I haven't read every post here, but I just want to state a couple of things that I think are very important.
First off, I should mention I like every extra difficulty in the set. I think they are creative and fun to play, and I don't think they are awkward in the slightest. I do think there are things that could be improved, but that's not the point of this post.
A lot of people are talking about how the maps are too intense for the song. I will have to disagree with that. I think intensity is relative to the rest of the map. If you take a song, and start the map off with a certain spacing level, then that is the "normal" spacing for the song. The starting point. It doesn't feel like intense spacing if you are only comparing the map to itself - because that's the spacing you start with. The problem comes when you compare it to other maps of similar songs... then you think "this map is more intense." But I think that's flawed logic. In terms of intensity, every map should only be compared relative to itself. You have a starting point, and then the difficulty/spacing may increase at different parts of the song. But the starting point in that specific map is what matters.
I don't know how much sense that makes to anyone but me, but that's kind of how I feel about it. Just because something is "difficult" doesn't mean it's "intense". If you take a 170bpm calm song, and map half screen jumps for the whole time, the map won't feel intense. It may be difficult, but it won't feel intense, because there is no variance in the spacing throughout the whole map. It will actually be kind of boring.
So that's how I feel about Axion. I think within each map, they map to the variances in the song quite well and they feel nice to play.
Also a lot of people are complaining because people just in general don't like "stream difficulty"
Hard jumps are ok but tracing is too hard
like why...
ok im done
First off, I should mention I like every extra difficulty in the set. I think they are creative and fun to play, and I don't think they are awkward in the slightest. I do think there are things that could be improved, but that's not the point of this post.
A lot of people are talking about how the maps are too intense for the song. I will have to disagree with that. I think intensity is relative to the rest of the map. If you take a song, and start the map off with a certain spacing level, then that is the "normal" spacing for the song. The starting point. It doesn't feel like intense spacing if you are only comparing the map to itself - because that's the spacing you start with. The problem comes when you compare it to other maps of similar songs... then you think "this map is more intense." But I think that's flawed logic. In terms of intensity, every map should only be compared relative to itself. You have a starting point, and then the difficulty/spacing may increase at different parts of the song. But the starting point in that specific map is what matters.
I don't know how much sense that makes to anyone but me, but that's kind of how I feel about it. Just because something is "difficult" doesn't mean it's "intense". If you take a 170bpm calm song, and map half screen jumps for the whole time, the map won't feel intense. It may be difficult, but it won't feel intense, because there is no variance in the spacing throughout the whole map. It will actually be kind of boring.
So that's how I feel about Axion. I think within each map, they map to the variances in the song quite well and they feel nice to play.
Also a lot of people are complaining because people just in general don't like "stream difficulty"
Hard jumps are ok but tracing is too hard
like why...
ok im done