it is to streamline the mapping process make things more clear as I have statedSieg wrote:
@ztrot can you please give a reasoning to us forEvery mapset is limited to one of each difficulty level per game mode.there should be one, right?
The difficulty is not dependent on the star rating. The mapping techniques used within the difficulty and the spread to the surrounding difficulties define the category each difficulty level falls into. Difficulties must be named to reflect that. That being said as long as there is progression why do you need two insanes in the same set?
Easy Normal Hard Insane Expert < and if you can make a proper spread you are rewarded to break away and test your limits as a mapper and make a ultra diff
There should always be progression from easy to expert.