streamline mapping process? great, and who will benefit from this?ztrot wrote:
it is to streamline the mapping process make things more clear as I have stated
The difficulty is not dependent on the star rating. The mapping techniques used within the difficulty and the spread to the surrounding difficulties define the category each difficulty level falls into. Difficulties must be named to reflect that. That being said as long as there is progression why do you need two insanes in the same set?
Easy Normal Hard Insane Expert < and if you can make a proper spread you are rewarded to break away and test your limits as a mapper and make a ultra diff
There should always be progression from easy to expert.
1. mappers with 2+ same level diffs in their sets, obviously - nope
2. players - nope, less difficulties to choose from
3. BN's who checks sets - nope, since they are not obligated to check sets with a lot diffs and can spend their time voluntary
4. QATs - nope, considering how system is driven right now