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sakuzyo - AXION

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Kite
Apparently some people misunderstood the point I was trying to get across.
I am not saying Shiirn is right or wrong, what I simply tried to express is when it comes to mapping no one can claim to be right or wrong.
You have to put yourself into the creators mindset and understand the mapping ideas they applied to the song before you can make suggestions to the improvement of a map.
That being said, not every difficulty has the obligation to feel nice for every player ever playing it, that's why mapsets exist.

Last post since I feel bad to keep this going without providing any constructive feedback for the improvement of the mapset, best of luck Flower.
those

JappyBabes wrote:

bad or good [...] but that has nothing to do with you being able to like it or not. You're free to like whatever you want
Wish more people understand that you're allowed to like bad things.

Happy new year! At the current state, the map is a solid 6.5/10. If passable is all you're looking for, then sure. I can point out exactly what stops the score from being any higher, but I don't know if it's actually worth it, so I'll refrain for now.
Kinomi
wtf dq again.

扶老二千年修圖仍未修成正果
ztrot
Just to be clear DQ's are the start of a discussion to talk about the problem areas I felt that there was a large portion of community asking why things like this are allowed and a prime example of stuff that is over the top is what MillhioreF already pointed out as well, I'm not here to force my views or anything of the sort, this map could be improved and there is no reason not too. trust me if it was just me modding this I would argue that the entire spread is to insane bound and that is has no balance, overmapping and artificial difficulty. But I also respect that times have changed and what is precise to call a hard now days was the insane of yesteryear. So I would just like to see some improvement come from this conversation you act as if the map is dead on air and can never move forward. Just take the time to update it a bit it is old that doesn't give it a free ride to be flawed.
Osu Mapman
instead of arguing what's subjective, what's objective and what do you personally prefer you people could just throw some detailed feedback on map i believe me too actually




If it's needed i can mod it though, just poke me via irc or something
[Shiny]
I'm here only for see how HW's fanbase defend her ridiculous diff.

Anyways I'm surprised, this kind of beatmaps never get DQ, at least not when they're from "popular" mappers.
Suisei Hosimati

Kitami Erika wrote:

实在是不行了把我难度删了啊 留个Hard挺好 我觉得我现在这个难度实在是坠毁
打嘴仗简直他妈的天花乱坠 论题在以光速绕dq issue飞行但是就是不打在点上 真鸡巴累 :D :D
今次DQ不是你的問題嗎。。。你的難度沒有問題的為什麼要刪了
Natsu
Hey guys can you avoid posting if you don't have nothing constructive to add? make suggestions and try to improve the map that's the only way to help the mapper, take your no sense out of here pls, thanks. Maybe gonna take a look later~
ecdonald
fmm...I'd like to have an opinion that we should just wait Hollow Wings but try to do reading comprehension her map and pick up some issues which is expected to help improving map actually with valid reason as much as possible before our be too belligerent. I think HW will explain the theory of HW's EX since, according to her user page, her mapping style is making objective sense.

It is hard too comprehend HW's EX for my skill, but I found one point to be a little worried about. just suggestion.

00:37:900 (1,2,3,4,5,6,7,8) - I couldn't find any good reason for these placing. it looks a bit too monotonous for the song because the sound of this song of this timing has not completely same melody. how about ctrl+G on 00:37:900 (1) - and 00:38:275 (3) - (separately) ? this up-and-down cirsor moving with this placing would follow the song-melody's up and down. and 00:38:650 (5,6,7,8) - has a bit different melody to 00:37:900 (1,2,3,4) - , so I'd recommend to change this placing, too. especially 00:39:025 (7,8) - would more fits with four 1/4 circles imo, which has slight special melody compete with before ones.

thanks! sorry for trespassing on the discussion (the reading long text is also lerning English for me who is poor at English lol), hope it gets requalify.
Kitami Erika

KuranteMelodii wrote:

Kitami Erika wrote:

实在是不行了把我难度删了啊 留个Hard挺好 我觉得我现在这个难度实在是坠毁
打嘴仗简直他妈的天花乱坠 论题在以光速绕dq issue飞行但是就是不打在点上 真鸡巴累 :D :D
今次DQ不是你的問題嗎。。。你的難度沒有問題的為什麼要刪了
tired
自己还有一条腿陷在里面 别人来说什么总归也要来看一看
Liiraye

Natsu wrote:

Hey guys can you avoid posting if you don't have nothing constructive to add? make suggestions and try to improve the map that's the only way to help the mapper, take your no sense out of here pls, thanks. Maybe gonna take a look later~
Thing is, people are afraid their mods will be ignored as shown times before and that's why the discussion is there in the first place. Why bother trying to help someone who doesn't want to change? Before anything it would be nice to get a response from the mapper themself.
Hula

Nube wrote:

Natsu wrote:

Hey guys can you avoid posting if you don't have nothing constructive to add? make suggestions and try to improve the map that's the only way to help the mapper, take your no sense out of here pls, thanks. Maybe gonna take a look later~
Thing is, people are afraid their mods will be ignored as shown times before and that's why the discussion is there in the first place. Why bother trying to help someone who doesn't want to change? Before anything it would be nice to get a response from the mapper themself.
yep. i made half a mod and then decided it was a waste of time, because mapper spirit, mapping style, all the usual. I'd rather delete my mod than even post half a mod because i'd just be more disappointed by everything being rejected for invalid reasons, we all know the reasons already.
Shirona
:/ stream jump is too hard
Topic Starter
Flower
DQ because spread is too loose. DQ because Readabikity of *insert time here* is bad. DQ because of multiple MP3 file. Some reasons above could be controversial, but at least they are clear.

Now let's DQ because community has different voice. It is good, but leaves space for question. To what extent, shall we agree that the map is okay on the shelf? It is not very appropriate to attempt to satisfy everyone.

Will check the posts if I get Okinami.
ryza
I haven't read every post here, but I just want to state a couple of things that I think are very important.

First off, I should mention I like every extra difficulty in the set. I think they are creative and fun to play, and I don't think they are awkward in the slightest. I do think there are things that could be improved, but that's not the point of this post.

A lot of people are talking about how the maps are too intense for the song. I will have to disagree with that. I think intensity is relative to the rest of the map. If you take a song, and start the map off with a certain spacing level, then that is the "normal" spacing for the song. The starting point. It doesn't feel like intense spacing if you are only comparing the map to itself - because that's the spacing you start with. The problem comes when you compare it to other maps of similar songs... then you think "this map is more intense." But I think that's flawed logic. In terms of intensity, every map should only be compared relative to itself. You have a starting point, and then the difficulty/spacing may increase at different parts of the song. But the starting point in that specific map is what matters.

I don't know how much sense that makes to anyone but me, but that's kind of how I feel about it. Just because something is "difficult" doesn't mean it's "intense". If you take a 170bpm calm song, and map half screen jumps for the whole time, the map won't feel intense. It may be difficult, but it won't feel intense, because there is no variance in the spacing throughout the whole map. It will actually be kind of boring.

So that's how I feel about Axion. I think within each map, they map to the variances in the song quite well and they feel nice to play.

Also a lot of people are complaining because people just in general don't like "stream difficulty"

Hard jumps are ok but tracing is too hard

like why...

ok im done
[Mahua]
Topic Starter
Flower

[Mahua] wrote:

我一个2400pp的叒鸡哪有比在座一堆五六千pp的大神了解这图
RikiH_
I'd love to see this ranked, honestly. I will take a look at it later
Mechanizen
The source is Cytus not BMS :<<
Topic Starter
Flower
The source is BMS not Cyrus :<<
Shiguma
Is this going to stay in grave?
Topic Starter
Flower
I didn't get Okinami, so I will leave the game until financial year sale
[Mahua]

Flower wrote:

[Mahua] wrote:

我一个2400pp的叒鸡哪有比在座一堆五六千pp的大神了解这图
说的有理 妈的我的话谁删的
tsugi
unobjectively the best mapset of the 2010s
hyouri
Sorry for random mod, but Skystar's Expert is the only difficulty with Widescreen Support on which you might have forgot to turn off
Bara-
It's back O.o
Topic Starter
Flower

Alveryn wrote:

Sorry for random mod, but Skystar's Expert is the only difficulty with Widescreen Support on which you might have forgot to turn off
Will fix this in later uptade
Nyanaro
First mod ever v.v sorry if i don't get the format right...

Hey!
For the Axion_Reborn difficulty,
on this section 01:23:650 (1,2,3,4,1,2,3,4) - i feel like having 01:24:025 (1,2,3,4) - slightly higher and rotated a little clockwise

^ Something like this ^

would make the map more accessible for players to complete. It wouldn't change the difficulty much and would keep the same style of pattern.
Topic Starter
Flower
all fixed and updated.
Bara-
It's back, nice
Feel free to call me if you want to get it pushed forward again ^_^
Shiguma
So... about Skystar's Expert.

01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - iirc, everyone complained about this pattern when it first got qualified. At one point Skystar recorded himself playing this part, SS'ing it.

My thoughts on this pattern is that it does work, but the real problem is lead-in to this pattern!

01:21:400 (1,2,3,4,5,6) - So we start off with this speed, 01:22:150 (1,2,3,4,5,6) - becomes spacier, 01:22:900 (1,2,3,4,5,6) - even more,
01:23:650 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - maximum spacing,

01:25:900 (1) - And then this is pretty abruptly slower than the rest, only for 01:25:992 (2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - everything else to become fast again!

A simple fix would be to push this entire combo 01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - to the left so the distance spacing is consistent. It makes the flow much better, and then it becomes possible to do the back and forths, like Skystar has shown.

At least, that was my opinion on it.
Topic Starter
Flower
Thanks everyone. Will check the posts later

Shiguma

Shiguma wrote:

So... about Skystar's Expert.

01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - iirc, everyone complained about this pattern when it first got qualified. At one point Skystar recorded himself playing this part, SS'ing it.

My thoughts on this pattern is that it does work, but the real problem is lead-in to this pattern!

01:21:400 (1,2,3,4,5,6) - So we start off with this speed, 01:22:150 (1,2,3,4,5,6) - becomes spacier, 01:22:900 (1,2,3,4,5,6) - even more,
01:23:650 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - maximum spacing,

01:25:900 (1) - And then this is pretty abruptly slower than the rest, only for 01:25:992 (2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - everything else to become fast again!

A simple fix would be to push this entire combo 01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - to the left so the distance spacing is consistent. It makes the flow much better, and then it becomes possible to do the back and forths, like Skystar has shown.

At least, that was my opinion on it.
I find the space being consistent. there is no need to change distance to 01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - . note that 01:25:900 (1,2) - starts from the left rather than right, so the jump ensures the spacing.
Bara-
Let's try again

[General]
Add some kiai please. Irre/Skystar do have kiai in their diffs

[Easy]
01:08:650 (4) - It's such a calm part, and you have a 1/2 here. It's better if it's in the kiai, not in one of the calmest parts of the song

[Irre]
01:00:400 (1,2,1,1) - I don't think you need all these NCs Combos are only 1 long here

[LKs]
I still think HP needs to be lowered to 7, but up to you
01:54:400 (1) - I don't think the slider fits much, why not make it a strea>?

[Fanzhen]
00:38:275 (1,2,3,4) - Ctrl G please. This way the stream will flow much better

[Skystar]
01:30:775 (5) - Please make this just 1 circle. It feels a bit weird for 1 loud sound to have a 1/8 slider attached

Now go and revive this
I want to bubble it
Topic Starter
Flower

Bara- wrote:

Let's try again

[General]
Add some kiai please. Irre/Skystar do have kiai in their diffs

[Easy]
01:08:650 (4) - It's such a calm part, and you have a 1/2 here. It's better if it's in the kiai, not in one of the calmest parts of the song imo this is a way to emphasise the change of rhythm of the next 4 bars. and the music is in fact changing abruptly

[Irre]
01:00:400 (1,2,1,1) - I don't think you need all these NCs Combos are only 1 long here yea

[LKs]
I still think HP needs to be lowered to 7, but up to you I feel current hp is ok, since a newbie like me can pass the middle part when missing quite some notes
01:54:400 (1) - I don't think the slider fits much, why not make it a strea>? the original bms uses a blank to emphasise the last notes, and I think this does make some sense

[Fanzhen]
00:38:275 (1,2,3,4) - Ctrl G please. This way the stream will flow much better k

[Skystar]
01:30:775 (5) - Please make this just 1 circle. It feels a bit weird for 1 loud sound to have a 1/8 slider attached k

Now go and revive this
I want to bubble it
Thanks :3 updated
Bara-
Let's see how it goes
Zero__wind
你扶老二又回来了
7ambda

Bara- wrote:

[LKs]I still think HP needs to be lowered to 7, but up to you
I also think it's fine. Even I was able to pass it with some effort many months ago. It provides a good challenge for lower ranks to accomplish, yet still feel rewarding at the same time.
Rizia

Zero__wind wrote:

你扶老二又回来了
DeRandom Otaku
wwwwwwww
_DT3
OMG
Ryuusei Aika

Zero__wind wrote:

你扶老二又回来了
Hollow Wings
"protential chinese mappers 4" tried qualifying maps with their common spirit leader LKs who named it.
Muu-chan
Congrats :D
Super Creek

Hollow Wings wrote:

"protential chinese mappers 4" tried qualifying maps with their common spirit leader LKs who named it.
Bara-
OMG IT HAPPENED
10nya
ohoooooooo
sahuang
Shiguma
NO MORE DQ's PLEASE
Irreversible

Hollow Wings wrote:

"protential chinese mappers 4 + 1 swiss mapper" tried qualifying maps with their common spirit leader LKs who named it.
fixed 8-)
Spork Lover
GRATZ
Shiirn
here we go again
Flask

Hollow Wings wrote:

"protential chinese mappers 4" tried qualifying maps with their common spirit leader LKs who named it.
Len
hell yea
Bara-

Irreversible wrote:

Hollow Wings wrote:

"protential chinese mappers 4 + 1 swiss mapper" tried qualifying maps with their common spirit leader LKs who named it.
fixed 8-)
Poor Irre
Pata-Mon
nba
Keldeo
the normal is objectively the best diff :^)
Xilver15
On Flower's diff, is the pause on 00:52:900 - intentional? it felt kinda off and weird for having it there :o
raririn
NB
Adol Christin
看到大新闻了,恭喜恭喜
Hula
So. I really don't understand nearly anything that's going on in AXION_REBORN

But, I believe that 00:53:093 - has a missing object at the very least in AXION_REBORN because you're mapping like everything occasioanlly (which is completely unnecessary and not suitable for osu - this is a rhythm game not a orchestra simulator) Currently the gap you have here looks completely broken when there should be an object cos there's drums and synth stuff.

Edit: So, 00:27:587 - no object here? You're mapping the synth most of the time, but you start off the intense rhythm stuff with something which isn't even in the song. This should be a triple.

00:27:681 (3) - This is a terrible example of how to use a repeat slider. You put the clap on the middle of the slider whilst the slider head and tail land on blue ticks which are synths which are constantly 1/4 beats for several bars. I don't understand.

00:43:525 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - This section in the song has constant 1/4 synth stuff, but that's like the least interesting part of this part of the song. You could do such good things by mixing in the drums with the synth stuff.

00:49:525 (1,2,3,4,1) - Overmap, no need for 1/8 sliders here. Sounds like we should be expecting a rollover sound, but we don't.

01:00:212 (7,8,1,2,3,4,1,2,3,4,1,2,3,4) - This might look cool. But wtf. Going back on yourself in streams is ass. 01:00:681 (4,1) - I can hear in the song the justification for this, but it just doesn't fit. So, in this pattern you're mapping the piano, therefore why have you included in the same pattern this 01:00:400 (1,2,3) - this is not piano sounds part of the rhythm, yet you included it in the pattern making it look exactly the same as the rest which is confusing. The pattern should start at 01:00:681 (4) -

01:00:400 (1) - This should basically be a 1/2 slider because right now this pattern doesn't make sense.

Whilst we're at it, can you explain these jumps 01:34:525 (3,4,5) - So, there's a jump from 3 to 4 cos of a synth, but then there's a reduction in DS from 4 to 5 despite it being a drum and when you're listening to the song it is much more dominant than a subtle change in the synth stuff.

01:38:650 (1,2,3,4) - These are all practically the same sounds yet why have you spaced them like this? They should have equal spacing.
Shoga

Shiirn wrote:

here we go again
Fycho

Zero__wind wrote:

你扶老二又回来了
听说最近流行挖老图?
Topic Starter
Flower
To Hula:

Your "mod" is appreciated, but not taken. The map is good, and you should feel good.

Have fun.
-Kanzaki

Flower wrote:

Your "mod" is appreciated
Stjpa
You are supposed to give a proper answer.
Okoayu
Okay so:

A few points that Hula raised were also the thing that xilver wondered about. Given how the map is structured 00:52:900 - looks like you deleted something on accident. It looks pretty out of place given how the map is structured around more or less constant clicking.

Besides that, there aren't any replies to the following posts on this thread:
p/4879150
p/4888547
p/4885975

You even kudo'd a few of these posts and didn't tell anyone if and what you changed so I'm taking this down to sort this out properly before this moves on to ranked.
Pata-Mon
……
Kinomi

???则不呢又坠机
Shad0w1and
de移植权仙很棒哦!
Bursthammy

Flower wrote:

Have fun.
7ambda
AltMirrorBell
??????????这都要rank了怎么突然dq
Topic Starter
Flower
I didn't delete anything on accident. I explained the modification to the nominators and they agreed. Besides I have good reason Hollow Wings and I have already replied to these posts.

If you have no valid reason then you shouldn't have involved yourself in this non-contributing dequalification. That's it.

Stjpa wrote:

You are supposed to give a proper answer.
So the mappers now have obligations to seriously and friendly reply a nonsense full of offensive words? Well said.
vipto

Flower wrote:

I didn't delete anything on accident. I explained the modification to the nominators and they agreed. Besides I have good reason Hollow Wings and I have already replied to these posts.

If you have no valid reason then you shouldn't have involved yourself in this non-contributing dequalification. That's it.
This map was disqualified because there are valid reasons; not because someone is holding a grudge against you.
Topic Starter
Flower

viptwo wrote:

This map was disqualified because there are valid reasons; not because someone is holding a grudge against you.


Edit: Or neither? How about neither? Because everyone loves me.
Shad0w1and

Flower wrote:

viptwo wrote:

This map was disqualified because there are valid reasons; not because someone is holding a grudge against you.


Edit: Or neither? How about neither? Because everyone loves me.
fafa

edit: according to your guys' theory, all normal diffs should be unrankable because they compromised to the rhythm and there are some beats are unmapped.
you guys never think about this mapping could be considered creativity instead of disregard to the music.
and there are tons of people agree with Flower's mapping.
uhm if you could ever try to understand a mapper's rhythm decision beyond your standard.
Topic Starter
Flower
I didn't mean that nor support shadow's opinion. If anyone argue with him then it's off topic.
Shad0w1and
只是觉得你的NC越改越难看了。。。不如之前的好,你现在这样根本不好读了
01:26:181 - 这里这一大串NC改回去啊,现在的丑爆了。。。能打的玩家还是能打,不能打的叒比还是一脸2逼
01:21:775 (1,1,1,1) - 这几个NC怎么看怎么逗比。。。能打的依然能打。。不能打还是不能
01:57:400 (6) - 考虑NC
00:21:962 (5,6,7) - 应该和 00:21:400 (1,2,3) - 00:22:337 (8,9,10) - 一样的间距
01:34:056 (4,5) - 01:35:556 (1) - 这两段还是改成一样吧
Topic Starter
Flower
OK I have got the story behind it. No more hates then.
Hollow Wings

Sophia wrote:

Setting aside how hard it is to read, there are some things which just don't feel right with this mapset. I simply for the life of me cannot come to understand how, for example, in HW's EX, things like

01:12:775 (1,2,1,2,1,2) -

Are completely fine. It's practically a 1/4 fullscreen jump, when there are sections of the map that have a much shorter distance snap when they're 1/2 or similar. Distance snap seems to be something that was tossed out the window in a few of the difficulties. Even if it is fine for gimmicky reasons or mapping reasons I do not comprehend, a fullscreen 160bpm 1/4 jump doesn't really seem something we should be seeing in ranked mapsets. I suppose such things as basics kept in the wiki are not something that applies to popular, experient mappers. Or maybe the wiki just needs an overhaul. i don't see your exact point of why 160 1/4 jump is not fit to rank, otherwise it'll be not fit to rank anything breaking the distance snapping.

But what the hell, I'm no mapper and this is going to get ignored because I'm not good enough to play the difficulties regardless.

ecdonald wrote:

fmm...I'd like to have an opinion that we should just wait Hollow Wings but try to do reading comprehension her map and pick up some issues which is expected to help improving map actually with valid reason as much as possible before our be too belligerent. I think HW will explain the theory of HW's EX since, according to her user page, her mapping style is making objective sense.

It is hard too comprehend HW's EX for my skill, but I found one point to be a little worried about. just suggestion.

00:37:900 (1,2,3,4,5,6,7,8) - I couldn't find any good reason for these placing. it looks a bit too monotonous for the song because the sound of this song of this timing has not completely same melody. how about ctrl+G on 00:37:900 (1) - and 00:38:275 (3) - (separately) ? this up-and-down cirsor moving with this placing would follow the song-melody's up and down. and 00:38:650 (5,6,7,8) - has a bit different melody to 00:37:900 (1,2,3,4) - , so I'd recommend to change this placing, too. especially 00:39:025 (7,8) - would more fits with four 1/4 circles imo, which has slight special melody compete with before ones. the reason i set tapping point in really short distance here is for the map's following aiming style which really required good movement skill from players, like some 1/4 jumps and really fast sliders. aiming for this pattern may be a pause to them to get really in their own phase. for mapping way in some kind of emotional things, it's still working good that let players be focused on what'll appear even with more and more heated beats at 00:37:900 (1,2,3,4,5,6,7,8) - with overlapped and easy-to-complete pattern as well.

thanks! sorry for trespassing on the discussion (the reading long text is also lerning English for me who is poor at English lol), hope it gets requalify.
oh well, maybe we should be more careful about things got past.
Topic Starter
Flower
Let's go to the history and see them.

MillhioreF wrote:

As long as we're here, PLEASE fix 01:25:900 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4). The cursor movements required are incredibly unnatural, on top of the massive difficulty of the section in the first place. If you keep the spacing, at least provide some sort of flow like you do in the notes before it.

An example of how it could be fixed (doesn't have to be like this though)
I had changed the patterns according to this post, although the original suggestion doesn't fit the style of the map. So this is implicitly fixed.


Shad0w1and wrote:

只是觉得你的NC越改越难看了。。。不如之前的好,你现在这样根本不好读了
01:26:181 - 这里这一大串NC改回去啊,现在的丑爆了。。。能打的玩家还是能打,不能打的叒比还是一脸2逼 反对,这些nc极大的帮助了玩家的读图
01:21:775 (1,1,1,1) - 这几个NC怎么看怎么逗比。。。能打的依然能打。。不能打还是不能 同上
01:57:400 (6) - 考虑NC 没有在这里特意断开必要
00:21:962 (5,6,7) - 应该和 00:21:400 (1,2,3) - 00:22:337 (8,9,10) - 一样的间距 这里提供一种渐进的感觉
01:34:056 (4,5) - 01:35:556 (1) - 这两段还是改成一样吧 同上

Hula wrote:

So. I really don't understand nearly anything that's going on in AXION_REBORN

But, I believe that 00:53:093 - has a missing object at the very least in AXION_REBORN because you're mapping like everything occasioanlly (which is completely unnecessary and not suitable for osu - this is a rhythm game not a orchestra simulator) Currently the gap you have here looks completely broken when there should be an object cos there's drums and synth stuff. as discussed, this was an intended feature to let user to notice the long chord, which emphasises the music

Edit: So, 00:27:587 - no object here? You're mapping the synth most of the time, but you start off the intense rhythm stuff with something which isn't even in the song. This should be a triple. the music stressed the first two 1/4s but not the 3rd. this should be perfectly fitting.

00:27:681 (3) - This is a terrible example of how to use a repeat slider. You put the clap on the middle of the slider whilst the slider head and tail land on blue ticks which are synths which are constantly 1/4 beats for several bars. I don't understand. sometimes basic principles don't correspond to the real game play. the reverse after the long jump gives player a solid "reflection" feeling which emphasises the clap

00:43:525 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - This section in the song has constant 1/4 synth stuff, but that's like the least interesting part of this part of the song. You could do such good things by mixing in the drums with the synth stuff. imo that's how the song goes. a repetitive 1/4 makes the player focus on the flow.

00:49:525 (1,2,3,4,1) - Overmap, no need for 1/8 sliders here. Sounds like we should be expecting a rollover sound, but we don't. there is a reverse drum, as I observe

01:00:212 (7,8,1,2,3,4,1,2,3,4,1,2,3,4) - This might look cool. But wtf. Going back on yourself in streams is ass. 01:00:681 (4,1) - I can hear in the song the justification for this, but it just doesn't fit. So, in this pattern you're mapping the piano, therefore why have you included in the same pattern this 01:00:400 (1,2,3) - this is not piano sounds part of the rhythm, yet you included it in the pattern making it look exactly the same as the rest which is confusing. The pattern should start at 01:00:681 (4) - being constant should help the player. I don't see how that would be confusing

01:00:400 (1) - This should basically be a 1/2 slider because right now this pattern doesn't make sense. not really a valid reason

Whilst we're at it, can you explain these jumps 01:34:525 (3,4,5) - So, there's a jump from 3 to 4 cos of a synth, but then there's a reduction in DS from 4 to 5 despite it being a drum and when you're listening to the song it is much more dominant than a subtle change in the synth stuff. because drums are deep in the frequency, that's how I emphasise them

01:38:650 (1,2,3,4) - These are all practically the same sounds yet why have you spaced them like this? They should have equal spacing. because they have difference in pitch
Hula

Flower wrote:

To Hula:

Your "mod" is appreciated, but not taken. The map is good, and you should feel good.

Have fun.
Are you fucking kidding me? Your mapset takes so many liberties. I'm busy this week and i wrote down a small but broad ranging mod cos i know that these issues have been brought up before and clearly haven't been dealt with.

Don't be rude. Thanks bro

P.s. if you end up denying everythig from everyone's mods, you're clearly bullshitting your way to an easy rank. This mapset has barely changed from the first time you tried to rank it
Topic Starter
Flower

Hula wrote:

Are you fucking kidding me? Your mapset takes so many liberties. I'm busy this week and i wrote down a small but broad ranging mod cos i know that these issues have been brought up before and clearly haven't been dealt with.

Don't be rude. Thanks bro

P.s. if you end up denying everythig from everyone's mods, you're clearly bullshitting your way to an easy rank. This mapset has barely changed from the first time you tried to rank it
Thanks for taking your valuable time and provide useful feedback.

Hula wrote:

Are you fucking kidding me?

Hula wrote:

Don't be rude. Thanks bro
Monstrata

Hula wrote:

If you end up denying everythig from everyone's mods, you're clearly bullshitting your way to an easy rank. This mapset has barely changed from the first time you tried to rank it
Disqualifications allow mappers to discuss their reasons behind patterns and make changes accordingly, if good points are brought up by other modders. If you're expecting everything to be changed due to a disqualification, then you're honestly approaching the disqualification process with a wrong mindset. You're not here to force changes onto the mapper.

Stuff like "This should basically be a 1/2 slider because right now this pattern doesn't make sense." doesn't exactly contribute to quality improvement either. If you don't understand the mapper's intention, its better to ask for clarification. Getting them to change it to something else just because you don't understand the pattern... now that doesn't make sense... xD
Hula
All i'm saying is, don't deny everything, cos this is the 2nd time now and you'll only end up going around in circles.

And monstrta you're the guy who tried to dq my mapset cos a quirky normal cos you don't like me. Don't try to take some moral high ground here about mindset towards dqing
Super Creek
wot
Depths
PLS ENJOY GAME

p.s Flower I love you > <
Shiguma

Hula wrote:

All i'm saying is, don't deny everything, cos this is the 2nd time now and you'll only end up going around in circles. If it's not unrankable there's no real reason a mapper has to accept even one point

And monstrta you're the guy who tried to dq my mapset cos a quirky normal cos you don't like me. Don't try to take some moral high ground here about mindset towards dqing wow so you tell Flower not to be rude but then in the same post you are rude yourself, and then Monstrata is apparently a terrible person according to you
Nice.
Bara-
Is there a need to discuss such subjects (unrelated to the map itself) in the map's thread?

Edit: 12000th post \^_^/
Grim Rapper

Hula wrote:

All i'm saying is, don't deny everything, cos this is the 2nd time now and you'll only end up going around in circles.

And monstrta you're the guy who tried to dq my mapset cos a quirky normal cos you don't like me. Don't try to take some moral high ground here about mindset towards dqing
LOL good job on giving a personal opinion when it isn't necessary, and telling everyone to be polite when you're not using polite language
I thought this is a Beatmap Submission Forum thread, not reddit that's full of children's mouth full of inappropriate language
Please mind your manner as an England player, and for yourself before everyone knowing you as "Mapper who knows everything"
And think before you talk, cuz it's working every time


Peace
Meteo L-Drago
How about raising the OD of AXION_REBORN to maybe 8,6 - 9?
Topic Starter
Flower
Why? OD8 is already ok for bpm 160.
Meteo L-Drago

Flower wrote:

Why? OD8 is already ok for bpm 160.
idk I just found it weird that Skystar's diff (which is easier than AXION_REBORN) has higher od
Kibbleru

Hula wrote:

All i'm saying is, don't deny everything, cos this is the 2nd time now and you'll only end up going around in circles.

And monstrta you're the guy who tried to dq my mapset cos a quirky normal cos you don't like me. Don't try to take some moral high ground here about mindset towards dqing
i would kindly suggest just to leave the thread alone, ur not making a very good impression of urself :(
Mazzerin
maps don't make much sense, but I don't care, they're fun, reminds me of Pomuta's Lindwurm (except this was made before Lindwurm), gl with this next time
Hollow Wings
so far, no one pointed out exact issue from the current map's set after disqualification.

then this map is ready to be requalified.

i don't see any necessity argue like this need to be countinued.

nothing ought to be fixed until someone came up with modifies, not personal complains.

this map nearly changed nothing as it used to be, just because it's ok already months ago.

give a clear propose to stop this map qualifying, otherwise, don't easily start mess.



works required from dq post are all done now, waiting for next progress at once.

anyone is welcomed to mod the map ofc, issues will be fixed if you find some.
Karen
Rebubbled
-Kanzaki
I got some stuff to tell about gameplay as a player most likely. There are parts really annoying to play.

AXION_REBORN:

00:21:400 (1,2,3) - I feel like music changes on 1 not on 2 as you NC'd but i didnt get why you space 1 to 2 instead of 9 to 1, visually doesnt seems cool either but not really important tho.

00:21:962 (5,6,7) - Also you could make this one same as the 00:21:400 (1,2,3) - ctrl c this and ctrl g.

00:31:618 (5) - I am totally against these maybe you thought it will work like this but it plays like this. Yea its pretty challenging not really telling you to change but check if you didn't meant or you did to flow it like on the second picture.

01:21:400 (1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4,1,2,1,2,3,4) - On these part why is the jump on 4 to 1 you simple could put 1 and 2 upper and somewhere closer to 4 and you also break the flow there which makes here super hard.

00:54:400 (1,2,3,4,1,2,3,4) - And these kind of parts are pretty challenging as well where star difficulty cant understand what flow is, my suggestion is you can make them flow a bit better while you keep your style and SR same like this


Generally what i see when i look at this diff is it plays like 7+ star map but it is 6.71 and is short so i won't retry.
Skystar

-Kanzaki wrote:

Generally what i see when i look at this diff is it plays like 7+ star map but it is 6.71 and is short so i won't retry.
you have to keep in mind that a map's star rating being underweighted/overweighted or not has little to no impact on map quality. star ratings shouldn't even be involved when you're discussing map quality.
-Kanzaki
Who said i discuss maps quality? I said i tell about gameplay and as a player


If you ask about quality i think it looks cool, but cant say it plays cool.
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