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Histoire
There is such a large backlash to this new restructure, lets be real and actually take a moment to reconsider all this.
Spy
lmfao
Doormat
Just throwing my two cents here-

ztrot wrote:

First of all, we reworded the current spread rule. All difficulties in each game mode have to align in a linear and progressive spread. You can add one Ultra difficulty past an Expert difficulty that does not have to increase linearly in difficulty with the rest of the spread. Keep in mind, that Ultra is a placeholder term, used to reflect a high end difficulty that has not been specified with a name yet. We put that name in place, so you guys know what we are talking about when we want to refer to the high end difficulties of a mapset.
I think a forced linear spread could potentially stifle creativity; while it does encourage balance, it also forces the mapper to have to add/remove elements in a difficulty they otherwise may not want to in order to maintain the spread. It could lead to a lot of dumbed down and/or overcomplicated difficulties when they don't have to be.

ztrot wrote:

Secondly, we limited the amount of difficulties of the same level per game mode. Every mapset is limited to one of each difficulty level per game mode. While this appears very limiting at the beginning, the hybrid set rules stay intact. Don't forget that every keycount in osu!mania is considered as individual game mode, too! If you wish to get your mapsets with multiple difficulties of the same level ranked, we advise you to split it off into a new mapset.
This leads to less diversity in my opinion. Many people have different mapping styles (e.g. person A can map an Insane difficulty that is completely different to how person B maps an Insane), and limiting the amount of same difficulties prevents that diversity.

ztrot wrote:

At last, we altered the requirements for Approval beatmaps. Approval mapsets must have 1 difficulty that is either an Easy, Normal, Hard or Insane. Your mapset must contain an Insane difficulty if an Expert or Ultra difficulty is present. This means that every Approval containing only an Expert or Ultra difficulty must receive a second difficulty. If you do not wish to map more than one difficulty for your Approval sets, we would advise you to keep the single difficulty at Insane level or below.
I'm sort of okay with this one actually-
Ninmi
"Secondly, we limited the amount of difficulties of the same level per game mode. Every mapset is limited to one of each difficulty level per game mode..."

I might just be dumb here, but I wish you guys would've provided a reason why this change is necessary. Is it only aesthetic, or is there an actual benefit to this restriction? Why separate maps in to different downloads when you could just pack a bunch of maps in to a single one?

E: I guess the goal is to increase the number of lower tier maps? Not sure how many defferent kinds of easy maps can you make compared to insane/extras, but I guess it's a worthwile goal anyway...
Ayako
the whole ranking system is fine as it is right now, why the hell do we need a restructure
-Mo-
Sorry, but I really dislike this change.

I personally find that there usually isn't a very good spread between Normal, Hard, and Insane (As a beginner player, the jump from Normal to Hard was a big one, as was Hard to Insane). It is good to have some sort of inbetween difficulty so that the spreading is much more smooth (Advanded and Light Insane difficulties). This change seems to prevent that.

https://osu.ppy.sh/s/347460

I've been working on this for a while, and the fact that I have to remove or completely rework one of the lower and upper difficulties just feels wrong to do in almost every aspect.
Anxient
wait if i understand this new rule properly, its basically this

as long as we get difficulty icons on set, like easy, normal, hard, insane, extra, its rankable. the spread doesnt matter? so what is the point of the star rating system?
why not just get rid of it? change into

coz if it is like that, then holy shit rip the ranking criteria. again.
Ayako

Anxient wrote:

wait if i understand this new rule properly, its basically this

as long as we get difficulty icons on set, like easy, normal, hard, insane, extra, so what is the point of the star rating system?
why not just get rid of it? change into

coz if it is like that, then holy shit rip the ranking criteria.
i lol-ed
Seijiro
I realized 2 things while I was reading the flood of comments coming:
- this new RC rule seems to be pointing the finger to some specific mappers who usually make 6*+ maps
- the staff won't change route no matter what we say (as in most cases)


The real discussion is happening here, not on the Discord #modhelp.
Please re-consider this
Stjpa

Anxient wrote:

please tell me that this is just a big prank
lit120
I really have to disagree with the 1st and the 2nd rule tbh. That will force a mapper to delete many GDs and forcing them to map it and rank it at their own mapsets. It's kinda disappoint to see a new rule like this

For the 3rd rule, what about the "marathon" maps which are likely to have more than 10 mintes long and it is a collab map? It's kinda ridiculous here

Edit: about the 3rd rule, making another diff even that it has extra diff on it is just a wasting of time, really
Lust
changes like this reminds me why i dont want to be involved with the ranking process anymore
Cheesecake
So if I have a set with three insanes, one by me and two GD's, I have to delete those GD's to fit your new dumbass rule? Hahahahaha no
Rido
mati gih
Len
lets make 10star ultra

we
can
fly
Meg

Len wrote:

lets make 10star ultra

we
can
fly
mulraf
Let me rephrase that.

"Hello everyone, ztrot here, destroying your dreams since 2008!"

seriously (i'm sorry for that rather rough introduction btw :x), after working for months on my first map, getting mods, starting to mod other maps recently and shoot my kudosu at my own map, i'll have to completely change it :? i mean i don't even have to change as much as many other mappers. some will have to delete complete difficulties.

"This new rule might seem scary at first but, fear not as we don't want to forget our professional osu! players either!"

yeah, seemingly you don't want to forget the professional osu! players, so let's just forget the mappers instead >:(

Also there's just times when not all difficulties fit to the map. Times when you have something different in mind in terms of the spread.
This will not only significantly increase the work of mappers, moders, BN's and QAT's, it will also erase a part of the mappers freedom. In my opinion we need more freedom instead of more restrictions!
Akasha-
Thanks for increasing more maps which need to overmapped to surepassed this rules
Kellan
It's worth mentioning that, under these new rules, NONE of the maps currently on the "Most Played Beatmaps" would have gotten ranked.
Isn't that an obvious sign that this is a terrible decision?
bibilicu
I do not really agree with the new structure of the spread I mean for example if the spread between easy and normal is kinda huge,it needs another normal,a new one normal and the old one being renamed to Advanced or if the spread between hard and Insane is too kinda huge it needs a difficulty named hyper or light insane but yes,the difficulties which causes problems with the spread can be tuned down just my though.
Also I agree with the spread for approval mapsets regarding Insane and Extra because there are some players who cannot pass the Extra difficulties let's say or passing the high bpm streams.Just my opinion.
stal

Loctav wrote:

Desperate-kun wrote:

Most of the members of the council were not online when this was discussed.
let me fix that. 10% were not online.
nice to know you guys had the time to proofread your thread etc. but can't even schedule a meeting.
Yuii-
Happy Valentine's Day to people on Asia.
Sonnyc
#BestAprilFoolsDay

oh wait, it's Valentines Day! Enjoy chocolate everyone <3
Ayako
Cellina
Come on, this completely ruined and ignored current mapping stuffs.
Rave-up
this shit is pretty entertaining to watch i can't even lie
Nozhomi

Lust wrote:

changes like this reminds me why i dont want to be involved with the ranking process anymore
I guess no more to add here.

95% of posts here disagree with that new rule, so pls stop that and reconsider your work on this one.
Ascendance

Spy wrote:

lmfao
Asahina Momoko

ztrot wrote:

Hello everyone, ztrot here with some exciting new news!
the best ironic phrase 2k16
Anxient
this is put in the beatmaps section

so please

QATs

DQ this rule map im begging you
Ayako
is this when strawpoll comes in handy? or is it too hard to make one
KaedekaShizuru
0.2 1.69 3.74 5.24 10.0 best spread
Fia
So that means I can't rank two Insane of different styles just because they got same stars?
Noffy

Nozhomi wrote:

Lust wrote:

changes like this reminds me why i dont want to be involved with the ranking process anymore
I guess no more to add here.

95% of posts here disagree with that new rule, so pls stop that and reconsider your work on this one.

Looked through it, it's looking more like 100% from anyone that didn't make this decision. The only place I see agreement is for the approval rule.
Who does this benefit?
Mappers? No, it's incredibly limiting.
Players? No, it gives them less variety to pick from.
..why?
Fezu
All I see here is someone having OCD and needed a ruleset to calm themselves down from it.
Shirona
RIP TOKYO
I LOVE IT
Garden

Yuii- wrote:

Happy Valentine's Day to people on Asia.
Nyari
I feel like this is one of the issues where you kinda want a consensus when everyone is actually there, even if 10% doesn't agree, the entire structure behind the beatmap shouldnt be able to be changed, as it is arguably the biggest part of the entire video game.
kisata
Zero community discussion. Even before considering how awful some of these new rules are - to have this simply rammed down our throats is a joke. At least we know how you really feel about this "community" now.
Azer
This is way too limiting and it's obvious the negatives of this change far outweigh the sole positive.. It's clear by the levels of backlash this post has received and I hope there is consideration to compensate for or revert these changes..
XiMerx
how about putting this into guidelines thank
Agka
posting in epic thread
Enkidu
RIP my two hour long undertale marathon
Poi Panda

XiMerx wrote:

how about putting this into guidelines thank
or just completely removing
that would be good
Shulin
Rules and Guidelines are from now on solely pushed by the Council and their discussions.
osu! dictatorship :P
CXu
Mint
This Spread™ isn't really a good thing I guess after reading the thread lol...

I really hope you guys can reconsider that diff limitation tho. What's wrong with having more options for the player?
XII
How about....No
Anxient
itll be soon until peppy comes in and tells everyone to wank wank dick dicks shut the fuck up
Kyouren
https://osu.ppy.sh/s/413877
R.I.P ;w;
sadly ;_;
Rumia-
2015 was great
Aricin
this reeks of autism
Nyari

CXu wrote:

-Genesis
holy. the limiting to 1 diff per difficulty level will ruin good spreads NotLikeThis
XII

Homestuck wrote:

RIP my two hour long undertale marathon
Don't worry, just make a 1 star diff of it :lol: :lol: :lol: :lol: :lol:
Reillia
Nice. This completely ruined current mapping theories.
Nerova Riuz GX
Oh god, i have to do something for this community.

Let's change the rule!

But i won't make any real discussion and poll because people won't agree with this nonsense
sionKotori

Side wrote:

PLz n0 k1ll m4pp3r sp1r17 kthx
BAldoTridentE
xd
Poi Panda
This is absurd.

Goodbye guest difficulties.

Goodbye long, difficult marathon maps.

Goodbye big mapsets with a variety of difficulties to play.
SpectorDG
quit is better
Yuii-

Asahina Momoko wrote:

ztrot wrote:

Hello everyone, ztrot here with some exciting new news!
the best ironic phrase 2k16
How come we don't have a "+1" button? Because this comment is PERFECT.
Hard Rock

PinkHeart wrote:

So that means I can't rank two Insane of different styles just because they got same stars?
Yes. I seriously don't understand what good this could possibly accomplish.

As solely a player and not a mapper I think this is completely stupid. I love the variety that multiple insanes/extras and guest diffs bring. PP weights need to be fixed(technical/sliders worth more, jump patterns less), we DON'T need to be limiting variety and creativity in mapsets. That is one of the GOOD things about mapping right now.
Xiraen
After checking my calendar, I am now certain it ain't april fools' yet. Can't say any of the changes would be good in my opinion. If a beatmap is good, why should it not be ranked just because it lacks lower difficulties? Why shouldn't two good insanes be ranked in the same map set?

tldr; imo the changes are fucking retarded
Surono
I need remap my GDs, or own mapper need improve his diff. or idk, oke. I just a flow river~
Kitami Erika
Literally some exciting new news!
Nozhomi

CXu wrote:

I love you CXu, you resume it perfectly ♥
xLolicore-

PoisonPanda wrote:

This is absurd.

Goodbye guest difficulties.

Goodbye long, difficult marathon maps.

Goodbye big mapsets with a variety of difficulties to play.
I feel discouraged at trying to map now :'(
Len
calm down moe ppls

we can make 1903280192380912star diff and can get ranke now
its very interesting rule
Starfy
The more the restriction on mappers, the more the frustration and pressure they have
To be honest, these rules are terrible since it limits the freedom of creating a map
I don't see any reason that mapsets are needed to be limited to one of each difficulty level per game mode
More difficulties can provide a larger variety for players to play, and allow them to experience different kinds of mapping style in one map
Is this a fault?
More difficulties can provide a more perfect diff-spread for the map, players can select a appropriate difficulty to play and have fun
Is this a fault?
Stop limiting our creativity please
We are black and blue because of the higher restriction of ranking criteria
Alheak
fuk
Bursthammy
well this is truly the worst idea, ever

it's been said multiple times, but having limitations on the amount of difficult maps is something that absolutely no one asked for, why was this even thought of in the first place? what the fuck?

secondly, FORCING difficult marathon maps to have insanes is just

god

how did you guys come up with this

imagine if this rule came out earlier and furioso melodia or tengaku was forced to have an insane difficulty

the reason these maps are so special is BECAUSE THEY ONLY HAVE ONE DIFFICULTY AND ITS HARD AS SHIT and it's the mapper's vision on what he wanted to make with the map, difficulty-wise

this is the exact same kind of logic mappers would use to "hit a certain difficulty star rating" through the use of very intense sections, not fitting the song, except opposite

you are forcing mappers to make something easier than their intended vision of the song and thats ridiculous AND time consuming
Makeli
Guess I'll go map a 5* CS6 Insane for my approval map then
PureFallen

ztrot wrote:

At last, we altered the requirements for Approval beatmaps. Approval mapsets must have 1 difficulty that is either an Easy, Normal, Hard or Insane. Your mapset must contain an Insane difficulty if an Expert or Ultra difficulty is present. This means that every Approval containing only an Expert or Ultra difficulty must receive a second difficulty. If you do not wish to map more than one difficulty for your Approval sets, we would advise you to keep the single difficulty at Insane level or below.


Well, i can already smell that this will crash some currently pending beatmaps.

Also this "restrictions" (i don´t call it restructure) may decrease the amount of maps instead of rebalance the difficulty for all players.
Bara-
Can;t there be a "cummunity's voice" poll about it?
mintong89
This is ridiculous then how we can balance the gap the hard is too hard or something like that? make more easier? that is not a solution
pregnant_man

Anxient wrote:

itll be soon until peppy comes in and tells everyone to wank wank dick dicks shut the fuck up
fuck a donkey™
Doyak

ztrot wrote:

Easy Normal Hard Insane Expert < and if you can make a proper spread you are rewarded to break away and test your limits as a mapper and make a ultra diff
So you're stating that easier diffs require much less effort than Ultras so it's an unimportant thing? Is this game exist only for the 8 star maps?

ztrot wrote:

it is to streamline the mapping process make things more clear as I have stated
I don't know why is that even need to be more clear. Good mapsets with good difficulties and spread should be ranked. No? How does having more diffs would even hurt it?

ztrot wrote:

That being said as long as there is progression why do you need two insanes in the same set?
Actually I think that Easy Normal Hard Insane Expert Ultra nameset is nothing but a name. So the community already knows that what fits to each difficulty, so they know that Light Insane is easier than Insane and harder than Hard. Why having this kind of difficulty is bad? Who decided that "next to Hard should be always harder as much as the Insane - Hard gap"? Is (Insane - Hard)/2 gap bad? Why?
Ascendance

Len wrote:

its very interesting rule
Poi Panda

Len wrote:

calm down moe ppls

we can make 1903280192380912star diff and can get ranke now
its very interesting rule
Waiting for this!!
Cheesecake
Democratic People's Republic of osu!
Sylvette
Clearly, nobody likes these new changes.
PLEASE, CHANGE THESE. THEY ARE COMPLETELY RETARDED.
Zone
Please dont actually make this a thing. Rip guest diffs...
unko
I was gonna voice my opinion on this but then realized this thread is getting 3 pages of said opinion every minute.

says something doesn't it hehe
Poi Panda

Bara- wrote:

Can;t there be a "cummunity's voice" poll about it?
Don't be ridiculous. Of course you don't get a choice in what happens.
lit120
I 100% believe that a lot of mappers won't map anymore if this rules are already finalized
Ideal
WutFace DansGame
Really now? This is going to kill at least half of the current mapsets from having a chance of being ranked. Come on now...
Shiguri
rip lazy mappers
Sylvette

Idealism wrote:

WutFace DansGame
Really now? This is going to kill at least half of the current mapsets from having a chance of being ranked. Come on now...
This.




I've made a mapset with a fucking ton of difficulties and I finished it yesterday. Now I've got to delete all my hard work? Fuck it.
E m i

Microsoft Vista wrote:

I was gonna voice my opinion on this but then realized this thread is getting 3 pages of said opinion every minute.

says something doesn't it hehe
hi nookls big fan :d
Noffy

Shiguri wrote:

rip lazy mappers
and what about the mappers who exist out there that love a song so much they map tons of difficulties for it all on their own? rip to them too.
Nezkcat_old
This thread is hilarious.
Mekki
That's awful...
DeletedUser_2304476

ztrot wrote:

You can add one Ultra difficulty past an Expert difficulty that does not have to increase linearly in difficulty with the rest of the spread. Keep in mind, that Ultra is a placeholder term, used to reflect a high end difficulty that has not been specified with a name yet. We put that name in place, so you guys know what we are talking about when we want to refer to the high end difficulties of a mapset.
So there can only be one 'ultra' difficulty? Does that mean that map sets like this will no longer be allowed?

ztrot wrote:

Secondly, we limited the amount of difficulties of the same level per game mode. Every mapset is limited to one of each difficulty level per game mode. While this appears very limiting at the beginning, the hybrid set rules stay intact. Don't forget that every keycount in osu!mania is considered as individual game mode, too! If you wish to get your mapsets with multiple difficulties of the same level ranked, we advise you to split it off into a new mapset.
Just why?
JappyBabes
well this is fucking retarded
Kencho
I hate this rule…………
RIP maps
Anxient
the days of
osu file format v15 are upon us
NXTKitKat
Who came up with this idea in the first place?

Tho I do agree with allowing one or more "ultra" diffs, but not the linear spread.
xLolicore-

Anxient wrote:

the days of
osu file format v15 are upon us
no pls
GIDZ
UR MUM! Hewl noh, Rito pls fix ResidentSleeper
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