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kunka
From req.

General

※Tag : Please add it. 「Librarian of Grimoire」(Title)、「Astronauts ALYA」(Production company)、「eroge」
Source → [official site]
Grimoire

00:02:449 (1) - it is add finish to a head.

00:04:808 (6) - I would like the blanket neatly, please. end point x:172 y:172

00:14:920 (1,2,3,4) - A flow is an acute angle. This can solution by moving 00:15:257 (2) - . How about this?

00:18:460 (1,1) - I felt rhythm oddly. How about this?

00:28:404 (2,3,4) - A little more beautiful placement is desirable.

00:34:640 (6) - NC?

00:41:044 (1) - I think that this NC is not necessary.

00:46:437 (1) - ^

01:01:774 (1) - I feel NC to be unclear from here. For example, 01:03:123 (6) - NC is necessary according to consistency here. For the same reason, remove the NC 01:03:797 (1) - . Furthermore, 01:04:471 (3) - NC, and 01:05:145 (1) - remove NC. and 01:05:819 (4) - NC.
A consistent flow is kept in this. I think that it is better to add NC at regular intervals. Seemingly, because there is still a lot, please confirm it.

01:11:718 (6) - I would like the stack neatly, please. end point x:164 y:212

01:53:347 (2) - A flow and overlap are not good. I recommend movement of 01:53:347 (2) - . How about with x:224 y:224 ?

03:59:415 (1) - it is add finish to a head.

04:27:224 (1) - This is not reverse. A player may be confused. I think that you should acquire an angle a little more.

04:44:246 (1) - it is add whistle to a head.

04:52:336 (1) - A spinner is better. and 04:59:331 (1) - Because there is not a sound, it is unnecessary.

GL.
Topic Starter
Slick

PointTaken wrote:

:? This is a visual mod ( as well as my first). It will only be for sliders and blankets.

[Blankets]
  1. 00:04:808: Blanket departs from hitcircle near end.
  2. 00:24:359: Blanket does not conform to end of slider.
  3. 00:51:662: Blanket is too far away from hitcircle at beginning.
  4. 01:04:134: Blanket departs from hitcircle near end.
  5. 01:12:561: Blanket #2 departs from hitcircle near end.
  6. 02:29:415: Blanket gap seems to narrow as slider goes on.
  7. 02:58:572: Blanket is too far away at beginning.
  8. 03:02:786: Blanket is completely off.
  9. 03:04:808: Blanket is slightly off at beginning.
  10. 03:05:145: Blanket (if meant to be a blanket) is completely off.
  11. 03:12:561: Blanket is too far away at beginning.
  12. 03:26:718: Blanket (if intended) does not conform to 03:25:875 near end.
  13. 03:57:729: Blanket could conform a bit more to hitcircle.
  14. 04:05:145: Blanket ending is too close to 04:05:061.
[Sliders]
  1. 00:39:359: Slider angle at beginning is too sharp, does not align with end.
  2. 01:03:797: Slider end is almost straight, angle in slider seems a bit sharp.
  3. 01:11:718: Slider seems shallow at beginning, angle is not consistent.
  4. 01:14:920: Slider is not smooth near end.
  5. 01:21:999: Slider is not smooth near middle.
  6. 01:27:392: Slider has sharp angle at beginning.
  7. 01:38:179: Slider could be smoother at end of wiggle.
  8. 01:56:044: Slider curve is not consistent.
  9. 02:19:302: Slider angle at beginning seems too sharp.
  10. 02:49:640: Slider angle at beginning seems too sharp.
  11. 03:20:482: Slider angle at end seems too sharp.
  12. 03:39:527: (Slider is fine, but I feel that the curve near the beginning could be a bit more shallow.)
  13. 03:43:572: Slider seems too sharp right after wiggle.
All Fixed! expect for collab part & those i intended

[Closing Statement]

Nice map overall, can't wait to play it and fail once it's ranked. Shot a star.
Thank you, PointTaken!
Topic Starter
Slick

kunkakunkakunkakunka wrote:

From req.

General

※Tag : Please add it. 「Librarian of Grimoire」(Title)、「Astronauts ALYA」(Production company)、「eroge」
Source → [official site]
Grimoire

00:02:449 (1) - it is add finish to a head. fixed

00:04:808 (6) - I would like the blanket neatly, please. end point x:172 y:172 fixed

00:14:920 (1,2,3,4) - A flow is an acute angle. This can solution by moving 00:15:257 (2) - . How about this? fixed

00:18:460 (1,1) - I felt rhythm oddly. How about this? nice! fixed

00:28:404 (2,3,4) - A little more beautiful placement is desirable. fixed

00:34:640 (6) - NC? fixed

00:41:044 (1) - I think that this NC is not necessary. fixed

00:46:437 (1) - ^ fixed

01:01:774 (1) - I feel NC to be unclear from here. For example, 01:03:123 (6) - NC is necessary according to consistency here. For the same reason, remove the NC 01:03:797 (1) - . Furthermore, 01:04:471 (3) - NC, and 01:05:145 (1) - remove NC. and 01:05:819 (4) - NC.
A consistent flow is kept in this. I think that it is better to add NC at regular intervals. Seemingly, because there is still a lot, please confirm it. fixed

01:11:718 (6) - I would like the stack neatly, please. end point x:164 y:212 fixed

01:53:347 (2) - A flow and overlap are not good. I recommend movement of 01:53:347 (2) - . How about with x:224 y:224 ? fixed

03:59:415 (1) - it is add finish to a head. fixed

04:27:224 (1) - This is not reverse. A player may be confused. I think that you should acquire an angle a little more.

04:44:246 (1) - it is add whistle to a head. fixed

04:52:336 (1) - A spinner is better. and 04:59:331 (1) - Because there is not a sound, it is unnecessary.

GL.
Sky Trias
Hi!

SPOILER
14:23 Slick: hi
14:24 Slick: you know patzar?
14:24 Sky Trias: hi!
14:25 Sky Trias: yep, i know him
14:25 Sky Trias: my mutual , my friend :D
14:25 Slick: i want maybe learn taiko xS
14:26 Slick: do you think he can teach me little?
14:26 Sky Trias: err i'm not sure :)
14:26 Sky Trias: maybe he can help you :D
14:26 Sky Trias: i know friend can help you learn taiko
14:26 Sky Trias: you know Surono?
14:27 Slick: no
14:27 Slick: he can teach me some simple taiko?
14:27 Sky Trias: yeah sure
14:28 Sky Trias: about playing or modding?
14:28 Slick: making
14:28 Sky Trias: anyway , Patzar is good people :)
14:28 Slick: taiko map
14:28 Sky Trias: try ask Patzar then hehe
14:28 Slick: yeah i think so too
14:28 Slick: thank you
14:28 Sky Trias: anyway!
14:28 Sky Trias: oh yea.. i have your mapset right?
14:28 Sky Trias: can i do it right now on irc?
14:29 Slick: oh
14:29 Slick: yeah i asked you for mod
14:29 Sky Trias: really busy and lazy write on post :D
14:29 Slick: can do it right now
14:29 Sky Trias: a sec
14:29 Slick: if you see any imperfect blanket
14:29 Slick: or sliders too fast/slow
14:30 Slick: all suggestions good
14:30 Sky Trias: yea sure
14:30 Sky Trias: ohh can you send it to me?
14:30 Sky Trias: i forget download :D
14:30 *Slick is listening to [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories]
14:33 *Sky Trias is editing [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories [Grimoire]]
14:36 Sky Trias: nice slider art
14:36 Slick: thank you =D
14:39 Sky Trias: i don't like your spacing..
14:39 Sky Trias: really.. bad , and too far
14:39 Sky Trias: sorry :(
14:39 Slick: shit >_<
14:40 Sky Trias: 'collab' on tag?
14:40 Slick: yeah
14:40 Sky Trias: is this collab?
14:40 Slick: 02:56:044 - 5eania
14:40 Slick: 04:11:550 - midge
14:40 Slick: yeah
14:40 Sky Trias: ohh okie
14:40 Slick: you don't see storyboard?
14:41 Sky Trias: you can put name character on BG to tag.
14:42 Sky Trias: 00:15:595 (4,5,6,7,1) -
14:42 Slick: https://vndb.org/v4766
14:42 Sky Trias: can blanket with 00:15:257 (2) - right?
14:42 Slick: add character name?
14:42 Slick: make stream blanket with (2) ?
14:42 Sky Trias: yea
14:43 Slick: i link wrong vn, --> https://vndb.org/v12338 is correct
14:43 Sky Trias: ahh okie
14:44 Sky Trias: 00:19:134 (1,2,3) -
14:44 Sky Trias: this..
14:44 Slick: idk how to make it better
14:44 Sky Trias: 160
14:44 Sky Trias: 160|348?
14:45 Sky Trias: ohh sorry 460
14:45 Slick: i can make spacing even there
14:45 Slick: will do it
14:45 Sky Trias: welp okie then
14:46 Sky Trias: 00:23:853 (5,6) - blanket?
14:46 Slick: blanekt (6) with 5?
14:46 Slick: blanket*
14:46 Slick: yeah
14:47 Sky Trias: 00:43:909 (3,1) - can give spacing over here?
14:47 Sky Trias: like 00:43:235 (1,2) -
14:48 Slick: yeah
14:50 Sky Trias: 01:02:786 (4) - offscreen?
14:50 Sky Trias: 01:06:156 (5,6) -
14:51 Slick: 5,6 bad?
14:51 Slick: i don't know how to make it better
14:51 Sky Trias: not bad..
14:51 Sky Trias: just offscreen
14:52 Sky Trias: you can check on 800x600
14:52 Slick: yeah i will do xD
14:53 Sky Trias: 01:38:684 (5,6,7,8,9) - soo hard stream xD
14:54 Slick: yeah xS
14:54 Slick: because of angle? or spacing + wiggle
14:54 Sky Trias: 02:14:583 (1) - ctrl+g
14:55 Sky Trias: spacing..
14:55 Slick: 02:14:583 (1) - ctrl + g this really?
14:56 Slick: idk about that
14:56 Sky Trias: 02:19:302 (6,7) -
14:56 Sky Trias: same spacing like 02:19:808 (8,9) -
14:56 Sky Trias: (7) move.. make same like (9)
14:57 Slick: yeah
14:57 Slick: nice found
14:57 Sky Trias: 02:24:022 (1) - unrank sorry :(
14:57 Sky Trias: too fast and hard
14:57 Slick: i ask qat
14:57 Slick: no problem
14:57 Sky Trias: welp ..
14:57 Sky Trias: okie then
14:58 Slick: well
14:58 Slick: he said maybe
14:58 Slick: not certian
14:58 Slick: will see if need to change or not in future xS
14:58 Sky Trias: 02:24:527 (2,3,4,5,6) - ugh spacing
14:58 Sky Trias: 02:27:055 (1,2,3,4,1,2,3,4,5) - .
14:59 Sky Trias: can't even catch it :D
14:59 Sky Trias: lol
14:59 Slick: D:
14:59 Sky Trias: 02:22:083 (1) - NC? remove
15:00 Slick: yeah
15:00 Sky Trias: 02:20:314 (9) - NC here
15:00 Sky Trias: 02:20:819 (1) -
15:00 Sky Trias: remove
15:00 Slick: yeah
15:00 Slick: fixed
15:01 Sky Trias: 02:20:482 (2,3,4,5) - bad flow :(
15:02 Slick: will see if i can fix...
15:02 Sky Trias: 02:20:819 (5) - 176|220?
15:03 Sky Trias: 02:24:527 (2,3,4,5,6) - bad flow
15:03 Sky Trias: 02:25:033 (5) - 184|220?
15:04 Sky Trias: 02:25:201 (6) - stack on tail slider
15:04 Sky Trias: 02:25:370 (1) -
15:05 Slick: yeah that can work
15:05 Sky Trias: 02:26:381 (2) - 393 |332
15:05 Slick: 02:26:718 (1) - will be hard then :s
15:05 Sky Trias: 02:26:718 (1) - more curve , see the previous slider
15:05 Slick: oh
15:07 Sky Trias: 02:26:718 (1) - 228|312
15:08 Sky Trias: 02:27:392 (3) - 395 |206
15:08 Sky Trias: better?
15:09 Slick: yeah
15:09 Sky Trias: what your part?
15:09 Sky Trias: can you give blue line?
15:10 Slick: everthing but dubstep is mine
15:10 Sky Trias: i don't know where's your part
15:10 Slick: first dubstep is by 5eania, second by midge
15:10 Slick: everything else is mine
15:10 Sky Trias: 02:35:819 (2) - better stack
15:12 Sky Trias: 03:25:875 (1,2) - can blanket over here
15:12 Slick: okay
15:13 Sky Trias: test+
15:26 Slick: yeah blanket works nice
Histoire
IRC mod

Grimoire
2015-08-04 13:10 Histoire: 00:05:651 (4) - fix blanket
2015-08-04 13:11 Histoire: 00:02:449 (1,3) - just a suggestion, maybe you would want to lower the SV for these 2 starting sliders? the 3rd slider can have a slightly increased SV
2015-08-04 13:11 Histoire: pattern can repeat for rest of rhytms
2015-08-04 13:11 Histoire: not that hard to fix imo
2015-08-04 13:11 Slick: idd
2015-08-04 13:15 Histoire: 00:17:280 (1) - fix blanket
2015-08-04 13:15 Histoire: or somewhat a blanket
2015-08-04 13:15 Histoire: LOL
2015-08-04 13:16 Histoire: 00:17:617 (2,3) - not too sure about this, maybe you might wanna change it
2015-08-04 13:17 Histoire: the stacked slider thing doesnt feel quite nice
2015-08-04 13:17 Slick: i'll try to think of something
2015-08-04 13:17 Histoire: 00:18:460 (1,2) - this is fine tho
2015-08-04 13:17 Slick: it's a difficult one though :S
2015-08-04 13:17 Histoire: maybe you would wanna copy this for that?
2015-08-04 13:18 Histoire: 00:20:398 (6) - fix blanket
2015-08-04 13:19 Histoire: 00:24:359 (2) - not sure if this is intended or needs a fix
2015-08-04 13:20 Histoire: 00:25:033 (5) - fix blanket by moving to x:172 y:257
2015-08-04 13:20 Histoire: 00:34:134 (4) - ^
2015-08-04 13:21 Slick: where should i move 00:34:134 (4) - ?
2015-08-04 13:21 Histoire: you have to move the last point of the slider
2015-08-04 13:21 Histoire: like 2 boxes left on small grid
2015-08-04 13:21 Slick: oh
2015-08-04 13:21 Histoire: im not so sure
2015-08-04 13:21 Histoire: fix blanket in general xD
2015-08-04 13:22 Histoire: 00:39:359 (1) - not so sure about putting those squiggles inbetween
2015-08-04 13:22 Histoire: a perfectly curved s would be more sexier haha
2015-08-04 13:22 Slick: aye
2015-08-04 13:23 Histoire: this map has a lot of really awesome sliders
2015-08-04 13:23 Histoire: great work
2015-08-04 13:23 Slick: :D
2015-08-04 13:23 Histoire: id love to see this ranked ^^
2015-08-04 13:24 Histoire: 00:51:662 (3) - nazi fix blanket
2015-08-04 13:25 Histoire: damn i dont think i can ever map sliders this beautiful ;;
2015-08-04 13:26 Histoire: 01:23:347 (1) - imo the loop doesnt really fit a long vocal
2015-08-04 13:26 Slick: suggesting to remake the slider?
2015-08-04 13:26 Histoire: long vocals like these dont really have a intense change in it, but more of a hold
2015-08-04 13:26 Histoire: yes
2015-08-04 13:26 Histoire: a normal 3 point circle type is fine
2015-08-04 13:26 Slick: into something like 03:28:572 (1) -
2015-08-04 13:26 Histoire: thats fine too
2015-08-04 13:27 Histoire: although i dont really like the squiggles
2015-08-04 13:27 Histoire: how do i explain
2015-08-04 13:27 Slick: wobbles?
2015-08-04 13:27 Histoire: like a long vocal part needs a straight slider than sliderart
2015-08-04 13:27 Histoire: yeah
2015-08-04 13:27 Slick: wobble is mainly there for asthetics, also helps the slider turn a different direction without looking like shit
2015-08-04 13:27 Histoire: 01:07:168 (1) -
2015-08-04 13:28 Histoire: this is good too
2015-08-04 13:28 Slick: looks neat yeah
2015-08-04 13:28 Histoire: http://puu.sh/joE8v/6e697b9712.jpg this part of the slider
2015-08-04 13:28 Slick: 01:12:224 (5) - ctrl + g for this seems to fit
2015-08-04 13:28 Histoire: doesnt really fit well
2015-08-04 13:29 Slick: maybe if i rotate the end more top right?
2015-08-04 13:29 Slick: yeah that wobble?
2015-08-04 13:29 Histoire: a bit too sharp (???) i guess
2015-08-04 13:29 Histoire: needs to be more smooth
2015-08-04 13:29 Slick: if i remake it, i'll probably make it better
2015-08-04 13:29 Slick: i'll try to think of something
2015-08-04 13:29 Histoire: cool
2015-08-04 13:29 Slick: making big sliders not look like shit is difficult
2015-08-04 13:29 Slick: xD
2015-08-04 13:30 Histoire: yeah xD
2015-08-04 13:30 Histoire: im amazed at the progress with big sliders already
2015-08-04 13:30 Slick: =D
2015-08-04 13:31 Histoire: 01:31:774 (1,3) - ctrl + g these too makes it feel really nice
2015-08-04 13:31 Slick: nice
2015-08-04 13:32 Histoire: 01:51:493 (5,1) - move these two to x:212 y:272
2015-08-04 13:33 Histoire: 02:01:437 (2,3,4,5) - for this pattern
2015-08-04 13:34 Histoire: maybe you would want to do it like this?
2015-08-04 13:34 Histoire: http://puu.sh/joEqg/62f84c7715.jpg
2015-08-04 13:34 Slick: 02:01:437 (2) - becomes quite snappy then :s
2015-08-04 13:34 Slick: not sure
2015-08-04 13:35 Histoire: hmm yeah
2015-08-04 13:35 Histoire: but at that time to vocals also go to a higher pitch
2015-08-04 13:35 Histoire: could be good
2015-08-04 13:35 Histoire: up to you
2015-08-04 13:35 Histoire: haha
2015-08-04 13:35 Slick: i like it, maybe i can make something like that
2015-08-04 13:36 Histoire: just a suggestion >x<
2015-08-04 13:37 Histoire: 02:27:729 (1,2,3,4,5) - maybe you might want to increase volume for this part
2015-08-04 13:37 Histoire: feels a bit soft
2015-08-04 13:37 Histoire: or maybe its just me
2015-08-04 13:37 Histoire: idk
2015-08-04 13:37 Slick: could add more intesnity of the finishes
2015-08-04 13:37 Slick: yeah
2015-08-04 13:37 Slick: for the finishes*
2015-08-04 13:37 Histoire: yeah'
2015-08-04 13:38 Histoire: 02:34:808 (1,1) - mfw
2015-08-04 13:39 Slick: :?
2015-08-04 13:39 Histoire: 02:35:819 (2) - maybe move this to x:246 y:213
2015-08-04 13:39 Histoire: looks neater
2015-08-04 13:39 Slick: yeah stacking it looks better
2015-08-04 13:40 Histoire: 02:50:988 (1) - what
2015-08-04 13:40 Slick: awesome slider
2015-08-04 13:40 Histoire: LOL
2015-08-04 13:40 Slick: could be replaced with a spinner
2015-08-04 13:40 Slick: but how fucking boring isn't that?
2015-08-04 13:40 Histoire: mm true
2015-08-04 13:40 Histoire: idk its a bit
2015-08-04 13:40 Histoire: weird? for me
2015-08-04 13:40 Histoire: xD
2015-08-04 13:40 Histoire: but its goo
2015-08-04 13:40 Histoire: good
2015-08-04 13:40 Histoire: dont need to change it
2015-08-04 13:40 Histoire: haha
2015-08-04 13:40 Histoire: that sliderart
2015-08-04 13:40 Histoire: must have tooken ages
2015-08-04 13:41 Histoire: jesus
2015-08-04 13:41 Histoire: i cant even
2015-08-04 13:41 Histoire: 02:57:561 (5) - move this to x:79 y:290?
2015-08-04 13:42 Histoire: 02:58:572 (7) - very small blanket error
2015-08-04 13:43 Histoire: 03:17:111 (4) - fix blanket
2015-08-04 13:44 Histoire: 03:33:797 (3,1) - not so sure if theres blanketing error
2015-08-04 13:44 Histoire: eyes kinda hurt atm
2015-08-04 13:47 Histoire: 04:17:280 (2) - flow is kinda broken-is hherwe
2015-08-04 13:47 Slick: midges part
2015-08-04 13:48 Histoire: 04:39:527 (2) - fix blanket
2015-08-04 13:48 Histoire: and thats all :D
2015-08-04 13:49 Histoire: sorry for crappy mod ;w;
2015-08-04 13:49 Slick: nice
2015-08-04 13:49 Slick: no good mod
2015-08-04 13:49 Slick: !
2015-08-04 13:49 Slick: thank you <3
2015-08-04 13:49 Histoire: oh btw
2015-08-04 13:50 Histoire: are you planning to change the hitsounds?
2015-08-04 13:50 Histoire: for the dubstep parts
2015-08-04 13:50 Histoire: map looks really promising if you want to
2015-08-04 13:50 Slick: dubstep parts?
2015-08-04 13:51 Histoire: yeah
2015-08-04 13:51 Slick: got suggestions?
2015-08-04 13:52 Histoire: oh oh
2015-08-04 13:52 Histoire: btw
2015-08-04 13:52 Histoire: 04:36:493 (1) - sliders like these
2015-08-04 13:52 Histoire: you should remove slidertick sounds
2015-08-04 13:52 Histoire: or soften them
2015-08-04 13:52 Slick: already at 5% xS
2015-08-04 13:52 Histoire: aw rip
2015-08-04 13:53 Histoire: having 04:52:336 (1) - maybe you could play around with custom slidertick sounds
2015-08-04 13:53 Histoire: find something nice
2015-08-04 13:55 Histoire: but anyways great job on the map
2015-08-04 13:55 Histoire: i really like it
2015-08-04 13:55 Slick: ah
2015-08-04 13:55 Slick: yeah i could try something like that
2015-08-04 13:55 Slick: thanks!
2015-08-04 13:56 Histoire: this is your 2nd map?
2015-08-04 13:56 Slick: yeah
2015-08-04 13:56 Slick: post the log
2015-08-04 13:56 Slick: get some kds
2015-08-04 13:56 Histoire: ah ok
2015-08-04 13:59 Histoire: posted~
2015-08-04 13:59 Slick: thank you <3
2015-08-04 13:59 Histoire: no problem :D
2015-08-04 13:59 Histoire: good luck on rank ><
2015-08-04 14:02 Slick: thank you
2015-08-04 14:02 Slick: gl with your maps as well :D
2015-08-04 14:03 Histoire: ty!
2015-08-04 15:37 Slick: hi
2015-08-04 15:37 Histoire: hihi
2015-08-04 15:37 Slick: ehm sorry for this but
2015-08-04 15:37 Slick: could you post box= instead
2015-08-04 15:37 Slick: you know code format, it doesn't highlight times
2015-08-04 15:37 Slick: like 02:00:806 (1) -
2015-08-04 15:37 Slick: you see it's highlighted
2015-08-04 15:37 Histoire: oh
2015-08-04 15:38 Slick: if i click it it goes to that object
2015-08-04 15:38 Histoire: so you want me to
2015-08-04 15:38 Histoire: ohhh
2015-08-04 15:38 Histoire: alright
2015-08-04 15:38 Slick: in code it doesn't highlight :/
2015-08-04 15:38 Slick: use box= instead
2015-08-04 15:38 Histoire: should be fairly easy to do ( i think)
2015-08-04 15:38 Slick: yeah, thank you
2015-08-04 15:38 Histoire: want me to edit post
2015-08-04 15:38 Histoire: or make a new one
2015-08-04 15:38 Slick: edit
2015-08-04 15:38 Slick: just copy the chat log again the notepad fiel
2015-08-04 15:38 Slick: file*
2015-08-04 15:39 Slick: can't copy the post you made
2015-08-04 15:39 Slick: you must copy the notepad chat log
2015-08-04 15:41 Histoire: turns out like that :v http://puu.sh/joJSn/00534d5306.png
2015-08-04 15:42 Slick: can you send me the chat log
2015-08-04 15:42 Slick: puush it
2015-08-04 15:42 Slick: the log file
eeezzzeee
IRC mod, good luck!

SPOILER
01:45 eeezzzeee: hi are you still around?
01:45 Slick: yeah
01:45 eeezzzeee: ok ok nice
01:45 eeezzzeee: im not going to write a mod
01:45 eeezzzeee: instead ill just talk to you
01:45 eeezzzeee: about some general mistakes
01:45 Slick: it would be better if you posted it...
01:46 Slick: oh
01:46 Slick: general mistakes can tell me
01:46 Slick: but things to fix i'd prefer post format
01:46 eeezzzeee: no i mean
01:46 eeezzzeee: i really cant make a mod post because there would be a lot of stuff on it
01:46 eeezzzeee: like too much..
01:46 eeezzzeee: LOL
01:46 Slick: xS
01:46 eeezzzeee: but again its just my opinion
01:46 eeezzzeee: you can disagree with me if you want
01:46 eeezzzeee: first thing i want to say is
01:47 eeezzzeee: the SV change is too much
01:47 eeezzzeee: like its understandable on the wub parts
01:47 eeezzzeee: but even normal parts you have sv change on every slider? lol
01:48 Slick: you should know i've been told this before
01:48 Slick: you're not the first to say the least xD
01:48 eeezzzeee: yeah...
01:48 Slick: sv changes themselves aren't a problem
01:48 eeezzzeee: like the player really needs to guess how long these sliders are
01:48 Slick: too big sv changes are a problem
01:49 eeezzzeee: oh yeah that goes into second
01:49 eeezzzeee: the rhythm of some sliders
01:49 eeezzzeee: i can find an example for this hold up
01:49 Slick: ignoring claps & kicks?
01:49 Slick: 01:58:404 (1,2,3,4,1,2) -
01:49 Slick: like this?
01:50 eeezzzeee: yeah yeah
01:50 Slick: subjective
01:50 eeezzzeee: its not so much about hitsounds as like
01:50 Slick: and doesn't interfere with ranking
01:50 eeezzzeee: using the blue line there it just doesnt play well
01:50 Slick: blue line?
01:51 Slick: that the slider ends on blue tick?
01:51 eeezzzeee: the 1/4
01:51 Slick: plays fine
01:51 eeezzzeee: yes you can just shorten those to the white
01:51 Slick: you should know you gotta be fairly skilled to play this properly
01:51 eeezzzeee: uh? i did play this if you are wondering
01:51 Slick: quite hard to read
01:51 Slick: horobot said something like that
01:52 Slick: 01:58:404 (1) - i might make this end on white tick
01:52 eeezzzeee: alright
01:52 eeezzzeee: third thing to address
01:52 eeezzzeee: this one is more specific
01:52 eeezzzeee: the beginning SV is too fast
01:53 eeezzzeee: 00:02:449 - 00:09:864 -
01:53 eeezzzeee: this one is easy to fix i guess
01:53 Slick: i tried so long ago
01:53 Slick: didn't feel well, probably because i'm so used to them being fast
01:53 Slick: anyway
01:53 Slick: i've been told all this before
01:54 Slick: and what you pointed out are mere subjective things
01:54 eeezzzeee: dude idk man
01:54 Slick: well the sv isn't
01:54 eeezzzeee: maybe if so many people are telling you the same thing
01:54 eeezzzeee: on to the next point?
01:54 Slick: i doubt many would map it the way i did
01:54 Slick: so ofc many are going to disagree
01:55 eeezzzeee: really the gameplay is questionable
01:55 eeezzzeee: im not talking from a mapping beauty pov
01:57 Slick: vocal mapping?
01:57 Slick: it
01:57 Slick: it's very different
01:57 Slick: but it's very inteded of me
01:57 Slick: i don't wanna make a map that no one gives a second thought
01:57 Slick: just gets passed along as another generic standard map no one gives a shit about
01:57 Slick: =D
01:58 eeezzzeee: you know i love that train of thought
01:58 eeezzzeee: i really like when mappers actually try to map songs rather than circles + bgm
01:58 Slick: bgm?
01:58 eeezzzeee: but i think there can be a way to make it both musical and smooth play
01:58 eeezzzeee: background music
01:58 eeezzzeee: lol
01:59 eeezzzeee: i hate those generic jump maps
01:59 Slick: http://puu.sh/joFzU.png
02:00 eeezzzeee: aha
02:00 eeezzzeee: but i doubt the qat will be as nice
02:00 Slick: i think it's right what he said
02:00 Slick: you gotta be skilled to play this properly
02:00 Slick: yeah qat
02:00 Slick: i talked to some them
02:00 Slick: about my wobble sliders
02:00 eeezzzeee: the only part i actually had difficulty with was the wub
02:00 Slick: and sv changes
02:00 Slick: both are fine
02:01 eeezzzeee: because i couldnt read it properly lol
02:01 Slick: yeah
02:01 Slick: midge maps really fuckin hard xD
02:01 Slick: that diff spike
02:01 eeezzzeee: tbh the slider and jumps are not very HARD
02:01 eeezzzeee: but im saying they are CONFUSING
02:01 Slick: it's 178 bpm
02:01 Slick: the jumps?
02:01 eeezzzeee: no i mean the sliders
02:02 Slick: the sliders are?
02:02 Slick: what sliders
02:02 eeezzzeee: the inconsistant sv
02:02 eeezzzeee: and 1/4 rhythm
02:03 eeezzzeee: i should say something about the visual of the map too
02:03 Slick: need some feedback like that
02:03 Slick: what sliders were too fast or slow?
02:03 eeezzzeee: if you make every slider fancy looking
02:03 eeezzzeee: then none of them are special am i right
02:03 eeezzzeee: lol
02:03 Slick: haha yeah
02:04 Slick: but if you compare my sliders
02:04 Slick: to other map's sliders
02:04 Slick: then?
02:04 eeezzzeee: i mean i think it would be more effective
02:04 eeezzzeee: if you used the fancy sliders to emphasize certain parts of the song
02:04 eeezzzeee: rather than just all of them are fancy
02:05 Slick: i get what you mean
02:05 Slick: they are more prominent if you use fewer
02:06 eeezzzeee: yeah!
02:06 Slick: but you said sv was inconsistent
02:06 Slick: i haven't gotten much feedback about that
02:06 Slick: i told one modder
02:06 eeezzzeee: oh right
02:06 Slick: to go deep into the slider velocity
02:06 Slick: when he is going to mod it
02:06 Slick: to even things out
02:06 Slick: but would be good if you pointed out a few
02:07 eeezzzeee: ok lets look at the first kiai time section
02:07 eeezzzeee: most of the sliders are around 1.2 so why not just make all of them 1.2?
02:08 Slick: i almost pointless
02:08 Slick: but i don't see the problem
02:08 eeezzzeee: like instead of 1.22, 1.25, etc
02:08 Slick: the sv flows around 0.7 - 0.1 outside kiai
02:08 Slick: inside kiai 1.0 - 1.3
02:08 Slick: but point out the ones that were too fast
02:08 Slick: or slow
02:08 Slick: the ones which came unexpected
02:09 Slick: players feedback is really important
02:09 eeezzzeee: why not even them all to be 1.2 i mean
02:09 eeezzzeee: im sure i missed some slider ends because of slight change in sv
02:09 eeezzzeee: and thats annoying
02:09 Slick: vocals have different intensity
02:09 Slick: tried to make sv according to that :s
02:09 Slick: but i haven't had much compalints about it
02:10 Slick: only by modders actually
02:10 Slick: no player has mentioned the slider velocity xD
02:10 eeezzzeee: LOL
02:10 eeezzzeee: well i actually barely looked at it in the editor
02:10 eeezzzeee: played and now mod
02:10 Slick: wait
02:10 Slick: there was one who mentioned it
02:10 Slick: 01:25:707 - here
02:11 Slick: that i should even out the SV there more
02:11 Slick: and 02:28:741 -
02:11 eeezzzeee: hmmm
02:11 eeezzzeee: yeah i can see stuff like this 01:28:572 (1,1) - being a problem
02:11 Slick: but some examples now please
02:12 Slick: in kiai
02:12 Slick: 01:28:572 (1) - i know this, considered making it slower
02:12 Slick: to 0,85 instead
02:12 Slick: but back to kiai
02:13 eeezzzeee: hmm
02:13 eeezzzeee: i dont know some parts are just really fast
02:13 eeezzzeee: like 01:12:561 (1) -
02:13 eeezzzeee: or the other long sliders
02:13 eeezzzeee: very fast and long
02:13 Slick: 01:12:561 (1) - it's 1.10
02:14 Slick: it's difficult to follow
02:15 Slick: hopefully sv will be better once i recieve that mod
02:15 Slick: from the guy i request to prioratize the SV
02:16 Slick: prioritize*
02:16 eeezzzeee: somehow it feels weird to play but i cant put why
02:17 eeezzzeee: lol
02:17 Slick: it doesn't flow to well because of the slider before
02:17 Slick: and it has a difficult curve
02:17 Slick: but it's fucking diffiuclt to make massive sliders flow well...
02:17 Slick: best i can get really right now
02:22 eeezzzeee: i have 2 more points btw lol
02:22 eeezzzeee: whenever you want to move on
02:22 Slick: ?
02:22 Slick: go on
02:23 eeezzzeee: spacing is too large in general
02:23 eeezzzeee: what i mean by this is that
02:23 Slick: difficulty is forced idd
02:23 eeezzzeee: every single note has a large spacing
02:23 eeezzzeee: no not so much the difficulty is forced
02:23 eeezzzeee: rather the spacing is just very large on every note
02:23 Slick: in kiai?
02:24 Slick: the bpm is 178
02:24 Slick: gotta have large spacing for difficulty
02:24 eeezzzeee: its not jumps anymore when they are all that space apart though you know?
02:24 eeezzzeee: you can have some closer and some even further than it is right now
02:24 Slick: oh
02:24 eeezzzeee: to have a more interesting gameplay
02:24 eeezzzeee: again emphasize certain parts
02:24 Slick: emphasize vocal
02:25 Slick: i've tried doing that, keep flow linear when vocal is off with circles
02:25 Slick: when vocal kicks in = shift in flow + higher spacing
02:25 Slick: should i increase the spacing of vocal?
02:25 eeezzzeee: mmmm
02:25 eeezzzeee: ok lets have a specific example
02:25 Slick: and reduce it when it's off?
02:25 eeezzzeee: like 01:01:774 (1,2,3,4,5,1) -
02:25 Slick: 01:09:190 (3,4,5,6,1) -
02:26 eeezzzeee: uh ok lemme look at the one you showed
02:26 Slick: 01:02:280 (2) - higher spacing?
02:26 eeezzzeee: the one you showed is ok
02:26 eeezzzeee: to the one i show
02:26 eeezzzeee: its all the same space right?
02:26 eeezzzeee: more space between 01:02:280 (2,3) -
02:26 Slick: 01:02:280 (2) - has slightly higher spacing
02:27 Slick: than 01:02:448 (3,4,5,1) -
02:27 Slick: should i make the jump of 01:02:280 (2) - bigger?
02:27 Slick: does fit the start of kiai
02:27 eeezzzeee: hmmm
02:27 eeezzzeee: if anything the space between 1,2 should be smaller
02:27 eeezzzeee: and then 2,3 should be bigger
02:28 eeezzzeee: because 3 is the new vocal right?
02:28 Slick: yeah
02:28 Slick: but it's difficult to pattern
02:29 Slick: maybe i can swap the places of these 2 01:02:786 (4,5) -
02:29 Slick: xDD
02:29 eeezzzeee: mhm thats why it would have been problematic if i wrote this out on the forum lol
02:30 eeezzzeee: also 01:02:954 (5,1) - i think slider on 01:02:280 - would be better? i think that is the vocal
02:31 Slick: no lol
02:31 Slick: the first half of kiai doesn't follow vocal fully
02:31 Slick: if i did would just be marathon of big ass sliders
02:31 Slick: how boring isn't that
02:31 Slick: second half vocal changes more often so i can fully follow it
02:32 Slick: but i will try to apply that which you said
02:32 Slick: about the intensity
02:32 Slick: reduce spacing when vocal is off
02:32 Slick: increase when it starts
02:32 Slick: lets look at this 01:09:190 (3,4,5,6,1) -
02:32 eeezzzeee: did you try swapping those anyway? i think the 3 circles after would work better anyway
02:32 Slick: 01:09:359 (4) - has even spacing (1,30)
02:33 eeezzzeee: (talking about the previous one lol)
02:33 Slick: at 01:09:527 (5) - vocal starts so (6) is further away 1,50
02:33 Slick: yeah i know
02:33 Slick: i might try that
02:33 Slick: see how it flows
02:33 Slick: but look at my example
02:34 Slick: so i could make 01:09:190 (3,4,5) - spacing 1,20 instead
02:34 Slick: and 01:09:696 (6) - 1,60
02:34 Slick: seems pretty good actually
02:34 eeezzzeee: more difference in the spacing?
02:34 Slick: it was you who suggested that lol
02:34 eeezzzeee: yeah its not very noticable that 6 is further
02:35 eeezzzeee: atm
02:35 Slick: yep
02:35 Slick: should make it bigger
02:35 Slick: and 3,4,5 little smaller
02:35 eeezzzeee: or you can even make like 3,4 = small 4,5 = mid 5,6 = large
02:35 Slick: i'll try
02:35 eeezzzeee: leave the details up to you
02:36 eeezzzeee: i just want to say the general stuff
02:36 Slick: you said you had 2 more points
02:36 Slick: what's the second?
02:36 Slick: last*
02:36 eeezzzeee: oh yeah
02:36 eeezzzeee: this one is simple
02:36 eeezzzeee: just lower the ar to like 9.2 - 9.4
02:37 eeezzzeee: i think would be more fitting for 178 bpm
02:37 Slick: fort said something about the dubstep being too difficult to read with lower ar
02:37 Slick: do you know anyone i can ask for help with ar?
02:37 eeezzzeee: really its just hard to play in general... idk if ar is the problem
02:38 eeezzzeee: but on the other hand the non dub parts
02:38 eeezzzeee: would benefit from like 9.4
02:38 Slick: being able to change the AR in the map
02:38 Slick: would be good for this
02:38 Slick: it has been suggested as a feature
02:39 Slick: but yeah, doesn't make much sense, would be abused
02:39 eeezzzeee: 02:58:572 (7,1) - wao this is 1/8 spacing
02:39 Slick: flows good
02:39 Slick: 5eania is a godlike mapper, he knows what he's doing xD
02:41 eeezzzeee: yeah its not ar problem with this
02:41 eeezzzeee: its just SV is hard to read
02:41 eeezzzeee: probably a lot of people will think 1/4 is 1/2
02:42 Slick: my mapping lacks vartiety
02:42 Slick: 5eania's & midge's contibution adds more of it
02:42 Slick: more creativity and complicated patterns
02:43 eeezzzeee: hmm
02:43 eeezzzeee: tell him to consider changing this though
02:43 eeezzzeee: 03:00:426 (1,2,3,4) -
02:43 eeezzzeee: VS 03:11:213 (1,2,3,4) -
02:43 Slick: lol
02:43 eeezzzeee: like same music
02:43 eeezzzeee: one of them has retarded SV
02:43 eeezzzeee: the other one is fun and playable
02:43 Slick: so what's the difference between the two outside slider velocity?
02:44 Slick: first one gives quite a strong hint
02:44 eeezzzeee: they sound the same and play so differently
02:44 Slick: the first one has slider shapes
02:45 Slick: and different lenghts
02:45 eeezzzeee: i mean he can make both of them using the different SVs
02:45 eeezzzeee: not saying different SVs is bad
02:45 Slick: a faster SV makes sense
02:45 eeezzzeee: just saying why they are different when the music is the same
02:45 Slick: adds variety
02:45 Slick: might as well copy paste previous kiai for second kiai then
02:45 eeezzzeee: though honestly i prefer the normal one
02:46 Slick: midge does the same
02:46 eeezzzeee: you can make variety without making vastly different gameplay...
02:46 Slick: 04:15:932 (1,1,1,1) - vs 04:26:718 (1,1,1,1) -
02:46 eeezzzeee: doesnt have to be the same exact placement
02:46 Slick: you're right though
02:47 eeezzzeee: those are the same though they just get longer
02:47 Slick: cause i talked to qat about it
02:47 eeezzzeee: xD
02:47 Slick: and they said the map was fine
02:47 Slick: only problem was dubstep
02:47 Slick: especially the second one
02:47 eeezzzeee: yeah i failed on the second one lol
02:47 Slick: mainly cause of the massive diff spike
02:48 Slick: yeah second one is crazy
02:48 Slick: my fault though
02:48 Slick: cause i asked him to buff it
02:48 Slick: but it may have been too big
02:48 Slick: >_<
02:49 eeezzzeee: oh man
02:49 eeezzzeee: that circle stream though
02:49 Slick: haha
02:49 Slick: qat liked it
02:50 eeezzzeee: really?
02:50 eeezzzeee: im thinking that will probably cause problems
02:51 eeezzzeee: i remember handsome had a neu map
02:51 Slick: qat probably have different opinions
02:51 Slick: but the guy i talked said it fit well
02:51 eeezzzeee: and it was dq for shit like that
02:51 Slick: yeah
02:51 Slick: guess we'll find out if it gets ranked
02:51 Slick: qualified*
02:51 eeezzzeee: it would be so much easier if it wasnt a circle...
02:51 eeezzzeee: lol
02:52 eeezzzeee: alright anyways
02:53 eeezzzeee: do consider what i said about the fancy sliders and varied jump spacing
02:53 Slick: won't change the fancy sliders
02:53 eeezzzeee: i see some people say this map is unpolished lol
02:53 Slick: most was pointless shit i've been told before
02:53 eeezzzeee: like those are the stuff that would cause people think that
02:53 Slick: only thing that helped was the spacing thnig
02:53 Slick: thing*
02:54 Slick: but it is going to be good once i apply
02:54 Slick: nice suggestion
02:54 eeezzzeee: heh alright man
02:54 eeezzzeee: good luck!
02:54 Slick: thank you
02:54 Slick: did you post it?
02:54 eeezzzeee: ill do that later
02:54 Slick: oh thanks
02:54 Slick: because
02:55 Slick: i don't mind it that much, but if possible could you delete my trashtalking of darcols mod
02:55 eeezzzeee: oh sure
02:55 Slick: thank you
02:55 Slick: have a good one dude
02:55 eeezzzeee: idk if anyone reads these though
02:55 eeezzzeee: just in case lol
02:55 eeezzzeee: you too
02:56 eeezzzeee: o/
02:56 Slick: 0/
Blooming Lily
I love the map XD
Arphimigon
IRC
18:19 Arphimigon: k changed a lot of the end part up
18:20 Arphimigon: now its prettty much literally remap v5 instead of just 70% remapped v5
18:20 Slick: nice
18:21 Slick: lol
18:21 Slick: i just saw my map in multi
18:21 Slick: everyone who failed it said it was bad
18:21 Slick: long as sliders
18:21 Slick: while the one guy who passed it said
18:21 Slick: "whoa this was great"
18:21 Slick: xD
18:22 Arphimigon: lol
18:22 Arphimigon: probably a much better player
18:22 Slick: he was around rank 1k
18:22 Slick: while the others below 5k
18:22 Arphimigon: ayy lmao
18:22 Arphimigon: even i can almost pass the map though
18:22 Arphimigon: or did i
18:22 Arphimigon: ye im sure i did
18:22 Slick: yeah you did
18:23 Slick: but it probably was bit more unexpected to them
18:23 Slick: since they haven't seen it in editor
18:23 Slick: half failed after first dubstep
18:23 Slick: everyone else but one guy failed after second
18:23 Arphimigon: i need to listen to the music to understand the map
18:23 Arphimigon: since i dont read rhtyhms i listen to them asdf
18:24 *Arphimigon is playing [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories [Grimoire]]
18:26 Arphimigon: wow i just
18:26 Arphimigon: wtfed
18:26 Slick: wait i didn't look
18:26 Slick: where did you fail
18:27 Arphimigon: uber jumps
18:27 Slick: oh before the slow part?
18:27 Arphimigon: last jumps i FCed then those i just adsfs
18:32 Slick: nice
18:32 Slick: fun map?
18:32 Arphimigon: that
18:32 Arphimigon: was the shit
18:32 Arphimigon: that was
18:32 Arphimigon: that was awesome
18:32 Arphimigon: yeahhhhhh
18:33 Slick: nice
18:33 Slick: so it has gotten better :D
18:33 Arphimigon: pfffft this feels like a ranked map in play
18:33 Arphimigon: with the exception of about 3/4 points
18:33 Slick: xD
18:33 Arphimigon: which imma point out
18:33 Arphimigon: NOW!
18:33 Slick: irc mod?
18:33 Arphimigon: yup
18:33 Arphimigon: it may take me time to find the parts
18:33 Arphimigon: since i need to watch the map again lol
18:34 Arphimigon: but the thing is the map plays a LOT better when you abuse leniency
18:34 Arphimigon: which is what i did ayy
18:34 Arphimigon: okay imma point out some small things too
18:34 Arphimigon: 00:17:280 (1,2,3) - this uneven spacing is a little weird
18:36 Arphimigon: 00:46:774 (7,1) - id make that curve a little more linear
18:36 Arphimigon: http://osu.ppy.sh/ss/3487180
18:37 Arphimigon: 00:55:033 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,1,2,1) - this is awesome
18:37 Arphimigon: 00:57:729 (1) - but this wiggle is too much
18:39 Arphimigon: 01:04:640 (2) - wiggle at the end is fine i guess but not so big
18:39 Slick: keep em coming
18:39 Arphimigon: 01:13:741 (4,5,1) - triple feels unnecessary
18:39 Slick: damn didn't notice
18:39 Arphimigon: 01:23:010 (4,5,1) - this is still god awful to hit lol
18:40 Slick: nice you noticed that
18:40 Slick: should i do what you said?
18:40 Arphimigon: 01:41:887 (1,2) - cant you make this into a slider like you done before?
18:40 Arphimigon: what did i say
18:40 Arphimigon: mfw im just skipping to find big stuff #notnazi
18:41 Slick: 01:23:347 - slider here that ends 01:23:600 -
18:41 Arphimigon: ye try it
18:41 Slick: 01:23:684 - big ass slider starts here instead
18:41 Arphimigon: we'll see how it plays after
18:41 Arphimigon: are you applying these now?
18:41 Slick: no
18:41 Slick: like you said
18:41 Slick: one things affect another
18:41 Slick: applying takes time >_<
18:42 Arphimigon: not if its just a slider wiggle haha
18:42 Arphimigon: 01:44:920 (5) - NC should be here, not at 01:45:257 (1) -
18:42 Arphimigon: 02:02:111 (6,1) - Remove stack (this is gonna be a biggie to change)
18:43 Arphimigon: 02:02:786 (3,4) - weird angle for 1/4
18:43 Arphimigon: 02:08:347 (3,4,5) - UNREADABLE SPACinG AsdlaSdhl
18:43 Slick: yeah that needs to be fixed >_<
18:43 Arphimigon: 02:16:437 (5,6,1) - make that curve more linear
18:44 Arphimigon: tbh most of these changes dont neeeed to be made just sayin
18:44 Arphimigon: its more like, if i was a BN it'd be my check before i bubbled it
18:44 Arphimigon: imo
18:44 Arphimigon: 02:20:819 (1,2) - unneccesary fast jump randomly
18:44 Arphimigon: 02:25:370 (1) - that bottommost red point is a killer
18:46 Arphimigon: 02:49:977 (2,3) - too close for 1/2
18:47 Arphimigon: *skip dubstep*
18:47 Arphimigon: 03:18:797 (6) - raise to keep the up and down motion
18:48 Arphimigon: 03:36:493 (3,1) - THIS is way too sudden for a massive jump and since 1 is being slightly covered this is weird to read so reduce the jump distance if possible
18:49 Arphimigon: 04:09:527 (2,1) - this is kinda hard to hit... make the curve kinda follow that jump when it starts pls
18:50 Slick: it's a difficult one
18:50 Slick: maybe could just stack it?
18:50 Arphimigon: i guess
18:50 Slick: and allign the previous slider to it
18:50 Arphimigon: ye that could work
18:50 Slick: align*
18:50 Arphimigon: 04:19:555 (4,1) - make this the same distancing as the other parts in this stream in pixels
18:51 Arphimigon: imo that dubstep drop is heavily overmapped but w/e its the hardest part
18:51 Arphimigon: end 04:36:493 (1) - at 04:38:516 - if you want
18:52 Arphimigon: 04:43:404 (2) - end 1/2 earlierrrr
18:52 Arphimigon: 05:04:134 - end spinner there cus its kinda inaudible after and you still have 5:02 drain time
18:52 Arphimigon: and done!
18:53 Slick: nice
18:53 Arphimigon: damn this is so much better than the last time i saw it
18:53 Arphimigon: what did you do
18:53 Slick: shiro got some nice feedback for the kiai
18:54 Slick: she said tapping density should be bigger
18:54 Arphimigon: which kiai
18:54 Slick: suggested to remove some of the reverse sliders
18:54 Slick: both kiais
18:54 Arphimigon: aight

Getting there Slick!
Frey
ahh, ppism

  • Storyboard

  1. 5eania.png and mexican.png have unnecessary transparency, which could disobey the rules, so here is the cut version: http://puu.sh/jt5aa/ac95878b6c.rar The location of 5eania.png may be changed, so do remember to check and adjust it.
  2. and I think your bg pictures for sb are too large (like e_sub0301、s_yuuc001, each pic is about 1mb), can you compress them?

  • Grimoire
  1. Custom combo color would be better. well, default is good though
  2. 00:32:111 (1,2) - stack those slider ends?
  3. 03:33:123 (1) - two inherit points at the same time! delete one please

well, I can't play this map, so I can't give you suggestions about flow or something. I think you need more tests by pro players. Good luck guys. ;)
Sky Trias
Hi Slick! o/
As your request for posting mod in thread , sorry late ..
no kds.

[General]
  1. 04:11:887 - Kiai Time is toggled on for less than 15 seconds. (check AIMod)
[Storyboard]

Codeless SB Elements
  1. e_yuu1402.png
Unused Image Files
  1. ev/5eania.png
  2. ev/_________10.png
  3. ev/_________16.png
  4. ev/e_sub0301.png
  5. ev/e_ter0101.png
  6. ev/e_yuu0801.png
  7. ev/flash.png
  8. ev/mexican.png
  9. ev/s_yuuc001.png
  10. ev/sunlight flare.png
  11. ev/white.png
[Grimoire]
  1. 00:10:538 (9,1) - swap NC .. NC start on 00:10:538 (9)
  2. 00:14:246 (1) - remove NC here for consistency , add NC on 00:14:583 (5) - and remove NC on 00:14:920 (1)
  3. 00:14:246 (2) - add clap here
  4. 00:17:617 (2) - 5th point move to 208|312 for better flow
  5. 00:19:302 (3) - 236|183 (stack with 00:20:988 (3) - )
  6. 00:26:381 (4) - better make same placement like 00:25:370 (1,2) - move this not to 260|200
  7. 00:26:718 (1) - 336|80 , straight with 00:26:887 (2) -
  8. 00:27:561 (8) - Ctrl+H then rotate 75 degree for better flow
  9. 00:30:257 (4,5,1) - this placement too close , better move this. Here my recommend 00:30:257 (4) - 396|316 and 00:30:763 (1) - 308|336 (7th point move to 264|160)
  10. 00:32:111 (1,2) - stack tail.
  11. 00:36:156 (1,2) - as you can see here , you give small spacing . But on 00:35:819 (4,1) - you give big spacing , better you make another one same spacing like this. If you keep that , move 00:36:493 (2) - 256|148 same like 00:38:010 (3,4)
  12. 00:39:359 (1) - remove NC here , NC start on 00:40:707 (2)
  13. 00:49:302 (2) - 288|324 , same spacing on 00:47:448 (2,3)
  14. 00:59:752 (3,4) - that's was a big spacing , I can't even tap this. decrease the spacing please :( .. or you can move 00:59:752 (3) - to 352|319 :roll:
  15. 01:01:437 (7,8,9) - 196|208 stack with 01:00:426 (1) - also move 01:01:269 (6) - 104|368 . If you don't mind , make 01:00:426 (1,2) - same spacing like 01:01:100 (5,6) - I point before ..
  16. 01:04:134 (5) - 7th point move to 212|168 nazi blanket
  17. 01:05:651 (5) - 296|200?
  18. 01:06:156 (2) - better stack on slider tail 01:05:819 (1) - because the spacing too close.
  19. 01:19:808 (2) - 296|168?
  20. 01:28:572 (1) - remove NC
  21. 01:29:078 (1) - 168|328 blanket with 01:28:572 (1)
  22. 02:02:111 (6,1) - stack
  23. 02:16:943 (2) - 36|52 and 02:19:640 (4) - 460|112 . Same spacing like 02:19:808 (1,2) -
  24. 02:24:527 (2,3,4,5,6) - really death spacing , you need decrease the spacing :(
  25. 02:27:055 (1,2,3,4) - ^
  26. 02:35:819 (2) - better stack on slider tail 02:34:808 (1)
  27. 04:24:696 (1,1) - hmm..
Topic Starter
Slick

Frey wrote:

ahh, ppism

  • Storyboard

  1. 5eania.png and mexican.png have unnecessary transparency, which could disobey the rules, so here is the cut version: http://puu.sh/jt5aa/ac95878b6c.rar The location of 5eania.png may be changed, so do remember to check and adjust it. fixed
  2. and I think your bg pictures for sb are too large (like e_sub0301、s_yuuc001, each pic is about 1mb), can you compress them?

  • Grimoire
  1. Custom combo color would be better. well, default is good though
  2. 00:32:111 (1,2) - stack those slider ends? fixed
  3. 03:33:123 (1) - two inherit points at the same time! delete one please fixed


well, I can't play this map, so I can't give you suggestions about flow or something. I think you need more tests by pro players. Good luck guys. ;)
Thank you, Frey!
Akitoshi
I'm not good at looking expert rated maps but here we go~

  1. 00:11:044 (2) - try make like This.
  2. 00:19:640 (5) - look carefully and maybe here's nazi blanket with 00:19:471 (4) -
  3. 00:20:482 (2) - perfect blanket if you do the Slider structured clean
  4. 01:29:078 (1) - if you supposed to do blanket, it's not perfect.
  5. 01:32:111 (2) - not balanced space between 01:31:774 (1,3) -
  6. 02:42:898 (1) - good blanket. So please create the slider clean like this
  7. 04:01:606 (2) - ^
  8. 04:11:550 (2) - Like this? (nvm about my bad blanket lmao)
  9. 04:24:022 (1,2,1) - seems awkward with unbalanced triples even has NC
I see nothing with brutal maps ;w;
no kds if it is useless
Topic Starter
Slick

Sky Trias wrote:

Hi Slick! o/
As your request for posting mod in thread , sorry late ..
no kds.

[General]
  1. 04:11:887 - Kiai Time is toggled on for less than 15 seconds. (check AIMod)
[Storyboard]

Codeless SB Elements
  1. e_yuu1402.png
Unused Image Files
  1. ev/5eania.png
  2. ev/_________10.png
  3. ev/_________16.png
  4. ev/e_sub0301.png
  5. ev/e_ter0101.png
  6. ev/e_yuu0801.png
  7. ev/flash.png
  8. ev/mexican.png
  9. ev/s_yuuc001.png
  10. ev/sunlight flare.png
  11. ev/white.png
[Grimoire]
  1. 00:10:538 (9,1) - swap NC .. NC start on 00:10:538 (9) fixed
  2. 00:14:246 (1) - remove NC here for consistency , add NC on 00:14:583 (5) - and remove NC on 00:14:920 (1) https://osu.ppy.sh/s/330216
  3. 00:14:246 (2) - add clap here but there is no clap in the music
  4. 00:17:617 (2) - 5th point move to 208|312 for better flow fixed
  5. 00:19:302 (3) - 236|183 (stack with 00:20:988 (3) - ) fixed
  6. 00:26:381 (4) - better make same placement like 00:25:370 (1,2) - move this not to 260|200 i don't understand, sorry
  7. 00:26:718 (1) - 336|80 , straight with 00:26:887 (2) - fixed
  8. 00:27:561 (8) - Ctrl+H then rotate 75 degree for better flow will see about this
  9. 00:30:257 (4,5,1) - this placement too close , better move this. Here my recommend 00:30:257 (4) - 396|316 and 00:30:763 (1) - 308|336 (7th point move to 264|160) fixed
  10. 00:32:111 (1,2) - stack tail. fixed
  11. 00:36:156 (1,2) - as you can see here , you give small spacing . But on 00:35:819 (4,1) - you give big spacing , better you make another one same spacing like this. If you keep that , move 00:36:493 (2) - 256|148 same like 00:38:010 (3,4) fixed
  12. 00:39:359 (1) - remove NC here , NC start on 00:40:707 (2) idk
  13. 00:49:302 (2) - 288|324 , same spacing on 00:47:448 (2,3) idk
  14. 00:59:752 (3,4) - that's was a big spacing , I can't even tap this. decrease the spacing please :( .. or you can move 00:59:752 (3) - to 352|319 :roll:passed for now
  15. 01:01:437 (7,8,9) - 196|208 stack with 01:00:426 (1) - also move 01:01:269 (6) - 104|368 . If you don't mind , make 01:00:426 (1,2) - same spacing like 01:01:100 (5,6) - I point before ..
  16. 01:04:134 (5) - 7th point move to 212|168 nazi blanket fixed
  17. 01:05:651 (5) - 296|200? passed
  18. 01:06:156 (2) - better stack on slider tail 01:05:819 (1) - because the spacing too close. passed
  19. 01:19:808 (2) - 296|168? passed
  20. 01:28:572 (1) - remove NC thought NC gave a hint slider had big SV change
  21. 01:29:078 (1) - 168|328 blanket with 01:28:572 (1) fixed
  22. 02:02:111 (6,1) - stack will see about this
  23. 02:16:943 (2) - 36|52 and 02:19:640 (4) - 460|112 . Same spacing like 02:19:808 (1,2) - fixed
  24. 02:24:527 (2,3,4,5,6) - really death spacing , you need decrease the spacing :( probably
  25. 02:27:055 (1,2,3,4) - ^ i think this is fine
  26. 02:35:819 (2) - better stack on slider tail 02:34:808 (1) maybe but will make bad spacing
  27. 04:24:696 (1,1) - hmm..
Thank you, Sky Trias!
Topic Starter
Slick

[-AKiTOSHi-] wrote:

I'm not good at looking expert rated maps but here we go~

  1. 00:11:044 (2) - try make like This. fixed
  2. 00:19:640 (5) - look carefully and maybe here's nazi blanket with 00:19:471 (4) - fixed
  3. 00:20:482 (2) - perfect blanket if you do the Slider structured clean fixed
  4. 01:29:078 (1) - if you supposed to do blanket, it's not perfect. fixed
  5. 01:32:111 (2) - not balanced space between 01:31:774 (1,3) - fixed
  6. 02:42:898 (1) - good blanket. So please create the slider clean like this fixed
  7. 04:01:606 (2) - ^ fixed
  8. 04:11:550 (2) - Like this? (nvm about my bad blanket lmao) yeah might be good
  9. 04:24:022 (1,2,1) - seems awkward with unbalanced triples even has NC
I see nothing with brutal maps ;w;
no kds if it is useless

Thank you, [-AKiTOSHi-]!
Arphimigon

Sky Trias wrote:

Hi Slick! o/
[General]
  1. 04:11:887 - Kiai Time is toggled on for less than 15 seconds. (check AIMod)
Just sayin this doesnt need a change, only for excessive switching.
Spayyce
hey irc mod :)

Mod
19:43 [ Space ]: btw
19:43 [ Space ]: remove Grimoire from tagsd
19:43 [ Space ]: it's your song name
19:43 Slick: it removes the english version of the game though :I
19:44 [ Space ]: ?
19:44 [ Space ]: jsut put 'Liberation of'
19:44 Slick: yeah i guess
19:44 [ Space ]: ill check up with a BN
19:44 [ Space ]: 1 sec
19:46 [ Space ]: its alright to have i guess
19:46 [ Space ]: but i hold my breathe
19:46 [ Space ]: for both
19:47 [ Space ]: breath*
19:47 [ Space ]: ok lets get to modding it
19:47 [ Space ]: IRC or post?
19:47 Slick: i prefer post
19:47 [ Space ]: irc would be better for me, but its up to you
19:47 Slick: but irc might be easier for you?
19:47 [ Space ]: I doubt my mod would be huge
19:47 [ Space ]: I cant map 4* plus so
19:47 [ Space ]: i cant mod insanes ect very will
19:47 [ Space ]: well*
19:48 Slick: hmm i don't mind
19:48 Slick: any suggestion is good
19:49 [ Space ]: 00:11:887 (1,2,3,1) -
19:49 [ Space ]: I don't believe flow is very good
19:49 Slick: keep your suggestions coming
19:49 [ Space ]: 00:17:617 (2,3) -
19:49 Slick: i don't like debating it during irc
19:49 Slick: i'll apply once it's posted
19:49 [ Space ]: I believe this doesn't flow well because the slider end is the opposite way
19:49 Slick: hope you don't mind
19:49 [ Space ]: its ok
19:50 Slick: so just keep the suggestions coming!
19:50 [ Space ]: 00:19:977 (1) - I would make this more consistently curved, like this:
19:52 [ Space ]: http://puu.sh/jvjyP/5302301923.jpg
19:52 [ Space ]: 00:27:729 (1) - I would keep a normal curve, it would play better
19:53 [ Space ]: 00:29:246 (1) - I wouldn't slow a slider so harshly, it would catch players out, the music doesnt warrant such a harsh slowdonw
19:53 [ Space ]: 00:31:269 (2,3) - Not a good flow here aswell, the slider ends don't compliement flow well
19:54 [ Space ]: 00:32:617 (2) - bring the first 3 anchor points to these coords
19:54 [ Space ]: x: 428 and y: 368
19:54 [ Space ]: x: 456
19:54 [ Space ]: y: 336
19:54 [ Space ]: x: 452 y: 280
19:55 [ Space ]: 00:36:662 (3) - ^ (these coords)
19:55 [ Space ]: for the curve on the end of the slider (these ones in the pic I will send)
19:55 [ Space ]: http://puu.sh/jvjLn/c364955246.jpg
19:55 [ Space ]: first anchor:
19:55 [ Space ]: X: 32 Y:128
19:56 [ Space ]: X: -12 Y: 172
19:56 [ Space ]: X: -4 Y:232
19:57 [ Space ]: http://puu.sh/jvjTi/7b33bfefee.jpg
19:57 [ Space ]: try this for this slider
19:57 [ Space ]: 00:50:988 (1) -
19:59 [ Space ]: 01:11:213 (1) - Remove one of the anchors at the end and put the others on the c urve at these points
19:59 [ Space ]: from bottom to top: http://puu.sh/jvk0G/8bf1725588.jpg
19:59 [ Space ]: x: 324 y:140
19:59 [ Space ]: x:320 y:56
19:59 [ Space ]: x:248 y:20
20:00 [ Space ]: 01:18:460 (3) - bring the 3rd last anchor down by 1 or 2 grids
20:00 [ Space ]: 01:45:257 (2) - Keep it a normal curve with 1 anchor point, they're overcomplex
20:01 [ Space ]: 02:01:100 (1) - remove 2 anchor points at the end
20:02 [ Space ]: (from bottom to top)
20:02 [ Space ]: http://puu.sh/jvkcD/2960504f81.jpg
20:02 [ Space ]: x:244 y:276
20:02 [ Space ]: x:236 y:228
20:02 [ Space ]: x:192 y:196
20:02 [ Space ]: x:128 y:200
20:03 [ Space ]: 02:03:797 (1) - ? Why a red anchor just keep a normal curve
20:04 [ Space ]: seania's part is too difficult
20:04 [ Space ]: for me to mod
20:05 Slick: ah, their stuff is really complicated
20:05 Slick: you don't need to mod midge & 5eania
20:05 [ Space ]: do something like this for better flow http://puu.sh/jvkoU/fc6bb95e49.jpg
20:05 [ Space ]: 03:22:336 (3) -
20:05 Slick: really thank you for even pointing out the coordinates for sliders <3
20:06 [ Space ]: 03:55:707 (1,1) - Blanket the slider end? :)
20:06 [ Space ]: lol np
20:06 [ Space ]: its a bit hard to just take from a picture
20:06 [ Space ]: 04:05:651 (3) - bring the last anchor down a little bit for a consistent curve end
20:06 [ Space ]: I also moved around a few anchor points
20:07 [ Space ]: (bottom to top)
20:07 [ Space ]: http://puu.sh/jvkwY/08f9403bad.jpg
20:07 [ Space ]: x:80 y:353
20:07 [ Space ]: 352*
20:07 [ Space ]: x:32 y:340
20:07 [ Space ]: x:0 y:308
20:07 [ Space ]: x:-12 y:272
20:08 [ Space ]: x:-17 y:217
20:08 [ Space ]: x:32 y:176
20:08 [ Space ]: [Midge part] 04:14:078 (1,1) - Blanket here would be nice and a not to slow trainsqueak slider
20:09 [ Space ]: 04:18:628 (1,2,3,4,1,2,3,4,1,2,3,4) - how to read?
20:10 [ Space ]: 04:27:224 (1) - This slider I am not sure on its rankablity, I think it's ok but, Ill check with a bn now
20:11 [ Space ]: 04:43:404 (2) -
20:11 [ Space ]: Try this instead for a more even curve v
20:11 [ Space ]: http://puu.sh/jvkMS/877e1fa8e2.jpg
20:11 [ Space ]: 04:44:246 (1,1) - Blanket the slider sides together?
20:12 [ Space ]: 04:59:331 (1) - Perhaps get a 0byte sound file to silence the end ( I have one if you need it)
20:13 [ Space ]: ok finished :)
20:13 [ Space ]: ill post the IRC now
Jojajim
IRC log
21:47 Slick: hi
21:47 Jojajim: Yo
21:47 Jojajim: Yeah I can play your map
21:48 Jojajim: ^^
21:48 Jojajim: just link me it
21:48 *Slick is listening to [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories]
21:48 Slick: thank you :D
21:53 Slick: brb
21:53 Jojajim: I just played that no sound xD
21:53 Slick: just type your feedback even though i'm not ere
21:53 Slick: here*
22:03 Slick: nooo ;w;
22:03 Slick: sorry...
22:03 Jojajim: Rip that ending
22:03 Slick: fuck midge seriously
22:03 Jojajim: 3 times same place xD
22:08 Slick: so hard with hidden ;w;
22:08 Slick: sorry
22:08 Jojajim: #nosleepnowarmup xD
22:08 Slick: you don't need to keep replaying ;w;
22:13 Slick: nice play!
22:13 Slick: think it's the first HD pass i've seen
22:14 Jojajim: :D
22:14 Jojajim: It's a fun map to play
22:14 Jojajim: First wierd slider map I really like
22:14 Slick: xd
22:14 Slick: you not a fan of sliders?
22:14 Slick: like in general
22:15 Jojajim: I HATE small back and forth sliders
22:15 Jojajim: Idk what they're called
22:15 Slick: kick sliders?
22:15 Jojajim: yeah maybe?
22:16 Slick: 00:53:010 (5) - like this?
22:16 Jojajim: 03:07:842
22:16 Jojajim: this
22:16 Jojajim: no
22:16 Slick: oh
22:16 Slick: repeat sliders
22:16 Jojajim: Yeah
22:16 Slick: you played it a lot
22:16 Slick: thanks for retrying
22:16 Jojajim: np I will continue to play it
22:16 Jojajim: just poke me if you update
22:16 Jojajim: Btw I love the story board
22:16 Slick: thanks
22:17 Slick: lol
22:17 Jojajim: I'm one of the freaks that play with that stuff :)
22:17 Slick: made it just for the collab
22:17 Jojajim: I play with everything xD you can hardly see my screen
22:17 Slick: lol
22:17 Slick: you played it a lot so there must be moments you feel
22:18 Slick: that need to be better
22:18 Slick: don't be shy pointing out nickpickish stuff
22:18 Slick: anything to improve it!
22:18 Jojajim: hmmm maybe the end
22:18 Slick: midges part?
22:19 Jojajim: 04:17:954
22:19 Jojajim: This part and forward
22:19 Jojajim: like it doesn't flow as well as the rest of the song
22:19 Jojajim: idk what to change tho
22:19 Slick: it might be just midges mapping
22:19 Slick: he's know for mapping hard to read stuff
22:20 Slick: have you played some of his maps?
22:20 Jojajim: maybe
22:20 Slick: 03:33:965 (1) - needs to be tilted
22:20 Slick: like so http://puu.sh/jwEGR.jpg
22:21 Slick: going to fix the blanket after
22:21 Jojajim: 04:33:123 (1) -
22:21 Jojajim: I think this one should start close to the others
22:22 Slick: i'll tell him
22:22 Slick: crazy sliders in the map xd
22:22 Slick: when playing
22:22 Jojajim: http://puu.sh/jwEOs/8897da2157.jpg more like so
22:22 Slick: does it feel like a good map?
22:22 Jojajim: Yeah
22:22 Slick: like something that could be ranked
22:22 Jojajim: Not rankable tho
22:22 Jojajim: But it flow really well
22:22 Slick: ;w;
22:23 Slick: why not rankable?
22:23 Jojajim: just the slider pattern
22:23 Jojajim: feels like it won't pass
22:23 Slick: well i have talked to some qats
22:23 Slick: they think it's possible
22:23 Jojajim: but maybe, I've never ranked a map
22:23 Jojajim: as I said it flows well
22:24 Slick: that's good
22:24 Slick: but it has that "messy" feel to it
22:24 Slick: maybe it's just my mapping :I
22:24 Slick: but i do make sure the spacing is even and such
22:25 Jojajim: https://osu.ppy.sh/ss/3515681
22:25 Jojajim: This just feels like a spinner would be better
22:25 Slick: fuck spinners xD
22:25 Slick: yeah it does work better but
22:25 Slick: that slider is screaming for ATTENTION!
22:25 Jojajim: espesially with the wirly sound in the background
22:26 Slick: yeah
22:26 Jojajim: 02:53:684
22:26 Jojajim: this point forward has a spin sound
22:26 Slick: i doubt i'll swap it out with a spinner
22:26 Slick: put a lot of work into that slider
22:27 Slick: it's nothing major though
22:27 Slick: just one slider or one spinner
22:27 Jojajim: does the slider make it like impossible on HR?
22:27 Jojajim: then I think it's major
22:27 Jojajim: otherwise
22:27 Slick: no it's possible with hr
22:27 Slick: i haven't tested
22:27 Slick: the end with HR
22:28 Jojajim: Well I don't see anything else really
22:28 Jojajim: not atm
22:28 Jojajim: add me and poke me with updates and other maps you do
22:28 Slick: could you give it a little mod?
22:29 Slick: eh sorry
22:29 Jojajim: sure
22:29 Slick: yeah adding
22:29 Slick: oh okay thank you <3
22:29 Jojajim: np :D
22:29 Slick: alright going to apply a few fixes and tweaks
22:29 Slick: thanks for playing
22:29 Slick: have a good one dude
22:29 Jojajim: u2 cya
22:29 Slick: :D
Short mod, Long log, Tolazytofix :D
Very nive map tho! Keep it up!

Edit:
Increase drain as well
Arphimigon
Here we go again.

[Grimoire]
00:04:471 (4,5,6) - Only spaced 1/4 out of the whole start section (and most the map) so either don't add or add a couple more for consistency
00:06:325 (6) - Pls rotate about 10 degrees flows better imo
00:09:359 (1,4) - Bad blanket yo
00:08:347 (3,4,5,6) - End slider is too curved for this pattern, reduce the curve a little
00:10:454 (8) - Please remove this note, this triple plays better as two hittable notes
00:19:977 (1,2) - This really plays bad, the snap needed to get to the curve doesnt compliment the curve itself, start the curve further down please
01:39:527 (3,4) - Dont make 4 touchy
02:27:729 (1,2,3,4,5) - Nerf to like 0.75 DS or smth, it's a bit spaced for a sudden stream
03:16:943 (3) - This sounds better as a note imo
04:24:696 (1) - 177|162 for OP blankets!
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I really do see this being a DQ for unneccessary diffspike cant you try changing 04:30:089 (1,2,3,4,1,2,3,4) - into something how 5eania had done it 03:03:797 (7,8,9) - ?

Why haven't you ranked this already baka
Loughje
PM request~
Grimoire
00:03:628 (6,3) - Blanket these and see how you like it.
00:05:651 (3,5) - Could make this into a perfect blanket, just a little off.
00:11:887 (1,1) - I know you're trying to match the violin but I think ending the slider where the hitsound is might be a better option, up to you.
00:19:640 (5,1) - Small blanket issue.
00:19:977 (1,2) - ^
00:26:381 (4) - This seems a bit close to 00:25:875 (3) maybe move it back a bit for a cleaner look.
00:26:887 (2,3,4,5,6,7,8) - These are pretty quiet , think about turning up the volume for these a little bit.
00:36:156 (1,2) - 00:36:156 (1,2) - These are hitting which doesn't look too good in here, maybe blanket instead?
00:40:707 (1,2,3,4,5,1) - More very quiet notes.
01:09:696 (6,3) - Pretty extreme jumps, maybe take them down just a bit.
02:05:482 (2) - Why not blanket this with 02:05:145 (1)
02:11:718 (6) - Really close notes again, think of moving.
03:05:735 (1,2) - ^
03:35:145 (3) - The tail of this is odd being right next to 03:35:482 (1)
03:36:662 (1) - Id curve this up to 03:37:505 (2) For a better flow.
03:48:123 (3) - I think this slider looks odd behind 03:47:617 (1) take a look and see if you know what I mean.
04:00:763 (4,1) - Move 1 back for a cleaner blanket.
04:33:460 - Timing point here and set it to BPM: 89
Not a huge mod, really nice map! Hope this helps and good luck on rankings! :D
Asonate
IRC
2015-08-11 18:48 Asonate: so please fix that spaced stream for now
2015-08-11 18:48 Asonate: as in the flow too it
2015-08-11 18:49 Asonate: because edgy flow = rip
2015-08-11 18:49 Asonate: (with spaced streams)
2015-08-11 18:49 Asonate: while you do that ill scan the parts before
2015-08-11 18:50 Slick: yeah
2015-08-11 18:50 Asonate: 00:04:724 (5) - absolute sightread killer
2015-08-11 18:52 Asonate: 01:04:640 (2) - just my personal disliking against 1/2 repeatsliders, but highly unreadable, not that well synced with the music, and (maybe) better solved with a ring slider
2015-08-11 18:52 Asonate:
2015-08-11 18:52 Slick: ring slider=?
2015-08-11 18:52 Slick: what's that
2015-08-11 18:53 Asonate: same as a slider blanket
2015-08-11 18:53 Asonate: you did it quite often
2015-08-11 18:53 Asonate: 01:12:561 (1) - here for example
2015-08-11 18:53 Slick: i don't know what to do with that reverse arrow
2015-08-11 18:53 Slick: repeat slider*
2015-08-11 18:53 Asonate: ill tell you my idea in a sec
2015-08-11 18:54 Asonate: 01:23:684 (1) - just warning you, dont mind it for now
2015-08-11 18:54 Asonate: that blanket is way smaller than the others you have
2015-08-11 18:54 Asonate: might be good, might cause trouble with QAT
2015-08-11 18:54 Slick: blanket of 5?
2015-08-11 18:54 Asonate: Leave it for now
2015-08-11 18:54 Asonate: jup
2015-08-11 18:54 Slick: :s
2015-08-11 18:54 Slick: that can cause trouble with qat seriously?
2015-08-11 18:55 Asonate: inconsistent blanket spacing
2015-08-11 18:55 Slick: what the hell
2015-08-11 18:55 Asonate: rarely happens, but if youre lucky with who checks your map
2015-08-11 18:55 Asonate: ...
2015-08-11 18:55 Asonate: ( keep it for now, shouldnt be a problem)
2015-08-11 18:55 Asonate: 01:22:505 (3) - this slider as an idea to the repeat before
2015-08-11 18:56 Slick: make it a repeat slideR?
2015-08-11 18:56 Asonate: no
2015-08-11 18:56 Asonate: a slider like that, i would have had in mind as a good solution, but do it your way
2015-08-11 18:57 Slick: what would be better?
2015-08-11 18:57 Asonate: heck, you can keep the repeat, i just pointed it out because it gave me trouble reading it
2015-08-11 18:57 Asonate: you are the mapper, choose yourself
2015-08-11 18:58 Asonate: 02:27:055 (1) - i think you said these are to the voice
2015-08-11 18:58 Asonate: can that be ?
2015-08-11 18:58 Slick: don't think so
2015-08-11 18:59 Asonate: if yes, keep them, but say you mapped to the drums, because the voice isnt 1/2
2015-08-11 18:59 Slick: okay
2015-08-11 19:00 Asonate: 02:50:988 (1) - nice job on that :3
2015-08-11 19:00 Slick: :D
2015-08-11 19:00 Slick: fuck spinners xD
2015-08-11 19:01 Asonate: 03:22:336 (3) - ouch
2015-08-11 19:01 Asonate: flow killed again
2015-08-11 19:01 Slick: difficult to pattern these big ass sliders
2015-08-11 19:01 Slick: without shit overlapping etc
2015-08-11 19:01 Slick: i'll try and improve that section
2015-08-11 19:01 Asonate: you could make a looping :D
2015-08-11 19:01 Asonate: Like overlap with itself
2015-08-11 19:02 Asonate: might turn out nicely
2015-08-11 19:03 Asonate: 04:02:954 (3) - could complain about these 2, BUT it flows well, if you let go of the slider early
2015-08-11 19:03 Asonate: might play out well with your high SV
2015-08-11 19:03 Slick: do the sliders look fast to you?
2015-08-11 19:03 Asonate: 04:07:673 (5) - NC on this
2015-08-11 19:04 Asonate: i saw your SV and there isnt a single slider tick on them
2015-08-11 19:04 Asonate: so, fast enough
2015-08-11 19:04 Asonate: and yes, they are quite fast
2015-08-11 19:05 Asonate: 04:21:999 (1) - i know what thats supposed to be, but you/midge should make all these NC
2015-08-11 19:05 Asonate: Unreadable af otherwise
2015-08-11 19:05 Slick: might be read as a triplet idd
2015-08-11 19:05 Asonate: jup
2015-08-11 19:06 Asonate: dem .osu editing :D
2015-08-11 19:06 Slick: :?
2015-08-11 19:07 Asonate: SV 0.2 :3
2015-08-11 19:07 Slick: ah xD
2015-08-11 19:07 Slick: yeah 0,50 is still so fast
2015-08-11 19:07 Asonate: you should write ".osu editing for SV values" in the thread
2015-08-11 19:07 Slick: with my 2,77 sv
2015-08-11 19:07 Slick: yeah i read something like that

Good Luck \o/
Topic Starter
Slick
arphimigon

Arphimigon wrote:

Here we go again.

[Grimoire]
00:04:471 (4,5,6) - Only spaced 1/4 out of the whole start section (and most the map) so either don't add or add a couple more for consistency
00:06:325 (6) - Pls rotate about 10 degrees flows better imo fixed
00:09:359 (1,4) - Bad blanket yo fixed
00:08:347 (3,4,5,6) - End slider is too curved for this pattern, reduce the curve a little fixed
00:10:454 (8) - Please remove this note, this triple plays better as two hittable notes fixed
00:19:977 (1,2) - This really plays bad, the snap needed to get to the curve doesnt compliment the curve itself, start the curve further down please fixed
01:39:527 (3,4) - Dont make 4 touchy fixed
02:27:729 (1,2,3,4,5) - Nerf to like 0.75 DS or smth, it's a bit spaced for a sudden stream
03:16:943 (3) - This sounds better as a note imo
04:24:696 (1) - 177|162 for OP blankets!
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - I really do see this being a DQ for unneccessary diffspike cant you try changing 04:30:089 (1,2,3,4,1,2,3,4) - into something how 5eania had done it 03:03:797 (7,8,9) - ?

Why haven't you ranked this already baka

Thanks for all the help with the map Arphimigon!
Topic Starter
Slick

Loughje wrote:

PM request~
Grimoire
00:03:628 (6,3) - Blanket these and see how you like it.
00:05:651 (3,5) - Could make this into a perfect blanket, just a little off. fixed
00:11:887 (1,1) - I know you're trying to match the violin but I think ending the slider where the hitsound is might be a better option, up to you.
00:19:640 (5,1) - Small blanket issue. fixed
00:19:977 (1,2) - ^ fixed
00:26:381 (4) - This seems a bit close to 00:25:875 (3) maybe move it back a bit for a cleaner look. fixed
00:26:887 (2,3,4,5,6,7,8) - These are pretty quiet , think about turning up the volume for these a little bit. fixed
00:36:156 (1,2) - 00:36:156 (1,2) - These are hitting which doesn't look too good in here, maybe blanket instead? fixed
00:40:707 (1,2,3,4,5,1) - More very quiet notes.
01:09:696 (6,3) - Pretty extreme jumps, maybe take them down just a bit.
02:05:482 (2) - Why not blanket this with 02:05:145 (1)
02:11:718 (6) - Really close notes again, think of moving. fixed
03:05:735 (1,2) - ^
03:35:145 (3) - The tail of this is odd being right next to 03:35:482 (1)
03:36:662 (1) - Id curve this up to 03:37:505 (2) For a better flow. fixed
03:48:123 (3) - I think this slider looks odd behind 03:47:617 (1) take a look and see if you know what I mean.
04:00:763 (4,1) - Move 1 back for a cleaner blanket.
04:33:460 - Timing point here and set it to BPM: 89
Not a huge mod, really nice map! Hope this helps and good luck on rankings! :D
Thank you, Loughje!
Lasse
little check from #memehelp

02:11:887 (1) - move the last point a little bit to the right, would look better imo
03:02:448 (4,1) - blanket looks minimally off
03:05:145 (4,2) - stack end of 4 on 2?
03:53:347 (2) - move a little bit up/right so the completed slider lead more to it#
04:06:999 (3) - dangerously close to being offscreen...
04:08:853 (4,1) - blanket the end of 4 with the upper part of 1?
04:09:527 (2) - move to around 228/48?
04:12:224 (2) - blanket or stack on sliderend?
04:47:617 (1,2) - blanket in each other
04:51:662 (2) - make this a mirrored version of 1 ?

Honestly, the map seems really well polished and all those mods on it made it really hard to find stuff.
So I've been extremely picky with those
But since it's looks nice I'll leave a star :)
Topic Starter
Slick

Lasse wrote:

little check from #memehelp

02:11:887 (1) - move the last point a little bit to the right, would look better imo fixed
03:02:448 (4,1) - blanket looks minimally off
03:05:145 (4,2) - stack end of 4 on 2?
03:53:347 (2) - move a little bit up/right so the completed slider lead more to it# fixed
04:06:999 (3) - dangerously close to being offscreen... fixed
04:08:853 (4,1) - blanket the end of 4 with the upper part of 1? might do
04:09:527 (2) - move to around 228/48? fixed
04:12:224 (2) - blanket or stack on sliderend?
04:47:617 (1,2) - blanket in each other fixed
04:51:662 (2) - make this a mirrored version of 1 ?

Honestly, the map seems really well polished and all those mods on it made it really hard to find stuff.
So I've been extremely picky with those
But since it's looks nice I'll leave a star :)
Thank you, Lasse!
Kibbleru
welp

00:10:201 (6,7,1) - this motion is not very pleasant to play because you cant snap to 00:10:370 (7) - , i recommend more of a zig zag motion
00:14:920 (2,4) - maybe u can blanket this
uhg.. im not sure. this is too different to really mod.

but honestly on a general scale, i can't tell the difference between why you use and not use extended sliders anymore. it just seems random, and no real consistency.. which is not good obviously.

you say you used extended sliders because you want to emphasize vocals. but somebody can easily say "why not use it here as well" and so and so.. see the problem?

also you also need to fix the spacing to make it more clear where you are using 1/4 or 1/2 as well. cuz imo some could be misread pretty easily

well i don't think this actually helps you at all, but that is my opinion on this.
The Veldt

[General]

>Too high SV, but well that's how you mapped it.
>You overuse complex sliders, use it in case of emphasis.
>There are many sections with inappropriate SV.
>I'll mod about unnecessary bezier curves. It just looks awful when misused.

[Grimoire]

00:11:887 (1) - Why use a bezier when you can create a better one than that?
00:16:774 (6) - Add more spacing here. It is inconsistent.
00:17:617 (2) - Unnecessary bezier.
00:19:977 (1) - I know you are following the vocals here but end the slider a tick earlier (where the clap is heard) because it's awkward to hear the slider end.
00:27:729 (1) - Change bezier.
00:31:269 (2) - ^
00:38:010 (3) - Inconsistent with the previous slider. Make it a three point curve then just make it a little bigger so it can end on the blue tick.
00:41:550 (1) - Bezier looks awful here. I won't mind beziers when it looks fine.
00:43:572 (2) - ^
01:47:617 (1) - Improve curve.
01:53:010 (1) and 01:53:516 (3) - ^
01:55:707 (1) - This slider looks too complex even without emphasis. Try lessening the red points.
02:16:269 (3,4,5,6) - Make it a curved stream for aesthetics and as a blanket for 02:16:100 (2).
02:22:673 (1) - Too fast and high SV starting from here until 02:28:066 (5).
02:34:471 (2) - Improve S-shape.
03:54:022 (5) - I suggest a slow curved slider.
04:14:583 (1) - Bad overlap.
04:41:550 (1) - Bad bezier.
04:59:331 (1) - I suggest you end this slider at 05:01:774 because the sound stops there.
- Josro -
Short mod c:
SPOILER
00:59:415 (1,2,3,4) - This pattern should be a bit smaller
01:19:302 (1,2) - Flow feels off here, I would suggest rotating #2 counterclockwise a bit and adjusting the following jumps to make up for it
02:21:156 (3,1) - Slider curve doesn't flow well right after coming from those jumps
02:22:673 (1) - The jumps following this part are extremely large for the difficulty of the rest of the map
02:27:729 (1,2,3,4,5) - I suggest starting the curve more horizontal and maybe curving it a little more
03:50:988 (3,4,5,6,1) - - This slider doesn't flow well with the jumps, rotating the slider counterclockwise and moving it down helps a lot
03:59:752 (1,2,3) - Flow feels off here
04:21:999 (1,2,1) - This does not play well, too many triplets with the same or greater spacing for it to be readable

Good luck on ranking, map is fun.
Topic Starter
Slick
Forbiddenplayer

Forbiddenplayer wrote:


[General]

>Too high SV, but well that's how you mapped it.
>You overuse complex sliders, use it in case of emphasis.
>There are many sections with inappropriate SV.
>I'll mod about unnecessary bezier curves. It just looks awful when misused.

[Grimoire]

00:11:887 (1) - Why use a bezier when you can create a better one than that? maybe i'll remake
00:16:774 (6) - Add more spacing here. It is inconsistent. idk
00:17:617 (2) - Unnecessary bezier. maybe
00:19:977 (1) - I know you are following the vocals here but end the slider a tick earlier (where the clap is heard) because it's awkward to hear the slider end. valid suggestion, but it would cause inconsitency so i'll pass
00:27:729 (1) - Change bezier. i think this is fine
00:31:269 (2) - ^ fixed
00:38:010 (3) - Inconsistent with the previous slider. Make it a three point curve then just make it a little bigger so it can end on the blue tick. maybe
00:41:550 (1) - Bezier looks awful here. I won't mind beziers when it looks fine. fixed
00:43:572 (2) - ^ i think this is fine
01:47:617 (1) - Improve curve. changed a little
01:53:010 (1) and 01:53:516 (3) - ^ agreed, but haven't apply it yet
01:55:707 (1) - This slider looks too complex even without emphasis. Try lessening the red points. fixed
02:16:269 (3,4,5,6) - Make it a curved stream for aesthetics and as a blanket for 02:16:100 (2). passed
02:22:673 (1) - Too fast and high SV starting from here until 02:28:066 (5). will see about this
02:34:471 (2) - Improve S-shape.
03:54:022 (5) - I suggest a slow curved slider.
04:14:583 (1) - Bad overlap.
04:41:550 (1) - Bad bezier.
04:59:331 (1) - I suggest you end this slider at 05:01:774 because the sound stops there.

Thank you, Forbiddenplayer!
phaZ
volume in general is bit low, since you already havent that much hitsounds and use the soft sample. suggest increasing it a bit
try to add more patterns with ctrl+d, ctrl+r, ctrl+h, ctrl+j

00:11:044 (3,1) - chaniging slidervelocity (sv) is fine but it feels really wrong to change here again (its noticeable while playing) because it doesnt feel different (at all). doing only one sv-change would also keep the map more clean overall
00:16:100 (2,3,5,7,8) - add soft-whistles?
00:17:954 - inherited section really nessecary? ask yourself that for all following inherited sections too
00:18:460 (1) - a bit too slow, disturbs the flow a bit imo. suggesting a bit higher sv. to keep up the current pattern maybe add a circle at 00:18:460 - and move the slider to 00:18:628 - .you wouldnt miss the white tick-beat, too
00:19:977 (1,2) - the music suggests the same rhythm for both sliders. or at least there no particular reason to do them differently. again 00:19:977 (1) - feels a bit slow (better than 00:18:460 (1) tough). increase the sv to 0.7 or 0.75 and let the slider instead end on 00:20:314 which also alloes you to remove the inherited section there... the cleaner the better^^
00:20:988 (3) - select the slider-slide and add whislte :p
00:21:831 (2) - ^
00:22:336 (3) - select slider-slide and add normal-whistle. change volume if you want to
00:28:404 (2,3) - same as 00:19:977 (1,2). music doesnt suggest different rhythms here, chose one only
00:29:246 (1) - a bit too slow, disturbs flow imo. increase sv
00:38:516 (5) - add whislte
00:41:044 (3,4,5) - add whislte
00:42:055 (2) - ^ on slider head
00:42:392 (3) - ^
00:43:235 (1) - ^
00:43:572 (2) - (^)
00:43:909 (3) - ^
00:44:246 (1,2) - here you did keep rhythm consistent :)
00:44:752 (2) - add whistle on slider head
00:46:437 (5,6,7) - whistle
00:46:943 (1,2) - does the vocals sound different to 00:41:550 (1,2) - ? your rhythm is inconsistent here.
00:47:448 (2) - whislte on slider head
00:47:786 (3) - (^)
00:48:965 (5,6) - add whisltes on slider head
00:49:471 (7) - ^
00:49:640 - normal sample fits really good here imo
00:55:538 (3,4) - ctrl+g?
00:57:729 (1,2,1) - with the current flow that zic-zac is pretty awful to play although it fits great with the music. i suggest to change that spinning/circling pattern at 00:56:887 (3,4,5,6,7). just ctrl+g 00:57:055 (4,5) and it feels fine
00:58:741 (2,1) - increase the distance spacing (ds) between them. 00:59:078 (1,1) - can also be a bit higher
01:00:089 (1,2,3,4,1) - compared to other streams or triplets that is much of a ds increase. could also be a bit higher after the screen jumps. just make it like 02:27:729 (1,2,3,4,5) -
01:05:819 (1,2) - woudl make them the same to 01:06:325 (3)
01:14:920 (4,1) - broken flow
01:15:932 (4,5) - that low ds breaks the flow
02:11:887 (1,2,3,4) - o.o why a stream here?
01:51:156 - 01:51:325 - that clap in the music can be represented with a normal-hitnormal sund (shift+w)
01:51:999 - ^
01:52:673 - ^
01:52:505 - the harp (beginning here) can be represented by soft whistles
01:56:887 (1) - here is the sv fine! ...you use a different sv this time wtf :D
00:19:977 (1,2) - and 01:58:404 (1,2) - have completely different sv and different rhymth (if you did not apply my suggestion) and gives them totally different feeling although they are identic in the music. i personally prefer the first one more. but keep things consistent
02:01:100 (1) - shift+w on the sliderhead to add normal-hitnormal-sample. if you do so, also ctrl+q pls c:
02:02:280 (1) - ^ but on slider tail
02:03:797 (1) - ^ on slider head
02:05:145 (1) - ^
02:06:493 (1) - ^
02:25:370 (1,2,3,1,2,1) - different sv's compared to 00:57:729 (1,2,1,2,1) - make them the same?
02:28:741 (1,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,4) - pls keep the sv the same all the time. its annoying while playing
02:40:201 (1,2,3,1,2,3,1,2,1,2) - ^
02:56:887 (2) - that high slider velocity (sv) here is a bit confusing imo. it doesnt make much of a difference to change it but it absolutely make not sense here
02:57:392 (4) - ctrl+g? flow better imo
03:00:932 (3,4) - flow is akward. i suggest to ctrl+r 03:00:679 (2) - by 25° and then switch the position of 03:00:932 (3,4) (sb look even more awesome then lol)
03:02:954 (2) - that sv-change here is absolutely unfair. how would i know how long that repeat is going? pls remove that sv change for that repeat
03:06:325 (1) - add NC
03:06:493 (2) - remove NC
03:07:842 (3) - why different sv (1.2) comapred to 03:08:179 (1) (here its 1.3) ?
03:13:235 - well now its again another sv-speed (1.25) but why?
03:13:235 (1,1,2) - they sound all the same so they also should have the same sv. remove thos inherited sections to keep the map cleaner which helps to keep the map more consistent
03:15:257 (1,2,3,4,5) - different sv compared to 03:12:561 (1,2,3,4) - again inconsistent >.<
03:35:482 (1,2) - a bit fast imo. lower sv
03:36:072 - very weird inherited section here
04:13:404 (3) - why NC here :v? remove
04:20:988 (6) - ^
04:15:932 (1,1,1,1) - remoce the NC's. its inconsitent to 03:11:213 (1,2,3,4,5,6) -
04:19:977 (1) - duh, thats very fast imo. lower the slider velocity (sv) a bit here
04:21:662 (1,1) - actually the music keeps the same here so why theat sv change? it makes it unnessecary hard to read move the second section to 04:22:336 -
04:21:831 (1) - remove NC
04:22:336 (1) - ^. the anti jumps already tell you the sv change
04:23:853 (1) - remove NC
04:24:190 (3) - why NC here? also if you remove the NC, the distance spacing (ds) should be consitent for the triplet
04:24:696 (1,2) - dont know why sv change here but w/e. remove NC pls
04:26:718 (1,1,1,1,1,2) - same as mentioned before
04:32:954 (1) - totally breaks flow either move it sth like this http://puu.sh/jJcQJ/aee339f06c.jpg or sth like http://puu.sh/jJcT4/d26d4d8601.jpg
04:33:123 (1) - is really slow. increase sv a little bit

you should do a rythm check for the map. liten to the song once or twice and then take a look at your map. search for rhythm patterns in the music which do repeat and try to keep using the same rhythm in your map.
also check for your normal whistles you use in your map. thats inconsistent too.
mapping style is really nice
Topic Starter
Slick
phaZ

phaZ wrote:

volume in general is bit low, since you already havent that much hitsounds and use the soft sample. suggest increasing it a bit
try to add more patterns with ctrl+d, ctrl+r, ctrl+h, ctrl+j

00:11:044 (3,1) - chaniging slidervelocity (sv) is fine but it feels really wrong to change here again (its noticeable while playing) because it doesnt feel different (at all). doing only one sv-change would also keep the map more clean overall
00:16:100 (2,3,5,7,8) - add soft-whistles? fixed
00:17:954 - inherited section really nessecary? ask yourself that for all following inherited sections too
00:18:460 (1) - a bit too slow, disturbs the flow a bit imo. suggesting a bit higher sv. to keep up the current pattern maybe add a circle at 00:18:460 - and move the slider to 00:18:628 - .you wouldnt miss the white tick-beat, too increased slider SV, might change pattern
00:19:977 (1,2) - the music suggests the same rhythm for both sliders. or at least there no particular reason to do them differently. again 00:19:977 (1) - feels a bit slow (better than 00:18:460 (1) tough). increase the sv to 0.7 or 0.75 and let the slider instead end on 00:20:314 which also alloes you to remove the inherited section there... the cleaner the better^^
00:20:988 (3) - select the slider-slide and add whislte :p
00:21:831 (2) - ^
00:22:336 (3) - select slider-slide and add normal-whistle. change volume if you want to
00:28:404 (2,3) - same as 00:19:977 (1,2). music doesnt suggest different rhythms here, chose one only
00:29:246 (1) - a bit too slow, disturbs flow imo. increase sv fixed
00:38:516 (5) - add whislte fixed
00:41:044 (3,4,5) - add whislte fixed
00:42:055 (2) - ^ on slider head fixed
00:42:392 (3) - ^ fixed
00:43:235 (1) - ^ fixed
00:43:572 (2) - (^) fixed
00:43:909 (3) - ^ fixed
00:44:246 (1,2) - here you did keep rhythm consistent :)
00:44:752 (2) - add whistle on slider head fixed
00:46:437 (5,6,7) - whistle fixed
00:46:943 (1,2) - does the vocals sound different to 00:41:550 (1,2) - ? your rhythm is inconsistent here. fixed
00:47:448 (2) - whislte on slider head fixed
00:47:786 (3) - (^) fixed
00:48:965 (5,6) - add whisltes on slider head fixed
00:49:471 (7) - ^ fixed
00:49:640 - normal sample fits really good here imo
00:55:538 (3,4) - ctrl+g?
00:57:729 (1,2,1) - with the current flow that zic-zac is pretty awful to play although it fits great with the music. i suggest to change that spinning/circling pattern at 00:56:887 (3,4,5,6,7). just ctrl+g 00:57:055 (4,5) and it feels fine
00:58:741 (2,1) - increase the distance spacing (ds) between them. 00:59:078 (1,1) - can also be a bit higher fixed
01:00:089 (1,2,3,4,1) - compared to other streams or triplets that is much of a ds increase. could also be a bit higher after the screen jumps. just make it like 02:27:729 (1,2,3,4,5) -
01:05:819 (1,2) - woudl make them the same to 01:06:325 (3)
01:14:920 (4,1) - broken flow
01:15:932 (4,5) - that low ds breaks the flow
02:11:887 (1,2,3,4) - o.o why a stream here?
01:51:156 - 01:51:325 - that clap in the music can be represented with a normal-hitnormal sund (shift+w)
01:51:999 - ^
01:52:673 - ^
01:52:505 - the harp (beginning here) can be represented by soft whistles
01:56:887 (1) - here is the sv fine! ...you use a different sv this time wtf :D
00:19:977 (1,2) - and 01:58:404 (1,2) - have completely different sv and different rhymth (if you did not apply my suggestion) and gives them totally different feeling although they are identic in the music. i personally prefer the first one more. but keep things consistent
02:01:100 (1) - shift+w on the sliderhead to add normal-hitnormal-sample. if you do so, also ctrl+q pls c:
02:02:280 (1) - ^ but on slider tail
02:03:797 (1) - ^ on slider head
02:05:145 (1) - ^
02:06:493 (1) - ^
02:25:370 (1,2,3,1,2,1) - different sv's compared to 00:57:729 (1,2,1,2,1) - make them the same?
02:28:741 (1,1,2,3,1,2,3,1,2,1,2,1,2,1,2,3,1,2,3,1,2,3,4) - pls keep the sv the same all the time. its annoying while playing
02:40:201 (1,2,3,1,2,3,1,2,1,2) - ^
02:56:887 (2) - that high slider velocity (sv) here is a bit confusing imo. it doesnt make much of a difference to change it but it absolutely make not sense here
02:57:392 (4) - ctrl+g? flow better imo
03:00:932 (3,4) - flow is akward. i suggest to ctrl+r 03:00:679 (2) - by 25° and then switch the position of 03:00:932 (3,4) (sb look even more awesome then lol)
03:02:954 (2) - that sv-change here is absolutely unfair. how would i know how long that repeat is going? pls remove that sv change for that repeat
03:06:325 (1) - add NC
03:06:493 (2) - remove NC
03:07:842 (3) - why different sv (1.2) comapred to 03:08:179 (1) (here its 1.3) ?
03:13:235 - well now its again another sv-speed (1.25) but why?
03:13:235 (1,1,2) - they sound all the same so they also should have the same sv. remove thos inherited sections to keep the map cleaner which helps to keep the map more consistent
03:15:257 (1,2,3,4,5) - different sv compared to 03:12:561 (1,2,3,4) - again inconsistent >.<
03:35:482 (1,2) - a bit fast imo. lower sv
03:36:072 - very weird inherited section here
04:13:404 (3) - why NC here :v? remove
04:20:988 (6) - ^
04:15:932 (1,1,1,1) - remoce the NC's. its inconsitent to 03:11:213 (1,2,3,4,5,6) -
04:19:977 (1) - duh, thats very fast imo. lower the slider velocity (sv) a bit here
04:21:662 (1,1) - actually the music keeps the same here so why theat sv change? it makes it unnessecary hard to read move the second section to 04:22:336 -
04:21:831 (1) - remove NC
04:22:336 (1) - ^. the anti jumps already tell you the sv change
04:23:853 (1) - remove NC
04:24:190 (3) - why NC here? also if you remove the NC, the distance spacing (ds) should be consitent for the triplet
04:24:696 (1,2) - dont know why sv change here but w/e. remove NC pls
04:26:718 (1,1,1,1,1,2) - same as mentioned before
04:32:954 (1) - totally breaks flow either move it sth like this http://puu.sh/jJcQJ/aee339f06c.jpg or sth like http://puu.sh/jJcT4/d26d4d8601.jpg
04:33:123 (1) - is really slow. increase sv a little bit

you should do a rythm check for the map. liten to the song once or twice and then take a look at your map. search for rhythm patterns in the music which do repeat and try to keep using the same rhythm in your map.
also check for your normal whistles you use in your map. thats inconsistent too.
mapping style is really nice

Thank you, pahZ!
AruOtta
I did a IRC mod with Slick, we talked about the uses of 3/4 sliders and fixed some patterns (01:15:932 (4,5,6,1) - , 02:27:055 (1,2,3,4,1,2,3,4,5) - and 03:51:662 (1) - )
Bara-
As promised

[General]
• Inherit (green) timing line is unsnapped:
04:50:414 {290414}
04:51:762 {291762}
• Add custom colors!
•There are a few parts which are much harder then the rest
Examples
02:27:055 (1,2,3,4,1,2,3,4,5) -
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -



[Grimoire]
Nice diff name
  1. 00:02:449 (1,2,3) - Distance between (2,3) should be higher then (1,2) because the violin (3) is much stronger. Move (2) to 328:64 for example
  2. 00:04:724 (5) - Why did you map this? It seems overmapped, delete this circle please
  3. 00:10:117 (5) - ^^
  4. 00:25:370 (1,2) - Overlap is a bit weird. Consider moving (2) to 267:340, looks better, has better flow, and it stacks with an previous object (00:25:033 (5) - )
  5. 00:39:359 (1) - Nice slider!
  6. 00:54:696 (4) - Consider moving to 211:281 so it stacks with the next object. It looks much better then the current way, due to the weird overlap
  7. 01:14:583 (3,4,1) - Don't you think these jumps are a bit overdone? It's only 1/4 distance, and due to the slidertick interfering, you need to hold it to almost the end
  8. 01:38:684 (5,6,7,8,9) - Stream looks a bit messed up, please make it look better
  9. 02:13:572 (3,4) - Blanket?
  10. 02:27:055 (1,2,3,4,1,2,3,4,5) - As said above, this part is way to hard. Look at the screenshot. This is one of the 2 big peaks. Nerf it a bit (or at least the spaced stream)
  11. 02:34:471 (2,1) - Teach me how to make awesome things like this O.o
  12. 02:42:224 (2) - The jumps feels out of place. Cltr G this
  13. 02:50:988 (1) - Teach me how to make awesome things like this O.o - I LOVE THIS SLIDER


    [5eania]
    This part misses MANY NCs
    Usually, with dubstep, many NC are there to increase readability. Combos of 1 are really common
    1. 02:56:887 (2,3) - NC, either do both or none of them, if you do, NC 02:57:392 (4) - as well
    2. 02:59:078 (2,3) - ^^
    3. 03:00:679 (2,3,4,5,6) - NC ALL of these 5
    4. 03:09:864 (2) - NC
    5. 03:11:465 (2,3,4,5,6,7) - Nc all 6
    6. 03:13:909 (4) - NC
      03:17:617 (5) - NC
    I love this part

    [Grimoire again]
  14. 03:23:179 (1) - Nice slider
  15. 03:28:572 (1) - ^^
  16. 03:52:336 (4,7) - Either stack them or space them, the overlap feels rather awkward
  17. 03:56:381 (3,4,1) - Those jumps O.o Please decrease spacing
  18. 03:59:415 (5) - Stack to 03:58:909 (2) - , don't forget to move 03:59:752 (1) - as well
  19. 04:09:527 (2) - Why not move this to 192:184 for the blanket? Looks better then an overlap

    [Midge]
    1. 04:13:404 (1) - Consider making it in such way (1)'s end stacks with 04:13:066 (1) -
    2. 04:15:763 (2) - NC for build up for the next part, as it feels quite similar
    3. 04:17:280 (2) - NC for start of stanza
    4. 04:20:314 (2) - Nc, cause it looks better
    5. 04:22:168 (2) - NC for better readability, it really looks like 1/4, and the huge jump before this doesn't make it better
    6. 04:28:067 (2) - NC for stanza
    7. 04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tone down a little please. Many people will break/fail only because of this part
    I also love this part

    [Grimoire ptIII]
  20. Many slider here are unrankable because of their low volume. Either the sliderbody can be silenced, but then the end/sliderticks must be audible (or in any other way) You can keep it low, but please, something like 15-20 so it at least is audible (players who play this type of hard level usually have silent sldierbody/slidertick, so you can also only silence the end
Call me back
Hoping the lay-out is fine, all those lists in eachother xD
Midge

Baraatje123 wrote:

As promised

[Midge]
  1. 04:13:404 (1) - Consider making it in such way (1)'s end stacks with 04:13:066 (1) - i like the freehand look. stylized choice, i guess
  2. 04:15:763 (2) - NC for build up for the next part, as it feels quite similar swapped 1 and 2 nc
  3. 04:17:280 (2) - NC for start of stanza start of stanza is emphasized through the nc on 1. this nc looks cleaner, as 04:16:943 (1,2) - is nc'd in the same way
  4. 04:20:314 (2) - Nc, cause it looks better done
  5. 04:22:168 (2) - NC for better readability, it really looks like 1/4, and the huge jump before this doesn't make it better done
  6. 04:28:067 (2) - NC for stanza same as the reason given before
  7. 04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Tone down a little please. Many people will break/fail only because of this part lowered ds even more, i guess
I also love this part
thanks
snz
Hi

I Do One Little Mod Good Luck With Rank

[Grimoire]

00:02:954 (3) - Fix That Slider Try This

00:07:842 (8) - Swap This Slider To Circle Like This

00:08:179 - New Combo
00:14:583 (1) - Try This

00:21:325 (4) - Try This

00:55:033 (1) - Try This

01:53:516 (3) - Try This

01:54:190 (5) - NC
01:56:887 (1) - ^
02:35:988 (1) - ^
03:17:111 (4) - ^
04:27:224 (1,1) - Try This
Topic Starter
Slick
Ppuskalin

Ppuskalin wrote:

Hi

I Do One Little Mod Good Luck With Rank

[Grimoire]

00:02:954 (3) - Fix That Slider Try This

00:07:842 (8) - Swap This Slider To Circle Like This

00:08:179 - New Combo
00:14:583 (1) - Try This

00:21:325 (4) - Try This

00:55:033 (1) - Try This

01:53:516 (3) - Try This

01:54:190 (5) - NC
01:56:887 (1) - ^
02:35:988 (1) - ^
03:17:111 (4) - ^
04:27:224 (1,1) - Try This
changed some sliders a little

Thank you, Ppuskalin!
Bara-
Had a small talk via IRC
Fixed some slight things, and cleared up some misunderstandings

Bubble#1'd


SPOILER
Left out quite a lot, as it was (quite) irrelevant
2015-09-01 18:24 Slick: i'll listen it through now with 10% volume music
2015-09-01 18:24 Slick: make sure everything is fine
2015-09-01 18:30 Slick: everything seems fine
2015-09-01 18:30 Slick: but there is one tricky note
2015-09-01 18:30 Slick: can you help me...
2015-09-01 18:30 Baraatje123: which one?
2015-09-01 18:30 Slick: 04:09:527 (2) -
2015-09-01 18:30 Slick: 04:09:696 (1) - this slider becomes so hard to catch
2015-09-01 18:30 Slick: because of 04:09:527 (2) - position
2015-09-01 18:31 Baraatje123: Try 264:384
2015-09-01 18:32 Slick: i'll do that
2015-09-01 18:32 Slick: do you think od shoud be 8?
2015-09-01 18:33 Baraatje123: It's fine at 8
2015-09-01 18:33 Slick: 04:34:808 - and these sliders
2015-09-01 18:33 Slick: should i raise ticks & end to 10% volume?
2015-09-01 18:33 Slick: i didn't know it was unrankable
2015-09-01 18:34 Baraatje123: I double checked and it seems fine now
2015-09-01 18:34 Slick: okay
2015-09-01 18:36 Slick: updated
2015-09-01 18:39 Baraatje123: A few more things
2015-09-01 18:39 Baraatje123: 00:25:370 (1,2) - Can you please remove the overlap?
2015-09-01 18:39 Baraatje123: As said in the thread, move (2) to 267:340, as the current overlap is incredibly awkward ;w;
2015-09-01 18:40 Slick: yeah done
2015-09-01 18:40 Slick: was that all?
2015-09-01 18:40 Baraatje123: 00:54:696 (4) - Consider moving to 211:281 so it stacks with the next object. It looks much better then the current way, due to the weird overlap
2015-09-01 18:41 Baraatje123: That's all
2015-09-01 18:42 Baraatje123: wait
2015-09-01 18:42 Slick: so it's end stacks with 00:55:033 (1) - ?
2015-09-01 18:43 Baraatje123: Just one more thing
2015-09-01 18:43 Slick: like this? http://puu.sh/jWoCL.jpg
2015-09-01 18:43 Baraatje123: yes
2015-09-01 18:43 Baraatje123: 02:42:224 (2) - Ctrl G this please, it makes more sense
2015-09-01 18:43 Slick: yeah
2015-09-01 18:44 Baraatje123: When you fix it and update I can bubble
2015-09-01 18:46 Slick: updated
Cherry Blossom
I'm lazy to bubble pop, just.
You can't silence both sliderticks and sliderslides together, i see a lot of sliders which have both silenced (consider 5% is silenced).
There is also a lot of "mapping quality issues" with 1/2 and 1/4 which are difficult to recognize. I don't really have time to check your map, but i highly recommend you to improve your map before getting it bubbled.

If i have time in future, i could help you with your map.
Good Luck ~
Bara-
Shoot
Forgot about that
Let me pop it for now then, as it is indeed unrankable
Fix the sounds and I'll rebub
In the recheck it felt audible, but I completely forgot the slidertick/sliderslide
Fix it, and call me for repair
Sorry
How on earth did I miss that ;-;
Midge
here's a reminder that my part is confirmed possible

Rumia-
sorry for asdkal;skdl;asdk so late mod
ah since the bubble is popped i might take this small chance to give my suggestions
sorry for extreme late mod
PS: poke me if you want some code on some slider suggestions i listed below

[Grimore]
00:25:707 (2) - maybe you can move this around x:132 y:360 feels nicer with your flow imo
00:36:493 (2) - i think better not to blanket this since its a 3/4 slider and circle , i think moving it near sliderhead would feel nicer like you did in 00:51:662 (3,4) -
00:55:875 (5,1) - maybe adjust this a little so it looked like a proper blanket http://puu.sh/jYlIm.jpg
01:01:437 (7,8,9) - try this ? http://puu.sh/jYlKx.jpg
01:58:404 (1,2) - maybe this 2 slider shapes can be improved : http://puu.sh/jYlRB.jpg
02:05:651 (3) - move this a little away maybe , felt like the blanket is a bit too close
03:09:359 (8) - why not follow the shape of slider body of 03:09:864 (1) - ?
04:00:089 (2,4) - maybe distance this a little from slider as similar to look like 04:02:280 (4,1) - is neater
04:29:415 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - just saying this streams look a little untidy but i have no idea on how to give a suggestion ;w;

the rest feels much fun !
hope this short mod helps

some old logs
2015-08-12 01:32 Slick: hi
2015-08-12 01:33 Rumia-: hi
2015-08-12 01:33 Slick: could you play a map of mine?
2015-08-12 01:33 Slick: if possible
2015-08-12 01:34 Slick: ACTION is listening to [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories]
2015-08-12 01:34 Rumia-: ok
2015-08-12 01:35 Rumia-: downloading atm
2015-08-12 01:35 Slick: thank you <3
2015-08-12 01:37 Rumia-: ACTION is listening to [http://osu.ppy.sh/b/731905 Rita - Bookmark Memories]
2015-08-12 01:37 Rumia-: ok
2015-08-12 01:39 Rumia-: wait
2015-08-12 01:40 Rumia-: orz my fps drops randomly omg lol
2015-08-12 01:40 Slick: ;w;
2015-08-12 01:45 Rumia-: lol sorry bad play lol
2015-08-12 01:45 Slick: no was good
2015-08-12 01:46 Slick: really hard map >_<
2015-08-12 01:46 Slick: hmm how was it?
2015-08-12 01:47 Rumia-: lol osu crash
2015-08-12 01:47 Slick: D:
2015-08-12 01:48 Rumia-: hmm overall this diff is pretty inconsistent but cool mapping
2015-08-12 01:48 Slick: inconsisten? ;w;
2015-08-12 01:48 Rumia-: some parts are too exagerated jumps and some part is feel 4 star-ish
2015-08-12 01:48 Slick: oh
2015-08-12 01:48 Slick: yeah dynamic difficulty
2015-08-12 01:48 Slick: shouldn't be a problem though
2015-08-12 01:49 Slick: you mean jumps like
2015-08-12 01:49 Slick: 02:23:348 (4,5,6,7) -
2015-08-12 01:49 Slick: 02:24:527 (2,3,4,5,6) -
2015-08-12 01:49 Slick: 03:50:988 (3,4,5,6,1) -
2015-08-12 01:49 Slick: 03:52:505 (1,2,3,1) -
2015-08-12 01:50 Rumia-: yea
2015-08-12 01:50 Rumia-: includes wriggle slider is hard to react or reach lol
2015-08-12 01:50 Slick: yeah many sliders hard to catch
2015-08-12 01:50 Slick: 02:25:370 (1) - crazy slider !
2015-08-12 01:51 Rumia-: and many sliders felt off or extended lol
2015-08-12 01:51 Slick: :?
2015-08-12 01:51 Slick: hmm
2015-08-12 01:51 Slick: like 01:58:066 (5,1,2,3,4,1,2) -
2015-08-12 01:51 Slick: ?
2015-08-12 01:52 Rumia-: as example 01:47:617 (1) -
2015-08-12 01:52 Rumia-: and also yea
2015-08-12 01:52 Slick: hmm that should be fine
2015-08-12 01:52 Rumia-: 01:58:404 (1,2) - u know these are 1/4
2015-08-12 01:53 Rumia-: and those spacings arent really make sense
2015-08-12 01:53 Slick: slider like that
2015-08-12 01:53 Slick: it's called 3/4?
2015-08-12 01:53 Slick: or 1/4 :?
2015-08-12 01:54 Slick: 01:58:404 (1) - should not be extended
2015-08-12 01:54 Slick: should end on white tick
2015-08-12 01:54 Slick: sounds better
2015-08-12 01:54 Rumia-: yea
2015-08-12 01:54 Rumia-: 02:02:786 (3) - this one too
2015-08-12 01:55 Slick: end on red tick?
2015-08-12 01:55 Rumia-: yea
2015-08-12 01:55 Slick: hmm
2015-08-12 01:55 Slick: i think that one is fine
2015-08-12 01:55 Rumia-: 02:03:460 (3) - this one is good
2015-08-12 01:55 Rumia-: but need closer spacing with next slider
2015-08-12 01:55 Slick: i don't know
2015-08-12 01:55 Slick: slider leniency can be abused easy for this map
2015-08-12 01:55 Rumia-: you think is fine , but as a player i felt its not
2015-08-12 01:55 Slick: like 01:14:583 (1,2,1) -
2015-08-12 01:56 Rumia-: tho its feedbacks you should ask for more testplay etc
2015-08-12 01:56 Slick: it is very different mapping
2015-08-12 01:56 Rumia-: 02:10:875 (3) - like this one , its better end it at red tick and add a note on blue
2015-08-12 01:56 Slick: wow
2015-08-12 01:56 Slick: nice catch
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