I've done some testing on group stage maps from last year's MWC, me Feerum and Xylo played on diffrent mods, first I played FL, Feru HR and xylo nomod and then me and Feru nomod and Xylo HR. I've played FL for about a week on and off, so my acc is still meh on it, but I've noticed some things:
1) Sometimes on HR and even on FL you randomly get a fail on the end of the map, but most of the time it doesn't show it in mp link while it does in your game. For example Xylo and Feru had that on their respective HR plays of Good-Bye Tears, I had that on my FL play of Analyze. Feru's fail on Analyze was also the same thing (he had HP on the end and it just dropped to zero for no reason) and it did show up on mp link.
2) The mods have too high multiplier for sure.
First example is Vision (we had a wrong mode setup, but w/e, that just doesn't show all the stats).
Me vs Xylo - I had 95,82%, 9 misses, 371 max combo and similar ratio while he had 99,00%, 1 miss, 978 combo and I somehow still managed to win by 22k points despite having score objectively a shitton worse.
The scores are 951,783 vs 929,027, my score without a multiplier would be about 856k and really, score that bad should lose despite having FL on.

Second example is Good-bye Tears
Me and Xylo had similar accuracy (I had 0,3% less), 3 misses and I had a slightly higher combo, while Feerum on HR had half of our max combos, negative ratio, 9 misses and almost 2% worse accuracy and he still managed to win with Xylo by 70k points and only lost to me by 18k. The diffrence between our scores wasn't that big, and while I should've still won since I had a similar score on FL, Feru shouldn't have won by this much. Even counting in the diffuclty of scoring with HR, it's giving too much of an edge, it should be a lot closer.
The scores were 1,003,659 (FL) vs 985,018 (HR) vs 915,042 (NM) and without multipliers it would be 912,4k (FL) vs 820,8k (HR) vs 915k (NM). The fact that you need to score about 830k to beat any nomod score is not fair imho.

I'd suggest making the mods, especially HR riskier to pick by lowering the multipliers to 1,06x for FL and 1,1 for HR. That way if you want to edge out nomod plays you need to score around 940k with FL alone, around 909k with HR alone and about 857k with FL+HR which in my opionin is a reasonable threshhold.
Here's the mp link for said testing match: https://osu.ppy.sh/mp/26344409
1) Sometimes on HR and even on FL you randomly get a fail on the end of the map, but most of the time it doesn't show it in mp link while it does in your game. For example Xylo and Feru had that on their respective HR plays of Good-Bye Tears, I had that on my FL play of Analyze. Feru's fail on Analyze was also the same thing (he had HP on the end and it just dropped to zero for no reason) and it did show up on mp link.
2) The mods have too high multiplier for sure.
First example is Vision (we had a wrong mode setup, but w/e, that just doesn't show all the stats).
Me vs Xylo - I had 95,82%, 9 misses, 371 max combo and similar ratio while he had 99,00%, 1 miss, 978 combo and I somehow still managed to win by 22k points despite having score objectively a shitton worse.
The scores are 951,783 vs 929,027, my score without a multiplier would be about 856k and really, score that bad should lose despite having FL on.
Second example is Good-bye Tears
Me and Xylo had similar accuracy (I had 0,3% less), 3 misses and I had a slightly higher combo, while Feerum on HR had half of our max combos, negative ratio, 9 misses and almost 2% worse accuracy and he still managed to win with Xylo by 70k points and only lost to me by 18k. The diffrence between our scores wasn't that big, and while I should've still won since I had a similar score on FL, Feru shouldn't have won by this much. Even counting in the diffuclty of scoring with HR, it's giving too much of an edge, it should be a lot closer.
The scores were 1,003,659 (FL) vs 985,018 (HR) vs 915,042 (NM) and without multipliers it would be 912,4k (FL) vs 820,8k (HR) vs 915k (NM). The fact that you need to score about 830k to beat any nomod score is not fair imho.
I'd suggest making the mods, especially HR riskier to pick by lowering the multipliers to 1,06x for FL and 1,1 for HR. That way if you want to edge out nomod plays you need to score around 940k with FL alone, around 909k with HR alone and about 857k with FL+HR which in my opionin is a reasonable threshhold.
Here's the mp link for said testing match: https://osu.ppy.sh/mp/26344409