Anyway, Happy Chinese New Year 

Shiirn wrote:
tl;dr the song choice is much more of an issue than the actual mapping or the patterns within them
Isn't this completely subjective? Someone's opinion on this song may be it's not intense, while others think it is very intense.Shiirn wrote:
To summarize as simply as possible:
The map has patterns and flow that do not belong in a song of this nature. AXION is not a powerful song. It is not a song that implies, when listening to it, fullscreen 1/4 jumps, regardless of whether or not they are playable.
The issue is that the higher difficulties are taking the music's beat patterns and applying patterns that do not belong with the music, do not fit the music's tempo, buildup, or power in any predictable or comfortable way.
While the individual patterns are possible and playable, the difficulty of them are all over the place and do not fit the theme of the song - which progressively builds up to "max energy" about 50% of the way in, before rapidly declining in the final 1/4th of the song. These patterns do not fit AXION. There are other songs where they can totally fit. Furioso melodia has a lower bpm but much, much, much higher intensity.
Nube wrote:
I'm tired of people getting offended when they are criticized for doing something VERY controversial. Meet the important arguements with your own instead of blaming it on biases. Try to make people understand exactly what you're trying to pull off, because if you can't even explain what you are doing, then how can you claim to know it's even remotely good?
Shiguma wrote:
While the beatmaps may be controversial, isn't that kind of a good thing? Do we want to see the same exact style of mapping repeated over and over again? This map may be extreme, but many people can play these difficulties. It allows for creativity. HanzeR comes to mind, with his creative mapping style which people initially hated but seem to enjoy elements of now.Nube wrote:
I'm tired of people getting offended when they are criticized for doing something VERY controversial. Meet the important arguements with your own instead of blaming it on biases. Try to make people understand exactly what you're trying to pull off, because if you can't even explain what you are doing, then how can you claim to know it's even remotely good?
Nube wrote:
I never said being controversial is bad, I just said that you have to be able to explain why what you are doing is good. Stop putting words in my mouth and learn to read.
No? What makes you think that?Shiguma wrote:
Isn't this completely subjective? Someone's opinion on this song may be it's not intense, while others think it is very intense.
There are a number of top players that have criticized all the 6*+ difficulties.Shiguma wrote:
I don't understand why it was disqualified for these gimmicky patterns especially when the star difficulty is above 6 stars. Isn't it really the people who can't even play 6* beatmaps the ones who are complaining that these maps are too hard? Isn't that the reason there is a difficulty spread?
Diversity is great - not at the sacrifice of quality. I'm surprised the argument of 'it's my vision' still persists and actually is allowed as justification for disregarding legitimate criticism. Having an opinion on a work of art has nothing to do with how good or not it is. There's a reason why movie critics can call a movie bad or good, depending on casting, acting, writing, cinematography, editing, directing etc. but that has nothing to do with you being able to like it or not. You're free to like whatever you want but that does not give you the right to disregard any mod giving legitimate criticism to problems in the map (esp considering a number of the target audience point this out). If you're going through the ranking system it's an obligation to adhere - otherwise keep your shit in the graveyard thxShiguma wrote:
While the beatmaps may be controversial, isn't that kind of a good thing? Do we want to see the same exact style of mapping repeated over and over again? This map may be extreme, but many people can play these difficulties. It allows for creativity. HanzeR comes to mind, with his creative mapping style which people initially hated but seem to enjoy elements of now.
if HW responded to mods that criticize it'd be in osu weeklyShiguma wrote:
Didn't the creators respond to the mods that were given on this beatmap?
She clearly does respond to critizing mods in an acceptable and understanding fashion /sJappyBabes wrote:
if HW responded to mods that criticize it'd be in osu weekly
Hollow Wings wrote:
why i map things like this? i got tons of test plays other than yours, and i can tell every detail if you care the so-called answers of "why you set pattern like this?" which just makes me sick, even this map's composing is much more brighter than common ranked ones recently from a mapping view.
yeah "play-ability does not equal quality", then do you guys really looked at the maps' quality without judging the play-ability? to me, the most important part of the quality DO IS play-ability, for a ranked map is made for PLAYING.
the map plays bad to you? good. i've already got 100+ players enjoyed the map and even 3 fc'ed scores.thou eventually that big black is one of the best maps in the year 2012, and it do is a really great map even you can't play it well. too bad if you can't play this map well, too. and also, i always replying to mods, any mods are welcomed, i know what i'm acknowledging and refusing.fartownik wrote:
"the map plays bad to you? good." should be a quote of the year. Some people also enjoyed Big Black, some people have FC'd Big Black, it doesn't instantly make Big Black a good map. Also you mention playability, yes a good map's best feature should be playability, too bad your map doesn't really have that feature at places and you refuse to acknowledge that in the mods you get. Have a good day.
Uh, hang on a sec, how is language barrier an issue? Did someone reply to an English mod with Chinese or something? What needs translating?Shiirn wrote:
We should really find a good english-> chinese and chinese->english translator to facilitate this.
JappyBabes wrote:
if HW responded to mods that criticize it'd be in osu weekly
This is literally important when expressing ideas about a controversial topic like this especially communicating in different language. Different language style directly causes different method of thinking and expressing ideas.bananannian wrote:
Uh, hang on a sec, how is language barrier an issue? Did someone reply to an English mod with Chinese or something? What needs translating?Shiirn wrote:
We should really find a good english-> chinese and chinese->english translator to facilitate this.
+Support.Shiirn wrote:
Music is not entirely subjective.
Music is not entirely objective.
Mapping is not entirely subjective.
Mapping is not entirely objective.
...
Wish more people understand that you're allowed to like bad things.JappyBabes wrote:
bad or good [...] but that has nothing to do with you being able to like it or not. You're free to like whatever you want
今次DQ不是你的問題嗎。。。你的難度沒有問題的為什麼要刪了Kitami Erika wrote:
实在是不行了把我难度删了啊 留个Hard挺好 我觉得我现在这个难度实在是坠毁
打嘴仗简直他妈的天花乱坠 论题在以光速绕dq issue飞行但是就是不打在点上 真鸡巴累![]()
Thing is, people are afraid their mods will be ignored as shown times before and that's why the discussion is there in the first place. Why bother trying to help someone who doesn't want to change? Before anything it would be nice to get a response from the mapper themself.Natsu wrote:
Hey guys can you avoid posting if you don't have nothing constructive to add? make suggestions and try to improve the map that's the only way to help the mapper, take your no sense out of here pls, thanks. Maybe gonna take a look later~
yep. i made half a mod and then decided it was a waste of time, because mapper spirit, mapping style, all the usual. I'd rather delete my mod than even post half a mod because i'd just be more disappointed by everything being rejected for invalid reasons, we all know the reasons already.Nube wrote:
Thing is, people are afraid their mods will be ignored as shown times before and that's why the discussion is there in the first place. Why bother trying to help someone who doesn't want to change? Before anything it would be nice to get a response from the mapper themself.Natsu wrote:
Hey guys can you avoid posting if you don't have nothing constructive to add? make suggestions and try to improve the map that's the only way to help the mapper, take your no sense out of here pls, thanks. Maybe gonna take a look later~
我一个2400pp的叒鸡哪有比在座一堆五六千pp的大神了解这图[Mahua] wrote:
说的有理 妈的我的话谁删的Flower wrote:
我一个2400pp的叒鸡哪有比在座一堆五六千pp的大神了解这图[Mahua] wrote:
Will fix this in later uptadeAlveryn wrote:
Sorry for random mod, but Skystar's Expert is the only difficulty with Widescreen Support on which you might have forgot to turn off
I find the space being consistent. there is no need to change distance to 01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - . note that 01:25:900 (1,2) - starts from the left rather than right, so the jump ensures the spacing.Shiguma wrote:
So... about Skystar's Expert.
01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - iirc, everyone complained about this pattern when it first got qualified. At one point Skystar recorded himself playing this part, SS'ing it.
My thoughts on this pattern is that it does work, but the real problem is lead-in to this pattern!
01:21:400 (1,2,3,4,5,6) - So we start off with this speed, 01:22:150 (1,2,3,4,5,6) - becomes spacier, 01:22:900 (1,2,3,4,5,6) - even more,
01:23:650 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - maximum spacing,
01:25:900 (1) - And then this is pretty abruptly slower than the rest, only for 01:25:992 (2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - everything else to become fast again!
A simple fix would be to push this entire combo 01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - to the left so the distance spacing is consistent. It makes the flow much better, and then it becomes possible to do the back and forths, like Skystar has shown.
At least, that was my opinion on it.
Thanks :3 updatedBara- wrote:
Let's try again
[General]
Add some kiai please. Irre/Skystar do have kiai in their diffs
[Easy]
01:08:650 (4) - It's such a calm part, and you have a 1/2 here. It's better if it's in the kiai, not in one of the calmest parts of the song imo this is a way to emphasise the change of rhythm of the next 4 bars. and the music is in fact changing abruptly
[Irre]
01:00:400 (1,2,1,1) - I don't think you need all these NCs Combos are only 1 long here yea
[LKs]
I still think HP needs to be lowered to 7, but up to you I feel current hp is ok, since a newbie like me can pass the middle part when missing quite some notes
01:54:400 (1) - I don't think the slider fits much, why not make it a strea>? the original bms uses a blank to emphasise the last notes, and I think this does make some sense
[Fanzhen]
00:38:275 (1,2,3,4) - Ctrl G please. This way the stream will flow much better k
[Skystar]
01:30:775 (5) - Please make this just 1 circle. It feels a bit weird for 1 loud sound to have a 1/8 slider attached k
Now go and revive this
I want to bubble it
I also think it's fine. Even I was able to pass it with some effort many months ago. It provides a good challenge for lower ranks to accomplish, yet still feel rewarding at the same time.Bara- wrote:
[LKs]I still think HP needs to be lowered to 7, but up to you
Zero__wind wrote:
你扶老二又回来了
Zero__wind wrote:
你扶老二又回来了
Hollow Wings wrote:
"protential chinese mappers 4" tried qualifying maps with their common spirit leader LKs who named it.
fixedHollow Wings wrote:
"protential chinese mappers 4 + 1 swiss mapper" tried qualifying maps with their common spirit leader LKs who named it.
Hollow Wings wrote:
"protential chinese mappers 4" tried qualifying maps with their common spirit leader LKs who named it.
Poor IrreIrreversible wrote:
fixedHollow Wings wrote:
"protential chinese mappers 4 + 1 swiss mapper" tried qualifying maps with their common spirit leader LKs who named it.
听说最近流行挖老图?Zero__wind wrote:
你扶老二又回来了
Flower wrote:
Have fun.
So the mappers now have obligations to seriously and friendly reply a nonsense full of offensive words? Well said.Stjpa wrote:
You are supposed to give a proper answer.
This map was disqualified because there are valid reasons; not because someone is holding a grudge against you.Flower wrote:
I didn't delete anything on accident. I explained the modification to the nominators and they agreed. Besides I have good reason Hollow Wings and I have already replied to these posts.
If you have no valid reason then you shouldn't have involved yourself in this non-contributing dequalification. That's it.
viptwo wrote:
This map was disqualified because there are valid reasons; not because someone is holding a grudge against you.
fafaFlower wrote:
viptwo wrote:
This map was disqualified because there are valid reasons; not because someone is holding a grudge against you.
Edit: Or neither? How about neither? Because everyone loves me.
Sophia wrote:
Setting aside how hard it is to read, there are some things which just don't feel right with this mapset. I simply for the life of me cannot come to understand how, for example, in HW's EX, things like
01:12:775 (1,2,1,2,1,2) -
Are completely fine. It's practically a 1/4 fullscreen jump, when there are sections of the map that have a much shorter distance snap when they're 1/2 or similar. Distance snap seems to be something that was tossed out the window in a few of the difficulties. Even if it is fine for gimmicky reasons or mapping reasons I do not comprehend, a fullscreen 160bpm 1/4 jump doesn't really seem something we should be seeing in ranked mapsets. I suppose such things as basics kept in the wiki are not something that applies to popular, experient mappers. Or maybe the wiki just needs an overhaul. i don't see your exact point of why 160 1/4 jump is not fit to rank, otherwise it'll be not fit to rank anything breaking the distance snapping.
But what the hell, I'm no mapper and this is going to get ignored because I'm not good enough to play the difficulties regardless.
oh well, maybe we should be more careful about things got past.ecdonald wrote:
fmm...I'd like to have an opinion that we should just wait Hollow Wings but try to do reading comprehension her map and pick up some issues which is expected to help improving map actually with valid reason as much as possible before our be too belligerent. I think HW will explain the theory of HW's EX since, according to her user page, her mapping style is making objective sense.
It is hard too comprehend HW's EX for my skill, but I found one point to be a little worried about. just suggestion.
00:37:900 (1,2,3,4,5,6,7,8) - I couldn't find any good reason for these placing. it looks a bit too monotonous for the song because the sound of this song of this timing has not completely same melody. how about ctrl+G on 00:37:900 (1) - and 00:38:275 (3) - (separately) ? this up-and-down cirsor moving with this placing would follow the song-melody's up and down. and 00:38:650 (5,6,7,8) - has a bit different melody to 00:37:900 (1,2,3,4) - , so I'd recommend to change this placing, too. especially 00:39:025 (7,8) - would more fits with four 1/4 circles imo, which has slight special melody compete with before ones. the reason i set tapping point in really short distance here is for the map's following aiming style which really required good movement skill from players, like some 1/4 jumps and really fast sliders. aiming for this pattern may be a pause to them to get really in their own phase. for mapping way in some kind of emotional things, it's still working good that let players be focused on what'll appear even with more and more heated beats at 00:37:900 (1,2,3,4,5,6,7,8) - with overlapped and easy-to-complete pattern as well.
thanks! sorry for trespassing on the discussion (the reading long text is also lerning English for me who is poor at English lol), hope it gets requalify.
I had changed the patterns according to this post, although the original suggestion doesn't fit the style of the map. So this is implicitly fixed.MillhioreF wrote:
As long as we're here, PLEASE fix 01:25:900 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4). The cursor movements required are incredibly unnatural, on top of the massive difficulty of the section in the first place. If you keep the spacing, at least provide some sort of flow like you do in the notes before it.
An example of how it could be fixed (doesn't have to be like this though)
Shad0w1and wrote:
只是觉得你的NC越改越难看了。。。不如之前的好,你现在这样根本不好读了
01:26:181 - 这里这一大串NC改回去啊,现在的丑爆了。。。能打的玩家还是能打,不能打的叒比还是一脸2逼 反对,这些nc极大的帮助了玩家的读图
01:21:775 (1,1,1,1) - 这几个NC怎么看怎么逗比。。。能打的依然能打。。不能打还是不能 同上
01:57:400 (6) - 考虑NC 没有在这里特意断开必要
00:21:962 (5,6,7) - 应该和 00:21:400 (1,2,3) - 00:22:337 (8,9,10) - 一样的间距 这里提供一种渐进的感觉
01:34:056 (4,5) - 01:35:556 (1) - 这两段还是改成一样吧 同上
Hula wrote:
So. I really don't understand nearly anything that's going on in AXION_REBORN
But, I believe that 00:53:093 - has a missing object at the very least in AXION_REBORN because you're mapping like everything occasioanlly (which is completely unnecessary and not suitable for osu - this is a rhythm game not a orchestra simulator) Currently the gap you have here looks completely broken when there should be an object cos there's drums and synth stuff. as discussed, this was an intended feature to let user to notice the long chord, which emphasises the music
Edit: So, 00:27:587 - no object here? You're mapping the synth most of the time, but you start off the intense rhythm stuff with something which isn't even in the song. This should be a triple. the music stressed the first two 1/4s but not the 3rd. this should be perfectly fitting.
00:27:681 (3) - This is a terrible example of how to use a repeat slider. You put the clap on the middle of the slider whilst the slider head and tail land on blue ticks which are synths which are constantly 1/4 beats for several bars. I don't understand. sometimes basic principles don't correspond to the real game play. the reverse after the long jump gives player a solid "reflection" feeling which emphasises the clap
00:43:525 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - This section in the song has constant 1/4 synth stuff, but that's like the least interesting part of this part of the song. You could do such good things by mixing in the drums with the synth stuff. imo that's how the song goes. a repetitive 1/4 makes the player focus on the flow.
00:49:525 (1,2,3,4,1) - Overmap, no need for 1/8 sliders here. Sounds like we should be expecting a rollover sound, but we don't. there is a reverse drum, as I observe
01:00:212 (7,8,1,2,3,4,1,2,3,4,1,2,3,4) - This might look cool. But wtf. Going back on yourself in streams is ass. 01:00:681 (4,1) - I can hear in the song the justification for this, but it just doesn't fit. So, in this pattern you're mapping the piano, therefore why have you included in the same pattern this 01:00:400 (1,2,3) - this is not piano sounds part of the rhythm, yet you included it in the pattern making it look exactly the same as the rest which is confusing. The pattern should start at 01:00:681 (4) - being constant should help the player. I don't see how that would be confusing
01:00:400 (1) - This should basically be a 1/2 slider because right now this pattern doesn't make sense. not really a valid reason
Whilst we're at it, can you explain these jumps 01:34:525 (3,4,5) - So, there's a jump from 3 to 4 cos of a synth, but then there's a reduction in DS from 4 to 5 despite it being a drum and when you're listening to the song it is much more dominant than a subtle change in the synth stuff. because drums are deep in the frequency, that's how I emphasise them
01:38:650 (1,2,3,4) - These are all practically the same sounds yet why have you spaced them like this? They should have equal spacing. because they have difference in pitch
Are you fucking kidding me? Your mapset takes so many liberties. I'm busy this week and i wrote down a small but broad ranging mod cos i know that these issues have been brought up before and clearly haven't been dealt with.Flower wrote:
To Hula:
Your "mod" is appreciated, but not taken. The map is good, and you should feel good.
Have fun.
Thanks for taking your valuable time and provide useful feedback.Hula wrote:
Are you fucking kidding me? Your mapset takes so many liberties. I'm busy this week and i wrote down a small but broad ranging mod cos i know that these issues have been brought up before and clearly haven't been dealt with.
Don't be rude. Thanks bro
P.s. if you end up denying everythig from everyone's mods, you're clearly bullshitting your way to an easy rank. This mapset has barely changed from the first time you tried to rank it
Hula wrote:
Are you fucking kidding me?
Hula wrote:
Don't be rude. Thanks bro
Disqualifications allow mappers to discuss their reasons behind patterns and make changes accordingly, if good points are brought up by other modders. If you're expecting everything to be changed due to a disqualification, then you're honestly approaching the disqualification process with a wrong mindset. You're not here to force changes onto the mapper.Hula wrote:
If you end up denying everythig from everyone's mods, you're clearly bullshitting your way to an easy rank. This mapset has barely changed from the first time you tried to rank it