I suggest that hitting a 50 should break your combo because the combo bonus is supposed to reward consistency.
Quoting smoogipooo
Not breaking combo at 50s would undoubtedly cause people to be rewarded by indiscriminate mashing and punish high accuracy players as low accuracy players would have a chance to overtake high accuracy players through combo points awarded by unskilled mashing.
It is very easy to mash any map in the whole game, as shown by drace's play below. (check t/224534&start=0 for more details)
On the contrary, if the combo is broken at 50s, it can ensure that players are rightfully rewarded by their consistency in hitting the right notes at the right time, which was the objective of the game before any changes.
That is why I strongly suggest that combo to break at 50 to preserve the value of combo as a way to sort good players from bad players.
Quoting smoogipooo
We want to value the more accurate players (accuracy) whilst applying a small reward for consistency (combo).Consistency is the ability to hit good judgments continuously, and therefore hitting bad judgments does not show this skill and should not be awarded extra points due to consistency. Other more established rhythm games such as O2Jam also break your combo at a BAD (roughly equivalent to Osu!mania's 50). This implies that breaking combo at 50 is a tried and tested move and is a more sensible scoring system.
Not breaking combo at 50s would undoubtedly cause people to be rewarded by indiscriminate mashing and punish high accuracy players as low accuracy players would have a chance to overtake high accuracy players through combo points awarded by unskilled mashing.
It is very easy to mash any map in the whole game, as shown by drace's play below. (check t/224534&start=0 for more details)
On the contrary, if the combo is broken at 50s, it can ensure that players are rightfully rewarded by their consistency in hitting the right notes at the right time, which was the objective of the game before any changes.
That is why I strongly suggest that combo to break at 50 to preserve the value of combo as a way to sort good players from bad players.