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Coeur de pirate - Crier tout bas [Osu|OsuMania|Taiko]

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Total Posts
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Topic Starter
sheela
This beatmap was submitted using in-game submission on Sunday, October 15, 2017 at 11:50:05 PM

Artist: Coeur de pirate
Title: Crier tout bas
Tags: Béatrice Martin Roses sheela901
BPM: 95
Filesize: 8083kb
Play Time: 04:13
Difficulties Available:
  1. Depression (4.51 stars, 643 notes)
  2. Difficile (3.05 stars, 508 notes)
  3. Facile (1.29 stars, 233 notes)
  4. HD - 4Key (2.51 stars, 1311 notes)
  5. Muzukashii (2.22 stars, 683 notes)
  6. NM - 4Key (1.82 stars, 1001 notes)
  7. Normale (1.83 stars, 356 notes)
  8. Oni (2.71 stars, 873 notes)
Download: Coeur de pirate - Crier tout bas
Information: Scores/Beatmap Listing
---------------


Cliquez ici pour regarder la musique vidéo!


Merci infiniment à XinCrin pour ses outils de SB!

Genshin
Here is my mod

[General]
it starts really suddenly, a 321 countdown would be really appreciated

[Facile]

00:08:519 (3) - move the end tick of the slider one square up
00:10:414 (5) - one square left (to keep symmetry with the 2 previous notes)
00:36:309 (4) - flip this horizontally (Ctrl+H), it will flow way better with the next note http://puu.sh/kh14X/f403b12f67.jpg
02:19:256 (3,1) - probably this overlap is too much for an easy
the rest is ok imho

[Moyen]

01:18:941 - add a note here
01:44:519 (1) - fix the shape and the position in order to make it a blanket of 01:44:204 (7) -

nothing else

[Difficile]

od 6
00:04:730 (2) - reduce the volume of the end of this slider (how much is up to you, but at least half of the current value)
01:18:625 (6) - fix this blanket
01:31:888 (5) - same as above
03:02:835 (1) - move the end of the spinner to 03:05:046
03:12:783 (7) - add a note here in the same position of 03:12:151 (5) -

[Depression]

00:02:519 (4,5,6,7) - keep an unique direction like the next ones
02:23:993 (3) - move this to x:176 y:344


Done

The map is awesome, congrats and good luck.
Topic Starter
sheela

Genshin wrote:

Here is my mod

[General]
it starts really suddenly, a 321 countdown would be really appreciated
The countdown is REALLY old style. I don't think anyone ever use that in our days.

[Facile]

00:08:519 (3) - move the end tick of the slider one square up
Not sure what you're trying to get here, but I'm not going to change since it mirrors the slider 00:05:993 (1) .
00:10:414 (5) - one square left (to keep symmetry with the 2 previous notes)
00:36:309 (4) - flip this horizontally (Ctrl+H), it will flow way better with the next note http://puu.sh/kh14X/f403b12f67.jpg
02:19:256 (3,1) - probably this overlap is too much for an easy
The readability should be fine here.
the rest is ok imho

[Moyen]

01:18:941 - add a note here
01:44:519 (1) - fix the shape and the position in order to make it a blanket of 01:44:204 (7) -
Not my intention, but since you insist, I changed it.

nothing else

[Difficile]

od 6
00:04:730 (2) - reduce the volume of the end of this slider (how much is up to you, but at least half of the current value)
Oops! I forgot this one.
01:18:625 (6) - fix this blanket
01:31:888 (5) - same as above
03:02:835 (1) - move the end of the spinner to 03:05:046
03:12:783 (7) - add a note here in the same position of 03:12:151 (5) -
I'll extend this spinner, but this may cause some recovery problem, but due to the BPM, I think it's okay.

[Depression]

00:02:519 (4,5,6,7) - keep an unique direction like the next ones
02:23:993 (3) - move this to x:176 y:344


Done

The map is awesome, congrats and good luck.
yey
Thanks for the mod, Genshin!
Yoges
Hi, here for M4M. Map

[General]
Reduce HS volume from 00:00:941 - 00:56:519 to 30%?

[Facile]
00:36:309 (4,5) - Curve the 4's End towards the 5 a bit. Move the end point to 332,118

[Moyen]
01:05:362 (5,6,7,1) - Not great flow. It's not very good to look at either
01:15:783 (7,1) - Maybe change that? The 1's snaking into the 7 as you're clicking it. Looks weird.
02:02:046 (5,1) - The player can easily mistake that for a 1/2 instead of a 1/4 because of these notes 02:00:625 (2,3) - previous to it. I'd just do the usual 02:04:414 (4,5,1) - you were doing throughout the map for that 1/4
03:02:835 (1,1) - That slider comes in too early. You want spinners gone clear before anything else even appears on the screen. I'd move the spinner end back to 03:04:098
03:24:940 (7) - 4 repeats aren't allowed in Easies and Normals as far as I'm aware.
03:37:888 (3,4) - Just move the 4 up a little so it's arc lines up with the 3 Like this. It looks much better.

[Difficile]
Looks perfect

[Depression]
I can't find anything...

Comme vous voyez, je suis un modder professionnelle! (If my french teacher taught me correctly)
Topic Starter
sheela

Yoges wrote:

Hi, here for M4M. Map

[General]
Reduce HS volume from 00:00:941 - 00:56:519 to 30%?
Increased to 35%.

[Facile]
00:36:309 (4,5) - Curve the 4's End towards the 5 a bit. Move the end point to 332,118

[Moyen]
01:05:362 (5,6,7,1) - Not great flow. It's not very good to look at either
01:15:783 (7,1) - Maybe change that? The 1's snaking into the 7 as you're clicking it. Looks weird.
02:02:046 (5,1) - The player can easily mistake that for a 1/2 instead of a 1/4 because of these notes 02:00:625 (2,3) - previous to it. I'd just do the usual 02:04:414 (4,5,1) - you were doing throughout the map for that 1/4
03:02:835 (1,1) - That slider comes in too early. You want spinners gone clear before anything else even appears on the screen. I'd move the spinner end back to 03:04:098
03:24:940 (7) - 4 repeats aren't allowed in Easies and Normals as far as I'm aware.
03:37:888 (3,4) - Just move the 4 up a little so it's arc lines up with the 3 Like this. It looks much better.

[Difficile]
Looks perfect

[Depression]
I can't find anything...

Comme vous voyez, je suis un modder professionnelle! (If my french teacher taught me correctly)
Si tu es un homme, "professionnelle" ne prendra pas de "le" à la fin. Sinon, c'est au féminin! La structure de phrase est bonne, haha.
Thank for the input, Yoges! Anything I've not written is fixed. I'll get your map in a bit.
Yoges

sheela901 wrote:

Yoges wrote:

Comme vous voyez, je suis un modder professionnelle! (If my french teacher taught me correctly)
Si tu es un homme, "professionnelle" ne prendra pas de "le" à la fin. Sinon, c'est au féminin! La structure de phrase est bonne, haha.
Je ne suis pas un homme, je suis un hélicoptère d'attaque.
Yuzeyun
OUAISSS UNE MAP QUI ME DIT DE CAPSLOCK EN PETIT
CSLM
hi, m4m, sorry for the late

Unrankeable
Important
Suggestion

General

  1. soft-hitwhistle is shorter than 100 ms:
    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
    NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44kb in size and won't cause issues.

Facile

  1. you should delete some inhinerited points if them doesn't are changing the volume/SV of a circle or slider, examples:
    01:01:098 -
    01:01:414 -
    02:04:256 -
    02:04:572 -
    03:04:414 -
    etc...
  2. 00:36:309 (4) - why this slider it's in a blue tick? looks and sound very unconsistent for a Easy diff
  3. 01:47:046 (4) - i think better if make this 1/1. There's a lot of density now imo
  4. 03:05:362 (1) - flow better in a Easy diff imo if you change the curvature of this slider

Moyen

  1. 01:11:519 (8) - move it to x208 y196. How 01:10:414 (5) - it's going to the left, making this triplet curved to the left flows better instead of curved to the right
  2. 01:18:941 (4) - why don't move this a grid up for make a triangle with 01:17:677 (2,3) - ?
  3. 02:00:625 (2,3,4) - i have and idea: why not move 01:59:046 (2,3,1) - a little bit lower, for 02:00:625 (2,3,4,5,6,1) - move this to the left, and avoid 01:59:677 (1,4) - overlap?
  4. 03:20:519 (1) - change the curvature for 03:19:256 (6) - ?

Difficile

  1. 00:02:519 (3,4) - it's better imo if delete (4) and make another reverse in (3). This pattern it's usual when (3) have 4 reverses (covering a 1/1 space). this it's unusual and unexpected in a hard diff imo (same with the similars).
  2. 00:45:783 (4) - make it 1/2. There's the vocal start and piano sound which shouldn't be ignored imo.
  3. 00:50:835 (4) - ^
  4. 01:08:835 (7,1) - spacing unconsistency. How the spacing rising should be in the louder parts (like in 01:05:362 (1,2,3,4) - ), and you make patterns like this one without that diffence of spacing, this look as a mistake.
  5. 01:52:098 (1) - blanket
  6. 02:08:519 (4,5,6) - for make the change of DS between 02:09:151 (6,7) - less abrupt, make those spacings longer

Depression

  1. 01:00:941 (1,2,1,2) - why this NC spam if in the next patterns you doesn't make this?
  2. 01:03:783 (1) - delete NC, looks unnecesary
  3. 02:08:519 (1) - ^
  4. 02:17:046 (1) - ^ (i won't spam this anymore :3)
  5. 03:32:835 (7) - Ctrl - G. The pattern looks better of that way imo

Sorry for the nazi mod (especialy in the [Depression] diff), but the song it's so GOOD and BEAUTIFUL, and the mapping it's so nicely and polished what i couldn't concentrate u.u
I hope what this it's valid of a m4m, here a star :3
Anyway, GL with rank
choo choo~
Topic Starter
sheela

CSLM wrote:

hi, m4m, sorry for the late No need to apologize.

Unrankeable
Important
Suggestion

General

  1. soft-hitwhistle is shorter than 100 ms:
    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
    NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44kb in size and won't cause issues.
Are you sure? Because to me, it's 3 seconds.
http://puu.sh/kijHO/1164ae0fa7.png

Facile

  1. you should delete some inhinerited points if them doesn't are changing the volume/SV of a circle or slider, examples:
    01:01:098 -
    01:01:414 -
    02:04:256 -
    02:04:572 -
    03:04:414 -
    etc...
    Done.
  2. 00:36:309 (4) - why this slider it's in a blue tick? looks and sound very unconsistent for a Easy diff
    Oops! A little mistake here.
  3. 01:47:046 (4) - i think better if make this 1/1. There's a lot of density now imo
  4. 03:05:362 (1) - flow better in a Easy diff imo if you change the curvature of this slider
    I really like the pattern though, and I don't think it hurts the flow.

Moyen

  1. 01:11:519 (8) - move it to x208 y196. How 01:10:414 (5) - it's going to the left, making this triplet curved to the left flows better instead of curved to the right
  2. 01:18:941 (4) - why don't move this a grid up for make a triangle with 01:17:677 (2,3) - ?
  3. 02:00:625 (2,3,4) - i have and idea: why not move 01:59:046 (2,3,1) - a little bit lower, for 02:00:625 (2,3,4,5,6,1) - move this to the left, and avoid 01:59:677 (1,4) - overlap?
  4. 03:20:519 (1) - change the curvature for 03:19:256 (6) - ?[
    I don't want to ruin the pattern./*:m:1337]

Difficile

  1. 00:02:519 (3,4) - it's better imo if delete (4) and make another reverse in (3). This pattern it's usual when (3) have 4 reverses (covering a 1/1 space). this it's unusual and unexpected in a hard diff imo (same with the similars).
    The circle emphasize the different beat which is higher than the ones under the repeat slider. It should be better like this.
  2. 00:45:783 (4) - make it 1/2. There's the vocal start and piano sound which shouldn't be ignored imo.
  3. 00:50:835 (4) - ^
  4. 01:08:835 (7,1) - spacing unconsistency. How the spacing rising should be in the louder parts (like in 01:05:362 (1,2,3,4) - ), and you make patterns like this one without that diffence of spacing, this look as a mistake.
  5. 01:52:098 (1) - blanket
  6. 02:08:519 (4,5,6) - for make the change of DS between 02:09:151 (6,7) - less abrupt, make those spacings longer

Depression

  1. 01:00:941 (1,2,1,2) - why this NC spam if in the next patterns you doesn't make this?
  2. 01:03:783 (1) - delete NC, looks unnecesary
  3. 02:08:519 (1) - ^
  4. 02:17:046 (1) - ^ (i won't spam this anymore :3)
  5. 03:32:835 (7) - Ctrl - G. The pattern looks better of that way imo

Sorry for the nazi mod (especialy in the [Depression] diff), but the song it's so GOOD and BEAUTIFUL, and the mapping it's so nicely and polished what i couldn't concentrate u.u
I hope what this it's valid of a m4m, here a star :3
Anyway, GL with rank
Woo! I'm glad you like it!
choo choo~
Thank you for the mod, CSLM! Don't worry about "if it's a valid mod", I still will mod yours.
CSLM

sheela901 wrote:

General

  1. soft-hitwhistle is shorter than 100 ms:
    Every .wav file must be at least 100ms long to prevent issues with soundcards. If you want a silent/blank hitsound, then you must use a 0-byte .wav file.
    NOTE: Due to a technical issue having any files that are 0 bytes in size in the beatmap folder will cause files after the (first) 0-byte file to be missing. Please do NOT use any 0-byte files. The one linked above is 44kb in size and won't cause issues.
Are you sure? Because to me, it's 3 seconds.
http://puu.sh/kijHO/1164ae0fa7.png
http://puu.sh/kipJ2/a723771914.png that is what appears in the Sieg's modding tool
Topic Starter
sheela

CSLM wrote:

http://puu.sh/kipJ2/a723771914.png that is what appears in the Sieg's modding tool
Weird. It's still the same after I downloaded and looked in the beatmap. Make sure that you deleted the beatmap then re-download the mapset.
Kazuya
Hi. Screenshots only examples! Shapes, patterns is not full perfect!

[I]

00:33:151 (5) - Maybe follow the voice? Start slider here: 00:33:309 - and put circle here: 00:33:151 -
00:48:309 (5) - Same as ^
01:02:046 (2,3) - Maybe make blanket?
01:07:256 (3,5) - I don't like similar overlap. I think it's ugly. Use this shape.
01:28:730 (7) - Similar as 00:33:151 (5) -
01:41:993 (1) - Maybe use this
02:04:098 (3,4,5,6,1,2,3) - Idea! Nice jumps Click More interesting
03:05:993 (3,4,1) - This movement strange to me. Hmm hmm. I think flow is better: Click
03:14:993 (2,3) - Press CTRL+G. Jump better
03:19:888 (1,2,3,4) - Nicer jump: http://puu.sh/kiuEA/7d11dbd833.JPG


[H]

01:05:362 (1) - I think 1/4 sound very low. Use simple 1/2 slider.
01:13:572 (6,7,1,2,3) - Maybe similar? : http://puu.sh/kiv3V/57c6d6a205.JPG
01:47:046 (1,2) - Move bit up. x: 52 y: 132 Flow better.
03:07:572 (7) - CTRL + J. Flow better. http://puu.sh/kivBC/3041fc0273.JPG
--------------------
03:07:888 (1,2,3) - More better layout for me: http://puu.sh/kivMh/44af101d01.JPG
03:09:151 (4,5,6) - and fix DS: http://puu.sh/kivP6/208f050a24.JPG
Result: http://puu.sh/kivTq/de91dcab19.JPG
--------------------

[N]

AR to 5.

01:01:414 (7) - Delete this circle. Difficulty simple, and 1/4 circle is bit hard. I know, song is slow.
01:06:309 (6,7) - Duplet circle is really hard for normal. Use 1/4 slider or all similar parts!
02:09:625 (7) - same as 01:01:414 (7) -
02:19:730 (8) - ^
03:35:677 (1) - http://puu.sh/kiwnw/7b90f7cfc2.JPG Flow.

[E]

00:10:098 (4,5) - Remove circle 4, because it's easy difficulty, and duplet is hard for beginners. Also fix all similar parts and remove some 1/2 circle. Example: 01:01:256 (5) - 00:56:204 (5) -

I'm worried, because much the duplet circle, and it's too hard for beginners. I think change all duplets to simple single 1/1 circle or use circles instead 1/2 slider.

GL
Monstrata
O my, coeur de pirate! I remember listening to some of their songs in my high school french class. My teacher always played Comme des Enfants for us xD. You can call me if you'd like some help pushing this mapset forward sheela!! This is such a lovely song <3
Topic Starter
sheela

Kazuya wrote:

Hi. Screenshots only examples! Shapes, patterns is not full perfect!

[I]

00:33:151 (5) - Maybe follow the voice? Start slider here: 00:33:309 - and put circle here: 00:33:151 -
00:48:309 (5) - Same as ^
01:02:046 (2,3) - Maybe make blanket?
Due to the beat on 01:02:204 a greater distance would emphasize that beat.
01:07:256 (3,5) - I don't like similar overlap. I think it's ugly. Use this shape.
01:28:730 (7) - Similar as 00:33:151 (5) -
I wouldn't follow the vocals if the rhythms previously follows the instruments. Sounds weird to me.
01:41:993 (1) - Maybe use this
02:04:098 (3,4,5,6,1,2,3) - Idea! Nice jumps Click More interesting
03:05:993 (3,4,1) - This movement strange to me. Hmm hmm. I think flow is better: Click
03:14:993 (2,3) - Press CTRL+G. Jump better
03:19:888 (1,2,3,4) - Nicer jump: http://puu.sh/kiuEA/7d11dbd833.JPG


[H]

01:05:362 (1) - I think 1/4 sound very low. Use simple 1/2 slider.
01:13:572 (6,7,1,2,3) - Maybe similar? : http://puu.sh/kiv3V/57c6d6a205.JPG
01:47:046 (1,2) - Move bit up. x: 52 y: 132 Flow better.
03:07:572 (7) - CTRL + J. Flow better. http://puu.sh/kivBC/3041fc0273.JPG
--------------------
03:07:888 (1,2,3) - More better layout for me: http://puu.sh/kivMh/44af101d01.JPG
03:09:151 (4,5,6) - and fix DS: http://puu.sh/kivP6/208f050a24.JPG
Result: http://puu.sh/kivTq/de91dcab19.JPG
--------------------

[N]

AR to 5.

01:01:414 (7) - Delete this circle. Difficulty simple, and 1/4 circle is bit hard. I know, song is slow.
01:06:309 (6,7) - Duplet circle is really hard for normal. Use 1/4 slider or all similar parts!
02:09:625 (7) - same as 01:01:414 (7) -
02:19:730 (8) - ^
03:35:677 (1) - http://puu.sh/kiwnw/7b90f7cfc2.JPG Flow.

[E]

00:10:098 (4,5) - Remove circle 4, because it's easy difficulty, and duplet is hard for beginners. Also fix all similar parts and remove some 1/2 circle. Example: 01:01:256 (5) - 00:56:204 (5) -

I'm worried, because much the duplet circle, and it's too hard for beginners. I think change all duplets to simple single 1/1 circle or use circles instead 1/2 slider.
I will put under consideration the 1/4 rhythms. I really want to the kepp 1/4 rhythms. Because the song is slow, I think 1/4 rhythms are allowed, and would fit with Normal. However if someone else thinks the same as you, I'll change.

GL
Thank you for the mod, Kazuya!

monstrata wrote:

O my, coeur de pirate! I remember listening to some of their songs in my high school french class. My teacher always played Comme des Enfants for us xD. You can call me if you'd like some help pushing this mapset forward sheela!! This is such a lovely song <3
The first time I played "Child of Light", I fell in love with her music. I'll definitely call you whenever I think it's good to get this moving!
Neil Watts
Hello, on request o/

Great french singers are rare these days, nice pick :D

(I'll try to mod it but I have broken my headphones so I'm not gonna mod the hitsound/timing, but I think they're ok)

[Storyboard]
The bg has been removed on the sb, the sprites have the right size, no grammar mistakes on the lyrics and it looks nice when playing.
Nothing to say, great job!

[Facile & Moyen]
Nothing to say, great low diffs.

[Difficile]
- 00:04:414 (2) - The slider end is mapped on nothing here, you should replace it with a circle
- 00:53:362 (5) - Same here
- 01:05:362 (1,2) - This jump is a bit unexpected, fix the distances ?
- 01:41:993 (1,2,3,4,5) - Try to improve the flow here by moving the slider points of (2) ?
- 02:41:362 (4,5,6,7) - Similar part with 01:28:098 (4,5,6) - (in the song), but you applied a different hitsounding and added a jump. Please be consistent.
The last kiai almost looks like an Insane diff, but I think it should be ok since the diffspread is consistent.

[Depression]
- 00:01:888 (3) - what? it sounds really overmapped here :(
- 00:11:993 (3,4) - same
- 00:17:046 (3) - / 00:22:098 (3) - /etc. - ^, this ruins the calm part imo. Also, you didn't mapped it everywhere like this, so it looks really inconsistent.
- 01:26:046 (7,8,1) - this triplet was quite unexpected when playing, I suggest you to replace it with a slider and a repeat arrow. Also, you didn't repeated it later in the song (before the break) so it's inconsistent
- 03:04:098 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ???? I don't get the meaning of this stream except to boost the star rating. I really find it unfitting to the drum rolls, try to replace it with anything? :(
- 03:53:362 (1,2,3) - One of the normal-hitfinish is on the (3) slider end, try to put the most important beats on circles or slider starts, like you did 03:58:414 (1,2,3) - here and 03:48:309 (1,2,3) - here


Bonne map.
Bon courage :)
Topic Starter
sheela

Neil Watts wrote:

Hello, on request o/

Great french singers are rare these days, nice pick :D Yes yes

(I'll try to mod it but I have broken my headphones so I'm not gonna mod the hitsound/timing, but I think they're ok)

[Storyboard]
The bg has been removed on the sb, the sprites have the right size, no grammar mistakes on the lyrics and it looks nice when playing.
Nothing to say, great job!

[Facile & Moyen]
Nothing to say, great low diffs.

[Difficile]
- 00:04:414 (2) - The slider end is mapped on nothing here, you should replace it with a circle
- 00:53:362 (5) - Same here
- 01:05:362 (1,2) - This jump is a bit unexpected, fix the distances ?
- 01:41:993 (1,2,3,4,5) - Try to improve the flow here by moving the slider points of (2) ?
- 02:41:362 (4,5,6,7) - Similar part with 01:28:098 (4,5,6) - (in the song), but you applied a different hitsounding and added a jump. Please be consistent.
The last kiai almost looks like an Insane diff, but I think it should be ok since the diffspread is consistent.
I'm also with you honestly. But since this is the last chorus in the song, I want to do something a little more intense. This would emphasize the end.

[Depression]
- 00:01:888 (3) - what? it sounds really overmapped here :(
- 00:11:993 (3,4) - same
Not quite overmapped as they land on sounds.
- 00:17:046 (3) - / 00:22:098 (3) - /etc. - ^, this ruins the calm part imo. Also, you didn't mapped it everywhere like this, so it looks really inconsistent.
- 01:26:046 (7,8,1) - this triplet was quite unexpected when playing, I suggest you to replace it with a slider and a repeat arrow. Also, you didn't repeated it later in the song (before the break) so it's inconsistent
Replace the triplet by a repeat slider, [/color]
For the three points above except for the middle), the snaps are correctly 1/8, but I have to agree that they don't make sense.
- 03:04:098 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - ???? I don't get the meaning of this stream except to boost the star rating. I really find it unfitting to the drum rolls, try to replace it with anything? :(
Everything has been replaced by a spinner, like the other difficulties.
- 03:53:362 (1,2,3) - One of the normal-hitfinish is on the (3) slider end, try to put the most important beats on circles or slider starts, like you did 03:58:414 (1,2,3) - here and 03:48:309 (1,2,3) - here
To me, this rhythm in the song sounds somehow different. Maybe a little variety with the rhythms would be nice, instead of having it repeated three times in a row.


Bonne map.
Bon courage :)
Merci!
Thank you for the mod, Neil Watts!
xtrem3x
Request via Simple Taiko Modding Queue

_____________________________________________________

General:

ALL Suggestions are based in notorious sounds (other reason is with comments)

don = d
kat = k
Big Don = D
Big Kat = K

_____________________________________________________

Muzukashii:

WTF?!, are too many Inherited Points (specially for kiai time) D: .. just 1 for starts kiai and 1 for end My suggest...
Hitsounds with 75-80% Volume please.
Note: if want conserve your velocity changes can be in this points -> This and This respectively ...

00:56:046 - Delete (a "stream" with finish is very rare in muzukashii and hard - And is consistent with other similar points in all diff)

All this diff is really good D: ...

_____________________________________________________

Oni:

Same indications about Volume Hitsounds and Inherited Points...

00:56:519 - 2 options ...1 - Remove finish (is for RULE - but is Low BPM then can be discarded) // 2 - Change This for This leaving Finish note in his place .-.

01:23:519 - Change to d

01:59:046 - Same indication as 00:56:519- about RULE, but can be discarded .-.

02:05:362 - Change to k
02:10:414 - Same

03:23:677 - Change to k

03:49:256 - Add finish (complete emphasis in this part)
03:54:309 - Same
03:59:362 - Same

_____________________________________________________

Is very strange this song for taiko mode but G.J.!!, take my star (owo)/*
Topic Starter
sheela

xtrem3x wrote:

Oni:

01:59:046 - Same indication as 00:56:519- about RULE, but can be discarded .-.
Everything is applied, except for the point above. It's not a rule, but a guideline. Which means that you can break the guideline, although you should take caution if that makes sense with anything. Currently the finish emphasize the strong beat, and I did it on similar parts, so it's okay.

Thank you, xtrem3x!
Aurele
I just gave you my last two kudos.

Well done darling.
Topic Starter
sheela

Gabe wrote:

I just gave you my last two kudos.

Well done darling.
Thank you very much, Gabe!
Volta
Hello, from my queue. here's your order~

[Muzukashii]
:!: 01:16:572 (180) - this note is overlapping. it is unrankable. please fix. just remove the SV change
:!: 00:56:519 (113) - you should at least change it to D. finisher in the end of 1/4 stream with same color is unrankable.

02:19:256 (339,340,341,342,343) - this is also bad SV change. you should divide the SV change to each notes so it is not overlapping

maybe you need to recheck the ranking criteria

Taiko Ranking Criteria wrote:

Finisher notes may be used at the end of a 1/4 or above snapped pattern under the following conditions:
1. The finisher note must have a reasonable sound to be mapped to.
2. The note prior the finisher note must be of the opposite color.
3. The note prior must not overlap with the finisher note by more than 50%.

Use inherited timing points to make the notes gradually slow down into the section to avoid overlapping notes (during slow downs) confusing players. Use Slider Velocity changes in a way that they are readable and not overlapping or too extreme when it's called for.
02:29:993 (372) - uhh..
02:42:625 (403) - mmhh overlap
03:25:572 (494) - D
03:45:783 (556) - lalala
04:05:993 (606) - ...

okay overall is fine. so many dons but it is one of mapping style. but tbh i don't think sv change is needed for muzukashii.

[Oni]
there is also bad SV use and some overlapping problem

03:04:730 (336,337,338,339,340,341,342,343,344) - 1/8? i don't reccommend using it

03:48:783 (540,542) - please remove the finisher. seriously. it looks so bad. i dont think it needs emphasize. and it's unrankable
and some other


okay that's all. i'm lazy to point out minor issues. Good luck.
Topic Starter
sheela
@Flying Pan: Thank you for the mod, Flying Pan! I removed all SV changes, so through the map will be stable and doesn't have overlapping issues. I also applied your points.
newyams99
Hi from queue~

General

Maybe change audio volume to 70%. It felt really loud, especially at the start.

03:25:414 - I think you should just keep the kiai time going for the whole ending part. Remove this inherited point.

03:25:572 - ^

Muzukashii

00:01:888 (3) - This is fine, but I don't really understand your reasoning behind making this a k. The bass drum is the only instrument present, as is the case with most of the hits here. In this starting section, I would make k's matched with the piano, like at 00:00:941 or 00:03:467. Same in the Oni.

00:06:941 (12) - ^

00:11:993 (23) - ^

00:43:888 (85,86) - Ctrl + G? It seems like you're matching to the vocals and they go up here.

01:20:835 (193,194) - Ctrl + G would match instrumentals better.

01:21:625 (196) - Maybe remove this hit. Having a 1/4 here would make it inconsistent with the section here.

02:01:256 (282,283,284) - Change to ddk. It will match the previous kiai time.

02:23:993 (354) - Change to k. It'll keep the rhythm.

02:32:519 (376,377,378,379,380,381) - I think matching this part to 02:22:414 (349,350,351,352,353,354,355) would sound good.

02:37:888 (387,388,389) - Either match this to 02:40:414 (395,396,397), or vice versa.

03:27:467 (499) - Change to k to match first kiai time.

03:59:993 (590) - Change to k to match 03:49:888 (565), or vice versa.

Oni

00:57:467 - Add a hit here and at 00:57:625. The pattern arrangement is inconsistent. Same at 01:02:519, 01:02:677, and other places like that throughout the song.

01:00:941 (171,172) - Change to kk would sound better, and match the Muzukashii. All the patterns like this in the song could be made like this, if you wanted to keep them consistent with each other.

01:17:993 (245,246,247,248,249) - dkddk? It would sound nice imo.

01:23:046 (15,16,17,18,19) - ^

02:21:151 (223,224,225,226,227) - ^ Same with the next part that sounds similar to this.

Ok, for this diff, I looked through the whole thing, and all my suggestions were pretty similar, so just look at the suggestions made in the first two minutes and try to make changes that are similar in the second half.

This song shows how much my French class work has paid off. I barely understand any of this song x.x

Good luck on rank~
Topic Starter
sheela

newyams99 wrote:

Hi from queue~

General

03:25:414 - I think you should just keep the kiai time going for the whole ending part. Remove this inherited point.

03:25:572 - ^ Hmm. I would want to keep the consistency through the whole mapset. Besides, I think starting another kiai time fits very well with the music.


Oni

00:57:467 - Add a hit here and at 00:57:625. The pattern arrangement is inconsistent. Same at 01:02:519, 01:02:677, and other places like that throughout the song. I only added the first and not a note between two 1/4 notes. No beat can be hit in the music, so adding something on that beat seems useless.

Ok, for this diff, I looked through the whole thing, and all my suggestions were pretty similar, so just look at the suggestions made in the first two minutes and try to make changes that are similar in the second half.

This song shows how much my French class work has paid off. I barely understand any of this song x.x Haha.

Good luck on rank~
Thank you for the mod, newyams99! Above is commentaries on some points for the mod. Otherwise, they are all fixed.
jossieP
#ModQueue

[Oni]
  1. 00:58:580 - you can have a k here, currently sounds a bit empty due the vocals, and it will support the ddkkkkd from 00:55:580 (147,148,149,150,151,152,153) - it makes a nice pattern here
  2. 01:01:264 (174) - a d may give a better flow with the changing vocals
  3. 01:26:054 (27,28,29,30,31) - try a kkd k d that way the drums will sound better
  4. 01:28:896 (42) - there is no sound on this part, your style was fitting on the song pretty well, I highly suggest to remove this note, it will also emphasize the incoming rhythm change
  5. 01:58:896 - Try adding a katsu here and making 01:59:054 (124) - a katsu as well, I think that way it follows the vocals better
  6. 03:04:738 (340) - make it a katsu maybe? feels better with the vocals
solid map, but try to vary some of the notes on the beginning

[Muzukashii]Muzukashii diffs are not supossed to have other 1/4 triplets than ddd's, I'm not sure if this applies to low bpm songs, you must check that with other Taiko modders.
  1. 02:41:843 - add a don maybe?
Besides that, it sounds really good.

[Side notes]Considerate to remove the inherited timelines from 03:25:264 - and 03:25:580 - in order to make them one big kiai. The kiai time on Taiko diffs must not have short empty parts like this, it is ok if you don't do this on the Standard diffs, Taiko diffs can have different kiai times.
I want you to map a Björk song so bad...
Topic Starter
sheela

jossieP wrote:

#ModQueue

[Oni]
  1. 00:58:580 - you can have a k here, currently sounds a bit empty due the vocals, and it will support the ddkkkkd from 00:55:580 (147,148,149,150,151,152,153) - it makes a nice pattern here I want to keep the consistency through the map. As you said, the sound is empty, and I mostly follow the instruments, so I won't add something on the tick.
  2. 01:01:264 (174) - a d may give a better flow with the changing vocals Okay.
  3. 01:26:054 (27,28,29,30,31) - try a kkd k d that way the drums will sound better Done.
  4. 01:28:896 (42) - there is no sound on this part, your style was fitting on the song pretty well, I highly suggest to remove this note, it will also emphasize the incoming rhythm change True.
  5. 01:58:896 - Try adding a katsu here and making 01:59:054 (124) - a katsu as well, I think that way it follows the vocals better Alright.
  6. 03:04:738 (340) - make it a katsu maybe? feels better with the vocals Okay.
solid map, but try to vary some of the notes on the beginning I also notice that. I'll try to, but the sounds are mostly low.

[Muzukashii]Muzukashii diffs are not supossed to have other 1/4 triplets than ddd's, I'm not sure if this applies to low bpm songs, you must check that with other Taiko modders. Any kind of trilplets are acceptable, as long it suits with the music. I'll however speak with another modder for that. I'm still a beginner in Taiko.
  1. 02:41:843 - add a don maybe? Alright.
Besides that, it sounds really good. yey

[Side notes]Considerate to remove the inherited timelines from 03:25:264 - and 03:25:580 - in order to make them one big kiai. The kiai time on Taiko diffs must not have short empty parts like this, it is ok if you don't do this on the Standard diffs, Taiko diffs can have different kiai times.
I want you to map a Björk song so bad... Alright, I trust you on this.
Thank you for the mod, jossieP!
jossieP
Hi again, I just remember a thing that a very experienced Taiko mapper said to me once

arken1015 wrote:

Adding ddk on Muzukashii style is not good idea
Also I checked an authentic diff for refference: https://osu.ppy.sh/b/75183
They only used ddd and kkk for triplets.
Here is a non-authentic diff for refference as well: https://osu.ppy.sh/b/214725
But be sure to double check the low BPM
GL~
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