We went through that change with these people t/420229VINXIS wrote:
Edit: was there even discussion witht he community or qats hOLY
What happened to the community driven nature of this game?Ranking Criteria Council wrote:
This replaces the current method of proposing and amending new rules. Rules and Guidelines are from now on solely pushed by the Council and their discussions.
So does it mean you can do a set with Insane and Another, or they're both considered as Insane ?ztrot wrote:
I have adjusted the main post there was one thing that wasn't added should clear up some confusion.
The difficulty is not dependent on the star rating. The mapping techniques used within the difficulty and the spread to the surrounding difficulties define the category each difficulty level falls into. Difficulties must be named to reflect that.
that is the section that was missing
There was a plan of moddingV2 which would make everything more community based. Now there is only a select few who will choose this? This is absolute bullshitLoctav wrote:
We went through that change with these people t/420229VINXIS wrote:
Edit: was there even discussion witht he community or qats hOLY
best comment on this threadSquigly wrote:
How about, we don't do this.
^neonat wrote:
I cannot agree to limiting 1 difficulty for each level per mapset, there is benefit of having levels between them, like Light Insane for example, or an Advanced in between Normal and Hard.
I'm fine with the Approval rule
it's ok since this rule only applies at new mapYuii- wrote:
https://osu.ppy.sh/b/801333
Asphyxia is crying right now.
"but the change reflects something we see as urgent and something that needed to happen"Sieg wrote:
@ztrot can you please give a reasoning to us forEvery mapset is limited to one of each difficulty level per game mode.there should be one, right?
Then why is Mao, the council member, showing a disagreement?Loctav wrote:
We went through that change with these people t/420229VINXIS wrote:
Edit: was there even discussion witht he community or qats hOLY
why you exclude the rest of the community and the rest of BNs/QAT from the discussion, a big change like this should be discussed more open, mostly because all the community disagree with this.Loctav wrote:
We went through that change with these people t/420229VINXIS wrote:
Edit: was there even discussion witht he community or qats hOLY
lol...Yuii- wrote:
https://osu.ppy.sh/b/801333
Asphyxia is crying right now.
....Yuii- wrote:
https://osu.ppy.sh/b/801333
Asphyxia is crying right now.
it applies to this map since it hasn't been bubbled / iconed in any way beforemintong89 wrote:
it's ok since this rule only applies at new mapYuii- wrote:
https://osu.ppy.sh/b/801333
Asphyxia is crying right now.
it is to streamline the mapping process make things more clear as I have statedSieg wrote:
@ztrot can you please give a reasoning to us forEvery mapset is limited to one of each difficulty level per game mode.there should be one, right?
So why not add more levels between them ? All of this depend of the song, so you could at least adapt spread to the song you map.ztrot wrote:
Easy Normal Hard Insane Expert < and if you can make a proper spread you are rewarded to break away and test your limits as a mapper and make a ultra diff
There should always be progression from easy to expert.
Most of the members of the council were not online when this was discussed.Sonnyc wrote:
Then why is Mao, the council member, showing a disagreement?
Because the skill range in insanes varies greatly and having just one insane in the middle kills people who try to progress from hard to insane and bores people who are at the skill level where they slowly get familiar with how extras workztrot wrote:
is to streamline the mapping process make things more clear as I have stated
The difficulty is not dependent on the star rating. The mapping techniques used within the difficulty and the spread to the surrounding difficulties define the category each difficulty level falls into. Difficulties must be named to reflect that. That being said as long as there is progression why do you need two insanes in the same set?
Same for me.Desperate-kun wrote:
Most of the members of the council were not online when this was discussed.
let me fix that. 10% were not online.Desperate-kun wrote:
Most of the members of the council were not online when this was discussed.Sonnyc wrote:
Then why is Mao, the council member, showing a disagreement?
Desperate-kun wrote:
Most of the members of the council were not online when this was discussed.Sonnyc wrote:
Then why is Mao, the council member, showing a disagreement?
Why was this discussed in enough time that no one came online. This seems like the kind of thing you would discuss for at least a week, and you're telling me you discussed it for a few hours? This is stupid, the whole ranking criteria council thing in general is, but especially the fact you took so little time to discuss this disgusts me.Loctav wrote:
let me fix that. 10% were not online.Desperate-kun wrote:
Then why is Mao, the council member, showing a disagreement?
Most of the members of the council were not online when this was discussed.
I sure hope it is one, this is the most messed up post I've seen in ages, I'm fine with the approval rule though :/Rohit6 wrote:
guys dont worry
this is just a prank
good one hhahhah
streamline mapping process? great, and who will benefit from this?ztrot wrote:
it is to streamline the mapping process make things more clear as I have stated
The difficulty is not dependent on the star rating. The mapping techniques used within the difficulty and the spread to the surrounding difficulties define the category each difficulty level falls into. Difficulties must be named to reflect that. That being said as long as there is progression why do you need two insanes in the same set?
Easy Normal Hard Insane Expert < and if you can make a proper spread you are rewarded to break away and test your limits as a mapper and make a ultra diff
There should always be progression from easy to expert.
So my question is, why is the "ENHIXU" the only proper spread? Why not having some smaller progression between those diffs is bad? I really don't understand this.ztrot wrote:
There should always be progression from easy to expert.
I think the heart is propganda to make people think this is a great idea 10/10 government is always right.KuranteMelodii wrote:
Explain this plz, doesn't it broke the criteria itself too
^Irreversible wrote:
About the rest, I have one important question: All these diffs will most likely go into a new mapset, which will obviously get ranked too. Where are the benefits, for anyone?
Chaoslitz wrote:
^Irreversible wrote:
About the rest, I have one important question: All these diffs will most likely go into a new mapset, which will obviously get ranked too. Where are the benefits, for anyone?
Honestly it will only force mappers to delete their GDs and GDers can only create their own mapsets to get it ranked. While different mappers show their own style on mapping, I don't see any reason why such rules is amended to restrict mapsets having same difficulties.
Also about the approval rule, I believe it discourage people from mapping Extra difficulties in Marathon maps (eg: https://osu.ppy.sh/s/324047), spending far more time on mapping an easier difficulties to fulfill the requirement of the new Ranking Criteria, other than cases like this I am fine with map with has ~5mins long
I think a forced linear spread could potentially stifle creativity; while it does encourage balance, it also forces the mapper to have to add/remove elements in a difficulty they otherwise may not want to in order to maintain the spread. It could lead to a lot of dumbed down and/or overcomplicated difficulties when they don't have to be.ztrot wrote:
First of all, we reworded the current spread rule. All difficulties in each game mode have to align in a linear and progressive spread. You can add one Ultra difficulty past an Expert difficulty that does not have to increase linearly in difficulty with the rest of the spread. Keep in mind, that Ultra is a placeholder term, used to reflect a high end difficulty that has not been specified with a name yet. We put that name in place, so you guys know what we are talking about when we want to refer to the high end difficulties of a mapset.
This leads to less diversity in my opinion. Many people have different mapping styles (e.g. person A can map an Insane difficulty that is completely different to how person B maps an Insane), and limiting the amount of same difficulties prevents that diversity.ztrot wrote:
Secondly, we limited the amount of difficulties of the same level per game mode. Every mapset is limited to one of each difficulty level per game mode. While this appears very limiting at the beginning, the hybrid set rules stay intact. Don't forget that every keycount in osu!mania is considered as individual game mode, too! If you wish to get your mapsets with multiple difficulties of the same level ranked, we advise you to split it off into a new mapset.
I'm sort of okay with this one actually-ztrot wrote:
At last, we altered the requirements for Approval beatmaps. Approval mapsets must have 1 difficulty that is either an Easy, Normal, Hard or Insane. Your mapset must contain an Insane difficulty if an Expert or Ultra difficulty is present. This means that every Approval containing only an Expert or Ultra difficulty must receive a second difficulty. If you do not wish to map more than one difficulty for your Approval sets, we would advise you to keep the single difficulty at Insane level or below.
i lol-edAnxient wrote:
wait if i understand this new rule properly, its basically this
as long as we get difficulty icons on set, like easy, normal, hard, insane, extra, so what is the point of the star rating system?
why not just get rid of it? changeinto
coz if it is like that, then holy shit rip the ranking criteria.
Len wrote:
lets make 10star ultra
we
can
fly
nice to know you guys had the time to proofread your thread etc. but can't even schedule a meeting.Loctav wrote:
let me fix that. 10% were not online.Desperate-kun wrote:
Most of the members of the council were not online when this was discussed.
I guess no more to add here.Lust wrote:
changes like this reminds me why i dont want to be involved with the ranking process anymore
Spy wrote:
lmfao
the best ironic phrase 2k16ztrot wrote:
Hello everyone, ztrot here with some exciting new news!