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Topic Starter
Shiro

Faust wrote:

Filesize is too big. What an absolute kill-joy.
t0g3pii
Nice map^^ But pls try to get the Filesize smaller^^
Pokoulie
amazing map.
Juris
SPOILER
02:21:046 IMO I think the use of squares would be much better here, but make them go square-diamond-square-diamond pattern
02:31:262 Squares could be used here again
Some of your combos go past 10, try aiming for 6-9 on combo.
03:29:193 Again with the back-forth jumps, where i'd see a great use of squares. The squares would work here especially because 03:31:262 - 03:33:331 uses squares, would make that entire section consistent.
These same square and pattern related things occur later in the song but I think you get the idea from what i've currently addressed.

I really like squares and polygons and sliders, I like the polygon and star jumps but the backwards and forwards jumps make the map at some parts look ugly, just at those parts though. The rest of the map is great. This is just my opinion.
Topic Starter
Shiro

tyom wrote:

SPOILER
02:21:046 IMO I think the use of squares would be much better here, but make them go square-diamond-square-diamond pattern
02:31:262 Squares could be used here again
Some of your combos go past 10, try aiming for 6-9 on combo.
03:29:193 Again with the back-forth jumps, where i'd see a great use of squares. The squares would work here especially because 03:31:262 - 03:33:331 uses squares, would make that entire section consistent.
These same square and pattern related things occur later in the song but I think you get the idea from what i've currently addressed.

I really like squares and polygons and sliders, I like the polygon and star jumps but the backwards and forwards jumps make the map at some parts look ugly, just at those parts though. The rest of the map is great. This is just my opinion.
As I explained on IRC, the back and forth patterns are one of the two cores of the map. I don't want to lose them (for various reasons) for squares, which would be less consistent in terms of structure. Thanks for your input, though!
Seiko_old_1
get this ranked already ):, awesome map
gilherme boulos

Pokoulie wrote:

amazing map.
Monstrata
Fixed up some snapping issues. Lets get this rebubbled! :D
Anxient

monstrata wrote:

Fixed up some snapping issues. Lets get this rebubbled! :D
about time
fieryrage
there we go
Gero
Let's give it a chance, best of luck.
~ Bubbled #2 ~
Natsu
did some irc

things
2015-12-18 00:45 Shiro: poke owo
2015-12-18 00:46 Natsu: yo!
2015-12-18 00:46 Shiro: Gero bubbled
2015-12-18 00:46 Shiro: ._.
2015-12-18 00:46 Natsu: what
2015-12-18 00:46 Natsu: so fast LOL
2015-12-18 00:46 Natsu: oh he just told me lmao
2015-12-18 00:46 Shiro: I expected a mod
2015-12-18 00:47 Natsu: mmm
2015-12-18 00:47 Natsu: /np
2015-12-18 00:53 Shiro: are you going to irc mod it
2015-12-18 00:53 Shiro: or make a post ?
2015-12-18 00:53 Natsu: i ask u for link :c
2015-12-18 00:53 Natsu: and u ignore me, how I do feel about that!
2015-12-18 00:53 Shiro: I didn't receive that
2015-12-18 00:54 Natsu: lol idk maybe irc
2015-12-18 00:54 Shiro: ACTION is listening to [https://osu.ppy.sh/b/816327 Wagakki Band - Tengaku]
2015-12-18 00:54 Shiro: http://puu.sh/lZTdm/63096e7224.jpg
2015-12-18 00:55 Natsu: weird O.o, well my net did fail a it in morning, so probably still not working fine
2015-12-18 00:55 Natsu: you have correct metadata and timing now?
2015-12-18 00:55 Shiro: metadata was always correct
2015-12-18 00:56 Shiro: timing has been checked by Charles and me
2015-12-18 00:57 Natsu: oh then cool, really different from my ver xD
2015-12-18 00:57 Shiro: ye
2015-12-18 00:57 Shiro: ah
2015-12-18 00:57 Shiro: redownload
2015-12-18 00:57 Shiro: I fixed a delay on a hitsound
2015-12-18 00:58 Shiro: after the DQ
2015-12-18 00:58 Natsu: yes I did :p
2015-12-18 00:58 Shiro: okay
2015-12-18 00:58 Natsu: BTW, you really want to keep this diff name?
2015-12-18 00:59 Shiro: yeah it's funny
2015-12-18 01:00 Natsu: 00:39:548 - u dont need this green line, anyways let me check hitsounds delay as well, tbh I don't think i can suggest much stuff, since the map is well structured
2015-12-18 01:01 Natsu: normal-hitfinish7.wav 8 and 9 still have like 4 - 5 ms delay
2015-12-18 01:03 Shiro: o.o these are the standard hitsounds
2015-12-18 01:03 Shiro: ill fix them
2015-12-18 01:03 Natsu: really o.o, check them out i just did, is between 4 and 5, but people complain about them nowadays
2015-12-18 01:04 Natsu: soft-hitfinish 9 too
2015-12-18 01:04 Natsu: seems is the same
2015-12-18 01:08 Shiro: updated
2015-12-18 01:08 Natsu: 00:33:338 (6,1) - areu sure about the overlap? I'd just avoid it, ot atleastadd a bit more spacing, maybe too hidden atm
2015-12-18 01:09 Shiro: ill change the slider a bit
2015-12-18 01:09 Shiro: too
2015-12-18 01:09 Natsu: 01:03:839 (9) - no NC?
2015-12-18 01:10 Shiro: http://puu.sh/lZTOC/7e3af05aa9.jpg looks better
2015-12-18 01:10 Natsu: Yeah it does
2015-12-18 01:10 Shiro: no, the stream ends the pattern, it shouldn't have a nc
2015-12-18 01:12 Natsu: 01:34:236 (4,5) - you didn't overlap here,. so 01:34:882 (7,8) - looks a bit weird being overlaped tbh
2015-12-18 01:12 Shiro: ah good point
2015-12-18 01:12 Shiro: didn't notice when i redid that pattern
2015-12-18 01:14 Natsu: 02:10:831 (2,3,4) - the different stacks are a bit troll to play sometimes even a low bpm, but I guess is part of the map difficulty
2015-12-18 01:16 Natsu: 02:38:762 (2,3) - flow feels really forced here
2015-12-18 01:16 Natsu: tbh not sure how the stack leniency will play at this point !?
2015-12-18 01:16 Shiro: hmmm
2015-12-18 01:16 Shiro: stacked 2 on 02:10:572 (1) -
2015-12-18 01:17 Shiro: ah that's on purpose
2015-12-18 01:17 Shiro: the whole pattern has good flow but 02:39:020 (3,4) - go against it so it isolates them
2015-12-18 01:17 Shiro: that's why they're sliders and not circles
2015-12-18 01:17 Shiro: it enforces it
2015-12-18 01:20 Natsu: 03:32:426 (1,2) - vs 03:32:943 (3,4) -
2015-12-18 01:21 Natsu: maybe make the spacing different?
2015-12-18 01:21 Shiro: huh why
2015-12-18 01:22 Natsu: different gaps in timeline,. but maybe still readable, up to you
2015-12-18 01:23 Natsu: 04:02:296 (2) - really mising the NC here, but I know why u doing it tho
2015-12-18 01:23 Shiro: ya that's not a problem to read
2015-12-18 01:24 Shiro: theres no nc on 02:14:710 (2) - either
2015-12-18 01:24 Shiro: because it's still the same vocal phrase
2015-12-18 01:24 Natsu: ye i know wasfiguring what to do, but your way is best
2015-12-18 01:25 Natsu: 04:47:815 (7,8) - reduce volume a bit?
2015-12-18 01:27 Natsu: 04:56:600 (5) - remove the repeat?
2015-12-18 01:28 Natsu: and updated lets see if we survive haha
2015-12-18 01:29 Shiro: removing the repeat would make the spacing kind of confusing
2015-12-18 01:29 Shiro: also don't you see the symmetry with 04:55:982 (3,4,5) -
2015-12-18 01:30 Natsu: Yeah, but still think the music sounds better without it, anyways your call!
Natsu
Lets try again! ;)
-Kanzaki
Stack stack stack :D
Anxient

Natsu wrote:

Lets try again! ;)
about time
Aiceo
I'm sorry to be rude but, what the actual fuck is this?
Raiden

Aiceo wrote:

I'm sorry to be rude but, what the actual fuck is this?
a map

no problem mate, anytime
-Kanzaki

Raiden wrote:

Aiceo wrote:

I'm sorry to be rude but, what the actual fuck is this?
a map

no problem mate, anytime


riktoi
gib lower ar pls
Jon
Nice job! :D Told you that you could get it re-qualified!
Distant years
Sorry, I hate this

makes 0 sense to me
Mazzerin
ok i don't know where to begin, lets start with hitsounds/green lines for example
why
00:31:329 - snap to 00:31:348
00:31:458 - snap to 00:31:477
00:31:717 - snap to 00:31:736
00:31:846 - snap to 00:31:865
00:32:105 - snap to 00:32:124
00:32:234 - snap to 00:32:253
00:32:428 - snap to 00:32:439
00:32:558 - snap to 00:32:568
00:33:463 - snap to 00:33:467
00:35:208 - snap to 00:35:231
00:36:243 - snap to 00:36:225
00:36:372 - snap to 00:36:355
00:37:245 - snap to 00:37:231
00:37:439 - snap to 00:37:425
00:37:924 - snap to 00:37:943
00:38:183 - snap to 00:38:201
00:38:571 - snap to 00:38:589
00:40:704 - snap to 00:40:727
00:40:833 - snap to 00:40:857
00:43:743 - snap to 00:43:756
00:43:872 - snap to 00:43:886
00:44:131 - snap to 00:44:144
00:44:260 - snap to 00:44:274
00:44:519 - snap to 00:44:532
00:44:648 - snap to 00:44:662
01:02:492 - snap to 01:02:481
01:02:622 - snap to 01:02:611
01:02:880 - snap to 01:02:869
01:03:009 - snap to 01:02:999
01:03:268 - snap to 01:03:257
01:03:397 - snap to 01:03:386
01:03:656 - snap to 01:03:645
01:03:785 - snap to 01:03:774
01:04:432 - snap to 01:04:421
01:20:919 - snap to 01:20:917
01:28:613 - snap to 01:28:611
02:20:854 - snap to 02:20:852
02:22:923 - snap to 02:22:921
02:27:061 - snap to 02:27:059
02:35:272 - snap to 02:35:270
02:35:402 - snap to 02:35:399
02:49:852 - snap to 02:49:882
02:51:372 - snap to 02:51:369
02:52:212 - snap to 02:52:210
02:59:259 - snap to 02:59:257
02:59:389 - snap to 02:59:387
02:59:971 - snap to 02:59:968
03:08:505 - snap to 03:08:503
03:13:096 - snap to 03:13:093
03:13:225 - snap to 03:13:223
03:15:811 - snap to 03:15:809
03:16:781 - snap to 03:16:779
03:29:130 - snap to 03:29:128
03:32:234 - snap to 03:32:231
04:08:440 - snap to 04:08:438
04:10:509 - snap to 04:10:507
04:14:647 - snap to 04:14:645
04:24:992 - snap to 04:24:990
04:26:576 - snap to 04:26:606
04:33:268 - snap to 04:33:266
04:35:337 - snap to 04:35:335
04:39:475 - snap to 04:39:473
after charles timed this, you didn't bother resnapping these green lines. some of these aren't even needed, for example the one which is supposed to be at 00:32:439 - . some of these aren't needed because they have red lines behind them which could be altered instead of using green lines because you don't change the sv there, for instance this green line that should be snapped to 00:32:568 - .

01:04:292 (16) - this really shouldn't have the same hitsound as the rest of the stream, there's no snare drum here, only the guitar 1/4 sound



  • rhythm selection
  1. alright this section here 00:47:841 - seems to switch downbeats around by 1 1/2 every few measures.
    00:48:734 (1) - here you seem to emphasize it well, (here it switches 1 1/2 back) but the next few are wrong:
    00:49:755 (6) - this note is much stronger yet unemphasized
    00:50:649 (3) - this slider here.. it ends on the downbeat and is unclickable, along with having no hitsounds, then there's a circle right after it that stole the actual downbeats finisher hitsound 00:50:904 (4) -
    next two at 00:51:926 - and 00:52:839 - are fine, but lack of emphasis repeats on 00:53:882 (3) - yet again.
    00:58:020 (1) - ^
    01:01:124 (5) - ^, but this one also lacks a finish hitsound and 01:01:253 (6) - for some reason has one.
    00:56:856 (1) - this sliderhead isnt the strong sound here, the end of it is which is, again, unclickable and unhitsounded.
    00:58:925 (3) - ^
    01:20:917 - same applies to this section
    02:43:676 - first problem i noticed in the 3rd section was here, missing a finish hitsound, then the next downbeat here 02:44:451 (1) - is unclickable etc.
    also, for these sections, change the NCs to fit the "new" downbeats because right now they're literally random from what i see. for example why is this 00:50:011 - nc'd? move it to 00:49:755 (6) - and so on.
  2. next up we have this section 01:04:625 - it seems to heavily focus on vocals and i guess that's okay, but it has this little outro/intro into the next section that would feel better with 01:18:848 (1) - 01:19:365 (3) - these being converted to 2 circles because the guitar riff suggests 3 clicks (3 strong sounds with the last one extended = 1/2 or 3/4 slider). you do it here successfully 01:43:676 - . 02:02:296 - in this section you randomly decide to focus on the vocals after mapping the guitar riffs which obviously stand out the most here 2 times, i do NOT understand why. highly suggest making it consistent and actually follow the instrument that is most audible/dominating.
    03:06:434 (1) - ^
    03:49:882 (1) - ^
  3. 02:27:124 - these sections.. first of all this 02:27:124 (1,2,3,4,5) - obviously isn't 1/4, the only burst in this first section that is 1/4 is this one 02:29:193 (1,2,3,4,5) - , and the one that obviously exposes that the rest are 1/3 is this one 02:30:227 (1) - . you can clearly hear 3 sounds every beat 2 times by the guitar from this one.
    the other object you use in this section is the slider, which is a reverse slider 02:27:641 (6) - . first of all, it does not have any sound at all on any of the reverse arrows. secondly, both sounds are of equal strength which suggests you to use something that would require sufficient force for each.. yes, those are either 2 circles or 2 1/2 sliders, but 1/2 sliders wont fit here as there are no other sounds there and the primary target (the bass drum) isn't an extended sound, that's why circles fit the best.
    04:15:227 (6,7) - here it's done right, but the previous burst is supposed to be 1/3 (this one 04:14:710 (1,2,3,4,5) - ) and it only repeats once here, the following beat is 1/2 meaning that it needs a note which is clearly audible and strong here 04:15:098 - and so on.
    04:39:796 (5,6,7) - here it's done perfectly (!), except for the fact that this burst isn't 1/3 04:39:538 (1,2,3,4,5) - but luckily that's easy to fix
  4. 02:51:111 - this triple is very audible, even a 1/4 slider covering it would be good, or just make it a full triple since the stronger sound in this 2 note guitar riff is the second one, meaning it would support the second extended note (02:51:176 (4) - ) well.
  5. 03:16:779 (1,2,3,4,5,6,7,8) - this is definitely 1/3
    03:17:296 (9,10,11,12) - seems like 1/2s but meh keep them as 1/4 sliders since flute sounds are kinda extended
    03:17:813 (1,2,3,4,5) - 1/3
    03:18:071 (5) - the rest from here looks like http://puu.sh/m5Xe8/084319064c.jpg
    03:25:055 (1) - also 1/3, most easy to tell from the first 4 notes here 03:25:055 (1,2,3,4,5) - (they're actually 5 now because its 1/4 not 1/3)
    also asked mr. pishifat to check it http://puu.sh/m5XrG/b14eb2a0ab.png
  6. 03:32:038 (4) - shouldn't be a slider, make 2 circles because 2 strong sounds instead.
  7. 04:46:522 (1,2,3) - 04:47:815 (7,8) - you cant just follow vocals like that when theres nothing in the background, if youre not removing them at least make the hitsounds really low volume and fit them or something because right now it feels REALLY awkward
  8. 05:01:610 (1,2) -why is this not a triple, what makes this bass drum hit 05:01:610 (1) - weaker than the one at 05:01:688 - ???

  • timing stuff
  1. 04:22:468 (4,5,6,7,8,9,10) - this isn't even close to being on time. also it has 6 notes not 7
  2. 04:48:565 (1) - insufficient timing, goes off when the drummer takes a pause right here 04:49:211 (11) - , meaning everything else after that is off and feels weird. the whole section is really varied since the drummer basically goes rambo mode, i'd suggest using a spinner instead

  • stuff that is weird
  1. to begin this, ill mention that this statement http://puu.sh/m5YPf/95cfcd10b0.png infuriates me. ill try to explain why i feel like it right here, now.
    00:47:316 (3,4,5,6,7,8,9,10) - what the hell is this. i only hear notes on 00:47:316 (3,4,5) - and 00:47:579 (7,9) - but not the rest.
    01:01:641 (1,2,3,4,5,6) - only notes are here 01:01:641 (1,3,5) -
    01:18:460 (5,6,7,8,9,10) - only 5 notes here, nothing is here 01:18:783 (10) - , although this one isn't as brutal as the other ones and in my opinion supports the song, i'd never do it myself though
    03:49:494 (10) - ^
    01:24:538 (4,5,6,7,8,9,10,11,1) - ... what 01:24:538 (4,5,6,8,10,1) - these are the only sounds that exist
    01:59:710 (9) - this one only has the 1/2s in it, no 1/4s at all. sounds disgusting with those hitsounds covering nothingness
    02:49:431 (3,4,5,6,7,8,9,1) - this only has 3 notes in that interval on the song while 8 are mapped 02:49:495 (4,6,1) -
    03:06:046 (5) - only 1/2s in this one again
    04:26:219 (1,2,3,4,5,6) - this reminds me of mythologias end, mapping streams to vocals, hell yeah, thats's intuitive to play
    most of these overmaps DO NOT emphasize anything and are just plain annoying to tap, they don't follow anything in the song, they don't help anything in the song to be supported, they're just there.
    if your excuse is that you map the long extended guitar/flute notes as streams, then please, go ahead and ruin the song completely by overmapping these guitar notes, for instance, 01:26:607 (2) - 01:43:288 (6) - 03:47:296 (5) - too! overmapping also needs consistency.
  2. diff name. is it relevant? if it is, why? it sounds extremely cringey for a song like this. also capitalize every letter or only the first word and nouns, it's random as of now.

  • stuff that looks weird
  1. alright well i think majority of mappers would agree with me that these sliders look extremely UNAPPEALING.
    00:01:782 (3) -
    00:03:839 (2) - alright every slider in the intro that is longer than like 1/1 looks ugly.
    00:23:688 (6) - okay this one is an exception, it looks good
  2. after using grey nodes or simply straight sliders for most of the song after the intro, here you decide red nodes would be a good idea 01:18:848 (1) - . these two 01:19:107 (2) - 01:19:624 (4) - look fine, but these two 01:18:848 (1) - 01:19:365 (3) - just scream "hello 2008" to me. and no, i mean it in the bad way.
  3. 03:10:055 (4,5,6,7,8,9,1) - do these 1/3 burst shapes follow anything because they look awful without any reason right now
  4. 03:25:055 (1) - can you atleast use slider to stream conversion tool when you change these, because right now it looks awful because of the fact it is obviously manually hand-placed with just DS on, which makes it uncircular/uneven everywhere.
riffy
Please adress issues listed in Mazzerin's post. Let's see if we can improve the set before it gets ranked!
Jenny
Not helpful.

Full-on emotional response and gut feel won't help you with maps, nor with ranking them.
Not to mention accusing other people who actually offer you concrete feedback of "targeting" you or "doing this on purpose", as if they're trying to dedicatedly hurt you feelings is incredibly rude and uttermost likely way off the mark.

If you want to get this through to ranking, your best bet is to actually talk to people who offer critique, specifically the ones who do it in long form, instead of attacking them and driving them away.
hehedoge
Very interesting map O.O
Topic Starter
Shiro

Mazzerin wrote:

ok i don't know where to begin maybe you should have begun by posting this before it was qualified
, lets start with hitsounds/green lines for example okay first of all, unless they are kiai times, green lines do not need to be snapped. I pretty much ignored all this but I removed the useless/duplicate lines.

01:04:292 (16) - this really shouldn't have the same hitsound as the rest of the stream, there's no snare drum here, only the guitar 1/4 sound changed



  • rhythm selection
  1. alright this section here 00:47:841 - seems to switch downbeats around by 1 1/2 every few measures.
    00:48:734 (1) - here you seem to emphasize it well, (here it switches 1 1/2 back) but the next few are wrong:
    00:49:755 (6) - this note is much stronger yet unemphasized I'm focusing on the big stringed instrument here. Emphasizing the (rather faint) cymbalish sound would be confusing. I used a circle to give it proper emphasis (as opposed to a sliderend) but I do not believe it requires to be spaced away.
    00:50:649 (3) - this slider here.. it ends on the downbeat and is unclickable, along with having no hitsounds, then there's a circle right after it that stole the actual downbeats finisher hitsound 00:50:904 (4) - Ah good catch, I didn't notice. Not sure about the pattern now tough.
    next two at 00:51:926 - and 00:52:839 - are fine, but lack of emphasis repeats on 00:53:882 (3) - yet again.
    00:58:020 (1) - ^
    See my reasoning above.
    01:01:124 (5) - ^, but this one also lacks a finish hitsound and 01:01:253 (6) - for some reason has one. oups, added
    00:56:856 (1) - this sliderhead isnt the strong sound here, the end of it is which is, again, unclickable and unhitsounded. I will disagree with this one. I'm not following the drums here. Did you even try to understand that or are you just assuming everything is based on the drums (which I never do) ?
    00:58:925 (3) - ^ ^
    01:20:917 - same applies to this section
    02:43:676 - first problem i noticed in the 3rd section was here, missing a finish hitsound, then the next downbeat here 02:44:451 (1) - is unclickable etc.
    also, for these sections, change the NCs to fit the "new" downbeats because right now they're literally random from what i see. for example why is this 00:50:011 - nc'd? move it to 00:49:755 (6) - and so on. fixed as best I could
  2. next up we have this section 01:04:625 - it seems to heavily focus on vocals and i guess that's okay I map a lot to the most prominent instrument - often vocals
    but it has this little outro/intro into the next section that would feel better with 01:18:848 (1) - 01:19:365 (3) - these being converted to 2 circles because the guitar riff suggests 3 clicks (3 strong sounds with the last one extended = 1/2 or 3/4 slider). you do it here successfully 01:43:676 - . 02:02:296 - in this section you randomly decide to focus on the vocals after mapping the guitar riffs which obviously stand out the most here 2 times, i do NOT understand why. highly suggest making it consistent and actually follow the instrument that is most audible/dominating. that is a really good idea, im doing that, thank you
    03:06:434 (1) - ^ changed too
    03:49:882 (1) - ^ I won't change this one because I'm (again) following the vocals here with the sliders, and replacing the first slider with two circles feels anticlimatic and weird to me. I'd rather keep what I have right now.

  3. 02:27:124 - these sections.. first of all this 02:27:124 (1,2,3,4,5) - obviously isn't 1/4, the only burst in this first section that is 1/4 is this one 02:29:193 (1,2,3,4,5) - , and the one that obviously exposes that the rest are 1/3 is this one 02:30:227 (1) - . you can clearly hear 3 sounds every beat 2 times by the guitar from this one.
    the other object you use in this section is the slider, which is a reverse slider 02:27:641 (6) - . first of all, it does not have any sound at all on any of the reverse arrows. secondly, both sounds are of equal strength which suggests you to use something that would require sufficient force for each.. yes, those are either 2 circles or 2 1/2 sliders, but 1/2 sliders wont fit here as there are no other sounds there and the primary target (the bass drum) isn't an extended sound, that's why circles fit the best.
    04:15:227 (6,7) - here it's done right, but the previous burst is supposed to be 1/3 (this one 04:14:710 (1,2,3,4,5) - ) and it only repeats once here, the following beat is 1/2 meaning that it needs a note which is clearly audible and strong here 04:15:098 - and so on.
    04:39:796 (5,6,7) - here it's done perfectly (!), except for the fact that this burst isn't 1/3 04:39:538 (1,2,3,4,5) - but luckily that's easy to fix
    Only fixed the wrong snapping. You didn't understand the structure behind these patterns and why the slider slowly turns into circles, and that I am not willing to change.
  4. 02:51:111 - this triple is very audible, even a 1/4 slider covering it would be good, or just make it a full triple since the stronger sound in this 2 note guitar riff is the second one, meaning it would support the second extended note (02:51:176 (4) - ) well. I heard it but decided to ignore it to again focus on the lead instrument and keep the repeating pattern.
  5. 03:16:779 (1,2,3,4,5,6,7,8) - this is definitely 1/3
    03:17:296 (9,10,11,12) - seems like 1/2s but meh keep them as 1/4 sliders since flute sounds are kinda extended
    changed
    03:17:813 (1,2,3,4,5) - 1/3
    03:18:071 (5) - the rest from here looks like http://puu.sh/m5Xe8/084319064c.jpg
    made everything 1/3 with sliders for clarity
    03:25:055 (1) - also 1/3, most easy to tell from the first 4 notes here 03:25:055 (1,2,3,4,5) - (they're actually 5 now because its 1/4 not 1/3)
    also asked mr. pishifat to check it http://puu.sh/m5XrG/b14eb2a0ab.png
    this part is actually like really asshole rhythm
  6. 03:32:038 (4) - shouldn't be a slider, make 2 circles because 2 strong sounds instead. I don't hear it. The way I see it, my rhythm is correct. I don't hear a strong sound at 03:32:167 -
  7. 04:46:522 (1,2,3) - 04:47:815 (7,8) - you cant just follow vocals like that when theres nothing in the background, if youre not removing them at least make the hitsounds really low volume and fit them or something because right now it feels REALLY awkward ye I thought it was awkward but couldn't come up with a better alternative, I replaced it with a spinner, hopefully that works
  8. 05:01:610 (1,2) -why is this not a triple, what makes this bass drum hit 05:01:610 (1) - weaker than the one at 05:01:688 - ??? Their volume ?...

  • timing stuff
  1. 04:22:468 (4,5,6,7,8,9,10) - this isn't even close to being on time. also it has 6 notes not 7 fixed
  2. 04:48:565 (1) - insufficient timing, goes off when the drummer takes a pause right here 04:49:211 (11) - , meaning everything else after that is off and feels weird. the whole section is really varied since the drummer basically goes rambo mode, i'd suggest using a spinner instead This isn't actually fixable. What Charles did is the best approximation that remains playable. I don't want to change the end for a spinner because I like the rambo end, so I'll keep that.

  • stuff that is weird
  1. to begin this, ill mention that this statement http://puu.sh/m5YPf/95cfcd10b0.png infuriates me. ill try to explain why i feel like it right here, now. I'll just ignore this entire section, sorry. I chose the 1/4 to complete and emphasize specific things in the vocals and the drums. While they are technically overmapped I suppose, they go well with the song and the map and actually add to it. I don't usually do this, but in this case, I firmly believe they are good additions.
  2. diff name. is it relevant? if it is, why? it sounds extremely cringey for a song like this. also capitalize every letter or only the first word and nouns, it's random as of now. It is relevant, fun, and I'm keeping it.

  • stuff that looks weird
  1. after using grey nodes or simply straight sliders for most of the song after the intro, here you decide red nodes would be a good idea 01:18:848 (1) - . these two 01:19:107 (2) - 01:19:624 (4) - look fine, but these two 01:18:848 (1) - 01:19:365 (3) - just scream "hello 2008" to me. and no, i mean it in the bad way. removed the red nodes
  2. 03:10:055 (4,5,6,7,8,9,1) - do these 1/3 burst shapes follow anything because they look awful without any reason right now yeah they made more sense when i mapped them as 1/4 and wanted to keep the same shape, but I guess I'll change
  3. 03:25:055 (1) - can you atleast use slider to stream conversion tool when you change these, because right now it looks awful because of the fact it is obviously manually hand-placed with just DS on, which makes it uncircular/uneven everywhere. changed
Thanks for taking the time to go through this. I didn't apply everything because I still have strong opinions, but there were quite a few changes that I liked and some others that I didn't agree with but changed anyway because your ideas objectively brought improvements in the map.
Star rating went down massively after I changed the stream o.O
Shad0w1and
gj shiro and gl on requalify this :)
CodeS

Mazzerin wrote:

diff name. is it relevant? if it is, why?
Eh... the Lyrics?

>今 打ち鳴らす衝動の刃が世界を砕く
目が眩むほど美しい
泡沫に揺れた音で貫いて 天樂を
今 咲き誇る狂色の葉が世界を飾る
朝焼けが追いつく前に
その核に触れた声を張り上げて 天樂を

The song makes it seems like some god is fucking destroying everything (or more like remaking everything), the word "Heaven" should be key here.
Loctav
splitted everything irrelevant. stop being dicks, people.
Avishay
Nothing new here..
Rickput

Mazzerin wrote:

[*]diff name. is it relevant? if it is, why? it sounds extremely cringey for a song like this. also capitalize every letter or only the first word and nouns, it's random as of now.
I would like to point out that the difficulty name - "Uncompressed Fury of a Raging Japanese God" - is properly capitalized for a title.

MLA Style wrote:

Capitalizing Titles

Capitalize the first letter of the major words of titles. Minor words, such as articles, prepositions, and coordinating conjunctions, are not capitalized unless they are the first word of a title or subtitle.

“Why Boys Don’t Play with Dolls” (a short essay)

In the Heat of the Night (a film)
You can find more information on it here
fieryrage
i wanna get this shit back on qualified

jesus these timing sections was the first version actually that off-timed

00:50:266 (1,2,3,4,5,6) - i don't know if it's just because i got used to the other pattern but damn this pattern is nearly impossible to sightread properly now and just in general feels a lot more awkward, idk how to really go about fixing it though

02:10:572 (1,2) - not really a fan of how these two overlap, might be better off doing something like this so as to not break flow as much

02:16:068 (3) - what is this note following? i can't hear anything significant here

02:29:193 (1,2,3,4,5) - i don't know why this isn't 1/3 and everything else is considering the chorus after it has all of these mapped in 1/3

02:31:262 (1,2,3,4,5) - ^

02:39:279 - yoo why is the flute sound not mapped here?????

03:10:055 (4,5,6,7,8,9,1) - might be better if it's spaced a bit more to give emphasis that it's 1/3 since basically everything prior was 1/4 streams (same goes for the next one, the last one in this section is alright i think)

03:16:779 (1) - this stream section onwards until the chorus does not sound like 232 bpm in some parts, i'm not a timing expert though

03:58:158 (1,2) - same thing here as for 02:10:572 (1,2) - i really don't think this flows that well

04:03:653 (3) - same thing as 02:16:068 (3)

just suggestions, not that good at modding yet but i really wanna see this map ranked goddamn. i double-checked everything with mazzerin's mod so hopefully there shouldn't be repeats unless i missed something

also i just gained a lot of respect for you because i just realized how godawful it is to time this song on a rhythm game
Bonsai
Hey there, I just read through your response to Mazzerin's mod, and while I understand everything else you declined, there's one thing I'd like to point out more specifically:

Shiro wrote:

Mazzerin wrote:

00:56:856 (1) - this sliderhead isnt the strong sound here, the end of it is which is, again, unclickable and unhitsounded. I will disagree with this one. I'm not following the drums here. Did you even try to understand that or are you just assuming everything is based on the drums (which I never do) ?
Isn't 00:56:856 (1,2) exactly equivalent to 00:48:734 (1,2) in the song? I don't hear the instrument that you say you're focusing on at 00:57:115 so I don't see a reason for it to be a sliderhead when you even left it completely out at 00:48:862 - Emphasizing the downbeat here should work just as well as before. Claiming that Mazzerin 'didn't even try to understand' is kinda rude when he takes so much effort into modding it don't you think

Also, since Mazzerin pointed out the timing at 04:22:468 (4,5,6,7,8,9,10) - From there on until 04:29:189 everything still sounds way more correct to me with +10ms, but then again I didn't listen to the whole timing so maybe you're just generally timing a bit early, dunno

Good luck anyways ^^
DeletedUser_3638005
Hi, I noticed that there were quite a few things wrong this map that I had to address.

[General]

Basically I feel like there are some parts that are overmapped. The way I perceive overmapping is mapping to nothing. It has nothing to do with spacing, so you won't see me refer to that as such. However, there are some spacing issues and inconsistencies that you could look into, too.

[Uncompressed Fury of a Raging Japanese God]

00:15:624 (5) - I don't hear anything here.
00:14:072 (4) - Should end here: 00:16:400 - .
00:36:585 (1,2) - This doesn't sound like a triple, you avoided this here 00:32:569 (1,2,3) - and here 00:40:857 (1,2,3) - so I don't know you decided to put a triple there. I suggest making 00:36:714 (3) - a 1/2 slider.
00:42:639 (11,12) - Why such sudden spike in spacing? There is no change in rhythm.
01:24:538 (4,5,6,7,8,9,10,11,1) - Please remove this stream. It is overmapped.
02:16:003 (2,3,4) - You haven't used such wide spacing on a triple in a previous part, so why do it now? It seems random, and the rhythm is the same.
02:49:431 (3,4,5,6,7,8,9,1) - I don't hear any beat here the suggests a stream.
02:51:757 - You missed a beat here. This should be a 5-note stream.
04:26:215 (1,2,3,4,5,6) - The rhythm is the same as 04:25:051 (1,2,3,4,5,6) - so I don't understand why you mapped this as a stream.
04:48:565 - 04:56:934 - This part is not timed correctly, and I don't think it is playable in its current state. The rhythm is constantly changing and is not steady at all.

To add to my mod, I agree with most of what Mazzerin said but since you declined those parts I agree with, I won't bother rephrasing them. However if you decide to go through it again and fix some them it would be great. That concludes my mod, good luck!
buny
provided it looks like a mess, it actually plays very well

gl on 3rd qualification
_index
make it happen
Kotori-Chan
just one very little thing on this 02:01:779 (1,2,3,4) - like you did it on 02:05:917 (4,5,6,7) -
if i remember right there was normal hitwhistle 8 on this and it suits pretty well imo ;w;
why remove D: ?
Seiko_old_1

_index wrote:

make it happen
Arphimigon

a loli wrote:

provided it looks like a mess, it actually plays very well
This is the mindset which seperates who likes the map from who doesnt
Bearizm
d
strickluke

Bearizm wrote:

d
Report for racism
Topic Starter
Shiro

fieryrage wrote:

i wanna get this shit back on qualified

jesus these timing sections was the first version actually that off-timed

00:50:266 (1,2,3,4,5,6) - i don't know if it's just because i got used to the other pattern but damn this pattern is nearly impossible to sightread properly now and just in general feels a lot more awkward, idk how to really go about fixing it though I rolled back the change, I definitely liked it more before

02:10:572 (1,2) - not really a fan of how these two overlap, might be better off doing something like this so as to not break flow as much look at the construction of the pattern, the overlaps are 100% voluntary

02:16:068 (3) - what is this note following? i can't hear anything significant here this highlights the 1/2 vocals (and is a recurring thing in the map) because it's much faster than the other vocals at that point, so it needed proper emphasizing and I chose a triple

02:29:193 (1,2,3,4,5) - i don't know why this isn't 1/3 and everything else is considering the chorus after it has all of these mapped in 1/3 because it's 1/4 in the song

02:31:262 (1,2,3,4,5) - ^ same

02:39:279 - yoo why is the flute sound not mapped here????? it's a better effect for playability to have a 1/4 slider for 02:39:150 (4) - . A long slider is fairly annoying to play at that point, the small break is more than welcome

03:10:055 (4,5,6,7,8,9,1) - might be better if it's spaced a bit more to give emphasis that it's 1/3 since basically everything prior was 1/4 streams (same goes for the next one, the last one in this section is alright i think) tbh I don't really want to do it, if I space this more (and the next one) I'll lose the small speedup on the 1/3 that slowly drives the player into the spaced 1/3 for the solo part

03:16:779 (1) - this stream section onwards until the chorus does not sound like 232 bpm in some parts, i'm not a timing expert though this would be extremely difficult to time *perfectly*. This timing is correct, but having it timed perfectly would be unplayable.

03:58:158 (1,2) - same thing here as for 02:10:572 (1,2) - i really don't think this flows that well same remark

04:03:653 (3) - same thing as 02:16:068 (3) =(

just suggestions, not that good at modding yet but i really wanna see this map ranked goddamn. i double-checked everything with mazzerin's mod so hopefully there shouldn't be repeats unless i missed something

also i just gained a lot of respect for you because i just realized how godawful it is to time this song on a rhythm game Charles did most of the timing so respect goes to him !

Bonsai wrote:

Isn't 00:56:856 (1,2) exactly equivalent to 00:48:734 (1,2) in the song? I don't hear the instrument that you say you're focusing on at 00:57:115 so I don't see a reason for it to be a sliderhead when you even left it completely out at 00:48:862 - Emphasizing the downbeat here should work just as well as before. Claiming that Mazzerin 'didn't even try to understand' is kinda rude when he takes so much effort into modding it don't you think I'm following the big stringed instrument and the koto, and there is no sound from either instruments on 00:48:862 - but there is on the other ones

Also, since Mazzerin pointed out the timing at 04:22:468 (4,5,6,7,8,9,10) - From there on until 04:29:189 everything still sounds way more correct to me with +10ms, but then again I didn't listen to the whole timing so maybe you're just generally timing a bit early, dunno you know what I think you may be correct

Good luck anyways ^^

Riven wrote:

Hi, I noticed that there were quite a few things wrong this map that I had to address.

[General]

Basically I feel like there are some parts that are overmapped. The way I perceive overmapping is mapping to nothing. It has nothing to do with spacing, so you won't see me refer to that as such. However, there are some spacing issues and inconsistencies that you could look into, too.

[Uncompressed Fury of a Raging Japanese God]

00:15:624 (5) - I don't hear anything here. Read my previous posts.
00:14:072 (4) - Should end here: 00:16:400 - . huh no the flute becomes faint much sooner
00:36:585 (1,2) - This doesn't sound like a triple, you avoided this here 00:32:569 (1,2,3) - and here 00:40:857 (1,2,3) - so I don't know you decided to put a triple there. I suggest making 00:36:714 (3) - a 1/2 slider. ??? all three are triples, also the first flute note doubles on each of those
00:42:639 (11,12) - Why such sudden spike in spacing? There is no change in rhythm. this highlights the sudden stop from the instrument and the fact that (12) is significantly more high-pitched than the rest
01:24:538 (4,5,6,7,8,9,10,11,1) - Please remove this stream. It is overmapped. It follows the logic of the map and is used to highlight the (suddenly) rapid string instrument notes.
02:16:003 (2,3,4) - You haven't used such wide spacing on a triple in a previous part, so why do it now? It seems random, and the rhythm is the same. Because this one highlights the vocals in the most intense part of the song (the chorus). It highlights both the first (with the jump) and last notes (with the "big" spacing) while keeping the note in the middle clicked to emphasize the sudden 1/2 in the voice more.
02:49:431 (3,4,5,6,7,8,9,1) - I don't hear any beat here the suggests a stream. the weirdass sound that goes WOOOOO is what this is for
02:51:757 - You missed a beat here. This should be a 5-note stream. I explained my reasoning in my reply to Mazzerin for this
04:26:215 (1,2,3,4,5,6) - The rhythm is the same as 04:25:051 (1,2,3,4,5,6) - so I don't understand why you mapped this as a stream. It actually isn't, the koto goes with full 1/2 as opposed to xx xx xx.
04:48:565 - 04:56:934 - This part is not timed correctly, and I don't think it is playable in its current state. The rhythm is constantly changing and is not steady at all. This part cannot be timed perfectly. This is a compromise that allows this be played correctly as a 1/4 stream without having to constantly change between 1/3, 1/4, 1/5 and 1/6. Trying to map this perfectly would make it literally unplayable, while this is very intuitive to play (simple 1/4 stream) and still provides very good fittability.

To add to my mod, I agree with most of what Mazzerin said but since you declined those parts I agree with, I won't bother rephrasing them. However if you decide to go through it again and fix some them it would be great. That concludes my mod, good luck!

Kotori-Chan wrote:

just one very little thing on this 02:01:779 (1,2,3,4) - like you did it on 02:05:917 (4,5,6,7) -
if i remember right there was normal hitwhistle 8 on this and it suits pretty well imo ;w; I guess that works, I had other ideas in my head when I mapped this and missed the big drum thing
Thanks all three of you for the mods (and Kotori-Chan for the hitsound suggestion). I'll try what I can to get this ranked, but I'm not happy about a few of the changes I was "forced" to make (following the DQ) and I want to see if I can revert some of them (mostly the big 1/4 stream that I really liked).
riffy
I've been torturing Shiro with points and questions for God knows how long. We've looked through everything that could cause any issues and I believe that Shiro did a good job on this set. I've also got people to test it and asked around about the diffname and stuff. After some thoughts we've came up with the current diffname.

Summing it all up, I feel obliged to bring back what we've taken.

Bubble #1
Frim4503
this map get bubble after changing dat diffname

#justkidding
Osanai Yuki
this happen
AyyAyye
Almost hard attack when i saw not submitted D:
Topic Starter
Shiro

DanielDimitrov wrote:

Almost hard attack when i saw not submitted D:
ragedeleted
Pereira006
[Uncompressed Fury of a Raging Demon God]

Hitsound:

  1. 01:18:201 (3) - Dunno why you didn't add clap because the beat is similiar in 01:17:943
  2. 01:19:365 (4) - missing add clap, the beat is there but as you style you did add clap in 01:19:882 (1), that I can hear the beat in 01:19:365 is same sound as in 01:19:365
  3. 02:51:046 (3) - Where whistle with Normal sampleset and Soft additions the sound like you did in 02:50:787 and more is there, look like you missing add here

Gameplay:

  1. 01:05:659 (7) - I feel this placement is out space with 01:05:529 (6) and 01:05:012 (3) because the part 01:05:529 (6,7) - look like isn't same placement and symentric as with 01:05:012 (3,4), I feel this 01:05:529 (6,7) could be more symentric and placements, like this http://puu.sh/mcZ6N/dd420f4ae0.jpg
  2. 03:02:296 (1,2,3) - could you fix spacing ? I mean the placement look different the 03:02:555 (2) - is too far outt with 03:02:296 (1) and too near much with 03:02:813 (3) , this could be fix placement because you do many pattern placement like 02:56:995 (4,6,8) and many more because I don't see this part have inconsistency placement but in 03:02:296 (1,2,3) is inconsistency placement.
[]
there no issues for me.
Any question or you don't understand my english pm me in-game
Call me when you done
Topic Starter
Shiro

Pereira006 wrote:

[Uncompressed Fury of a Raging Demon God]

Hitsound:

  1. 01:18:201 (3) - Dunno why you didn't add clap because the beat is similiar in 01:17:943 huh I forgot to readd the hitsound after I reworked the pattern >.<
  2. 01:19:365 (4) - missing add clap, the beat is there but as you style you did add clap in 01:19:882 (1), that I can hear the beat in 01:19:365 is same sound as in 01:19:365 ;w; again
  3. 02:51:046 (3) - Where whistle with Normal sampleset and Soft additions the sound like you did in 02:50:787 and more is there, look like you missing add here again

Gameplay:

  1. 01:05:659 (7) - I feel this placement is out space with 01:05:529 (6) and 01:05:012 (3) because the part 01:05:529 (6,7) - look like isn't same placement and symentric as with 01:05:012 (3,4), I feel this 01:05:529 (6,7) could be more symentric and placements, like this http://puu.sh/mcZ6N/dd420f4ae0.jpg reworked the pattern
  2. 03:02:296 (1,2,3) - could you fix spacing ? I mean the placement look different the 03:02:555 (2) - is too far outt with 03:02:296 (1) and too near much with 03:02:813 (3) , this could be fix placement because you do many pattern placement like 02:56:995 (4,6,8) and many more because I don't see this part have inconsistency placement but in 03:02:296 (1,2,3) is inconsistency placement. fixed
[]
there no issues for me.
Any question or you don't understand my english pm me in-game
Call me when you done
Thanks for the check! I'm surprised I forgot those hitsounds you mentioned =(
Pereira006
There no more inconsistency now, everthing look pretty good structure and consistency

Bubble #2

good luck
snz

Pereira006 wrote:

Bubble #2
Too Hard For Rank 500 - 5000 :P
Anxient
hype hype hype hype hype hype hype hype HYPE HYPE HYPE HYPE
iMega
omg HYPE AGAIN
CodeS
Where's the rank tho


Edit: The new diffname is so bad compared to the old one, and less related to the lyrics than before. lmao
Jon

CodeS wrote:

Edit: The new diffname is so bad compared to the old one, and less related to the lyrics than before. lmao
idk but I think its because the diff name offended people..? idk man its a weird change
Makeli

zshadowjon wrote:

idk but I think its because the diff name offended people..? idk man its a weird change
in this day and age you have to watch out for people getting offended by random shit over the internet because that's just how it goes
MillhioreF
Yeah gosh, this new diff name, oh my god. I'm nuking this map for absolutely terrible diff name choices.

Oh whoops I clicked the heart icon by mistake. I guess I have to qualify it now. Shucks.

Congratulations!
shionelove
Yes welcome back
CodeS

Maakkeli wrote:

in this day and age you have to watch out for people getting offended by random shit over the internet because that's just how it goes

tumblr.jpg


Also Gz Shiro, hope it stays up this time, this map deserves to be ranked
Natsu
regratz, new diff name is a bit weird tbh haha, anyways, I hope it stay this time.
snz
qwq
Anxient
third times the charm!
B1rd
Just adding my two cents; I liked the previous diff name a lot more.
Ayesha Altugle
03:16:779 - 03:18:848
03:25:055 - 03:27:124

It seems that you forgot to add hitsounds back in these sections above.
Spaghetti
wtf is a demon god
buny
wtf happened?

were most 1/4s removed or something?


02:29:193 (1,2,3,4,5) - 02:31:262 (1,2,3,4,5) -

these are awkward to play, every other segment in the kiai section are 1/3 except these
Mazzerin

a loli wrote:

wtf happened?

were most 1/4s removed or something?


02:29:193 (1,2,3,4,5) - 02:31:262 (1,2,3,4,5) -

these are awkward to play, every other segment in the kiai section are 1/3 except these
what's your point? the other bursts are 1/3, 02:29:193 (1,2,3,4,5) - this one is 1/4, 02:31:262 (1,2,3,4,5) - this one actually seems like just 2 1/1 notes but oh well
buny

Mazzerin wrote:

what's your point?

a loli wrote:

these are awkward to play, every other segment in the kiai section are 1/3 except these
Kalibe
Rereregrats Shiro !
Topic Starter
Shiro

a loli wrote:

wtf happened?

were most 1/4s removed or something?


02:29:193 (1,2,3,4,5) - 02:31:262 (1,2,3,4,5) -

these are awkward to play, every other segment in the kiai section are 1/3 except these
yeah, their snap was wrong, they were actually 1/3
I'm not too happy about it either, I liked the 1/4 a lot more
Secretpipe
Hope it wont be dq'd again :'(
Mazzerin

a loli wrote:

Mazzerin wrote:

what's your point?

a loli wrote:

these are awkward to play, every other segment in the kiai section are 1/3 except these
4 star maps are also awkward to play for a player who has just started the game. complex patterns are awkward to play for a player who isn't used to them.
buny
A new player is going to find a 4 star map nearly impossible, not awkward to play. There's a difference between too hard and complex, and this pattern is awkward because before this segment, and every other kiai section, this repeats a few times but these select cases are 1/4.

and yeah i don't think anybody is going to be used to this pattern, because they all were 1/4 before
John Cena
I seriously approve of this! Good song and great map to compliment it!
Anxient

John Cena wrote:

I seriously approve of this! Good song and great map to compliment it!
what the hell is this name and profile pic
Stefan
I hope for god's sake the user won't appear in #osu, otherwise this is the apocalypse.
Secretpipe
LOL
Faust
Huh. People get concerned over the phrase "Japanese God " because there's some kind of silly arbitrary link to WW2 kamikaze fighters?? Anyway Shiro congratulations.
MillhioreF
I agree that the random 1/4 stream in that one 1/3 part is weird as heck, but I listened several times and that's just how the song is. I think it's a composition error or something since it doesn't happen again later in the song, but we just gotta roll with it instead of misrepresenting it as 1/3.
_index
honestly im not happy with changes at all, they're just plain stupid.
90% of those parts that got remapped in last few updates are not doing well at all.
what are those fours 1/3 ??????? why ?????????? and a random 5note 1/4 between them?

aside from a HUGE 1/4 stream (that was sometimes 1/3) the map was really polished and great, i am saying it because i played it a lot and didn't complain, which is rare for me. Now half of the map is just a stupid mess that is required to make it "easier" and doesnt even stand close to an old one.

im sad
why you did this
Ciyus Miapah

_index wrote:

honestly im not happy with changes at all, they're just plain stupid.
90% of those parts that got remapped in last few updates are not doing well at all.
what are those fours 1/3 ??????? why ?????????? and a random 5note 1/4 between them?

aside from a HUGE 1/4 stream (that was sometimes 1/3) the map was really polished and great, i am saying it because i played it a lot and didn't complain, which is rare for me. Now half of the map is just a stupid mess that is required to make it "easier" and doesnt even stand close to an old one.

im sad
why you did this
rip gameplay
Topic Starter
Shiro

_index wrote:

honestly im not happy with changes at all, they're just plain stupid.
90% of those parts that got remapped in last few updates are not doing well at all.
what are those fours 1/3 ??????? why ?????????? and a random 5note 1/4 between them?

aside from a HUGE 1/4 stream (that was sometimes 1/3) the map was really polished and great, i am saying it because i played it a lot and didn't complain, which is rare for me. Now half of the map is just a stupid mess that is required to make it "easier" and doesnt even stand close to an old one.

im sad
why you did this
I'll upload a compiled version that brings back the cool stuff when the map gets ranked
buny
how about they're 1/4 to sustain the vocal and for playability issues? Most of the beats placed follow the vocals too, and the 1/3 is very hard to distinguish as well as it kills the intensity of the song

also,

01:44:451 (6,7) -
01:44:969 (9,10) - i still think these are super weird to hit; the distance looks like 1/2s but they are actually 1/4s

02:28:417 (4,5) - please consider mapping the red tick between these notes in each segment, the pausing feels strange

02:39:150 (4) - there should be another beat after this

03:25:831 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - feels like shit at 1/3 also. Can't this be mapped as 1/4 and passed as mapping the sustained flute in the bg?
Topic Starter
Shiro

a loli wrote:

how about they're 1/4 to sustain the vocal and for playability issues? Most of the beats placed follow the vocals too, and the 1/3 is very hard to distinguish as well as it kills the intensity of the song

also,

01:44:451 (6,7) -
01:44:969 (9,10) - i still think these are super weird to hit; the distance looks like 1/2s but they are actually 1/4s I've considered reducing the distance, but it would fuck with the pattern, I guess I'd need to rework it

02:28:417 (4,5) - please consider mapping the red tick between these notes in each segment, the pausing feels strange huh this is part of the structure but I can find something else

02:39:150 (4) - there should be another beat after this This one I have to disagree with. I'm focusing on the flute primarily and the sudden stop provided by the 1/4 sliders goes very well with it. Adding a circle (for the drum) would ruin the effect.

03:25:831 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - feels like shit at 1/3 also. Can't this be mapped as 1/4 and passed as mapping the sustained flute in the bg? Honestly, if it's possible, then I will very happily have this DQ'd a third time to put the 1/4 back in. It was a lot more intuitive and fun than the 1/3. I'll see with QATs if it's possible.
Tari
Mapper wants to change some snaps and I agree that some snaps should be changed. The section at 03:25:831 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - fits better if it's mapped to 1/4.
Topic Starter
Shiro
thank you so much Tari
I have a lot of other stuff to address too, but I'd like to have more opinions on the 1/4 or 1/3 stream in the middle.
buny
GL on #4
Shad0w1and
lol gl
Xilver15
.
Dreamtwolf

Dreamtwolf wrote:

04:51:538 (1) to 04:54:471 (32) - Editor say that numbers should go up from 15-18, the number reached 32 so add a new combo here 04:52:119 (10)? I don't know though but i guess you should add a new combo somewhere specific.
Now it is here Shiro 03:26:348 (16) ^^^^^^^^^^
CircleChu
02:29:581 (6) - missed a note here? :p
05:00:961 - try this http://puu.sh/mfr4d/854fa023bf.jpg

GL with rank :p
ConsumerOfBean
03:26:929 (25,26) - "This combo is very long. Try to split it up." - AImod 2015/16
buny

Xilver wrote:

02:29:193 (1,2,3,4,5) - what
there's a beat there in every repeat actually, i'm not sure what the reason was for not mapping before though
ayygurl
00:01:782 (3,3) - Please change this before you rank the map because you can make some nice shaped sliders and you did something just ugly to my eyes.
Nerova Riuz GX
personally i don't really like those NC placements, i believe more NCs can improve the readability.

something
00:06:034 (1) - tbh snapping this in 1/6 is more natural to me
00:34:918 (9,10,11,12) - recheck (12), there's a drum between (11) and (12)
00:36:585 (1,2,3) - if this thing is for the flute, then it should be snapped in 1/6, not 1/4
00:44:984 (1) - yes, another strange snapped thing to me
03:18:244 (3,4,5,6,7,8) - i don't think this part is snapped well, it's weird in 25%. sounds pretty strange on gameplay too.

w/e.
i just, dropped something here.
gl.
Topic Starter
Shiro

Xilver wrote:

02:29:193 (1,2,3,4,5) - what
02:27:512 (5) - is a drum hit
02:27:641 (6) - starts on a vocal and ends on a drum

Nerova Riuz GX wrote:

personally i don't really like those NC placements, i believe more NCs can improve the readability.

something
00:34:918 (9,10,11,12) - recheck (12), there's a drum between (11) and (12) I chose to ignore it because xxx x is more intuitive to play than that weirdass fucked up rhythm
00:36:585 (1,2,3) - if this thing is for the flute, then it should be snapped in 1/6, not 1/4 I don't think adding a 1/6 burst to a 230 BPM map is a good idea
00:44:984 (1) - yes, another strange snapped thing to me drums
03:18:244 (3,4,5,6,7,8) - i don't think this part is snapped well, it's weird in 25%. sounds pretty strange on gameplay too. so does the entire solo, but 1/3 is what's closest here

w/e.
i just, dropped something here.
gl.
CodeS
Oh,it's back to the old name?

Cool.
340
02:39:020 (3,4) - wtf is this man? don't you think that would be nice to change this to something else? because this 1/4 thing suddenly shows up among 1/2 stuff. also i find it very strange because i cant really get which sounds you want to pick out with this.
i recommend to make something like this
Topic Starter
Shiro
Goes with the flute. Everything about it suddenly appearing and stopping is intended.
340
uhh...
consistency is everything. bunch of 1/4 sliders are welcomed if map is built around them (like in fanzhen's maps, for example), not when you put them in the middle of map full of 1/2 stuff and fuck everything up where you could place the rhythm with more ordinary objects.
also, in my opinion, song isn't invites to put suddenness in moment like this. song is going as fast as in other moments. why the hell do you need to put it here?
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