I can't really see how low AR with HD got any boost.
Tom, why did you abandon old maps?
Tom, why did you abandon old maps?
Maybe they're not giving pp because they're not actually hard?Scorpionek wrote:
Tom, why did you abandon old maps?
It is not really that hard when you got the pace :<Granger wrote:
I dont know... id consider tiny hitcircles at low AR with HD pretty hard. Of course, only a part of the old maps is like that.
CTB is worth too much to be honest - in specific ways. Lots of the maps seem to be weighted nicely, specifically a lot of Rains that are below 200 and such, but then maps like this appear. This map is horrible over-weighted in my opinion and it really shows by the leaderboards. In general maps seem to be nicely weighted but the higher you go it seems the more ridiculous the pp amount gets.Storm- wrote:
ctb is fine,
HD gives a fine ammount anywhere between 20-50
stars are off cuz CTB is hard to calculate overall difficulty
everyone doesn't have to much pp that's the issue is there is not enough pp maps or so to speak there is very few 500 pp maps and once the top 10 or 5 do those maps you will have what i call a pp cap, which means you must either A: hardrock or B: DT.
older maps are abandoned because this is the new generation of ctb not switched on lotus style, switched on lotus and system of a down is not really all that tough compared to high apm maps like daze also it's ironic that you say old maps are abandoned by new pp @Scorpionek when your top rank is a tag4 map from 2010
the only thing i can agree with this thread thus far is that DT should be weighed a little more prob 10-15% that is all
if you people are wondering why 0108 maps are worth a lot, because of the big droplet change tag4 style maps and droplet maps are weighed a lot heavily more, that's why most 0108 maps are weighed pretty high
the only issue i can see with this pp change is FL and DT FL is very confusing to calculate and DT should be weighed a lot heavily more.
also idk why you guys are complaining about this, create feedback not opinions at least maps like aspire and shuffle heaven and freedom dive hdhr and velper's DT are being calculated instead of being worth 100 or less.
There shouldn't be ANY 500pp map other than maybe some exgon score, 500pp plays should be hard to get. There's 4 500+ pp plays in standard. In ctb: I could count more than 15 just looking at a few profiles. The game with like 3k active players has 15 500pp plays and the game with like 80k active players has 4 500pp plays. People have way too much pp.Storm- wrote:
everyone doesn't have to much pp that's the issue is there is not enough pp maps or so to speak there is very few 500 pp maps and once the top 10 or 5 do those maps you will have what i call a pp cap, which means you must either A: hardrock or B: DT.
Storm- wrote:
stars are off cuz CTB is hard to calculate overall difficulty
Seems a lot easier than in standard from my pov. The pp system is better i'll agree, but it's far from perfect. I don't see anyone complaining, people are giving whatever feedback they can.Storm- wrote:
also idk why you guys are complaining about this, create feedback not opinions at least maps like aspire and shuffle heaven and freedom dive hdhr and velper's DT are being calculated instead of being worth 100 or less.
DT right now is completly broken. If i sort maps by stars and play them one by one, the difficulty is very inconsistent. You could barely pass one map and then FC the next one in 2 tries. DT needs a complete rework.Storm- wrote:
the only thing i can agree with this thread thus far is that DT should be weighed a little more prob 10-15% that is all
But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?Zak wrote:
Stop saying "people have too much pp" because you're comparing it to standard, you DO NOT compare a system to a system for another mode, they're not supposed to be just about the same, while I do agree the maps giving 500pp are weighted too much, I wouldn't agree with updating the system unless it can still weigh the actual hard maps high enough without the really easy shit like Go Berzerk getting an explosion of pp.
Everyone has already seen those few maps that give too much, but aside from that (not counting DT since it does need some rework) the system seems to be decently balanced. Everyone is just going to have to wait for Tom to have a chance to tweak things again in a couple more months. Just don't convince him to completely change everything again since we're definitely heading in the right direction currently.
play for fun, i think we all learned that while playing without rankings for quite some time.eldnl wrote:
But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?
allrightStorm- wrote:
play for fun, i think we all learned that while playing without rankings for quite some time.eldnl wrote:
But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?
that's ironic coming from you.Storm- wrote:
play for fun, i think we all learned that while playing without rankings for quite some time.eldnl wrote:
But the amount of pp doesn't matter, in overall, it is just a number. The problem is how the points are calculated, isn't?
ohhhhh buuuurrrrns..but for real though, no disputes pls qwq-Ryuujii- wrote:
that's ironic coming from you.
the pleaseure of achieving something :*Laharl wrote:
Guess what, they don't because pp's the ultimate pleasure.
Index » osu! » Gameplay & Rankings » Catch the Beat » Performance Points feedback and suggestions (Catch the Beat)Zak wrote:
It doesn't happen often, but there's no such thing as a perfect system so you can always expect to find flaws somewhere.
and i think RAMPAGE HDDT score worth more pp than AlZer0 HD score ( less pp because of number of misses ) not fair And yerti because of 6 more misses his pp dropped by 70 pp ... ?Kingkevin30 wrote:
Is the FL-Buff really supposed to be that strong in comparison to a FC?
Can you give an example of one such "HT gains" map that isn't an overrated pp map nomod in the first place?Cblt wrote:
I assume that point of new pp was >power play< and any forms of pp farming would not exist, I'm right or I'm right?
Basically, I don't understand the point of HT gains. I mean, it's score, AR is slower but... well, RYUUTA is slower as well. It doesn't really matter if map is longer when few aspects makes it REALLY easy. If we are going with the flow, somebody would say "but it's fine at it is" but it's not. So, my personal request is to devalue HT gained pp to point where it doesn't matter aka HT should give 0 or only 50pp for ANY map. HTHR is fine, not just the same HT or HDHT. If community seeks a way of casuality, I reccomend using EZDT or EZ in general.
CLSW's Halozy - Genryuu Kaiko, Spectator's Hatsuki Yura - Yoiyami Hanabi and don't tell me they are overrated in NO-MOD. (well, I can't really tell if Hidden and HR is correct as well) ;w;PakaChan wrote:
Can you give an example of one such "HT gains" map that isn't an overrated pp map nomod in the first place?