Storm- wrote:
ctb is fine,
HD gives a fine ammount anywhere between 20-50
stars are off cuz CTB is hard to calculate overall difficulty
everyone doesn't have to much pp that's the issue is there is not enough pp maps or so to speak there is very few 500 pp maps and once the top 10 or 5 do those maps you will have what i call a pp cap, which means you must either A: hardrock or B: DT.
older maps are abandoned because this is the new generation of ctb not switched on lotus style, switched on lotus and system of a down is not really all that tough compared to high apm maps like daze also it's ironic that you say old maps are abandoned by new pp @Scorpionek when your top rank is a tag4 map from 2010
the only thing i can agree with this thread thus far is that DT should be weighed a little more prob 10-15% that is all
if you people are wondering why 0108 maps are worth a lot, because of the big droplet change tag4 style maps and droplet maps are weighed a lot heavily more, that's why most 0108 maps are weighed pretty high
the only issue i can see with this pp change is FL and DT FL is very confusing to calculate and DT should be weighed a lot heavily more.
also idk why you guys are complaining about this, create feedback not opinions at least maps like aspire and shuffle heaven and freedom dive hdhr and velper's DT are being calculated instead of being worth 100 or less.
CTB is worth too much to be honest - in specific ways. Lots of the maps seem to be weighted nicely, specifically a lot of Rains that are below 200 and such, but then maps like
this appear. This map is horrible over-weighted in my opinion and it really shows by the leaderboards. In general maps seem to be nicely weighted but the higher you go it seems the more ridiculous the pp amount gets.
Then we go onto coverts, maps are worth barely anything compared to ctb-specifics unless you go to the
stupidly overweighted or to the
downright ridiculous. You might say that ctb maps should be worth more, but with such a small pool of maps and no large diversity within the maps, this only caters to specific players.
In terms of the accuracy weighting, it's a bit upsetting. 99% of the time, SS isn't something that is hard to get, but if you look towards the pp differences you'll see some large differences at times that seem a bit too big in my opinion.
Mods. Supporting a DT increase and maybe something to work out the kinks as it is worth a lot or very little, with the large amount being much harder to find without going into plays done by 2-3 players tops. Not keen on FL but I stay clear of that so I'm not gonna throw anything at that.
tl;dr PP spread sucks, ctb is fine or over-weighted, coverts are worth nothing or too much.