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Performance Points feedback and suggestions (Catch the Beat)

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eldnl

Storm- wrote:

eldnl wrote:

But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?
play for fun, i think we all learned that while playing without rankings for quite some time.
allright
-Ryuujii-

Storm- wrote:

eldnl wrote:

But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?
play for fun, i think we all learned that while playing without rankings for quite some time.
that's ironic coming from you.
Kingkevin30

-Ryuujii- wrote:

that's ironic coming from you.
ohhhhh buuuurrrrns..but for real though, no disputes pls qwq
eldnl
I have something to point out, under my experience as a ctb player, a jump without an hyperdash when it's close to it can be way harder than an hyperdash jump, hard jumps without hyperdash are not giving enough pp. I will use this map as an example: https://osu.ppy.sh/b/456933?m=2 - It is a hard map overall, but not enough to give 480 pp, it is just because of the huge hyperdash jumps, while maps like this: https://osu.ppy.sh/b/108021?m=2 - https://osu.ppy.sh/b/157861?m=2 - https://osu.ppy.sh/b/226605?m=2 - is not even worth to fc them for pp, and of course, they are harder than the previous map.

I can't be sure if this is just me, someone support?
Seph
I was wondering how the two diffs on my approval map The Pretender when clearly Fruitender is way harder than Crystal (jumps vs stream) both having 4.85 star rating.
Naywils
People could just play, would be way more fun.
Laharl
Guess what, they don't because pp's the ultimate pleasure.
eldnl

Laharl wrote:

Guess what, they don't because pp's the ultimate pleasure.
the pleaseure of achieving something :*
Ibuki Mioda
I actually like gaining pp ever now and then to let myself know I'm getting better. May never be on top but when you never see anything to signify improvement you tend to quickly lose interest and abandon it.
Zak
It's also really easy to track your improvement when you simply improve old scores.
CelegaS
I want back to ppv1
Zak
No
Axiaan
Don't get pp depending of the difficulty.

For exemple :
https://osu.ppy.sh/b/234923 (difficulty Extreme)
https://osu.ppy.sh/b/51945 (difficulty Uran's CTB)

These two map have the same stars difficulty : 3.28.
But, the second map (Dare so Ka no Gekka) is very hard compared to the first. Only 29 players have no miss on this map.
And, here's the pps for these map when we SS :


The hardest map give less pp than the easiest.
So if hard map gave less pp than "easy" map, it's not very normal. :/
Zak
It doesn't happen often, but there's no such thing as a perfect system so you can always expect to find flaws somewhere.
PakaChan

Zak wrote:

It doesn't happen often, but there's no such thing as a perfect system so you can always expect to find flaws somewhere.
Index » osu! » Gameplay & Rankings » Catch the Beat » Performance Points feedback and suggestions (Catch the Beat)
ikin5050
I get that TAG4 is extremely hard but why is so much of what we're seeing giving high (400+) pp a convert? shouldn't ctb specific maps be favored a little bit more because they were made to be hard specifically for this mode, and not a convert that got lucky and turned out to be really hard

TAG4 isn't even rankable, does that mean they should get unranked? in my mind it does...
Zak
CtB maps are not exactly "made to be hard for CtB" even though lately some mappers have gone down that road of making maps just to be hard, but I don't think they should be favored more as that already happened and that system was horribly flawed as there just simply aren't enough specifics, I think if TAG4's were removed from pp that would be understandable as it isn't considered playable on CtB in all honesty even if they're all theoretically possible to FC.
eldnl
TAG4 deserves the amount of pp it is giving, just look at how many FC's they have, Catch the Beat specific difficulties shouldn't give any extra pp just for being specific difficulties, that makes no sense.
PakaChan
Axiaan
How do you have the number of PP in the scoreboard ? o_O
It's a bug, I hope for you.
Kingkevin30


Is the FL-Buff really supposed to be that strong in comparison to a FC?
OSUjanaiKATSURAda

Kingkevin30 wrote:

Is the FL-Buff really supposed to be that strong in comparison to a FC?
and i think RAMPAGE HDDT score worth more pp than AlZer0 HD score ( less pp because of number of misses ) not fair And yerti because of 6 more misses his pp dropped by 70 pp ... ?
Zak
Not quite sure if losing 70pp for 6 more misses is fair but rampage losing so much for 27 is definitely fair, that's a huge number of misses.
Empress Junko
I assume that point of new pp was >power play< and any forms of pp farming would not exist, I'm right or I'm right?
Basically, I don't understand the point of HT gains. I mean, it's score, AR is slower but... well, RYUUTA is slower as well. It doesn't really matter if map is longer when few aspects makes it REALLY easy. If we are going with the flow, somebody would say "but it's fine at it is" but it's not. So, my personal request is to devalue HT gained pp to point where it doesn't matter aka HT should give 0 or only 50pp for ANY map. HTHR is fine, not just the same HT or HDHT. If community seeks a way of casuality, I reccomend using EZDT or EZ in general.
PakaChan

Cblt wrote:

I assume that point of new pp was >power play< and any forms of pp farming would not exist, I'm right or I'm right?
Basically, I don't understand the point of HT gains. I mean, it's score, AR is slower but... well, RYUUTA is slower as well. It doesn't really matter if map is longer when few aspects makes it REALLY easy. If we are going with the flow, somebody would say "but it's fine at it is" but it's not. So, my personal request is to devalue HT gained pp to point where it doesn't matter aka HT should give 0 or only 50pp for ANY map. HTHR is fine, not just the same HT or HDHT. If community seeks a way of casuality, I reccomend using EZDT or EZ in general.
Can you give an example of one such "HT gains" map that isn't an overrated pp map nomod in the first place?
Empress Junko

PakaChan wrote:

Can you give an example of one such "HT gains" map that isn't an overrated pp map nomod in the first place?
CLSW's Halozy - Genryuu Kaiko, Spectator's Hatsuki Yura - Yoiyami Hanabi and don't tell me they are overrated in NO-MOD. (well, I can't really tell if Hidden and HR is correct as well) ;w;
There are many examples where HT is just... wrong and it's STILL easier.
PakaChan
Yes they are.
Empress Junko
No real need for HT then, of course other than "mlg" plays. :^^
MBomb

Cblt wrote:

PakaChan wrote:

Can you give an example of one such "HT gains" map that isn't an overrated pp map nomod in the first place?
CLSW's Halozy - Genryuu Kaiko, Spectator's Hatsuki Yura - Yoiyami Hanabi and don't tell me they are overrated in NO-MOD. (well, I can't really tell if Hidden and HR is correct as well) ;w;
There are many examples where HT is just... wrong and it's STILL easier.
You essentially just said "Don't tell me two of the most overrated no mod maps are overrated no mod".
Empress Junko
What exactly does that change when HT is still easier? Should be nerfed. :p
Maps aren't the biggest problem here.
MBomb

Cblt wrote:

What exactly does that change when HT is still easier? Should be nerfed. :p
Maps aren't the biggest problem here.
I agree that it should be nerfed, but in the way you're saying, is kinda over the top. It's like saying "HD shouldn't give pp because it makes the game easier for some people".
Empress Junko
I get your point Bomb and I'm kinda happy that we agree that HT should be nerfed.
HT is kinda specific and it should be discussed in different way tho'. It's still making your catcher go a bit slower than usual and map lenght
slightly doesn't matter at this point. :v
Kingkevin30
welp, since here is almost nothing going on im just gonna compile the most mentioned opinions on what is over/under-rated and why that could be.

Pakachan : High CS is underrated | Stars seem way off when it comes to DT/NC | symetric angled hyperdashpatterns are overrated.
(examples from TUA4R and End Time) | The Top Perfomance Map Values are too high and create a too big pp-gap between simular skill levels
since im not the guy to make any validations on High Level Play i collected the Top40-PP Plays of the #15 to #1 Players,
so i would like to know your opinions on exactly which maps are over/under-rated (only including Top50 records, because Osu!Stats)

Zak: I wouldn't agree with updating the system unless it can still weigh the actual hard maps high enough without the really easy shit like Go Berzerk getting an explosion of pp.
EZ+DT & HT Abusement *kappa* *kappa* *kappa*

Eldnl: a jump without an hyperdash when it's close to it can be way harder than an hyperdash jump, hard jumps without hyperdash are not giving enough pp.
i can really agree on that, most of the examples that Eldnl posted are well known hard maps with few hyperdashes that got a way lower rating then they deserved

Kingkevin30: the FL-Buff seems a bit too high on examples like the Osu!Stream compilation | Half-Time is still valued a bit too high in comparison to how easy it makes some clustered fast patterns | some Platewalk Maps get a way too high boost | EZ+DT increases the Platewalk issue even more & is generally valued too high

EZ+DT abusement



Banned Forever is pretty much known for it's Rocket Jump which is really hard to get when playing Nomod since it requieres quite accurate movement
and fast repeating movements from left to right.....but when EZ is applied the CS changes and the suddle distance that made that pattern so hard to play is just gone, and you just have to stand around to get it done.



Regarding Owens i don't really know if the value is maybe acepptable, but im also guessing that its something about it's streams that is getting misscalculated while using EZ+DT, because i can't really comprehend why EZ+DT should give more pp then a HR+HD FC on it...its just absurd..
CelegaS
pp algo should consider if we need to move for catching fruits like in banned forever. I did a shit 54 stars' map that you can fc without pressing any key for moving. The only thing that can be hard in this type of patern it's the catcher placement (when you don't need to move like in banned forever with EZ + DT).
Granger
I have this issue with the star rating, both songs are rated 3.50 stars but their difficulty is way different, not entirely sure what causes this. (Its not the AR of Soushou Innocence, i considered that but even when i edit the AR down to AR9 the result is only marginally better.)

https://osu.ppy.sh/b/413171

This is the result of 3 no fail plays after failing it without no fail like 20 times.

https://osu.ppy.sh/b/509915

This is the result of mere 3 plays... (of which the first two were utter shit because lolwarmingup)
Looking at how i do at the other songs around that range id say menu ne is overrated while soushou is underrated.
Time-
DT should really really be nerfed



I know that some map is harder with DT than HR, but for a 2-3 star map HR is harder than DT and should give more pp
map: https://osu.ppy.sh/b/630519?m=2

edit: since I'm not really good with HR, I might be wrong ;w;
iiyo

Time- wrote:

DT should really really be nerfed



I know that some map is harder with DT than HR, but for a 2-3 star map HR is harder than DT and should give more pp
map: https://osu.ppy.sh/b/630519?m=2

edit: since I'm not really good with HR, I might be wrong ;w;
lol
CelegaS
Just make EZ worth less with DT because of AR
Kingkevin30


It's good to see that Tom is aware of the situation, and i also would've thought that fixing those issues will totally mess up the other calculations
-PM-


---------------------------------------------------------------------------------------------------------------------------------------------------------------------------



Do i need to say another word?

EZ have to be nerfed!!!
PakaChan
Most common PP maps for top500 players, for anyone interested
Kingkevin30

PakaChan wrote:

Most common PP maps for top500 players, for anyone interested
wow, thats really interesting, but how did you get the data of apperances?
PakaChan

Kingkevin30 wrote:

wow, thats really interesting, but how did you get the data of apperances?
Wrote some code,requested ~1500 pages from the site, put them in a database. (i hope i don't get in trouble for that)
-PM-

PakaChan wrote:

Most common PP maps for top500 players, for anyone interested
So many pp farmers, so little pp maps.
CelegaS
PP maps are ctb maps. My top 10 pp are only ctb maps.
sovy
Because 10 billion hyperdashes in a 3 minute song aren't enough. Okay.
sad weeb_old
If we stop the fact that HT still gives literally almost the same amount of pp as doing the map without, you're gonna see half of the top 500 drop to under 1k. The whole HT / HTHR thing is pretty stupid and HT pp needs to be adjusted.
PakaChan

sad weeb wrote:

If we stop the fact that HT still gives literally almost the same amount of pp as doing the map without, you're gonna see half of the top 500 drop to under 1k. The whole HT / HTHR thing is pretty stupid and HT pp needs to be adjusted.
someone missed the the december update
sad weeb_old

PakaChan wrote:

sad weeb wrote:

If we stop the fact that HT still gives literally almost the same amount of pp as doing the map without, you're gonna see half of the top 500 drop to under 1k. The whole HT / HTHR thing is pretty stupid and HT pp needs to be adjusted.
someone missed the the december update
as if you're implying HT still doesnt give a stupid amount of pp for scores
Zak

sad weeb wrote:

HT still gives literally almost the same amount of pp as doing the map without
Well this part is very inaccurate, but yes HT does still need another nerf, as does EZ mod, Tom will do it eventually, just be patient.
misogi_old_1

-Kurisu- wrote:

It isn't accurate at all IMO to put so much weight on ctb specific maps, especially since there are so few. There are plenty of standard maps that translate into fun and difficult ctb maps. Also the best performance shouldn't be filled with easy SS's...
wow one year later and look at where we still are
Naywils
However they balance things people are always going to be upset about it ;3
Rockageek
eldnl
Seph
but nooo repetitive patterns and hyperdash spam is what makes everything hard!

jumps are like dongers, the longer the better
Hemmi
...
Full Tablet

Gunsillie wrote:

So, my question has probably already been answered, but here I go:
If I'm not mistaken, it was stated in the wiki that PP are calculated taking into account the popularity of the map. However, in CtB the player pool is way less big, so the algorithm that evaluates the popularity of the map needs to give way higher bonuses comparatively to std for the same number of plays.
Is it only a std thing, does it even still exist?
PP doesn't depend on map popularity anymore.
MBomb

Seph wrote:

but nooo repetitive patterns and hyperdash spam is what makes everything hard!

jumps are like dongers, the longer the better
Plus 1/4 HDash spam fits every song!!!!!!11!!!!!!one!!!
Ibuki Mioda
Was it ever meant that when you play a song with DT/NC only you get the full amount of pp and play it again using only HR and score higher and instantly lose all pp and ranks gained from it? Seems that HR has no benefits at all if it counts the same as no mods at all. Had a few songs like this from older maps and lost 40pp for playing it over again and getting a higher score and accuracy...
eldnl

Ibuki Mioda wrote:

Was it ever meant that when you play a song with DT/NC only you get the full amount of pp and play it again using only HR and score higher and instantly lose all pp and ranks gained from it? Seems that HR has no benefits at all if it counts the same as no mods at all. Had a few songs like this from older maps and lost 40pp for playing it over again and getting a higher score and accuracy...
big mistake that needs a big change D:
sovy

Ibuki Mioda wrote:

Was it ever meant that when you play a song with DT/NC only you get the full amount of pp and play it again using only HR and score higher and instantly lose all pp and ranks gained from it? Seems that HR has no benefits at all if it counts the same as no mods at all. Had a few songs like this from older maps and lost 40pp for playing it over again and getting a higher score and accuracy...
This shouldn't happen. In theory.
Zak
It won't be an issue when you get to keep your higher pp score when you get a higher score by using HR
Ibuki Mioda

Zak wrote:

It won't be an issue when you get to keep your higher pp score when you get a higher score by using HR
Umm that is what I'm talking about... It removed all points earned and pp received to 1% of base due to playing HR instead of my lower score on DT which scored 100% of possible pp earned. Here is a picture of what I mean... only hopes now is to play it dt/hr which is pretty hard with cs 6.5

http://puu.sh/i7lu5/d9c3060d5f.jpg
Zak
Yes but eventually you will get to have 2 separate scores per map, one for highest pp and another for your best score.
Ibuki Mioda

Zak wrote:

Yes but eventually you will get to have 2 separate scores per map, one for highest pp and another for your best score.
Oh ok, so like 2 seperate ranking systems. Makes more sence since some maps are more difficult with mods that award less points for score.
Drafura
Why not get rid of score ranking ?
Ibuki Mioda

Drafura wrote:

Why not get rid of score ranking ?
Kind of the purpose anyone plays. Without goals or motivation people would no longer come back to play. Not sure if Peppy would be happen with a large loss of players.
PakaChan

Drafura wrote:

Why not get rid of score ranking ?
And replace it with what? This joke pp system?
TheVileOne
https://osu.ppy.sh/p/beatmap?b=17908&m=2 Please nerf the pp this map gives in DT. It isn't even hard and it gives way too much pp. The Expert is overrated as well, but at least it is tricky in spots.
Ibuki Mioda

TheVileOne wrote:

https://osu.ppy.sh/p/beatmap?b=17908&m=2 Please nerf the pp this map gives in DT. It isn't even hard and it gives way too much pp. The Expert is overrated as well, but at least it is tricky in spots.
Lol that song is from 2008 and surprisingly the scores from it reflects that almost no one plays it anymore if you can reach near the top on first attempt so I don't think it even matters. Then again if they used the old pp system it might even bring back all the people that retired shortly after like my friend okami--chan which quit for that reason after pretty much losing everything she worked for a few years.
TheVileOne

Ibuki Mioda wrote:

TheVileOne wrote:

https://osu.ppy.sh/p/beatmap?b=17908&m=2 Please nerf the pp this map gives in DT. It isn't even hard and it gives way too much pp. The Expert is overrated as well, but at least it is tricky in spots.
Lol that song is from 2008 and surprisingly the scores from it reflects that almost no one plays it anymore if you can reach near the top on first attempt so I don't think it even matters. Then again if they used the old pp system it might even bring back all the people that retired shortly after like my friend okami--chan which quit for that reason after pretty much losing everything she worked for a few years.
There's over 50 people with DT scores on that map. They are just off the leaderboard because HR is easier has a higher multiplier and probably worth much less pp.
PakaChan

Ibuki Mioda wrote:

like my friend okami--chan which quit for that reason after pretty much losing everything she worked for a few years.
Omg, she lost a fake number showing her "skill", what can she do without her precious go berzerk top rank??
Ibuki Mioda

PakaChan wrote:

Ibuki Mioda wrote:

like my friend okami--chan which quit for that reason after pretty much losing everything she worked for a few years.
Omg, she lost a fake number showing her "skill", what can she do without her precious go berzerk top rank??
Was actually near 70% of all scores reset to zero pp which dropped a large number of ctb players off from playing.
TheVileOne
If the effect was really that bad, then obviously she was farming a ton of maps and should have known it was going to happen. I knew I was going to take a large hit and I lost over 700 ranks when pp algorithms changed. I've been slowly working back towards my old rank.
Ibuki Mioda

TheVileOne wrote:

If the effect was really that bad, then obviously she was farming a ton of maps and should have known it was going to happen. I knew I was going to take a large hit and I lost over 700 ranks when pp algorithms changed. I've been slowly working back towards my old rank.
Lol I lost nearly 7000 ranks and about 3k pp but moving back up fast since most of the competition retired.
Zak
Anyone who wants to quit over losing their pp rank obviously doesn't play for the right reasons, the only thing going on in this thread lately is people bringing up the same issues again and again, Tom is already well aware, and when he comes back to tweak pp again, he'll do so, but until then people should stop getting so upset over a number that still doesn't do a very good job of accurately representing skill and bring up issues about the current system that haven't already been discussed. Also nowhere near "most" of the competition retired, that's far from the truth.
Ibuki Mioda

Zak wrote:

Anyone who wants to quit over losing their pp rank obviously doesn't play for the right reasons, the only thing going on in this thread lately is people bringing up the same issues again and again, Tom is already well aware, and when he comes back to tweak pp again, he'll do so, but until then people should stop getting so upset over a number that still doesn't do a very good job of accurately representing skill and bring up issues about the current system that haven't already been discussed. Also nowhere near "most" of the competition retired, that's far from the truth.
Actually if you was listening in on #osu channel that day you would of noticed the war that broke out and the countless number that haven't logged in since that event a bit over 6 months. Besides pp and ranking is what keeps me playing and supporting.
TheVileOne
Please provide actual reasoning as to why we should go back to the old flawed way of calculating pp. Give something that validates adding value to those maps that got pp and difficulty reductions. People leaving is not a valid reason as these people knew what they were playing were overvalued and the only reason they played those maps is that they gave a lot of pp.

Make an argument about what is a fair pp amount for maps that got nerfed.

(I had a 243 pp play in my top list and it gave me ~200 ranks alone.)
Zak
If pp is your sole reason for playing then why not play a game where rank actually gets you somewhere, I'm not trying to be rude about this but being good at catching fruit won't win you money or anything, so playing for pp alone and not being to simply enjoy the game is pointless, I'm not saying you're not allowed to be competitive, but there are tournaments and multiplayer lobbies if you really care about showing how good you are.
Ibuki Mioda

Zak wrote:

If pp is your sole reason for playing then why not play a game where rank actually gets you somewhere, I'm not trying to be rude about this but being good at catching fruit won't win you money or anything, so playing for pp alone and not being to simply enjoy the game is pointless, I'm not saying you're not allowed to be competitive, but there are tournaments and multiplayer lobbies if you really care about showing how good you are.
Simple lets remove pp for all modes for a while and you will have your answer. It's a lot more than what you think. Showing off isn't what it's about, that is what the world cup is for. Just seems that all the people trying to be like you will never get to see what it's like on top if there is no system in place. You wouldn't care because your already there andhave had your fill of it. Besides the current system is fine as long it just keep going down hill.
DxNightwave
No
-Ryuujii-

Ibuki Mioda wrote:

Zak wrote:

If pp is your sole reason for playing then why not play a game where rank actually gets you somewhere, I'm not trying to be rude about this but being good at catching fruit won't win you money or anything, so playing for pp alone and not being to simply enjoy the game is pointless, I'm not saying you're not allowed to be competitive, but there are tournaments and multiplayer lobbies if you really care about showing how good you are.
Simple lets remove pp for all modes for a while and you will have your answer. It's a lot more than what you think. Showing off isn't what it's about, that is what the world cup is for. Just seems that all the people trying to be like you will never get to see what it's like on top if there is no system in place. You wouldn't care because your already there andhave had your fill of it. Besides the current system is fine as long it just keep going down hill.
what are you on.
Zak
My problem with pp is people taking it too seriously and investing their time in that alone, if anything that takes the fun out of this game as you're no longer playing maps that you find challenging and fun, you'll simply be looking at the number they give and playing it regardless of how you feel about the map, honestly from what I can tell pp works well in Taiko and Standard for the most part, so it makes more sense to focus on pp there to an extent but for pp to be your one and only reason to play ctb is sort of dumb when the system is broken, and even more dumb when the same people are going to come back when things are finally updated and cry yet again about how they lost their "well deserved rank".

Once again to be absolutely clear, it's okay to go for pp but to put 100% of all your effort into a system that is very obviously flawed and say there's no other way to enjoy the game is just stupid.
Ibuki Mioda

Zak wrote:

My problem with pp is people taking it too seriously and investing their time in that alone, if anything that takes the fun out of this game as you're no longer playing maps that you find challenging and fun, you'll simply be looking at the number they give and playing it regardless of how you feel about the map, honestly from what I can tell pp works well in Taiko and Standard for the most part, so it makes more sense to focus on pp there to an extent but for pp to be your one and only reason to play ctb is sort of dumb when the system is broken, and even more dumb when the same people are going to come back when things are finally updated and cry yet again about how they lost their "well deserved rank".

Once again to be absolutely clear, it's okay to go for pp but to put 100% of all your effort into a system that is very obviously flawed and say there's no other way to enjoy the game is just stupid.

Then why bother fixing it if it hasn't been correct in years. Should just let it be as it has and gone on living. What is fun for some might not be fun in the eyes of another.
Zak
Lets just revert to ppv1 then and leave it as is and never update it, that should make everyone happy
Kingkevin30
eargh this pointless argument is making me sick, you are talking around a pointless value and how you feel about it instead of just going to the Core
Topic....If you didn't find out in the decade you've been playing video games...there are some Core Aspect how people can enjoy playing a video game

and since I'm a lazy slob, i won't phrase what i want to say myself, I'm just gonna throw some quotes from an Psychological Study called
"A Motivational Model of Video Game Engagement"

Da Text-Wall
Video games motivate a remarkable amount of goal-directed
behavior.
...
the appeal of video games lies
in the inherent properties of the experiences they provide
...
behaviors pursued for their own sake or their inherent satisfaction are
identified as intrinsically motivated, whereas those pursued to
access desired end states or avoid aversive ones are understood as
extrinsically motivated
...
For more than 3 decades, one subtheory of SDT,
cognitive evaluation theory (CET), has guided research on
intrinsic motivation in sports, education, and leisure domains. For
example, Ryan and Deci (2007) recently reviewed a substantial
body of research on sport and exercise in which CET explained
interest and sustained participation in these activities. In another
recent example, Sheldon and Filak (2008) experimentally manip-
ulated autonomy, competence, and relatedness support in a non-
digital game-based learning context, showing that each of these
basic needs independently predicted motivation for a game activ-
ity.
...
This extensive body of research based on CET thus shows that
SPECIFIC PSYCHOLOGICAL NOURISHMENTS PRESENT in activities are nec-
essary for activities to be experienced as inherently enjoyable or
fun
,

so pls be quiet now...OK ?

Just let People Enjoy what they do the way they like it
Ibuki Mioda

Kingkevin30 wrote:

eargh this pointless argument is making me sick, you are talking around a pointless value and how you feel about it instead of just going to the Core
Topic....If you didn't find out in the decade you've been playing video games...there are some Core Aspect how people can enjoy playing a video game

and since I'm a lazy slob, i won't phrase what i want to say myself, I'm just gonna throw some quotes from an Psychological Study called
"A Motivational Model of Video Game Engagement"

Da Text-Wall
Video games motivate a remarkable amount of goal-directed
behavior.
...
the appeal of video games lies
in the inherent properties of the experiences they provide
...
behaviors pursued for their own sake or their inherent satisfaction are
identified as intrinsically motivated, whereas those pursued to
access desired end states or avoid aversive ones are understood as
extrinsically motivated
...
For more than 3 decades, one subtheory of SDT,
cognitive evaluation theory (CET), has guided research on
intrinsic motivation in sports, education, and leisure domains. For
example, Ryan and Deci (2007) recently reviewed a substantial
body of research on sport and exercise in which CET explained
interest and sustained participation in these activities. In another
recent example, Sheldon and Filak (2008) experimentally manip-
ulated autonomy, competence, and relatedness support in a non-
digital game-based learning context, showing that each of these
basic needs independently predicted motivation for a game activ-
ity.
...
This extensive body of research based on CET thus shows that
SPECIFIC PSYCHOLOGICAL NOURISHMENTS PRESENT in activities are nec-
essary for activities to be experienced as inherently enjoyable or
fun
,

so pls be quiet now...OK ?

Just let People Enjoy what they do the way they like it
Lol close enough, pretty much was what I was getting at. Take a cat for example, they like boxes but they don't have a purpose to a human since they don't quiet understand just why they like them. Same with me and many others we like things that don't really matter to some but without them it makes it feel no longer interested at all. Have played some games that the mini games were more fun than the actual game.
OSUjanaiKATSURAda
What are u talking about ? the pp system need a new developer who is Pro at CtB so he can argue every suggestion/refuse by testing ... ( i think tom is doing what he can do atm, if u wanna play for fun just play what u like if u wanna play to improve ur skill play what u can't/hard to play no matter what pp will afford ) :) :D ;) :o >:( :( :? 8-) :lol: :x :P :oops: :cry: :| :roll: :!: :?: :idea: :arrow: :shock:
Insanix_old_1
I create new thread with the idea: https://osu.ppy.sh/forum/t/340014

But i put here too:

First of all I have to say this is written with google translator, sorry for bad English.

The idea is put a system pp like the one osu!mania, it is odious that you have only one fault no longer obtain pp, then I propose to put a maximum of 1 million score in all songs of Catch the Beat mode, and mods they can not climb score but if they can raise more pp if you have nice score with mod (hard rock, hidden...)

And in the ranking can be overcome people using mods, per example:

1-ExGon 1.000.000 score (Hard Rock)
2-Dusk 1.000.000 score (He has not used any mod)

or also it:

1-ExGon 1.000.000 score (Hard Rock, Hidden)
2-Dusk 1.000.000 score (Hard Rock)
3-Spectator 1.000.000 score (Hard Rock)
4-CLSW 1.000.000 score (Hidden)

Depending on the difficulty of the mod positions up

And for get 1.000.000 score you need 100% accuracy (obviously)
PakaChan

-iNSaNiX- wrote:

I create new thread with the idea: https://osu.ppy.sh/forum/t/340014

But i put here too:

First of all I have to say this is written with google translator, sorry for bad English.

The idea is put a system pp like the one osu!mania, it is odious that you have only one fault no longer obtain pp, then I propose to put a maximum of 1 million score in all songs of Catch the Beat mode, and mods they can not climb score but if they can raise more pp if you have nice score with mod (hard rock, hidden...)

And in the ranking can be overcome people using mods, per example:

1-ExGon 1.000.000 score (Hard Rock)
2-Dusk 1.000.000 score (He has not used any mod)

or also it:

1-ExGon 1.000.000 score (Hard Rock, Hidden)
2-Dusk 1.000.000 score (Hard Rock)
3-Spectator 1.000.000 score (Hard Rock)
4-CLSW 1.000.000 score (Hidden)

Depending on the difficulty of the mod positions up

And for get 1.000.000 score you need 100% accuracy (obviously)
So nomod SS > 1x droplet miss HDDTHRFL ?
The way score works is realy unlikely to change now, it's been said in multiple post.
Dianthus

-iNSaNiX- wrote:

I create new thread with the idea: https://osu.ppy.sh/forum/t/340014

But i put here too:

First of all I have to say this is written with google translator, sorry for bad English.

The idea is put a system pp like the one osu!mania, it is odious that you have only one fault no longer obtain pp, then I propose to put a maximum of 1 million score in all songs of Catch the Beat mode, and mods they can not climb score but if they can raise more pp if you have nice score with mod (hard rock, hidden...)

And in the ranking can be overcome people using mods, per example:

1-ExGon 1.000.000 score (Hard Rock)
2-Dusk 1.000.000 score (He has not used any mod)

or also it:

1-ExGon 1.000.000 score (Hard Rock, Hidden)
2-Dusk 1.000.000 score (Hard Rock)
3-Spectator 1.000.000 score (Hard Rock)
4-CLSW 1.000.000 score (Hidden)

Depending on the difficulty of the mod positions up

And for get 1.000.000 score you need 100% accuracy (obviously)
This idea would kill bananas.

Speaking of bananas, I know this isn't the right place, but still I want to ask this random question. Why isn't the banana count shown in the score screen after a game? It shows fruits caught, droplets caught, big combo-giving droplets caught, fruits missed, but doesn't show bananas caught. Weird, if you ask me.
Ibuki Mioda

Hedgeturtle wrote:

Speaking of bananas, I know this isn't the right place, but still I want to ask this random question. Why isn't the banana count shown in the score screen after a game? It shows fruits caught, droplets caught, big combo-giving droplets caught, fruits missed, but doesn't show bananas caught. Weird, if you ask me.
:) the bananas are actually spinners so they just function as bonus points, the full amount of possible seems to be only done by auto.
Zak

Hedgeturtle wrote:

Speaking of bananas, I know this isn't the right place, but still I want to ask this random question. Why isn't the banana count shown in the score screen after a game? It shows fruits caught, droplets caught, big combo-giving droplets caught, fruits missed, but doesn't show bananas caught. Weird, if you ask me.
Since you didn't get a reply to the actual question, it should be implemented someday, as I'm sure osu! can easily calculate the amount you caught correctly (even though replays are sometimes a bit off showing you catching more). There is a feature request thread for it as well with lots of support, so I'd say just keep waiting and it should finally happen eventually.
- AlmaFuerte -
ppv2 rip farmers, ppv3 soon
Zak

[Hakurei-Miko] wrote:

ppv2 rip farmers, ppv3 soon
Says who?
DxNightwave
Welcome to the pp Fields
lineqtxz
ppv3 ayy lmao
maybe in 2 or 3 years xD
Kingkevin30

lineqtxz wrote:

ppv3 ayy lmao
maybe in 2 or 3 years xD
I'm already calling the system we have right now ppv3, since the "Fix" ppv2 had made it pretty much gave it a whole new valuation
Seph
I have a way of enjoying the game even if I don't play it anymore myself.

Watch Zak suffer with 1 miss plays.
iiyo
how is this ppv2? ppv1 = sey's platter.. maware etc ppv2 go berzerk land ppv3 today
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