ctb diff is offbeat
Thank you for the mod, ArcherLove!ArcherLove wrote:
hi~ mania modmodcol=1~4
nice song
NM
00:55:580 - add
00:55:738 - add
00:55:896 - add (all drum sound ^ )
01:30:001 - add
01:35:054 - add For both points above, adding anything on those timestamps will result nothing, because there is no beat whatsoever.
01:48:317 (108317|3) - move to 3
01:50:054 (110054|0) - move to 3
02:13:896 (133896|0,134054|1) - ctrl J (better play)
02:16:422 (136422|0) - move to 3
02:32:527 (152527|2,152527|0) - why 2 note? del 1? (other same sound but only 1 note)
03:09:633 - add
03:21:791 (201791|3) - better to 3
04:09:159 (249159|3,249791|2) - ctrl+J
HD
00:04:738 (4738|0) - add? (piano sound chord) The sound is not very strong here. I would just leave it one.
00:07:264 (7264|1) - move to 3
00:13:106 (13106|2) - move to 2 and make this LN until -> 00:13:580 (13580|1) - <- move to 1 (LN end here) -> 00:14:054 (14054|0) - move to 2
00:15:317 (15317|0,15475|0) - move to 3 The jack emphasizes the drums better, so I'm leaving them the way they are.
00:19:896 (19896|0) - add Like in the first point, the sound is not strong here.
00:45:791- missing note (drum)
00:46:422 (46422|0) - move to 2
00:54:475 (54475|0) - move to 2
00:55:580 - add
00:55:738 - add
00:55:896 - add (all drum sound ^ )
01:23:212 (83212|0) - move to 3
02:16:580 (136580|2) - move to 4
good luck!~
Thank you for the check, Prophecy, but none for your points were applied. Sorry.Prophecy wrote:
From Prophecy's modding queue v2
Mod Number : 12 / 500[General]
Seems I can't see the SB in-game: https://osu.ppy.sh/ss/4763219 I'm going to keep it as it is. I want to have the particles in the kiai to go on both sides.
[Muzu]
Unify the hitsound, It's no effect in gameplay if whistle/clap (It's same k) used until you have a hitsound.
00:00:949 (1) - use whistle instead of clap
00:08:527 (17) - use whistle instead of clap
00:11:054 (22) - ^
00:13:580 (29) - ^
00:16:106 (34) - ^
00:18:633 (41) - ^
Since you said that using either a clap or whistle to have a same k doesn't affect the gameplay, there's no point to unify. What's important is the gameplay, the editor doesn't do much.
[]
GL!
Thank you for the mod, Arta! I have applied your suggestion.Arta wrote:
Hi! Here is a single mod, since your map is so well constructed and pretty much flawless.
You may or may not choose to listen to me, my mods are 100% suggestions, no hard feelings.
HDSince it was a short mod, I will do another mod regardless of the modding queue of mine. Feel free to inbox me or PM me in-game for more details.
- 00:00:949 (949|0,3001|1) - feels a little awkward to have that gap in between the LNs, things like this seems a bit better to me personally.
Great map, great song, you will be able to rank this with no obstacles. Keep up the good work!
Nwolf wrote:
woof
[Taikos]
I think you could increase the kiai volume to 80%, the hitsounds are a little bit quiet in those parts. Okay.
[Muzukashii]
00:36:001 - 00:41:054 - I think you could add kats here because somehow you haven't mapped any of these 1/2 gaps in this half of the strophe, compared to 00:28:422 - 00:33:475 - . Alternatively add them 00:38:527 - 00:43:580 - here instead, but I think the others fit the song better.
00:51:159 - ^ but this really doesn't have to be
Only the first two timestamps had kats. The others don't have a strong beat, they are not noticeable compared to the first two.
00:56:370 (124) - Remove this note, I personally don't think kkD as 1/4 should appear in a Muzukashii at any BPM. It still overlaps and looks weird so that might be confusing.
01:06:475 (157) - ^
01:16:738 (190) - This should be a big kat I think Maybe not big kat, but big don.
The three suggestions were applied. I did hear that patterns like kkD as 1/4 shouldn't appear on Muzukashii, but since this is a low BPM, that would make it in exception. Well, I trust in this :>
01:22:106 (207) - What is this note doing here?? The melody doesn't play this so it feels weird
01:27:159 (223) - Move this 01:26:527 - here for same reason.
I guess I was trying to follow the drums, but I didn't actually realize it would sound bad, lol. I applied your points.
01:44:212 - Again, feel like you could add a 1/2 note here, prob a kat
The piano is faint here (if I listen carefully), so I didn't add anything, like in the first verse.
01:59:527 (298) - Remove, big note on next note again
02:09:633 (330) - ^
02:19:738 (362) - ^
Applied all three suggestions.
02:29:370 (390,391,392) - 1/4? 0.0 Remove the middle note, there is nothing here, makes it inconsistent with the other 1/4 in this map.
Instead of removing the middle note, I moved it to 02:29:212 - to get the drums.
02:39:001 (422) - Move this 02:39:317 - here and change to don, I find this a little bit too complicated for a Muzukashii.
Applied.
03:11:054 (17) - Should be changed to a kat, the other sounds like this are kats as well.
03:15:317 (30) - Same as always
03:18:317 (39,40) - Swap these notes, same as 17
03:25:422 (62) - Remove, same as always
03:35:527 (92) - ^
03:45:633 (123) - ^
All applied.
03:49:580 - Missing a don?
03:55:896 (149) - Missing finisher???
Yes.
04:06:001 - I think from this point onward you should remove some notes so it really loses density. On-going 1/1 doesn't really give the effect of the song ending imo.
Good idea! I decided to remove the notes on 04:09:159 - 04:11:685 - 04:12:948 - so that they follow the violin when it changes the sound.
[Oni]
00:04:738 (11) - Personally I feel like this disturbs the silence too much so I'd suggest to remove it.
00:14:843 (35) - ^
00:19:896 (49) - ^
All threes above were removed.
00:22:422 (56) - ^
Not this one, however. I think this one fits well with the current rhythm. It kind of "supports' the kat on 00:22:106 - and the drum in the music. Without the don, it sounds weird personally.
00:44:843 (116,117) - Mapping vocals here but not 00:50:054 - 00:50:212 - here? : (
Actually, we can hear the drums, which I intended to follow here. In the whole map, I'm trying to not follow the vocals as much as possible.
00:51:001 - maybe even here, but it's up to you to decide if it makes 00:53:054 (140,141,142,143) - too unimportant then
Like in the previous reason, I intend to not the vocals.
01:06:001 (196) - Find it much more nicer to play with a kat on this note. Sounds nicer too considering 00:55:896 (150,151,152,153) -
Okay.
01:24:001 - Missing kat or nothing here on purpose?
02:24:633 - ^
02:34:758 - ^
Also all the other gaps but those are possibly less important. Maybe they should be removed in Muzukashii?
Added the notes on respected places.
01:57:791 (45) - Again playing in silence, remove :C
Yeah, that makes sense. Removed.
02:04:106 (71,72) - Swap these maybe, plays nicer and fits to 02:14:212 (116,117,118,119,120) -
All right.
02:27:159 (173) - Change to kat to differ it from the bass drum more.
Applied.
03:24:948 (356,357) - Change to kats to be consistent with 03:35:054 (402,403,404,405) - ?
Sure.
03:39:791 (423,424,425,426,427,428,429) - Try changing this to kkdkdkd. That would be a repetition of 03:29:685 (377,378,379,380,381,382,383) - with added kats the beginning - kinda like 03:09:475 (285,286,287,288,289,290,291) - with 03:19:580 (331,332,333,334,335,336,337) - !
Nice. Arranged the dons and kats.
--> this also fits to my suggestion earlier at 02:03:791 (70,71,72,73,74,75,76) - , which then gets repeated with more kats 02:13:896 (115,116,117,118,119,120,121) - (wasn't intentional, it works tho)
Done to above too.
--> 01:10:738 (215) - change this to kat then too
Yep.
03:48:317 (463) - why is there a big don here (03:50:843 (475) - ?)
03:53:370 (485) - ^
03:58:422 (19) - ^
The reason I added those big don is because there's crashes in the music. So I thought that finishers would fit well with those sounds.
03:55:738 (8) - change to kat, 03:55:896 (9) - change to big don for consistency with other finishers and 02:30:001 (185) -
Done.
04:06:001 - From here onward: Same as Muzu. I don't think it would be bad if there even was 2/1 here. 04:07:580 (55,57,59,60,61,63,65) - try these
I will do what I did in Muzu.
Very nice song, good luck!
Intelli wrote:
Sorry for late mod, swamped with requests atm o.o It's all right!
Muzu:Oni:
- 00:00:000 (0) - Why are some kats clap and others whistle? Pick one!
Another modder told me this too, however there's really nothing wrong with having claps and whistles. They will result as kat either way.
- damn nwolf said LITERALLY everything I wanted to say lol
:<
- 04:13:580 (185) - Spinner instead
This was brought up by another modder, but "inverted". They say that with a spinner, you can complete it faster, yet you have to wait until the map fully finishes, so that leads to an awkward way to finish a map. This is the opposite with a slider.god im tired
- 00:00:000 (0) - Same as muzu with the clap/whistle thing
Same reason in Muzu.
- 01:23:054 (15) - dkddkd
Okay.
- 01:26:054 (28) - I would actually make this a 1/8th division thing, like d k d ddk k k k d. Up to you though
I once did that, but someone said that it was too quick and confusing, so I decided to remove it.
- 01:28:106 (38) - This pattern feels awkward. dkkdd and ddkkd play much better to me
Made it dkkdd.
- 02:14:685 (120) - k
Okay.
- 02:44:527 (239) - d k
- 02:54:633 (248) - ^
Both were applied. Sounds better with the music.
- 03:24:948 (356) - k
Did this in Nwolf's mod :>
- 03:57:159 (14) - dkddkd
The drum 03:57:475 (16,17,18) - is pretty linear, so I decided to keep the dons.
- 03:58:896 (21) - k
Okay.
Thanks again for the recheck, Surono! Everything was basically applied.Surono wrote:
lol I just need update and see, I not hev problem with blahblah Opinion. I just teh modder, not teh mapper. so its your map xd
hmm I think Oni kiai seems good and neat bcus has given rest section, just small I want point again. dont kd
why you applied both of OD? XD
if Oni is 6 / 5, Muzu is 5 / 4 yeah? lol change Muzu OD to 5
>Oni
01:21:001 - you not move to left on red tick? bcus that has important sound and would akward if you emphasize for empty. both of red and blue tick is drum. so I think you just need emphasize the main sounds like 01:25:896 - you did it, right?
03:08:843 - 03:29:054 - 03:39:159 - why this empty? previous both kiai is have note yes?. I think is better for Interesting play at last kiai ( 03:34:106 - just here for rest ), 03:44:212 - and this reason for last spicy end of kiai lol
and dem.. now this diff is good!!
>Muzukashii
00:02:212 - this you forget, like I said before for overall hitsounding from Oni mod. for constency the drum..
yeah, this diff nice! seen this have 5plet single color >_> bcus Oni has long stream? nice lel
bye~
Thanks for the mod, Invective! It was pretty helpful!Invective wrote:
Hi, from my mod queue.
d = don, red note
k = kat, blue note
D = don finisher, big red note
K = kat finisher, big blue notemodGeneral
Disable Widescreen Support in Song Setup for taiko difficulties. Not sure if the epilepsy warning has to go but worth asking someone more experienced Since there's a storyboard, I don't want to make the dimensions square. I also enabled the epilepsy warning due to the presence of quick strobing.
Gonna say that I think some parts are a bit too inconsistent but maybe that's just a stylistic difference. Mostly just listened and noted the first time a particular idea occurred to me, sorry if it seems all over the place. If these changes actually appeal to you then let me know and I'll go over the whole thing in greater detail when I have more free time.
Muzukashii
01:08:212 (20,21,22,23,24) - Unsure about this, maybe Ctrl+g the first 3 notes if you're choosing to follow instrumentals since it's more fitting with the drum sounds, or change 01:08:843 (23) to match 01:09:159 (24) if its vocals. Same can be applied to the other kiai. I have applied this point with kkd, so that it follows the instruments and stays consistent with the other parts.
01:11:054 (30,31,32,33,34) - Second and final kiai use kkkkd (though in the second iteration of the chorus in the final kiai, it's k kkd). Given the sound of these drums, I'd say kkkkd is a better fit here. Alternatively you could use k kkd here and kkkkd in the final kiai where the vocals are a bit more textured. Applied, but the other suggestion is not because there's a finisher at the last, so leaving a gap will play better.
01:16:106 (48,49,50) - Same kind of sounds as the above point, other two kiai use kkk d where as this uses kkd d. Given that the first four sounds are the same I think it'd be better to have kkk d. Again you could use the 5-note pattern in the later kiai, though it's probably not great with the finisher. Yeah. As I was saying above, I'm leaving a gap so that the players could play it okay. Otherwise a note right before the finisher is too quick and I don't think it's suitable for this type of difficulty, even though the song is has a low BPM.
01:21:159 (66) - Change to d? Not a necessary change, I just liked the sound of alternating d and k on the 1/2 ticks. It's nice the way it is though. Changed it. It does sound nice.
01:25:580 - This might be the only place where you don't map that drum sound? A bit weird imo. Oops! Added.
02:01:896 (176,177) - Ctrl+g? Consistency with first kiai. I understand if the intent is variation, but to me the first two kiai's sound a bit too different considering the music, note placement and hitsounds used. Okay.
02:09:791 (203) - Maybe find a way to differentiate this note and 03:15:475 (15) and 03:35:685 (82) in the final kiai from the first kiai? Seeing as the vocals are different here between the first kiai and the other two. Hmm... A don finisher after a kat triplet is no match in my opinion it sounds weird. Maybe you wanted more variety, but I think it's better to keep the way it is.
03:16:106 - The little bit from here is more densely mapped in the first two kiai than here in the final, even though I'd say this is basically the climax of the whole song. Could use a few more triplets imo. I only added a note on 03:17:212 - since we can hear the drums clearly here.
03:43:580 (107) - Change to d? Really no sound I can hear that would warrant a k given what you've already used them for. Also noting that this is the only point in the diff where you use a kdk triplet. Changed it.
Oni
01:00:949 (172,173,174,175) - I think it sounded better in Muzu with these notes being the same as it matched with the drum. Applied.
01:20:843 (4) - Change to k? Alternating d and k on 1/2 again, but this isn't on the kkkkd so I think its definitely a better option. Okay.
01:28:422 (39) - Change to d? Different sound to 01:28:264 (38) Changed.
01:49:580 (22) - Consider unifying the hitsounding between Muzu and Oni in this little bit here? Like changing 01:50:054 (23) to a k like in Muzu, seeing as its following vocal over the drum beat, or else 01:50:527 (24) probably shouldn't be k which would mean a change in the Muzu. All right.
02:07:106 - Every other occurence of 'ensemble' uses a k here on the 1/4 tick. Add it here? Yes, for consistency.
02:08:843 (91) - The choice of where to place the d in the end of the pattern changes a fair bit. Here you have kdkkd to end the pattern, first kiai was kkdkd, final kiai uses kkdkd and kkkkd. I want the finisher don to go with those type of sound. That way, every other notes are consistency and emphasized by the same finisher.
03:05:685 (269) - Change to d? Other occurrences use a d here, or make both the occurrences in the ending kiai kdk? I don't really think there is a sound that warrants a k. Okie.
03:09:475 (285) - Don't see why the k's in this pattern have sudden shifted from being on the 1/4 ticks to the 1/2 ticks in every other occurrence of this pattern. For 03:09:791 (288,289,290,291) - I made it dkkkd so that the drum that has a variant in the sound will be the kats to follow it.
03:13:896 (306) - Both here and 03:34:106 (398) after the 3 triplets of 'ensemble', you have a note whereas in the first 2 kiai these were left unmapped. Leaving as it is is probably fine, or you could add these notes in to the first two kiai (it does cover the very faint vocal sound of 'et'). I removed both notes to leave a little break in-between rhythms.
03:19:580 (331) - Same as 03:09:475 (285) Only changed 03:19:580 (331) - to don, the rest sounds fitting with the music, and I would want a little variety.
03:44:843 (446) - This pattern is kept mostly consistent between the kiai, I just think that having the kkkkd ending here rather than the first kiai is better, a bit more of a buildup from the beginning to the climax here. Changed the last stream of the third kiai to kkkkd, and the one in the first kiai is changed to kdkkd.
Hope it helps
Good catch! Moved the sprite up and updated.Zerss wrote:
Mhhh, at the end of the map, half.png seems to not be placed correctly, so a black line appears on the top right hand corner of the screen.
Thank you for the mod, Ayyri! Hopefully I will get to your request as fast as possible!Ayyri wrote:
M4M.
[General][Normale]
- Seems a bit weird that you didn't start your spinners in the Standard spread at 03:01:580 - , where the sound actually starts, rather than just the stronger part at 03:02:843 - . That sound does start on 03:01:580 -, but the reason I started on 03:02:843 - instead is that piano suddenly cuts in that part. If I start it on 03:01:580 -, that would sound weird because you can still hear the piano playing.
[Difficile]
- 01:49:264 - Feels a bit weird that you didn't have a note here, considering the vocals are pretty strong here and you've been following the vocals / snares rather consistently. I decided to add a little break here, since the verse part transitions to the pre-chorus. While I did add a circle on 01:39:159 (7) -, it is still in the verse part.
[Muzukashii]
- 02:07:896 - and 02:08:527 - Seems a bit big for a jump here, considering the music doesn't change too much between these two notes. Agreed.
- 03:35:370 - and 03:35:527 - Could be Ctrl+G'd for a bit of a jump between 03:35:527 - and 03:35:685 - to add some impact to the map here. Applied.
[Oni]
- Overall volume should be at max 50%. A bit can be used for variation, but 70-80% sounds too loud for this quiet of a song. All right. Replaced 80% to 50%, and 70% to 40% instead.
[/list]
- Same thing about the volume changes here. Yes.
- Hitting the finishers at the end of some of the stream patterns is a tad bit cumbersome. Consider removing the note directly before the finishers so it's not so awkward to hit. Removed.
I don't really have the energy to mode the Taiko difficulties right now, I'm sorry. @_@it's k
Thank you very much for the mod, juankristal! Majority of your helpful suggestions were applied, only the ones with blue comments were not applied.juankristal wrote:
I think it is the first I see a song like this being mapped for mania... I like it! I like when people maps stuff that they like, from their own language or stuff like this. Anyways, random comment.HD00:04:738 (4738|0) - I find that note not necesary. There isnt any sound there. It makes clearer when you have to release the LN but I still think you should remove it.
00:10:106 (10106|0,10264|0) - This jack is also a bit weird for me, you never follow the "pitch" to say something of the drums so it doesnt really make sense to randomly using a jack here. The bpm is suuuuper slow so it isnt a big deal but I think people that are new to the game will find this really difficult without a good reason. Made it into a stair pattern.
00:15:159 (15159|1,15317|0,15475|0) - In general, the jack usage is really risky and I suggest you to avoid it.
00:22:896 (22896|0) - I suggest to move this one 2 spots to the right to avoid overloading the left hand. Those 3 notes even tho they arent that big of a deal could be avoided.
Not going to point out all the jacks because I feel you should notice.
00:34:738 (34738|0) - Maybe extend this long note until next red tick? For vocal purpouses. (I might be wrong since I dont really hear french very often). This would require you to rearrange the following pattern as well to something that plays better (mostly balancing with right hand) Following the vocals here doesn't sound right. In this part most of the objects are following the drums and piano.
00:37:580 (37580|2,37896|3) - I suggest to ctrl+g to avoid 1/2 jacks. It also looks better imo.
00:56:843 (56843|3) - Move to 1st column to avoid 3 note 1/2 jack.
00:58:264 (58264|2) - I think this one fits better in the 1st column as well, the reason is its the one that you hear the drums more clear so it kinda asks for a trill motion (which would be using 2 different hands in sucesion instead of just using 1)
01:01:106 - You *could* use jacks for this part but it might be a bit antiflow since the song is reaally calm. Something like this: (it is for that specific sound that is different and sounds in 1/4)
01:02:685 (62685|0) - Isnt that a ghost note? I dont think there is a sound there. Would be a good place to catch up if you decide to use the previous jack suggestion as well.
01:03:159 - Try this pattern instead if you want! It is a bit more balanced for both hands.
01:11:212 - Same suggestion for the jacks, if you apply make it consistent in all the map.
01:13:264 - Try to do something similar here as the previous pattern. Try to avoid holding with one hand and then tapping with the other. I think thats usually harder and mixes the balance a little bit.
01:28:422 (88422|0,88580|0) - I like that jack tho, is a good way to finish the intense section (if you can say thats intense tho... xD)
01:30:949 (90949|1,91106|1) - Although I dont like this jack, for reasons pointed at the intro.
02:08:843 (128843|3,129159|3,129475|3,129791|3,130106|3,130422|3) - That miiight be a bit too much without being necesary. I suggest to split that pattern a bit more.
02:25:264 (145264|2,145422|3) - Why not jack?
02:25:896 (145896|2) - Keep the same column as that jack for this one is you apply!
02:27:791 (147791|2,147948|3) - Why not jack col 1?
In general those type of sounds are worth jacking. Not if you have to combine them with LNs tho.
04:00:791 (240791|3,240948|3) - That jack is not necesary.
04:01:264 - Missing a note?
04:02:212 (242212|1) - Ghost note? It has a piano sound here.
04:04:738 (244738|2) - ^ Same as above, but this one is pretty apparent.
I didnt point out much stuff for the second half because it is most likely just doing the same I mentioned for the first half so yeah.NMNM is quite alright, just some pattern mentions
00:44:843 (44843|2,45001|3,45159|2,45475|1,45633|0,45791|1) - this might be a bit tricky for new players since you have to use one hand for each of those. I suggest to split them a bit.
00:53:527 (53527|1) - Col 1 to avoid the 1/2 jack!
00:59:054 (59054|3,59054|0) - Dont think this should be a double since you use them for the diingg song.
01:09:159 (69159|0,69159|2) - ^ and etc
01:13:896 (73896|3) - I suggest deleting that, just adds difficulty without need. Also you could move the LN to 3rd column so you make the right hand more balanced.
01:21:317 (81317|1) - Move 1 left, to avoid the 3 note jack 1/2
01:58:422 - This is fine but you can also use 2 long LNs (since it might be a bit too hard). Up to you. (one in that point and one in 01:59:054 - )
In general is mostly just trying to avoid as many 1/2 jacks as possible and keep an eye on those doubles I mentioned for the kiais. This difficulty itself is quite alright already so.
Good luck owob
Thank you for the mod, hikikuman!hikikuman wrote:
Mod as requested on my queue.
1 | 2 | 3 | 4General
- Use only 1 sample hitsound on each line. There should not same sample hitsound on 1 line. For example at 01:01:264 - there are 2 claps here (01:01:264 (61264|0) - C, 01:01:264 (61264|2) - C). Delete one of them (the sample hitsound) or change one of them into different sample hitsound ( example 01:01:264 (61264|0) - C and 01:01:264 (61264|2) - F) like you use at 01:14:212 - . Also i found same problem with hitsound sample as i explained above at 01:18:633 - . But that would ruin the hitsounds. I can't only use one sample for every note that is on that line, and another sample for notes on another line. The hitsounds would then sound incorrect.
MetadataNo problem with this, I've search on the wiki and official website page too.Mod(s)Only a simple mod here like me, a simple man xD. Good luck with your mapset![HD]00:04:738 - add note? as you use at 00:14:843 - Added one on 00:14:843 instead.
Why you make 00:16:106 - double, whereas 00:00:949 - and 00:06:001 - triple? Good point. Done as triples.
00:28:264 - missing note. this pattern seems similar to 00:17:685 (17685|1,17843|0,18001|3,18159|2) - , 00:12:633 (12633|1,12791|2,12949|3,13106|1) - and 00:53:527 - It is not; I can't hear any beat here.
00:58:264 - add note at 3, this part has same pitch like 00:58:422 - and 00:59:054 - too I instead moved the note to 3, because the pattern would not be the same, since doubles are usually on downbeats and upbeats.
01:03:475 (63475|2) - move to 4, then add note 01:03:317 - at 3 I only moved to 4, the addition is not applied due to the reason above.
01:14:843 - triple? like 01:04:738 - 01:07:264 - etc Yep.
01:18:159 - make it double as you use 01:17:685 - because they have same pitch atm Ok/
01:19:264 - i suggest this http://puu.sh/rQ46S/54b3da481c.png the pattern should be consistent with that drum pitch. Partially applied your suggestion.
01:23:212 - 01:25:738 - double Ok.
01:38:843 (98843|0) - move to 01:39:001 - Ok.
01:44:054 - missing note here, add note. this pattern basically came from the part like this 01:48:633 (108633|1,108791|3,108949|0,109106|2) - Same here. I don't hear any distinctive beat.
02:47:685 (167685|2,167685|1,168948|3,169580|2,170212|0,170212|1) - this pattern are not on the right lines. like 02:47:685 (167685|2,167685|1) - should be at 02:47:764 - , 02:49:580 (169580|2) - move to 02:49:659 - , 02:50:212 (170212|1,170212|0) - move to 02:50:370 -
02:55:264 (175264|1) - delete since there isn't piano pitch there.
03:45:791 (225791|2) - delete, triple are better.
03:55:896 (235896|1) - ^
04:00:948 (240948|1) - delete, no cymbal here. All fixed after my last comment.
Thank you, FastYoshi!FastYoshi wrote:
Hi
From modding queue
O!m 4kLanguage optionTu veux que j'écris en français ou en anglais? xd lel...... Bon, non.. anglais c'est meilleur pour un mod. ><
anyways.......... Lol, ça dépend de toi.EZ02:05:370 (125370|3) - Maybe move to 3.Because...
02:05:685 (125685|2) - Then move this to 4, if you agreed with ^. Ok, since it fits with the pitch.
03:15:475 (195475|2) - Move this to 2, don't want to make it sound the same as 03:16:106. Ok.NM01:09:159 (69159|2) - Remove this note... the sound isn't very hard for me, so no triple notes here. Yes.
03:42:633 (222633|1) - Move to 3. Ok, because the doubles were repeating.
I guess it was at 6 for a harder difficulty since Muzukashii already has OD at 5, but I changed it for your reasons. Thank you again!Ntiger wrote:
I don't know when this happened but please please please reduce the Oni OD back to 5, for 95 BPM OD6 is very difficult due to the low speed of the notes and an already more strict hit window because of that.
Gabe wrote:
Pourquoi au cimetière? ;_;
Thank you very much for the extensive and helpful mod, Protastic101! Other than the points above, everything else was fix!Protastic101 wrote:
k someone pls explain to me why this isnt ranked yet
here from the RRM queue, but consider this a mania check too*boop*[General]SB size is kind of big but that's ok cause it's pretty :D
- I think OD 8 for HD is a bit cruel for the actual difficulty of the chart. Probably 7.5 is better imo All right.
- Think soft-hitwhistle has a bit of silence at the end, so I cut out like half a second from it, but the reverb/echo/whatever it's called is still there http://puu.sh/urOjw.wav I can still hear the sound until the end of the wave file. Even if the sound is faint and maybe not noticeable in gameplay, I like to keep it.
- You could save some filespace by turning the background into .jpg, which I've done here for you http://puu.sh/urOox.jpg . You'll have to change line 4 of the sb thing to "coeurdepiraterose.jpg" tho Okay. I converted the image my own way, though, but it freed half the filesize of the PNG version.
[HD]
02:09:159 - There's also a 1/8 roll here too. You could try a really easy and linear roll like this since it's kind of short https://osu.ppy.sh/ss/7477746 I think I prefer not to. I better emphasize the drum and keep the rhythm consistent with the rest of the similar part of the map.
03:14:843 - Similarly to the above, you could again, try using a linear roll here (as in it flows only in one direction, going from left -> right or right -> left only). I'll leave it up to you to try something if you want Same as above. It doesn't fit well in my opinion.
03:35:054 - Similarly ^. Not only are you limited to linear rolls, you could try anti rolls (2-1-3-4) or split rolls (1-2-4-3) instead too! This one too.
Ok, well, once that's applied, I'll recheck and hopefully mania can be given the ok ^w^)b
Merci pour le mod, GabyPichu! Aussi, parce que je vois que tu débutes à modder, tu dois expliquer tes suggestions. Comme, "peut être changé" n'est pas assez pour me convaincre à changer. Mets aussi des screenshots pour nous dire comment on peut changer.GabyPichu wrote:
Depression
00:03:001 (7) - est un petit peu trop bas J'espère que j'ai bien rendu 00:02:527 (4,5,6,7) - droit.
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc... Bonne idée!
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson) Je suis d'accord. C'est maintenant un slider droit.
01:43:896 (5) - un peu inutile de le curve Pour quel raison?
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes Désolé, je ne comprends pas ce que tu veux dire par "up and down des notes". Un screenshot peut surêment m'aider.
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^ Je ferais une exception pour les trois suggestions du haut. Je trouve qu'ajouter des sliders de formes "bizarres" ne répétera pas les patterns très souvent, plus précisément dans les derniers couplets de la chanson. De même, j'ai mappé cette chanson il y avait plus d'un an; j'aime bien garder ces éléments pour décrire mon ancien style et un peu pour un souvenir.
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès) Ok.
03:36:317 (3) - un peu inutile de curve Pour quelle raison encore? Et honnêtement, ce slider embellit les patterns autour, comme 03:35:685 (1,2,3) - et 03:36:317 (3,4) - .
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) - C'est un autre élément de mon ancien style que je veux bien garder.
03:42:001 (4) - pas très beau et ce n'est pas smooth Meh, je l'aime bien honnêtement. Encore un autre élément.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment?
c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
sheela wrote:
Merci pour le mod, GabyPichu! Aussi, parce que je vois que tu débutes à modder, tu dois expliquer tes suggestions. Comme, "peut être changé" n'est pas assez pour me convaincre à changer. Mets aussi des screenshots pour nous dire comment on peut changer.GabyPichu wrote:
Depression
00:03:001 (7) - est un petit peu trop bas J'espère que j'ai bien rendu 00:02:527 (4,5,6,7) - droit.
00:10:106 (3,4,5) - peut-être un distance snap plus petit parce que 00:02:527 (4,5,6,7) - est le meme distance snap et cest plus intense
00:15:159 (4,5,6) - ^
00:20:212 (3,4,5) - ^ etc... Bonne idée!
01:10:422 (4) - ce slider n'est pas très beau imo ;_; (et à mon avis il ne represente pas bien la chanson) Je suis d'accord. C'est maintenant un slider droit.
01:43:896 (5) - un peu inutile de le curve Pour quel raison? Parce que c'est tellement un petit curve que c'est un peu inutile de le curve
02:24:317 (5) - il pourrait peut-être suivre le up and down des notes Désolé, je ne comprends pas ce que tu veux dire par "up and down des notes". Un screenshot peut surêment m'aider. https://puu.sh/uG5D3.png
03:18:633 (3) - je trouve qu'il ne represente pas bien la chanson (la chanson est ''smooth'' alors essaie quelque chose de smooth
03:28:738 (3) - ^
03:29:370 (4) - ^ Je ferais une exception pour les trois suggestions du haut. Je trouve qu'ajouter des sliders de formes "bizarres" ne répétera pas les patterns très souvent, plus précisément dans les derniers couplets de la chanson. De même, j'ai mappé cette chanson il y avait plus d'un an; j'aime bien garder ces éléments pour décrire mon ancien style et un peu pour un souvenir.
03:31:264 (3) - le red slider tick n'est pas centré au milieu du slider (je ne sais pas si c'étais par exprès) Ok.
03:36:317 (3) - un peu inutile de curve Pour quelle raison encore? Et honnêtement, ce slider embellit les patterns autour, comme 03:35:685 (1,2,3) - et 03:36:317 (3,4) - .
03:40:738 (1) - devrais etre le copy paste de 03:41:370 (3) - C'est un autre élément de mon ancien style que je veux bien garder.
03:42:001 (4) - pas très beau et ce n'est pas smooth Meh, je l'aime bien honnêtement. Encore un autre élément.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment? peut-être juste une autre forme 04:08:527 (1) - celui-ci est très beau mais les autres semblent trop detaillé pour la chanson 04:06:001 (1) - comme ici 04:06:001 (1) - https://puu.sh/uG5Md.png c'est une bonne idée mais cela n'est pas très bien interpreté, 04:11:054 (1) - celui-ci n'est pas très laid ni trop beau mais il peut certainement être amélioré 04:12:317 (2) - celui ci est un bon exemple d'un slider trop détaillé, il ne represente pas la chanson et il n'est pas beau 04:13:580 (1) - même cas pour celui-ci et il a beaucoup de potentiel parce qu'il est long
c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
GabyPichu wrote:
sheela wrote:
Depression
01:43:896 (5) - un peu inutile de le curve Pour quel raison? Parce que c'est tellement un petit curve que c'est un peu inutile de le curve Je le trouve toujours beau avec le petit curve. C'est un peu mon esthétique.
04:06:001 (1) - peut être changé?
04:11:054 (1) - ^
04:12:317 (2) - ^
04:13:580 (1) - ^ Comment? peut-être juste une autre forme 04:08:527 (1) - celui-ci est très beau mais les autres semblent trop detaillé pour la chanson 04:06:001 (1) - comme ici 04:06:001 (1) - https://puu.sh/uG5Md.png c'est une bonne idée mais cela n'est pas très bien interpreté, 04:11:054 (1) - celui-ci n'est pas très laid ni trop beau mais il peut certainement être amélioré 04:12:317 (2) - celui ci est un bon exemple d'un slider trop détaillé, il ne represente pas la chanson et il n'est pas beau 04:13:580 (1) - même cas pour celui-ci et il a beaucoup de potentiel parce qu'il est long Désolé. J'aime beaucoup ces formes, malgré qu'elles ne suivent pas nécessairement la musique, parce que je les fait dans mon ancien style.
c'est tout, mostly des erreurs qui me dérange rien de majeure. Bonne chance!
this is going for rank.Net0 wrote:
interesting song and mapset. Still going for rank or planning on moving to loved?
Plaudible wrote:
je suis présent!
i just realized i might be a nazi modder omg sorry for huge wallmodsCoeur de pirate - Crier tout bas
General
- 03:44:843 - There's two "crier tout bas" sprites in the SB i'm impressed by how you manage to find this lol
- Snowflakes using MX + MY commands instead of just M which would save on some space maybe redid the snowflakes
- The commas in the lyrics feel a bit random tbh while i agree that the first line doesn't need a comma, the line on 01:33:633 does need a comma because they are independent clauses. i also intended to show a line per around 2 measures since separating a line for half wouldn't be nice to watch and break the inconsistency
- 1593x1200 bg? Scale to 1366x768 or 1920x1080 maybe? i let the background stay at the original resolution to be compatible with weird aspect ratio lol. but the main reason is that i like to have the full original image instead of a cropped out. i will re-consider if the next modder tells me to change
- Not too sure on how they work but MA mentions storyboarded hitsounds: http://puu.sh/x685E/59b9a52abb.png :thinking: i probably added it by mistake
Facile
so i did a quick remap to see what rhythm isn't consistent with what rhythm after applying your mod, so my comments may not be saying the truth
- NC's feel a bit spammy. Maybe switch to every 2 measures? A lot of your combos don't even go past 2 notes You do in the normal too anyways.
- Subjective rhythm thingy but it'd be nicer if you could make the start of the drums at 00:02:527 clickable. Maybe something like this: http://puu.sh/x61Ms/6f2a59cae2.jpg?
- 00:10:106 (2,3) - IMO it's weird to include these 1/2 on weaker drums but not the strong booming ones like 00:07:580. I think if you make these clickable like this you should incorporate the louder ones too maybe with the previous mentioned rhythm. Going with that we have the same kinds of drums at 00:15:159 - not mapped out. Same dealio with 00:20:212 (2,3) - .
- 00:15:475 (2) - Re-DS
so the beginning part has been revamped to have your subjective rhythm applied and deleted hitcircles after sliders to bring simplicity and to follow correctly the music.- 00:23:054 (2) - Maybe 1/2 slider here? Like 00:28:106 (2) - it would be rather sudden and not suitable. i think it's best to appear the 1/2 sliders at the verse and later due to more instruments playing.
- 00:26:212 (1) - So if you changed the rhythm in the intro it'd be more sensible to end these at 00:27:159 - too. If you do maybe you could make 00:28:106 (2) - into a reverse for the vocals starting at 00:27:791 - Same thing at 00:36:317 (1) - , these are the only two sliders really in this section that ignore the drums on the 2nd red tick though you include them at 00:41:370 (1) - idk i did apply your suggestion for the intro, but those parts have the piano stand out more, so i decided to map and emphasize the piano
- 00:54:001 (1) - Just my opinion but it'd be cooler leading into the chorus if you don't make this a repeat and map out the vocals there. 2 1/2 sliders maybe? maybe 1/2 repeat slider + circle bring more impact to leading into the chorus
- 01:31:896 (1) - Again with 3/2 suggestion, if you decided not to feel free to ignore, though you do map it out at 01:36:949 (1) - piano is played on 01:33:791 - so 1/2 slider would emphasize it
- 01:40:738 (2) - Re-DS yes
- 01:47:054 (1) - 3/2 slider here? yes
- 02:17:370 (1,2) - Another weird thing to me is that you make sure the crier tout bas lyrics are represented here, but you don't at 01:14:212 (1,2,3) - . Mapped entirely differently at 03:43:264 (1,2,3) - too. mapped 01:14:212 - and 02:17:370 - the same, and left 03:43:264 - intact; imo i like to bring more emphasis on the last kiai so the first two are similar
- 02:36:633 - circle here to match 02:26:527 (2,3) - ? removed the hitcircle (2) from 02:26:527 (2,3) instead bc i don't like how the triplet sounded.
- 03:02:843 (1) - maybe consider moving this, it'd be cooler if 03:05:370 - could be clickable. Maybe start the spinner at 03:00:317 - ? This goes with the strings, since they cut off on the white tick ending at 03:02:843. Then you'll have a 4 beat gap and you'll be able to easily start the gameplay up again at 03:05:370 - with the start of the chorus does fit
- I think you should make a few of the kiai rhythms a bit more consistent - compare 01:04:106 (1,2) - , 02:07:264 (1,2,3) - , and 03:12:948 (1,2) - for example. Making the notable build ups in the chorus identical across the choruses would be a lot better imo.
- 03:12:948 (1) - You made it in the other kiais that the hitsounds on 03:13:580 - were audible why not here too? Same applies to 02:09:791 (1) - and 02:17:370 (1) - and 03:35:685 (1) - .
- aaa my big issue here is just inconsistency in the drum rhythms and then wildly different rhythm choices in the chorus, IMO I think a lower diff should represent choruses pretty similarly across a song to make the rhythm more predictable for newer players, if you could make your rhythm choices more clear/identical in each one across the map I think that'd be a lot better.
Normale
- 00:10:106 (5,6) - Maybe more suited as slider? The strong drums on 00:07:580 (3) - had a circle leading into it so emphasis feels strong there but in this scenario these quiet drums feel a bit overdone with 2 circles imo. yes
- 00:27:475 (5) - Really long 1/2 strain going on here, maybe delete this circle for less dense rhythm? deleted (6) instead and 00:32:843 - too
- 00:36:317 (4) and 00:38:843 (1) - and 00:54:001 (1) - I like what you did with the other rhythms like this, reverse sliders to represent the 1/4 drum in between, think you could do the same here too. yes
- 00:41:370 (4,5) - and 00:46:422 (3,4) - sudden rhythm changes here? changed only 00:41:370 (4,5) -; keep the other one bc the melody has changed and maybe it should be the time to change the rhythm
- Compare rhythm density starting at 00:43:896 (1) - to the areas before it, you use a lot more 1/1 gaps suddenly in this section leading into the chorus. IMO it'd be better for balance if you make the rhythm a little less dense in the section starting at 00:23:685 (1) - so density isn't so radically different. should be less dense now
- I agree with your usage of incorporating some 1/4 rhythms for this difficulty but I really think you should introduce them earlier on somehow too. They feel really sudden in the chorus with no prior inclusion of 1/4 rhythms. I think a really great way to do this would be to make things like 00:02:527 (3) - 1/4 reverse sliders so that the player can anticipate more rhythms like this further in the map, see if you could include some more throughout! yes
- 01:05:370 (5,6,7,1) - I feel like you could maybe get all 5 1/4 notes in in a reasonable way for a normal. Maybe use 2 1/4 sliders, or a reverse 1/4 slider and a circle, etc. It'd be cool if you could get all of these represented in these instances. If you do this be sure to do it in the other repetitions in other choruses too! 2 1/4 slider it is
- Last thing with the choruses, I think you could toss in some more 1/2. Right now, it feels like pretty sparse 1/2 with occasional sudden 1/4 rhythms that spike intensity. Since you're using 1/4 now, gaps like 00:58:738, 01:02:527 etc. feel like they could be filled to make the rhythm in the choruses more dense overall, so the intensity becomes more consistent. Again, if you do this, apply to all kiais! ook
- 01:10:422 (5) - Re-DS
- 01:15:791 (7) - ^
- 01:26:212 (6) - no 1/4 like 01:21:159 (8) - ? Btw maybe 1/4 slider reverse then a circle for these could be cool to represent all the 1/4.
- 01:31:896 (3,4,5) - Questionable rhythm imo, you miss out on the reverse slider for the blue tick drum and then you don't map the vocals/drums at 01:33:475 - though you do at 01:38:527 (6) - , definitely like the second rhythm choice so consider switching things around to incorporate that 1/4 here
- 01:52:106 (6,7,8) - Same
- 01:57:159 (1,2,3) - Vocals feel underrepresented, you map them out more definitively at 00:54:001 (1,2,3) - for example. did something to both timestamps; 00:55:264 - made the rhythm to follow mainly the drum
- 02:02:212 (1) - NC gets a bit odd here since you're mapping out more 1/2 you're using 1 measure instead of 2. In the third/first kiais you use 2 consistently throughout, though, so un-NC here maybe?
- 02:01:896 (5,6) - You don't usually map out these 1/4 on the less intense 1/4 drums so far, for example at 00:58:738 -. Since you do include them in the 3rd kiai I suggest you add a few more in this chorus and then definitely include some in the first one since there aren't any at the moment. it's possible i changed this when applying your suggestion to add 1/2 rhythm to choruses
- 02:04:422 (4,5,1) - Re-DS, 1.5x?
- 02:19:738 (8) - Re-DS, 1.52x.
- 02:19:896 (1) - Rhythm choices in this section feel a bit odd to me. A little disclaimer, I'm basing this off of the assumption that you're mapping to the strings mostly with the drums secondary. 02:21:159 (3,4) - feel like they emphasize the strings, but when stronger strings come into play like at 02:22:422 (5) - they don't get mapped out as much even if you include them partially like at 02:24:001 (6,7) - . I think it'd be better to map out the strings a little more on the intense and loud ones then make the weaker ones a little less prevalent like at 02:21:159 (3,4) - . Furthermore, some rhythms like 02:28:738 (7,8) - or 02:38:843 (6,7) - feel like they ignore them a little too much. Something like http://puu.sh/x650H/9b1fad3ad7.jpg would incorporate them a little more. Similar thing at 02:32:527 (4,5,6) - . remap the section to follow the strings + after 02:30:001 - the rhythm follow the piano with strings i hope this is good
- Just a personal subjective suggestion again but maybe incorporate some 1/4 in the same section with some reverse sliders too to include drums a bit It'd fit where strings are held out for sure, like at 02:40:106 (1) - for example. You include 1/4 for sure in the ending which is a repeat of this section, though slightly less intense, but it'd still hold up a bit better if they were more similar in terms of rhythm. imo adding 1/4 is kind of a cluster for this "soft" section so i only added it at the last bit of the section to emphasize the build up that starts on 02:40:106 -
- 03:02:843 (1) - Same thing with the spinner previously mentioned in facile, it feels weird not having the beginning of the chorus mapped out and it'd be cool to have more included.
- 03:07:580 (3,4,5) - Re-DS to 1.45x
- 03:07:580 (3,4,5) - Same spiel about the weaker 1/4, include in first kiai for consistency or remove imo.
- 03:10:264 (8) - Re-DS to 1.45x, 1.3x here
- 03:15:317 (9) - Re-DS
- 03:30:475 (9) - Re-DS
- 03:58:422 (1) - Remove NC
- Really like rhythm density in the 3rd kiai, would be great if you could include more 1/2 like this in the others.
Difficile
- Spread feels a little poor because this diff is a little low, buffing it to 3.5 or 3.6 would be better.
- 00:22:738 (3,4) - Shouldn't this be like 00:12:633 (3,4) - ? vocals fall on blue tick.
- 00:28:264 - feels weird not to include this drum, you've included almost all of the 4 drum beats up until this section. Maybe you could make 00:28:106 (5,6) - both sliders or just have 1 reverse slider?
- Same ordeal at 00:33:317. In the intro you really included all 4 of these drum beats and continuing that would make consistency better here. Also would make the vocals playable there This happens repeatedly later so fix the others if you decide to fix these. I really liked your intro rhythm with the 1/4 slider reverse onto a circle, would be great for these throughout the rest of the map.
- 01:00:317 (4,5,6) - feels like you should have some jumps here considering you do at 01:06:317 (3,4,1) - and 01:11:370 (7,8) -
- 01:05:370 (1) - Remove NC, only instance of it being used in this part of the chorus like this.
- 01:49:264 (4) - Doesn't feel strongly supported on the red tick, drums and vocals fall on the blue tick before.
- 02:03:949 (5,6,7) - and 02:14:054 (5,6,7) - so you use this rhythm twice here but only once in the first kiai, I think doing it twice per kiai would be much nicer. Furthermore, still think these should be spaced more since you put jumps in the other instances of this.
- 02:19:422 (6,7,8) - Aesthetic nitpick, straighten these out?
- 02:21:159 (4,1) - meant to stack/
- So IMO I don't entirely agree with the 0.5x+ SV increase in the last 2 kiais. The intensity across the choruses doesn't really increase significantly and increasing spacing this much feels a little excessive, and thus I don't think it justifies this big of a difficulty increase. You do the same in your top diff but I don't think that big of a contrast fits a hard. I like your rhythm choices and flow a lot better in the third kiai though, so would you consider putting 2.0X SV in the first two kiais as well and mapping them with similar rhythms?
- 03:30:633 (1,2,3) - overlap like 03:16:738 (4,6) - ?
- 03:45:159 (6,7,8,9) - This is really the only place where these drums become clickable in the entire third chorus, and is a really big diffspike, imo this should be nerfed a bit or incorporated more across the diff as a buff. It stands out pretty clearly with MA: http://puu.sh/x66O7/9c13c23b8c.png.
- love this diff, nice!
Depression
- 00:10:106 (3,4,5) - Maybe to distinguish the strong drums at 00:07:580 (4,5,6,7) - to these, put a reverse slider here instead maybe? Would be neat way to emphasize their weakness in contrast. Repeats for other instances.
- 00:28:264 - map the drum here? You're able to include 4 at 00:32:843 (3,4,5,6) - for example, would be nice here too. the rhythm 00:27:791 (4,5,6) - is made to follow the piano and it's rather weak drum beat to map
- 00:38:212 (6) - This should be a circle then 1/2 slider on the blue ticks, no? Vocals/drums on 00:38:370.
- 00:42:949 (4,5,6) - Same here. Note you do at 00:48:001 (3,4,5,6) - .
- Drum thingy again at 01:33:949 -. following the piano
- 01:43:896 (5) - Reverse slider this maybe so the drum is partially represented. reduced the slider by half to follow the vocals and drum; i don't hear a drum beat on 01:44:212 - so a reversed slider may not be suited for this
- 03:32:212 - greenline should be D:C2
- The linear flow jumps feel a bit out of place towards the end of the map since you use sharp flow for the most part... for example?
- love it!!
sorry for wallmod, call me b!