Do note that while ztrot stated previously that maps will be considered of different difficulties based upon how they feel and what techniques they employ and not their icons, making light insanes or advanced difficulties still possible to rank, this creates a giant blurred line of trying to determine what maps in a set are dissimilar enough in difficulty to qualify as passing for this rule. This will result in discussions on whether difficulties should be kept or not when before implementing this rule that would only happen if they are already similar enough that those working towards ranking a map set would already be questioning it.
In its current form and any potential future forms, this rule and determining whether a mapset follows it or not is too vague and subjective to be helpful rather than an unnecessary roadblock in the ranking process.
Enforcing a rule like this only restricts creativity and causes confusion when it is unneeded and does not accomplish anything positive for the community or game. Restricting variety of what's available in a mapset is not positive for players, splitting off similar level difficulties into seperate mapsets only makes it more difficult for players to download all the potential mapped difficulties of a song they wish to play and enjoy, and wastes computer space by having to download the same songs and videos multiple times taking up megabytes at a time instead of one set with all the difficulties together which would only be a few kilobytes larger than a set without these extra difficulties.
This is in addition to creating extra effort for mappers and BNs, who now have to deal with more sets of the same song that could have just been one set reviewed and ranked all at once. The rule of not having more than one difficulty in a set is ridiculous, if two difficulties are already similar enough to wonder whether they should both be their or not, this is the current job of modders and mappers to avoid. This rule does not make this a new topic, and appears to be a blunt force to fix a problem that wasn't even significant enough to be a problem.
In its current form and any potential future forms, this rule and determining whether a mapset follows it or not is too vague and subjective to be helpful rather than an unnecessary roadblock in the ranking process.
Enforcing a rule like this only restricts creativity and causes confusion when it is unneeded and does not accomplish anything positive for the community or game. Restricting variety of what's available in a mapset is not positive for players, splitting off similar level difficulties into seperate mapsets only makes it more difficult for players to download all the potential mapped difficulties of a song they wish to play and enjoy, and wastes computer space by having to download the same songs and videos multiple times taking up megabytes at a time instead of one set with all the difficulties together which would only be a few kilobytes larger than a set without these extra difficulties.
This is in addition to creating extra effort for mappers and BNs, who now have to deal with more sets of the same song that could have just been one set reviewed and ranked all at once. The rule of not having more than one difficulty in a set is ridiculous, if two difficulties are already similar enough to wonder whether they should both be their or not, this is the current job of modders and mappers to avoid. This rule does not make this a new topic, and appears to be a blunt force to fix a problem that wasn't even significant enough to be a problem.