Short: Can the PP algorhythm spot Sliders which are hit too early (100) but still give full points (300) and take that in consideration when PP'ing?
I was wondering about a few things today and wanted to ask following;
- Is the PP calculated with the replay sent to the server or "just the score"?
- In case of replay, does the replay save the Sliderhits in a value which is usable for the PP algorhythm (ex. Slider gave 300, but the initial hit was in the 100 area (xy ms off the actual timing)?
If yes, I was wondering if it'd be able to take "300 Sliders with a hit on 100/50 window" in consideration and adjust the PP with that.
From time to time I see post about Sliders being to easy as theyre a guaranteed 300. ppy wont change this as it's just too big of a deal, it'd change too much in all the (leaderboard-)scores we have now. Can the PP algorhythm spot these faulty 100 Sliders?
Because I think that that'd kinda solve the problem to some extend, as people dont really care about their actual scores, but rather about their PP. That's just my view though.
I was wondering about a few things today and wanted to ask following;
- Is the PP calculated with the replay sent to the server or "just the score"?
- In case of replay, does the replay save the Sliderhits in a value which is usable for the PP algorhythm (ex. Slider gave 300, but the initial hit was in the 100 area (xy ms off the actual timing)?
If yes, I was wondering if it'd be able to take "300 Sliders with a hit on 100/50 window" in consideration and adjust the PP with that.
From time to time I see post about Sliders being to easy as theyre a guaranteed 300. ppy wont change this as it's just too big of a deal, it'd change too much in all the (leaderboard-)scores we have now. Can the PP algorhythm spot these faulty 100 Sliders?
Because I think that that'd kinda solve the problem to some extend, as people dont really care about their actual scores, but rather about their PP. That's just my view though.