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sakuzyo - AXION

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Topic Starter
Flower
all fixed and updated.
Bara-
It's back, nice
Feel free to call me if you want to get it pushed forward again ^_^
Shiguma
So... about Skystar's Expert.

01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - iirc, everyone complained about this pattern when it first got qualified. At one point Skystar recorded himself playing this part, SS'ing it.

My thoughts on this pattern is that it does work, but the real problem is lead-in to this pattern!

01:21:400 (1,2,3,4,5,6) - So we start off with this speed, 01:22:150 (1,2,3,4,5,6) - becomes spacier, 01:22:900 (1,2,3,4,5,6) - even more,
01:23:650 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - maximum spacing,

01:25:900 (1) - And then this is pretty abruptly slower than the rest, only for 01:25:992 (2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - everything else to become fast again!

A simple fix would be to push this entire combo 01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - to the left so the distance spacing is consistent. It makes the flow much better, and then it becomes possible to do the back and forths, like Skystar has shown.

At least, that was my opinion on it.
Topic Starter
Flower
Thanks everyone. Will check the posts later

Shiguma

Shiguma wrote:

So... about Skystar's Expert.

01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - iirc, everyone complained about this pattern when it first got qualified. At one point Skystar recorded himself playing this part, SS'ing it.

My thoughts on this pattern is that it does work, but the real problem is lead-in to this pattern!

01:21:400 (1,2,3,4,5,6) - So we start off with this speed, 01:22:150 (1,2,3,4,5,6) - becomes spacier, 01:22:900 (1,2,3,4,5,6) - even more,
01:23:650 (1,2,3,4,5,6,7,8,1,2,3,4,1,2,3,4,1,2,3,4,1,2) - maximum spacing,

01:25:900 (1) - And then this is pretty abruptly slower than the rest, only for 01:25:992 (2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - everything else to become fast again!

A simple fix would be to push this entire combo 01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - to the left so the distance spacing is consistent. It makes the flow much better, and then it becomes possible to do the back and forths, like Skystar has shown.

At least, that was my opinion on it.
I find the space being consistent. there is no need to change distance to 01:25:900 (1,2,1,2,1,2,1,2,1,2,1,2,1,2,1,2) - . note that 01:25:900 (1,2) - starts from the left rather than right, so the jump ensures the spacing.
Bara-
Let's try again

[General]
Add some kiai please. Irre/Skystar do have kiai in their diffs

[Easy]
01:08:650 (4) - It's such a calm part, and you have a 1/2 here. It's better if it's in the kiai, not in one of the calmest parts of the song

[Irre]
01:00:400 (1,2,1,1) - I don't think you need all these NCs Combos are only 1 long here

[LKs]
I still think HP needs to be lowered to 7, but up to you
01:54:400 (1) - I don't think the slider fits much, why not make it a strea>?

[Fanzhen]
00:38:275 (1,2,3,4) - Ctrl G please. This way the stream will flow much better

[Skystar]
01:30:775 (5) - Please make this just 1 circle. It feels a bit weird for 1 loud sound to have a 1/8 slider attached

Now go and revive this
I want to bubble it
Topic Starter
Flower

Bara- wrote:

Let's try again

[General]
Add some kiai please. Irre/Skystar do have kiai in their diffs

[Easy]
01:08:650 (4) - It's such a calm part, and you have a 1/2 here. It's better if it's in the kiai, not in one of the calmest parts of the song imo this is a way to emphasise the change of rhythm of the next 4 bars. and the music is in fact changing abruptly

[Irre]
01:00:400 (1,2,1,1) - I don't think you need all these NCs Combos are only 1 long here yea

[LKs]
I still think HP needs to be lowered to 7, but up to you I feel current hp is ok, since a newbie like me can pass the middle part when missing quite some notes
01:54:400 (1) - I don't think the slider fits much, why not make it a strea>? the original bms uses a blank to emphasise the last notes, and I think this does make some sense

[Fanzhen]
00:38:275 (1,2,3,4) - Ctrl G please. This way the stream will flow much better k

[Skystar]
01:30:775 (5) - Please make this just 1 circle. It feels a bit weird for 1 loud sound to have a 1/8 slider attached k

Now go and revive this
I want to bubble it
Thanks :3 updated
Bara-
Let's see how it goes
Zero__wind
你扶老二又回来了
7ambda

Bara- wrote:

[LKs]I still think HP needs to be lowered to 7, but up to you
I also think it's fine. Even I was able to pass it with some effort many months ago. It provides a good challenge for lower ranks to accomplish, yet still feel rewarding at the same time.
Rizia

Zero__wind wrote:

你扶老二又回来了
DeRandom Otaku
wwwwwwww
_DT3
OMG
Ryuusei Aika

Zero__wind wrote:

你扶老二又回来了
Hollow Wings
"protential chinese mappers 4" tried qualifying maps with their common spirit leader LKs who named it.
Muu-chan
Congrats :D
Rumia-

Hollow Wings wrote:

"protential chinese mappers 4" tried qualifying maps with their common spirit leader LKs who named it.
Bara-
OMG IT HAPPENED
10nya
ohoooooooo
sahuang
Shiguma
NO MORE DQ's PLEASE
Irreversible

Hollow Wings wrote:

"protential chinese mappers 4 + 1 swiss mapper" tried qualifying maps with their common spirit leader LKs who named it.
fixed 8-)
Spork Lover
GRATZ
Shiirn
here we go again
Flask

Hollow Wings wrote:

"protential chinese mappers 4" tried qualifying maps with their common spirit leader LKs who named it.
Len
hell yea
Bara-

Irreversible wrote:

Hollow Wings wrote:

"protential chinese mappers 4 + 1 swiss mapper" tried qualifying maps with their common spirit leader LKs who named it.
fixed 8-)
Poor Irre
Pata-Mon
nba
Izzywing
the normal is objectively the best diff :^)
Xilver15
On Flower's diff, is the pause on 00:52:900 - intentional? it felt kinda off and weird for having it there :o
raririn
NB
Adol Christin
看到大新闻了,恭喜恭喜
Hula
So. I really don't understand nearly anything that's going on in AXION_REBORN

But, I believe that 00:53:093 - has a missing object at the very least in AXION_REBORN because you're mapping like everything occasioanlly (which is completely unnecessary and not suitable for osu - this is a rhythm game not a orchestra simulator) Currently the gap you have here looks completely broken when there should be an object cos there's drums and synth stuff.

Edit: So, 00:27:587 - no object here? You're mapping the synth most of the time, but you start off the intense rhythm stuff with something which isn't even in the song. This should be a triple.

00:27:681 (3) - This is a terrible example of how to use a repeat slider. You put the clap on the middle of the slider whilst the slider head and tail land on blue ticks which are synths which are constantly 1/4 beats for several bars. I don't understand.

00:43:525 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,1) - This section in the song has constant 1/4 synth stuff, but that's like the least interesting part of this part of the song. You could do such good things by mixing in the drums with the synth stuff.

00:49:525 (1,2,3,4,1) - Overmap, no need for 1/8 sliders here. Sounds like we should be expecting a rollover sound, but we don't.

01:00:212 (7,8,1,2,3,4,1,2,3,4,1,2,3,4) - This might look cool. But wtf. Going back on yourself in streams is ass. 01:00:681 (4,1) - I can hear in the song the justification for this, but it just doesn't fit. So, in this pattern you're mapping the piano, therefore why have you included in the same pattern this 01:00:400 (1,2,3) - this is not piano sounds part of the rhythm, yet you included it in the pattern making it look exactly the same as the rest which is confusing. The pattern should start at 01:00:681 (4) -

01:00:400 (1) - This should basically be a 1/2 slider because right now this pattern doesn't make sense.

Whilst we're at it, can you explain these jumps 01:34:525 (3,4,5) - So, there's a jump from 3 to 4 cos of a synth, but then there's a reduction in DS from 4 to 5 despite it being a drum and when you're listening to the song it is much more dominant than a subtle change in the synth stuff.

01:38:650 (1,2,3,4) - These are all practically the same sounds yet why have you spaced them like this? They should have equal spacing.
Shoga

Shiirn wrote:

here we go again
Fycho

Zero__wind wrote:

你扶老二又回来了
听说最近流行挖老图?
Topic Starter
Flower
To Hula:

Your "mod" is appreciated, but not taken. The map is good, and you should feel good.

Have fun.
-Kanzaki

Flower wrote:

Your "mod" is appreciated
Stjpa
You are supposed to give a proper answer.
Okoratu
Okay so:

A few points that Hula raised were also the thing that xilver wondered about. Given how the map is structured 00:52:900 - looks like you deleted something on accident. It looks pretty out of place given how the map is structured around more or less constant clicking.

Besides that, there aren't any replies to the following posts on this thread:
p/4879150
p/4888547
p/4885975

You even kudo'd a few of these posts and didn't tell anyone if and what you changed so I'm taking this down to sort this out properly before this moves on to ranked.
Pata-Mon
……
Kinomi

???则不呢又坠机
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