For some time I have been trying to get some information regarding what you guys thought about the score cap in osu!mania, and I finally found this
reddit post where smoogipooo tells the scorecap should stay in place (those comments are 7month old so I don't know if they are still valid, but i'd still like to say things about this).
I will only be talking about the score cap in this postFirst of all, i'd like to say that a lot of players are waiting for the score cap to be removed ; I don't know if this is true but in the mind of some people this was just a temporary setting, in the waiting of a proper scoring system to not break the game. If this is, well it might be time to seek for a balance ?
What I understand is that currently, the points in mania scorev2 (and scorev1) reflects "How well you did on a 1,000,000 base". From what I know, there is already what we call accuracy ranging from 0,00 to 100,00 and that we can nearly always expect to correlate along with the ranks (D,C,B,A,S,SS).
For example, from 650k to 700k we will be expecting an A and from 800k to 850k an S. The SS will usually stand from 985k (low 300/300g ratio) to 1M (perfectly insane score). This is basic meta and anyone learns it when reaching 2 stars difficulty, if not before.
This system in itself is very good for comparing scores on a map, like you had better accuracy but a lower score so maybe you had some combo breaks etc ..
The problem is that when comparing two scores on different beatmaps, this is quite unfair. Doing 985k FC on a
30sec 0.8* map does really not have the same value as 985k FC on a
4*+ 18minutes map, and still only pp differs. Why would we call "score" something that doesn't reflect how much effort we put on something ? This is more of a "scale" ...
But anyways, I have a solution to put on the table ;
We do not need the logarithmic scoring we see on standard or ctb, this is causing problems, i totally agree. We do not want to lose what is great in the current scoring system, a.k.a comparing scores on a map, having it tied to accuracy somewhat. We just need to give a better meaning to the scores. Peppy said himself in the coffee hour that in lazer, it wouldn't be about compatibility, so why bother keeping this cap that unbalances the scores ?
So, for the score to not be an exponential, we should just keep the combo cap as it is : It is balanced and works well, the meta is in place. But instead of calculating the score on a 1,000,000 scale, why not just give a fixed amount of score for each note depending on the judge and then apply a small combo bonus like there already is?
Each difficulty would still have a fixed maximum score, accuracy would still have a lot of impact and combo wouldn't be a game breaker in tournaments. Nothing great from v1 would be removed but the meaning would be given back to the score. Doing an FC on a 0.8* would give a small amount of points, like maybe 90 000 like in other gamemodes, and the FC of the 18 minutes map would be like 75 millions maybe ? I'm not doing the math, but i'm taking it as a reference since it has one of the (or the?) highest hitobject count in mania, showing that this doesn't go out of control like in standard. After all, this can be balanced to fit what you want to see in scores.
Quick recap of my proposition in (very) short (because it doesn't seem hard to apply), without all the argumentation. I know this might have been thought of but i wanted to express myself as you recommend players with an experience to reach out to you- Give a fixed amount of score for each note depending on the judge (LN still separated as 2 notes), instead of doing a 1,000,000 scale
- Keep the current combo cap to avoid exponential scoring
What it takes from the game :
- Farming only easy maps to get a lot of ranked score
- Frustration of doing relatively small scores even when FCing a marathon
- Incomprehension of new players "Ahah he did better than you look at the score" ; When you hard cleared a 6* and the other picked some 2* (exagerating)
- A fixed scale from 0 to 1,000,000 that indicates the quality of a score, whatever difficulty it may be
What it adds to the game :
- Rewarding high score when doing a quality score on a hard and long map
- Sense of progression for new players "My scores are starting to weight a lot more, I am doing so much better now !"
- No more fixed scale, but we will still be able to know the quality of a score judging by how other people are clearing it. 90% will roughly have the same score values, as for 95%, 97%, 85% ...
- Some consistency regarding other gamemodes as well, who don't have caps !
I might not be exhaustive and this is a subjective post, but I think that many people think like me (Or closely). If you have anything to add or say, please do it, the more we talk the better it gets ...