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Modding assistant [closed]

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Myxo
whoa dude whoa
Raiden
Looks so shiny *-*



gr8 job dude
Myxo


Something went "worng". Also, nice mixture of English and German lolz.

EDIT: The program crashes when you don't select any song and press "Open"
Mao

Desperate-kun wrote:



Something went "worng". Also, nice mixture of English and German lolz.

EDIT: The program crashes when you don't select any song and press "Open"
lol what
Mafumafu
Also a nice mixture of English and Chinese xD
http://puu.sh/jRyMG/6b740c0e1c.png

Though I guess this is mainly about "checking" issues instead of "modifying", I really hope there could be a function which can change the metadata of all the diffs to a same one. ;w; It's really annoying to change metadata one by one especially when you have a bunch of diffs.


This is already a great one xD
Modding would be much easier and guaranteed with such assistance softwares

aiBNG I guess.
Topic Starter
Sieg
Thanks for the feedback and reporting guys. I'll fix 'em and implement something in the next version.
also - LOL
Topic Starter
Sieg
Difficulty strain chart, kind of just for preview, aim calculations are sloppy atm. Also only for standard.

riffy

Difficulty Strains and how to use this option

The following tool helps to analize the actual difficulty of the beatmap as it can give you an idea of what is actually happening within a certain difficulty.

This tool is rather simple and easy to use. Let me explain you how:
  1. Open Difficulty Strains tab in the program and pick a difficulty.
  2. Analyze the outcome for possible difficulty spikes.
    Note: a certain degree of unstability is fine and allowed. Also, it might be caused by the nature of the song with its own ups and downs.
    What is probably fine
    A nicely done and balanced difficulty, no sudden spikes and the difficulty level is rather balanced.
    What is most probably not okay
    A sudden spike in the middle of a map which pushes the difficulty level way too high.
  3. Testplay the possible spikes and comare them with the context of the difficulty. If the spike itself is too high or lacks reasoning in the music - point it out in the mod or consider fixing it.

Please, test all the potentioal issues detected here before pointing them out in your mods


Sieg, please, update the first post.
Topic Starter
Sieg
aye-aye captain
riffy
When I tried to open a set and see the strains I got an error.

details

Подробная информация об использовании оперативной 
(JIT) отладки вместо данного диалогового
окна содержится в конце этого сообщения.

************** Текст исключения **************
System.ArgumentException: TimeSpan не поддерживает значения типов с плавающей точкой 'Not-A-Number'.
в System.TimeSpan.Interval(Double value, Int32 scale)
в aiMod.MainWindow.Chart_MouseMove(Object sender, MouseEventArgs e)
в System.Windows.Forms.Control.OnMouseMove(MouseEventArgs e)
в System.Windows.Forms.DataVisualization.Charting.Chart.OnChartMouseMove(MouseEventArgs e)
в System.Windows.Forms.DataVisualization.Charting.Chart.OnMouseMove(MouseEventArgs e)
в System.Windows.Forms.Control.WmMouseMove(Message& m)
в System.Windows.Forms.Control.WndProc(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
в System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
в System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Загруженные сборки **************
mscorlib
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v4.0.30319/mscorlib.dll
----------------------------------------
autoMod
Версия сборки: 0.9.9.1
Версия Win32: 0.9.9.1
CodeBase: file:///C:/Modding/autoMod.exe
----------------------------------------
PresentationFramework
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.dll
----------------------------------------
WindowsBase
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsBase/v4.0_4.0.0.0__31bf3856ad364e35/WindowsBase.dll
----------------------------------------
System
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System/v4.0_4.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
PresentationCore
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/PresentationCore/v4.0_4.0.0.0__31bf3856ad364e35/PresentationCore.dll
----------------------------------------
System.Xaml
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xaml/v4.0_4.0.0.0__b77a5c561934e089/System.Xaml.dll
----------------------------------------
System.Core
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Core/v4.0_4.0.0.0__b77a5c561934e089/System.Core.dll
----------------------------------------
System.Windows.Forms.DataVisualization
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.DataVisualization/v4.0_4.0.0.0__31bf3856ad364e35/System.Windows.Forms.DataVisualization.dll
----------------------------------------
System.Windows.Forms
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms/v4.0_4.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Drawing/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
WindowsFormsIntegration
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/WindowsFormsIntegration/v4.0_4.0.0.0__31bf3856ad364e35/WindowsFormsIntegration.dll
----------------------------------------
PresentationFramework.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.resources/v4.0_4.0.0.0_ru_31bf3856ad364e35/PresentationFramework.resources.dll
----------------------------------------
PresentationFramework.Aero
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework.Aero/v4.0_4.0.0.0__31bf3856ad364e35/PresentationFramework.Aero.dll
----------------------------------------
System.Configuration
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Configuration/v4.0_4.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Xml/v4.0_4.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
mscorlib.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/mscorlib.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/mscorlib.resources.dll
----------------------------------------
System.Windows.Forms.DataVisualization.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.DataVisualization.resources/v4.0_4.0.0.0_ru_31bf3856ad364e35/System.Windows.Forms.DataVisualization.resources.dll
----------------------------------------
PresentationFramework-SystemXml
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationFramework-SystemXml/v4.0_4.0.0.0__b77a5c561934e089/PresentationFramework-SystemXml.dll
----------------------------------------
UIAutomationTypes
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/UIAutomationTypes/v4.0_4.0.0.0__31bf3856ad364e35/UIAutomationTypes.dll
----------------------------------------
PresentationCore.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/PresentationCore.resources/v4.0_4.0.0.0_ru_31bf3856ad364e35/PresentationCore.resources.dll
----------------------------------------
Microsoft.WindowsAPICodePack.Shell
Версия сборки: 1.1.0.0
Версия Win32: 0.9.9.1
CodeBase: file:///C:/Modding/autoMod.exe
----------------------------------------
Microsoft.WindowsAPICodePack
Версия сборки: 1.1.0.0
Версия Win32: 0.9.9.1
CodeBase: file:///C:/Modding/autoMod.exe
----------------------------------------
System.Data
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_32/System.Data/v4.0_4.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Windows.Forms.resources
Версия сборки: 4.0.0.0
Версия Win32: 4.0.30319.34209 built by: FX452RTMGDR
CodeBase: file:///C:/Windows/Microsoft.Net/assembly/GAC_MSIL/System.Windows.Forms.resources/v4.0_4.0.0.0_ru_b77a5c561934e089/System.Windows.Forms.resources.dll
----------------------------------------

************** Оперативная отладка (JIT) **************
Для подключения оперативной (JIT) отладки файл .config данного
приложения или компьютера (machine.config) должен иметь
значение jitDebugging, установленное в секции system.windows.forms.
Приложение также должно быть скомпилировано с включенной
отладкой.

Например:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

При включенной отладке JIT любое необрабатываемое исключение
пересылается отладчику JIT, зарегистрированному на данном компьютере,
вместо того чтобы обрабатываться данным диалоговым окном.

Not sure what exactly went wrong, though
Bara-
OMG
It's getting even better
I love you two :3
Topic Starter
Sieg

Bakari wrote:

Not sure what exactly went wrong, though
hotfixed, I hope

Baraatje123 wrote:

OMG
It's getting even better
I love you two :3
thanku :3
Mercurial
Awesome!

Gonna use it later as I want to get back to modding soon.

Cheers Sieg and Bakari.
DahplA


There's a spelling error on "usless"
-Kanzaki
Nice!!
Topic Starter
Sieg
Thanks guys, few things tuned\fixed, also mp3 bitrate check added
Kyubey
Moojeek!
pishifat

automod wrote:

• Unused hitsounds:
{sectionfail.wav} {sectionpass.wav}
these are always detected as unused:(
Little
Looks pretty useful.
gj.
xxdeathx
> not advanced in programming

> creates tool capable of checking multiple things in .osu files and other different types of files

too modest man, even if you were able to copy some of the functionality from AIBat or whatever, the additional work you did must have been a huge undertaking
VINXIS
me n charlez tried the diff measuring thing on dragons and basicaly




idk if it means anythign 2 u tho sik program been using it for an hour now lolz
Topic Starter
Sieg
@pishifat Thanks for reporting, forgot about that they can be not only mp3

@CloudSplash16 thanks (:

@xxdeathx It's not that hard

@Mishima Yurara, yea I know. I'm too lazy atm to make accurate sliders aim, btw

Sieg wrote:

aim calculations are sloppy
but I hope, I'll find time to figure this out fully
Akasha-
it's a helpful tool, now the maps could be checked more easily! Really thank you <3 :)
Keep up the good work ~
Topic Starter
Sieg
thanks for support guys (:

hitsounds with possible delay


I'm still thinking on ways of improving detection but decided to drop a simple version to get more feedback. Note that It can give you some amount of false-positive and please check them manually anyway :3

Any feedback, also with beatmap link and short description, by pm on forum, is very appreciated, thanks.
AirOneBlack
any chance of a difficulty strain graph for mania?
Topic Starter
Sieg

Aironenero wrote:

any chance of a difficulty strain graph for mania?
Isn't this difficulty strains?
PyaKura
More like density graph which is not unrelated to difficulty but is far from enough to tell how hard a map is. Difficulty strain is pretty hard to make an algorithm for, and Smooogi is already working on it with the new mania SR coming out uuuh, soon I guess.
JBHyperion
I just found an instance of a duplicated green line over red (no SV change, volume and sampleset were consistent though) that wasn't picked up by the latest version (0.9.9.3) - did something screw up? inb4 probably me

Edit: Nvm I can't replicate the error now *shrugs*
PatZar
is taiko mode supported?
Poku
If this works good I will love you forever <3
HappyRocket88
Woah! The current AiBat that I use to mod didn't catch those problems that this tool does. Well done! I find this particularly useful for beginners, modders, BNG members and even peppy. What I'd like to see is that if it is possible that the program found out delays in the hitsounds files, because I've seen recently maps that were pop-bubbled because of these hitsounds delays. Is there any program that identify it?
Topic Starter
Sieg
@PatZar partly, you can figure out details from op. I'm working on this atm

@HappyRocket88 well, it have some kind of detection but due to samples diversity and what can be treated as attack\peak\delay it's hard to make 100% accurate decisions automated, at least for my skills level (: Still, it will notify you if there is silence or low volume level noise\attack in first 5ms of wave hitsound.
Topic Starter
Sieg
It seems like app become more stable and free from really silly bugs already, so don't forget to update to the latest version

◾sliders aim calculations are more accurate now
◾taiko\mania skin sets
◾taiko hitsounds
◾fix for "Objects snapping check is turned off for taiko"
◾few typos fixed
HappyRocket88
Sieg is tha best.
Raiden
man you should get way more credit for this
meii18

HappyRocket88 wrote:

Sieg is tha best.
Topic Starter
Sieg
thanks for your support guys, don't forget to report any glitches or make any suggestions (:
HappyRocket88
I'm not the one who should be reporting this but I have to. I was modding this beatmap from Peachtrees and I found out a bitrate issue. I don't know if what the program identifies as "bitrate" is if the kbps is lover of 192. Because I was checking the song file manually and I found out the bitrate was 320 kbps, which isn't allowed according to Ranking Criteria. So, what are the issues or the things the program identifies with "the audio bitrate"? Thanks.

PD: If you check out this mapset now probably the audio bitrate is fixed now to 192 kbps because I said to him to change it. :>
Unsnapped please. /u\
CSLM
Hi o/
I was using your tool for check some things on my map, and when i click the open button, it out the "Please Stand Be" window, but then the program crash: http://puu.sh/kawxH/1ec7b11a18.png
I don't know how, but i try it with maps which have id (in the folder ofc), maps which don't have, ranked maps, etc, and appears the same wrong message.
Topic Starter
Sieg
xp strikes back. Thanks for reporting guys. Ill look into.
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