Tomori: rip
2016-11-13 20:13 -himei: ;w;w;s;w;
2016-11-13 20:13 Nao Tomori: 01:10:957 (1) -
2016-11-13 20:13 Nao Tomori: since this is different sounding
2016-11-13 20:13 Nao Tomori: why do you continue with same pattern?
2016-11-13 20:13 -himei: its not the same
2016-11-13 20:14 Nao Tomori: it is same
2016-11-13 20:14 -himei: its a jump with 20 degree
2016-11-13 20:14 Nao Tomori: same back and forth
2016-11-13 20:14 -himei: rotation
2016-11-13 20:14 Nao Tomori: that isn't different enough imo
2016-11-13 20:14 -himei: and 1.1x distance increasing
2016-11-13 20:14 -himei: uh
2016-11-13 20:14 Nao Tomori: you want to make unique part of music stand out
2016-11-13 20:14 Nao Tomori: since this is pretty repetitve
2016-11-13 20:14 Nao Tomori: so just increasing spacing with same cursor movement doesn't do that too well i think
2016-11-13 20:15 -himei: ;w;
2016-11-13 20:15 -himei: 01:10:272 (3,4,5,6) -
2016-11-13 20:15 -himei: i better change this
2016-11-13 20:15 -himei: and leave the next part as it is
2016-11-13 20:15 -himei: ;w;
2016-11-13 20:15 -himei: i really feel like it should be like this
2016-11-13 20:15 Nao Tomori: hmm
2016-11-13 20:15 -himei: back and forth
2016-11-13 20:16 Nao Tomori: you can make it back and forth are a very different angle tho
2016-11-13 20:16 Nao Tomori: that would work
2016-11-13 20:16 -himei: hmm
2016-11-13 20:16 -himei: yea ill look into it
2016-11-13 20:16 -himei: i mean
2016-11-13 20:16 -himei: its not that important for me now, cuz i basically restructureing the whole thing that i was polishing for last 4 months
2016-11-13 20:16 -himei: and you know what
2016-11-13 20:16 -himei: it fcking hurts
2016-11-13 20:17 -himei: ;w;
2016-11-13 20:17 -himei: 01:40:272 -
2016-11-13 20:17 -himei: idk how to map this
2016-11-13 20:17 Nao Tomori: mm
2016-11-13 20:17 Nao Tomori: i think it could be better
2016-11-13 20:17 Nao Tomori: to map a different song
2016-11-13 20:17 Nao Tomori: after spending so much time on same thing
2016-11-13 20:17 Nao Tomori: it gets kinda fucky
2016-11-13 20:18 -himei: basically its a slider + note
2016-11-13 20:18 Nao Tomori: you could just use slow 1/1 slider for that part
2016-11-13 20:18 Nao Tomori: follow the organ
2016-11-13 20:18 -himei: u think?
2016-11-13 20:18 -himei: what about cracking sound then
2016-11-13 20:18 Nao Tomori: that's weird to map imo
2016-11-13 20:19 -himei: uh
2016-11-13 20:19 -himei: tho the main theme here is
2016-11-13 20:19 -himei: this cracking sound
2016-11-13 20:19 -himei: not the organ
2016-11-13 20:19 -himei: ;w;
2016-11-13 20:19 Nao Tomori: ya but its lie
2016-11-13 20:19 Nao Tomori: irregular
2016-11-13 20:19 Nao Tomori: and kind of hard t o map
2016-11-13 20:19 Nao Tomori: xd
Plaudible
dang you've been working really hard on this o//

a lot better since when I last saw it, but still not quite there yet. keep it up!!
Topic Starter
hi-mei
thanks
i didnt polish it too much
and also didnt apply any hitsounds so w/e

still working hard on it
Topic Starter
hi-mei
Todo list:
1.
01:50:729 - 02:01:357 - make it more structured - probably done
2.
02:23:986 - 03:01:957 - replace tripplets with kickslider+note probably done
3.
03:30:843 - 03:49:615 - make better structure with kicksliders probably done
4.
04:32:557 - 04:35:129 - improve strucutre probably done
5.
04:35:300 - 04:57:243 - improve structure probably done
6.
hitsounds probably done
ItashaS13
o/

Gloom v2 (no hitsounds)


  • 00:01:700 (3) - make this a reverse? (and the rest of sliders in the same sund?) so you hear there's a sound witha triplet and you get bit more prepared to play this 00:03:072 (1,2,3) - *not a super necesary changes, I just think so*
    00:05:129 (3,1) - stack?
    00:07:529 (1,2,3,4,5,6) - tbh I didnt liked playing this once again here, try another pattern? felt a bit boring-
    00:11:300 (3,4,5,6) - here I think you can rotate this a bit or smth, because the sound changes here 00:11:643 (7,8,9,10,1) - its totally NOT the same sound of 00:11:300 (3,4,5,6) - so maybe you can try to break that stream or smth, just a little change of direction
    00:17:386 (2) - this is like.. out of nowhere and its the ONLY part you mapped like this in the whole map + the circle is not exactly between the 2 sliders, its closer to the previous one http://prntscr.com/dc0r1c parts like that is fun to play with that spacing, but only once?? nahh.. yeah the song doesnt repeat the same sound in this part but you can do it in the other parts like this
    00:21:929 (2,3) - I think you should not stack these, here the music is already changing but the map isnt, you still force a stop here and the song doesnt really feel like you need a stop here like the rest before, so why not move this 00:22:100 (3) - to -- idk... 260/304?

    *00:22:957 - I think the spacing in this whole part its too much, in the other parts of the song with even more intense sounds you didnt use such spacing, I feel like this part has the longest jumps.. and it doesnt deserve it imo*

    00:33:500 (2,3) - why u didnt used that long spacing like before?
    00:33:929 (1) - this sound here is not loud like the rest, but you still mapping it like the rest, I recomend to reduce its sv and make something like this http://prntscr.com/dc0u0c I think it fits the song better
    00:38:729 (1,2) - should make these into triplets because playing these sliders for a long time gets boring, add triplets there to more variety and it will make this part less boring to play
    00:44:215 (1,2) - and these two should have MORE distance than the rest because their sound its most intense than the rest before, a spacing like this 00:38:043 (1,2) -
    00:57:929 (1) - ***FIXXX MEEEEE*** w8, pls don't tell me this is on porpuse ;--;
    01:11:643 (5,6,7,8) - these circles should change the flow, I mean.. this is a whole pattern that plays the same 01:10:957 (1,2,3,4,5,6,7,8) - but the sounds on 01:11:643 (5,6,7,8) - changes, and its really noticeable while playing, but why they play the same ??? make a change of direction on 01:11:643 (5,6,7,8) -
    01:16:443 (1,2) - make these a jumps too? but with lesss spacing of course
    01:22:615 (5,6,7,8) - the same of above**
    01:28:100 (1,2,3,4,1) - at least add a super spaced jumps here? this part felt really easier than 00:22:957 (1,2) - but the song there is way MORE intense
    01:53:472 (3) - will look better if you move the first red anchor to the right n up like http://prntscr.com/dc0xbd
    02:15:757 (2,3) - ctrl+g?
    02:19:529 (1) - *I have a complain about this shape but don't want to push you to change it if you don't want*
    02:20:729 (4,5) - trl+g?
    02:44:215 (1,2) - isnt the spacing here too much ? becuase they end on blue ticks
    02:45:586 - since here you map this the same way as before, even if both parts have different intensity, so I recommend to add more spacing from here 02:45:586 - or reduce the spacing in the whole section just before this *because I can't feel the change while playing, it was like playing the same again.. even if the song goes super intense, its the kiai, should have more spacing than before!*
    02:49:700 (1) - move a bit up xD
    03:07:872 - and from here the song becomes really quiet but the spacing doesnt change much :/
    03:16:272 (4,5,6,7,8,9,10) - see this spacing, its the same or almost the same as the last stream of the kiai time, (yeha the one in kiai reduces its spacing gradually* but the start has the same spacing, and this part is QUIET, MUCH more silent than the kiai, but the spacing its the same :/
    03:25:186 (7,2) - stack properly xd
    and from here 03:18:843 - the spacing becomes really short, while the sound changes and its more intense than the part just before, but the part just before has moreee psacing :|
    *the mapping its perfect, the only problem is the spacing that doesnt express the song imo*
    04:17:472 - this part its better than the first kiai, the patterns change a bit of direction to express the change in the song better, but I recomend to add NC here 04:18:157 (5) - (and all of these) to make more emphasis on the change :l
    04:32:557 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - where are the super long jumpsfor the PP? even this part was easier than 00:22:957 (1,2) -

hope this help, if you don't understand anything you can PM me in gameif my net is not dying in the moment and I can playtest it 1000 times if you need or smth, oh also I can help with hitsounds if you need

GL
Topic Starter
hi-mei

Itasha_S13 wrote:

o/

Gloom v2 (no hitsounds)


  • 00:01:700 (3) - make this a reverse? (and the rest of sliders in the same sund?) so you hear there's a sound witha triplet and you get bit more prepared to play this 00:03:072 (1,2,3) - *not a super necesary changes, I just think so*
    - i dont think i would touch this section at all tbh

    00:05:129 (3,1) - stack?
    - why

    00:07:529 (1,2,3,4,5,6) - tbh I didnt liked playing this once again here, try another pattern? felt a bit boring-
    - well as i said above, bns are ok with this section, so i wont touch this

    00:11:300 (3,4,5,6) - here I think you can rotate this a bit or smth, because the sound changes here 00:11:643 (7,8,9,10,1) - its totally NOT the same sound of 00:11:300 (3,4,5,6) - so maybe you can try to break that stream or smth, just a little change of direction
    - hmm not sure how can i improve it

    00:17:386 (2) - this is like.. out of nowhere and its the ONLY part you mapped like this in the whole map + the circle is not exactly between the 2 sliders, its closer to the previous one http://prntscr.com/dc0r1c parts like that is fun to play with that spacing, but only once?? nahh.. yeah the song doesnt repeat the same sound in this part but you can do it in the other parts like this
    - well i just deleted it, its just breaks the pattern and the reading

    00:21:929 (2,3) - I think you should not stack these, here the music is already changing but the map isnt, you still force a stop here and the song doesnt really feel like you need a stop here like the rest before, so why not move this 00:22:100 (3) - to -- idk... 260/304?
    - its a pattern with
    00:18:500 (2,3) -
    00:19:872 (2,3) -
    00:21:242 (2,3) -
    00:21:929 (2,3) -
    which makes a square, and also it emphasizes these different sounds with the rotation

    *00:22:957 - I think the spacing in this whole part its too much, in the other parts of the song with even more intense sounds you didnt use such spacing, I feel like this part has the longest jumps.. and it doesnt deserve it imo*
    - i dont really know how to emphasize these sounds, and this is the best way of it in my opinion

    00:33:500 (2,3) - why u didnt used that long spacing like before?
    - before is no longer existent xd

    00:33:929 (1) - this sound here is not loud like the rest, but you still mapping it like the rest, I recomend to reduce its sv and make something like this http://prntscr.com/dc0u0c I think it fits the song better
    - its for global pattern in this section.

    00:38:729 (1,2) - should make these into triplets because playing these sliders for a long time gets boring, add triplets there to more variety and it will make this part less boring to play
    - i dont think i can change this cuz well.. global pattern once again

    00:44:215 (1,2) - and these two should have MORE distance than the rest because their sound its most intense than the rest before, a spacing like this 00:38:043 (1,2) -
    - ctrl+g-ed them xd

    00:57:929 (1) - ***FIXXX MEEEEE*** w8, pls don't tell me this is on porpuse ;--;
    - what? it exactly represent the sounds lol

    01:11:643 (5,6,7,8) - these circles should change the flow, I mean.. this is a whole pattern that plays the same 01:10:957 (1,2,3,4,5,6,7,8) - but the sounds on 01:11:643 (5,6,7,8) - changes, and its really noticeable while playing, but why they play the same ??? make a change of direction on 01:11:643 (5,6,7,8) -
    - yea i thought about this too...

    01:16:443 (1,2) - make these a jumps too? but with lesss spacing of course
    - yea looks like i shud change it...

    01:22:615 (5,6,7,8) - the same of above**
    - ya

    01:28:100 (1,2,3,4,1) - at least add a super spaced jumps here? this part felt really easier than 00:22:957 (1,2) - but the song there is way MORE intense
    - okay...

    01:53:472 (3) - will look better if you move the first red anchor to the right n up like http://prntscr.com/dc0xbd
    - hmm idk

    02:15:757 (2,3) - ctrl+g?
    - hmmm maybe

    02:19:529 (1) - *I have a complain about this shape but don't want to push you to change it if you don't want*
    - hahahah ya ill look into it more

    02:20:729 (4,5) - trl+g?
    - would break the flow

    02:44:215 (1,2) - isnt the spacing here too much ? becuase they end on blue ticks
    - its intended

    02:45:586 - since here you map this the same way as before, even if both parts have different intensity, so I recommend to add more spacing from here 02:45:586 - or reduce the spacing in the whole section just before this *because I can't feel the change while playing, it was like playing the same again.. even if the song goes super intense, its the kiai, should have more spacing than before!*
    - yea okay

    02:49:700 (1) - move a bit up xD
    - hmmm probably fixed

    03:07:872 - and from here the song becomes really quiet but the spacing doesnt change much :/
    - ya ok

    03:16:272 (4,5,6,7,8,9,10) - see this spacing, its the same or almost the same as the last stream of the kiai time, (yeha the one in kiai reduces its spacing gradually* but the start has the same spacing, and this part is QUIET, MUCH more silent than the kiai, but the spacing its the same :/
    - okay

    03:25:186 (7,2) - stack properly xd
    - okay...

    and from here 03:18:843 - the spacing becomes really short, while the sound changes and its more intense than the part just before, but the part just before has moreee psacing :|
    *the mapping its perfect, the only problem is the spacing that doesnt express the song imo*
    - ya ill change the spacing in previous part for sure, but for this, its not kiai so spacing is lower

    04:17:472 - this part its better than the first kiai, the patterns change a bit of direction to express the change in the song better, but I recomend to add NC here 04:18:157 (5) - (and all of these) to make more emphasis on the change :l
    - uh idk

    04:32:557 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - where are the super long jumpsfor the PP? even this part was easier than 00:22:957 (1,2) -
    - lol ya ill remap this part too

hope this help, if you don't understand anything you can PM me in gameif my net is not dying in the moment and I can playtest it 1000 times if you need or smth, oh also I can help with hitsounds if you need
- ya ill need some help with hitsounds for sure
GL
thank you
Topic Starter
hi-mei
Alright here will be short reminder/explanation on why i did something. (i need to update this, it was written before cryptic mod)
I had to do this awhile ago, cuz not everyone understand the way I see structure and other stuff, but I hope this post will clear things up.
The way I understand this map is like a warrior fighting with a beast, as you can see on the BG, so these patterns will be kinda correlating with that picture.

First section:

1. 00:01:014 - 00:03:586 - clear pattern that represents the music good
2. 00:03:757 - 00:06:329 - similar to previous one, this changes to the music accordingly
3. 00:06:500 - 00:09:072 - is the copy of the first one with horizontal flip
4. 00:09:243 - 00:11:129 - kinda similar to 3^, changed to the music accordingly
5. 00:11:300 - 00:11:900 - stream is kinda old stylish, but fits to the song in my opinion.
6. 00:11:986 - 00:14:557 - pretty much prefect pattern here
7. 00:14:729 - 00:16:615 - similar to previous, anti-clock wise
8. 00:16:786 - 00:17:300 - repetitive pattern that will represent these voices on the background when they will be doubled. like:
- 00:22:272 -
- 00:27:757 -
- 00:33:243 -
- 00:38:729 -
- 00:44:215 -
9. 00:17:386 - this note has coordinates, the middle of the s-end of (2) and s-start of (1).
10. 00:17:472 - 00:22:100 - similar pattern as >6< (see above) with 45* offset.
11. 00:18:500 (2,3,2,3,2,3,2,3) - this stuff has a different placement because of the different sounds obv.
and it makes a full square with 45* offset:
Also it was places as a blankets to the sliders as you could notice.
12. 00:22:957 - 00:27:415 - this stuff makes a full circle anti-clockwise and then goes clockwise 00:28:786 -
13. 00:33:929 - 00:34:443 - unique pattern, made for special sound there.
14. 00:34:615 (1,2,3,1,2,3,4,5,1,2,3,4,5) - this stuff makes a square, then goes for 45* offset and makes a six angle shape:
15. 00:39:757 (1,2,3,4,1,2,3,4,5,1,2,3,4,5) - kinda similar stuff
00:40:443 (3,4,4) - this notes are the placed perfectly in the middle of the jumps:
example:
00:40:443 (3) - we got a jumps from 00:40:100 (2) - (256, 0) to (120,327)
x: 256+120 /2= 188
y: 327+0 /2 = 163,5 (so basically 164).
Similar stuff goes for all other jump in this section.
16. 00:38:043 - similar stuff as 00:33:929 - and 00:43:529 - I think these patters are emphasizing something that is different from the main theme in this section, so I think they should be also similar.
17. 00:43:529 - ^

Second section:

18. 00:54:500 - 00:55:529 - repetitive stuff, patternized accordingly
19. 00:55:700 - 01:00:329 - slow part here, nothing special, I cant see any good pattern for this because its like a warm up before it getting intensive.
20. 00:57:929 - 00:58:272 - this stuff is mapper accordingly to the music.
21. 01:00:672 - 01:03:929 - pattern with increasing distance
22. 01:04:100 - 01:05:386 - ^ represents the music intensity
23. 01:05:472 - 01:06:072 - slow sliders according to the music
24. 01:06:157 - 01:06:672 - jumps up and down according to the music.
25. 01:06:843 (1,2,3,4,5,6,1,2,3,4,5,6,1,2,3,4,5,6) - mirrored pattern with jumps according to the music
26. 01:10:957 - 01:25:872 - actually its super easy to understand, basic patterns, 15-20* jumps, mirrored repetitive stuff.
27. 01:26:043 (1) - N + (N+15*) rotation, N + 1,1 scaling
which means:
01:26:043 (1,2) - is the substructure
01:26:386 (1,2) - copy paste of ^ with 15*, 1.1 scaling
01:26:729 (1,2) - copy paste of ^ with 30*, 1.1 scaling
01:27:072 (1,2) - copy paste of ^ with 45*, 1.1 scaling
etc.
28. 01:28:872 - spinners are pretty understandable.

Third section:

29. 01:39:757 - 01:50:386 - very simple mirrored part, nothing to explain here
30. 01:50:729 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,7,8,9,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7) - very plain and dull part, 20 pixel step-movement, mirrored blankets.

Fourth section:

31. 02:01:700 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - I think this is the part of the song where you actually fighting with the beast, so as I imagine the fights are kinda random usually, random, rough and sharp. So I tried to represent this thought here.
32. 02:12:672 - 02:17:986 - music repeats, and the patterns as well.
33. 02:18:157 - 02:23:472 - mapped to the violin mostly, symmetry continues

Fifth section:

34. 02:23:643 - 02:42:672 - symmetry and other stuff.
I putting triplets when this sound 02:25:357 - starts on white tick
and kicksliders when it starts on red tick.
35. 03:50:215 - Till this point its very understandable and symmetrical stuff. 0.7 ds for triplets, also 03:02:386 - has a movement: 20* rotation, then horizontal flip.
36. 03:50:429 - slight overmapping for emphasis
37. Till this point theres similar stuff like in 01:06:843 - but the flow is more linear and I added some different angles for variety.
38. 04:17:472 - 15, 30, -15 angle jumps, 04:28:443 - and here they are flipped horizontally.
39. 04:29:815 - round flow like 01:23:300 - here, but in various way
40. 04:32:557 - 04:35:129 - similar stuff to 27^ (see above) but the variable is 20* and 1.1 scaling

Sixth section

41. 04:35:300 - Calm part with decreasing spacing and slight symmetry.

Difficulty dispersion:

The lowest diff is 01:28:872 - here (spinners). As you can see, the dispersion distribution is smooth. No spikes or shit.
[ Drop ]
M4M
Gloom v2

  1. 00:01:015 (1,2) - not suggest place such a large spacing at start lol (plz fix others too)
  2. 00:02:386 (3,4,5,6) - change a pattern maybe?its too boring tbh
  3. 00:07:872 (3,4,5,6) - ^
  4. 00:09:586 (2,3) - the spacing is larger than the previous part
  5. 00:14:729 (1) - change a pattern maybe?its too boring tbh
  6. 00:17:129 (2,3,1) - what the hell @@?
  7. 00:22:957 (1) - EXEX? xd
  8. 00:28:786 (1) - as i said its boring :<
  9. 00:33:243 (1,2,3) - Overdone reduce the spacing PLZ ;w;
  10. 00:44:986 (1) - the sound was too loud for me 50 % volume maybe?
  11. 00:57:243 (6) - NC 00:57:929 (1) - remove NC
  12. 00:59:300 (1) - remove NC
  13. 01:00:672 (1) - ^
  14. 01:05:815 (2) - slider should be end here 01:05:986 -
  15. 01:23:129 (2,1) - overlap
  16. 01:31:186 (1) - mute it,but if you are following the background music,it should end in 01:31:357 -
  17. 01:35:643 -insert break here
  18. 01:39:757 (1,2) - should be slider,since 01:40:786 (3,4) - are sliders
  19. 02:23:986 (1) - i don't think that's the place where you place kiai time ,it(kiai time) start here 02:45:586 -
  20. 04:35:300 (1,2,3,4) - not square
  21. 04:36:672 (1,2,3,4) - ^
good map GL~~
Topic Starter
hi-mei

[ Drop ] wrote:

M4M
Gloom v2

  1. 00:01:015 (1,2) - not suggest place such a large spacing at start lol (plz fix others too)
    @ 6* map, and its pretty fitting to the following jumps.
  2. 00:02:386 (3,4,5,6) - change a pattern maybe?its too boring tbh
    @ dont see any reason of why
  3. 00:07:872 (3,4,5,6) - ^
    @ ^
  4. 00:09:586 (2,3) - the spacing is larger than the previous part
    @ its a copy paste from this 00:04:100 (2,3) - with horizontal flip
  5. 00:14:729 (1) - change a pattern maybe?its too boring tbh
    @ as well as music is
  6. 00:17:129 (2,3,1) - what the hell @@?
    @ changed already
  7. 00:22:957 (1) - EXEX? xd
  8. 00:28:786 (1) - as i said its boring :<
    @ cant adress that, it emphasizes music well, flows well.
  9. 00:33:243 (1,2,3) - Overdone reduce the spacing PLZ ;w;
    @ why? it complements the global pattern in this section.
  10. 00:44:986 (1) - the sound was too loud for me 50 % volume maybe?
    @ yea good idea, made this increasing
  11. 00:57:243 (6) - NC 00:57:929 (1) - remove NC
  12. 00:59:300 (1) - remove NC
    @ ok
  13. 01:00:672 (1) - ^
    @ no
  14. 01:05:815 (2) - slider should be end here 01:05:986 -
    @ no
  15. 01:23:129 (2,1) - overlap
    @ so what?
  16. 01:31:186 (1) - mute it,but if you are following the background music,it should end in 01:31:357 -
    @ ok
  17. 01:35:643 -insert break here
    @ okay
  18. 01:39:757 (1,2) - should be slider,since 01:40:786 (3,4) - are sliders
    @ i dont think so
  19. 02:23:986 (1) - i don't think that's the place where you place kiai time ,it(kiai time) start here 02:45:586 -
    @ yea changed it
  20. 04:35:300 (1,2,3,4) - not square
    @ its not square indeed, its 90* rotation
  21. 04:36:672 (1,2,3,4) - ^
    @ ^
good map GL~~

I think you didnt even played this map. Thanks tho.
Topic Starter
hi-mei
Probox's opinion
2016-11-28 19:02 -himei: can u plz take a look at this
2016-11-28 19:02 -himei: ACTION is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
2016-11-28 19:02 -himei: also well... one bn asked me to do this p/5639476
2016-11-28 19:03 -himei: to explain all stuff im doing from logical perspective
2016-11-28 19:03 -himei: since its my first map
2016-11-28 19:04 ProfessionalBox: wait
2016-11-28 19:04 ProfessionalBox: i actually saw this already
2016-11-28 19:04 -himei: uh
2016-11-28 19:04 ProfessionalBox: since i was spectating frostmourne play this
2016-11-28 19:04 -himei: oh
2016-11-28 19:04 -himei: yea i asked him for his opinion
2016-11-28 19:04 -himei: he said its gud
2016-11-28 19:05 -himei: tho he didnt liked slider stream at the middle
2016-11-28 19:06 ProfessionalBox: i dont like sliderstreams but thats mostly because they just confuse me
2016-11-28 19:07 ProfessionalBox: so cant really say whether to keep it or not
2016-11-28 19:07 -himei: well theres a 1/8 so i had to do that
2016-11-28 19:07 -himei: eventually
2016-11-28 19:08 -himei: so i need ur opinion on this, is it gud/bad and how it can be improved
2016-11-28 19:08 ProfessionalBox: It's consistent
2016-11-28 19:08 ProfessionalBox: and mapped to the rhythm properly
2016-11-28 19:08 ProfessionalBox: spaced well
2016-11-28 19:08 ProfessionalBox: = good at what it tries to do
2016-11-28 19:08 -himei: whats the bad part then
2016-11-28 19:09 ProfessionalBox: It's not
2016-11-28 19:09 ProfessionalBox: but the style is not necessarily my cup of tea
2016-11-28 19:09 -himei: yea i see
2016-11-28 19:09 -himei: :D
2016-11-28 19:09 ProfessionalBox: its so heavily built on symmetry
2016-11-28 19:09 ProfessionalBox: but it succeeds in what it tries to do
2016-11-28 19:09 -himei: i just like saten maps
2016-11-28 19:09 ProfessionalBox: which makes it a good map
2016-11-28 19:09 ProfessionalBox: just not my type of map
2016-11-28 19:09 -himei: thanks
2016-11-28 19:09 ProfessionalBox: you could bump up od to 8,8 imo
2016-11-28 19:09 ProfessionalBox: such a simple rhythm
2016-11-28 19:10 -himei: okay
2016-11-28 19:10 -himei: can i post it to the thread
2016-11-28 19:10 -himei: or u
2016-11-28 19:10 ProfessionalBox: i dont think this is worth kudosu
2016-11-28 19:10 -himei: uh
2016-11-28 19:10 ProfessionalBox: so don't bother
2016-11-28 19:10 ProfessionalBox: :D
2016-11-28 19:10 -himei: i just need ur post there
2016-11-28 19:10 -himei: so someone good told me its good
2016-11-28 19:10 -himei: :D
2016-11-28 19:11 -himei: well ill do that myself. thanks for response.
Topic Starter
hi-mei
Natsu's opinion
2016-11-28 18:58 -himei: actually i did this p/5639476 and explaind all stuf f in my map from logic perspective.
2016-11-28 18:58 Natsu: ACTION is away: I'm really busy atm, not taking any mod or gd request
2016-11-28 18:59 -himei: i need a chance dude ;w;
2016-11-28 18:59 -himei: uh also the responces are quite positive. os yea ;w; can u take a look plz
2016-11-28 19:03 Natsu: man if the map actually didnt change much i'll not
2016-11-28 19:03 -himei: well fostxe said it can be ranked now
2016-11-28 19:03 -himei: i talked with him yesterday
2016-11-28 19:03 -himei: also akali gave me 3 stars on it after remap
2016-11-28 19:05 -himei: alright ill ask probox for his opinion first
2016-11-28 19:06 Natsu: i'll take a look, but i dont promise anything
2016-11-28 19:13 -himei: p/5644226
2016-11-28 19:14 -himei: just talked with probox
2016-11-28 19:14 -himei: he said its gud
2016-11-28 19:14 -himei: but when i asked whats the bad part
2016-11-28 19:14 -himei: he said like, theres not really a bad parts, he just dont really like symmetryc style.
2016-11-28 19:14 -himei: or something w/e
2016-11-28 19:18 Natsu: yeah idc much about other opinions, but about mine, if i think is fine i'll do something if no i'll not
2016-11-28 19:19 -himei: ok
2016-11-28 19:31 Natsu: well uh the map is ¨fine¨, but I personally don't want to icon it, because is symmetryc yes, but playabilty isn't that good and the objects are kinda placed randomly instead of following the song pitchs
2016-11-28 19:32 Natsu: i mean yes u follow a symmetry, but not the music in general
2016-11-28 19:32 Natsu: this is fine, but you need to find a BN who likes this kind of mapping
2016-11-28 19:32 -himei: ;w;
2016-11-28 19:32 -himei: hopes and dreams all over
2016-11-28 19:32 -himei: okay ill try
2016-11-28 19:33 -himei: can you actually suggest someone?
2016-11-28 19:33 Natsu: nah man, is like that when u make a map based on a style
2016-11-28 19:33 Natsu: for example hollowings horizontal map
2016-11-28 19:33 -himei: doyak is afk for months ;w;
2016-11-28 19:33 -himei: oh maybe sonnyc
2016-11-28 19:34 Natsu: I can't really suggest things, because
2016-11-28 19:34 Natsu: it will break your map structure
2016-11-28 19:34 Natsu: yeah sonnyc loves symmetry!
2016-11-28 19:34 -himei: okay well thanks for response at least, gonna continue fighting on this :D
2016-11-28 19:35 Natsu: btw, dont do like 04:37:015 (2,3) -
2016-11-28 19:35 Natsu: with ur spacing, it feels like 1/4 jump instead of 1/2
2016-11-28 19:36 -himei: uh yea
2016-11-28 19:36 -himei: i messed up with this
2016-11-28 19:36 Natsu: better put 3 in 4 position
2016-11-28 19:36 -himei: ok
Cryptic
Quick IRC stuff
13:27 -himei: hi! can i annoy you for a few mins? basically i would love if you could take a quick look on my map, I think that its worth your time.
13:40 Cryptic: Sure.
13:40 -himei: one sec, applying natsu's mod
13:40 -himei: sry
13:40 -himei: :D
13:41 Cryptic: kk
13:46 -himei: uh can i ask you if you like symmetry?
13:47 -himei: well the structure in my map is havily based on that
13:47 *-himei is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
13:47 -himei: natsu and probox told me that i shud find someone who likes it
13:47 Cryptic: I like symmetry when its executed properly
13:50 Cryptic: Its definitely better than when you posted it in my queue ages ago
13:51 Cryptic: IMO its still not ready though
13:51 Cryptic: Theres a lot of parts that are not nearly as good as I'd expect to see in a symmetry map
13:51 Cryptic: You have too tight blankets in some places, too sharp of sliders in others
13:51 Cryptic: It looks really sloppy in quite a few sections
13:51 -himei: example plz?
13:52 Cryptic: 00:12:672 (1,2,3,1) -
13:52 Cryptic: this entire section looks really bad
13:52 -himei: the slider into 2 middle notes right?
13:52 Cryptic: It kind of irks me because theres a lot of movement going on in the background of the song, yet you've chosen an exceedingly stationary pattern
13:52 Cryptic: Additionally, while the pattern itself isn't bad, it looks horrendous due to the overly sharp sliders and the way you've positioned them
13:53 Cryptic: I personally would have went for a more gentle curve at different angles, as 45 degree sliders are overall pretty lackluster with a pattern like this
13:53 -himei: hm
13:53 Cryptic: Other parts like
13:53 Cryptic: 00:04:100 (2,3) -
13:53 -himei: so... slider shapes?
13:53 -himei: okay
13:53 Cryptic: that just seem really sloppy
13:54 -himei: hm
13:54 Cryptic: I'd make the slider linear to the cursor path, which would improve aesthetics and just make the pattern seem more coherent
13:54 Cryptic: 00:04:443 (3,1,2) - it doesn't help that these are at different angles either
13:54 Cryptic: making them at the same angle would increase the overall coherence of the pattern by bringing in some consistencty to your note placement
13:54 Cryptic: 02:01:015 (7,2) -
13:55 Cryptic: thse blankets are way too tight, and it just looks cluttered because of it
13:55 Cryptic: the biggest issue throughout the entire map is that your sliders are way too tight
13:55 Cryptic: give them some breathing room.
13:55 Cryptic: 02:01:700 (1,2) -
13:55 -himei: one moment
13:55 -himei: 01:58:272 (7) -
13:55 -himei: 02:01:015 (7) -
13:55 -himei: are mirrored
13:56 -himei: so the s-end and s-start are stacked
13:56 -himei: thats the purpose of that tight blanket
13:56 -himei: same for
13:56 Cryptic: the buildup section starting there needs to focus more on positioning, though I like the DS changes.
13:56 Cryptic: also
13:56 -himei: 01:55:529 (8) -
13:56 Cryptic: I get that.
13:56 Cryptic: Its not that I don't understand why you're doing the things you're doing
13:56 Cryptic: Its moreso that I disagree with them and I think that you should have approached it differently.
13:57 -himei: okay i get it
13:57 -himei: so slider shapes ;w;
13:57 Cryptic: The map kind of hurts me because sections like
13:57 Cryptic: 02:12:672 (1,2,3,1,2,3) -
13:57 Cryptic: that are pretty solid
13:57 Cryptic: but then you have the places I mentioned earlier which are just ehh
13:58 Cryptic: 03:06:157 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
13:58 -himei: okay ill try to rework the first section
13:58 Cryptic: thats an unnesceray difficulty spike as well
13:58 -himei: hm
13:58 -himei: u think so?
13:58 Cryptic: I like the pattern
13:58 Cryptic: but the spaced stream 1/8ths are a bit much
13:58 -himei: its not overmapped
13:58 -himei: there are 1/8 sounds
13:59 Cryptic: I didn't say it was.
13:59 Cryptic: I said that the difficulty spike was a bit too high
13:59 -himei: i got to do that eventually ;w;
13:59 Cryptic: Just nerf the spacing on the second half
13:59 -himei: okay
13:59 -himei: got it
13:59 Cryptic: It'll play cleaner that way too
14:00 Cryptic: The one thing I can't stress enough with symmetry mapping is
14:00 Cryptic: you need to make sure things are getting proper emphasis
14:00 -himei: yes :D
14:00 -himei: ;w;
14:00 Cryptic: 03:18:843 (2,3,4) -
14:00 Cryptic: Look here
14:00 Cryptic: You gave moer spacing to the weakest beat in that pattern (3)
14:01 Cryptic: Theres no strong synth there, and no strong bass
14:01 Cryptic: Therefore it should have less spacing than 2 and 4
14:01 -himei: i got it
14:01 -himei: dont bother to explain ;D
14:01 Cryptic: you have a lot of patterns like that throughout the map that prioritize the wrong sounds
14:01 Cryptic: Overall I think you're definitely improving from where you started
14:01 -himei: yea
14:01 Cryptic: But theres a lot of work to go
14:01 -himei: thats a good find
14:02 -himei: anything more you can pintpoint out?
14:02 Cryptic: Personally, I would just map a new song so that your new abilities and knowledge would shine through
14:02 Cryptic: Oh for sure, but I think everything I've said kind of covers the entire map
14:02 Cryptic: As in everything I've pointed out can be found in other places
14:02 -himei: uhhh okay
14:03 -himei: but i didnt really understand the first section problem
14:03 -himei: like
14:03 -himei: 00:04:443 (3,1,2,3) -
14:03 -himei: whats wrong with this
14:03 Cryptic: Thats more of a personal thing, but it looks sloppy
14:03 Cryptic: The slider isn't directly lined up with the cursor path, which looks worse
14:03 Cryptic: and the slider's angles isn't te same as the jump's angles right after it
14:03 Cryptic: making those all lin eup properly would make the pattern look so much sharper
14:03 Cryptic: one sec
14:06 Cryptic: https://osu.ppy.sh/ss/6681670
14:06 Cryptic: That looks way better than what you have just because everything lines up properly
14:06 Cryptic: in game it doesn't make a while lot of a difference, but as a mapper and modder I prefer to make everything look clean if possible
14:06 -himei: wait wait
14:06 -himei: what did u change?
14:06 Cryptic: wha
14:06 -himei: moved the slider a bit to the top left?
14:07 -himei: uh
14:07 -himei: oh
14:07 Cryptic: I rotated the slider 8 degrees, and move the slider + 1,2,3 to the right to line it up with the cursor path
14:07 -himei: thats the wrong timing xd
14:07 -himei: oh
14:07 Cryptic: Its not the wrong timing?
14:07 -himei: yea but i thought about this more like
14:07 Cryptic: Its what you linked
14:08 -himei: to make a triangle
14:08 -himei: no no its ok
14:08 -himei: with 1-2-3 and slider end of 3
14:08 -himei: ok got this
14:08 -himei: and the last thing...
14:08 -himei: 00:11:986 (1) - whats wrong with this shape
14:08 -himei: shud it be bore curved
14:08 -himei: or more stretched
14:09 -himei: cuz well im not sure about it
14:09 Cryptic: Like I said, it looked really bad because of how curved the sliders are and their 45 deg placement doesn't help
14:09 -himei: hmmm
14:09 -himei: maye i shud remove the curvature and make them straight
14:10 Cryptic: Personally
14:10 -himei: hmmm
14:10 Cryptic: https://osu.ppy.sh/ss/6681709
14:10 Cryptic: I prefer that
14:10 Cryptic: I think that makes better use of symmetry
14:10 -himei: 00:19:529 (1) - its changes to this
14:10 -himei: actually
14:10 -himei: but later on
14:10 Cryptic: eah
14:10 Cryptic: but your curves are still too tight there
14:11 -himei: oh i see on the screnn shot
14:11 Cryptic: my curves blanket the approach circle
14:11 -himei: yea ok
14:11 -himei: got this now
14:11 Cryptic: See?
14:11 Cryptic: One sec
14:11 Cryptic: https://puu.sh/sxtn5/539c4997ab.png
14:11 Cryptic: thats a bit of a closer shot
14:11 Cryptic: Its not a perfect blanket cuz I rushed it
14:11 -himei: hm
14:11 Cryptic: but
14:11 Cryptic: I'd approach it like that
14:11 -himei: im making it differently lol
14:11 Cryptic: and you can do that at 45 deg if you want, too
14:11 Cryptic: But
14:12 -himei: i just do something likz
14:12 Cryptic: it looks way better with a less harsh curve
14:12 -himei: http://puu.sh/sxtp6/2b0a409f44.jpg
14:12 -himei: yea ok got this
14:12 -himei: i didnt work too much on this section cuz
14:12 -himei: well its pretty easy to make
14:12 -himei: i spent more time on jamping parts like
14:12 Cryptic: See the thing about the way you do it
14:12 -himei: 01:26:043 (1,2) -
14:12 Cryptic: Is it makes the map feel cramped
14:13 Cryptic: and the curves end up being too tight
14:13 Cryptic: if the slider is far away
14:13 Cryptic: and you want to blanket
14:13 Cryptic: use the approach circle
14:13 Cryptic: Thats the biggest tip I can give to new mappers that like to blanket
14:13 -himei: ugu
14:13 Cryptic: A map is more than just jumps as well
14:13 Cryptic: You have two sections of that weird center-symmetry jump part
14:13 Cryptic: you should be making that the best it can be.
14:13 Cryptic: Focus on everything, not one part.
14:13 Cryptic: A map can't get ranked just because it has one stellar section, EVERYTHING needs to be up to par
14:14 Cryptic: Anyway, I hope this has helped some.
14:14 Cryptic: I'll post the log on the forum for you.
Topic Starter
hi-mei

Cryptic wrote:

Quick IRC stuff
13:27 -himei: hi! can i annoy you for a few mins? basically i would love if you could take a quick look on my map, I think that its worth your time.
13:40 Cryptic: Sure.
13:40 -himei: one sec, applying natsu's mod
13:40 -himei: sry
13:40 -himei: :D
13:41 Cryptic: kk
13:46 -himei: uh can i ask you if you like symmetry?
13:47 -himei: well the structure in my map is havily based on that
13:47 *-himei is listening to [https://osu.ppy.sh/b/1128049 Arzest - Enemy]
13:47 -himei: natsu and probox told me that i shud find someone who likes it
13:47 Cryptic: I like symmetry when its executed properly
13:50 Cryptic: Its definitely better than when you posted it in my queue ages ago
13:51 Cryptic: IMO its still not ready though
13:51 Cryptic: Theres a lot of parts that are not nearly as good as I'd expect to see in a symmetry map
13:51 Cryptic: You have too tight blankets in some places, too sharp of sliders in others
13:51 Cryptic: It looks really sloppy in quite a few sections
13:51 -himei: example plz?
13:52 Cryptic: 00:12:672 (1,2,3,1) -
13:52 Cryptic: this entire section looks really bad
13:52 -himei: the slider into 2 middle notes right?
13:52 Cryptic: It kind of irks me because theres a lot of movement going on in the background of the song, yet you've chosen an exceedingly stationary pattern
13:52 Cryptic: Additionally, while the pattern itself isn't bad, it looks horrendous due to the overly sharp sliders and the way you've positioned them
13:53 Cryptic: I personally would have went for a more gentle curve at different angles, as 45 degree sliders are overall pretty lackluster with a pattern like this
13:53 -himei: hm
13:53 Cryptic: Other parts like
13:53 Cryptic: 00:04:100 (2,3) -
13:53 -himei: so... slider shapes?
13:53 -himei: okay
13:53 Cryptic: that just seem really sloppy
13:54 -himei: hm
13:54 Cryptic: I'd make the slider linear to the cursor path, which would improve aesthetics and just make the pattern seem more coherent
13:54 Cryptic: 00:04:443 (3,1,2) - it doesn't help that these are at different angles either
13:54 Cryptic: making them at the same angle would increase the overall coherence of the pattern by bringing in some consistencty to your note placement
13:54 Cryptic: 02:01:015 (7,2) -
13:55 Cryptic: thse blankets are way too tight, and it just looks cluttered because of it
13:55 Cryptic: the biggest issue throughout the entire map is that your sliders are way too tight
13:55 Cryptic: give them some breathing room.
13:55 Cryptic: 02:01:700 (1,2) -
13:55 -himei: one moment
13:55 -himei: 01:58:272 (7) -
13:55 -himei: 02:01:015 (7) -
13:55 -himei: are mirrored
13:56 -himei: so the s-end and s-start are stacked
13:56 -himei: thats the purpose of that tight blanket
13:56 -himei: same for
13:56 Cryptic: the buildup section starting there needs to focus more on positioning, though I like the DS changes.
13:56 Cryptic: also
13:56 -himei: 01:55:529 (8) -
13:56 Cryptic: I get that.
13:56 Cryptic: Its not that I don't understand why you're doing the things you're doing
13:56 Cryptic: Its moreso that I disagree with them and I think that you should have approached it differently.
13:57 -himei: okay i get it
13:57 -himei: so slider shapes ;w;
13:57 Cryptic: The map kind of hurts me because sections like
13:57 Cryptic: 02:12:672 (1,2,3,1,2,3) -
13:57 Cryptic: that are pretty solid
13:57 Cryptic: but then you have the places I mentioned earlier which are just ehh
13:58 Cryptic: 03:06:157 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) -
13:58 -himei: okay ill try to rework the first section
13:58 Cryptic: thats an unnesceray difficulty spike as well
13:58 -himei: hm
13:58 -himei: u think so?
13:58 Cryptic: I like the pattern
13:58 Cryptic: but the spaced stream 1/8ths are a bit much
13:58 -himei: its not overmapped
13:58 -himei: there are 1/8 sounds
13:59 Cryptic: I didn't say it was.
13:59 Cryptic: I said that the difficulty spike was a bit too high
13:59 -himei: i got to do that eventually ;w;
13:59 Cryptic: Just nerf the spacing on the second half
13:59 -himei: okay
13:59 -himei: got it
13:59 Cryptic: It'll play cleaner that way too
14:00 Cryptic: The one thing I can't stress enough with symmetry mapping is
14:00 Cryptic: you need to make sure things are getting proper emphasis
14:00 -himei: yes :D
14:00 -himei: ;w;
14:00 Cryptic: 03:18:843 (2,3,4) -
14:00 Cryptic: Look here
14:00 Cryptic: You gave moer spacing to the weakest beat in that pattern (3)
14:01 Cryptic: Theres no strong synth there, and no strong bass
14:01 Cryptic: Therefore it should have less spacing than 2 and 4
14:01 -himei: i got it
14:01 -himei: dont bother to explain ;D
14:01 Cryptic: you have a lot of patterns like that throughout the map that prioritize the wrong sounds
14:01 Cryptic: Overall I think you're definitely improving from where you started
14:01 -himei: yea
14:01 Cryptic: But theres a lot of work to go
14:01 -himei: thats a good find
14:02 -himei: anything more you can pintpoint out?
14:02 Cryptic: Personally, I would just map a new song so that your new abilities and knowledge would shine through
14:02 Cryptic: Oh for sure, but I think everything I've said kind of covers the entire map
14:02 Cryptic: As in everything I've pointed out can be found in other places
14:02 -himei: uhhh okay
14:03 -himei: but i didnt really understand the first section problem
14:03 -himei: like
14:03 -himei: 00:04:443 (3,1,2,3) -
14:03 -himei: whats wrong with this
14:03 Cryptic: Thats more of a personal thing, but it looks sloppy
14:03 Cryptic: The slider isn't directly lined up with the cursor path, which looks worse
14:03 Cryptic: and the slider's angles isn't te same as the jump's angles right after it
14:03 Cryptic: making those all lin eup properly would make the pattern look so much sharper
14:03 Cryptic: one sec
14:06 Cryptic: https://osu.ppy.sh/ss/6681670
14:06 Cryptic: That looks way better than what you have just because everything lines up properly
14:06 Cryptic: in game it doesn't make a while lot of a difference, but as a mapper and modder I prefer to make everything look clean if possible
14:06 -himei: wait wait
14:06 -himei: what did u change?
14:06 Cryptic: wha
14:06 -himei: moved the slider a bit to the top left?
14:07 -himei: uh
14:07 -himei: oh
14:07 Cryptic: I rotated the slider 8 degrees, and move the slider + 1,2,3 to the right to line it up with the cursor path
14:07 -himei: thats the wrong timing xd
14:07 -himei: oh
14:07 Cryptic: Its not the wrong timing?
14:07 -himei: yea but i thought about this more like
14:07 Cryptic: Its what you linked
14:08 -himei: to make a triangle
14:08 -himei: no no its ok
14:08 -himei: with 1-2-3 and slider end of 3
14:08 -himei: ok got this
14:08 -himei: and the last thing...
14:08 -himei: 00:11:986 (1) - whats wrong with this shape
14:08 -himei: shud it be bore curved
14:08 -himei: or more stretched
14:09 -himei: cuz well im not sure about it
14:09 Cryptic: Like I said, it looked really bad because of how curved the sliders are and their 45 deg placement doesn't help
14:09 -himei: hmmm
14:09 -himei: maye i shud remove the curvature and make them straight
14:10 Cryptic: Personally
14:10 -himei: hmmm
14:10 Cryptic: https://osu.ppy.sh/ss/6681709
14:10 Cryptic: I prefer that
14:10 Cryptic: I think that makes better use of symmetry
14:10 -himei: 00:19:529 (1) - its changes to this
14:10 -himei: actually
14:10 -himei: but later on
14:10 Cryptic: eah
14:10 Cryptic: but your curves are still too tight there
14:11 -himei: oh i see on the screnn shot
14:11 Cryptic: my curves blanket the approach circle
14:11 -himei: yea ok
14:11 -himei: got this now
14:11 Cryptic: See?
14:11 Cryptic: One sec
14:11 Cryptic: https://puu.sh/sxtn5/539c4997ab.png
14:11 Cryptic: thats a bit of a closer shot
14:11 Cryptic: Its not a perfect blanket cuz I rushed it
14:11 -himei: hm
14:11 Cryptic: but
14:11 Cryptic: I'd approach it like that
14:11 -himei: im making it differently lol
14:11 Cryptic: and you can do that at 45 deg if you want, too
14:11 Cryptic: But
14:12 -himei: i just do something likz
14:12 Cryptic: it looks way better with a less harsh curve
14:12 -himei: http://puu.sh/sxtp6/2b0a409f44.jpg
14:12 -himei: yea ok got this
14:12 -himei: i didnt work too much on this section cuz
14:12 -himei: well its pretty easy to make
14:12 -himei: i spent more time on jamping parts like
14:12 Cryptic: See the thing about the way you do it
14:12 -himei: 01:26:043 (1,2) -
14:12 Cryptic: Is it makes the map feel cramped
14:13 Cryptic: and the curves end up being too tight
14:13 Cryptic: if the slider is far away
14:13 Cryptic: and you want to blanket
14:13 Cryptic: use the approach circle
14:13 Cryptic: Thats the biggest tip I can give to new mappers that like to blanket
14:13 -himei: ugu
14:13 Cryptic: A map is more than just jumps as well
14:13 Cryptic: You have two sections of that weird center-symmetry jump part
14:13 Cryptic: you should be making that the best it can be.
14:13 Cryptic: Focus on everything, not one part.
14:13 Cryptic: A map can't get ranked just because it has one stellar section, EVERYTHING needs to be up to par
14:14 Cryptic: Anyway, I hope this has helped some.
14:14 Cryptic: I'll post the log on the forum for you.
will try to figure this out in next weeks
Ryzankyo
01:21:243 (3,4,5,6,1,2,3,1,2,3,1,2) - Circle spam
Topic Starter
hi-mei

Ryzankyo wrote:

01:21:243 (3,4,5,6,1,2,3,1,2,3,1,2) - Circle spam
so what
Ryzankyo

-himei wrote:

Ryzankyo wrote:

01:21:243 (3,4,5,6,1,2,3,1,2,3,1,2) - Circle spam
so what
Can you tell me why you think this reflects the map then without completely rejecting my advice?
Topic Starter
hi-mei

Ryzankyo wrote:

Can you tell me why you think this reflects the map then without completely rejecting my advice?
did u actually advice anything?
Yahuri
quick mod cuz u asked
i think center-based symmetrical mapping is fairly different from normal meta maps n whatever so im going to ignore a lot of spacing n flow stuff
(or all of it lmao)

00:01:700 (3) - to highlight that weird instrument which occurs around 00:01:786, you could make a red anchor point on this slider. if you make this change, apply it to all similar sections.
01:56:043 (9) - not a problem, but why did you decide to shift off-center here? if you change this, dont forget to adjust all other stacked notes as well
02:01:700 - as mentioned in your description thing, this is where the fight is. but why here? this section isnt as intense as other sections imo. so the dude fights the beast (not even halfway through the song) and goes off to do what after that? anyways, this section really stands out from the rest. yes its unique, but i dont see the need to contrast it this much compared to the rest of the map.
02:55:186 - this is much louder than 02:55:015 (8), so you could add a circle here, then move the spinner 1/4 or 1/2 beats farther
03:39:757 (1,2) - i would use red-anchors for these to highlight the weird instrument
04:13:700 (2,6) - 04:15:072 (2,5) - 04:14:729 (1,6) - 04:31:529 (2,4) - fix stacks

map is in much better shape from when i last saw it, so good job with that
Topic Starter
hi-mei

Yahuri wrote:

quick mod cuz u asked
i think center-based symmetrical mapping is fairly different from normal meta maps n whatever so im going to ignore a lot of spacing n flow stuff
(or all of it lmao)

00:01:700 (3) - to highlight that weird instrument which occurs around 00:01:786, you could make a red anchor point on this slider. if you make this change, apply it to all similar sections.
@ the slider changes its angle, i dont think the red anchor is needed there
01:56:043 (9) - not a problem, but why did you decide to shift off-center here? if you change this, dont forget to adjust all other stacked notes as well
@ because of the bass, the centered notes are mainly basses
02:01:700 - as mentioned in your description thing, this is where the fight is. but why here? this section isnt as intense as other sections imo. so the dude fights the beast (not even halfway through the song) and goes off to do what after that? anyways, this section really stands out from the rest. yes its unique, but i dont see the need to contrast it this much compared to the rest of the map.
@ so what shud i do then? :D
02:55:186 - this is much louder than 02:55:015 (8), so you could add a circle here, then move the spinner 1/4 or 1/2 beats farther
@ i dont think its allowed to make a spinners less than 1 sec lenght
03:39:757 (1,2) - i would use red-anchors for these to highlight the weird instrument
@ if you take a closer look, it is the same shape as 02:44:215 (1) - or 01:05:472 (1) - here
04:13:700 (2,6) - 04:15:072 (2,5) - 04:14:729 (1,6) - 04:31:529 (2,4) - fix stacks
@ done

map is in much better shape from when i last saw it, so good job with that
thanks!
Battle


[Gloom v2]
It'd be nice to get rid of the v2 part considering how Selentia v2 was denied for Azer lol, generally it'd be best to not be the second version of something
00:08:557 (1,2,3,4,5) - I know you're probably trying to go for structured, but you don't have to make structure occur at the exact same spot in the exact same way, creating variety with what you have will make the map more fun and feel less forced
00:33:243 (1,2,3) - mm making this a really fast 1/4 triplet can be somewhat awkward for the people playing it, since it's pretty unexpected, plus 00:34:615 (1,2,3) - looks very similar to that so it may cause people to misplay that as well
00:57:929 (1) - I kinda would've expected it to be a double that you could click, since both part are equally as important, and it would make sense since you allow both parts to be clickable for the other double at 00:58:529 (1,2) -
01:01:014 (2,3,1) - The combination of straight sliders going in different ways with the movement of the triplet can be awkward in play, maybe try to smooth the flow out a bit?
01:10:957 (1,2,3,1,2,3,1,2) - You could accent certain parts of the music by having different spaces for the varying pitch, since it goes from high to low
02:14:043 (1,2) - It kinda feels a bit weird since some of the part feel pretty undermapped, the music picks up quite a bit and adds a few 1/4 triplets here and there, but they're kinda just ignored for structure, it would be a lot more fun imo if you implemented the 1/4 that comes around
02:25:700 (5,6,7,8,9) - A rhythm like below would make a bit more sense since you had all the high pitched electronic stuff clickable, applies to similar rhythms
02:31:872 (1,2,3,4,5,6) - tbh this measure has a pitch that's pretty unique compared to the section, but it's basically mapped the same way as the section so it doesn't feel really unique, breaking away from what you're usually doing for some parts can help accent their importance in the music
03:01:015 (2,3,4,5,6,7,8,9,10,1) - This movement is extremely sharp for players to handle, you could smooth out the flow a bit so it's a little bit more forgiving imo
03:06:843 (1,2,3,4,5,6,7,8) - I feel a lot more players would be expecting the slider heads to be on the inner part which are the slider ends right now instead of the outer part, you could just ctrl + g each one one by one to make it a bit more natural to play
03:07:872 - to 03:13:357 - It feels pretty forced when you use the same patterns for a part where the music is dying down quite a lot, you should make this section easier to reflect with the intensity of the music
03:50:386 (1,2,3,4) - This movement is pretty harsh since you're making players move in a very linear pattern while also having to snap back to 4, I don't exactly know how you would make this easier while maintaining the style you have so this is kinda meh to me lol
04:17:472 (1,2,3,4,5,6,7,8) - In other sections you kinda acknowledged the different changes in pitch but this one doesn't really seem to acknowledge it, maybe try to map it or make it look like the pattern correspond to pitch change like NCs or something?
04:39:415 (1,2,3) - mm still not really a fan of these patterns, a lot of the reason why they're not used so often today is because it uses really harsh movement that goes against what movement players are initially going

Tried to make it so my mod keeps your style relatively untouched
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