@Halogen I'm not defending the current system. I'm simply against the combo component of score v2, which would enforce situations similar to the ones you've listed. For your examples, I'm guessing the distribution of misses/combo breaks is what made the difference in score.
Here's my proposed changes for score v2 specifically:
- Make regular 300s give 95% accuracy and make rainbow 300 scale with OD.
- Replace the fixed combo cap of 400 with 5%-10% of the max combo of the map, using the same algorithm as score v2.
- LN starts and ends should be separated like score v2 does, however LN ends shouldn't add combo (I don't mind if they do though) and they should be made more lenient instead of tighter (I don't really care either way, I just think that making them tighter would make even more people hate LNs and it would be harder to integrate LNs into a map without lowering OD).
- Increase HP drain and make a better anti-mashing system (discussing specifics is futile at this point)
- Add rates, give each mod/rate a multiplier that doesn't make it too difficult to beat your earlier score as long as you master the map relatively well.
The changes I've mentioned are very rough and could be interpreted for better or worse.
Here's my proposed changes for score v2 specifically:
- Make regular 300s give 95% accuracy and make rainbow 300 scale with OD.
- Replace the fixed combo cap of 400 with 5%-10% of the max combo of the map, using the same algorithm as score v2.
- LN starts and ends should be separated like score v2 does, however LN ends shouldn't add combo (I don't mind if they do though) and they should be made more lenient instead of tighter (I don't really care either way, I just think that making them tighter would make even more people hate LNs and it would be harder to integrate LNs into a map without lowering OD).
- Increase HP drain and make a better anti-mashing system (discussing specifics is futile at this point)
- Add rates, give each mod/rate a multiplier that doesn't make it too difficult to beat your earlier score as long as you master the map relatively well.
The changes I've mentioned are very rough and could be interpreted for better or worse.