Music is not entirely subjective.
Music is not entirely objective.
Mapping is not entirely subjective.
Mapping is not entirely objective.
I am quite tired of people who know better lying to themselves and to the community et al about their mapping. AXION is an ambient battle track. Ithas lots of 1/4, but the emphasis is on the beat rather than the intensity.
This is not to say that AXION shouldn't ever have a really hard difficulty - after all, when I mapped it four years ago, it had stream jumps, considered "fake difficulty" back then - but as it is now there should be a reasonable limit put onto a mapper's "creativity" in regards to the intensity of the song. I hate to cry 'slippery slope' but if you let people do whatever they like, you'll end up with a community that has no idea who or what to learn from.
What really frustrates me is that a lot of the patterns do make a twisted form of sense from a musical standpoint, but are so obviously overblown that I can't see anything but disrespect from it.
All of these mappers know better and know exactly what they are doing, but refuse to reach common ground with the parts of the community that disagree with them.
This is an issue that has been going on well over half a decade, and I don't see it ending any time soon, but I wish it wasn't like this. Common ground, areas where we can agree, are precious, and I try really hard to encourage actual discussion that isn't essentially a child throwing a tantrum of "but i want it my way!", but it seems I will continue to be disappointed. I don't want it my way - I want them to consider my way and show in any way that they respect my opinion and mapping experience - something I am sure every person who has modded this map has wanted.
That's what modding is really about - helping other people with your own knowledge and experience. But some mappers only ever see the modding process as "people i gotta convince they're wrong" when it comes to Flower and co.
EDIT: Please note I only care about the patterns in question that are completely uncalled for and most players take issue with - the overall mapping and usage of high spacing doesn't matter to me.
Music is not entirely objective.
Mapping is not entirely subjective.
Mapping is not entirely objective.
I am quite tired of people who know better lying to themselves and to the community et al about their mapping. AXION is an ambient battle track. Ithas lots of 1/4, but the emphasis is on the beat rather than the intensity.
This is not to say that AXION shouldn't ever have a really hard difficulty - after all, when I mapped it four years ago, it had stream jumps, considered "fake difficulty" back then - but as it is now there should be a reasonable limit put onto a mapper's "creativity" in regards to the intensity of the song. I hate to cry 'slippery slope' but if you let people do whatever they like, you'll end up with a community that has no idea who or what to learn from.
What really frustrates me is that a lot of the patterns do make a twisted form of sense from a musical standpoint, but are so obviously overblown that I can't see anything but disrespect from it.
All of these mappers know better and know exactly what they are doing, but refuse to reach common ground with the parts of the community that disagree with them.
This is an issue that has been going on well over half a decade, and I don't see it ending any time soon, but I wish it wasn't like this. Common ground, areas where we can agree, are precious, and I try really hard to encourage actual discussion that isn't essentially a child throwing a tantrum of "but i want it my way!", but it seems I will continue to be disappointed. I don't want it my way - I want them to consider my way and show in any way that they respect my opinion and mapping experience - something I am sure every person who has modded this map has wanted.
That's what modding is really about - helping other people with your own knowledge and experience. But some mappers only ever see the modding process as "people i gotta convince they're wrong" when it comes to Flower and co.
EDIT: Please note I only care about the patterns in question that are completely uncalled for and most players take issue with - the overall mapping and usage of high spacing doesn't matter to me.