There is such a large backlash to this new restructure, lets be real and actually take a moment to reconsider all this.
I think a forced linear spread could potentially stifle creativity; while it does encourage balance, it also forces the mapper to have to add/remove elements in a difficulty they otherwise may not want to in order to maintain the spread. It could lead to a lot of dumbed down and/or overcomplicated difficulties when they don't have to be.ztrot wrote:
First of all, we reworded the current spread rule. All difficulties in each game mode have to align in a linear and progressive spread. You can add one Ultra difficulty past an Expert difficulty that does not have to increase linearly in difficulty with the rest of the spread. Keep in mind, that Ultra is a placeholder term, used to reflect a high end difficulty that has not been specified with a name yet. We put that name in place, so you guys know what we are talking about when we want to refer to the high end difficulties of a mapset.
This leads to less diversity in my opinion. Many people have different mapping styles (e.g. person A can map an Insane difficulty that is completely different to how person B maps an Insane), and limiting the amount of same difficulties prevents that diversity.ztrot wrote:
Secondly, we limited the amount of difficulties of the same level per game mode. Every mapset is limited to one of each difficulty level per game mode. While this appears very limiting at the beginning, the hybrid set rules stay intact. Don't forget that every keycount in osu!mania is considered as individual game mode, too! If you wish to get your mapsets with multiple difficulties of the same level ranked, we advise you to split it off into a new mapset.
I'm sort of okay with this one actually-ztrot wrote:
At last, we altered the requirements for Approval beatmaps. Approval mapsets must have 1 difficulty that is either an Easy, Normal, Hard or Insane. Your mapset must contain an Insane difficulty if an Expert or Ultra difficulty is present. This means that every Approval containing only an Expert or Ultra difficulty must receive a second difficulty. If you do not wish to map more than one difficulty for your Approval sets, we would advise you to keep the single difficulty at Insane level or below.
i lol-edAnxient wrote:
wait if i understand this new rule properly, its basically this
as long as we get difficulty icons on set, like easy, normal, hard, insane, extra, so what is the point of the star rating system?
why not just get rid of it? changeinto
coz if it is like that, then holy shit rip the ranking criteria.
Len wrote:
lets make 10star ultra
we
can
fly
nice to know you guys had the time to proofread your thread etc. but can't even schedule a meeting.Loctav wrote:
let me fix that. 10% were not online.Desperate-kun wrote:
Most of the members of the council were not online when this was discussed.
I guess no more to add here.Lust wrote:
changes like this reminds me why i dont want to be involved with the ranking process anymore
Spy wrote:
lmfao
the best ironic phrase 2k16ztrot wrote:
Hello everyone, ztrot here with some exciting new news!
Nozhomi wrote:
I guess no more to add here.Lust wrote:
changes like this reminds me why i dont want to be involved with the ranking process anymore
95% of posts here disagree with that new rule, so pls stop that and reconsider your work on this one.
Yuii- wrote:
Happy Valentine's Day to people on Asia.
or just completely removingXiMerx wrote:
how about putting this into guidelines thank
Rules and Guidelines are from now on solely pushed by the Council and their discussions.osu! dictatorship
Don't worry, just make a 1 star diff of itHomestuck wrote:
RIP my two hour long undertale marathon
Side wrote:
PLz n0 k1ll m4pp3r sp1r17 kthx
How come we don't have a "+1" button? Because this comment is PERFECT.Asahina Momoko wrote:
the best ironic phrase 2k16ztrot wrote:
Hello everyone, ztrot here with some exciting new news!
Yes. I seriously don't understand what good this could possibly accomplish.PinkHeart wrote:
So that means I can't rank two Insane of different styles just because they got same stars?
I love you CXu, you resume it perfectly ♥CXu wrote:
I feel discouraged at trying to map now :'(PoisonPanda wrote:
This is absurd.
Goodbye guest difficulties.
Goodbye long, difficult marathon maps.
Goodbye big mapsets with a variety of difficulties to play.
Well, i can already smell that this will crash some currently pending beatmaps.ztrot wrote:
At last, we altered the requirements for Approval beatmaps. Approval mapsets must have 1 difficulty that is either an Easy, Normal, Hard or Insane. Your mapset must contain an Insane difficulty if an Expert or Ultra difficulty is present. This means that every Approval containing only an Expert or Ultra difficulty must receive a second difficulty. If you do not wish to map more than one difficulty for your Approval sets, we would advise you to keep the single difficulty at Insane level or below.
fuck a donkey™Anxient wrote:
itll be soon until peppy comes in and tells everyone to wank wank dick dicks shut the fuck up
So you're stating that easier diffs require much less effort than Ultras so it's an unimportant thing? Is this game exist only for the 8 star maps?ztrot wrote:
Easy Normal Hard Insane Expert < and if you can make a proper spread you are rewarded to break away and test your limits as a mapper and make a ultra diff
I don't know why is that even need to be more clear. Good mapsets with good difficulties and spread should be ranked. No? How does having more diffs would even hurt it?ztrot wrote:
it is to streamline the mapping process make things more clear as I have stated
Actually I think that Easy Normal Hard Insane Expert Ultra nameset is nothing but a name. So the community already knows that what fits to each difficulty, so they know that Light Insane is easier than Insane and harder than Hard. Why having this kind of difficulty is bad? Who decided that "next to Hard should be always harder as much as the Insane - Hard gap"? Is (Insane - Hard)/2 gap bad? Why?ztrot wrote:
That being said as long as there is progression why do you need two insanes in the same set?
Len wrote:
its very interesting rule
Waiting for this!!Len wrote:
calm down moe ppls
we can make 1903280192380912star diff and can get ranke now
its very interesting rule
Don't be ridiculous. Of course you don't get a choice in what happens.Bara- wrote:
Can;t there be a "cummunity's voice" poll about it?
This.Idealism wrote:
WutFace DansGame
Really now? This is going to kill at least half of the current mapsets from having a chance of being ranked. Come on now...
and what about the mappers who exist out there that love a song so much they map tons of difficulties for it all on their own? rip to them too.Shiguri wrote:
rip lazy mappers
So there can only be one 'ultra' difficulty? Does that mean that map sets like this will no longer be allowed?ztrot wrote:
You can add one Ultra difficulty past an Expert difficulty that does not have to increase linearly in difficulty with the rest of the spread. Keep in mind, that Ultra is a placeholder term, used to reflect a high end difficulty that has not been specified with a name yet. We put that name in place, so you guys know what we are talking about when we want to refer to the high end difficulties of a mapset.
Just why?ztrot wrote:
Secondly, we limited the amount of difficulties of the same level per game mode. Every mapset is limited to one of each difficulty level per game mode. While this appears very limiting at the beginning, the hybrid set rules stay intact. Don't forget that every keycount in osu!mania is considered as individual game mode, too! If you wish to get your mapsets with multiple difficulties of the same level ranked, we advise you to split it off into a new mapset.
no plsAnxient wrote:
the days of
osu file format v15 are upon us